0 Joystick(s) found.
1440 900
1400 1050
1280 1024
1280 960
1280 768
1280 720
1280 600
1152 864
1050 1400
1024 1280
1024 768
960 1280
900 1440
864 1152
800 600
768 1280
Detected 16 acceptable videomodes
Desktop resolution 1440*900
graphics/dropshadow100.ini 4 frames
bpp 32

graphics/window100.ini 4 frames
bpp 32

ei_open - file ./graphics/font100.ini not found
graphics/button100.ini 28 frames
bpp 32

Steam running
Bpp: 0
Screen BPP: 32

Vendor     : Intel
Renderer   : Intel Eaglelake
Version    : 1.5.0 - Build 7.14.10.4964
Extensions : GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_ARB_texture_rectangle GL_EXT_texture_rectangle GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint 

SDL_GL_STENCIL_SIZE: requested 8, got 0
SDL_GL_RED_SIZE: requested 8, got 8
SDL_GL_GREEN_SIZE: requested 8, got 8
SDL_GL_BLUE_SIZE: requested 8, got 8
SDL_GL_ALPHA_SIZE: requested 8, got 8
SDL_GL_DEPTH_SIZE: requested 24, got 16
SDL_GL_DOUBLEBUFFER: requested 1, got 1
VBO supported
Multitexture supported
graphics/building.ini bpp 24

graphics/tracksurface.ini bpp 24

graphics/beam.ini 4 frames
bpp 24

graphics/particle.ini 52 frames
bpp 32

graphics/indicator.ini 16 frames
bpp 32

ei_open - file ./graphics/font_main.ini not found
ei_open - file ./graphics/font_menu.ini not found
graphics/scorelcd.ini 14 frames
bpp 32

graphics/hazards.ini 16 frames
bpp 32

graphics/liblogos.ini 6 frames
bpp 24

ei_open - file ./graphics/ffwd_logo.ini not found
ei_open - file ./graphics/eel_logo.ini not found
ei_open - file ./graphics/splash.ini not found
graphics/achievements.ini 64 frames
bpp 32

Loaded player/player.obj bones 2
Destructing models/player/player_dest.obj... 0 (-6.000000 -3.000003 -11.000000)-(-0.999997 3.000000 -4.000000)
1 (0.999996 -3.000002 -11.000000)-(6.000000 3.000000 -4.000000)
2 (-10.000004 -3.000000 0.000000)-(-3.999997 2.000004 5.000000)
3 (3.999996 -3.000002 0.000000)-(10.000003 1.999999 5.000000)
4 (-3.000004 -4.000000 5.000000)-(3.000003 3.000005 11.000000)
5 (-3.000004 -3.000003 -3.000000)-(3.000000 2.000004 4.000000)
Bones 0
Replaced, bones 6
Loaded pickup/coin.obj bones 1
Loaded pickup/powerbox.obj bones 1
Destructing models/pickup/powerbox_dest.obj... 0 (4.000000 4.000000 -14.000000)-(14.000000 14.000000 -4.000000)
1 (4.000000 -14.000000 4.000000)-(14.000000 -4.000000 14.000000)
2 (4.000000 4.000000 4.000000)-(14.000000 14.000000 14.000000)
3 (-14.000000 4.000000 4.000000)-(-4.000000 14.000000 14.000000)
4 (-14.000000 -14.000000 4.000000)-(-4.000000 -4.000000 14.000000)
5 (-14.000000 4.000000 -14.000000)-(-4.000000 14.000000 -4.000000)
6 (-14.000004 -14.000000 -14.000004)-(-4.000001 -4.000000 -3.999997)
7 (4.000000 -14.000000 -14.000000)-(14.000000 -4.000000 -4.000000)
Bones 0
Replaced, bones 8
Loaded pickup/powerbox_bomb.obj bones 1
Loaded pickup/powerbox_heal.obj bones 1
Loaded pickup/powerbox_shield.obj bones 1
Loaded pickup/powerbox_life.obj bones 1
Loaded pickup/powerbox_burn.obj bones 1
Loaded obstacle/dot.obj bones 1
Loaded obstacle/cone.obj bones 1
Loaded obstacle/pole.obj bones 1
Loaded obstacle/goal.obj bones 1
Loaded obstacle/fence.obj bones 1
Fragment model models/obstacle/fence_frag.obj, bones 10
Loaded enemy/mine/mine_flat.obj bones 1
Fragment model models/enemy/mine/mine_flat_frag.obj, bones 2
Loaded enemy/mine/mine_shroom.obj bones 2
Fragment model models/enemy/mine/mine_shroom_frag.obj, bones 8
Loaded enemy/mine/mine_laser.obj bones 1
Fragment model models/enemy/mine/mine_laser_frag.obj, bones 15
Loaded enemy/mine/mine_pillar.obj bones 1
Loaded enemy/mine/mine_laserspinner.obj bones 1
Loaded enemy/mine/mine_bouncer.obj bones 1
Fragment model models/enemy/mine/mine_bouncer_frag.obj, bones 5
Loaded enemy/mine/mine_fan.obj bones 2
Fragment model models/enemy/mine/mine_fan_frag.obj, bones 11
Loaded projectile/projectile_skiball.obj bones 1
Loaded projectile/projectile_bomb.obj bones 1
Fragment model models/projectile/projectile_bomb_frag.obj, bones 4
Loaded projectile/projectile_bullet.obj bones 1
Loaded projectile/mine_fan_beam.obj bones 1
Loaded projectile/projectile_bullet.obj bones 1
Loaded projectile/projectile_bomb.obj bones 1
Fragment model models/projectile/projectile_bomb_frag.obj, bones 4
Loaded projectile/projectile_bigbug.obj bones 1
Loaded enemy/block/block1.obj bones 1
Fragment model models/enemy/block/block1_frag.obj, bones 28
Loaded enemy/block/block2.obj bones 1
Fragment model models/enemy/block/block2_frag.obj, bones 29
Loaded enemy/block/block3.obj bones 1
Fragment model models/enemy/block/block3_frag.obj, bones 33
Loaded enemy/block/block4.obj bones 1
Fragment model models/enemy/block/block4_frag.obj, bones 35
Loaded enemy/block/block5.obj bones 1
Fragment model models/enemy/block/block5_frag.obj, bones 25
Loaded enemy/block/block6.obj bones 1
Fragment model models/enemy/block/block6_frag.obj, bones 29
Loaded enemy/sideblock/sideblock1.obj bones 11
Fragment model models/enemy/sideblock/sideblock1_frag.obj, bones 63
Loaded enemy/pusher/pusher_front.obj bones 1
Fragment model models/enemy/pusher/pusher_front_frag.obj, bones 15
Loaded enemy/pusher/pusher_right.obj bones 1
Fragment model models/enemy/pusher/pusher_right_frag.obj, bones 17
Loaded enemy/pusher/pusher_left.obj bones 1
Fragment model models/enemy/pusher/pusher_left_frag.obj, bones 19
Loaded enemy/splitter/splitter.obj bones 1
Fragment model models/enemy/splitter/splitter_frag.obj, bones 21
Loaded enemy/splitter/splittertank.obj bones 1
Fragment model models/enemy/splitter/splittertank_frag.obj, bones 26
Loaded enemy/scorpion/scorpion1.obj bones 2
Fragment model models/enemy/scorpion/scorpion_frag.obj, bones 9
Loaded enemy/scorpion/scorpion1.obj bones 2
Fragment model models/enemy/scorpion/scorpion_frag.obj, bones 9
Loaded enemy/flapjack/flapjack.obj bones 2
Fragment model models/enemy/flapjack/flapjack_frag.obj, bones 5
Loaded enemy/flapjack/flapjack.obj bones 2
Fragment model models/enemy/flapjack/flapjack_frag.obj, bones 5
Loaded enemy/ripsaw/ripsaw.obj bones 2
Fragment model models/enemy/ripsaw/ripsaw_frag.obj, bones 17
Loaded enemy/skiball/skiball.obj bones 2
Fragment model models/enemy/skiball/skiball_frag.obj, bones 12
Loaded enemy/tank/tank.obj bones 2
Fragment model models/enemy/tank/tank_frag.obj, bones 35
Loaded enemy/tank/minelayer.obj bones 1
Fragment model models/enemy/tank/minelayer_frag.obj, bones 29
Loaded enemy/gridbug/gridbug1.obj bones 6
Fragment model models/enemy/gridbug/gridbug1_frag.obj, bones 6
Loaded enemy/dragonfly/dragonfly1.obj bones 3
Fragment model models/enemy/dragonfly/dragonfly1_frag.obj, bones 13
Loaded enemy/dragonfly/beamcopter.obj bones 2
Fragment model models/enemy/dragonfly/beamcopter_frag.obj, bones 6
Loaded enemy/sideturret/sideturret.obj bones 2
Fragment model models/enemy/sideturret/sideturret_frag.obj, bones 22
Loaded enemy/laserhead/laserhead.obj bones 4
Fragment model models/enemy/laserhead/laserhead_frag.obj, bones 50
Loaded enemy/laserhead/laserhead.obj bones 4
Fragment model models/enemy/laserhead/laserhead_frag.obj, bones 50
Loaded enemy/megatank/megatank.obj bones 3
Fragment model models/enemy/megatank/megatank_frag.obj, bones 84
Loaded enemy/megatank/megatank.obj bones 3
Fragment model models/enemy/megatank/megatank_frag.obj, bones 84
Loaded enemy/bigbug/bigbug.obj bones 6
Fragment model models/enemy/bigbug/bigbug_frag.obj, bones 45
Loaded enemy/bigbug/bigbug.obj bones 6
Fragment model models/enemy/bigbug/bigbug_frag.obj, bones 45
Loaded enemy/bigbug/bigbug.obj bones 6
Fragment model models/enemy/bigbug/bigbug_frag.obj, bones 45
Loading episode 1...5 tracks
graphics/sky/sky_city0.ini 6 frames
bpp 24

Bitslide Canyon
Over the Under
graphics/sky/sky_cave0.ini 6 frames
bpp 24

Vorticave
Interzone
graphics/sky/sky_space0.ini 6 frames
bpp 24

Guardian Grotto
Loading episode 2...5 tracks
Speed Reef
Zintar Asteroids
Hive Planet
Digital DNA
Data Junkyard
Loading episode 3...5 tracks
Pulsor City
Master Grid
Gigalith
Security Saucer
Cryptovault
ei_open - file ./gamedata/episode04.txt not found
Loading leaderboard Top Jammers
Received stats and achievements from Steam
GameID 110500
Leaderboard found: Top Jammers - 0 entries
Downloading scores (T 791)
downloaded 1 scores (T 791)
Loading leaderboard Bitslide Canyon
Leaderboard found: Bitslide Canyon - 0 entries
Downloading scores (T 791)
downloaded 1 scores (T 791)
Loading leaderboard Over the Under
Leaderboard found: Over the Under - 0 entries
Downloading scores (T 791)
downloaded 1 scores (T 791)
Loading leaderboard Vorticave
Leaderboard found: Vorticave - 0 entries
Downloading scores (T 791)
downloaded 1 scores (T 791)
Loading leaderboard Interzone
Leaderboard found: Interzone - 0 entries
Downloading scores (T 791)
downloaded 1 scores (T 791)
Loading leaderboard Guardian Grotto
Leaderboard found: Guardian Grotto - 0 entries
Downloading scores (T 791)
downloaded 1 scores (T 791)
Loading leaderboard Speed Reef
Leaderboard found: Speed Reef - 0 entries
Downloading scores (T 791)
downloaded 1 scores (T 791)
Loading leaderboard Zintar Asteroids
Leaderboard found: Zintar Asteroids - 0 entries
Downloading scores (T 791)
downloaded 1 scores (T 791)
Loading leaderboard Hive Planet
Leaderboard found: Hive Planet - 0 entries
Downloading scores (T 791)
downloaded 1 scores (T 791)
Loading leaderboard Digital DNA
Leaderboard found: Digital DNA - 0 entries
Downloading scores (T 791)
downloaded 1 scores (T 791)
Loading leaderboard Data Junkyard
Leaderboard found: Data Junkyard - 0 entries
Downloading scores (T 791)
downloaded 1 scores (T 791)
Loading leaderboard Pulsor City
Leaderboard found: Pulsor City - 0 entries
Downloading scores (T 791)
downloaded 1 scores (T 791)
Loading leaderboard Master Grid
Leaderboard found: Master Grid - 0 entries
Downloading scores (T 791)
downloaded 1 scores (T 791)
Loading leaderboard Gigalith
Leaderboard found: Gigalith - 0 entries
Downloading scores (T 791)
downloaded 1 scores (T 791)
Loading leaderboard Security Saucer
Leaderboard found: Security Saucer - 0 entries
Downloading scores (T 791)
downloaded 1 scores (T 791)
Loading leaderboard Cryptovault
Leaderboard found: Cryptovault - 0 entries
Downloading scores (T 791)
downloaded 1 scores (T 791)
Loading leaderboard Top Jammers
Leaderboard found: Top Jammers - 0 entries
Downloading scores (T 791)
downloaded 10 scores (T 791)
Loaded lesson 0 Controls Press [%s] and [%s] or use joystick to steer sideways.
Loaded lesson 1 Controls Press [%s] and [%s] or use joystick to move forward and back.
Loaded lesson 2 Controls Press [%s] or FIRE button to activate smart bomb.
Loaded lesson 3 Lane Signals A green lane signals a row of rings Collect them for points!
Loaded lesson 4 Lane Signals A green lane with arrowheads signals a powerup item you can collect.
Loaded lesson 5 Lane Signals A red lane signals danger. It turns yellow when combined with green.
Loaded lesson 6 Traffic Green blocky objects are harmless data traffic traveling along.
Loaded lesson 7 Traffic Some objects are hostile toward you. Use a bomb ([%s] or FIRE) when near it.
Loaded lesson 8 Traffic Avoid running out of bombs - lure or push the enemy to its destruction.
Loaded intro 0 Splitter This high-priority program travels against the traffic flow, often resulting in data packet collisions. 9
Loaded intro 1 Pusher This program guides data packets by pushing against them. Prolonged contact with it results in data loss. 8
Loaded intro 2 Stinger This sophisticated filtering algorithm is programmed to stop any unauthorized data packets. 10
Loaded intro 3 Ripsaw A serious bandwidth hog, this program reserves a whole data lane for itself and often harms other traffic. 11
Loaded intro 4 LASERHED The details of this firewall program are classified but its efficiency in stopping unwanted traffic is well known. 2
Loaded intro 5 Creeper This autonomous software agent examines network traffic for novel new program code it can steal. 14
Loaded intro 6 Skiball This nasty malware appears to be specifically designed to prevent you from snooping around. 12
Loaded intro 7 Bomber Existing outside the data stream, this program interacts with it by spawning destructive data packets. 15
Loaded intro 8 Scanner This traffic scanning program doesn't appear to care if it causes heavy packet loss. Be careful. 4
Loaded intro 9 Terabug Little is known about this mutant data-miner, except for its ruthlessness in acquiring information. 2
Loaded intro 10 Masher These outgoing packets of data must be of high importance, judging by the heavy encryption armor. 9
Loaded intro 11 Flapjack This program has one purpose - to prevent unauthorized use of these data lanes by throwing you out. 10
Loaded intro 12 Plopper This security program tries to slow you down by clogging the data lanes with conflicting packets. 13
Loaded intro 13 Tank This highly advanced network security program seeks and destroys unauthorized data traffic. 13
Loaded intro 14 Sentinel This static packet identification and rejection algorithm is used to guard data of high importance. 16
Loaded achievement 0 Graduation Finish the "how to play" section.
Loaded achievement 1 Outbreak Escape the local network.
Loaded achievement 2 Debugger Analyze the innards of Terabug.
Loaded achievement 3 Underdog Obtain the secrets of Ouroboros.
Loaded achievement 4 Mad bomber Destroy five objects with one bomb.
Loaded achievement 5 Pyromania Burn five objects with one powerup.
Loaded achievement 6 Shining Armor Survive lethal damage due to shield powerup.
Loaded achievement 7 Packet Loss Burn or bomb 1000 innocent data packets.
Loaded achievement 8 Untouchable Finish a level without taking damage.
Loaded achievement 9 Jacked Up Survive being thrown really high.
Loaded achievement 10 Pacifist Finish a level without using bombs.
Loaded achievement 11 Collector Pick up all powerups in a level.
Loaded achievement 12 Perfectionist Pick up all rings in a level.
Loaded achievement 13 Bean Counter Pick up at least half the rings in a level.
Loaded achievement 14 Rammed Survive 25 head-on collisions.
Loaded achievement 15 Top Jammer Reach the top 10 percent of global leaderboard.
Loaded achievement 16 Elite Jammer Reach the top 1 percent of global leaderboard.
Loaded achievement 17 Sinkhole Cause 25 Stingers to fall off track.
Loaded achievement 18 Fireball Destroy an object in mid-air with burn powerup.
Loaded achievement 19 Ducks In a Row Collect a complete row of rings.
Loaded achievement 20 Save The World Finish all three Chapters.
Loading leaderboard Bitslide Canyon
Leaderboard found: Bitslide Canyon - 0 entries
Downloading scores (T 800)
downloaded 10 scores (T 807)
Loading leaderboard Bitslide Canyon
Leaderboard found: Bitslide Canyon - 0 entries
Downloading scores (T 1101)
downloaded 10 scores (T 1102)
Loading leaderboard Top Jammers
Leaderboard found: Top Jammers - 0 entries
Downloading scores (T 1791)
downloaded 1 scores (T 1792)
Loading leaderboard Top Jammers
Leaderboard found: Top Jammers - 0 entries
Downloading scores (T 2285)
downloaded 1 scores (T 2288)
quitting due to user input
world deinit
gamedata deinit
destruct cube
----=----=----=----=----=----=----=----=----=----=----=----=----=----=----=Max bytes allocated during run: 131398296
Bytes left allocated at io_deinit: 0
