object
{
	ID sideturret
	n_variants 1
	variant 0
	{
		model enemy/sideturret/sideturret.obj
		fragmodel enemy/sideturret/sideturret_frag.obj
		color 5
		collision box 56 56 48
		mass 128
		sound explode effects/turret_xplode.wav 256 1536 nodoppler
		sound move enemy/turret_flyby.wav 256 512 loop
		sound attack enemy/turret_attack.wav 256 1536 nodoppler
		flag immovable nogravity nolanding
		hitpoints 50
		touchdamage 30
		hoveralt 0
		score 50
		danger 0
		n_animations 1
		animation
		{
			part Turret
			rotation 0 0 1 360
			rotcenter 0 0 16
			rottime 100
			rotform sweep
			flag controlpos
		}
	}
}
