<?xml version="1.0" encoding="utf-16"?>
<Game LocalTag="Map" ShowTime="0.5" HideTime="0.5" initial_lvl_btn_pos="205 700" lvl_btns_offset="18 20" lvl_btns_in_row="34" next_upgrade_alpha="0.6" butterfly_possibility="0.01" butterfly_maximum="3" clicks_buffer_time="1.2" max_clicks_number="1" variant_alpha="0.65" Visible="0" Enable="0" AbsoluteEnable="1" hide_interface_time="1.0">
	<PlaySavedLevelMessage>Продолжить последнюю игру?</PlaySavedLevelMessage>
	<Background>
		<Picture deep="2" position="512 384" size="1024 768" Picture="Cradle/View/backs/Map.png" Visible="1" Enable="0"/>
		<Picture deep="0" position="126 390" size="252 164" Picture="Cradle/View/backs/Bottom_1.png" Visible="1" Enable="0"/>
		<Picture deep="0" position="184 276" size="112 96" Picture="Cradle/View/backs/Bottom_2.png" Visible="1" Enable="0"/>
		<Picture deep="0" position="366 142" size="280 208" Picture="Cradle/View/backs/Bottom_3.png" Visible="1" Enable="0"/>
		<Picture deep="0" position="419 274" size="168 120" Picture="Cradle/View/backs/Bottom_4.png" Visible="1" Enable="0"/>
		<Trees_Background deep="768" position="686 384" size="676 768" Picture="Cradle/View/backs/trees.png" Visible="1" Enable="0"/>
	</Background>
	<MovableInterfaces>
		<pic deep="1151" position="98 36" size="190 66" Picture="Cradle/View/backs/map_int1.png" Visible="1" Enable="1"/>
		<pic deep="1151" position="915 36" size="218 66" Picture="Cradle/View/backs/map_int2.png" Visible="1" Enable="1"/>
		<pic deep="1151" position="918 720" size="212 96" Picture="Cradle/View/backs/map_int3.png" Visible="1" Enable="1"/>
	</MovableInterfaces>
	<BackPyro>
		<babochki deep="767" position="13 380" Visible="1" Enable="1" pyro_file="Game/Effects/babonki_left.pyro" TimeDelta="0.017" LiveTime="0"/>
		<babochki deep="767" position="595 0" Visible="1" Enable="1" pyro_file="Game/Effects/babonki_right.pyro" TimeDelta="0.017" LiveTime="0"/>
		<dust deep="3" position="286 604" Visible="1" Enable="1" pyro_file="Game/Effects/volumelight_pyl.pyro" TimeDelta="0.017" LiveTime="0"/>
		<dust deep="3" position="820 145" Visible="1" Enable="1" pyro_file="Game/Effects/volumelight_pyl.pyro" TimeDelta="0.017" LiveTime="0"/>
		<dust deep="3" position="874 564" Visible="1" Enable="1" pyro_file="Game/Effects/volumelight_pyl.pyro" TimeDelta="0.017" LiveTime="0"/>
		<dust deep="3" position="512 340" Visible="1" Enable="1" pyro_file="Game/Effects/volumelight_pyl.pyro" TimeDelta="0.017" LiveTime="0"/>
		<foam deep="3" position="182 255" Visible="1" Enable="1" pyro_file="Game/Effects/foam_+30.pyro" TimeDelta="0.017" UseOffset="1" LiveTime="0"/>
		<foam deep="3" position="278 201" Visible="1" Enable="1" pyro_file="Game/Effects/foam_+30.pyro" TimeDelta="0.017" UseOffset="1" LiveTime="0"/>
		<foam deep="3" position="328 171" Visible="1" Enable="1" pyro_file="Game/Effects/foam_+30.pyro" TimeDelta="0.017" UseOffset="1" LiveTime="0"/>
		<foam deep="3" position="379 141" Visible="1" Enable="1" pyro_file="Game/Effects/foam_+30.pyro" TimeDelta="0.017" UseOffset="1" LiveTime="0"/>
		<foam deep="3" position="440 105" Visible="1" Enable="1" pyro_file="Game/Effects/foam_+30.pyro" TimeDelta="0.017" UseOffset="1" LiveTime="0"/>
		<foam deep="3" position="186 365" Visible="1" Enable="1" pyro_file="Game/Effects/foam_+30.pyro" TimeDelta="0.017" UseOffset="1" LiveTime="0"/>
		<foam deep="3" position="15 429" Visible="1" Enable="1" pyro_file="Game/Effects/foam_+30.pyro" TimeDelta="0.017" UseOffset="1" LiveTime="0"/>
		<foam deep="3" position="70 411" Visible="1" Enable="1" pyro_file="Game/Effects/foam_+15.pyro" TimeDelta="0.017" UseOffset="1" LiveTime="0"/>
		<foam deep="3" position="131 394" Visible="1" Enable="1" pyro_file="Game/Effects/foam_+15.pyro" TimeDelta="0.017" UseOffset="1" LiveTime="0"/>
		<foam deep="3" position="231 335" Visible="1" Enable="1" pyro_file="Game/Effects/foam_-40_small.pyro" TimeDelta="0.017" UseOffset="1" LiveTime="0"/>
		<foam deep="3" position="478 62" Visible="1" Enable="1" pyro_file="Game/Effects/foam_-40_small.pyro" TimeDelta="0.017" UseOffset="1" LiveTime="0"/>
		<foam deep="3" position="147 294" Visible="1" Enable="1" pyro_file="Game/Effects/foam_+110_small.pyro" TimeDelta="0.017" UseOffset="1" LiveTime="0"/>
		<foam deep="3" position="422 237" Visible="1" Enable="1" pyro_file="Game/Effects/foam_-30.pyro" TimeDelta="0.017" UseOffset="1" LiveTime="0"/>
		<foam deep="3" position="422 237" Visible="1" Enable="1" pyro_file="Game/Effects/foam_-30.pyro" TimeDelta="0.017" UseOffset="1" LiveTime="0"/>
		<foam deep="3" position="475 265" Visible="1" Enable="1" pyro_file="Game/Effects/foam_-30.pyro" TimeDelta="0.017" UseOffset="1" LiveTime="0"/>
		<foam deep="3" position="475 265" Visible="1" Enable="1" pyro_file="Game/Effects/foam_-30.pyro" TimeDelta="0.017" UseOffset="1" LiveTime="0"/>
		<foam deep="3" position="484 298" Visible="1" Enable="1" pyro_file="Game/Effects/foam_+30.pyro" TimeDelta="0.017" UseOffset="1" LiveTime="0"/>
		<wave deep="3" position="375 255" Visible="1" Enable="1" pyro_file="Game/Effects/priboy_01.pyro" TimeDelta="0.017" StartDelay="1" UseOffset="1" LiveTime="0"/>
	</BackPyro>
	<Frame deep="1150" position="512 384" size="1024 768" Picture="UI/Images/MainMenu_border.png" Visible="1" Enable="0"/>
	<Waves>
		<Wave copy="Cradle/View/Wave.xml|" position="549 37"/>
		<Wave copy="Cradle/View/Wave.xml|" position="549 159"/>
		<Wave copy="Cradle/View/Wave.xml|" position="549 281"/>
		<Wave copy="Cradle/View/Wave.xml|" position="183 159"/>
		<Wave copy="Cradle/View/Wave.xml|" position="183 281"/>
		<Wave copy="Cradle/View/Wave.xml|" position="183 403"/>
	</Waves>
	<States>
		<State id="cell0" Picture="Cradle/View/cells/cell_editor.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="simple0" Picture="Cradle/View/cells/Cell_1.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="simple1" Picture="Cradle/View/cells/Cell_2.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="simple2" Picture="Cradle/View/cells/Cell_3.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="simple3" Picture="Cradle/View/cells/Cell_4.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="simple4" Picture="Cradle/View/cells/Cell_5.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="wood0" Picture="Cradle/View/cells/Cell_Wooden_1.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="wood1" Picture="Cradle/View/cells/Cell_Wooden_2.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="wood2" Picture="Cradle/View/cells/Cell_Wooden_3.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="wood3" Picture="Cradle/View/cells/Cell_Wooden_4.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="wood4" Picture="Cradle/View/cells/Cell_Wooden_5.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="iron0" Picture="Cradle/View/cells/Cell_Metalic.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="cell_locks0" Picture="Cradle/View/cells/Cell_1.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="cell_locks1" Picture="Cradle/View/cells/Cell_Chained_1.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="cell_locks2" Picture="Cradle/View/cells/Cell_Chained_2.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="cell_locks3" Picture="Cradle/View/cells/Car.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="cell_locks4" Picture="Cradle/View/cells/Gold.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="cell_locks5" Picture="Cradle/View/cells/trigger_btn.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="selection" Picture="Cradle/View/objects/selection.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="index1" Picture="Cradle/View/editor/index1.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="index2" Picture="Cradle/View/editor/index2.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="index3" Picture="Cradle/View/editor/index3.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="index4" Picture="Cradle/View/editor/index4.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="index5" Picture="Cradle/View/editor/index5.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="pers_idle" Picture="Cradle/View/personage/idle.png" anim_length="2" PlayAnimation="1" frames_count="24" anim_loop="1" anim_columns="6" anim_rows="4"/>
		<State id="pers_move_up" Picture="Cradle/View/personage/hod_verh_ani.png" anim_length="1.1" PlayAnimation="1" frames_count="20" anim_loop="1" anim_columns="5" anim_rows="4"/>
		<State id="pers_move_up_right" Picture="Cradle/View/personage/hod_diag_verh_ani.png" anim_length="1.1" PlayAnimation="1" frames_count="20" anim_loop="1" anim_columns="5" anim_rows="4"/>
		<State id="pers_move_right" Picture="Cradle/View/personage/hod_pravo_ani.png" anim_length="1.1" PlayAnimation="1" frames_count="20" anim_loop="1" anim_columns="5" anim_rows="4"/>
		<State id="pers_move_down_right" Picture="Cradle/View/personage/hod_diag_niz_ani.png" anim_length="1.1" PlayAnimation="1" frames_count="20" anim_loop="1" anim_columns="5" anim_rows="4"/>
		<State id="pers_move_down" Picture="Cradle/View/personage/hod_niz_ani.png" anim_length="1.1" PlayAnimation="1" frames_count="20" anim_loop="1" anim_columns="5" anim_rows="4"/>
		<State id="pers_talk" Picture="Cradle/View/personage/idle.png" anim_length="2" PlayAnimation="1" frames_count="24" anim_loop="1" anim_columns="6" anim_rows="4"/>
		<State id="funny_event0" Picture="Cradle/View/personage/sc_obtrjah_ani.png" anim_length="2.58" PlayAnimation="1" frames_count="31" anim_loop="1" anim_columns="8" anim_rows="4"/>
		<State id="funny_event1" Picture="Cradle/View/personage/sc_looking_ani.png" anim_length="2.75" PlayAnimation="1" frames_count="33" anim_loop="1" anim_columns="7" anim_rows="5"/>
		<State id="funny_event2" Picture="Cradle/View/personage/cheshet_ani.png" anim_length="3" PlayAnimation="1" frames_count="36" anim_loop="1" anim_columns="6" anim_rows="6"/>
		<State id="funny_event3" Picture="Cradle/View/personage/sc_ogljad_ani.png" anim_length="3.17" PlayAnimation="1" frames_count="38" anim_loop="1" anim_columns="8" anim_rows="5"/>
		<State id="funny_event4" Picture="Cradle/View/personage/sc_krest_ani.png" anim_length="3.17" PlayAnimation="1" frames_count="38" anim_loop="1" anim_columns="8" anim_rows="5"/>
		<State id="funny_event5" Picture="Cradle/View/personage/sc_ustala_ani.png" anim_length="2.42" PlayAnimation="1" frames_count="29" anim_loop="1" anim_columns="6" anim_rows="5"/>
		<State id="falling_bear" Picture="Cradle/View/bonuses/bear_fall1.png" anim_length="0" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="eating_bear" Picture="Cradle/View/bonuses/bear_anim1.png" anim_length="1" PlayAnimation="1" frames_count="16" anim_loop="0" anim_columns="4" anim_rows="4"/>
		<State id="cat_move_up" Picture="Cradle/View/bonuses/cat/run_up.png" anim_length="0.3" PlayAnimation="1" frames_count="12" anim_loop="1" anim_columns="4" anim_rows="3"/>
		<State id="cat_move_up_left" Picture="Cradle/View/bonuses/cat/run_upright.png" anim_length="0.3" PlayAnimation="1" frames_count="12" anim_loop="1" anim_columns="4" anim_rows="3"/>
		<State id="cat_move_left" Picture="Cradle/View/bonuses/cat/run_right.png" anim_length="0.3" PlayAnimation="1" frames_count="12" anim_loop="1" anim_columns="4" anim_rows="3"/>
		<State id="cat_move_down_left" Picture="Cradle/View/bonuses/cat/run_downright.png" anim_length="0.3" PlayAnimation="1" frames_count="12" anim_loop="1" anim_columns="4" anim_rows="3"/>
		<State id="cat_move_down" Picture="Cradle/View/bonuses/cat/run_down.png" anim_length="0.3" PlayAnimation="1" frames_count="12" anim_loop="1" anim_columns="4" anim_rows="3"/>
		<State id="mixing_bees" Picture="Cradle/View/bonuses/bee.png" anim_length="0.2" PlayAnimation="1" frames_count="4" anim_loop="1" anim_columns="2" anim_rows="2"/>
		<State id="wood_part_0" Picture="Cradle/View/cells/wpart_0.png" anim_length="1" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="wood_part_1" Picture="Cradle/View/cells/wpart_1.png" anim_length="1" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="wood_part_2" Picture="Cradle/View/cells/wpart_2.png" anim_length="1" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="wood_part_3" Picture="Cradle/View/cells/wpart_3.png" anim_length="1" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="iron_part_0" Picture="Cradle/View/cells/ipart_0.png" anim_length="1" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="iron_part_1" Picture="Cradle/View/cells/ipart_1.png" anim_length="1" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="iron_part_2" Picture="Cradle/View/cells/ipart_2.png" anim_length="1" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
		<State id="iron_part_3" Picture="Cradle/View/cells/ipart_3.png" anim_length="1" PlayAnimation="0" frames_count="1" anim_loop="0" anim_columns="1" anim_rows="1"/>
	</States>
	<MoneyText Interlinear="25" String="0" Texture="UI/Fonts/font_32_bold_italic_gold.png" Font="UI/Fonts/font_32_bold_italic.fnt" SpaceWidth="20" Multiplier="0.67" Localized="0" Align="2" Color="FFFFFFFF" deep="1215" position="1002 36" size="64 32" color="FFFFFFFF" RenderType="32" Visible="1" Enable="1"/>
	<MainMenuButton frame_normal="0" frame_pressed="2" frame_hover="1" frame_disabled="3" IsDeepProcessing="1" UseTextPosition="0" deep="1210" position="64 33" size="102 42" Picture="UI/MenuButton/menu_button_2.png" frames_count="4" anim_columns="4" hover_down_time="0.1" normal_hover_time="0.35" anim_rows="1" Visible="1" Enable="1">
		<PyroEffects>
			<light deep="1220" position="922 8" Visible="1" Enable="1" pyro_file="Game/Effects/B_Map_3.pyro" TimeDelta="0.017" UseOffset="1" LiveTime="0"/>
			<light deep="1220" position="93 8" Visible="1" Enable="1" pyro_file="Game/Effects/B_Map_1.pyro" TimeDelta="0.017" UseOffset="1" LiveTime="0"/>
		</PyroEffects>
		<Sounds Click="Cradle/Sounds/click.wav" Hover="Cradle/Sounds/hover.wav"/>
		<Text String="Меню" Texture="UI/Fonts/font_20_bold_gold.png" Font="UI/Fonts/font_20_bold.fnt" SpaceWidth="10" Multiplier="0.75" Localized="1" Align="0" Color="FFFFFFFF" Offset="0" Speed="200" position="60 35" color="FFFFFFFF" RenderType="32" Visible="1" offset_pressed="-4 4" offset="-4 2 0" Enable="1"/>
	</MainMenuButton>
	<ShowAllButton frame_normal="0" frame_pressed="2" frame_hover="1" frame_disabled="3" IsDeepProcessing="1" UseTextPosition="0" deep="1210" position="140 33" size="66 42" Picture="UI/MenuButton/button_hide_all.png" frames_count="4" anim_columns="4" hover_down_time="0.1" normal_hover_time="0.35" anim_rows="1" Visible="1" Enable="1">
		<Sounds Click="Cradle/Sounds/click.wav" Hover="Cradle/Sounds/hover.wav"/>
	</ShowAllButton>
	<NextLevelButton frame_normal="0" frame_pressed="2" frame_hover="1" frame_disabled="3" IsDeepProcessing="1" UseTextPosition="0" deep="1210" position="925 724" size="180 70" RenderType="32" Picture="UI/MenuButton/play_level_button.png" frames_count="4" anim_columns="4" hover_down_time="0.1" normal_hover_time="0.35" anim_rows="1" Visible="1" Enable="1">
		<Sounds Click="Cradle/Sounds/click.wav" Hover="Cradle/Sounds/hover.wav"/>
		<PyroEffects>
			<light deep="1220" position="931 686" Visible="1" Enable="1" pyro_file="Game/Effects/B_Map_1.pyro" TimeDelta="0.017" UseOffset="1" LiveTime="0"/>
		</PyroEffects>
		<Text String="Играть" Texture="UI/Fonts/font_32_bold_gold.png" Font="UI/Fonts/font_32_bold.fnt" SpaceWidth="10" Multiplier="0.7" Localized="1" Align="0" Color="FFFFFFFF" Offset="0" Speed="200" position="919 728" color="FFFFFFFF" RenderType="32" Visible="1" offset_pressed="-8 5" offset="-8 3 0" Enable="1"/>
	</NextLevelButton>
	<LevelButtonProto frame_normal="0" frame_pressed="2" frame_hover="1" frame_disabled="0" IsDeepProcessing="1" texture_mask="Cradle/View/editor/graph_node_mask.png" deep="1210" position="0 0" size="32 32" Picture="Cradle/View/editor/graph_node.png" frames_count="3" anim_columns="1" hover_down_time="0.1" normal_hover_time="0.35" anim_rows="3" Visible="0" Enable="1">
		<Text Texture="UI/Fonts/normal_red.png" Font="UI/Fonts/normal.fnt" SpaceWidth="10" Multiplier="0.4" Localized="0" Align="0" Color="FFFFFFFF" Offset="1.5" Speed="200" color="FFFFFFFF" RenderType="32" Visible="1" Enable="1"/>
		<Sounds Click="Cradle/Sounds/click.wav" Hover="Cradle/Sounds/hover.wav"/>
	</LevelButtonProto>
	<UnitDustEffect Speed="30 0" LiveTime="0.4 0.8" Gravity="0 0" RandAngle="45" Frequency="2000" EffectTime="0.02 0.02" EndSize="64 64" deep="1000" position="0 0" size="32 32" RenderType="32" Picture="Cradle/View/effects/dust_particle.png" Visible="1" Enable="1"/>
</Game>
