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<root>
 <String id="GAME_NAME" >Delicious Deluxe</String>
 <Text id="TEXT_HIGHSCORE" >High scores</Text>
 <Text id="TEXT_CLEAR_HIGHSCORES_HEADER" >Clear high scores</Text>
 <Text id="TEXT_CLEAR_HIGHSCORES_TEXT" >Are you sure you want to clear all high scores?</Text>
 <Text id="TEXT_HD_RESTAURANT" >Restaurant</Text>
 <Text id="TEXT_HD_NAME" >Name</Text>
 <Text id="TEXT_HD_SCORE" >Score</Text>
 <Text id="TEXT_HD_GLOBALSTATS" >Stats</Text>
 <Text id="TEXT_HD_RECORDS" >Records</Text>
 <Text id="TEXT_RECORDS" >Records</Text>
 <Text id="TEXT_GLOBAL_STATS" >Stats</Text>
 <Text id="DOTDOTDOT" >.....</Text>
 <Text id="TEXT_LABEL_TOTAL_CUSTOMERS_SERVED" >Total number of customers served</Text>
 <Text id="TEXT_LABEL_TOTAL_LEFT_ANGRY" >Angry customers who walked out </Text>
 <Text id="TEXT_LABEL_TOTAL_COFFEE_SERVED" >Cups of coffee served</Text>
 <Text id="TEXT_LABEL_TOTAL_MONEY_EARNED" >Money earned during your entire career</Text>
 <Text id="TEXT_LABEL_TOTAL_DISTANCE_WALKED" >Total distance walked</Text>
 <Text id="TEXT_LABEL_TOTAL_TRASH_CLEANED" >Total amount of mess cleared up</Text>
 <Text id="TEXT_LABEL_TOTAL_OVEN_BURNED" >Total number of burnt ovens</Text>
 <Text id="TEXT_LABEL_TOTAL_SOUP_OVERCOOKED" >Total number of times the soup boiled over </Text>
 <Text id="TEXT_LABEL_TOTAL_WORKING_DAYS_TOTAL" >Total number of days you have worked so far</Text>
 <Text id="TEXT_LABEL_TOTAL_TIPS_EARNING" >Total amount of tips you have received so far</Text>
 <Text id="TEXT_LABEL_TOTAL_COOKIES_SERVED" >Total number of cookies served</Text>
 <Text id="TEXT_LABEL_HIGHEST_CUSTOMERS_SERVED_ONE_DAY" >The highest number of customers served in one day was</Text>
 <Text id="TEXT_LABEL_MOST_LEFT_ANGRY_ONE_DAY" >The highest number of angry customers in one day was</Text>
 <Text id="TEXT_LABEL_HIGHEST_EARNED_ONE_DAY" >The highest amount of takings received in one day was </Text>
 <Text id="TEXT_LABEL_DISTANCE_WALKED_ONE_DAY" >The longest distance you walked in one day was </Text>
 <Text id="TEXT_LABEL_TIPS_EARNED_ONE_DAY" >The highest amount of tips received in one day was </Text>
 <Text id="TEXT_AFTER_TUT_TITLE" >From City to City</Text>
 <Text id="TEXT_AFTER_TUT_TEXT" >Click on the first restaurant on the bottom left\nto start your first day of work.</Text>
 <String id="TEXT_CAREER_MAP_CITY_NAME_VILLAGE" >Restaurant\nEmily's Dream\n</String>
 <String id="TEXT_CAREER_MAP_CITY_NAME_TOWN_1" >Restaurant\nDozy Diner\n</String>
 <String id="TEXT_CAREER_MAP_CITY_NAME_TOWN_2" >Restaurant\nThe Knapsack\n</String>
 <String id="TEXT_CAREER_MAP_CITY_NAME_TOWN_3" >Restaurant\nRistorante Picante\n</String>
 <String id="TEXT_CAREER_MAP_CITY_NAME_SMALLCITY_1" >Restaurant\nAmbiance Suprême\n</String>
 <String id="TEXT_CAREER_MAP_CITY_NAME_SMALLCITY_2" >Restaurant\nA Single Bite\n</String>
 <String id="TEXT_CAREER_MAP_CITY_NAME_SMALLCITY_3" >Restaurant\nCut the Mustard\n</String>
 <String id="TEXT_CAREER_MAP_CITY_NAME_BIGCITY" >Restaurant\nCittà Grande\n</String>
 <Text id="TEXT_CAREER_MAP_DESCRIPTION_VILLAGE" >Your first restaurant.\nTake it easy.\nYour customers will \nallow you the time to\nlearn the tricks of the trade.\n</Text>
 <Text id="TEXT_CAREER_MAP_DESCRIPTION_TOWN_1" >Don't panic\nwhen the customers come\nflocking in.\nYour service will cheer\nevery customer up.\n</Text>
 <Text id="TEXT_CAREER_MAP_DESCRIPTION_TOWN_2" >A delicious tomato soup will go down well\nduring lunch.\nDon't forget to stir the soup from time to time\nor it will boil over and you\nwill have to clean it up.\n</Text>
 <Text id="TEXT_CAREER_MAP_DESCRIPTION_TOWN_3" >Everybody loves delicious\ncrunchy cookies.\nBake more in the oven\nwhen you have none left.\nMake sure they don't burn!\n</Text>
 <Text id="TEXT_CAREER_MAP_DESCRIPTION_SMALLCITY_1" >The youngsters would like to hang around in\nyour restaurant for hours.\nLuckily they need to go to school\nfrom time to time.\nMake sure your finger is ready to\npress the blender button.\n</Text>
 <Text id="TEXT_CAREER_MAP_DESCRIPTION_SMALLCITY_2" >I think there is an\nevent going on. There\nare tourists everywhere\nand everybody seems to have\na lot of time to spare.\n</Text>
 <Text id="TEXT_CAREER_MAP_DESCRIPTION_SMALLCITY_3" >Use a businesslike approach to\ndeal with all the\npeople that flock in during lunch time.\n</Text>
 <Text id="TEXT_CAREER_MAP_DESCRIPTION_BIGCITY" >Crowds of people move through\nthe city every day.\nDo you have enough time to serve\neverybody in a friendly manner?\nDon't forget that\ncity-dwellers are quick\n to take offence.\n</Text>
 <Text id="TEXT_CAREER_MAP_CLICK_TO_PLAY" >Click to play this\nrestaurant</Text>
 <Text id="TEXT_CAREER_MAP_CLICK_TO_CONTINUE" >Click to continue in this\nrestaurant </Text>
 <Text id="TEXT_CAREER_MAP_CLICK_TO_REPLAY" >Click to play this restaurant\nagain </Text>
 <Text id="TEXT_CAREER_MAP_CLICK_TO_FINISH_AND" >Complete the restaurant\nto acquire:</Text>
 <Text id="TEXT_AWARD_POPUP_VILLAGE" >A larger tray\n</Text>
 <Text id="TEXT_AWARD_POPUP_TOWN_1" >Chocolate truffles to please your customers\n</Text>
 <Text id="TEXT_AWARD_POPUP_TOWN_2" >A larger tray\n</Text>
 <Text id="TEXT_AWARD_POPUP_TOWN_3" >A star for your restaurant\n</Text>
 <Text id="TEXT_AWARD_POPUP_SMALLCITY_1" >Cherry liqueur chocolates\n</Text>
 <Text id="TEXT_AWARD_POPUP_SMALLCITY_2" >A larger tray\n</Text>
 <Text id="TEXT_AWARD_POPUP_SMALLCITY_3" >An employee who helps to clear up\n</Text>
 <Text id="TEXT_AWARD_POPUP_BIGCITY" >A star for your restaurant\n</Text>
 <Text id="TEXT_CAREER_MAP_HIGHEST_SCORE" >Highest score:</Text>
 <Text id="TEXT_CAREER_MAP_STOPPED_AT_DAY" >Last time, you quit playing\non day</Text>
 <Text id="TEXT_CAREER_FIRST_TIME_HEADER" >From City to City</Text>
 <Text id="TEXT_CAREER_FIRST_TIME_TEXT" >Emily's dreams have come true. She used her savings to buy her\nfirst restaurant.\nIf you have a customer-friendly approach and work hard\nyou will be able to open many more. Perhaps you can even open one \nin the big city. \n\nDo you want to play the tutorial restaurant\nto familiarize yourself with the game?</Text>
 <Text id="TEXT_SCENARIO_UNLOCKED_TITLE" >Day In, Day Out unlocked</Text>
 <Text id="TEXT_SCENARIO_UNLOCKED_TEXT" >%shas now been unlocked in 'Day In, Day Out'.\nTry to play the restaurant for as many\nconsecutive days as possible and try to make \na lot of money.</Text>
 <Text id="TEXT_SCENARIO_LOCKED_TITLE" >This scenario is not yet playable</Text>
 <Text id="TEXT_SCENARIO_LOCKED_TEXT" >This scenario has not yet been unlocked.\nYou can unlock scenarios in 'City to City' mode.</Text>
 <String id="TEXT_SCENARIO_MAP_CITY_NAME_SCENARIO_1" >Restaurant\nEmily's Dream\n</String>
 <String id="TEXT_SCENARIO_MAP_CITY_NAME_SCENARIO_2" >Restaurant\nDozy Diner\n</String>
 <String id="TEXT_SCENARIO_MAP_CITY_NAME_SCENARIO_3" >Restaurant\nThe Knapsack\n</String>
 <String id="TEXT_SCENARIO_MAP_CITY_NAME_SCENARIO_4" >Restaurant\nRistorante Picante\n</String>
 <String id="TEXT_SCENARIO_MAP_CITY_NAME_SCENARIO_5" >Restaurant\nAmbiance Suprême\n</String>
 <String id="TEXT_SCENARIO_MAP_CITY_NAME_SCENARIO_6" >Restaurant\nA Single Bite\n</String>
 <String id="TEXT_SCENARIO_MAP_CITY_NAME_SCENARIO_7" >Restaurant\nCut the Mustard\n</String>
 <String id="TEXT_SCENARIO_MAP_CITY_NAME_SCENARIO_8" >Restaurant\nCittà Grande\n</String>
 <Text id="TEXT_FULLSCREEN_SWITCH_TITLE" >Full screen</Text>
 <Text id="TEXT_FULLSCREEN_SWITCH_TEXT" >Do you want to play this game full screen?\n(You can always change this in the settings screen.)</Text>
 <Text id="TEXT_RESTART_TITLE" >Restart</Text>
 <Text id="TEXT_RESTART_TEXT" >Are you sure you want to play this day again?</Text>
 <Text id="TEXT_CONTINUESAVEGAME_HEADER" >Continue saved game</Text>
 <Text id="TEXT_CONTINUESAVEGAME_TEXT" >Do you want to continue your previous game in this restaurant?\nYou will lose your previous game if you select “no”.</Text>
 <Text id="TEXT_QUIT_HEADER" >Quit</Text>
 <Text id="TEXT_QUESTION_QUIT" >Are you sure you want to quit this game?</Text>
 <Text id="TEXT_INGAME_STOP_HEADER" >Quit the game.</Text>
 <Text id="TEXT_INGAME_STOP_QUIT" >Do you want to quit the game?\nNext time you will start on the day you quit.</Text>
 <Text id="TEXT_REMOVE_PLAYER_TITLE" >Remove player</Text>
 <Text id="TEXT_REMOVE_PLAYER_TEXT" >Are you sure you want to remove the selected player?</Text>
 <Text id="TEXT_ABOUT_TEXT" >Delicious version 1.0\nCopyright (c) 2005-2006 Zylom\n\n- Game Design -\nJakko van Hunen\n\n- Game Development -\nBas van den Berg &amp; Jason Steel\n\n- Design -\nChantal Goddery\n\n- Project Support -\nMark van Kuijk\n\n- Music and SFX -\nManiacs of Noise\n\n- QA -\nKoen Geluk &amp; Willem Sijbers\n\n- Localisation -\nWouter van den Borne\n\n- Technical Support -\nJean-Paul Hamerton\n\nThanks to all our beta testers and everybody at Zylom</Text>
 <Text id="TEXT_PLAYER_SELECT" >Select your name here</Text>
 <Text id="TEXT_ENTER_NAME" >What is your name?</Text>
 <Text id="TEXT_SETTINGS_TITLE" >Settings</Text>
 <Text id="TEXT_SETTINGS_SOUND" >Sound</Text>
 <Text id="TEXT_SETTINGS_MUSIC" >Music</Text>
 <Text id="TEXT_SETTINGS_FULLSCREEN" >Play the game full screen</Text>
 <Text id="TEXT_SETTINGS_SHOWHINTS" >Show hints</Text>
 <Text id="TEXT_SETTINGS_HIGHQUALITY" >More details</Text>
 <Text id="TEXT_SELECTION_WELCOME" >Welcome</Text>
 <Text id="TEXT_SELECTION_PAGE" >Page</Text>
 <Text id="TEXT_SELECTION_PAGE_NUMBER_DIVIDER" >%d/%d</Text>
 <Text id="NOTHING_UNLOCKED_DIALOG_TITLE" >Unlock scenarios</Text>
 <Text id="NOTHING_UNLOCKED_DIALOG_CAPTION" >You haven't unlocked any restaurants yet.\nPlay 'City to City' to unlock\nrestaurants for 'Day In, Day Out'.</Text>
 <Text id="SCENARIO_INTRO_DIALOG_TITLE" >Day In, Day Out</Text>
 <Text id="SCENARIO_INTRO_DIALOG_CAPTION" >Play the restaurants as many times consecutively \nas possible and try to earn\nlots of money.\n\nMake sure you keep your customers satisfied.\nIt's game over when three customers walk out in\nan angry mood!</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_SCENARIO_1" >Scenario: village Day %d</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_SCENARIO_2" >Scenario: town_1, Day %d</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_SCENARIO_3" >Scenario: town_2, Day %d</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_SCENARIO_4" >Scenario: town_3, Day %d</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_SCENARIO_5" >Scenario: smallcity_1, Day %d</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_SCENARIO_6" >Scenario: smallcity_2, Day %d</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_SCENARIO_7" >Scenario: smallcity_3, Day %d</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_SCENARIO_8" >Scenario: bigcity, Day %d</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SCENARIO_1_-1" >Day %d</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SCENARIO_2_-1" >Day %d</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SCENARIO_3_-1" >Day %d</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SCENARIO_4_-1" >Day %d</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SCENARIO_5_-1" >Day %d</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SCENARIO_6_-1" >Day %d</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SCENARIO_7_-1" >Day %d</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SCENARIO_8_-1" >Day %d</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SCENARIO_1_-1" >Keep your spirits up\nand make sure not too many customers\nwalk out in an angry mood.\n\n[image=TEMP_DAYSTART_IMAGE_SCENARIO,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SCENARIO_2_-1" >Keep your spirits up\nand make sure not too many customers\nwalk out in an angry mood.\n\n [image=TEMP_DAYSTART_IMAGE_SCENARIO,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SCENARIO_3_-1" >Keep your spirits up\nand make sure not too many customers\nwalk out in an angry mood.\n\n [image=TEMP_DAYSTART_IMAGE_SCENARIO,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SCENARIO_4_-1" >Keep your spirits up\nand make sure not too many customers\nwalk out in an angry mood.\n\n [image=TEMP_DAYSTART_IMAGE_SCENARIO,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SCENARIO_5_-1" >Keep your spirits up\nand make sure not too many customers\nwalk out in an angry mood.\n\n [image=TEMP_DAYSTART_IMAGE_SCENARIO,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SCENARIO_6_-1" >Keep your spirits up\nand make sure not too many customers\nwalk out in an angry mood.\n\n [image=TEMP_DAYSTART_IMAGE_SCENARIO,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SCENARIO_7_-1" >Keep your spirits up\nand make sure not too many customers\nwalk out in an angry mood.\n\n [image=TEMP_DAYSTART_IMAGE_SCENARIO,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SCENARIO_8_-1" >Keep your spirits up\nand make sure not too many customers\nwalk out in an angry mood.\n\n [image=TEMP_DAYSTART_IMAGE_SCENARIO,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_VILLAGE_1" >Monday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_VILLAGE_2" >Tuesday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_VILLAGE_3" >Wednesday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_VILLAGE_4" >Thursday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_VILLAGE_5" >Friday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_VILLAGE_1" >Your first real day of work. Do your best and make sure you have earned enough money at the end of the day to keep your restaurant going.\n\n[image=TEMP_DAYSTART_IMAGE_GOAL,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_VILLAGE_2" >Your first day went smoothly. You have even made enough money to buy another table, so more people can eat in relaxed surroundings. Keep going and gradually expand your restaurant.\n\n[image=TEMP_DAYSTART_IMAGE_2PEOPLE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_VILLAGE_3" >You are halfway through the week and you have earned enough money to serve your customers delicious cups of cappuccino.\n\n[image=TEMP_DAYSTART_IMAGE_CAPU,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_VILLAGE_4" >Another small improvement to your restaurant. A table for two is replaced by a table for four.\n\n[image=TEMP_DAYSTART_IMAGE_4PEOPLE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_VILLAGE_5" >The final working day of the week. Do your best. If you earn enough money you can open a new restaurant and earn a useful expansion. Today you can serve chocolate cookies.\n\n[image=TEMP_DAYSTART_IMAGE_COOKIE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_TOWN_1_1" >Monday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_TOWN_1_2" >Tuesday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_TOWN_1_3" >Wednesday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_TOWN_1_4" >Thursday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_TOWN_1_5" >Friday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_TOWN_1_1" >Don't panic at the large number of customers. Your brisk service will make every customer happy.\n\n[image=TEMP_DAYSTART_IMAGE_QUEUE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_TOWN_1_2" >A larger table.\nThe table for two will be replaced by a table for four today.\n\n[image=TEMP_DAYSTART_IMAGE_4PEOPLE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_TOWN_1_3" >From today on you can also serve a delicious apple and nut pie.\n\n[image=TEMP_DAYSTART_IMAGE_PIE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_TOWN_1_4" >A larger table.\nThe table for two will be replaced by a table for four 
today.\n\n[image=TEMP_DAYSTART_IMAGE_4PEOPLE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_TOWN_1_5" >Use the oven to bake more cookies and cakes. Make sure they don't burn.\n\n[image=TEMP_DAYSTART_IMAGE_OVEN,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_TOWN_2_1" >Monday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_TOWN_2_2" >Tuesday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_TOWN_2_3" >Wednesday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_TOWN_2_4" >Thursday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_TOWN_2_5" >Friday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_TOWN_2_1" >A delicious tomato soup will go down well during lunch. Don't forget to stir the soup in time or it will boil over and you will have to clean it up.\n\n[image=TEMP_DAYSTART_IMAGE_TOMATO,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_TOWN_2_2" >A larger table.\nThe table for two will be replaced by a table for four 
today.\n\n[image=TEMP_DAYSTART_IMAGE_4PEOPLE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_TOWN_2_3" >A larger table.\nThe table for two will be replaced by a table for four 
today.\n\n[image=TEMP_DAYSTART_IMAGE_4PEOPLE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_TOWN_2_4" >From today on you can also serve a spicy pumpkin soup.\n\n[image=TEMP_DAYSTART_IMAGE_PUMPKIN,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_TOWN_2_5" >From today on you can also serve a refreshing banana shake. Delicious, but it takes a while to prepare.\n\n[image=TEMP_DAYSTART_IMAGE_BANANA,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_TOWN_3_1" >Monday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_TOWN_3_2" >Tuesday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_TOWN_3_3" >Wednesday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_TOWN_3_4" >Thursday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_TOWN_3_5" >Friday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_TOWN_3_1" >The ladies love crunchy cookies and sweet cakes. They take their time to enjoy them.\nBake more in the oven if there are none left. Make sure they don't burn!\n\n[image=TEMP_DAYSTART_IMAGE_ELDERLY,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_TOWN_3_2" >A larger table.\nThe table for two will be replaced by a table for four 
today.\n\n[image=TEMP_DAYSTART_IMAGE_4PEOPLE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_TOWN_3_3" >A new table.\nA new table for two will be added today.\n\n[image=TEMP_DAYSTART_IMAGE_2PEOPLE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_TOWN_3_4" >A larger table.\nThe table for two will be replaced by a table for four 
today.\n\n[image=TEMP_DAYSTART_IMAGE_4PEOPLE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_TOWN_3_5" >From today on you can also serve a refreshing banana shake. Delicious, but it takes a while to prepare.\n\n [image=TEMP_DAYSTART_IMAGE_BANANA,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SMALLCITY_1_1" >Monday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SMALLCITY_1_2" >Tuesday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SMALLCITY_1_3" >Wednesday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SMALLCITY_1_4" >Thursday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SMALLCITY_1_5" >Friday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SMALLCITY_1_1" >The youngsters would like to hang around in your restaurant for hours. Luckily they need to go to school from time to time. Make sure your finger is ready to press the blender button.\n\n[image=TEMP_DAYSTART_IMAGE_STUDENT,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SMALLCITY_1_2" >A larger table.\nThe table for two will be replaced by a table for four 
today.\n\n[image=TEMP_DAYSTART_IMAGE_4PEOPLE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SMALLCITY_1_3" >From today on you can also serve a refreshing strawberry surprise. Delicious, but it takes a while to prepare.\n\n[image=TEMP_DAYSTART_IMAGE_2PEOPLE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SMALLCITY_1_4" >A larger table.\nThe table for two will be replaced by a table for four 
today.\n\n[image=TEMP_DAYSTART_IMAGE_4PEOPLE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SMALLCITY_1_5" >From today on you can also serve Spanish tomato soup. Don't forget to stir it from time to time.\n\n[image=TEMP_DAYSTART_IMAGE_TOMATO,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SMALLCITY_2_1" >Monday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SMALLCITY_2_2" >Tuesday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SMALLCITY_2_3" >Wednesday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SMALLCITY_2_4" >Thursday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SMALLCITY_2_5" >Friday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SMALLCITY_2_1" >I think there is an event going on. There are tourists everywhere and everybody seems to have a lot of time to spare. They sit at the tables for a long time but their tips more than make up for it.\n\n[image=TEMP_DAYSTART_IMAGE_TOURIST,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SMALLCITY_2_2" >A larger table.\nThe table for two will be replaced by a table for four 
today.\n\n[image=TEMP_DAYSTART_IMAGE_4PEOPLE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SMALLCITY_2_3" >From today on you can also serve a refreshing strawberry surprise. Delicious, but it takes a while to prepare. \n\n[image=TEMP_DAYSTART_IMAGE_STRAWBERRY,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SMALLCITY_2_4" > A larger table.\nThe table for two will be replaced by a table for four 
today.\n\n[image=TEMP_DAYSTART_IMAGE_4PEOPLE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SMALLCITY_2_5" >From today on you can also serve crunchy chocolate cookies.\n\n[image=TEMP_DAYSTART_IMAGE_COOKIE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SMALLCITY_3_1" >Monday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SMALLCITY_3_2" >Tuesday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SMALLCITY_3_3" >Wednesday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SMALLCITY_3_4" >Thursday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_SMALLCITY_3_5" >Friday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SMALLCITY_3_1" >Adopt a businesslike approach. The modern businesswoman demands efficient service, so roll up your sleeves.\n\n[image=TEMP_DAYSTART_IMAGE_BUSINESS,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SMALLCITY_3_2" >A new table.\nA new table for four will be added today.\n\n[image=TEMP_DAYSTART_IMAGE_4PEOPLE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SMALLCITY_3_3" >A new table.\nA new table for two will be added today.\n\n[image=TEMP_DAYSTART_IMAGE_2PEOPLE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SMALLCITY_3_4" >A larger table.\nThe table for two will be replaced by a table for four 
today.\n\n[image=TEMP_DAYSTART_IMAGE_4PEOPLE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_SMALLCITY_3_5" >From today on you can also serve a refreshing banana shake. Delicious, but it takes a while to prepare.\n\n[image=TEMP_DAYSTART_IMAGE_BANANA,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_BIGCITY_1" >Monday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_BIGCITY_2" >Tuesday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_BIGCITY_3" >Wednesday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_BIGCITY_4" >Thursday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_A_BIGCITY_5" >Friday</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_BIGCITY_1" >Welcome to the big city where crowds of people move through each day. Do you have enough time to serve everybody in a friendly manner? Don't forget that city-dwellers are quick to take offence.\n\n[image=TEMP_DAYSTART_IMAGE_ANGRY,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_BIGCITY_2" > A new table.\nA new table for four will be added 
today.\n\n [image=TEMP_DAYSTART_IMAGE_4PEOPLE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_BIGCITY_3" > A new table.\nA new table for four will be added 
today.\n\n [image=TEMP_DAYSTART_IMAGE_4PEOPLE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_BIGCITY_4" > A larger table.\nThe table for two will be replaced by a table for four 
today.\n\n[image=TEMP_DAYSTART_IMAGE_4PEOPLE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_RESTAURANT_DESC_B_BIGCITY_5" > A larger table.\nThe table for two will be replaced by a table for four 
today.\n\n[image=TEMP_DAYSTART_IMAGE_4PEOPLE,SECTION_DIALOGS,center,none]\n</Text>
 <Text id="TEXT_STARTDAY_TARGET" >Today's target:</Text>
 <Text id="TEXT_EXTRA_APP_COUNTER" >You can now use the counter to make the following:</Text>
 <Text id="TEXT_EXTRA_APP_COUNTERWIDE" >You can now use the counter to make the following:</Text>
 <Text id="TEXT_EXTRA_APP_COFFEE" >You can now use the coffee machine to make the following:</Text>
 <Text id="TEXT_EXTRA_APP_COFFEE2" >You can now use the espresso machine to make the following:</Text>
 <Text id="TEXT_EXTRA_APP_COOKYJAR" >You can now take the following from the cookie shelf:</Text>
 <Text id="TEXT_EXTRA_APP_SINGLEOVEN" >You can now prepare the following in the oven:</Text>
 <Text id="TEXT_EXTRA_APP_DOUBLEOVEN" >You can now prepare the following in the oven:</Text>
 <Text id="TEXT_EXTRA_APP_SMALLSTOVE" >You can now prepare the following on the stove:</Text>
 <Text id="TEXT_EXTRA_APP_BIGSTOVE" >You can now prepare the following on the stove:</Text>
 <Text id="TEXT_EXTRA_APP_BLENDER" >You can now prepare the following in the blender:</Text>
 <Text id="TEXT_EXTRA_APP_BLENDER2" >You can now prepare the following in the blender:</Text>
 <Text id="TEXT_ENDDAY_HEADER" >Day %d has passed</Text>
 <Text id="TEXT_ENDDAY_EARNED_TEXT" >Congratulations! You have earned enough for the day.</Text>
 <Text id="TEXT_ENDDAY_WHAT_YOU_GOT" >The daily takings amounted to:</Text>
 <Text id="TEXT_ENDDAY_TOTAL" >The total takings amount to:</Text>
 <Text id="TEXT_ENDDAY_TARGET" >Today's target:</Text>
 <Text id="TEXT_BIGGEST_CITY_FINISHED_HEADER" >The big city</Text>
 <Text id="TEXT_BIGGEST_CITY_FINISHED_TEXT" >Congratulations! You have managed to keep your restaurant in business\nin the biggest city.</Text>
 <Text id="TEXT_ALL_CITIES_FINISHED_HEADER" >Great!</Text>
 <Text id="TEXT_ALL_CITIES_FINISHED_TEXT" >You've completed all the restaurants.\nYou can play them again.\nUse everything you have learned to earn even more money.</Text>
 <Text id="TEXT_AWARD_VILLAGE_HEADER" >Larger tray</Text>
 <Text id="TEXT_AWARD_VILLAGE" >You can now carry 4 items at a time\nso you don't have to walk back and forth so much.\nThis should save you some time.</Text>
 <Text id="TEXT_AWARD_TOWN_1_HEADER" >Chocolate truffles</Text>
 <Text id="TEXT_AWARD_TOWN_1" >Who doesn't get happy from chocolate?\nAre your customers down?\nGive them some chocolate to cheer them up.</Text>
 <Text id="TEXT_AWARD_TOWN_2_HEADER" >Big tray</Text>
 <Text id="TEXT_AWARD_TOWN_2" >You can now carry 5 items at a time.\nYour customers will be grateful\nfor the quick service.</Text>
 <Text id="TEXT_AWARD_TOWN_3_HEADER" >A star</Text>
 <Text id="TEXT_AWARD_TOWN_3" >Congratulations! Your restaurant has earned a star.\nGood news for your cash register!\nNow you can charge your customers more.</Text>
 <Text id="TEXT_AWARD_SMALLCITY_1_HEADER" >Cherry liqueur chocolates</Text>
 <Text id="TEXT_AWARD_SMALLCITY_1" >These delicious cherry liqueur chocolates will make even the biggest sourpuss happy.</Text>
 <Text id="TEXT_AWARD_SMALLCITY_2_HEADER" >Largest tray</Text>
 <Text id="TEXT_AWARD_SMALLCITY_2" >Now you can carry 6 items\nat a time on your tray.\nJust imagine how much walking this will save you.</Text>
 <Text id="TEXT_AWARD_SMALLCITY_3_HEADER" >Helper</Text>
 <Text id="TEXT_AWARD_SMALLCITY_3" >You don't have to do everything yourself anymore.\nYou have earned enough to employ a helper\nwho will help you clear up.</Text>
 <Text id="TEXT_AWARD_BIGCITY_HEADER" >Two stars</Text>
 <Text id="TEXT_AWARD_BIGCITY" >Your star is on the rise.\nYou have earned another star.\nYour cash register is receiving a big boost.</Text>
 <Text id="TEXT_GAMEOVER_HEADER" >Day %d has passed</Text>
 <Text id="TEXT_GAMEOVER_LOSTTEXT" >Oh no! You didn't achieve\n the daily takings of %s\n\nDo you want to try day %d again or do you want to quit?</Text>
 <Text id="TEXT_GAMEOVER_ANGRY_CUSTOMERS_LOSTTEXT" >Oh no! Three angry customers walked out.\n The total takings amount to:\n%d\n\nDo you want to try day %d again or do you want to quit?</Text>
 <Text id="TEXT_SCENARIOCOMPLETE_HEADER" >Congratulations!</Text>
 <Text id="TEXT_SCENARIOCOMPLETE_TEXT" >You have completed the final day.\n\nThe number of customers today: %s\n\nThis restaurant has earned you a total of %s</Text>
 <Text id="TEXT_INGAME_MENU_HEADER" >Make your choice</Text>
 <Vector id="HELP_HEADERS" >
  <Text>How do you play?</Text>
  <Text>Mood</Text>
  <Text>Different customers</Text>
  <Text>The kitchen</Text>
  <Text>Takings</Text>
 </Vector>
 <Text id="TEXT_PAGE_FORMAT" >%d/%d</Text>
 <Text id="TEXT_HELP_1" >[wrapstyle=wordwrap][alignh=left][color=FFCC00]Welcome to Delicious\n[/color]Help Emily with the daily business in her restaurant and earn enough money to continue to the next day.\n\n[image=TEMP_HELP_IMAGE_SPEECH_BUBBLE,SECTION_DIALOGS,right,multi][color=FFCC00]Orders[/color]\nYour customers think about what they want to order for a while before they tell you what they would like. Click on the machine icons to prepare the orders and place them on your tray.\n\n\n\n[image=TEMP_HELP_IMAGE_TRAY,SECTION_DIALOGS,right,multi][color=FFCC00]Tray\n[/color]The size of the tray is limited. You can't fit everything on it in one go, which means you have to walk back and forth a couple of times.\n\n\n\n[color=FFCC00]Serve[/color]\nClick on a customer or table to serve the order. Try to serve as many complete orders as possible. You will receive a money bonus for this.\nMake progress in the game and open more restaurants to acquire larger trays. This means you won't have to walk back and forth as often.\n\n[image=TEMP_HELP_IMAGE_PAY_BUBBLE,SECTION_DIALOGS,right,multi][color=FFCC00]Paying[/color]\nCustomers standing at the counter want to pay the check when they have received their complete order and customers sitting at tables want to pay when they have finished their food.\n\n\n\n[image=TEMP_HELP_IMAGE_CASH_REGISTER,SECTION_DIALOGS,right,multi][color=FFCC00]Cash register[/color]\nClick on the cash register to pay. Customers leave a tip when they are happy with the service. Try to make sure that several customers pay their check together. This will earn you a small money bonus.\n\n\n[image=TEMP_HELP_IMAGE_TABLE_TRASH,SECTION_DIALOGS,right,multi][color=FFCC00]Clearing up[/color]\nCustomers who are sitting at a table leave a mess behind when they have finished their meal. Clear the tables by clicking on the mess. Customers don't like to sit at a messy table.\n\n</Text>
 <Text id="TEXT_HELP_2" >[wrapstyle=wordwrap][alignh=left]Everybody appreciates efficient service. Customers get grouchy if they have to wait too long and grouchy customers leave lousy tips.\n\nLook at a customer's face to see what kind of mood he or she is in.\nEfficient service, chocolate truffles or cherry liqueur chocolates will put them in a much better mood.\n\n[image=TEMP_HELP_IMAGE_06,SECTION_DIALOGS,center,none]</Text>
 <Text id="TEXT_HELP_3" >[wrapstyle=wordwrap][alignh=left][image=TEMP_HELP_IMAGE_08,SECTION_DIALOGS,left,multi][color=FFCC00]The ordinary man[/color]\n\nEverything about him is ordinary, including the tips he leaves.\n\n\n\n\n\n[image=TEMP_HELP_IMAGE_05,SECTION_DIALOGS,left,multi][color=FFCC00]The older lady[/color]\n\nShe has a lot of time on her hands and doesn't mind waiting for her food. She stays and talks for quite some time but her tips are great.\n\n\n\n[image=TEMP_HELP_IMAGE_02,SECTION_DIALOGS,left,multi][color=FFCC00]The businesswoman[/color]\n\nFast, fast, fast... That's how she likes to eat and that's the kind of service she demands. Keep an eye on her as her mood can change in an instant.\n\n\n\n\n[image=TEMP_HELP_IMAGE_10,SECTION_DIALOGS,left,multi][color=FFCC00]The student[/color]\n\nThe student likes to hang around but he doesn't like to be kept waiting for his banana shake. Otherwise there will be little left of an already small tip.\n\n\n\n[image=TEMP_HELP_IMAGE_11,SECTION_DIALOGS,left,multi][color=FFCC00]The tourist [/color]\n\nIt takes a while for the tourist to make a decision. You will have a lot of time to prepare the order. It is holiday time after all and that means you can relax.\n\n\n\n</Text>
 <Text id="TEXT_HELP_4" >[wrapstyle=wordwrap][alignh=left]The kitchen is where you prepare all the customers' orders.\n\n[image=TEMP_HELP_IMAGE_03,SECTION_DIALOGS,right,multi][color=FFCC00]Coffee machine[/color]\nUse the coffee machine to make a cup of tea or delicious cappuccinos.\n\n\n\n\n\n[image=TEMP_HELP_IMAGE_04,SECTION_DIALOGS,right,multi][color=FFCC00]Kitchen worktop[/color]\nUse the kitchen worktop to prepare cream cheese bagels and crisp Caesar salads.\n\n\n\n\n[image=TEMP_HELP_IMAGE_09,SECTION_DIALOGS,right,multi][color=FFCC00]Stove[/color]\nSpanish tomato soup and spicy pumpkin soup are on the menu. Don't forget to stir the soup from time to time or it will boil over.\n\n\n\n[image=TEMP_HELP_IMAGE_07,SECTION_DIALOGS,right,multi][color=FFCC00]Oven[/color]\nUse the oven to bake crunchy chocolate cookies and sweet apple and nut pie. You have no treats left? Bake more in the oven, but be sure to turn it off in time... or everything will burn.\n\n\n\n[image=TEMP_HELP_IMAGE_01,SECTION_DIALOGS,right,multi][color=FFCC00]Blender[/color]\nUse the blender to create refreshing and fruity drinks like the banana shake and strawberry surprise. It takes a while to prepare them, but you can use that time to get on with other tasks.\n</Text>
 <Text id="TEXT_HELP_5" >[wrapstyle=wordwrap][alignh=left]Complete a restaurant and receive new things!\n\n\n[image=TEMP_HELP_IMAGE_12,SECTION_DIALOGS,right,multi][color=FFCC00]Tray[/color]\nYou can enlarge the tray that Emily uses to deliver food. You can only place three items on it initially. The largest tray has space for six items.\n\n\n[image=TEMP_HELP_IMAGE_13,SECTION_DIALOGS,right,multi][color=FFCC00]Chocolate[/color]\nChocolate does wonders for the mood of your customers. There are two types: chocolate truffles for a small boost of happiness and cherry liqueur chocolates, which will make even the biggest sourpuss happy.\n\n\n[image=TEMP_HELP_IMAGE_14,SECTION_DIALOGS,right,multi][color=FFCC00]Restaurant stars[/color]\nEmily can earn up to two stars for the restaurants. Each star will raise the prices in the restaurant and fill up your cash register much more quickly.\n\n\n[image=TEMP_HELP_IMAGE_15,SECTION_DIALOGS,right,multi][color=FFCC00]Extra employee[/color]\nEmily doesn't have to run back and forth as often when there is an extra pair of hands to help clear the tables.\n</Text>
 <Text id="TEXT_DONT_SHOW" >Don't show this text again</Text>
 <Text id="PRODUCT_DISPLAY_NAME_BAGEL"  value="Bagel with cream cheese" />
 <Text id="PRODUCT_DISPLAY_NAME_SALAD"  value="Caesar salad" />
 <Text id="PRODUCT_DISPLAY_NAME_CAPPU"  value="Cappuccino" />
 <Text id="PRODUCT_DISPLAY_NAME_TEA"  value="Tea" />
 <Text id="PRODUCT_DISPLAY_NAME_COOKIES"  value="Oatmeal cookies" />
 <Text id="PRODUCT_DISPLAY_NAME_PIE"  value="Pie" />
 <Text id="PRODUCT_DISPLAY_NAME_TOMATO"  value="Tomato soup" />
 <Text id="PRODUCT_DISPLAY_NAME_PUMPKIN"  value="Pumpkin soup" />
 <Text id="PRODUCT_DISPLAY_NAME_BANANA"  value="Banana shake" />
 <Text id="PRODUCT_DISPLAY_NAME_STRAWBERRY"  value="Delicious shake" />
 <Text id="PRODUCT_DISPLAY_NAME_TURKEY"  value="Turkey sandwich" />
 <Text id="PRODUCT_DISPLAY_NAME_TUNAWRAP"  value="Tuna wrap" />
 <Text id="PRODUCT_DISPLAY_NAME_LATE"  value="Café au lait" />
 <Text id="PRODUCT_DISPLAY_NAME_ESPRESSO"  value="Espresso" />
 <Text id="PRODUCT_DISPLAY_NAME_MUFFIN"  value="Blueberry muffin" />
 <Text id="PRODUCT_DISPLAY_NAME_BROWNIES"  value="Chocolate brownies" />
 <Text id="PRODUCT_DISPLAY_NAME_CAKE"  value="Apple Nut pie" />
 <Text id="PRODUCT_DISPLAY_NAME_ORANGESHAKE"  value="Orange shake" />
 <Text id="PRODUCT_DISPLAY_NAME_BERRYSHAKE"  value="Berry shake" />
 <Text id="PRODUCT_DISPLAY_NAME_SOUP_PUMPKIN"  value="Pumpkin soup" />
 <Text id="PRODUCT_DISPLAY_NAME_SOUP_TOMATO"  value="Tomato soup" />
 <Text id="PRODUCT_DISPLAY_NAME_SOUP_CHICKEN"  value="Chicken soup" />
 <Text id="PRODUCT_DISPLAY_NAME_SOUP_ASPARAGUS"  value="Asparagus soup" />
 <Text id="TOOLTIP_PLAY_CAREER" >Move from city to city and open new restaurants.</Text>
 <Text id="TOOLTIP_PLAY_SCENARIO" >Try to keep the restaurant open for as many days as possible.</Text>
 <Text id="TOOLTIP_HELP" >How to play Delicious.</Text>
 <Text id="TOOLTIP_SCORES" >Take a look at the high scores of Delicious.</Text>
 <Text id="TOOLTIP_SETTINGS" >Change the volume and display settings.</Text>
 <Text id="TOOLTIP_QUIT" >Exit Delicious and return to Windows.</Text>
 <Text id="TOOLTIP_WINDOWS" >Choose to play the game full screen or in a window.</Text>
 <Text id="TOOLTIP_MINIMIZE" >Minimize the window.</Text>
 <Text id="TOOLTIP_SOUND" >Slide the bar to change the SFX volume.</Text>
 <Text id="TOOLTIP_MUSIC" >Slide the bar to change the music volume.</Text>
 <Text id="TOOLTIP_FULLSCREEN" >Play the game full screen or in a window. Use the ALT+ENTER keyboard combination to toggle.</Text>
 <Text id="TOOLTIP_MOREDETAIL" >Tick off 'More detail' to improve the performance of the game on slower computers.</Text>
 <Text id="TOOLTIP_HINTS" >Show game hints which explain the game to you.</Text>
 <Text id="TOOLTIP_INFO" >Show the game credits.</Text>
 <Text id="TOOLTIP_CREATE_PLAYER" >Create a new player.</Text>
 <Text id="TOOLTIP_DELETE_PLAYER" >Delete the selected player.</Text>
 <Text id="TOOLTIP_INGAME_MENU" >Show the in-game menu.</Text>
 <Text id="TOOLTIP_INGAME_PAUSE" >Pause the game.</Text>
 <Text id="TOOLTIP_INGAME_STOP" >Quit the game</Text>
 <Text id="TOOLTIP_INGAME_CONTINUE" >Continue the game.</Text>
 <Text id="TOOLTIP_INGAME_RESTART" >Restart the current day.</Text>
 <Text id="TOOLTIP_AWARD_OK_BUTTON" >Click here to continue.</Text>
 <Node id="hint_desc_0" >
  <Text id="HEADER" >Restaurant opened!</Text>
  <Text id="HINT" >Emily has opened her first restaurant. Everything is new to her, so I will show you how you can help her.</Text>
  <Boolean id="SUSPEND_GAME"  value="true" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_1" >
  <Text id="HEADER" >The first customer!</Text>
  <Text id="HINT" >The first customer has just walked in. I wonder what he wants?</Text>
  <Integer id="TRIGGER_NEXT_IDX"  value="2" />
  <Boolean id="SUSPEND_GAME"  value="true" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_2" >
  <Text id="HEADER" >Orders</Text>
  <Text id="HINT" >A customer who stands at the counter places an order. This man wants a cup of cappuccino.\nClick on the cappuccino symbol on the coffee machine to make it. Click on the customer to serve it to him.</Text>
  <Integer id="TRIGGER_NEXT_IDX"  value="3" />
  <Boolean id="WAITS_FOR_EVENT"  value="true" />
  <Boolean id="SUSPEND_GAME"  value="false" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_3" >
  <Text id="HEADER" >Paying the check</Text>
  <Text id="HINT" >A customer wants to pay the check when he has received his order. Click on the cash register to do this.</Text>
  <Boolean id="WAITS_FOR_EVENT"  value="true" />
  <Boolean id="SUSPEND_GAME"  value="false" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_4" >
  <Text id="HEADER" >At the table</Text>
  <Text id="HINT" >Some customers go and sit down at the table to eat.</Text>
  <Boolean id="SUSPEND_GAME"  value="true" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_5" >
  <Text id="HEADER" >Order</Text>
  <Text id="HINT" >Customers let you know what they want when they have decided.\nPrepare the items and serve them at the table.</Text>
  <Boolean id="WAITS_FOR_EVENT"  value="true" />
  <Boolean id="SUSPEND_GAME"  value="false" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_6" >
  <Text id="HEADER" >Paying the check</Text>
  <Text id="HINT" >A customer walks up to the counter when he or she wants to pay the check.\nClick on the cash register again to do this.</Text>
  <Boolean id="WAITS_FOR_EVENT"  value="true" />
  <Integer id="TRIGGER_NEXT_IDX"  value="7" />
  <Boolean id="SUSPEND_GAME"  value="false" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_7" >
  <Text id="HEADER" >Mess</Text>
  <Text id="HINT" >Another satisfied customer; but you will have to clear the mess or nobody will want to sit at the table.\nDo this by clicking on the table.</Text>
  <Integer id="TRIGGER_NEXT_IDX"  value="8" />
  <Boolean id="WAITS_FOR_EVENT"  value="true" />
  <Boolean id="SUSPEND_GAME"  value="false" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_8" >
  <Text id="HEADER" >End of this course</Text>
  <Text id="HINT" >Awesome! You now know the basic actions that will help Emily run her restaurant. \n\nNow it is time to put everything you have learned into practice.\nGood luck!!</Text>
  <Boolean id="SUSPEND_GAME"  value="true" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_100" >
  <Text id="HEADER" >Hint</Text>
  <Text id="HINT" >Oh no! An angry customer walked out. Serve your customers quickly to keep them in a good mood and to receive big tips.</Text>
  <Boolean id="SUSPEND_GAME"  value="true" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_101" >
  <Text id="HEADER" >Hint</Text>
  <Text id="HINT" >Try to make sure your customers pay their check together. You will earn more money this way.</Text>
  <Boolean id="SUSPEND_GAME"  value="true" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_102" >
  <Text id="HEADER" >Hint</Text>
  <Text id="HINT" >You have some chocolates to bring a smile to your customers' faces. Click on the icon and then click on a grouchy customer to cheer him up.</Text>
  <Boolean id="SUSPEND_GAME"  value="true" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_103" >
  <Text id="HEADER" >Hint</Text>
  <Text id="HINT" >You have a larger tray now. You can place more items on it.</Text>
  <Boolean id="SUSPEND_GAME"  value="true" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_104" >
  <Text id="HEADER" >Hint</Text>
  <Text id="HINT" >Your tray is full. There is no more space on it for anymore items.</Text>
  <Boolean id="SUSPEND_GAME"  value="true" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_105" >
  <Text id="HEADER" >Hint</Text>
  <Text id="HINT" >It is nearly closing time. Attend to all the customers so that Emily can go home and relax.</Text>
  <Boolean id="SUSPEND_GAME"  value="true" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_106" >
  <Text id="HEADER" >Hint</Text>
  <Text id="HINT" >The cookie jar is empty. Click on the oven to bake more cookies.</Text>
  <Boolean id="SUSPEND_GAME"  value="true" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_107" >
  <Text id="HEADER" >Oven</Text>
  <Text id="HINT" >The items have finished cooking in the oven. Switch it off before everything burns.</Text>
  <Boolean id="SUSPEND_GAME"  value="true" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_108" >
  <Text id="HEADER" >Hint</Text>
  <Text id="HINT" >Quickly stir the soup before it boils over.</Text>
  <Boolean id="SUSPEND_GAME"  value="true" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_109" >
  <Text id="HEADER" >Hint</Text>
  <Text id="HINT" >Oh no! The soup has boiled over. Clean the stove as quickly as possible.</Text>
  <Boolean id="SUSPEND_GAME"  value="true" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_110" >
  <Text id="HEADER" >Hint</Text>
  <Text id="HINT" >It takes a while for the blender to finish, so you can get on with some other things in the meantime.</Text>
  <Boolean id="SUSPEND_GAME"  value="true" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_111" >
  <Text id="HEADER" >Hint</Text>
  <Text id="HINT" >Almost out of cookies? Use the oven to bake more. Just make sure you switch the oven off in time, or everything will burn.</Text>
  <Boolean id="SUSPEND_GAME"  value="true" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_112" >
  <Text id="HEADER" >Hint</Text>
  <Text id="HINT" >Stir the soup from time to time or it will boil over and you will have to clean the stove.</Text>
  <Boolean id="SUSPEND_GAME"  value="true" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
 <Node id="hint_desc_113" >
  <Text id="HEADER" >Hint</Text>
  <Text id="HINT" > Look! All the tables are messy! Nobody can sit down to eat until they are cleared.</Text>
  <Boolean id="SUSPEND_GAME"  value="true" />
  <Vector id="ARROW_POSITIONS" />
 </Node>
</root>