<?xml version="1.0" encoding="UTF-16"?>
<GameSounds>
	<Sounds>
		<Sound id="preloader_ambient" path="Cradle/Sounds/preloader_ambient.ogg"/>
		<Sound id="main_menu_music" path="Cradle/Sounds/music_mainmenu.wav"/>
		<Sound id="game_music" path="Cradle/Sounds/music_game.ogg"/>
		<Sound id="btn_hovered" path="Cradle/Sounds/hover.wav"/>
		<Sound id="btn_clicked" path="Cradle/Sounds/click.wav"/>
		<Sound id="object_crash" path="Cradle/Sounds/object_crash.wav"/>
		<Sound id="bomb_explosion" path="Cradle/Sounds/bomb_explosion.wav"/>
		<Sound id="lightning_bonus" path="Cradle/Sounds/lightning.wav"/>
		<Sound id="vehicle" path="Cradle/Sounds/vehicle.wav"/>
		<Sound id="vehicle_move" path="Cradle/Sounds/vehicle_move.wav"/>
		<Sound id="vehicle_arrived" path="Cradle/Sounds/upgrade_btn_click.wav"/>
		<Sound id="bear_fall1" path="Cradle/Sounds/bear_fall1.wav"/>
		<Sound id="bear_fall2" path="Cradle/Sounds/bear_fall2.wav"/>
		<Sound id="cat_effect" path="Cradle/Sounds/cat_effect.wav"/>
		<Sound id="mix_effect" path="Cradle/Sounds/mix_effect.wav"/>
		<Sound id="on_achievements" path="Cradle/Sounds/on_achievements.wav"/>
		<Sound id="match1" path="Cradle/Sounds/combo1.wav"/>
		<Sound id="match2" path="Cradle/Sounds/combo2.wav"/>
		<Sound id="match3" path="Cradle/Sounds/combo3.wav"/>
		<Sound id="match4" path="Cradle/Sounds/combo4.wav"/>
		<Sound id="match5" path="Cradle/Sounds/combo5.wav"/>
		<Sound id="match6" path="Cradle/Sounds/combo6.wav"/>
		<Sound id="match7" path="Cradle/Sounds/combo7.wav"/>
		<Sound id="match8" path="Cradle/Sounds/combo8.wav"/>
		<Sound id="match9" path="Cradle/Sounds/combo9.wav"/>
		<Sound id="match10" path="Cradle/Sounds/combo10.wav"/>
		<Sound id="match11" path="Cradle/Sounds/combo11.wav"/>
		<Sound id="match12" path="Cradle/Sounds/combo12.wav"/>
		<Sound id="match13" path="Cradle/Sounds/combo13.wav"/>
		<Sound id="match14" path="Cradle/Sounds/combo14.wav"/>
		<Sound id="match15" path="Cradle/Sounds/combo15.wav"/>
		<Sound id="match16" path="Cradle/Sounds/combo16.wav"/>
		<Sound id="match17" path="Cradle/Sounds/combo17.wav"/>
		<Sound id="match_add1" path="Cradle/Sounds/vmeste1.wav"/>
		<Sound id="match_add2" path="Cradle/Sounds/vmeste2.wav"/>
		<Sound id="match_add3" path="Cradle/Sounds/vmeste3.wav"/>
		<Sound id="match_add4" path="Cradle/Sounds/vmeste4.wav"/>
		<Sound id="match_add5" path="Cradle/Sounds/vmeste5.wav"/>
		<Sound id="line1" path="Cradle/Sounds/text1.wav"/>
		<Sound id="line2" path="Cradle/Sounds/text2.wav"/>
		<Sound id="line3" path="Cradle/Sounds/text3.wav"/>
		<Sound id="line4" path="Cradle/Sounds/text4.wav"/>
		<Sound id="line5" path="Cradle/Sounds/text5.wav"/>
		<Sound id="buy_unit" path="Cradle/Sounds/upgrade_btn_click.wav"/>
		<Sound id="object_fall" path="Cradle/Sounds/obj_fall.wav"/>
		<Sound id="object_fall_new_level" path="Cradle/Sounds/obj_fall_new.wav"/>
		<Sound id="object_fall_end_level" path="Cradle/Sounds/obj_fall_end.wav"/>
		<Sound id="part_fall" path="Cradle/Sounds/house_landing.wav"/>
		<Sound id="chicken_effect" path="Cradle/Sounds/chicken_effect.wav"/>
		<Sound id="fanfare_bonus" path="Cradle/Sounds/fanfare_bonus.wav"/>
		<Sound id="simple_match" path="Cradle/Sounds/simple_match.wav"/>
		<Sound id="match_67" path="Cradle/Sounds/match_67.wav"/>
		<Sound id="best_match" path="Cradle/Sounds/best_match.wav"/>
		<Sound id="iron_cell_crash1" path="Cradle/Sounds/cell_metal_crash1.wav"/>
		<Sound id="iron_cell_crash2" path="Cradle/Sounds/cell_metal_crash2.wav"/>
		<Sound id="wood_cell_crash1" path="Cradle/Sounds/wood_cell_crash1.wav"/>
		<Sound id="wood_cell_crash2" path="Cradle/Sounds/wood_cell_crash2.wav"/>
		<Sound id="wood_cell_crash3" path="Cradle/Sounds/wood_cell_crash3.wav"/>
		<Sound id="show_frame" path="Cradle/Sounds/menu_dialog_appear.wav"/>
		<Sound id="hide_frame" path="Cradle/Sounds/menu_dialog_disappear.wav"/>
		<Sound id="chain_crash1" path="Cradle/Sounds/chain_crash1.wav"/>
		<Sound id="chain_crash2" path="Cradle/Sounds/chain_crash2.wav"/>
		<Sound id="chain_crash3" path="Cradle/Sounds/chain_crash3.wav"/>
		<Sound id="field_appear" path="Cradle/Sounds/field_appear.wav"/>
		<Sound id="cat_voice0" path="Cradle/Sounds/cat_voice1.wav"/>
		<Sound id="cat_voice1" path="Cradle/Sounds/cat_voice2.wav"/>
		<Sound id="cat_voice2" path="Cradle/Sounds/cat_voice3.wav"/>
		<Sound id="chicken_voice" path="Cradle/Sounds/chicken_voice.wav"/>
		<Sound id="cow_voice" path="Cradle/Sounds/cow_voice.wav"/>
		<Sound id="goat_voice" path="Cradle/Sounds/goat_voice.wav"/>
		<Sound id="sheep_voice" path="Cradle/Sounds/sheep_voice.wav"/>
		<Sound id="dog_voice0" path="Cradle/Sounds/dog_voice1.wav"/>
		<Sound id="dog_voice1" path="Cradle/Sounds/dog_voice2.wav"/>
		<Sound id="dog_voice2" path="Cradle/Sounds/dog_voice3.wav"/>
		<Sound id="bird_voice" path="Cradle/Sounds/bird_voice.wav"/>
		<Sound id="gold_down" path="Cradle/Sounds/gold_down.wav"/>
		<Sound id="truck_down" path="Cradle/Sounds/Truck_Down.wav"/>
		<Sound id="loading_finished" path="Cradle/Sounds/upgrade_btn_click.wav"/>
		<Sound id="award_given" path="Cradle/Sounds/fanfare_award.wav"/>
		<Sound id="trigger_effect" path="Cradle/Sounds/trigger_effect.wav"/>
		<Sound id="bee_hive" path="Cradle/Sounds/unit_beehive.wav"/>
		<Sound id="mill_sound" path="Cradle/Sounds/unit_mill.wav"/>
		<Sound id="bakery_sound" path="Cradle/Sounds/unit_bakery.wav"/>
		<Sound id="spinning_sound" path="Cradle/Sounds/unit_spinning.wav"/>
		<Sound id="cake_sound" path="Cradle/Sounds/unit_cake.wav"/>
		<Sound id="textile_sound" path="Cradle/Sounds/unit_textile.wav"/>
		<Sound id="forge_sound" path="Cradle/Sounds/unit_forge.wav"/>
		<Sound id="warehouse_sound" path="Cradle/Sounds/unit_warehouse.wav"/>
		<Sound id="cheese_sound" path="Cradle/Sounds/unit_cheese.wav"/>
		<Sound id="stone_sound" path="Cradle/Sounds/unit_stone.wav"/>
		<Sound id="clothes_sound" path="Cradle/Sounds/unit_clothes.wav"/>
		<Sound id="fountain_sound" path="Cradle/Sounds/unit_fountain.wav"/>
		<Sound id="no_moves" path="Cradle/Sounds/no_moves.wav"/>
	</Sounds>
</GameSounds>
