object
{
	ID sideblock
	n_variants 2
	variant 0
	{
		model enemy/sideblock/sideblock1.obj
		fragmodel enemy/sideblock/sideblock1_frag.obj
		color 2
		collision box 56 24 56
		mass 128
		sound move enemy/sideblock.wav 256 512 loop
		sound explode effects/block_xplode1.wav 256 1536 nodoppler
		flag expontouch nogravity nolanding
		hoveralt 32
		hitpoints 1
		touchdamage 30
		danger 8 1 0 0 0
	}
	variant 1
	{
		color 2
		collision none 16 16 16
		mass 0
		flag immovable nogravity nolanding
		hoveralt 32
		hitpoints 1
		touchdamage 0
		danger 0 0 0 0 0
	}
}

