object
{
	ID obstacle
	n_variants 6
	variant 0
	{
		model obstacle/dot.obj
		collision none 0 0 0
		color 2
		mass 0
		flag immovable
		danger 0
	}
	variant 1
	{
		model obstacle/cone.obj
		color 2
		collision none 0 0 0
		mass 0
		flag immovable
		danger 0
	}
	variant 2
	{
		model obstacle/pole.obj
		color 2
		collision none 0 0 0
		mass 0
		flag immovable
		danger 0
	}
	variant 3
	{
		model obstacle/goal.obj
		color 1
		collision none 0 0 0
		mass 0
		sound move effects/hoop.wav 256 768 loop
		flag immovable
		danger 0
		n_animations 1
		animation
		{
			part Ring
			rotation 0 1 0 360
			rotcenter 0 0 0
			rottime 300
			rotform sweep
		}
	}
	variant 4
	{
		color 0
		collision none 0 0 0
		mass 0
		flag immovable nogravity nolanding nocull
		danger 0
	}
	variant 5
	{
		model obstacle/fence.obj
		fragmodel obstacle/fence_frag.obj
		color 5
		collision box 32 16 28
		mass 128
		sound explode effects/fence_xplode.wav 256 1536 nodoppler
		flag immovable expontouch 
		hitpoints 1
		touchdamage 0
		hoveralt 14
		danger 0
	}

}
