[HGESTRINGTABLE]
;Hidden-Objects Names
ANGEL                                     = "Angel"
ANGELS                                    = "Angels"
APPLE                                     = "Apple"
APPLES                                    = "Apples"
AREOLET                                   = "Areolet"
COMPACT                                   = "Compact"
AUTUMN_LEAF                               = "Autumn Leaf"
BAG                                       = "Bag"
BANANAS                                   = "Bananas"
BARREL                                    = "Barrel"
BASKET                                    = "Basket"
LETUCHAYA_MISH                            = "Bat"
BEADS                                     = "Beaded Necklace"
BELL                                      = "Bell"
BELLS                                     = "Bells"
BINOCULAR                                 = "Binoculars"
BIRD                                      = "Bird"
BLADE                                     = "Blade"
BLUDGEON                                  = "Club"
BOLT                                      = "Bolt"
BOLTS                                     = "Bolts"
BONNET                                    = "Bonnet"
BOOK                                      = "Book"
BOOTS                                     = "Boots"
BOTTLE                                    = "Bottle"
BOTTLES                                   = "Bottles"
BOW                                       = "Bow"
BOWS                                      = "Bows"
BRACELET                                  = "Bracelet"
BRANCH                                    = "Branch"
BREASTPIN                                 = "Brooch"
BREASTPINS                                = "Brooches"
BRICK                                     = "Brick"
BROOCH                                    = "Brooch"
BROOM                                     = "Broom"
PUSH_BROOM                                = "Push Broom"
BRUSH                                     = "Brush"
FEATHER_DUSTER                            = "Feather Duster"
BUCKET                                    = "Bucket"
BUG                                       = "Bug"
BUGS                                      = "Bugs"
BUN                                       = "Bun"
BUNS                                      = "Buns"
BUTTERFLIES                               = "Butterflies"
BUTTERFLY                                 = "Butterfly"
BUTTON                                    = "Button"
BUTTONS                                   = "Buttons"
CAKE                                      = "Cupcake"
CAMEO                                     = "Cameo"
CANDELABRA                                = "Candelabra"
CANDIES                                   = "Candies"
CANDLE                                    = "Candle"
CANDLESTICK                               = "Candlestick"
CANDY                                     = "Candy"
CARD                                      = "Card"
CARDS                                     = "Cards"
CART                                      = "Cart"
CASE                                      = "Case"
ROLL_CASE                                 = "Roll Case"
CASKET                                    = "Casket"
LONG_BOX                                  = "Long Box"
CAT                                       = "Cat"
CHAIN                                     = "Chain"
CHALK                                     = "Chalk"
CHALKS                                    = "Chalks"
CAMOMILE                                  = "Chamomile"
CHESSPIECE                                = "Chess Piece"
CHINAS_VASE                               = "Porcelain Vase"
CHRISTMAS_BALL                            = "Ornament"
CIGAR                                     = "Cigar"
CIGARCASE                                 = "Cigar Case"
CIGARS                                    = "Cigars"
CLEW                                      = "Ball of Yarn"
CLEWS                                     = "Balls of Yarn"
SPOOL_OF_THREAD                           = "Spool of Thread"
SPOOLS_OF_THREAD                          = "Spools of Thread"
BALL_OF_YARN                              = "Ball of Yarn"
SPOOL_OF_TWINE                            = "Spool of Twine"
CLIP                                      = "Paper Clip"
CLIPS                                     = "Paper Clips"
CLOCK                                     = "Clock"
CLOCKS                                    = "Clocks"
CLOTHESPIN                                = "Clothespin"
CLOTHESPINS                               = "Clothespins"
CLOWN                                     = "Clown"
COAT_HANGER                               = "Coat Hanger"
COFFEE_GRINDER                            = "Coffee Grinder"
COIN                                      = "Coin"
COINS                                     = "Coins"
COMB                                      = "Comb"
COMPASS                                   = "Compass"
COMPASSES                                 = "Compasses"
DRAFTING_COMPASS                          = "Drafting Compass"
DIRECTIONAL_COMPASS                       = "Directional Compass"
CORD                                      = "Cord"
CORKSCREW                                 = "Corkscrew"
CRANE                                     = "Crane"
CRAWFISH                                  = "Crawfish"
CRAYFISH                                  = "Crayfish"
CRISTALL                                  = "Sapphire"
CROSS                                     = "Cross"
CROSSES                                   = "Crosses"
X                                         = "X"
ANKH                                      = "Ankh"
CROW_BAR                                  = "Crowbar"
CROWN                                     = "Crown"
CRYSTAL                                   = "Sapphire"
CUCUMBER                                  = "Cucumber"
CUP                                       = "Cup"
CUPS                                      = "Cups"
CURTAIN_CORD                              = "Curtain Cord"
CUTTING_BOARD                             = "Cutting Board"
DAGGER                                    = "Dagger"
DEER                                      = "Deer"
DEERS                                     = "Deer"
DICE                                      = "Dice"
DOG                                       = "Dog"
DOORKNOB                                  = "Door Handle"
DOVES                                     = "Doves"
DRAGONFLIES                               = "Dragonflies"
DRAGONFLY                                 = "Dragonfly"
DRUM                                      = "Drum"
DUCK                                      = "Duck"
EARING                                    = "Earring"
EARRINGS                                  = "Earrings"
EGG                                       = "Egg"
ENVELOPE                                  = "Envelope"
FAN                                       = "Fan"
FANS                                      = "Fans"
PLUME                                     = "Feather"
FEATHER                                   = "Feather"
FEATHERS                                  = "Feathers"
FISH                                      = "Fish"
FLASK                                     = "Flask"
TEST_TUBE                                 = "Test Tube"
FLIES                                     = "Flies"
FLOWER                                    = "Flower"
FLOWERPOT                                 = "Flowerpot"
FLOWERS                                   = "Flowers"
FLY                                       = "Fly"
FOLDER                                    = "Folder"
FOLDERS                                   = "Folders"
FOOT                                      = "Foot"
FORK                                      = "Fork"
FRETSAW                                   = "Saw Blade"
SAW_BLADE                                 = "Saw Blade"
FROG                                      = "Frog"
FRUITS                                    = "Fruit"
GALOSHES                                  = "Galoshes"
GEAR                                      = "Gear"
GEARS                                     = "Gears"
GERBERA                                   = "Gerbera Flower"
GINGERBREAD                               = "Gingerbread"
GLASSES                                   = "Glasses"
GLOBE                                     = "Globe"
GLOBES                                    = "Globes"
GLOVE                                     = "Glove"
GLOVES                                    = "Gloves"
GOBLET                                    = "Goblet"
GOBLETS                                   = "Goblets"
GOLDENBUG                                 = "Golden Bug"
GOLF_DRIVER                               = "Golf Club"
GOLF_DRIVERS                              = "Golf Clubs"
GRAPES                                    = "Grapes"
GREETING_CARD                             = "Greeting Card"
GRIPSACK                                  = "Medical Bag"
SACK                                      = "Sack"
HAND                                      = "Handprint"
BELL_LITTLE                               = "Handbell"
HANDBELL                                  = "Handbell"
HANDBAG                                   = "Handbag"
HANDCUFFS                                 = "Handcuffs"
HANDS                                     = "Hands"
HARD_CANDIES                              = "Hard Candies"
HARD_CANDY                                = "Hard Candy"
HARDBOARD                                 = "Hardboard"
HARE                                      = "Hare"
HAT                                       = "Hat"
HEART                                     = "Heart"
HEARTS                                    = "Hearts"
HELMET                                    = "Helmet"
HOOK                                      = "Hook"
HORN                                      = "Horn"
HORNS                                     = "Horns"
HORSE                                     = "Horse"
HORSESHOE                                 = "Horseshoe"
HORSES_HEAD                               = "Horse's Head"
INFINITY                                  = "Infinity"
INK_PEN                                   = "Ballpoint Pen"
FOUNTAIN_PEN                              = "Fountain Pen"
INKPOT                                    = "Inkpot"
IRON                                      = "Iron"
ITALY                                     = "Italy"
JEWELRY                                   = "Jewelry"
JUG                                       = "Jug"
KETTLE                                    = "Kettle"
KEY                                       = "Key"
KEYS                                      = "Keys"
KNIFE                                     = "Knife"
KNIFES                                    = "Knives"
LABEL                                     = "Label"
LAMP                                      = "Lamp"
LANTERN                                   = "Lantern"
LEAF                                      = "Leaf"
LEAFS                                     = "Leaves"
LEMON                                     = "Lemon"
LETTER                                    = "Letter"
LION                                      = "Lion"
LIRA                                      = "Lira Coin"
LITTLE_BELL                               = "Sleigh Bell"
LITTLE_BELLS                              = "Sleigh Bells"
LIZZARD                                   = "Lizard"
LIZARD                                    = "Lizard"
BREAD                                     = "Loaf"
LOCK                                      = "Lock"
LOCKS                                     = "Locks"
LOCOMOTIVE                                = "Locomotive"
MAGNET                                    = "Magnet"
LOUPE                                     = "Magnifying Glass"
MAGNIFYING_GLASS                          = "Magnifying Glass"
MAGNIFYING_LENS                           = "Magnifying Glass"
MANDOLIN                                  = "Mandolin"
MAP                                       = "Map Piece"
MAPS                                      = "Map Pieces"
MARTINI_GLASS                             = "Martini Glass"
MASK                                      = "Mask"
MASKS                                     = "Masks"
MATCH                                     = "Match"
MIRROR                                    = "Mirror"
MITTEN                                    = "Mitten"
MOUSE                                     = "Mouse"
N                                         = "Letter N"
NAIL                                      = "Nail"
NAPKIN                                    = "Napkin"
NECKLACE                                  = "Necklace"
COILED_NECKLACE                           = "Coiled Necklace"
NEEDLE                                    = "Needle"
NEEDLE_HOLDER                             = "Pin Cushion"
NEEDLES                                   = "Needles"
BUTTON_3                                  = "No. 3 Button"
BUTTON_5                                  = "No. 5 Button"
NOTE                                      = "Note"
NOTES                                     = "Notes"
OAK_LEAF                                  = "Oak Leaf"
MASLENKA                                  = "Oilcan"
OILER                                     = "Oilcan"
ONION                                     = "Onion"
GREEN_ONION                               = "Green Onion"
ORANGE                                    = "Orange"
ORANGES                                   = "Oranges"
OWL                                       = "Owl"
OYSTER                                    = "Oyster"
PACKAGE                                   = "Package"
PALM                                      = "Palm Tree"
PAPER                                     = "Paper"
PARROT                                    = "Parrot"
PART_OF_LOCK                              = "Part of Lock"
CUTTER_PART                               = "Part of Shears"
PEAR                                      = "Pear"
PEARL                                     = "Pearl"
PEARL_NECKLACE                            = "Pearl Necklace"
PEARLS                                    = "Pearls"
PEN                                       = "Pen"
PENCIL                                    = "Pencil"
PEPPER                                    = "Pepper"
PHONE                                     = "Phone"
PILLOW                                    = "Pillow"
PIN                                       = "Safety Pin"
PINS                                      = "Pins"
NEEDLE_BED                                = "Pin Cushion"
PINCE_NEZ                                 = "Spectacles"
PINCERS                                   = "Tweezers"
PINEAPPLE                                 = "Pineapple"
PIPE                                      = "Pipe"
PISTOL                                    = "Pistol"
PISTOLS                                   = "Pistols"
PITCHER                                   = "Pitcher"
PITCHFORK                                 = "Pitchfork"
PLATE                                     = "Plate"
PLAYING_CARD                              = "Playing Card"
PLUNGER                                   = "Plunger"
POCKET_WATCH                              = "Pocket Watch"
POSTCARD                                  = "Postcard"
POT                                       = "Pot"
POWDER_CASE                               = "Powder Case"
PRICE_TAG                                 = "Price Tag"
PUPPET_HAND                               = "Puppet Hand"
PURSE                                     = "Purse"
RASP                                      = "Wood Rasp"
RECORD                                    = "Record"
RED_LANTERN                               = "Red Lantern"
PARAFFIN_LAMP                             = "Kerosene Lamp"
REEL_OF_THREAD                            = "Spool of Thread"
RIBBON                                    = "Ribbon"
RIFLE                                     = "Rifle"
RING                                      = "Ring"
RINGS                                     = "Rings"
ROLL                                      = "Roll"
ROPE                                      = "Rope"
ROSE                                      = "Rose"
ROSES                                     = "Roses"
ROUND_BOX                                 = "Round Box"
RULER                                     = "Ruler"
SABRE                                     = "Saber"
SAFE_VALVE                                = "Safe Valve"
SAFETY_PIN                                = "Safety Pin"
SAFETY_PINS                               = "Safety Pins"
SANDGLASS                                 = "Hourglass"
SAUSAGE                                   = "Sausage"
SAW                                       = "Saw"
SCALES                                    = "Scales"
SCISOSSORS                                = "Scissors"
CLIPPER                                   = "Scissors"
SCISSORS                                  = "Scissors"
SCORPION                                  = "Scorpion"
SCREW                                     = "Screw"
SCREWDRIVER                               = "Screwdriver"
HEX_NUT                                   = "Hex Nut"
SCROLL                                    = "Scroll"
SEVEN                                     = "Seven"
SHELL                                     = "Shell"
SHIP                                      = "Ship"
HANDWHEEL                                 = "Ship’s Wheel"
SHIPS_WHEEL                               = "Ship’s Wheel"
SHIPS                                     = "Ships"
SHOE                                      = "Shoe"
SHOES_SPOON                               = "Shoe Horn"
SHOES                                     = "Shoes"
SIGNET_RING                               = "Signet Ring"
SKULL                                     = "Skull"
HUMAN_SKULL                               = "Human Skull"
SMALL_BAG                                 = "Clutch Purse"
SMALL_HAMMER                              = "Small Hammer"
SNAIL                                     = "Snail"
SNUFFBOX                                  = "Snuffbox"
SOAP                                      = "Soap"
SOCK                                      = "Sock"
SOCKS                                     = "Socks"
SPEAR                                     = "Spear"
SPIDER                                    = "Spider"
SPOON                                     = "Spoon"
SPRING                                    = "Spring"
RUBBER_STAMP                              = "Rubber Stamp"
WAX_SEAL_STAMP                            = "Wax Seal Stamp"
STAR                                      = "Star"
STATUETTE                                 = "Statuette"
STATUETTES                                = "Statuettes"
WALKING_STICK                             = "Walking Stick"
STONE                                     = "Stone"
SUN                                       = "Sun"
SUNS                                      = "Suns"
SWORD                                     = "Sword"
TAPE_MEASURE                              = "Tape Measure"
TASSEL                                    = "Tassel"
TEDDYBEAR                                 = "Teddy Bear"
TILE2                                     = "Tile ¹ 2"
TEETH                                     = "Teeth"
TELEPHONE                                 = "Telephone"
TELESCOPE                                 = "Telescope"
TEMPLATE                                  = "Template"
TEMPLATES                                 = "Templates"
THIMBLE                                   = "Thimble"
THIMBLES                                  = "Thimbles"
THREAD                                    = "Thread"
THREE                                     = "Three"
CRAVAT                                    = "Tie"
STRIPED_TIE                               = "Striped Tie"
TOMATO                                    = "Tomato"
TOMATOS                                   = "Tomatoes"
TOOL                                      = "Tool"
TOOLS                                     = "Tools"
TOOLBOX                                   = "Toolbox"
TOPHAT                                    = "Top Hat"
TRIANGLE                                  = "Triangle"
TRINKET                                   = "Trinket"
TUBER                                     = "Tuber"
TYPEWRITER                                = "Typewriter"
UMBRELLA                                  = "Umbrella"
UNICORN                                   = "Unicorn"
VALVE                                     = "Valve"
VASE                                      = "Vase"
VIOLIN                                    = "Violin"
WALKING_STICK                             = "Cane"
WASHING_BOARD                             = "Wash Board"
WATCH                                     = "Watch"
WATERING_CAN                              = "Watering Can"
WEIGHER                                   = "Scale"
WEIGHT                                    = "Weight"
WOODEN_PIN                                = "Clothespin"
WOODEN_PINS                               = "Clothespins"
WRENCH                                    = "Wrench"
YARN_BALL                                 = "Ball of Yarn"
LIGHTER                                   = "Lighter"
LIGHTERS                                  = "Lighters"
ARROW                                     = "Arrow"
EYE                                       = "Eye"
PAWN                                      = "Pawn"
PAWNS                                     = "Pawns"
ROOK                                      = "Rook"
BONE                                      = "Bone"
CHEST                                     = "Chest"
M                                         = "Letter M"
NUMBER12                                  = "Number 12"
SCOOP                                     = "Dustpan"
STETHOSCOPE                               = "Stethoscope"
SYRINGE                                   = "Syringe"
HAMMER                                    = "Hammer"
K                                         = "Letter K"
MONEY                                     = "Money"
MOON                                      = "Moon"
WIG                                       = "Wig"
WING                                      = "Wing"
A                                         = "Letter A"
CHRISTMASBALL                             = "Ornament"
PHOTO                                     = "Photo"
STARFISH                                  = "Starfish"
BOOT                                      = "Boot"
GLASS                                     = "Glass"
RAG                                       = "Rag"
STICKERS                                  = "Stickers"
TOBACCO_PIPE                              = "Tobacco Pipe"
TOBACCO_PIPES                             = "Tobacco Pipes"
WILLOW                                    = "Willow"
BIG_BEN                                   = "Big Ben"
BRIDGE                                    = "Bridge"
INSECT                                    = "Insect"
INSECTS                                   = "Insects"
JACKET                                    = "Vest"
JACKETS                                   = "Vests"
OLD_IRON                                  = "Clothes Iron"
OLD_IRONS                                 = "Clothes Irons"
SPIKE                                     = "Spike"
TROUSERS                                  = "Trousers"
BALL                                      = "Ball"
PIPETTE                                   = "Pipette"
DOLL                                      = "Doll"
KNICKERS                                  = "Knickers"
PAINTING                                  = "Painting"
BUNDLE                                    = "Bundle"
PAN                                       = "Pan"
PEACH                                     = "Peach"
SCOOP_NET                                 = "Fish Net"
BAT                                       = "Bat"
HORSES                                    = "Horses"
MACHETE                                   = "Machete"
BOWL                                      = "Bowl"
BOWLS                                     = "Bowls"
LAMPS                                     = "Lamps"
LAMPS                                     = "Lamps"
BAGS                                      = "Bags"
BOOKS                                     = "Books"
CANNON                                    = "Cannon"
GARLAND                                   = "Wreath"
KNIGHT                                    = "Knight"
PIPES                                     = "Pipes"
PORTRAIT                                  = "Portrait"
SHELLS                                    = "Shells"
SNOWFLAKE                                 = "Snowflake"
UMBRELLAS                                 = "Umbrellas"
WRENCH                                    = "Wrench"
CANNONS                                   = "Cannons"
CATS                                      = "Cats"
CRAB                                      = "Crab"
CRABS                                     = "Crabs"
HALBERD                                   = "Halberd"
HALBERDS                                  = "Halberds"
HELMETS                                   = "Helmets"
LIONS                                     = "Lions"
MUG                                       = "Mug"
MUGS                                      = "Mugs"
SPEARHEAD                                 = "Spearhead"
SPEARHEADS                                = "Spearheads"
STOVE                                     = "Stove"
VICE                                      = "Vice"
CARPENTERS_VICE                           = "Carpenter's Vice"
CROW                                      = "Crow"
DOLPHIN                                   = "Dolphin"
FLY_AGARIC                                = "Mushroom"
HOURGLASS                                 = "Hourglass"
HOURGLASSES                               = "Hourglasses"
WOLFS_EYE                                 = "Wolf's Eye"
ARBALEST                                  = "Crossbow"
SCREWDRIVER                               = "Screwdriver"
SALAD                                     = "Salad"
PIPETTE                                   = "Pipette"
MICROSCOPE                                = "Microscope"
GLASS_17                                  = "Glass"
RAZOR                                     = "Razor"
BUNDLE_OF_WHEAT                           = "Bundle of Wheat"
CIRCUITRY                                 = "Chains"
NAPILNIK                                  = "File"
GRASSHOPPER                               = "Grasshopper"
HOOKS                                     = "Hooks"
LARGEBOTTLE                               = "Large Bottle"
OAKTWIG                                   = "Twig"
ONIONS                                    = "Onions"
PINION                                    = "Pinion"
RAKE                                      = "Rake"
SABOTS                                    = "Clogs"
SIEVE                                     = "Sieve"
SPIKELET                                  = "Small Spike"
WHEAT_SPIKE                               = "Wheat Spike"
AXE                                       = "Axe"
AXE_HEAD                                  = "Axe Head"
BELT                                      = "Belt"
BOXINGGLOVES                              = "Boxing Gloves"
BUCKLE                                    = "Buckle"
BUCKLES                                   = "Buckles"
SAILORS_COLLAR                            = "Sailor's Collar"
CROWBAR                                   = "Crowbar"
EPAULET                                   = "Military Epaulet"
FISHES                                    = "Fish"
PROFILE_24                                = "Profile"
ROULETTE                                  = "Roulette"
SALVER                                    = "Serving Tray"
VIAL                                      = "Vial"
VIALS                                     = "Vials"
BAROMETER                                 = "Barometer"
BILLIARD_BALL                             = "Billiard Ball"
COMBINATION_PLIERS                        = "Combination Pliers"
GARLIC                                    = "Garlic"
GRATER                                    = "Grater"
HANGER                                    = "Hanger"
HOOP                                      = "Hoop"
CIRCULAR_HANDLE                           = "Circular Handle"
LIPSTICK                                  = "Lipstick"
PALA                                      = "Hand Shovel"
SEXTANT                                   = "Sextant"
SILHOUETTE                                = "Silhouette"
ADJUSTABLEWRENCH                          = "Wrench"
ANCHOR                                    = "Anchor"
CRUTCH                                    = "Crutch"
ELEPHANT                                  = "Elephant"
FIFE                                      = "Fife"
GLASSHOLDER                               = "Glass Holder"
HARMONICA                                 = "Harmonica"
KANGAROO                                  = "Kangaroo"
MAIL                                      = "Mail"
PEAKEDCAP                                 = "Officer's Cap"
SEAHORSE                                  = "Seahorse"
SEAHORSES                                 = "Seahorses"
THERMOMETER                               = "Thermometer"
W                                         = "Letter W"
KITCHEN_SCALES                            = "Kitchen Scale"
ROSE_HIPS                                 = "Rose Hips"
FOOTPRINT                                 = "Footprint"
PAW_PRINT                                 = "Paw Print"
HERON                                     = "Heron"
LADYBIRD                                  = "Ladybug"
SHRIMP                                    = "Shrimp"
TREFOILCROSS                              = "Trefoil Cross"
GIRL                                      = "Girl"
BLUEBOTTLE                                = "Blue Bottle"
CHISEL                                    = "Chisel"
DRILL                                     = "Drill"
HERBARIUM                                 = "Dried Plants"
CAMELLIA                                  = "Camellia"
DAGGERS                                   = "Daggers"
SHAWL                                     = "Shawl"
TREBLECLEF                                = "Treble Clef"
WASP                                      = "Wasp"
ROLL_OF_PAPERS                            = "Roll of Papers"
CARRIAGE                                  = "Carriage"
QUEEN_OF_HEARTS                           = "Queen of Hearts"
ABSCISSED_LEAFS                           = "Leaves"
BULLET                                    = "Bullet"
COAT_OF_ARMS                              = "Coat of Arms"
HANDKERCHIEF                              = "Handkerchief"
NEWSPAPER                                 = "Newspaper"
NEWSPAPERS                                = "Newspapers"
PRECIOUS_STONE                            = "Precious Stone"
PRECIOUS_STONES                           = "Precious Stones"
RAPIER                                    = "Rapier"
SCARF                                     = "Scarf"
SHACKLES                                  = "Handcuffs"
SMOKE_PIPE                                = "Tobacco Pipe"
DRIED_BREAD                               = "Dried Bread"
HANDPRINT                                 = "Handprint"
NUMBER9                                   = "Number 9"
PILLBUG                                   = "Woodlouse"
CHAMPIGNON                                = "Mushroom"
CLOVER                                    = "Clover"
COFFEEPOT                                 = "Coffeepot"
RADISH                                    = "Radish"
ROOSTER                                   = "Rooster"
SAUCEBOAT                                 = "Sauce Boat"
TUREEN                                    = "Serving Dish"
ALMONDS                                   = "Almonds"
CHERRY                                    = "Cherry"
CINNAMON                                  = "Cinnamon"
COFFEEMILL                                = "Coffee Mill"
DIRIGIBLE                                 = "Blimp"
EARRING                                   = "Earring"
WHISK                                     = "Whisk"
DRAGON                                    = "Dragon"
GIRAFFE                                   = "Giraffe"
PERFUME                                   = "Perfume"
POWDERCASE                                = "Powder Case"
PRESSINGMACHINE                           = "Pressing Machine"
SWAN                                      = "Swan"
TASSELS                                   = "Tassels"
GALOSH                                    = "Boot"
LADLE                                     = "Ladle"
PYRAMIDION                                = "Pyramid Capstone"
RABBIT                                    = "Rabbit"
SHAVINGBRUSH                              = "Shaving Brush"
ABACUS                                    = "Abacus"
AD                                        = "Ad"
ALARM                                     = "Alarm Clock"
BEARCUB                                   = "Bear Cub"
BROKENWATCH                               = "Broken Watch"
CAMEL                                     = "Camel"
DOUGHNUT                                  = "Doughnut"
SAUCER                                    = "Saucer"
IRON_GLOVE                                = "Iron Glove"
IRON_GLOVES                               = "Iron Gloves"
GOOSE                                     = "Goose"
OPENER                                    = "Opener"
TOBACCO_POUCH                             = "Tobacco Pouch"
HAND_PLANE                                = "Wood Planer"
GRIFFIN                                   = "Griffin"
SCALPEL                                   = "Scalpel"
STRAWBERRY                                = "Strawberry"
ACORNS                                    = "Acorns"
BISHOP                                    = "Bishop"
CANDLESTICKS                              = "Candlesticks"
CLEANINGBRUSH                             = "Cleaning Brush"
ENVELOPES                                 = "Envelopes"
LACE                                      = "Lace"
LIZARDS                                   = "Lizards"
MILL                                      = "Mill"
TIC_TAC_TOE                               = "Tic-Tac-Toe"
PENKNIFE                                  = "Penknife"
STARS                                     = "Stars"
TULIP                                     = "Tulip"
CHINESECOIN                               = "Chinese Coin"
DUSTRAG                                    = "Dustrag"
DUSTPAN                                   = "Dustpan"
MAPLELEAF                                 = "Maple Leaf"
MAPLELEAFS                                = "Maple Leaves"
SIGNETRING                                = "Signet Ring"
SWALLOW                                   = "Swallow"
BEAR                                      = "Bear"
BOW_TIE                                   = "Bow Tie"
BOUQUET_OF_FLOWERS                        = "Bouquet of Flowers"
CANE                                      = "Cane"
CUBE                                      = "Cube"
DART                                      = "Dart"
DOLLAR                                    = "Dollar"
FRYING_PAN                                = "Frying Pan"
GUN                                       = "Gun"
LILY                                      = "Lily"
MARACA                                    = "Maraca"
PATCH                                     = "Patch"
PIGEON                                    = "Pigeon"
PRESENT                                   = "Present"
SEASHELL                                  = "Seashell"
SNAKE                                     = "Snake"
SPADE                                     = "Spade"
TURTLE                                    = "Turtle"
WATERCOLOUR                               = "Watercolour"
CUPID                                     = "Cupid"
DOVE                                      = "Dove"
FRYINGPAN                                 = "Frying pan"
MARAKAS                                   = "Marakas"
STOCKING                                  = "Stocking"
SPARROW                                   = "Sparrow"
YELLOW_FLOWER                             = "Yellow Flower"
YELLOW_LEAF                               = "Yellow Leaf"
ACE_OF_SPADES                             = "Ace of Spades"
PADLOCK                                   = "Padlock"
PADLOCKS                                  = "Padlocks"
CLUB_02                                   = "Club"
WHEAT                                     = "Wheat"
PEPPER_MILL                               = "Pepper Mill"
CANTEEN                                   = "Canteen"
TRUNK                                     = "Trunk"
PICKAXE                                   = "Pickaxe"
PLIERS                                    = "Pliers"
PROPELLER                                 = "Propeller"
PENDANT                                   = "Pendant"
STALK_OF_WHEAT                            = "Stalk of Wheat"
HAIRBAND                                  = "Hairband"
SHOVEL                                    = "Shovel"
WINDMILL                                  = "Windmill"

;Comics
C_01_START_DIALOG_1                       = "Good evening, sir. My name is C. Auguste Dupin."
C_01_START_DIALOG_1A                      = "I trust you are here in response to the recent murder that took place in the Rue Morgue and are eager to begin your investigation."
C_01_START_DIALOG_1B                      = "I have some experience when it comes to unearthing the truth that is hidden to most, and I wish to impart what I know to you."
C_01_START_DIALOG_2                       = "Your first task will be to search my home. Pay attention, and disregard nothing. Even the smallest thing can have a deeper meaning."
C_01_START_DIALOG_3                       = "Trust your judgment, your instincts, and what is hidden may become clear."
C_01_START_DIALOG_3A                      = "But don't labor too long on any one thing, as the answer will come in time, and it cannot be wasted on a singular moment."
C_01_FIND_PEPER                           = "The newspaper wasted no time in reporting the incident, though it is too bad the rain has ruined it."
C_01_KOLONI                               = "What a beautiful gazebo, but there is no time for that now."
C_01_CARTRIDGE                            = "I wonder what a cartridge case is doing here..."
C_01_MAILBOX                              = "I need to open the mailbox."
C_01_MAILBOX_OPEN                         = "Aha! A dry copy of the evening paper."
C_01_STEP_VS_LOCK                         = "This appears to be a part of a lock."
C_01_NEED_KEY                             = "Now we need a key."
C_01_NEED_GLUE                            = "Use the glue to repair the lock."
C_01_LOCK_BROKEN                          = "The lock is still missing a piece."
C_01_USE_KEY                              = "Can't open a door without turning the key..."
C_01_GRYPHON                              = "There is something more to this gargoyle..."

C_02_CANDLE_EMPTY                         = "This candlestick is missing its candle."
C_02_CANDLE_NO_FLAME                      = "A candle isn't a candle without a flame."
C_02_BOOK_OPEN                            = "Dupin left this book open to a diagram of a scorpion. How peculiar."
C_02_SCORPION_HINT                        = "Click on the jeweled joints of the scorpion to correctly position its tail."
C_02_CODE_HINT                            = "I'll need a code to gain access to this rather unique...device."
C_02_SKORPION_OPEN                        = "This trunk won't open unless I can unlock it. The scorpion must be the key..."
C_02_CHEST_OPEN                           = "A board with four numbers. Most odd..."
C_02_LEVER_OPEN                           = "This lever appears to be in the OFF position."
C_02_SKEL_LOCK_OPEN                       = "There must be a code for this."
C_02_CRACK_HINT                           = "Dupin should probably have this fixed."
C_02_PICTURE_HINT_1                       = "Please, do not touch that! It’s a very expensive painting."
C_02_PICTURE_HINT_2                       = "Okay, if you insist. But please be careful."
C_02_I_MUST_GIVE_PAPER                    = "Dupin asked me for something..."
C_02_GIVE_PAPER                           = "Would you hand me the newspaper, dear fellow?"
C_02_NOT_COMPLETED                        = "There is still much to do here before we can leave."
C_02_DUPEN_GO                             = "Madam L'Espanaye's fate is certainly a tragedy...but the newspaper article seems to be missing something."
C_02_DUPEN_GO_A                           = "There is nothing else to be learned here. Let us move on."
C_02_MINI_GAME_LIGHTER_1                  = "Nothing to do here just yet, I shall come back later."
C_02_MINI_GAME_LIGHTER_2                  = "This looks like the perfect place to put something together."
C_02_MINI_GAME_LIGHTER_3                  = "I'll need some gas for the lighter."
C_02_MINI_GAME_LIGHTER_4                  = "I should place the lighter pieces here."
C_02_MINI_GAME_LIGHTER_5                  = "Now that I have everything, let's put this lighter back together."
C_02_MOUNTED_HEAD_HINT_1                  = "It’s the head of a full-grown Mudrock Marauder."
C_02_MOUNTED_HEAD_HINT_2                  = "Of course it’s real!"
C_02_ANIMAL_HINT                          = "It’s a baby Mudrock. They are cute but highly dangerous."
C_02_TURTLE_HINT                          = "Please do not sit on that."
C_02_BOTTLE_HINT                          = "A drink would be nice, but perhaps at a more appropriate time."
C_02_GORILLA_CLICK                        = "What on earth was that?"
C_02_VASE_ZOOM_HINT                       = "Someone is trying to intimidate us it would seem, but threats will not deter us!"
C_02_HINT_NO_CODE                         = "You need a code first."
C_02_HINT_NO_SCORPION_SCATCH              = "It is necessary to open the chest, but you need a sketch first."

C_03_GATHER_MAP                           = "I imagine the coachman will need this map. Let us reconstruct it for him."
C_03_COACHMAN_MONET                       = "Good evening, gents, the fare to Paris is one franc. "
C_03_GIVE_COIN                            = "Thank you. Please take your seats in the coach."
C_03_NEED_COIN                            = "Have you ever seen a coachman who would give you a ride for free?"
C_03_DUPEN_DIALOG_1                       = "The coach has arrived to take us to Paris. From there, our investigation will begin in earnest."
C_03_LAMP_HINT                            = "One of the streetlamps is not lit. How peculiar."

C_04_BRIDGE_DOWN                          = "The bridge is down. Quickly, let us cross."
C_04_BANKIR                               = "We should pay this banker a visit as soon as possible. He seems to have left here in quite a hurry."
C_04_BANKIR_CLOTHES                       = "It's strange... These things belong to the banker. But why would he simply leave them behind?"
C_04_MINIGAME_HINT_1                      = "The other half of the garden shears is missing."
C_04_MINIGAME_HINT_2                      = "The screw is still too loose to use the scissors."
C_04_HINT_PICK                            = "This section of stone appears loose. I wonder what's under it."
C_04_GET_ANOTHER_BANK                     = "We need to cross this river, but the bridge is raised. See what you can do."
C_04_HINT_ANOTHER_BANK                    = "We need to cut the ropes on the barrels."

C_05_DIALOG1_1_GANDARM                    = "Good evening, gentlemen. Is there anything I can do for you?"
C_05_DIALOG1_2_DUPEN                      = "We are investigating the death of Madam L'Espanaye. Have you any new evidence that could be of assistance?"
C_05_DIALOG1_3_GANDARM                    = "Yes, I believe I do. We found little Eric L'Espanaye hiding under the stairs at the scene of the crime."
C_05_DIALOG1_3_GANDARM_A                  = "We believe he was there all night, and perhaps witnessed the murder."
C_05_DIALOG1_4_BOY                        = "B-bo-bonjour. *sniffle*"
C_05_DIALOG1_5_GANDARM                    = "The poor boy is only five years old. And with his mother missing, he is quite distraught."
C_05_DIALOG1_6_BOY                        = "P-p-please help me find my mother, sir. I m-m-miss her."
C_05_DIALOG1_7_DUPEN                      = "Do not worry, Eric. We will find your mother and reunite you with her. Be strong, my boy."

C_05_MG_HINT_1                            = "The lock seems broken. Some parts are missing."
C_05_MG_HINT_2                            = "Correctly position each piece of the lock to open it."
C_05_SAFE_HINT                            = "Something is obviously missing."
C_05_MAP_HINT                             = "It’s just an ordinary map of the city. It’s like ours, but much bigger."
C_05_CHAIR_HINT_1                         = "No time to rest! Let’s keep moving."
C_05_CHAIR_HINT_2                         = "We’ll never solve this case if you keep taking breaks."
C_05_GRAFFITI_HINT_1                      = "Ah, graffiti. The art of the criminal and ne'er-do-well."
C_05_GRAFFITI_HINT_2                      = "I think you can find beauty in all forms of art."
C_05_CELL1_WINDOW_HINT                    = "There’s a nice view of the city from here. No, wait. It’s just a brick wall."
C_05_CELL1_BUNK_HINT                      = "I found the origin of that terrible smell in the air."
C_05_CELL1_TABLE_HINT_1                   = "This plate hasn’t seen food in quite some time."
C_05_CELL1_TABLE_HINT_2                   = "It smells terrible! I wouldn’t want to eat off of this plate."
C_05_CELL2_WINDOW_HINT                    = "At least they get some fresh air out of this window."
C_05_CELL2_BED_HINT                       = "I think I see a couple of rat droppings in there."
C_05_CELL2_CUT_HINT                       = "This bread is beyond stale. Fit only for the roaches."
C_05_NEED_LAMP                            = "I need a lamp."
C_05_GET_LAMP_HINT                        = "You can pick up a lamp."
C_05_CANT_FIRE_LAMP_HINT                  = "I can't light the lamp yet."
C_05_CAN_FIRE_LAMP_HINT                   = "Now I have everything to light the lamp."
C_05_CELL3_CHAIR_HINT                     = "I can see why they kept this room locked. A lot of terrible things have happened here."
C_05_CELL3_WINDOW_HINT                    = "It must be terrible to know freedom is just beyond those bars."
C_05_CELL3_BUCKET_HINT                    = "My word! That is not water. Do not drink it!"
C_05_CELL3_VISE_HINT                      = "I dare not imagine what use a vice grip would have in a prison."
C_05_CELL3_CUT_HINT                       = "There must be a way to open this tube."
C_05_CELL3_HOLD_HINT                      = "Why don't you move the lever?"
C_05_REPORT1_HINT                         = "Hmm...the police found no trace of Mademoiselle Camille L 'Espanaye either."
C_05_REPORT2_HINT                         = "We should interview this Monsieur Odenheimer."
C_05_FINAL_1_DUPEN                        = "The Parisian Germanderie had little information of use for us. They rarely look beyond the obvious in their investigations."
C_05_FINAL_1_DUPEN_A                      = "They are fond of making a big show of their efforts, but what they turn up is rarely more than public knowledge."
C_05_FINAL_2_DUPEN                        = "We should go meet with Monsieur Odenheimer now."
C_05_HINT_NO_LOCK_PARTS                   = "A part of the lock is missing."

C_06_START_1_LAUNDRESS                    = "Monsieur Dupin, what could bring you to see me?"
C_06_START_2_DUPEN                        = "We are attempting to bring justice to the death of Madame L 'Espanaye. What can you tell me of her?"
C_06_START_3_LAUNDRESS                    = "I have been Madame's laundress for three years. The garments she brought in were always very expensive."
C_06_START_4_DUPEN                        = "May we look around your shop Madame?"
C_06_START_5_LAUNDRESS                    = "I'd be glad to get out of your way if I could get back to work. But I'm out of soap to wash these clothes."
C_06_THANKS_1_LAUNDRESS                   = "Thank you very much. I'll be getting back to my work now."
C_06_SOAP_HINT                            = "The best currency for a laundress is soap."
C_06_PIG_HINT                             = "A child's piggy bank. It looks to be made of delicate porcelain."
C_06_DOOR_HINT                            = "I believe we'll need the key first."
C_06_BOOK_HINT                            = "I wonder where this code can be used... I'd better memorize it."
C_06_VALVE_HINT_1                         = "A part of the faucet is missing."
C_06_VALVE_HINT_2                         = "Now we can drain the water in this washing basin."
C_06_FINAL_DUPEN                          = "The laundress mentioned Madame L 'Espanaye's expensive garments. Perhaps a trip to the local boutique is in order."
C_06_MG_OWL_HINT                          = "What an impressive device! But it appears to be missing a button."
C_06_MG_OWL_HINT_2                        = "With them all in place, let's see what these buttons do."
C_06_NO_CODE_HINT                         = "A cash register. It looks very complicated with so many buttons."
C_06_CODE_HINT                            = "Now it is time to open the till."

C_07_START_1_DUPEN                        = "It seems no one is here. We should use this to our advantage and have a look around."
C_07_FIND_EXIT_1_DUPEN                    = "Impressive. This wardrobe was more than it seemed. It appears to open out to the street across from the Rue Morgue."
C_07_CHEST_HINT                           = "It might be a part of some kind of lock."
C_07_HINT_NO_LOCK_PART_1                  = "This lock has a series of colored tiles, but two appear to be missing."
C_07_HINT_NO_LOCK_PART_2                  = "This lock has a series of colored tiles, but one appear to be missing."
C_07_HINT_LOCK_START                      = "The tiles are in place. Now I just need to solve this puzzle."

C_08_START_1_BANKER                       = "Good evening, gentlemen, how can I be of service?"
C_08_START_2_DUPEN                        = "Good evening to you. We are investigating the murder of Madame L'Espanaye."
C_08_START_3_BANKER                       = "Ah, I see. It is truly horrible what has befallen the poor woman. I have read about it in the evening paper."
C_08_START_4_DUPEN                        = "We thought as much. We discovered your belongings near the bridge just outside of town. You must have left suddenly."
C_08_START_5_BANKER                       = "Indeed! The account of the murder has left me quite on edge. And then there's the disappearance of Mademoiselle Camille L'Espanaye, Madame's sister."
C_08_START_6_DUPEN                        = "Do you happen to know if Mademoiselle Camille L'Espanaye was in the house during the murder?"
C_08_START_7_BANKER                       = "Yes. Yes she was. In fact, I had just accompanied her home before everything happened."
C_08_START_7_BANKER_A                     = "I am worried, however, how the bank will be viewed in light of these events."
C_08_START_8_DUPEN                        = "Did Madam keep her money here?"
C_08_START_9_BANKER                       = "Yes. Eight years ago she opened an account at this bank. Since then, she's made frequent deposits, but always in small amounts."
C_08_START_9_BANKER_A                     = "What is more, she never made any substantial withdrawals. But just three days ago, she withdrew 4,000 francs in person."
C_08_START_9_BANKER_B                     = "She also had her gold assets delivered to her home via courier."
C_08_START_10_BANKER                      = "And Madame L'Espanaye maintained a deposit box here as well."
C_08_START_11_DUPEN                       = "May we have a look around the premises? We will do so with the utmost discretion."
C_08_START_12_BANKER                      = "By all means."
C_08_PAINTING_HINT                        = "This painting is even more expensive than the one I have at home."
C_08_SHIP_PAINTING_HINT                   = "This bank has an amazing collection. But enough about paintings! Let’s continue our investigation."
C_08_MONA_LISA_HINT                       = "Okay, this has to be a replica. Maybe all of them are fakes? I don’t feel so bad now."
C_08_DOORKNOB_HINT                        = "There's nothing to open the door with."
C_08_HINT_FILL_WITH_WATE                  = "Now we can turn on the water."
C_08_LEVER_APPLY_HINT                     = "Strange... There is no tap."
C_08_DUSTER_APPLY_HINT                    = "We've filled the basin with water."

C_09_PHOTO_1_DUPEN                        = "I would wager that this is the son of our missing Mademoiselle Camille L'Espanaye - strange that the paper never mentioned him."
C_09_PHOTO_2_DUPEN                        = "We should venture to find him. Perhaps he can tell us something."
C_09_REWARD_BANKER                        = "*Ahem* (I think he's waiting for something)."
C_09_THANK_BANKER                         = "Splendid. Take your time."
C_09_FINAL_1_DUPEN                        = "Let's pay a visit to the Gendarmerie."
C_09_HINT_REWARD                          = "He likes gold."
C_09_STATUE_HINT                          = "Quite a remarkable statue. I wonder if it is the bank's or a patron's."
C_09_PASSWORD_HINT                        = "Ah! The code to Madame's storage box."
C_09_ENTER_PASSWORD_HINT                  = "I'll need the code for Madame's storage box."
C_09_MINI_GAME_TAILS_1                    = "It seems that one button is missing from the lock."
C_09_MINI_GAME_TAILS_2                    = "The button I have found earlier might fit in this mechanism."
C_09_MINI_GAME_TAILS_3                    = "Everything is in place. Now I just need to figure this out."
C_09_GATE_HINT_1                          = "We need the key for the lock."
C_09_GATE_HINT_2                          = "We can use the key to open the gate."
C_09_DUSTER_WET_APPLY_HINT                = "This magnifier is so dirty it's useless."
C_09_DUSTER_WET_FIRST_APPLY_HINT          = "It would be great to wipe it with a damp cloth."
C_09_MINI_GAME_NO_CODE_HINT               = "You need to know the code to access a deposit box."
C_09_ERIC_PHOTO_HINT                      = "A picture of one Eric L 'Espanaye. Surely he is related to our victim."
C_09_HINT_NEED_WET_DUSTER                 = "The cloth should be damp."

C_11_KITCHEN_VISITED                      = "We have been to the kitchen already. We don't need to go back."
C_11_MG_TASK_1                            = "You need to find 7 differences."
C_11_MG_TASK_2                            = "You need to find 6 differences."
C_11_MG_TASK_3                            = "You need to find 5 differences."
C_11_MG_TASK_4                            = "You need to find 4 differences."
C_11_MG_TASK_5                            = "You need to find 3 differences."
C_11_MG_TASK_6                            = "You need to find 2 differences."
C_11_MG_TASK_7                            = "You need to find 1 difference."
C_11_ENTER_1_RESTORATOR                   = "Welcome to my restaurant, my good sirs."
C_11_ENTER_2_DUPEN                        = "Good evening, Monsieur Odenheimer. We are on the trail of Madame L 'Espanaye's killer. May we speak with you?"
C_11_ENTER_3_RESTORATOR                   = "Of course. This murder has frightened the townspeople greatly. They will not leave their homes."
C_11_ENTER_3_RESTORATOR_A                 = "A frightened populace does not make for good business, I'm afraid."
C_11_ENTER_3_RESTORATOR_B                 = "Unfortunately, I don't have anything to offer other than my own complaints."
C_11_ENTER_4_DUPEN                        = "I don't believe this Odenheimer fellow is telling us all he knows. We need to loosen his lips."
C_11_NEED_GIVE_GOBLET                     = "A glass of wine will get the truth from him."
C_11_FINAL_1_RESTORATOR                   = "As I passed the L'Espanaye's home, I could clearly hear a woman screaming. As I got closer, I made out two voices."
C_11_FINAL_1_RESTORATOR_A                 = "The second voice belonged to a man who spoke in French. I didn't catch his words, but his voice was very rough."
C_11_FINAL_1_RESTORATOR_B                 = "I'm afraid that's all I know. Pauline Dubourg, the L'Espanaye's laundress, may be able to help you more."
C_11_FINAL_2_DUPEN                        = "Thank you for your cooperation, Monsieur Odenheimer."
C_11_FINAL_3_DUPEN                        = "Let us see if this Pauline Dubourg can shed some more light on this case."
C_11_MG_WINE_HINT                         = "Let's pour a glass of wine for Monsieur Odenheimer."
C_11_MG_WINE_START                        = "Now we can open a bottle and pour a glass of red wine."
C_11_PIANO_HINT                           = "I could show you a few tunes, but we don’t have time."
C_11_TABLE_HINT                           = "Maybe someday I’ll bring you here for a fancy dinner. What do you think?"

C_13_ON_ENTER_1_DUPEN                     = "We are close. Let us not waste any more time. We should enter the Rue Morgue immediately."
C_13_RAIL_HINT                            = "We should take a sample of this blood."
C_13_FLACK_HINT                           = "This hair should be taken to the lab with tweezers."
C_13_MG_LOCK_TOOL_NOT_APPLIED             = "It seems that one button is missing in the lock."
C_13_MG_LOCK_TOOL_FOUND                   = "The button I have found earlier might fit in this mechanism."
C_13_MG_LOCK_TOOL_APPLIED                 = "The lock is complete. Now I just need to solve it."

C_14_BELL_HINT                            = "The door chime is missing."
C_14_CHEST_HINT                           = "I should look a little more closely."
C_14_WINDOW_HINT                          = "I should look a little more closely."
C_14_BAG_HINT                             = "This bag has a crude patch on it."
C_14_AQUARIUM_HINT                        = "The fish are beautiful... But something is wrong..."
C_14_SCOOP_NET_APPLY_HINT                 = "The fish are beautiful...but what is on the bottom?"
C_14_WOLF_BUTTON_APPLY_HINT               = "A portion of this lock mechanism is missing."
C_14_WOLF_WAS_APPLY_HINT                  = "Alright, let's see about getting this door unlocked."
C_14_SCALPEL_APPLY_HINT                   = "There is something under the carpet."
C_14_LADDER_APPLY_HIMT                    = "I think I see something on top of the wardrobe, but I can't reach it."
C_14_BRUSH_APPLY_HINT                     = "I should remember this fishbowl is here..."
C_14_BRUSH_WET_APPLY_HINT                 = "Wow! There is something under the picture. Let's get it out!"
C_14_BRUSH_WET_FIRST_APPLY_HINT           = "Something is wrong with the picture."
C_14_HINT_NEED_WET_BRUSH                  = "The wet brush is needed here."

C_15_ON_ENTER_1_JEWELLER                  = "Good day, gentlemen. Are you the detectives I have heard so much about?"
C_15_ON_ENTER_2_JEWELLER                  = "It's my pleasure to help you to investigate this terrible crime."
C_15_ON_ENTER_3_DUPEN                     = "My greetings, sir! My pleasure to hear your words! Can you possibly think what it could be? "
C_15_ON_ENTER_4_JEWELLER                  = "I've forgotten my glasses at home, but you can easily compare this piece of glass to understand where it came from without me. You are welcome to use my equipment."
C_15_ON_COVER_MECHANISM                   = "We'll need some tools to remove this plate."
C_15_ON_GLASS_MECHANISM                   = "The clock mechanism is protected behind glass..."
C_15_BOX_EMPTY_HINT                       = "It is empty..."

C_16_ACID_DOOR_HINT                       = "We don't have a key to this lock, but it looks rather fragile."
C_16_ON_ENTER_1_DUPEN                     = "Good evening, sir. Were you here the night Madame L'Espanaye was killed?"
C_16_ON_ENTER_2_DOCTOR                    = "Indeed I was. But I take medication to help me sleep, so I'm afraid I heard nothing."
C_16_ON_ENTER_3_DOCTOR                    = "However, perhaps I can still be of help. I am a doctor. Do you have any evidence you'd like me to look at?"
C_16_ON_ENTER_HINT                        = "Give the doctor some evidence to test."
C_16_GIVE_PIPETTE_1_DOCTOR                = "Thank you. I'll just be a few moments."
C_16_GIVE_PIPETTE_2_DUPEN                 = "May we take a look around while you work, doctor?"
C_16_GIVE_PIPETTE_3_DOCTOR                = "But of course."
C_16_LOCK_NEED_BEARING_HINT               = "One of the lock's ball bearings appears to be missing."
C_16_LOCK_APPLY_BEARING_HINT              = "The locks in front of the keyhole need to be removed."
C_16_LOCK_NEED_KEY_HINT                   = "Now you can open it with a key."

C_17_ALL_HO_COMPLETED_DUPEN_1             = "It would appear as though nothing has been taken from this room. So we can rule out robbery as the motive."
C_17_ALL_HO_COMPLETED_DUPEN_2             = "What is most disturbing is the state of the room. Whoever attacked Madame L 'Espanaye did so with unimaginable strength."
C_17_ALL_HO_COMPLETED_DUPEN_3             = "She wouldn't have stood a chance. I don't believe anyone would have."
C_17_ALL_HO_COMPLETED_DUPEN_4             = "The state of her room suggests her attacker was single-minded and unshakable."
C_17_ALL_HO_COMPLETED_DUPEN_5             = "What kind of person do you picture in your mind based on this?"
C_17_ALL_HO_COMPLETED_DUPEN_6             = "Certainly no common criminal. And what of the hair in Madame's hand? It does not look natural."
C_17_FINAL_DUPEN                          = "This type of soil can only be found in Bois de Boulogne. We should head there immediately."
C_17_FINAL2_DUPEN                         = "This type of soil can only be found in Bois de Boulogne. But we have unfinished business here."
C_17_FINAL3_DUPEN                         = "Now we should head in Bois de Boulogne immediately."
C_17_NOT_ALL_TOOL_APPLIED                 = "We should use this space to look at some of the evidence we've collected."
C_17_ALL_TOOL_APPLIED                     = "Now we can analyze some damp soil from the shell."
C_17_HINT_CLOCK_ZOOM                      = "Nothing has been taken from the house, not even the money."

C_18_MG_HINT_NO_BALLS                     = "Another intricate door lock. This one appears to be weight sensitive."
C_18_MG_HINT_NO_BALL                      = "One more ball should tip this one in our favor. Please pardon the pun."
C_18_HAMMER_APPLY_HINT                    = "The chest is nailed. How to open it?"
C_18_GLOVE_APPLY_HINT                     = "The ladder has been painted with varnish; it is all sticky. "

C_19_NOTICE_HINT                          = "I can't quite make out what this bulletin says. The recent rain has caused the ink to run."

C_20_LOCK_NEED_W_BUTTON_HINT              = "The parts of the lock are missing."
C_20_LOCK_NEED_N_BUTTON_HINT              = "Some pieces of this lock are missing."
C_20_LOCK_START_HINT                      = "With them all in place, let's see what these buttons do."
C_20_BOAR_WOOL_HINT                       = "The head of a wild boar, apparently bested by a hunter. Its hair looks quite similar to our sample from the murder scene."
C_20_WOLF_WOOL_HINT                       = "This wolf met the same end as the boar. Perhaps we should compare a fur sample to the one found at the murder scene."

C_21_HAY_HINT                             = "A loosely piled haystack."
C_21_FINAL_DUPLEIX1_1_DUPEN               = "DUPLEIX is the name of a ship. We have in our possession two objects belonging to one of her crew, and one is covered in blood."
C_21_FINAL_DUPLEIX1_2_DUPEN               = "We should visit the docks, and find the DUPLEIX."

C_22_WRENCH_APPLY_HINT                    = "There's something behind this grating."
C_22_HINT_KETTLE_APPLY                    = "A water spout."
C_22_DUPLEIX_HINT                         = "This must be the Dupleix. I wonder what we'll find inside..."
C_22_GREAT_VIEW                           = "What a beautiful view! There are so many boats!"

C_23_ON_ENTER_1_LADY                      = "H-Hello. Who are you?"
C_23_ON_ENTER_2_DUPEN                     = "Mademoiselle. We are relieved to find you alive. Are you alright?"
C_23_ON_ENTER_3_LADY                      = "Aside from a few scratches, I'm fine. The owner of this ship saved me from the m-monster in the cage behind me."
C_23_ON_ENTER_4_DUPEN                     = "A monster? Surely it was no monster, my dear."
C_23_ON_ENTER_5_LADY                      = "But it was. A gorilla, in fact. It belongs to the sailor who rescued me. He tended to my wounds and left shortly thereafter."
C_23_ON_ENTER_6_DUPEN                     = "I understand. I'm sure he'll return. In the meantime, we're going to search the ship. Try to rest, Mademoiselle."
C_23_ON_ENTER_7_LADY                      = "I will. Thank you for looking for me."
C_23_MG_COMPLETED_1_DUPEN                 = "So it would seem that the hair we found at the crime scene belonged to that of the gorilla."
C_23_SAILOR_COMICS_1_SAILOR               = "Who are you? Why are you on my boat?"
C_23_SAILOR_COMICS_2_DUPEN                = "Sir, I hope you are planning to tell me what happened to Madame L 'Espanaye in the Rue Morgue."
C_23_SAILOR_COMICS_3_SAILOR               = "I... I... I don’t know anything..."
C_23_SAILOR_COMICS_4_DUPEN                = "Calm yourself. We know it wasn't you who killed her. However, it is more than obvious that you know who did."
C_23_SAILOR_COMICS_5_DUPEN                = "A woman is dead, another injured and presumed lost, and a boy is without his mother. Please tell us what you know."
C_23_SAILOR_COMICS_7_SAILOR               = "I-I-I'll tell you if y-you'll return my razor to me."
C_23_FINAL_1_SAILOR                       = "Alright. I'll tell you the truth. Please listen."
C_23_FINAL_2_SAILOR                       = "I had recently sailed to Borneo. While there I was able to capture a gorilla, whom I had planned to sell here in Paris."
C_23_FINAL_3_SAILOR                       = "Having come back from an errand here in port, I found the gorilla out of its cage. When it saw me, it ran off."
C_23_FINAL_4_SAILOR                       = "I ran after it in the direction of the Rue Morgue. He seemed to notice the light from Madame’s bedroom window."
C_23_FINAL_5_SAILOR                       = "It climbed to the window in seconds, and entered her room. I tried to follow the same way."
C_23_FINAL_6_SAILOR                       = "When I reached her room, the gorilla was holding Madame, with her sister unconscious on the floor."
C_23_FINAL_7_SAILOR                       = "Madame's screams must have provoked the beast as it killed her with one blow to the head. I tried to stop him."
C_23_FINAL_8_SAILOR                       = "After that the beast ransacked the room in a rage, and jumped out the window. Then I brought Mademoiselle here."
C_23_FINAL_9_LADY                         = "What about my son? Where is he? Is he safe?"
C_23_FINAL_10_DUPEN                       = "Do not fear Mademoiselle. Your son is safe - he waits for you."

C_23_CONCLUSION_1_DUPEN                   = "So it would seem that the man's voice that Openheimer heard was that of this sailor's."
C_23_CONCLUSION_2_DUPEN                   = "The sailor was exonerated by the Germanderie and later sold the gorilla to the Gardine des Plantes."
C_23_CONCLUSION_3_DUPEN                   = "Thank you, my friend, for your invaluable assistance in this case. I look forward to working with you again."

C_23_SAILOR_HINT                          = "You have something that belongs to the sailor."
C_23_HINT_BUTTERFLY_NUT_APPLY             = "One of the butterfly nuts is missing."
C_23_HINT_BUTTERFLY_NUT_USE               = "I am trying to open a box."
C_23_HINT_OPEN_COVER                      = "Here is a device for testing fur and hair. How can I use it?"
C_23_HINT_NOT_ALL_APPLY                   = "Something is missing."
C_23_HINT_ALL_APPLY                       = "With this machine we can determine which sample came from which animal."
C_23_BARREL_HINT_1                        = "This is a very sturdy barrel."
C_23_BARREL_HINT_2                        = "A few whacks with the axe ought to do it."
C_23_HINT_KETTLE_FULL_APPLY               = "Perhaps we can use this burner for something."
C_23_HOOP_APPLY_HINT                      = "Obviously the handle is missing."

C_24_NAIL_HINT                            = "We need to lift this plank."
C_24_CROWBAR_APPLY_HINT                   = "Use something to pry open the plank."

C_30_CE_EXTRAS_DOOR_CLOSED                = "It’s locked. I’m sure I’ll be able to get in once I solve the case!"
C_30_SE_EXTRAS_DOOR_CLOSED                = "It’s locked. This area is only available in the Collector’s Edition."

C_TOOL_DENY_1                             = "I don't think that goes there."
C_TOOL_DENY_2                             = "That's not quite right."

;TOOLS INFO
TOOL_INFO_01_GLUE                         = "You have found some glue."
TOOL_INFO_01_LOCK                         = "You have found a part of the lock. \nIt will help you to repair the lock \non the main entrance."
TOOL_INFO_01_KEY                          = "You have found a key \nto the entrance door."
TOOL_INFO_01_NEWSPAPER                    = "You have found the evening \nnewspaper."
TOOL_INFO_02_CAN                          = "You have found a jar \nwith gas."
TOOL_INFO_02_COIN                         = "You have found a coin."
TOOL_INFO_02_CUTTER_PART                  = "You have found one half \nof the garden shears."
TOOL_INFO_02_LIGHTER_PARTS                = "You have found the parts \nof a lighter."
TOOL_INFO_02_CANDLE                       = "You have found a candle."
TOOL_INFO_02_GOLD                         = "You have received a gold bar."
TOOL_INFO_02_LIGHTER                      = "You have repaired the lighter."
TOOL_INFO_03_SCREWDRIVER                  = "You have found a screwdriver."
TOOL_INFO_04_CUTTER                       = "You have repaired the \ngarden shears."
TOOL_INFO_04_LOCK_PART                    = "You have found a part of \nan unusual lock."
TOOL_INFO_04_PICK                         = "You have found a pickaxe."
TOOL_INFO_04_FRETSAW                      = "You have found a fretsaw."
TOOL_INFO_05_SAFE_VALVE                   = "You have found a safe valve."
TOOL_INFO_05_LOCK_PART                    = "You have found another part \nof an unusual lock."
TOOL_INFO_05_LAMP                         = "You have found a lamp."
TOOL_INFO_05_MATCH                        = "You have found a match."
TOOL_INFO_05_MATCHBOX                     = "You have found an empty matchbox."
TOOL_INFO_05_KNIFE                        = "You have found a knife."
TOOL_INFO_05_SCROLL_RETORT                = "You have found a message tube."
TOOL_INFO_05_SOAP                         = "You have found a soap."
TOOL_INFO_06_OWL_BUTTON                   = "You have found a ¹ 3 button."
TOOL_INFO_06_SCOOP_NET                    = "You have found a fish net."
TOOL_INFO_06_KEY                          = "You have found a key."
TOOL_INFO_06_VALVE                        = "You have found a valve."
TOOL_INFO_06_BUTTON                       = "You have found a blue button."
TOOL_INFO_06_HAMMER                       = "You have found a hammer."
TOOL_INFO_06_BALL                         = "You have found a ball."
TOOL_INFO_07_BUTTON                       = "You have found a green button."
TOOL_INFO_07_PINCERS                      = "You have found a pair of tweezers."
TOOL_INFO_07_FLASK                        = "You have found a flask."
TOOL_INFO_07_PIPETTE                      = "You have found a pipette."
TOOL_INFO_08_DOORKNOB                     = "You have found a door handle."
TOOL_INFO_09_TAIL                         = "You have found a numbered button."
TOOL_INFO_09_KEY                          = "You have found a key."
TOOL_INFO_09_LEVER                        = "You have found a lever."
TOOL_INFO_09_DUSTER                       = "You have found a rag."
TOOL_INFO_09_DUSTER_WET                   = "You have found a wet rag."
TOOL_INFO_12_CORKSCREW                    = "You have found a corkscrew."
TOOL_INFO_12_GOBLET                       = "You have found a wine glass."
TOOL_INFO_12_WINE_BOTTLE                  = "You have found a bottle of wine."
TOOL_INFO_12_WINE_GLASS                   = "You have found a glass of wine."
TOOL_INFO_13_STONE                        = "You have found a stone."
TOOL_INFO_13_FLOCK                        = "You have found a lock of hair."
TOOL_INFO_13_BLOOD_PIPETTE                = "You have got some blood for analysis."
TOOL_INFO_14_BUTTON                       = "You have found a button."
TOOL_INFO_14_BEARING                      = "You have found a ball bearing."
TOOL_INFO_14_SCISSORS                     = "You have found a pair of scissors."
TOOL_INFO_14_HAMMER                       = "You have found a mallet."
TOOL_INFO_14_BRUSH                        = "You have found a brush."
TOOL_INFO_14_BRUSH_WET                    = "You have found a wet brush."
TOOL_INFO_15_BALL                         = "You have found a ball."
TOOL_INFO_15_WRENCH                       = "You have found a wrench."
TOOL_INFO_15_WOLF                         = "You have found a wolf's eye."
TOOL_INFO_15_SCREWDRIVER                  = "You have found a screwdriver."
TOOL_INFO_15_ACID                         = "You have found some acid."
TOOL_INFO_16_KEY                          = "You have found a key."
TOOL_INFO_16_SCALPEL                      = "You have found a scalpel."
TOOL_INFO_17_MICROSCOPE                   = "You have found a microscope."
TOOL_INFO_17_GLASS                        = "You have found a piece of glass."
TOOL_INFO_17_PIPETTE                      = "You have found a pipette."
TOOL_INFO_17_SEASHELL                     = "You have found a seashell."
TOOL_INFO_18_BELL                         = "You have found a bell."
TOOL_INFO_18_GLOVE                        = "You have found a glove."
TOOL_INFO_18_LADDER                       = "You have found a ladder."
TOOL_INFO_19_BUTTON                       = "You have found a button."
TOOL_INFO_20_BUTTON                       = "You have found a wide button."
TOOL_INFO_20_BOAR_WOOL                    = "You have found boar hair."
TOOL_INFO_20_WOLF_WOOL                    = "You have found wolf fur."
TOOL_INFO_20_RAZOR                        = "You have found a razor."
TOOL_INFO_21_PITCHFORK                    = "You have found a pitchfork."
TOOL_INFO_21_KETTLE                       = "You have found a kettle."
TOOL_INFO_21_COMB                         = "You have found a comb."
TOOL_INFO_22_BUTTERFLY_NUT                = "You have found a butterfly nut."
TOOL_INFO_22_KETTLE_FULL                  = "You have found a full kettle."
TOOL_INFO_23_MONKEY                       = "You have found a monkey picture."
TOOL_INFO_23_WRENCH                       = "You have found a wrench."
TOOL_INFO_23_HOOP                         = "You have found a circular handle."
TOOL_INFO_24_COMBINATION_PLIERS           = "You have found some pliers."
TOOL_INFO_24_CROWBAR                      = "You have found a crowbar."
TOOL_INFO_24_AXE                          = "You have found an axe."

;TOOLS HINTS
TOOL_HINT_01_GLUE                         = "Glue"
TOOL_HINT_01_LOCK                         = "Part of the Lock"
TOOL_HINT_01_KEY                          = "Key"
TOOL_HINT_01_NEWSPAPER                    = "Newspaper"
TOOL_HINT_02_CAN                          = "Jar with Gas"
TOOL_HINT_02_COIN                         = "Coin"
TOOL_HINT_02_CUTTER_PART                  = "Garden Shears Half"
TOOL_HINT_02_LIGHTER_PARTS                = "Lighter Parts"
TOOL_HINT_02_CANDLE                       = "Candle"
TOOL_HINT_02_GOLD                         = "Golden Bar"
TOOL_HINT_02_LIGHTER                      = "Lighter"
TOOL_HINT_03_SCREWDRIVER                  = "Screwdriver"
TOOL_HINT_04_CUTTER                       = "Garden Shears"
TOOL_HINT_04_LOCK_PART                    = "Part of Unusual Lock"
TOOL_HINT_04_PICK                         = "Pick"
TOOL_HINT_04_FRETSAW                      = "Fretsaw"
TOOL_HINT_05_SAFE_VALVE                   = "Safe Valve"
TOOL_HINT_05_LOCK_PART                    = "Part of Unusual Lock"
TOOL_HINT_05_LAMP                         = "Lamp"
TOOL_HINT_05_MATCH                        = "Match"
TOOL_HINT_05_MATCHBOX                     = "Empty Matchbox"
TOOL_HINT_05_KNIFE                        = "Knife"
TOOL_HINT_05_SCROLL_RETORT                = "Message Tube"
TOOL_HINT_05_SOAP                         = "Soap"
TOOL_HINT_06_OWL_BUTTON                   = "¹ 3 Button "
TOOL_HINT_06_SCOOP_NET                    = "Fish Net"
TOOL_HINT_06_KEY                          = "Key"
TOOL_HINT_06_VALVE                        = "Valve Handle"
TOOL_HINT_06_BUTTON                       = "Blue Button"
TOOL_HINT_06_HAMMER                       = "Hammer"
TOOL_HINT_06_BALL                         = "Ball"
TOOL_HINT_07_BUTTON                       = "Green Button"
TOOL_HINT_07_PINCERS                      = "Tweezers"
TOOL_HINT_07_FLASK                        = "Flask"
TOOL_HINT_07_PIPETTE                      = "Pipette"
TOOL_HINT_08_DOORKNOB                     = "Door Handle"
TOOL_HINT_09_TAIL                         = "Numbered Button"
TOOL_HINT_09_KEY                          = "Key"
TOOL_HINT_09_LEVER                        = "Lever"
TOOL_HINT_09_DUSTER                       = "Rag"
TOOL_HINT_09_DUSTER_WET                   = "Wet Duster"
TOOL_HINT_12_CORKSCREW                    = "Corkscrew"
TOOL_HINT_12_GOBLET                       = "Empty Wine Glass"
TOOL_HINT_12_WINE_BOTTLE                  = "Bottle of Wine"
TOOL_HINT_12_WINE_GLASS                   = "Glass of Wine"
TOOL_HINT_13_STONE                        = "Stone"
TOOL_HINT_13_FLOCK                        = "Lock of Hair"
TOOL_HINT_13_BLOOD_PIPETTE                = "Pipette with Blood"
TOOL_HINT_14_BUTTON                       = "Button"
TOOL_HINT_14_BEARING                      = "Ball Bearing"
TOOL_HINT_14_SCISSORS                     = "Scissors"
TOOL_HINT_14_HAMMER                       = "Mallet"
TOOL_HINT_14_BRUSH                        = "Brush"
TOOL_HINT_14_BRUSH_WET                    = "Wet Brush"
TOOL_HINT_15_BALL                         = "Ball"
TOOL_HINT_15_WRENCH                       = "Wrench"
TOOL_HINT_15_WOLF                         = "Wolf's Eye"
TOOL_HINT_15_SCREWDRIVER                  = "Screwdriver"
TOOL_HINT_15_ACID                         = "Acid"
TOOL_HINT_16_KEY                          = "Key"
TOOL_HINT_16_SCALPEL                      = "Scalpel"
TOOL_HINT_17_MICROSCOPE                   = "Microscope"
TOOL_HINT_17_GLASS                        = "Glass"
TOOL_HINT_17_PIPETTE                      = "Pipette"
TOOL_HINT_17_SEASHELL                     = "Seashell"
TOOL_HINT_18_BELL                         = "Bell"
TOOL_HINT_18_GLOVE                        = "Glove"
TOOL_HINT_18_LADDER                       = "Ladder"
TOOL_HINT_19_BUTTON                       = "Button"
TOOL_HINT_20_BUTTON                       = "Wide Button"
TOOL_HINT_20_BOAR_WOOL                    = "Boar Hair"
TOOL_HINT_20_WOLF_WOOL                    = "Wolf Fur"
TOOL_HINT_20_RAZOR                        = "Razor"
TOOL_HINT_21_PITCHFORK                    = "Pitchfork"
TOOL_HINT_21_KETTLE                       = "Kettle"
TOOL_HINT_21_COMB                         = "Comb"
TOOL_HINT_22_BUTTERFLY_NUT                = "Butterfly Nut"
TOOL_HINT_22_KETTLE_FULL                  = "Kettle Full"
TOOL_HINT_23_MONKEY                       = "Monkey Picture"
TOOL_HINT_23_WRENCH                       = "Wrench"
TOOL_HINT_23_HOOP                         = "Circular Handle"
TOOL_HINT_24_COMBINATION_PLIERS           = "Combination Pliers"
TOOL_HINT_24_CROWBAR                      = "Crowbar"
TOOL_HINT_24_AXE                          = "Axe"

;INTERACTIVE HELP
INTERACTIVE_HELP_NEEDED                   = "Would you like to use \nsome interactive help?"
HIDDEN_OBJECT_TIP                         = "The hidden object scenes are \nhighlighted with particles. There you \ncan search for inventory items \nwhich can be used in the future."
ZOOM_ZONE_TIP                             = "You can zoom in on the area where\nthe cursor changes its appearance to\na magnifying glass. Such areas can\ncontain useful information or items\nwhich can be used in the future."
GOTO_OTHER_LOC_TIP                        = "You can move\nbetween locations by clicking on the\narea where your cursor changes\nits shape to navigation cursor."
INSIDE_HO_TIP                             = "Find all the items from the list at\nthe bottom of your screen. You can use a hint,\nbut the next hint will not become available\nfor 60 seconds."
LEAVE_HO_TIP                              = "You can exit a hidden object location\nat any time. To exit you need to move\na cursor over the items list and click\nwhen cursor changes its shape\nto navigation cursor."
ACTIVE_ZONE_TIP                           = "There are many interactive zones in\nthe game. When your cursor changes to\nan active cursor (a hand), you need\nto click to produce an action."
OBJECT_ON_LOC_TIP                         = "Sometimes inventory items can be in a\nzoom area or in the location. The item\ncan be collected as soon as your cursor\nchanges to an active one."
USE_ITEM_TIP                              = "To use an item, click on the button\nTOOLS. Then take an item from the\ninventory and drag it to the place\nwhere you want to use it."
SPARKLE_TIP                               = "Take a moment to look for sparkles\nin the scenes. Sparkles indicate\nan area that you can interact with."

TIP_ZOOM_ZOON                             = "Some areas require a closer look. \nMove your cursor until it changes \nits appearance to an eye, \nthen CLICK to zoom in."
TIP_NOTEBOOK                              = "The Notebook will glow when \nthere is a new entry. CLICK on it \nto read clues and learn more."
TIP_DOOR                                  = "You can move between locations by \nclicking in areas where your cursor \nchanges to a navigation arrow. \nClick to navigate to the next location."
TIP_SPARKLES                              = "Take a moment to look for sparkles \naround the scene. Sparkles indicate \nan area that you can interact with."
TIP_USE_ITEM                              = "To use an item, CLICK on the item, \nmove it to where you want to use it, \nand then CLICK again."
TIP_HIDDEN_OBJECT                         = "Find all the items from the list at \nthe bottom of the screen. Use the \nrechargeable HINT at the bottom \nright if you get stuck."

CLICK_TO_CONTINUE                         = "Click to continue"
CLICK_SPARKLES                            = "Click on the sparkling area"
CLICK_NOTEBOOK                            = "Click on the notebook"
CLICK_JEWEL_BOX                           = "Click on the jewelry box"
CLICK_DOOR                                = "Click on the doorway to move to next room"
CLICK_ITEM                                = "Click on the item"
CLICK_TOOLS_BUTTON                        = "Click on the tools button"

;HELP
HELP_TEXT_1                               = "You are a detective investigating\nthe murder of Madame L'Espanaye and \ndisappearance of Mademoiselle Camille L'Espanaye\nin  the Rue Morgue Street. At the investigation\n sites, you will find active zones and items that you\nneed to collect from your list. Please watch your\ncursor as it changes shape when indicating \nactive zones and new areas."
HELP_TEXT_2                               = "Hidden object locations.\nHidden object locations are indicated\nby sparkles, and these areas will need\ninvestigation. At the bottom of the screen\nis a list of clue items to be found\nwithin the scene."
HELP_TEXT_3                               = "You can use a hint, but do so \nsparingly as the hint takes a while\nto recharge. You can leave the game\nat any time and your progress will\nbe saved automatically."
HELP_TEXT_4                               = "Inventory items.\nSome items that you find are stored in\nyour inventory so you can use them later.\nThese items can be found in hidden object\nlocations, after you solve a puzzle,\nor in an investigation site."
HELP_TEXT_5                               = "In order to use an item from\nyour inventory, click on the item and\ndrag it to the place you want to\nuse it and click again."
HELP_TEXT_6                               = "Mini-games.\nMany doors in the investigation sites will be locked\nwith mechanical locks. After you solve the lock\npuzzle, you will be able to open the door. On the\nright of your screen is a SKIP button, which\nwill be activated 60 seconds after the game\nbegins. Any puzzle can be skipped."
HELP_TEXT_7                               = "Good luck in your investigation\nof this mysterious case, Detective!\nAnd, be careful..."


;GUI
ARE_YOU_SURE                              = "Are you sure?"
CLICK_TO_CONTINUE                         = "Click to continue"
BACK                                      = "Back"
CLOSE                                     = "Close"
CONGRATULATIONS                           = "Well done!"
CREATENEW                                 = "New"
CREDITS                                   = "Credits"
DELETE                                    = "Delete"
ENTERNAME                                 = "Enter your name:"
FULLSCREEN                                = "Full screen"
CUSTOM_CURSOR                             = "Custom cursor"
HIGHSCORES                                = "High scores"
LOADING                                   = "Loading in progress. Please wait."
MENU                                      = "Menu"
MUSIC_VOLUME                              = "Music volume"
NO                                        = "No"
NO_IMAGES                                 = ""
OK                                        = "Ok"
OPTIONS_SMALL                             = ""
PANEL_HINT                                = "Hint"
PANEL_ITEMS                               = "Items"
PRESS_ANY_KEY                             = "Press any key to continue"
SOUND_VOLUME                              = "Sound volume"
YES                                       = "Yes"
Q_QUIT                                    = "Are you sure you want to quit?"
Q_DELETE                                  = "Are you sure? Your action will delete \nthe profile from the list."
Q_ERROR_PROFILE_IS_CORRUPTED              = "The save game file was corrupted. Please create a new profile."
Q_ERROR_PROFILE_IS_CORRUPTED_NOT_CURRENT  = "save game file was corrupted."
REALLY_QUIT_GAME                          = "Do you really want \nto quit the game?"
REALLY_QUIT_TO_MENU                       = "Do you really want \nto quit and return\nto the menu?"
REALLY_DELETE_PROFILE                     = "Do you really want \nto delete the profile?"
PROFILE_ALREADY_EXISTS                    = "Sorry, but a profile\nwith that name\nalready exists."
MAX_PROFILES                              = "You cannot create more\nthan ten profiles."
MORE_INFO                                 = "More info"
EMPTY                                     = ""

MAP_INFO                                  = "Use your mouse to click and drag to look around the map, or move your cursor towards the edges of the screen."
NO_SOUND_CARD                             = "Sound card not detected. The game will continue without audio."
WARNING                                   = "Warning"
CLICK_TO_CLOSE                            = "Click to close."
END_DEMO_MESSAGE                          = "This is the end of the demo. Please fill out the survey."

PLAY_MODE_TITLE                           = "Choose your playing mode:"
PLAY_MODE_USUAL                           = "Regular mode:"
PLAY_MODE_HARD                            = "Expert mode:"
PLAY_MODE_USUAL_NOTE                      = "(Shorter recharging time for the skip button in mini-games and the hint button in hidden object locations. Active zones are highlighted with sparkles.)"
PLAY_MODE_HARD_NOTE                       = "(Longer recharging time for the skip button in mini-games and the hint button in hidden object locations. Active zones are not indicated etc.)"

;NOTEBOOK CONTENT
WITNESS_NAME_TITLE                        = "The name of the witness:"
OCCUPATION_TITLE                          = "Occupation:"
PHOTO_TITLE                               = "Photo:"
SPECIAL_NOTE_TITLE                        = "Special note:"
TESTIMONY_TITLE                           = "Testimony:"
WITNESSES_TITLE                           = "Witnesses"

WITNESS_NAME_1                            = "Jules Mignaud"
WITNESS_OCCUPATION_1                      = "Banker"
WITNESS_SPECIAL_NOTE_1                    = "Banker of the firm of Mignaud Fils \nRue Deloraine, 6"
WITNESS_TESTIMONY_1                       = "Eight years ago Madame L'Espanaye opened an account at our bank. She regularly deposited money, but only small sums. She never withdrew money except for three days before she died, she took out 4,000 francs in person. She had the money delivered by a bank clerk to her house."

WITNESS_NAME_2                            = "Isidore Muset"
WITNESS_OCCUPATION_2                      = "Gendarme"
WITNESS_SPECIAL_NOTE_2                    = "Local citizen of Paris"
WITNESS_TESTIMONY_2                       = "I was alerted around 3 a.m. of the incident. I had to break the lock to enter the residence. I heard a terrible scream coming from upstairs, and then it fell deathly silent. It was a scream of horror, of fear, then nothing. Additionally, I heard some very loud bellowing that I could not identify the gender or nationality of."
WITNESS_NAME_3                            = "Odenheimer"
WITNESS_OCCUPATION_3                      = "Restaurateur"
WITNESS_SPECIAL_NOTE_3                    = "A citizen of Amsterdam."
WITNESS_TESTIMONY_3                       = "I was passing by the house when I heard screaming come from the upstairs window. I entered the house and heard a male's voice. French, I believe. That is all I know. Perhaps you could speak with Pauline Dubourg, the L'Espanayes' laundress."

WITNESS_NAME_4                            = "Pauline Dubourg"
WITNESS_OCCUPATION_4                      = "Laundress"
WITNESS_SPECIAL_NOTE_4                    = "French"
WITNESS_TESTIMONY_4                       = "Three years now I have been doing the laundry for Madame L'Espanaye. She paid well. I believe Madame was a fortune-teller and made quite a good living off it. They say she was rolling in the dough. She had very expensive clothes from the tailor William Bird."

WITNESS_NAME_5                            = "William Bird"
WITNESS_OCCUPATION_5                      = "Tailor"
WITNESS_SPECIAL_NOTE_5                    = "English"
WITNESS_TESTIMONY_5                       = "I was one of the first people to go upstairs. I heard what sounded like a fight, things being thrown, and a terrible voice. The voice, I believe, could have been German."

NOTEBOOK_SCORPION                         = "An elaborate sketching\n of a scorpion I found in\n Dupin's sitting room.\n\n But beyond that, it looks like the solution to\n something. I'll have to remember I have this."
NOTEBOOK_CHEST_CODE                       = "Another addily still...\n\n The drawind from earlier opened a hefty chest emblazoned with the same scorpion. Once opened, all that it contained was a small plank with '0412' carved upon it.\n\n I wonder at its meaning."
NOTEBOOK_LAUNDRY_CODE                     = "I found this code in a book in the laundry. I wonder where I can use it..."
NOTEBOOK_DEPOSITARY_CODE                  = "This code may belong to a bank deposit box."
NOTEBOOK_VIZITKA                          = "I found the banker's business card on a park bench during the night."

BOOK_TITLE_A_STORMY_NIGHT                 = "A Stormy Night"
BOOK_NOTE_A_STORMY_NIGHT                  = "On the heels of the incident at the Rue Morgue I went to the home of the famed detective, C. Auguste Dupin, hoping he could help solve this crime. The man is known for his keen mind and attention to detail. If anyone could make sense of all this, certainly a Chevalier of the Legion d'honneur could accomplish this task. His first test for me was gaining entry to his home. Not surprising, as Dupin has always been fond of enigmas, riddles, and conundrums."

BOOK_TITLE_DUPINS_FOYER                   = "Dupin’s Foyer"
BOOK_NOTE_DUPINS_FOYER                    = "Dupin’s foyer is quite nice, though somewhat spartan - a few paintings and chairs, a fireplace, nothing more. Although, open upon his table is a rather unassuming book, the contents of which included a detailed diagram of a scorpion. What could this mean?"

BOOK_TITLE_DUPINS_STORAGE_ROOM            = "Dupin’s Storage Room"
BOOK_NOTE_DUPINS_STORAGE_ROOM             = "If Dupin’s storage room is any indication, he has led an interesting life. It is full of oddities acquired from a life spent solving crimes and mysteries. Most notably, a chest emblazoned with a scorpion, the same as found in the book earlier. Perhaps the diagram from the foyer will be of help here."
BOOK_NOTE_CHEST_OPEN                      = "Once I opened up the chest, all that it contained was a small wooden plank that bore the numbers ‘0412’. Curious that such a robust chest would have within it something so unassuming. Though, I forget my whereabouts. With Dupin, there is always a reason."
BOOK_NOTE_GOLD_FOUND                      = "Good lord! The man keeps a skeleton in his home encased in a large glass tube. I can’t imagine why, but I’m sure he has his reasons. On the glass tube was a numerical lock. Not wanting to overlook the obvious, I entered in the code from the chest."
BOOK_NOTE_GOLD_FOUND_2                    = "To add to my surprise, doing so caused the skeleton to animate and hand me a gold bar!"

BOOK_TITLE_STAGECOACH                     = "Stagecoach"
BOOK_TITLE_THE_SILHOUETTE                 = "The Silhouette"
BOOK_TITLE_THE_BROKEN_VASE                = "The Broken Vase"
BOOK_TITLE_LOCK_PART                      = "On the way to Paris"
BOOK_TITLE_MIGNAUD_ET_FILS_BANK           = "Mignaud et Fils Bank"
BOOK_TITLE_BANK_OFFICE                    = "Bank Office"
BOOK_TITLE_SAFETY_DEPOSIT_ROOM            = "Safety Deposit Room"
BOOK_TITLE_POLICE_STATION                 = "Police Station"
BOOK_TITLE_JAIL_CELLS                     = "Jail Cells"
BOOK_TITLE_RESTAURANT                     = "Restaurant"
BOOK_TITLE_LAUNDRY_LADY                   = "Laundry Lady"
BOOK_TITLE_LAUNDROMAT                     = "Laundry"
BOOK_TITLE_SALON                          = "Salon"
BOOK_TITLE_ENTRYWAY                       = "The Rue Morgue – Entryway"
BOOK_TITLE_STAINED_GLASS_HALLWAY          = "The Rue Morgue – Stained Glass Hallway"
BOOK_TITLE_UPSTAIRS_FIRST_VISIT           = "The Rue Morgue – Upstairs – First Visit"
BOOK_TITLE_BACK_OF_THE_HOUSE              = "The Rue Morgue – Back of the house"
BOOK_TITLE_BEHIND_THE_STAINED             = "The Rue Morgue – Behind the stained glass door"
BOOK_TITLE_DOCTORS_FLAT                   = "The Rue Morgue – Doctor’s Apartment"
BOOK_TITLE_MADAME_ROOM                    = "The Rue Morgue – Madame L‘Espanaye’s Room"
BOOK_TITLE_BOIS_DE_BOULOGNE               = "Bois de Boulogne"
BOOK_TITLE_THE_DOCKS                      = "The Docks"
BOOK_TITLE_THE_DUPLEIX                    = "The Dupleix"

BOOK_NOTE_STAGECOACH                      = "Visiting Dupin’s home was not without excitement. I could have sworn that I was being watched at one point, and just before we left, a stone flew through the window and destroyed a vase belonging to Dupin. After that, I learned I was headed for Paris. I can only imagine what’s in store for us there. Dupin’s involvement in this case is rather interesting. He was not contacted concerning his assistance, but he’s never been someone to turn down a challenge. Fortunately, I was able to pay the coach driver with the coin I found in Dupin’s home. You never know when something you find will come in handy later on."
BOOK_NOTE_THE_SILHOUETTE                  = "Good lord! I scarcely dare to believe my own eyes. While searching Dupin’s storage room, a most maleficent-looking silhouette appeared just outside the window. Its eyes ablaze, it studied me momentarily, and was gone as quickly as it had appeared. What could it want?"
BOOK_NOTE_THE_BROKEN_VASE                 = "Another bit of fright as I came back into Dupin’s foyer, a rock came crashing through the window. It sailed right in front of me, and destroyed a vase of Dupin’s. Upon further inspection, the rock had upon its surface rather long and deep scratches. Was this a warning?"
BOOK_NOTE_LOCK_PART                       = "On our trip to Paris, upon striking the walkway with a pickaxe, we discovered an unusual lock piece - odd that it was hidden in such a way. I’ve taken it with me, assuming my finding it was not simply coincidence."
BOOK_NOTE_VIZITKA                         = "We also happened upon a park bench. Upon it sat the possessions of Jules Mignaud, a banker of a firm that bears his name. Now why would he simply leave his belongings here? Nevertheless, he was reading the same article about the murder as we did. Perhaps he can shed some light on it."
BOOK_NOTE_MIGNAUD_ET_FILS_BANK            = "Arriving at the bank, we met with Jules Mignaud. His concern for the case became immediately apparent when we learned that poor Madame L’Espanaye had kept some money here and just days ago took out a sum of 4,000 francs. Was she blackmailed? Did she know she was in danger? There must be a reason for someone to take out such a large sum of money at once like this."
BOOK_NOTE_BANK_OFFICE                     = "Banks are not without their secrets. In what we imagined was Monsieur Mignaud’s office, we discovered an elaborate safe hidden behind a curtain. The safe itself is a chasing after Dupin’s own heart, as it isn’t simply locked with a key – but with a puzzle. However, it is missing a button, and we'll need to find it. Such an effort to guard something must note at its importance, surely."
BOOK_NOTE_SAFETY_DEPOSIT_ROOM             = "Surprisingly enough, all that was to be found inside the safe was a simple key. Venturing a guess, we decided to visit the deposit box room, wherein we found a code associated with Madame L’Espanaye. It turns out that it is to her personal deposit box. This corroborates Monsieur Mignaud’s story of her recent visit. Perhaps the contents of Madame L’Espanaye’s deposit box will give us our next clue. Surely she kept more in there than simply money."
BOOK_NOTE_POLICE_STATION                  = "From the bank we made our way to the police station at Dupin’s suggestion. There we met the constable as well as the son of the late Madame L’Espanaye’s sister – Eric. Besides the death of Madame L’Espanaye, we must also investigate the whereabouts of her sister, the lack of which has little Eric quite distressed. We also found a safe with two doors, one of which we can’t open yet –as it is missing a valve handle."
BOOK_NOTE_POLICE_STATION_2                = "Upon further search of the room, we found a very large sum of money in a non-descript bag near the constable’s desk. It seems rather strange for such a large amount of coinage to be in the personal possession of a constable. “Everything matters.” Dupin likes to say. Also, once having opened the safe in the room, we found a second odd-looking lock piece, identical to the one before. The mind begins to wander..."
BOOK_NOTE_JAIL_CELLS                      = "We entered the cells of the aforementioned station, and I must say we weren’t surprised at what we found. Cold, dark, vermin infested – just the kind of place you’d expect to find a criminal. What's more, we’ve found the lock that is home to the two small lock pieces we’d previously found."
BOOK_NOTE_JAIL_CELLS_2                    = "We also found a message tube hidden within a rotting loaf of bread. Someone went out of his way to hide it here. What secrets might it hold? We need to find a way to open it!"
BOOK_NOTE_JAIL_CELLS_3                    = "Hidden within the tube was the police report of Monsieur Odenheimer, a native of Amsterdam, who works at a nearby restaurant. I think the next leg of our journey begins with him."
BOOK_NOTE_RESTAURANT                      = "Meeting Monsieur Odenheimer, his apprehension was apparent. What does he know, and why is he so hesitant to share it with us. A glass of wine should calm him down, and loosen his lips. And a new bottle of wine will most assuredly need a bottle opener."
BOOK_NOTE_RESTAURANT_2                    = "After he was able to relax, Odenheimer told us that he overheard screaming coming from the Rue Morgue the night of the murder. What is more, he says he distinctly heard two voices. Who was the other voice? Odenheimer said it was that of a man, and that he was French."
BOOK_NOTE_LAUNDRY_LADY                    = "We visited the Laundry Lady at the behest of Monsieur Odenheimer. A stout woman; she’d been doing Madame L’Espanaye’s laundry for the past three years. Also, she told us that Madame L’Espanaye was a fortune-teller who was paid quite handsomely for her services. After that, she gave us permission to search the premises with the exchange of a bar of soap. Once again, Dupin’s teachings of attention to detail have been justified in this instance."
BOOK_NOTE_LAUNDROMAT                      = "As we searched the room we found a strange code – apparently used on a cash register. Curious, using a cash register to lock something away inside. Almost like hiding something in plain sight. I’ll give it a try."
BOOK_NOTE_LAUNDROMAT_2                    = "What we found next truly amazed me! In all my years I have never seen a lock fashioned after an owl. Once opened, what was hidden behind it amazed us yet again. A simple, unassuming blue tile, sitting up on a ruby pillow, was all that was being kept safe behind such a unique lock. Why would such a lock be in so humble a place as a Laundry?"
BOOK_NOTE_LAUNDROMAT_3                    = "Upon further inspection of the premises, we found a small metallic ball at the bottom of a washtub in the back room. We’ll hold on to it for later."
BOOK_NOTE_SALON                           = "We arrived at the Salon next, which is situated just across the street from the scene of the crime. To our surprise, the building was empty. I wonder at Dupin’s suggestion of this location in our search, though I’m sure his reasoning is sound. During our search, we happened upon a wardrobe with a most bizarre lock. \nIt is missing \ntwo pieces. It \nlooks like the \nblue square we \nfound earlier \nwould work \nhere."
BOOK_NOTE_SALON_2                         = "Whereas the blue tile was hidden away in a most bizarre fashion, the green tile was simply sitting in an empty dresser drawer, as though completely forgotten. Time to open the wardrobe!"
BOOK_NOTE_SALON_3                         = "Success! After we opened the lock, it revealed a secret staircase out of the building – which led us right out in front of the L 'Espanaye residence! Even at a moment like this, when we are so close to the truth, Dupin seems unmoved. His mind solely focused on details and logic."
BOOK_NOTE_ENTRYWAY                        = "Our investigation has finally led us to where it all began, wherein poor Madame L’Espanaye lost her life. I can only hope our efforts will not be in vain, and that justice will be brought upon those responsible for such a horrible act. We’ll need to search every nook and cranny of the residence, top to bottom. We mustn’t miss a single detail. The truth rests on our ability to discern it!"
BOOK_NOTE_ENTRYWAY_2                      = "Towards the back of the foyer, we are met by yet another intricate lock, missing one piece that would need to be found."
BOOK_NOTE_ENTRYWAY_3                      = "As our investigation continued, we discovered our first piece of forensic evidence. On the stairwell we found traces of blood, scratches, and a hair sample. Further tests are required to ascertain their significance."
BOOK_NOTE_STAINED_GLASS_HALLWAY           = "As we ventured deeper into the home, we happened across a beautiful stained glass door. Yet, it was locked to us. On further inspection, it looks as though the lock is based on weight."
BOOK_NOTE_UPSTAIRS_FIRST_VISIT            = "Climbing the stairs to the second floor, we found the missing button from the lock downstairs hidden within a drawer. After we finish up our investigation of the second floor, we’ll head back downstairs and see where the door leads us."
BOOK_NOTE_UPSTAIRS_AQUARIUM               = "In one of the second floor’s many rooms, we found a lonely fishbowl. Beneath the bowl’s gilled residents was a ball bearing. Why it was there, I haven’t a clue. But if Dupin noticed it, then it is worth making note of."
BOOK_NOTE_BACK_OF_THE_HOUSE               = "After finding the missing piece of the lock at the back of the stairwell and solving its puzzle, the door opened up to yet another room. At first glance it appears to be a small study. It is also not nearly as elegant as the rest of the rooms and looks as though it is in need of a good cleaning."
BOOK_NOTE_ASID_RECEIVED                   = "This case becomes more curious by the moment. In the study we found a rather unassuming clock resting on top of a dresser. On its side, however, was a very ornate plate fastened on by both screws and nuts. After removing it, we found the clock’s mechanism protected behind glass. After breaking through the glass, we found a beaker of acid. Why would anyone hide acid in such a place?"
BOOK_NOTE_BALL_RECEIVED                   = "We used the acid to eat away at the lock at the back of the study. Therein we found another large metallic ball. It is very similar, if not exactly like the one we found previously at the Laundress’. I’m sure they’ll both serve the same purpose."
BOOK_NOTE_BEHIND_THE_STAINED              = "After we opened the door at back of the hallway on the first floor, which emptied out into a lovely sitting room, we found a small brass bell. I recall seeing a mount for a door chime upstairs. Perhaps that is where this bell belongs..."
BOOK_NOTE_DOCTORS_FLAT                    = "Once we replaced the door chime upstairs, we made the acquaintance of a doctor who was renting out one of the rooms in the Rue Morgue. He said that he takes medication to help him sleep at night, and that he heard nothing of the screams that marked the last moments of Madame L ‘Espanaye’s life - a pity, really. However, he is a doctor and not without his uses. Upon giving him the blood sample from the stairs below, he gave us permission to search his room."
BOOK_NOTE_WOLFS_EYE_RECEIVE               = "After examining the first room of the Doctor’s, we noticed another unique lock to an adjoining room. Using the ball bearing from the fishbowl, and a key we found on the doctor’s desk, we gained entry. In what turned out to be the doctor’s bedroom, we found amongst the clutter a small tile with the eye of a wolf painted on it."
BOOK_NOTE_MADAME_ROOM                     = "Finally! We have arrived at the scene of poor Madame L ‘Espanaye’s demise. After opening another ingenious lock adorned with the visage of a wolf, we began to thoroughly examine every nook and cranny of the room. Left as it was just after the attack, it is obvious there was quite a struggle. Broken glass, overturned furniture, paintings destroyed – whoever killed Madame L ‘Espanaye was not quiet about it."
BOOK_NOTE_MADAME_ROOM_ALL_FOUND           = "As we searched the room, a few objects stood out to us that we’ve decided to take with us – a microscope, pipette, seashell, and a piece of glass. While I understand the scientific equipment, what use is a seashell? When I asked, Dupin simply gave me a quiet grin. I have to start thinking like he does. He asked me what I pictured of the killer in my mind as we finished up our search. Regardless of appearance, whoever it is, they are a danger to everyone until captured."
BOOK_NOTE_BOIS_DE_BOULOGNE                = "After examining the evidence collected in Madame L ‘Espanaye’s room, Dupin noted that some soil found within a shell in Madame’s room resembled the soil in Bois de Boulogne. It is a park on the 16th arrondissement of Paris. Knowing this, we’ve left the Rue Morgue for Bois de Boulogne with all due haste."
BOOK_NOTE_BOIS_DE_BOULOGNE_HAIR           = "Upon our arrival, we noticed a solitary windmill. Finding it unlocked, we went inside hoping for our next clue. As we looked about, we came across both a shaving razor and a kettle, both with the word ‘DUPLEIX’ written on them. Also, whoever is the resident of the windmill is an avid hunter. The walls were adorned with the heads of the animals that person had gotten the better of. I took a moment to take a sample of hair from the mounted heads at Dupin’s insistence. What relevance this has, I do not yet know."
BOOK_NOTE_THE_DOCKS                       = "Dupin has informed me that the word DUPLEIX is the name of ship at port here in Paris. We took the items bearing its name with us and headed for the docks. I feel as though we are nearing the end of our journey. I only hope it ends with our finding the lost Mademoiselle Camille L ‘Espanaye alive and apprehending her sister’s killer."
BOOK_NOTE_THE_DUPLEIX                     = "Thank goodness! Upon entering the interior of the Dupleix, we found Mademoiselle Camille L ‘Espanaye alive and well – if not in need of a bath. As it turns out, she was attacked by a gorilla that belonged to the owner of the Dupleix. When he found her, he brought her back here along with the gorilla. She has been here ever since. Now we await the sailor’s return so that we may question him."
BOOK_NOTE_THE_DUPLEIX_GORILLA             = "Good heavens! I can see why Mademoiselle referred to this beast as a monster. As I neared its cage, the gorilla became crazed, thrashing about against the bars. It would be wise to give this creature a wide berth, even in a cage."
BOOK_NOTE_THE_DUPLEIX_PUZZLE              = "Upon further inspection of the ship, we gained access to a very unique machine. It turned out to be a device that could tell the difference between the hairs of different animals. Through it, we learned that the hair we found at the crime scene was that of the gorillas!"


;Extras
EXTRACONTENT_SCR_CLOSE_BUTTON_CAPTION     = "Close"
EXTRACONTENT_SCR_SAVE_BUTTON_CAPTION      = "Save"
EXTRACONTENT_SCR_TAB_MUSIC_CAPTION        = "Music & Notes"
EXTRACONTENT_SCR_TAB_WALLPAPERS_CAPTION   = "Wallpapers"
EXTRACONTENT_SCR_TAB_ORIGSTORY_CAPTION    = "Original Story"
EXTRACONTENT_SCR_TAB_MOVIES_CAPTION       = "Movies"
EXTRACONTENT_SCR_TAB_CONCEPTART_CAPTION   = "Concept Art"
EXTRACONTENT_SCR_1ST_TACK_NAME            = "Soundtrack #1"
EXTRACONTENT_SCR_2ND_TACK_NAME            = "Soundtrack #2"
EXTRACONTENT_SCR_3RD_TACK_NAME            = "Soundtrack #3"
EXTRACONTENT_SET_WALLPAPER_CONFIRMATION   = "Do you want to set this wallpaper on your computer's desktop?"
EXTRACONTENT_IMAGE_SAVE_TEXT              = "Do you want to save this image into your \"My Documents\" folder?"
EXTRACONTENT_ORIGINAL_STORY_SAVE_TEXT     = "Do you want to save the original story into your \"My Documents\" folder?"
EXTRACONTENT_SCREENSAVER_APPLY_TEXT       = "Do you want to install this screensaver on your computer?"
EXTRACONTENT_SOUNDTRACK_SAVE_TEXT         = "Do you want to save active soundtrack into your \"My Documents\" folder?"
EXTRACONTENT_SOUNDTRACK_NOTES_SAVE_TEXT   = "Do you want to save the notes into your \"My Documents\" folder?"
EXTRACONTENT_BONUS_SECTION_HASNT_COMPLETE = "Extra contents will be unlocked after completing the Bonus Section."
EXTRACONTENT_CE_WEB_PAGE_TEXT			  = "Play\nDark Tales: Edgar Allan Poe's Murders in \nthe Rue Morgue Collector's Edition"

GAMEGUIDE_INTRO							  = "Introduction"
GAMEGUIDE_CHAPTER_1						  = "Chapter 1"
GAMEGUIDE_CHAPTER_2						  = "Chapter 2"
GAMEGUIDE_CHAPTER_3						  = "Chapter 3"
GAMEGUIDE_CHAPTER_4						  = "Chapter 4"
GAMEGUIDE_CHAPTER_5						  = "Chapter 5"
GAMEGUIDE_CHAPTER_6						  = "Chapter 6"
GAMEGUIDE_CHAPTER_7						  = "Chapter 7"
GAMEGUIDE_CHAPTER_8						  = "Chapter 8"
GAMEGUIDE_CHAPTER_9						  = "Chapter 9"


SE_PRESENT_EXTRAS_TEXT                    = "Extra content is available only in the Collector's Edition."
CE_PRESENT_EXTRAS_TEXT                    = "You have to finish your game to open the Bonus Section."
EXTRAS_ENTER_TEXT                         = "Your bonus section is here."
EXTRAS_OPEN_TEXT                          = "Congratulations!\n\nNow you have access to the bonus section. Click anywhere to go the Main Menu and enjoy the bonus section."
FINISH_EXTRAS                             = "Congratulations! You have unlocked the game's additional content which is now available via the EXTRAS button on the Main Menu."

BOOK_NOTE_E_CODE                          = "I wonder where this code can be used... I'd better memorize it."

C_E_CELL_HINT                             = "To hold down the floor switch you need to place an object on it."
C_E_BRICK_HINT                            = "We can move this brick somehow."
C_E_DOORKNOB_APPLY_HINT                   = "There's nothing to open the door with."
C_E_CLIP_APPLY_HINT                       = "I need to open the box."
C_E_MINIGAME_HT_HINT                      = "I need to move all of the disks from the left hole to the right hole. Larger disks can only be placed on top of smaller disks."
C_E_MINIGAME_15_HINT                      = "The tiles are in place. Now I just need to solve this puzzle."
C_E_MINIGAME_15_NOT_ALL                   = "You still do not have enough tiles to solve the puzzle."
C_E_MINIGAME_15_NOT_APPLY                 = "I need to find and place all of the tiles."
C_E_MINIGAME_ASSOC                        = "I must solve this puzzle to open the drawer. Left click the disks to rotate them and form a logical row."
C_E_SIGNET_RING_HINT                      = "Can't open a door without turning the key."
C_E_WEIGHT_HINT                           = "A portion of this mechanism is missing."
C_E_PENDULUM_HINT                         = "A portion of this mechanism is missing."
C_E_KEY_HINT                              = "Now we need a key."
C_E_LOCKER_HINT                           = "You need to know a code to access the safe."
C_INVENTORY_FULL                          = "Your inventory is full. Put some numbered tiles above the fireplace."
C_E_PENCIL_HINT                           = "Something is wrong with the sheet."
C_E_MAGNET_HINT                           = "I think I see something inside, but I can't reach it."
C_E_DUSTER_HINT                           = "This tile is so dirty as to be useless."
C_E_STOOL_HINT                            = "I want to get to the top of the toilet, but I can't reach it."
C_E_STATUE_APPLY_HINT                     = "I can see something stuck inside this delicate porcelain vase."
C_E_BACHOK_HINT                           = "What is on the bottom?"
C_E_TOILET_WATER_HINT                     = "That water looks disgusting. I should flush the toilet first before reaching inside."

TOOL_INFO_E_DOORKNOB                      = "You have found a door handle."
TOOL_INFO_E_PENCIL                        = "You have found a pencil."
TOOL_INFO_E_TILE1                         = "You have found a tile ¹ 1."
TOOL_INFO_E_TILE2                         = "You have found a tile ¹ 2."
TOOL_INFO_E_TILE3                         = "You have found a tile ¹ 3."
TOOL_INFO_E_TILE4                         = "You have found a tile ¹ 4."
TOOL_INFO_E_TILE5                         = "You have found a tile ¹ 5."
TOOL_INFO_E_TILE6                         = "You have found a tile ¹ 6."
TOOL_INFO_E_TILE7                         = "You have found a tile ¹ 7."
TOOL_INFO_E_TILE8                         = "You have found a tile ¹ 8."
TOOL_INFO_E_CLIP                          = "You have found a clip."
TOOL_INFO_E_MAGNET                        = "You have found a magnet."
TOOL_INFO_E_DUSTER                        = "You have found a dustrag."
TOOL_INFO_E_SIGNET_RING                   = "You have found a signet ring."
TOOL_INFO_E_KEY                           = "You have found a key."
TOOL_INFO_E_STATUE                        = "You have found a statue."
TOOL_INFO_E_WEIGHT                        = "You have found a weight."
TOOL_INFO_E_PENDULUM                      = "You have found a pendulum."
TOOL_INFO_E_STOOL                         = "You have found a stool."

TOOL_HINT_E_DOORKNOB                      = "Door Handle"
TOOL_HINT_E_PENCIL                        = "Pencil"
TOOL_HINT_E_TILE1                         = "Tile ¹ 1"
TOOL_HINT_E_TILE2                         = "Tile ¹ 2"
TOOL_HINT_E_TILE3                         = "Tile ¹ 3"
TOOL_HINT_E_TILE4                         = "Tile ¹ 4"
TOOL_HINT_E_TILE5                         = "Tile ¹ 5"
TOOL_HINT_E_TILE6                         = "Tile ¹ 6"
TOOL_HINT_E_TILE7                         = "Tile ¹ 7"
TOOL_HINT_E_TILE8                         = "Tile ¹ 8"
TOOL_HINT_E_CLIP                          = "Clip"
TOOL_HINT_E_MAGNET                        = "Magnet"
TOOL_HINT_E_DUSTER                        = "Dustrag"
TOOL_HINT_E_SIGNET_RING                   = "Signet Ring"
TOOL_HINT_E_KEY                           = "Key"
TOOL_HINT_E_STATUE                        = "Statue"
TOOL_HINT_E_WEIGHT                        = "Weight"
TOOL_HINT_E_PENDULUM                      = "Pendulum"
TOOL_HINT_E_STOOL                         = "Stool"
