object
{
	ID projectile
	n_variants 11
	variant 0
	{
		model projectile/projectile_skiball.obj
		color 7
		collision round 14 14 14
		mass 16
		flag expontouch nogravity nolanding transparent
		hitpoints 1
		touchdamage 2
		score 0
		danger 0
	}
	variant 1
	{
		color 0
		collision none 0 0 0
		mass 0
		flag immovable
		touchdamage 10
	}
	variant 2
	{
		color 3
		collision none 0 0 0
		mass 0
		flag immovable
		touchdamage 2
	}
	variant 3
	{
		model projectile/projectile_bomb.obj
		fragmodel projectile/projectile_bomb_frag.obj
		color 4
		collision box 24 24 24
		mass 32
		sound explode effects/bomb_explode.wav 256 1536 nodoppler
		flag expontouch exponland
		hitpoints 1
		touchdamage 30
		n_animations 1
		animation
		{
			part bomb
			rotation 1 0 0 -360
			rotcenter 0 0 0
			rottime 100
			rotform sweep
		}
	}
	variant 4
	{
		model projectile/projectile_bullet.obj
		color 4
		collision round 20 20 20
		mass 16
		sound explode effects/bullet_xplode.wav 256 1536 nodoppler
		sound move enemy/bullet_flyby.wav 256 512 loop
		flag expontouch nogravity nolanding
		hitpoints 1
		touchdamage 30
		score 0
		danger 0
	}
	variant 5
	{
		color 1
		collision none 0 0 0
		mass 0
		sound attack enemy/laserspinner_attack.wav 256 1536 nodoppler
		flag immovable
		touchdamage 30
	}
	variant 6
	{
		model projectile/mine_fan_beam.obj
		color 5
		collision none 0 0 0
		mass 16
		flag immovable transparent
		hitpoints 1
		touchdamage 2
		score 0
		danger 0
	}
	variant 7
	{
		model projectile/projectile_bullet.obj
		color 4
		collision round 20 20 20
		mass 16
		sound explode effects/bullet_xplode.wav 256 1536 nodoppler
		sound move enemy/bullet_flyby.wav 256 512 loop
		flag expontouch nogravity exponland
		hitpoints 1
		touchdamage 25
		score 0
		danger 0
	}
	variant 8
	{
		model projectile/projectile_bomb.obj
		fragmodel projectile/projectile_bomb_frag.obj
		color 4
		collision box 24 24 24
		mass 32
		sound explode effects/bomb_explode.wav 256 1536 nodoppler
		flag expontouch exponland
		hitpoints 1
		touchdamage 30
		n_animations 1
		animation
		{
			part bomb
			rotation 1 0 0 -360
			rotcenter 0 0 0
			rottime 100
			rotform sweep
		}
	}
	variant 9
	{
		model projectile/projectile_bigbug.obj
		color 5
		collision round 10 10 10
		mass 16
		flag expontouch exponland transparent
		hitpoints 1
		touchdamage 10
		score 0
		danger 0
	}
	variant 10
	{
		color 2
		collision none 0 0 0
		mass 0
		flag immovable
		touchdamage 4
	}
}
