<?xml version="1.0" encoding="utf-8" ?>
<root>
<Vector id="commands">
<Data name="gameid" gameid="Delicious5" activemarkid="068a8897f777409235c77ec4aa58a611"/>
<Data name="wrapperid" wrapperid="60" />
<Data name="log" priority="info" output="all" />
<Data name="debugmenu" onlydebug="true" />
<Data name="filearchive" file="" type="file" />
<Data name="betafilearchive" file="" type="file" />
<Data name="basicproperties" />
<Data name="classproperties">
<Vector id="files">
<Data file="properties/game_classes.xml" />
</Vector>
</Data>
<Data name="datamanager">
<Vector id="files">
<Data file="properties/dialogs.xml" />
<Data file="properties/default.xml" />
<Data file="properties/commontext.xml" />
<Data file="properties/text.xml" />
<Data file="properties/text_events.xml" />
<Data file="data/general/default_game_values.xml" />
<Data file="data/general/object_descriptions.xml" />
<Data file="data/general/people_descriptions.xml" />
<Data file="data/general/cookbook.xml" />
<Data file="dev/dev_text.xml" onlydev="true" />
</Vector>
</Data>
<Data name="checkinstance" />
<Data name="betametrics" />
<Data name="animtree" />
<Data name="gametree" />
<Data name="imagemanager" />
<Data name="random" />
<Data name="settingsmanager" />
<Data name="gamewindow" width="800" height="600" icon="108" />
<Data name="renderer" width="800" height="600" alwayspad="true" />
<Data name="hardwarecheck" />
<Data name="inputhandler" />
<Data name="soundmanager" onlysound="true" />
<Data name="scenemanager" />
<Data name="particlemanager" />
<Data name="resourcemanager">
<Vector id="files">
<Data file="properties/resources.xml" />
<Data file="properties/resources_ingame_objects.xml" />
<Data file="dev/dev_resources.xml" onlydev="true" />
</Vector>
<Vector id="preloadsections">
<Data section="splash" />
<Data section="music" onlysound="true" />
</Vector>
<Vector id="loadsections">
<!--
Don't use this for now. It's broken.
Add your resources in SceneLoad::OnActivate()
<Data section="default" />
<Data section="sceneselection" />
<Data section="sound" onlysound="true" />
<Data section="trophy" />
<Data section="sceneeditor" onlydev="true" />
-->
</Vector>
</Data>
<Data name="playermanager" />
<Data name="lua" />
<Data name="createscenes" />
<Data name="activatescene" scene="SCENE_SPLASH" />
<Data name="taskmanager" frame_by_frame="false" />
<Data name="componentmover" />
<Data name="cheatmanager" />
<Data name="appstartcursor" />
</Vector>
</root>
