object
{
	ID pusher
	n_variants 3
	variant 0
	{
		model enemy/pusher/pusher_front.obj
		fragmodel enemy/pusher/pusher_front_frag.obj
		color 3
		collision box 24 48 14
		mass 128
		sound move enemy/pusher.wav 128 512 loop
		sound explode effects/pusher_xplode.wav 256 1536 nodoppler
		flag wrap hover
		hoveralt 16
		hitpoints 30
		touchdamage 1
		score 150
		danger 8 1 0 0 0
	}
	variant 1
	{
		model enemy/pusher/pusher_right.obj
		fragmodel enemy/pusher/pusher_right_frag.obj
		color 3
		collision box 24 48 14
		mass 128
		sound move enemy/pusher.wav 128 512 loop
		sound explode effects/pusher_xplode.wav 256 1536 nodoppler
		flag wrap hover
		hoveralt 16
		hitpoints 30
		touchdamage 1
		score 150
		danger 8 1 0 0 0
	}
	variant 2
	{
		model enemy/pusher/pusher_left.obj
		fragmodel enemy/pusher/pusher_left_frag.obj
		color 3
		collision box 24 48 14
		mass 128
		sound move enemy/pusher.wav 128 512 loop
		sound explode effects/pusher_xplode.wav 256 1536 nodoppler
		flag wrap hover
		hoveralt 16
		hitpoints 30
		touchdamage 1
		score 150
		danger 8 1 0 0 0
	}
}
