LocomotionSets = {"PrincessEarsRun", "PrincessEarsStandingIdle", "PrincessEarsFire1", "PrincessEarsFire2", "PrincessEarsJetpackLift", "PrincessEarsJetpackIdle", "PrincessEarsJetpackStrafeLeft", "PrincessEarsJetpackDecend", "PrincessEarsJetpackDecendIdle", "PrincessEarsJetpackLand", "PrincessEarsJetpackStrafeRight", "PrincessEarsJetpackBackLift", "PrincessEarsJetpackBackIdle", "PrincessEarsPlanetJumpBuildUp", "PrincessEarsPlanetJumpLift", "PrincessEarsPlanetJumpIdle", "PrincessEarsCrystalDrillBuildUp1", "PrincessEarsCrystalDrillPush1", "PrincessEarsCrystalDrillIdle1", "PrincessEarsDrillLungeRevUp", "PrincessEarsDrillLungeLunge", "PrincessEarsDrillLungeIdle", "PrincessEarsDrillLungeLand", "PrincessEarsSpawn", "PrincessEarsCrystalDrillComplete"}

PrincessEarsRun = {
	LocomotionSubSets = { "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "RunBack", "Spawn", "PlanetJump"},
	Idle = {
		ChangeToAnimation = {"PrincessEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"PrincessEarsFire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"PrincessEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"PrincessEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"PrincessEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"PrincessEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"PrincessEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"PrincessEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"PrincessEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"PrincessEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"PrincessEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	}
}

PrincessEarsStandingIdle = {
	LocomotionSubSets = { "Run", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "RunBack", "Spawn", "PlanetJump"},
	Run = {
		ChangeToAnimation = {"PrincessEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {"PrincessEarsFire2"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"PrincessEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"PrincessEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"PrincessEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"PrincessEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"PrincessEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"PrincessEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"PrincessEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"PrincessEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"PrincessEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsJetpackLift = {
	LocomotionSubSets = { "Shoot", "DrillLunge", "JetpackFall", "JetpackLand", "Spawn", "Next"},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"PrincessEarsFire1"},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"PrincessEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"PrincessEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"PrincessEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Next = 	{
		ChangeToAnimation = {"PrincessEarsJetpackIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsJetpackIdle = {
	LocomotionSubSets = { "Shoot", "DrillLunge", "JetpackFall", "JetpackLand", "Spawn"},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"PrincessEarsFire1"},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"PrincessEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"PrincessEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"PrincessEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsJetpackDecend = {
	LocomotionSubSets = { "Shoot", "DrillLunge", "JetpackLift", "JetpackLand", "Spawn", "Next", "Run", "DrillCrystal", "JetpackFall","StrafeLeft", "StrafeRight", "RunBack", "PlanetJump"},
	Run = {
		ChangeToAnimation = {"PrincessEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"PrincessEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"PrincessEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"PrincessEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"PrincessEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"PrincessEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"PrincessEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"PrincessEarsFire1"},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"PrincessEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"PrincessEarsJetpackIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"PrincessEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Next = 	{
		ChangeToAnimation = {"PrincessEarsJetpackDecendIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsJetpackDecendIdle = {
	LocomotionSubSets = { "Run", "Shoot", "DrillLunge", "JetpackLift", "JetpackLand", "Spawn", "Run", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "RunBack", "Spawn", "PlanetJump"},
		DrillCrystal = {
		ChangeToAnimation = {"PrincessEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"PrincessEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"PrincessEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"PrincessEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"PrincessEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"PrincessEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Run = {
		ChangeToAnimation = {"PrincessEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"PrincessEarsFire1"},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"PrincessEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"PrincessEarsJetpackIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"PrincessEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsJetpackLand = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "StrafeLeft", "StrafeRight", "RunBack", "Spawn"},
	Run = {
		ChangeToAnimation = {"PrincessEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"PrincessEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"PrincessEarsFire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"PrincessEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"PrincessEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"PrincessEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"PrincessEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"PrincessEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"PrincessEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"PrincessEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsJetpackStrafeLeft = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeRight", "RunBack", "Spawn", "PlanetJump"},
	Run = {
		ChangeToAnimation = {"PrincessEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"PrincessEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"PrincessEarsFire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"PrincessEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"PrincessEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"PrincessEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"PrincessEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"PrincessEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"PrincessEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"PrincessEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"PrincessEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsJetpackStrafeRight= {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "RunBack", "Spawn", "PlanetJump"},
	Run = {
		ChangeToAnimation = {"PrincessEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"PrincessEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"PrincessEarsFire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"PrincessEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"PrincessEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"PrincessEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"PrincessEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"PrincessEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"PrincessEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"PrincessEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"PrincessEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsJetpackBackLift = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "Spawn", "PlanetJump", "Next"},
	Run = {
		ChangeToAnimation = {"PrincessEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"PrincessEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"PrincessEarsFire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"PrincessEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"PrincessEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"PrincessEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"PrincessEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"PrincessEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"PrincessEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"PrincessEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"PrincessEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Next = 	{
		ChangeToAnimation = {"PrincessEarsJetpackBackIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsJetpackBackIdle = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "Spawn", "PlanetJump"},
	Run = {
		ChangeToAnimation = {"PrincessEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"PrincessEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"PrincessEarsFire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"PrincessEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"PrincessEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"PrincessEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"PrincessEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"PrincessEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"PrincessEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"PrincessEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"PrincessEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsFire1 = {
	LocomotionSubSets = {"Spawn"},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsFire2 = {
	LocomotionSubSets = { "Next", "Spawn"},
	Next = {
		ChangeToAnimation = {"PrincessEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsPlanetJumpBuildUp = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"PrincessEarsPlanetJumpLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsPlanetJumpLift = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"PrincessEarsPlanetJumpIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsPlanetJumpIdle = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "RunBack", "Spawn"},
	Run = {
		ChangeToAnimation = {"PrincessEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"PrincessEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"PrincessEarsFire1"},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"PrincessEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"PrincessEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"PrincessEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"PrincessEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"PrincessEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"PrincessEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"PrincessEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsCrystalDrillBuildUp1 = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"PrincessEarsCrystalDrillPush1"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 0.5,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsCrystalDrillPush1 = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"PrincessEarsCrystalDrillIdle1"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 0.5,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsCrystalDrillIdle1 = {
	LocomotionSubSets = {"Idle", "Spawn"},
	Idle = 	{
		ChangeToAnimation = {"PrincessEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsDrillLungeRevUp = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"PrincessEarsDrillLungeLunge"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1.5,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsDrillLungeLunge = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"PrincessEarsDrillLungeIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsDrillLungeIdle = {
	LocomotionSubSets = {"Run", "Idle", "JetpackFall", "JetpackLand", "Spawn", "Next"},
	Run = {
		ChangeToAnimation = {"PrincessEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"PrincessEarsDrillLungeLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"PrincessEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"PrincessEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Next = 	{
		ChangeToAnimation = {"PrincessEarsDrillLungeLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsDrillLungeLand = {
	LocomotionSubSets = {"Run", "Idle", "JetpackFall", "JetpackLand", "Spawn"},
	Run = {
		ChangeToAnimation = {"PrincessEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"PrincessEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"PrincessEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"PrincessEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsSpawn = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "RunBack", "Spawn", "PlanetJump", "Next"},
	Run = {
		ChangeToAnimation = {"PrincessEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"PrincessEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"PrincessEarsFire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"PrincessEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"PrincessEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"PrincessEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"PrincessEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"PrincessEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"PrincessEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"PrincessEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"PrincessEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"PrincessEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Next = 	{
		ChangeToAnimation = {"PrincessEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PrincessEarsCrystalDrillComplete = {
	LocomotionSubSets = {"Idle", "Spawn"},
	Idle = 	{
		ChangeToAnimation = {"PrincessEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"PrincessEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}