<?xml version="1.0" encoding="ISO-8859-1"?>
<root>
	<!-- Day values, all overwrite default_game_values -->
	<Integer 	id="money_target"				>1900</Integer>
	<Integer 	id="money_target_expert"		>2400</Integer>
	<Integer 	id="mood_drop_time"				>10000</Integer>
	<Integer 	id="start_mood"					>3</Integer>		<!-- 0=Angry, 1=Annoyed, 2=Normal, 3=Happy, 4=Ecstatic -->

	<Boolean 	id="cleaner"					>true</Boolean>		
	<Boolean 	id="entertainer"				>true</Boolean>		
	<Integer 	id="tray_size"					>6</Integer>		

	<!-- People values, all overwrite people_descriptions -->
	<!--<String		id="think_time"					>small</String>		--> <!-- small, medium, large -->  
	<!--<String 	id="eat_time"					>medium</String>	--> <!-- small, medium, large -->  
	<!--<String		id="patience"					>small</String>		--> <!-- small, medium, large -->  
	
	<!-- Which customer types will be used for random customergroups -->
	<Vector id="random_customer_types">
		<CustomerChance		type="WINTER_REGULAR"	chance="100"/>
		<CustomerChance		type="WINTER_CHILD"	    chance="100"/>
		<CustomerChance		type="WINTER_FARMER"	chance="100"/>
		<CustomerChance		type="WINTER_ELDERLY"	chance="100"/>
		<CustomerChance		type="WINTER_BIGGIES"	chance="100"/>
		<CustomerChance		type="WINTER_DESIGNER"	chance="100"/>
		<CustomerChance		type="WINTER_YUPPIES"	chance="100"/>
	</Vector>
		
	<!-- Spawn description -->
	<Vector id="spawn_description">	
		<CustomerGroup	interval="2500" 	place="counter"/>
		<CustomerGroup	interval="12500" 	place="table"	size="4"/>
		<CustomerGroup	interval="3000"		place="notification" notification="trigger injury" />
		<CustomerGroup	interval="15500" 	place="table"	size="4"/>
		<CustomerGroup	interval="10500" 	place="counter"/>
		<CustomerGroup	interval="12500" 	place="counter"/>
		<CustomerGroup	interval="3000"		place="notification" notification="trigger injury" />
		<CustomerGroup	interval="16500" 	place="counter"/>
		<CustomerGroup	interval="10500" 	place="table" size="4"/>
		<CustomerGroup	interval="16500" 	place="counter"/>
		<CustomerGroup	interval="12500" 	place="counter"/>
		<CustomerGroup	interval="16500" 	place="table"	size="3"/>
		<CustomerGroup	interval="11500" 	place="counter"/>
		<CustomerGroup	interval="14500" 	place="counter"/>
		<CustomerGroup	interval="15500" 	place="counter"/>
		<CustomerGroup	interval="13500" 	place="table"	size="4"/>
		<CustomerGroup	interval="3000"		place="notification" notification="trigger injury" />
		<CustomerGroup	interval="15500" 	place="counter"/>
		<CustomerGroup	interval="12500" 	place="counter"/>
		<CustomerGroup	interval="12500" 	place="table" size="4"/>
		<CustomerGroup	interval="10500" 	place="counter"/>
		<CustomerGroup	interval="12500" 	place="counter"/>
		<CustomerGroup	interval="15500" 	place="counter"/>
		<CustomerGroup	interval="12500" 	place="table"	size="4"/>
		<CustomerGroup	interval="15500" 	place="counter"/>
		<CustomerGroup	interval="12500" 	place="counter"/>
		<CustomerGroup	interval="15500" 	place="table"	size="3"/>
		<CustomerGroup	interval="10500" 	place="counter"/>
		<CustomerGroup	interval="15500" 	place="counter"/>
		<CustomerGroup	interval="11500" 	place="counter"/>
		<CustomerGroup	interval="3000"		place="notification" notification="trigger injury" />
		<CustomerGroup	interval="11500" 	place="counter"/>
		<CustomerGroup	interval="12500" 	place="table"	size="4"/>
		<CustomerGroup	interval="12500" 	place="counter"/>
		<CustomerGroup	interval="10500" 	place="counter"/>
		<CustomerGroup	interval="13500" 	place="table"	size="4"/>
		<CustomerGroup	interval="15500" 	place="counter"/>
		<CustomerGroup	interval="10500" 	place="counter"/>
		<CustomerGroup	interval="12500" 	place="counter"/>
		<CustomerGroup	interval="11500" 	place="counter"/>

	</Vector>	
</root>