<?xml version="1.0"?>
<!--
Possible values include:
  BONUSMATCH - 5 in a row
  MATCH - regular generic match
  MATCH-xx  - generic match (xx = component type "chemical","monster","mechanical","coins" )
  PLANPLAY - start level
  PLANEXECUTE - launch the plan (show comic)
  PLANPARTPURCHASE-xx  xx = part name   when part purchased
  PLANPARTPURCHASE default part purchase
  HENCHMEN-BUILD-PART - played when henchmen are building a part
  UPGRADEON - upgrade is activated from inventory bar
  UPGRADEON-xx    xx = upgrade id   
  UPGRADECLICK  - upgrade is used (such as a hammer knockout)
  UPGRADECLICK-xx   xx = upgrade id
  UPGRADEDO  - upgrade is used
  UPGRADEDO-xx    xx = upgrade id
  UPGRADE-DENIED   - can't do upgrade
  PLAN - show a plan
  PLAN-xx - show a plan, xx = planid (dr.d VO)
  TEST  -   the sound used for adjusting volume
  SHUFFLE - the sound used when the gameboard shuffles (no more moves)
  OUT-OF-TIME - the sound played when the time runs out
  TIME-ALMOST-UP  - played when the timer is almost done
  TIME-ALMOST-UP-LOOP - played as a loop when timer is almost done
  TIMEBOMB-EXPLODE  - sound when a time bomb explodes
  MISSED-BONUS  - sound when you don't get a bonus that popped up
  LIFE-BONUS-TOKEN - sound when getting an extra life
  TOOLTIP - sound when hovering a tooltip
  
  MAGGIE-LAUGH  - sound triggered when maggie laughs animation
  
-->
<sounds>

  <key id="TEST">
    <sound file="audio/sfx/Life_Token_Clicked.ogg" />
  </key>

  <key id="BONUSMATCH">
    <sound file="audio/sfx/Game_Token_Super_Match.ogg" />
  </key>
  <key id="MATCH">
    <sound file="audio/sfx/Game_Token_Type_1.ogg" />
  </key>
    <key id="MATCH-chemical">
    <sound file="audio/sfx/Game_Token_Type_2.ogg" />
  </key>
    <key id="MATCH-monster">
    <sound file="audio/sfx/Game_Token_Type_1.ogg" />
  </key>
    <key id="MATCH-mechanical">
    <sound file="audio/sfx/Game_Token_Type_3.ogg" />
  </key>
    <key id="MATCH-coins">
    <sound file="audio/sfx/Coin_Tokens_Match.ogg" />
  </key>
  <key id="CHARGE">
    <sound file="audio/sfx/Upgrade_Charger_Tokens_Match.ogg" />
  </key>
  <key id="ROLLOVER">
 <!--   <sound file="audio/sfx/Tooltip.ogg" /> -->
  </key>
  <key id="TOOLTIP">
    <sound file="audio/sfx/Tooltip.ogg" />
  </key>
  <key id="SWAPTOKENS">
    <sound file="audio/sfx/Game_Token_Swap.ogg" />
  </key>
  <key id="SWAPTOKENS-NOMATCH">
    <sound file="audio/sfx/Game_Token_Incorrect_Match.ogg" />
  </key>
  <key id="UPGRADEON">
    <sound file="audio/sfx/buttonclick.ogg" />
  </key>
  <key id="UPGRADEDO">
    <sound file="audio/sfx/buttonclick.ogg" />
  </key>
  
  <key id="UPGRADE-DENIED">
    <sound file="audio/sfx/checkbox.ogg" />
  </key>
  
  <key id="UPGRADEDO-hammer">
    <sound file="audio/sfx/Upgrade_The_Picker.ogg" />
  </key>
  <key id="UPGRADECLICK-claw">
    <sound file="audio/sfx/Upgrade_of_The_Picker.ogg" />
  </key>
  <key id="UPGRADEDO-claw">
    <sound file="audio/sfx/Upgrade_of_The_Picker.ogg" />
  </key>
  <key id="UPGRADECLICK-laser">
    <sound file="audio/sfx/Upgrade_of_The_Laser.ogg" />
  </key>
  <key id="UPGRADEDO-laser">
    <sound file="audio/sfx/Upgrade_of_The_Laser.ogg" />
  </key>
  <key id="UPGRADEDO-clock">
    <sound file="audio/sfx/Upgrade_The_Stopwatch.ogg" />
  </key>
  <key id="UPGRADEDO-clock2">
    <sound file="audio/sfx/Upgrade_of_the_Stopwatch.ogg" />
  </key>
  <key id="UPGRADEDO-bomb">
    <sound file="audio/sfx/Upgrade_The_Bomb.ogg" />
  </key>
  <key id="UPGRADEDO-freezeray">
    <sound file="audio/sfx/Upgrade_The_Freeze_Ray.ogg" />
  </key>
  <key id="UPGRADEDO-freezeray2">
    <sound file="audio/sfx/Upgrade_of_the_Freeze_Ray.ogg" />
  </key>
  <key id="UPGRADEDO-blackhole">
    <sound file="audio/sfx/Upgrade_The_Black_Hole_Generator.ogg" />
  </key>
  <key id="UPGRADEDO-goggles">
    <sound file="audio/sfx/Upgrade_The_Microscope_Goggles.ogg" />
  </key>
  <key id="UPGRADEDO-goggles2">
    <sound file="audio/sfx/Upgrade_of_the_Microscope_Goggles.ogg" />
  </key>
  
  <key id="PLANEXECUTE">
    <sound file="audio/sfx/Execute_Button.ogg" />
  </key>
  <key id="PLANPLAY">
    <sound file="audio/sfx/Play_Button.ogg" />
  </key>
  <key id="PLANPARTPURCHASE">
    <sound file="audio/sfx/Bluprint_Enabled_Click.ogg" />
  </key>
  <key id="PLAN-plan01">
    <sound file="audio/voices/Deed1_DrD_1.ogg" />
  </key>
  <key id="PLAN-plan02">
    <sound file="audio/voices/Deed2_DrD_1.ogg" />
  </key>
  <key id="PLAN-plan03">
    <sound file="audio/voices/Deed3.ogg" />
  </key>
  <key id="PLAN-plan04">
    <sound file="audio/voices/Deed4.ogg" />
  </key>
  <key id="PLAN-plan05">
    <sound file="audio/voices/Deed5.ogg" />
  </key>
  <key id="PLAN-plan06">
    <sound file="audio/voices/Deed6.ogg" />
  </key>
  <key id="PLAN-plan07">
    <sound file="audio/voices/Deed7.ogg" />
  </key>
  <key id="PLAN-plan08">
    <sound file="audio/voices/Deed8.ogg" />
  </key>
  <key id="PLAN-plan09">
    <sound file="audio/voices/Deed9.ogg" />
  </key>
  <key id="PLAN-plan10">
    <sound file="audio/voices/Deed10.ogg" />
  </key>
  <key id="PLAN-plan11">
    <sound file="audio/voices/Deed11.ogg" />
  </key>
  <key id="PLAN-plan12">
    <sound file="audio/voices/Deed12.ogg" />
  </key>

  <key id="POPUP-IN">
    <sound file="audio/sfx/Popup_In.ogg" />
  </key>
  <key id="POPUP-OUT">
    <sound file="audio/sfx/Popups_Out.ogg" />
  </key>
  
  <key id="BLUEPRINT-DISABLED">
    <sound file="audio/sfx/Blueprint_Disabled.ogg" />
  </key>
  <key id="BLUEPRINT-ENABLED-CLICK">
    <sound file="audio/sfx/Bluprint_Enabled_Click.ogg" />
  </key>
  <key id="BLUEPRINT-ENABLED-HOVER">
    <sound file="audio/sfx/Bluprint_Enabled_Hover.ogg" />
  </key>
  
  <key id="OUT-OF-TIME">
    <sound file="audio/sfx/DrD_SFX_TimeOut.ogg" />
  </key>
  <key id="TIME-ALMOST-UP">
    <sound file="audio/sfx/Timer_Runs_Out.ogg" />
  </key>
  <key id="TIME-ALMOST-UP-LOOP">
    <sound file="audio/sfx/Time_Running_Out_LOOP.ogg" />
  </key>
  

  <key id="LIFE-BONUS-TOKEN">
    <sound file="audio/sfx/Life_Token_Clicked.ogg" />
  </key>
  
  <key id="FROZEN-REMOVE">
    <sound file="audio/sfx/Frozen_Tokens_Explode.ogg" />
  </key>
  <key id="COLORED-REMOVE">
    <sound file="audio/sfx/Colored_Tile_Explode.ogg" />
  </key>
  
  <key id="LEVEL-END-POSITIVE">
    <sound file="audio/voices/maggie/positive_maggie_1.ogg" />
    <sound file="audio/voices/maggie/positive_maggie_2.ogg" />
    <sound file="audio/voices/maggie/positive_maggie_3.ogg" />
    <sound file="audio/voices/maggie/positive_maggie_4.ogg" />
    <sound file="audio/voices/maggie/positive_maggie_5.ogg" />
    <sound file="audio/voices/maggie/positive_maggie_6.ogg" />
    <sound file="audio/voices/maggie/positive_maggie_7.ogg" />
    <sound file="audio/voices/maggie/positive_maggie_8.ogg" />
    <sound file="audio/voices/maggie/positive_maggie_9.ogg" />
    <sound file="audio/voices/maggie/positive_maggie_10.ogg" />
    <sound file="audio/voices/maggie/positive_maggie_11.ogg" />
    <sound file="audio/voices/maggie/positive_maggie_12.ogg" />
    <sound file="audio/voices/maggie/positive_maggie_13.ogg" />
    <sound file="audio/voices/maggie/positive_maggie_14.ogg" />
    <sound file="audio/voices/maggie/positive_maggie_15.ogg" />
  </key>

  <key id="LEVEL-END-NEGATIVE">
    <sound file="audio/voices/maggie/negative_maggie_1.ogg" />
    <sound file="audio/voices/maggie/negative_maggie_2.ogg" />
    <sound file="audio/voices/maggie/negative_maggie_3.ogg" />
    <sound file="audio/voices/maggie/negative_maggie_4.ogg" />
    <sound file="audio/voices/maggie/negative_maggie_5.ogg" />
    <sound file="audio/voices/maggie/negative_maggie_6.ogg" />
    <sound file="audio/voices/maggie/negative_maggie_7.ogg" />
    <sound file="audio/voices/maggie/negative_maggie_8.ogg" />
    <sound file="audio/voices/maggie/negative_maggie_9.ogg" />    
  </key>

  <key id="HENCHMEN-BUILD-PART">
    <sound file="audio/sfx/Henchmen_appear.ogg" />
  </key>
  
  <key id="MAGGIE-LAUGH">
    <sound file="audio/voices/maggie/positive_maggie_11.ogg" />
  </key>
</sounds>