=============================================

DIN'S CURSE

User Manual

http://www.soldak.com/

Copyright (c) Soldak Entertainment, Inc. 2010

=============================================


Overview
--------
Thank you for purchasing Din's Curse.

Din, champion of the gods, has cursed you into a second life of service because 
you selfishly squandered your first one while causing misfortune to those 
around you. To redeem yourself, you must impress Din by building a reputation 
for helping others. Travel the spacious western plains of Aleria and save 
desperate towns from the brink of annihilation. Until you're redeemed, you're 
doomed to wander the earth alone for all eternity.

In Din's Curse, you will explore an extensive underground, slaying dangerous 
monsters, solving dynamic quests, dodging deadly traps, and in your spare time, 
plundering loot. Quell uprisings, flush out traitors, kill assassins, cure 
plagues, purge curses, end wars, and complete other dangerous quests or the 
danger WILL escalate. Not all is as it seems though, traitors will gladly stab 
you in the back, renegades can revolt against the town, spies can set up 
ambushes, and items might even curse or possess your friends.

Choose one of 141 class combinations and journey to an infinite number of 
dynamically generated towns with vastly different problems. Every game is a 
surprise! Your actions have real consequences in this dynamic, evolving world. 
Your choices actually matter!

Open the door to Din's Curse. Surprising adventures await!


System Requirements
-------------------
Windows Minimum specs:
  Windows 98/ME/2000/XP/Vista
  1.5 GHz Pentium 4 (or other equivalent)
  256MB RAM
  GeForce 2 (or other equivalent)
  200MB of hard drive space
  DSL or better for multiplayer on internet

Windows Recommended specs:
  2.0 GHz Pentium 4 (or other equivalent)
  256MB RAM
  GeForce 3 or better (or other equivalent)

Mac Minimum specs:
  OS X 10.4 or 10.5
  1.5 GHz processor (PowerPC or Intel)
  256MB RAM
  GeForce 2 (or other equivalent)
  200MB of hard drive space
  DSL or better for multiplayer on internet

Mac Recommended specs:
  2.0 GHz processor (PowerPC or Intel)
  256MB RAM
  GeForce 3 or better (or other equivalent)

Mac OS X 10.3.9 should also run Din's Curse fine, but you need OpenAL installed 
first.  You can download the OpenAL installer from Creative at 
http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx

Din's Curse also seems to run fine in Linux using Wine.


Getting Started
---------------
To start a new character choose Play and then choose New Character.

Choose the class you want this character to be.  You can choose to be a 
warrior, rogue, priest, wizard, ranger, conjurer, or a hybrid character. The 
description for each class is below:

Warrior: Muscle bound heroes employ brute force through almost any blunt or 
pointy object to demolish foolish foes.

Rogue: Living by their own rules, this tricky class excels at stealthy 
deception, trap evasion, lock picking, and are lethal killing machines.

Priest: By the light of good, these holy warriors command more than strength 
and might, but also heal and bless themselves and others.

Wizard: Powerful magic courses within the knowledge-seeking wizards who contain 
mastery of ice, fire, and other useful spells.

Ranger: A jack of many trades, these lone fighters wield ranged weapons with 
skill, throw down deadly traps, and use shapeshifting to befuddle and decimate 
fearsome foes.

Conjurer: Dark magic courses through steely veins. Mighty power rest in the 
palms of the conjurers including mastery of lightning, vile curses and 
diseases, calling forth demons from beyond and raising the dead as mindless 
slaves.

Hybrid: Two skill trees from any class created this unique fighter. Having one 
less skill tree than pure classes is a small price to pay to become the 
ultimate hero.


If you pick the hybrid class, you will also either have to choose 2 specialties
or hit the Random Hybrid button to choose for you. Note: a normal class gets
3 specialties.

Pick your gender.

Name your character whatever you like.  You can also use the random name 
generator to generate human names or just to give you some ideas.

After naming your character, picking a gender, and choosing a class, click 
the Ok button to continue.

On the next screen, you select some basic options on how difficult you want
the game to be.

Select the starting monster level. This will normally default to the nearest 
choice to your character's level. You can set this lower if you want the game
to be easier or higher if you want more of a challenge.

When you get to higher levels, you will eventually be able to choose higher
world difficulties (Champion, Elite, and Legendary).

When you are done selecting these options, click Create New World to start the
game.


Basics
------
Most of the tips in this manual also show up in the game in the form of help
topics.  To read a help topic click on the blinking question mark icons.  You
can also start the help topics over again by Reseting the Help Topics in the 
Game Options.

Please also take some time to read the tool tips. These tell you a lot of useful
information.

Left clicking with the mouse is context sensitive and does the most common 
action (move, attack, pick up, etc.) whereas right click does the more rare 
actions like using an item. For movement and attacking you can hold down the 
left mouse button to continue the current action.

You can also setup up to 3 skills in the slots in the lower right corner of the 
screen to use when you right click on a monster. Right clicking uses the skill 
in the bottom slot. Use the up and down arrow keys to change which order these 
are in.

Hold the ALT key down to see all of the items on the ground at once. You can 
click on the text to pick up that item. This is usually easier than clicking 
on the item itself. You can change the ALT key to work as a toggle instead in 
the game options, if that is easier for you.

Holding the CTRL key down will prevent your character from moving when left 
clicking and thus make it safer to select, shoot at, or cast spells on enemies. 
You can change the CTRL key to work as a toggle instead in the game options, if 
that is easier for you.


Objective
---------
The objective of each game or new world is to save the town. It's a dangerous 
time for small human towns. They need a hero. That's you, thanks to Din, 
whether you like it or not. You will save the town when you have completed all 
of their quests.

You also have another goal. Din has cursed you. He will not release you from 
his service until you have redeemed yourself. Talk to Din's Avatar in town for 
more information.

When you have saved a town, you can finish up whatever you need to and can then 
start a new town. Make sure you open your reward chest in the center of town
though. Once you are done, you can start a new town by clicking on the blinking 
won game icon.  Don't worry, your character and items all carry over into the 
new town.

You can also lose a town. This will happen if all 3 of your main, mortal 
quest givers (warmaster, steward, and apothecary) are killed or incapacitated.
Once again, don't worry, your character and items will carry over into the next
town.


Attributes
----------
Each character that you create shares some basic attributes: Strength, Dexterity,
Vitality, Intelligence, and Spirit. How important each of these is to your
specific character really depends on your class and how you want to play them.

Strength is a measure of how physically strong your character is. The stronger
you are the more damage you will do in melee and the higher your chance of 
getting a crushing blow. Some weapons and most heavier armor also have minimum 
strength requirements that you must meet to equip them.

Dexterity deals with how agile your character is. The more dexterity you have
the harder it is for monsters to hit you, the easier it is for you to hit them 
with melee attacks, and the higher your chance of getting a deep wounds hit.
Some of the weapons with a little more finesse (like daggers and swords) have 
minimum dexterity requirements that you must meet to equip them.

Vitality is a measure of your overall health. The more vitality you have the more
health and stamina you will have. With a higher vitality you also regenerate
health faster.

Intelligence determines how smart your character is. More intelligence provides
your character with more mana, a higher chance to get critical hits, faster mana
regeneration, and higher perception.

Spirit is basically a measure of your will and faith. More spirit grants you more
mana, faster mana regeneration, and more resistances from elemental and magic
attacks.

For the most part, all of the attributes are useful to every character. Some will
be more important than other depending on your specific character though.


Stats
-----
There are many different stats in Din's Curse. They are pretty simple to learn
though.

Health is a measure of how much life you have. This is split into max and current
health. Your max health is how much health you will have when complete healthy.
Your current health is how much you have right now and is also a measure of how
much health left before you die. If you get to zero health, you will die. If you
find that you run out of health too fast, put more of your attribute points into
vitality or use more magic items that increase health or vitality.

Mana determines how many skills (special moves or spells) that you can use in
a short period of time. Each skills uses up a specific amount of mana. If you
don't have enough for that skill, you won't be able to use it until you have
enough mana again. If you run out of mana too fast you can put more of your 
attribute points into intelligence or spirit.

Stamina controls how long you can run during combat. When you are not in combat
stamina is not a concern. In combat though, stamina drains pretty fast. When you
have no stamina left, you will walk instead of run. Vitality increases your 
stamina.

Attack is how likely an non-magic attack  will hit an enemy. This number is 
relative to the enemy's defense.

Defense is how likely you are to avoid a non-magic attack. This number is 
relative to the enemy's attack.

Armor is a measure of how much armor you are wearing. Heavier types of armors
provide more armor value. The armor types in order of how much armor they provide
is cloth, leather, mail, and plate. All classes can wear cloth armor. Some 
classes can wear the heavier armors either all the time or after they purchase
they appropriate skill. Armor absorbs physical damage, so the more you have the
less physical damage you will take.

Resistances are similar to armor except they work with elemental and magic damage.
For example, the more fire resistance you have, the less damage you will take
from something like a fireball spell.

Perception controls how likely you will notice traps on things like doors and
chests. Characters with higher intelligence or the rogue skills disarm traps
and pick lock skills will generally have good perception.

Find Extra Money is a measure of how well you notice extra money lying around.
This is mostly granted from magic items.

Find Items Chance gives you better chances to find items. This is mostly granted
from magic items.

Magic Find Chance gives you higher chances to find better magic item types. This
will never give you a 100% chance to skip any of the item rarity types since 
there is a cap per rarity type. However, since the bonus carries over into the
next type huge Magic Find Chances are still extremely useful.

Light Intensity is a matter of how much light your character produces. All 
characters start with some light. Since it can get really dark in the dungeons
this can be useful even though you might think of it as useless. When you find
a dark dungeon in a world with a horror modifier and there is a darkness machine
running somewhere you will wish you had some extra light.


Special Types of Hits
---------------------
There are 4 types of special hits that have a chance of happening on every
melee hit (2 can also happen on magic attacks).

A Crushing Blow is a hit that automatically causes the maximum damage possible
for that hit. These can also happen on magic attacks.

A Stunning Blow is a hit that stuns the enemy for a short period of time.

A Critical Hit is a hit that does double damage. These can also happen on magic 
attacks.

Deep Wounds is a special hit that along with the normal damage does another
200% damage over the next 5 seconds.

You can get multiple special hits at once but it will once show you one of them.


Dynamic World/Quests
--------------------
Unlike most games, Din's Curse has a very dynamic world. Each and every town
will be very different. Without giving any spoilers, when an NPC says do this 
quick or something might happen, well what ever that something is it will 
probably happen if you don't do something about it. When an NPC says hurry, 
they really do mean it. The game will change depending on what is going on
in the town when you arrive, what you do, what you don't do, and even what
the monsters do. So keep on your toes and solve the town's problems as quick
as you can. You are the hero after all.

Solving everyone's problems is done through the quest system. The normal process
is you accept quests from the npcs in town, you go into the dungeon and perform
whatever task was asked of you, and then you return to the original npc to 
finish the quest and collect your reward.

This doesn't always work out quite this simply though. Many times you don't have
to accept a quest before you complete it. If someone wants Sting killed and
you kill him, you will get credit for the kill regardless if you currently have
the quest or not. You just need to go talk to the npc to get your reward.

Remember you are the hero of the town. Therefore you are responsible for all
of the quests even if you haven't accepted them. You can't ignore a quest by not
accepting it. The only exception currently is the gambler's betting quests.

Another situation that sometimes comes up is the death of the quest giver. If it
is a personal quest from a normal townsperson the quest will be failed. If it
is a vendor or one of the main quest givers you will be able to solve the
quest from another npc of the same type. If there isn't one currently, you will
eventually get a quest to recruit a new npc that will let you solve the quest.


Interactions with the world
---------------------------
Many objects in the world can be used and/or destroyed so keep on a look for 
different types of objects. Many times these are useful, but not always. For 
example, some things are poisonous or are holding up the ceiling. Causing large 
explosions near the support beams isn't the smartest of actions to take. Also
beware, some types of monsters know how to use some of the objects in the game.

Sometimes doors and chests are locked or stuck. If something is locked and you 
use it, you will use up one skeleton key automatically and it will unlock. If 
you don't have a key though, you can use your Lock Pick skill if you are a 
rogue or you will have to bash down the door or bash open the chest. Bashing is 
the only way to open a stuck door. To bash something, simply click on it to 
select it and then attack it with any damage type skill you have, including your 
main attack skill (default 1 key). Beware though, bashing things open makes a 
lot of noise which will alert nearby monsters and give you a surprise penalty 
for a few seconds. Bashing also tends to damage your weapons faster than hitting 
enemies.

Be very wary of pools of acid and acid based attacks. Acid does way more 
durability damage to your items than anything else. Acid pools look like small
pools of green liquid.

Caves and dungeons are fairly fragile. Large explosions can cause cave-ins 
which will damage anything underneath them and can block paths. If they get in 
the way you can attack and destroy them though, just like if they were a 
monster. Beware though, bashing on rocks with your weapons wears them down 
faster.

Beware things are not always as they seem. Sometimes sections of walls are 
really illusions which are secret doors leading to secret areas. Usually there 
will be some subtle clue that mark them as different somehow. Click on a secret 
door and it will fade away.

Note: every once in a while an object will be in the way of your progress through
the dungeon. Don't worry though, every object like this can be attacked and
destroyed or you can use it and it will fade away.


Ways Back to Town
-----------------
There are a few different ways back to town.

You can always climb up all of the stairs back into town, but that's slow.

In general, the best way is to use the nearest gate. Each level of the dungeon 
has a gate. These gates allow instant travel to and from the town once you have 
activated them.

In an emergency, you can use your teleport stone. Just click on the teleport 
stone icon in the lower left corner of the screen and you will instantly teleport 
back to town. However, you can only use this once per town.

The only other option is dying and resurrecting, but I wouldn't recommend it.


Main UI Screens
---------------
Here is a quick list of the main UI screens with their default hotkeys.

Character - C
Quests - Q
Skills - S
Inventory - I
Map - M
Journal - J
Bestiary - B
Main menu - Esc
Minimap - Tab

All of these also have small buttons at the bottom of the screen.

The character screen shows the basic stats of your character.  Place the mouse 
cursor over anything that you want more information about.

The inventory screen along with all of your bags shows you all of the items 
you are carrying around and which items you actually have equipped. To equip 
an item simply click on the item and then click on where you want it to go. 
You can also just right click on the item and it will automatically equip in 
the correct spot. Make sure to equip your starting weapon before going down 
into the dungeon! You can also set up 2 sets of weapons/shields and can easily 
switch between them with a hotkey (defaults to W).

The skill screen shows all of the skills available for your character class.  
A gold border around the skill icon means that you have that skill.  Notice 
that there are multiple tabs at the bottom.  A full class will have 3 tabs 
where as a hybrid class will only have 2.

The skill screen shows all of the skills available for your character class. 
A gold border around the skill icon means that you have that skill. Notice 
that there are multiple tabs at the bottom. A full class will have 3 tabs 
where as a hybrid class will only have 2. To use a skill, it needs to be in 
one of your slots at the bottom of the screen. To place a skill in one of 
these slots, click on the skill in the skill screen and then click on the 
slot you want it to go into. To actually use the skill, either press the 
hotkey for the slot or right click it.

The skills are not arranged in a skill tree.  All of the skills are available 
at the very beginning, but they each have a different point cost.  In general, 
the lower the skill is on the screen the more points it costs.  For each skill 
level, the point cost increases by one compared to the last skill level.  
Buying a skill also costs some amount of money based on the point cost.

There are two types of skills: passive and active.  Passive skills are skills 
that automatically work with no input needed from the player, assuming you have 
the skill of course.  Active skills only work when the player uses them in the 
appropriate way.  The easiest way to use a skill is to add it to your hotkey bar 
and press the associated hotkey or add it to your 3 right click skill slots. To
do this, click on the icon of the skill in question and then click on the slot
where you want it to go. Passive skills have a blue border around them on the skills screen.


Town NPCs
---------
There can be many vendors or even no vendors in town. There are also various 
different types of vendors like small items vendors, armorsmiths, and 
weaponsmiths. They each carry different items, but you can sell any item to any 
of the vendors for the same price.

To buy an item, just move the item from the vendor's inventory to your own, 
right click on the item, or use the buy hotkey (defaults to space).

To sell an item, just move the item from your inventory to the vendor's or hit 
the sell hotkey (defaults to space).

You can also identify all of your unidentified items or repair items here for a 
price. Only armorsmiths and weaponsmiths can repair items.

The gambler allows you to gamble on items.  To gamble, just buy the item like 
normal and if you are lucky it will be a magical item worth more than what you 
paid for.

Each town usually has four main quest givers: the warmaster, the steward, the 
apothecary, and Din (the god that has cursed you). In general, they each carry 
different types of quests.

Also, sometimes the other NPCs in town will offer personal quests.

A neat tip: you can drop food, drinks, and potions on NPCs and they will 
automatically use them.


Reputation
----------
Reputation is very important in Din's Curse since Din will not release you from 
his curse until you have gained enough reputation. You can gain reputation in 
only one way, by solving quests. However, doing quests for Din's Avatar and 
normal towns people are generally worth more reputation.

You can lose reputation in multiple ways though. Any time you fail a quest (even 
ones you haven't accepted), anyone from town dies, you buy items from a less 
reputable source, or you dig up a grave you will lose some reputation.

As an added bonus, each time you go up a reputation level you get a unique item 
as a reward!


Items/Money
-----------
Items come in many different rarities or types: normal, common, rare, set, 
elite, artifacts, and legendary.

Normal items are just that, normal.

Common and rare magic items have some random magical enhancements with rare 
items usually having more.

Set items belong to a group of items. If you can find and equip all of the 
items from a set, you will get some bonus enhancements. Many sets also have a 
partial bonus if you can equip part of the set.

Elite items are items that are named, have enchantments that are always the 
same, and usually are very powerful.

Artifact items are very similar to unique items but usually have at least one 
extra enhancement so they are even more powerful.

Legendary items are the holy grail. They are the same as their artifact 
counterpart except they have an additional random magic modifier.

There are some rare items in the world of Aleria that actually have some level 
of intelligence. This intelligence can take different forms, some good and some 
bad, but all items with Ego have one thing in common: a 25% bonus to damage, 
armor, or defense for weapons, armor, or shields respectively.

Sometimes items are made of the fragile materials of crystal or obsidian. These 
two materials make items made of them unrepairable. However, these materials are 
used because they greatly enhance weapons and armor. Crystals give a 25% bonus 
to damage or armor and obsidian gives a 50% bonus to damage or armor.

The stash is your extra inventory space where you can store whatever items you 
want. Note: Only bags can go directly into the stash and you can't move bags
that already have items in them. Any type of item can go into these bags though.

Your shared stash is shared by all of your players that you have created.

Money in the world of Aleria comes in the form of copper pieces (CP), silver 
pieces (SP), and gold pieces (GP).  

100 Copper Pieces = 1 Silver Piece
100 Silver Pieces = 1 Gold Piece

Note: weapon damages and armor values are already included in the total. For 
example, if you find leather boots that has 10 armor and a 100% armor bonus 
listed, what it really means is that the item has a base armor value of 5, the 
100% bonus gives you another 5 armor, for a total of 10. We make it easy by 
doing all of the math for you. :)


Durability
----------
Most items have a limited durability before they break. You will be warned when 
any item gets too worn, but pay attention or something might break at a bad 
time. Weaponsmiths and armorsmiths in town can repair items for a fee. 
Attacking some things like doors, chests, and cave ins will cause more damage 
to your weapons than softer things.


Staying Alive/Death
-------------------
There are many ways to regain health when your health gets too low. Typically 
the easiest way is to eat some food.  Eating food will slowly regenerate your 
health and food is relatively cheap. The fastest way to regain health is to 
drink a health potion.  Health potions instantly give you health but are 
relatively expensive. The cheapest way to regain your health is to use the 
Din's altar in town.  Using Din's altar regenerates your health fairly quickly 
and is free but you have to be in town of course. There are also altars, 
healthstones, and lifestones in the dungeon sometimes that can be used. And last 
but not least, some of the classes have different spells that can heal wounds.

Death is inevitable in Din's Curse.  When you die you can always resurrect 
through Din's power though (unless you are playing hardcore). When killed you 
will incur a small XP debt penalty.  This means you get less experience until 
you work off the XP debt.  If you go and retrieve your soulstone that dropped 
when you died, the XP debt will be decreased. Soulstones are not saved so be 
sure to pick them up quickly.


Multiplayer
-----------
For the most part Din's Curse works the same in multiplayer as in singleplayer. 
The multiplayer experience is designed to be co-op, so you can't hurt other 
players and things like quests and experience are shared.

There are a few differences. You can chat with other players by hitting enter 
or clicking on the chat button in the lower left of the screen. You can also 
hover the mouse over the icon in the upper right of the screen to find out 
information about the game. You can see the locations (either a dot or the 
level name) of other players on the world map. Each player's health shows up on 
the right side of the screen. If the player is close enough, left clicking this 
health bar will select their character and right clicking it will show you 
their items.  You can even trade with other players by right clicking on the 
player's health bar to see their items and then clicking on request trade.

The game uses ports 26503 through 26507.

26503 - client port
26504 - server port
26505 - port on server & client to talk to master server
26507 - master server port


Other Useful Info
-----------------
Each time you increase in level you get more attribute and skill points to 
distribute however you want. To use your attribute points, open up your 
character page (defaults to the C key), and press the + button next to the 
attribute you want to increase.  You get 5 attribute points each level. To use 
your skills points, open your skill page (defaults to the S key), and press the 
+ button next to the skill you want to increase.  The higher your character's 
level the more skill points you get per level.  Also note, that skills cost 
more and more with each skill level and that they also cost a certain amount of 
money to increase.

There are many ways to regain mana when your mana pool gets too low. The 
easiest way is to just let it naturally regenerate. This is the slowest way 
however. You can drink a mana potion to instantly regain some mana. You can 
also consume a normal drink to regain mana over time. This isn't instant like 
potions, but it's faster than your normal regeneration rate. Using Din's altar 
regenerates your mana fairly quickly and is free but you have to be in town of 
course. There are also altars, manastones, and lifestones in the dungeon 
sometimes that can be used. Other than these methods, many classes have various 
ways to gain mana. Look at your character skills for specifics.

Item find, magic find, critical hit, crushing blow, and deep wounds bonuses are 
slightly misleading.  They represent the bonus compared to normal. For example, 
a 100% bonus to critical hits means a 100% better chance than normal, not a 
100% chance.  So if your normal critical hit chance is 5% and you have a 100% 
bonus, the final value will be 10%.


Characters/Screenshots/Exports
------------------------------
Pretty much anything the game saves like characters, screenshots, and exports
goes into a User directory. Where this is depends on your operating system.

Vista/Win7 - C:\Users\YOUR USER NAME\AppData\Local\DinsCurse\User
XP - C:\Documents and Settings\YOUR USER NAME\Local Settings\Application Data\DinsCurse\User
Mac - /Users/YOUR USER NAME/Library/Application Support/DinsCurse/User

Note: The AppData directory in Vista/Win7 is hidden by default.

Where YOUR USER NAME is whatever your specific user name is in your operating
system.


Credits
-------
Designer & Programmer
  Steven Peeler

Story & Writing
  Delilah Rehm

Sound Effects/Music
  Tori Kamal

Voices
  Tori Kamal
  SB Moore

Artists
  Stephen A Hornback
  Ethan McCaughey
  Patrick Boisvert
  Rebecca L Smith
  Joseph Mirabello
  Alex McCusker
  Rich Fleider
  Vasili Gaidukevic


Alpha Testers
-------------
Sandra Spears, Kris Mitchell, Ross Patton, Scotty Mitchell, Emily Peeler, and
Roland Smith


Beta Testers
------------
Chris Goodenbury, Cadfan, Brian Jeffears, Valgor, Aganazer, L337GTIMKV, cthonic, 
incognoscente, Lyranaar, jshar, viper34j, Gutsman, Nemhir, Kruztee, Archon,
Fosse, SharpCarlos, Rockstronaut, TheRani, timeh, Ephemera, DeathKnight1728,
Iane, Caal, Wantonius, Flailsnail, ShaggyMoose, freykin, tg122, qt3 Spect, 
icekrystal10, Howler, bbragnar, Shaun Low, Coreyh2, involution, lekonish, qt3 peterb,
Paul, Roger Yates, vomitousinsight, Twotricks, Coreyh2, Thursday, wunar, 
phanboy4, derailed, tkirby2003, Worthstream, Heinosity, Aet, peirceg, 
RPGWatch Dean, Farscry, asaguda, qt3 ravenight, hornedry2k, TheDoc, redman5427,
Bruteman, Dhakczak, Greyhead, Tillek, spelk, Warlock, GeorgiaBoy, BigWeather,
Amberjoy, rune_74, erbgor, rmielech, kallisti_dk, ecliptic, Arlow, Arne, 
Eisenfaust86, Kreb, RoanokeKeeper, transigent8, and Nightwand

These are roughly in order from number of changes. To see specifics look at 
the latest Din's Curse change list.


Troubleshooting
---------------
First make sure you have the latest video and sound drivers installed for your
system.

If your graphics are flickering, especially if your mouse cursor is having 
issues, try turning off the hardware cursor in the graphics options menu.

If you are having any strange sound issues try setting the Sound Device to
DirectSound or MMSYSTEM in the sound options menu if you are using Windows. You 
will have to completely get out of the game and restart the executable for this 
change to take effect though.

There is also a startup problem when running ATI Tray tool's on-screen-display
(it shows fps for any 3D application).  If you have this tool turned on and the 
game fails to start, turn it off.

Triple buffering has been known to cause problems on some cards. If you are
having graphics issues or are having startup issues, try to turn off triple
buffering in your graphics driver options.

AC 97 sound cards with old drivers have had problems with Din's Curse.  If
you have one of these sounds cards, please make sure you have the latest 
drivers.

for AC97 (normal):
  http://www.realtek.com.tw/downloads/downloadsView.aspx?Langid=1&PNid=23&PFid=23&Level=4&Conn=3&DownTypeID=3&GetDown=false#AC

for HD:
  http://www.realtek.com.tw/downloads/downloadsView.aspx?Langid=1&PNid=24&PFid=24&Level=4&Conn=3&DownTypeID=3&GetDown=false#High%20Definition%20Audio%20Codecs

If you have OS X 10.3.9 and the game doesn't start correctly you probably need
to install OpenAL.  You can download the OpenAL installer from Creative at 
http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx

If you are still having problems your best bet is to read the Din's Curse 
forums at http://www.soldak.com/forums/ to see if anyone else is having this 
problem and if there is a known work around.  This is also the place to report 
any unsolved problems.


Support
-------
Forums - http://www.soldak.com/forums/
Website - http://www.soldak.com/


Updates/Patches
---------------
Please go to http://www.soldak.com/ to find out about the latest updates and
patches for Din's Curse.


Mods
----
We encourage people to modify the game if they want as long as they don't sell
it in any way.  See the EULA for specifics.  

The pack files for the game are just normal zip files, most of the data is
in there somewhere, and it is usually in a text file format.  So the game is
pretty easy to modify.  Also if you post questions on our forums about
modding the game, we will in general help out if we can.


More legal stuff
----------------
Din's Curse and Soldak Entertainment are trademarks of Soldak Entertainment, Inc.

Copyright (c) Soldak Entertainment, Inc. 2010

All rights reserved.
