<?xml version="1.0" encoding="utf-8"?>
<root>
	<String id="GAME_TITLE" 						value="Delicious - Emily's Holiday Season" />

	<!-- Game Keys ****************************************************************************************************************************** -->
	<String	id="GAME_KEY_PAUSE"						>p</String>
	<String	id="GAME_KEY_MENU"						>m</String>
	<String	id="GAME_KEY_SOUND"						>s</String>

	<!-- Transition Scene ******************************************************************************************************************* -->
	<String	id="TEXT_LOAD_TRANSITION" 				>Load</String>

	<!-- General Questions ********************************************************************************************************************** -->
	<String	id="TEXT_MENU_STOP_HEADER"				>Stop playing</String>
	<String	id="TEXT_MENU_STOP"						>Do you want to quit the game?\nNext time, you will start on the day you quit.</String>
	<String	id="TEXT_MENU_INTERSTITIAL"				>Do you want to quit to the calendar?</String>
	<String id="TEXT_SETTINGS_RESTART_HEADER"		>Change difficulty</String>
	<String id="TEXT_SETTINGS_RESTART"				>Changing the difficulty will restart the current day. Are you sure you want to change the difficulty?</String>
	<String	id="TEXT_QUIT_HEADER"					>Exit</String>
	<String	id="TEXT_QUESTION_QUIT"					>Are you sure you want to exit the game?</String>
	<String	id="TEXT_SAVEGAME_HEADER"				>Resume restaurant</String>
	<String	id="TEXT_START_RECENT_SAVEGAME"			>Do you want to resume your last played game?\nIf you choose no, your previous game will be lost.</String>
	<String	id="TEXT_DIALOG_RESTART_HEADER"			>Restart</String>
	<String	id="TEXT_DIALOG_RESTART"				>Do you want to retry this level?</String>

	<!-- Dialog Name input & select ***************************************************************************************************************-->
	<String	id="TEXT_PLAYER_SELECT"					>Choose your name here</String>
	<String	id="TEXT_ENTER_NAME"					>What is your name?</String>
	<String id="TEXT_YOUR_NAME"						>Your name</String>
	<String	id="TEXT_REMOVE_PLAYER"					>Are you sure you want to delete the selected player?</String>
	<String	id="TEXT_REMOVE_PLAYER_HEADER"			>Delete player</String>

	<!-- SelectionScene ***************************************************************************************************************-->
	<String	id="TEXT_NAME"							>Welcome %s</String>

	<!-- Settings Dialog ************************************************************************************************************************ -->
	<String	id="TEXT_SETTINGS_HEADER"				>Settings</String>
	<String	id="TEXT_SETTINGS_SOUND"				>Sound</String>
	<String	id="TEXT_SETTINGS_MUSIC"				>Music</String>
	<String	id="TEXT_SETTINGS_FULLSCREEN"			>Play the game full screen</String>
	<String	id="TEXT_SETTINGS_SHOWHINTS"			>Show game hints</String>
	<String	id="TEXT_SETTINGS_HIGHQUALITY"			>More detail</String>
	<String id="TEXT_SETTINGS_EASY"					>Beginner</String>
	<String id="TEXT_SETTINGS_NORMAL"				>Normal</String>
	<String id="TEXT_SETTINGS_HARD"					>Advanced</String>

	<String id="TEXT_CREDITS0"						>Delicious: Emily's Holiday Season\nCopyright ©2009 GameHouse, Inc.\n\n\n\n\n\n\n\n\n\n\n</String>
	<String id="TEXT_CREDITS1H"						>Game Design</String>
	<String id="TEXT_CREDITS1"						>Sebastiaan van Waardenberg\n\n\n\n\n\n\n</String>
	<String id="TEXT_CREDITS2H"						>Art Director</String>
	<String id="TEXT_CREDITS2"						>Michel Maas\n\n\n\n\n\n\n</String>
	<String id="TEXT_CREDITS3H"						>Producer</String>
	<String id="TEXT_CREDITS3"						>Bas van den Berg\n\n\n\n\n\n\n</String>
	<String id="TEXT_CREDITS4H"						>Director of Studio</String>
	<String id="TEXT_CREDITS4"						>Ard Bonewald\n\n\n\n\n\n\n</String>
	<String id="TEXT_CREDITS5H"						>Developers\n\n</String>
	<String id="TEXT_CREDITS5_1"					>Roel Verbroekken\n\n\n\n</String>
	<String id="TEXT_CREDITS5_2"					>Wouter Burgers\n\n\n\n</String>
	<String id="TEXT_CREDITS5_3"					>Bob van der Putten\n\n\n\n</String>
	<String id="TEXT_CREDITS5_4"					>Brian Wren\n\n\n\n</String>
	<String id="TEXT_CREDITS5_5"					>Luc Bloom\n\n\n\n</String>
	<String id="TEXT_CREDITS5_6"					>Michiel Meesters\n\n\n\n\n\n\n</String>
	<String id="TEXT_CREDITS6H"						>Graphical Artists\n\n</String>
	<String id="TEXT_CREDITS6_1"					>Dirk van Dulmen\n\n\n\n</String>
	<String id="TEXT_CREDITS6_2"					>Jimmy de Meza\n\n\n\n</String>
	<String id="TEXT_CREDITS6_3"					>Ruud Havenith\n\n\n\n</String>
	<String id="TEXT_CREDITS6_4"					>Mark Brouwers\n\n\n\n</String>
	<String id="TEXT_CREDITS6_5"					>Michel Maas\n\n\n\n</String>
	<String id="TEXT_CREDITS6_6"					>Selma Oors\n\n\n\n\n\n\n</String>
	<String id="TEXT_CREDITS7H"						>Story</String>
	<String id="TEXT_CREDITS7"						>Sebastiaan van Waardenberg\nSteve Ince\n\n\n\n\n</String>
	<String id="TEXT_CREDITS8H"						>Level Design</String>
	<String id="TEXT_CREDITS8"						>Mark Brouwers\nSelma Oors\n\n\n\n\n</String>
	<String id="TEXT_CREDITS9H"						>Engine and Mac support</String>
	<String id="TEXT_CREDITS9"						>David Dunham\nChris Blackwell\nLuc Bloom\n\n\n\n\n</String>
	<String id="TEXT_CREDITS10H"					>Music and SFX</String>
	<String id="TEXT_CREDITS10"						>SomaTone Interactive Audio\n\n\n\n\n</String>
	<String id="TEXT_CREDITS11H"					>Graphical support</String>
	<String id="TEXT_CREDITS11"						>Nikitova\n\n\n\n\n</String>
	<String id="TEXT_CREDITS12H"					>Quality Assurance</String>
	<String id="TEXT_CREDITS12"						>Marcus King\nChuck Little\nAlex Jones\nKraig Shaver\nIan Adams\nNick Huntington\nTyler Johnston\nChandra Carlisle\nRobert Tengelin\nStephanie Slater\nBrahm Lichty\nKyle Monroe\n\n\n\n\n</String>
	<String id="TEXT_CREDITS13H"					>Post Production</String>
	<String id="TEXT_CREDITS13"						>Koen Geluk\nWouter van den Borne\nMarcel van den Bosch\nJan Castelijns\nMartijn Mueller\nPieter Sijbers\nFrank Somers\n\n\n\n\n</String>
	<String id="TEXT_CREDITS14H"					>Video Producer, Games Publishing</String>
	<String id="TEXT_CREDITS14"						>Joonas Mäntynen\n\n\n\n\n</String>
	<String id="TEXT_CREDITS15H"					>Conversion and Retention</String>
	<String id="TEXT_CREDITS15"						>Mark Lebouille\nJolande Noordam\nJanne van Herpt\nTjerk Mickers\n\n\n\n\n</String>
	<String id="TEXT_CREDITS16H"					>PR and Marketing</String>
	<String id="TEXT_CREDITS16"						>Paul Stoop\nMichiel Houben\nHein Medema\nSanne Crooymans\n\n\n\n\n</String>
	<String id="TEXT_CREDITS17H"					>Sales and Marketing</String>
	<String id="TEXT_CREDITS17"						>Wilhelm Taht\nKevin Runde\n\n\n\n\n</String>
	<String id="TEXT_CREDITS18H"					>Special Thanks</String>
	<String id="TEXT_CREDITS18"						>All beta testers\nYou\n\n\n\n\n</String>
	<String id="TEXT_CREDITS19H"					>From our beta results</String>
	<String id="TEXT_CREDITS19"						>The number one favorite food of Delicious players is: ITALIAN\n\n\n\n\n\nThe number one favorite flower of Delicious players is: ROSES\n\n\n\n\n\nThe number one place to go on a date is: PARIS or THE MOVIES\n\n\n\n\n\nThe percentage of players that want to marry: 81%\n\n\n\n\n\nThe percentage of players that don't want to marry: 19%\n\n\n\n\n\nThe percentage of players that love Richard halfway through the game: 88%\n\n\n\n\n\nThe percentage of players that would sign a prenuptual agreement: 43%\n\n\n\n\n\nThe percentage of players that would lie for a loved one: 28%\n\n\n\n\n\nThe percentage of players that think working together while having a relationship is no problem: 50%\n\n\n\n\n\nThe percentage of players that think commitment is an important part of a relationship: 100%\n\n\n\n\n\nThe percentage of players that think freedom is more important than commitment: 37%\n\n\n\n\n\nPlayers that chose who Emily was supposed to be with chose:\n\nPaul: 15%\nFrancois: 70%\nRichard: 15%\n\n\n\n\n</String>

	<!-- Help Dialog **************************************************************************************************************************** -->
	<String	id="TEXT_PAGE_FORMAT"					>%d/%d</String>

	<!-- Selection Scene ************************************************************************************************************************ -->
	<String	id="TEXT_WELCOMEPLAYER"					>Welcome</String>
	<String	id="TEXT_WELCOME_FIRST_TIME_HEADER"		>Welcome</String>
	<String	id="TEXT_WELCOME_FIRST_TIME"			>Click the Play button\nto start the game.</String>

	<String	id="TEXT_END_OF_ALPHA_HEADER"			>That's all for now</String>
	<String	id="TEXT_END_OF_ALPHA"					>You've reached the end of the alpha version of Delicious: Emily's Holiday Season. We're working hard on making this game even better than what you've just seen. Thanks for helping us out.</String>

	<!-- Game Scene ************************************************************************************************************************ -->
	<String	id="TEXT_MAKE_CHOICE"					>Make a choice</String>
	<String	id="TEXT_TOTAL"							>Total</String>
	<String	id="TEXT_TARGET"						>Target</String>
	<String	id="TEXT_EXPERT"						>Expert</String>
	<String	id="TEXT_SCORE"							>Score:</String>
	<String	id="TEXT_ITEMS_LEFT"					>Items left:</String>
	<String	id="TEXT_DAY"							>Day </String>
	<String id="TEXT_CLICKTOCONTINUE"				>Click to continue</String>

	<!-- Day Start dialog ********************************************************************************************************************* -->
	<String	id="TEXT_DAY_START_DAY"					>Day </String>
	<String	id="TEXT_DAY_START_SCORE"				>Today, make at least:</String>
	<String	id="TEXT_DAY_START_EXPERT"				>The expert score is:</String>

	<!-- Day won dialog ********************************************************************************************************************* -->
	<!-- Day lost dialog ********************************************************************************************************************* -->
	<String	id="TEXT_DAY_END_HEADER"				>Day %d has passed</String>
	<String	id="TEXT_DAY_SCORE"						>Made today:</String>
	<String	id="TEXT_DAY_TARGET"					>Target score to reach:</String>
	<String	id="TEXT_DAY_TARGET_WON"				>Reached!</String>
	<String	id="TEXT_DAY_TARGET_LOST"				>Not reached</String>
	<String	id="TEXT_DAY_TARGET_EXPERT"				>Expert score:</String>
	<String	id="TEXT_DAY_WON_DECORATION_TODAY"		>Decoration money:</String>
	<String	id="TEXT_DAY_WON_DECORATION_CREDITS"	>Total: </String>
	<String	id="TEXT_DAY_LOST_TEXT"					>Click Restart day to retry day %d.</String>
	<String	id="TEXT_LEVEL_PROGRESSION"				>Completed</String>

	<!-- Upgrades / SHOP stuff ********************************************************************************************************************* -->
	<String	id="TEXT_CREDITS_AVAILABLE"					>Decoration money left</String>

	<Vector	id="UPGRADE_HEADERS_0">
		<String>Mistletoe</String>
		<String>Scented Candles</String>
		<String>Christmas Tree</String>
		<String>Festive decoration</String>
		<String>Coat Hanger</String>
		<String>Old Record Player</String>
	</Vector>

	<Vector	id="UPGRADE_HEADERS_1">
		<String>Snowman Clothes</String>
		<String>Bird House</String>
		<String>Decorated Stands</String>
		<String>Tree Lights</String>
		<String>Carved Tables</String>
		<String>Decorated Lanterns</String>
	</Vector>

	<Vector	id="UPGRADE_HEADERS_2">
		<String>Santa</String>
		<String>Lamps</String>
		<String>Decoration</String>
		<String>Elevator</String>
		<String>Tables and Chairs</String>
		<String>Glass</String>
	</Vector>

	<Vector	id="UPGRADE_HEADERS_3">
		<String>Lamps on rail</String>
		<String>Brazier</String>
		<String>Ski-lift rug</String>
		<String>Lamps in tree</String>
		<String>Decoration on rail</String>
		<String>Lamps in ice</String>
	</Vector>

	<Vector	id="UPGRADE_HEADERS_4">
		<String>Goose</String>
		<String>Scarecrow</String>
		<String>Kitchen Lights</String>
		<String>Santa Lights</String>
		<String>Woodblock Tables</String>
		<String>Decorated Cow</String>
	</Vector>

	<Vector	id="UPGRADE_DESCRIPTIONS_0">
		<String>Brightens the spirit of your customers, so that they stay happy for longer.</String>
		<String>These scented candles keep Emily energized and make her walk faster.</String>
		<String>A Christmas tree makes customers feel a bit more generous.</String>
		<String>These festive decorations boost the mood of your customers.</String>
		<String>With a place to hang their coats, customers waiting in the queue do not feel so rushed.</String>
		<String>A little music helps Emily focus, enabling her to finish products quicker.</String>
	</Vector>

	<Vector	id="UPGRADE_DESCRIPTIONS_1">
		<String>A jolly snowman raises the mood enough for a few extra tips.</String>
		<String>The winter birdsong is so pleasant; Emily walks faster because of it.</String>
		<String>Customers will stay happy for longer with these kinds of decorations.</String>
		<String>These twinkly lights will surely attract additional customers.</String>
		<String>These tables are much more comfortable increase customer patience.</String>
		<String>Counter customers are bound to be excited by these lanterns.</String>
	</Vector>

	<Vector	id="UPGRADE_DESCRIPTIONS_2">
		<String>People will feel more generous when they see this Santa.</String>
		<String>This soft lighting will increase the patience of your counter customers.</String>
		<String>The cozy atmosphere from these decorations will keep your customers happy for longer.</String>
		<String>This classy elevator makes the hotel more stylish, for which the customers gladly tip a little extra.</String>
		<String>The patience of all table customer increases with these designer chairs.</String>
		<String>The light through the stained glass keeps Emily energetic and she walks faster.</String>
	</Vector>

	<Vector	id="UPGRADE_DESCRIPTIONS_3">
		<String>The lamps add atmosphere to the terrace, making people want to stay a bit longer.</String>
		<String>Keeps customers in the queue warm and a little more patient.</String>
		<String>With no snow on their boots, customers will enjoy their meal so much more.</String>
		<String>These little lights will increase the overall mood of everyone in your restaurant.</String>
		<String>These festive decorations put people in a good mood and make them more generous.</String>
		<String>These lamps keep Emily's spirits up, making her work a bit faster.</String>
	</Vector>

	<Vector	id="UPGRADE_DESCRIPTIONS_4">
		<String>This goose gives an authentic farm feeling to the restaurant, making customers tip more.</String>
		<String>The scarecrow puts a smile on the face of new customers, keeping them happy for longer.</String>
		<String>This brand new kitchen will allow Emily to work more efficiently.</String>
		<String>This gives queue customers something pretty to look at while waiting, increasing their patience.</String>
		<String>These comfortable tables increase the patience of the customers using them.</String>
		<String>This silly-looking cow lightens the mood of skating customers.</String>
	</Vector>

	<!-- Ingame ******************************************************************************************************************************* -->
	<String	id="TEXT_MONEY_MULTIPLE_CUSTOMER_PAY"	>customers</String>
	<String	id="TEXT_MONEY_FULL_ORDER_AT_ONCE"		>Complete order</String>
	<String	id="TEXT_MONEY_GOLDEGG"					>Gold egg</String>
	<String	id="TEXT_MONEY_GOLDEGGBONUS"			>All golden eggs</String>
	<String	id="TEXT_MONEY_SAME_CUSTOMER_TYPE"		>Two of a kind</String>
	<String	id="TEXT_MONEY_CUSTOMER_CHAIN"			>Two in a row</String>
	<String	id="TEXT_MONEY_QUICK_DRIVE_THRU"		>Quick service</String>
	<String	id="TEXT_MONEY_ANGRY_CUSTOMER_LEAVES"	>Angry customer</String>
	<String	id="TEXT_MONEY_TARGET_REACHED"			>Target score reached!</String>
	<String	id="TEXT_MONEY_EXPERT_REACHED"			>Expert score reached!</String>
	<String id="TEXT_BONUS"							>Bonus: </String>
	<String id="TEXT_MEMORY"						>Memory: </String>
	<String	id="TEXT_MONEY_SUPERSIZEBONUS"			>Supersize bonus</String>
	<String	id="TEXT_COZY_FIRE"						>cosy fire</String>


	<!-- Credits Dialog ************************************************************************************************************************ -->
	<String	id="TEXT_CREDITS_TO_CLICK_CONTINUE"		>Click to continue</String>

	<!-- Hints ********************************************************************************************************************************** -->
	<String	id="TEXT_HINT_SHOW"						>Don't show this hint anymore</String>
	<Vector	id="HINT_NODES">
		<!-- General -->
		<Hint header="Tip"				text="If any people become less happy, send over some entertainment." />
		<Hint header="Tip"				text="New table customers will walk away when all the tables are full or dirty. Be sure to serve your customers and clean the tables in time." />
		<Hint header="Tip"				text="Click on the item you don't need to remove it from your tray." />
		<Hint header="Tip"				text="You can now access Francois' catalog to purchase items for your restaurant." />
		<!-- Hotel restaurant 1 -->
		<Hint header="Tip"				text="Click on either paper to place it on your tray and then on any customer to give it to them. The red paper keeps people happy for a whole day, the grey just gives them a small boost." />
		<Hint header="Tip"				text="Preparing a turkey takes quite some time, so make sure you always have enough prepared." />
		<Hint header="Tip"				text="Click on the finished product to place it on your tray before it burns." />
		<Hint header="Tip"				text="You have to stir the cranberries every now and then to make sure the juice doesn't overflow." />
		<Hint header="Tip"				text="One of the customers handed in their key. Click on it to store it in the key cabinet, then it is ready to be handed out to another customer." />
		<Hint header="Tip"				text="Click the spiderweb to start cleaning, then rub the web until it has comepletely disappeared." />
		<Hint header="Tip"				text="Both Paul and Richard want your attention. They get annoyed when you stay away too long. Click on Richard or Paul to restore their patience." />

		<!-- Winter Fair restaurant 2 -->
		<Hint header="Tip"				text="Applauding people makes them feel generous." />
		<Hint header="Tip"				text="You have to stir the soup every now and then to make sure it doesn't bubble over." />

		<!-- Hotel restaurant 3 -->
		<Hint header="Tip"				text="You get extra cash per customer if you keep the fire burning" />
		<Hint header="Tip"				text="Click a footprint to start cleaning, then rub the footprint until it has comepletely disappeared." />

		<!-- Ski Slope restaurant 4 -->
		<Hint header="Tip"				text="Take some cheese from the big pot to refill the little pot on the table." />
		<Hint header="Tip"				text="Refilling the fondue pan before people arrive will result in a bigger tip." />

		<!-- Farm restaurant 5 -->
		<Hint header="Tip"				text="Bake more cookies to make sure they are available for the customers." />
		<Hint header="Tip"				text="Be sure to take the cookies out of the oven before they burn." />
		<Hint header="Tip"				text="The cold is really getting to Emily. In the shed she can warm up again." />
		<Hint header="Tip"				text="Be careful, ice is slippery. To prevent falling, cover it up with snow." />
		<Hint header="Tip"				text="Click multiple times on the ice to break it" />

	</Vector>

	<!-- Trophies ******************************************************************************************************************************* -->
	<String	id="TROPHY_TEXT_STYLE"							>[alignv=center][color=0x71965a]%s[/color]\n%s[/alignv]</String>
	<!-- Do not change this -->
	<String	id="TROPHY_POPUP_HEADER"						>You earned a trophy!</String>

	<String id="TEXT_TROPHIES_DEFAULT_TITLE"				>FIREWORKS</String>
	<String id="TEXT_TROPHIES_DEFAULT_DESCRIPTION"			>Finish the game to see these fly!</String>

	<String id="TEXT_TROPHIES_ROCKET1_TITLE"				>A Perceptive Missile</String>
	<String id="TEXT_TROPHIES_ROCKET1_DESCRIPTION"			>Find all 10 easter eggs</String>
	<String id="TEXT_TROPHIES_ROCKET1_COUNTER"				>%s found so far</String>
	<String id="TEXT_TROPHIES_ROCKET1_DESCRIPTION_ACHIEVED" >Found all 10 easter eggs</String>

	<String id="TEXT_TROPHIES_ROCKET2_TITLE"				>The Griller</String>
	<String id="TEXT_TROPHIES_ROCKET2_DESCRIPTION"			>Make 500 grill products</String>
	<String id="TEXT_TROPHIES_ROCKET2_COUNTER"				>%s grill products made so far</String>
	<String id="TEXT_TROPHIES_ROCKET2_DESCRIPTION_ACHIEVED"	>Made 500 grill products</String>

	<String id="TEXT_TROPHIES_ROCKET3_TITLE"				>The Star</String>
	<String id="TEXT_TROPHIES_ROCKET3_DESCRIPTION"			>Get an expert score on all 50 levels</String>
	<String id="TEXT_TROPHIES_ROCKET3_COUNTER"				>%s expert scores so far</String>
	<String id="TEXT_TROPHIES_ROCKET3_DESCRIPTION_ACHIEVED"	>Got all 50 expert scores</String>

	<String id="TEXT_TROPHIES_ROCKET4_TITLE"				>The Master Decorator</String>
	<String id="TEXT_TROPHIES_ROCKET4_DESCRIPTION"			>Buy all 30 decorations</String>
	<String id="TEXT_TROPHIES_ROCKET4_COUNTER"				>%s decorations bought so far</String>
	<String id="TEXT_TROPHIES_ROCKET4_DESCRIPTION_ACHIEVED"	>Bought all 30 decorations</String>

	<String id="TEXT_TROPHIES_ROCKET5_TITLE"				>The Queen of Clean</String>
	<String id="TEXT_TROPHIES_ROCKET5_DESCRIPTION"			>Clean 500 tables</String>
	<String id="TEXT_TROPHIES_ROCKET5_COUNTER"				>%s cleaned so far</String>
	<String id="TEXT_TROPHIES_ROCKET5_DESCRIPTION_ACHIEVED"	>Cleaned 500 tables</String>

	<String id="TEXT_TROPHIES_ROCKET6_TITLE"				>The Great Listener</String>
	<String id="TEXT_TROPHIES_ROCKET6_DESCRIPTION"			>Listen to everyone during day four of the old hotel</String>
	<String id="TEXT_TROPHIES_ROCKET6_COUNTER"		        ></String>
	<String id="TEXT_TROPHIES_ROCKET6_DESCRIPTION_ACHIEVED" >Listened to everyone during day four of the old hotel</String>

	<String id="TEXT_TROPHIES_ROCKET7_TITLE"		        >Pest Control</String>
	<String id="TEXT_TROPHIES_ROCKET7_DESCRIPTION"	        >Catch all 50 mice</String>
	<String id="TEXT_TROPHIES_ROCKET7_COUNTER"		        >%s mice caught so far</String>
	<String id="TEXT_TROPHIES_ROCKET7_DESCRIPTION_ACHIEVED" >Caught all 50 mice</String>

	<String id="TEXT_TROPHIES_ROCKET8_TITLE"		        >The Server</String>
	<String id="TEXT_TROPHIES_ROCKET8_DESCRIPTION"	        >Serve 2500 customers</String>
	<String id="TEXT_TROPHIES_ROCKET8_COUNTER"		        >%s customers served so far</String>
	<String id="TEXT_TROPHIES_ROCKET8_DESCRIPTION_ACHIEVED" >Served 2500 customers</String>

	<String id="TEXT_TROPHIES_ROCKET9_TITLE"		        >The Taste Explosion</String>
	<String id="TEXT_TROPHIES_ROCKET9_DESCRIPTION"	        >Prepare every type of food in every restaurant</String>
	<String id="TEXT_TROPHIES_ROCKET9_COUNTER"		        ></String>
	<String id="TEXT_TROPHIES_ROCKET9_DESCRIPTION_ACHIEVED" >Prepared every type of food in every restaurant</String>

	<String id="TEXT_TROPHIES_ROCKET10_TITLE"		        >Quadruple Popper</String>
	<String id="TEXT_TROPHIES_ROCKET10_DESCRIPTION"	        >Get a quadruple payment combo</String>
	<String id="TEXT_TROPHIES_ROCKET10_COUNTER"		        ></String>
	<String id="TEXT_TROPHIES_ROCKET10_DESCRIPTION_ACHIEVED">Got a quadruple payment combo</String>

	<String id="TEXT_TROPHIES_ROCKET11_TITLE"		        >The Hogger</String>
	<String id="TEXT_TROPHIES_ROCKET11_DESCRIPTION"	        >Have stock prepared when the maximum is already present</String>
	<String id="TEXT_TROPHIES_ROCKET11_COUNTER"		        ></String>
	<String id="TEXT_TROPHIES_ROCKET11_DESCRIPTION_ACHIEVED">Had stock prepared when the maximum is already present</String>

	<String id="TEXT_TROPHIES_ROCKET12_TITLE"		        >Santa's Secret</String>
	<String id="TEXT_TROPHIES_ROCKET12_DESCRIPTION"	        >You get this trophy by...</String>
	<String id="TEXT_TROPHIES_ROCKET12_COUNTER"		        ></String>
	<String id="TEXT_TROPHIES_ROCKET12_DESCRIPTION_ACHIEVED">You unpacked a present</String>

	<String id="TEXT_TROPHIES_ROCKET13_TITLE"		        >Cash Combo Pop</String>
	<String id="TEXT_TROPHIES_ROCKET13_DESCRIPTION"	        >Get three payment combo's after each other</String>
	<String id="TEXT_TROPHIES_ROCKET13_COUNTER"		        ></String>
	<String id="TEXT_TROPHIES_ROCKET13_DESCRIPTION_ACHIEVED">Got three payment combo's after each other</String>

	<String id="TEXT_TROPHIES_ROCKET14_TITLE"		        >The Heart Blow</String>
	<String id="TEXT_TROPHIES_ROCKET14_DESCRIPTION"	        >Choose someone at the end</String>
	<String id="TEXT_TROPHIES_ROCKET14_COUNTER"		        ></String>
	<String id="TEXT_TROPHIES_ROCKET14_DESCRIPTION_ACHIEVED">You chose %s</String>
	<String id="TEXT_PARTNER1">Paul</String>
	<String id="TEXT_PARTNER2">Richard</String>
	<String id="TEXT_PARTNER3">Francois</String>

	<String id="TEXT_TROPHIES_ROCKET15_TITLE"		        >Female Intuition</String>
	<String id="TEXT_TROPHIES_ROCKET15_DESCRIPTION"	        >Have someones order (at least two products) already prepared on your tray</String>
	<String id="TEXT_TROPHIES_ROCKET15_COUNTER"		        ></String>
	<String id="TEXT_TROPHIES_ROCKET15_DESCRIPTION_ACHIEVED">Had someone's order already prepared on your tray</String>

	<String id="TEXT_TROPHIES_ROCKET16_TITLE"		        >The Planner</String>
	<String id="TEXT_TROPHIES_ROCKET16_DESCRIPTION"	        >Queue 10 actions</String>
	<String id="TEXT_TROPHIES_ROCKET16_COUNTER"		        ></String>
	<String id="TEXT_TROPHIES_ROCKET16_DESCRIPTION_ACHIEVED">10 actions Queued</String>

	<String id="TEXT_TROPHIES_ROCKET17_TITLE"		        >The Special Delivery</String>
	<String id="TEXT_TROPHIES_ROCKET17_DESCRIPTION"	        >Accept 100 deliveries</String>
	<String id="TEXT_TROPHIES_ROCKET17_COUNTER"		        >%s deliveries accepted</String>
	<String id="TEXT_TROPHIES_ROCKET17_DESCRIPTION_ACHIEVED">Accepted 100 deliveries</String>

	<String id="TEXT_TROPHIES_ROCKET18_TITLE"		        >The Best Blast</String>
	<String id="TEXT_TROPHIES_ROCKET18_DESCRIPTION"	        >Collect all trophies</String>
	<String id="TEXT_TROPHIES_ROCKET18_COUNTER"		        >Collected %s of 18</String>
	<String id="TEXT_TROPHIES_ROCKET18_DESCRIPTION_ACHIEVED">Collected all 18 trophies</String>

	<String id="TEXT_NO_MORE_MILK">Not Enough Milk.</String>
	<String id="TEXT_NOT_ENOUGH_FRUIT">Not Enough Fruit.</String>
	<!-- Extra trophy text ********************************************************************************************************************************* -->
	<String id="TEXT_BONUS_CUSTOMER"						>Bonus Customer!</String>
	<String id="TEXT_MOUSE_FOUND"							>Mouse found\n+%</String>

	<String id="TEXT_FOUND_STAR"					>You found a Star!</String>
	<String id="TEXT_DESCRIPTION_STAR"				>This tasty Christmassy cookie is considered a treat in "Delicious: Emily's Holiday Season".</String>
	<String id="TEXT_FOUND_CAMERA"					>You've found a Camera!</String>
	<String id="TEXT_DESCRIPTION_CAMERA"			>He's been searching for this ever since he used it in "Delicious: Emily's Taste of Fame".</String>
	<String id="TEXT_FOUND_TEA_POT"					>You've found some Tea platters!</String>
	<String id="TEXT_DESCRIPTION_TEA_POT"			>You'll find more of these beautiful high tea platters in "Delicious: Emily's Tea Garden".</String>
	<String id="TEXT_FOUND_LATTE"					>You've found a Latte!</String>
	<String id="TEXT_DESCRIPTION_LATTE"				>This hot beverage from "Delicious 2" is good for even the coldest of days.</String>
	<String id="TEXT_FOUND_COFFEE_CUP"				>You've found a coffee cup!</String>
	<String id="TEXT_DESCRIPTION_COFFEE_CUP"		>A nice hot cup of coffee, straight out of "Delicious 1".</String>
	<String id="TEXT_FOUND_FIREFLY"					>You've found a Firefly!</String>
	<String id="TEXT_DESCRIPTION_FIREFLY"			>This gives you a hint in the scary hidden object game, "Campfire Legends".\nHint: Go to the website and buy "Campfire Legends"!!!</String>
	<String id="TEXT_FOUND_BLOCK"					>You've found a Block!</String>
	<String id="TEXT_DESCRIPTION_BLOCK"				>Straight from the new "Collapse" title; it's bigger and better that the previous blocks.</String>
	<String id="TEXT_FOUND_CRYSTAL"					>You've found a Crystal!</String>
	<String id="TEXT_DESCRIPTION_CRYSTAL"			>These will come in handy once you get "Marooned".</String>
	<String id="TEXT_FOUND_BUG"						>You've found a Bug!</String>
	<String id="TEXT_DESCRIPTION_BUG"				>It took a lot of argueing with the programmers, but we kept this bug in the game.</String>
	<String id="TEXT_FOUND_EGG"						>You've found an Egg!</String>
	<String id="TEXT_DESCRIPTION_EGG"				>These Easter eggs are getting stranger and stranger. But can you imagine anything cuter than a baby penguin?</String>

	<!-- Lua texts ********************************************************************************************************************************* -->
	<String id="TEXT_HEADER"							></String>
	<String id="TEXT_NOTFOUND"							>[text not found]</String>

	<!-- NO TRANSLATION NEEDED FOR THIS SECTION ************************************************************************************************ -->
	<String	id="EDITOR_CREATE_NEW_HEADER"				>New level</String>
	<String	id="EDITOR_CREATE_NEW"						>Are you sure you want to reset the grid?</String>

	<String	id="EDITOR_SAVE_CHANGES_HEADER"				>Save level</String>
	<String	id="EDITOR_SAVE_CHANGES"					>Do you wish to save the current level?</String>

	<String	id="EDITOR_LOSE_CHANGES_HEADER"				>Discard changes</String>
	<String	id="EDITOR_LOSE_CHANGES"					>Are you sure you want to discard any changes you made?</String>

	<String	id="EDITOR_NO_TYPE_SELECTED_HEADER"			>No object type</String>
	<String	id="EDITOR_NO_TYPE_SELECTED"				>You didn't specify an object type for this preset.</String>

	<String	id="EDITOR_NO_FREE_PRESET_SPACE_HEADER"		>No free preset space</String>
	<String	id="EDITOR_NO_FREE_PRESET_SPACE"			>Sorry, there was no free space for this preset.\nTry moving around the existing presets\nto make some room.</String>

	<String	id="EDITOR_WRONG_DIMENSIONS_HEADER"			>Wrong dimensions</String>
	<String	id="EDITOR_WRONG_DIMENSIONS"				>The specified image doesn't have the required dimensions.</String>

	<String	id="EDITOR_LINK_PARENT_USENODES_HEADER"		>Preset with usenodes</String>
	<String	id="EDITOR_LINK_PARENT_USENODES"			>It is not possible to link presets\nunderneath others when they have\nusenodes. Remove them first.</String>

	<String id="TEXT_TRIAL_CLOSE_BUY_HEADER" >Buy this game</String>
	<String id="TEXT_TRIAL_CLOSE_BUY" >Click yes to buy this game.</String>

	<!-- NEW ************************************************************************************************ -->
	<String id="TEXT_RESTAURANT_0_HOTEL_FULL" >I'm sorry but we're full.</String>
	<String id="TEXT_RESTAURANT_0_NO_MAIL" >I'm sorry but I don't have mail for you.</String>

	<!-- NO TRANSLATION NEEDED FOR THIS SECTION ************************************************************************************************ -->
</root>