object
{
	ID tank
	n_variants 2
	variant 0
	{
		model enemy/tank/tank.obj
		fragmodel enemy/tank/tank_frag.obj
		color 3
		collision box 48 56 32
		mass 0
		sound move enemy/tank.wav 256 512 loop
		sound explode effects/tank_xplode.wav 256 1536 nodoppler
		sound attack enemy/turret_attack.wav 256 1536 nodoppler
		hitpoints 60
		flag wrap
		touchdamage 1
		score 250
		danger 8 1 0 0 0
		n_animations 1
		animation
		{
			part Turret
			rotation 0 0 1 360
			rotcenter 0 0 0
			rottime 100
			rotform sweep
			flag controlpos
		}
	}
	variant 1
	{
		model enemy/tank/minelayer.obj
		fragmodel enemy/tank/minelayer_frag.obj
		color 3
		collision box 32 42 28
		mass 0
		sound move enemy/minelayer.wav 256 512 loop
		sound explode effects/minelayer_xplode.wav 256 1536 nodoppler
		sound attack enemy/minelayer_attack.wav 256 1536 nodoppler
		hitpoints 60
		touchdamage 0
		score 250
		danger 8 1 0 0 0
	}
}
