LocomotionSets = {"FemaleRun", "StandingIdle", "Fire1", "Fire2", "JetpackLift", "JetpackIdle", "JetpackStrafeLeft", "JetpackDecend", "JetpackDecendIdle", "JetpackLand", "JetpackStrafeRight", "JetpackBackLift", "JetpackBackIdle", "PlanetJumpBuildUp", "PlanetJumpLift", "PlanetJumpIdle", "CrystalDrillBuildUp1", "CrystalDrillPush1", "CrystalDrillIdle1", "DrillLungeRevUp", "DrillLungeLunge", "DrillLungeIdle", "DrillLungeLand", "FemaleSpawn", "FallShoot", "CrystalDrillChain", "CrystalDrillComplete"}

FemaleRun = {
	LocomotionSubSets = { "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "RunBack", "Spawn", "PlanetJump"},
	Idle = {
		ChangeToAnimation = {"StandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"Fire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"CrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"DrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"JetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"JetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"JetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"JetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"JetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"JetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FemaleSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"PlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	}
}

StandingIdle = {
	LocomotionSubSets = { "Run", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "RunBack", "Spawn", "PlanetJump"},
	Run = {
		ChangeToAnimation = {"FemaleRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "2",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {"Fire2"},
		BlendStat = 0.13332
	},
	DrillCrystal = {
		ChangeToAnimation = {"CrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"DrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"JetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"JetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"JetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"JetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"JetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"JetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FemaleSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"PlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

JetpackLift = {
	LocomotionSubSets = { "Shoot", "DrillLunge", "JetpackFall", "JetpackLand", "Spawn", "Next"},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"Fire1"},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "2",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {"DrillLungeRevUp"},
		BlendStat = 0.03333
	},
	JetpackFall = {
		ChangeToAnimation = {"JetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"JetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FemaleSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Next = 	{
		ChangeToAnimation = {"JetpackIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

JetpackIdle = {
	LocomotionSubSets = { "Shoot", "DrillLunge", "JetpackFall", "JetpackLand", "Spawn"},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"Fire1"},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "2",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {"DrillLungeRevUp"},
		BlendStat = 0.03333
	},
	JetpackFall = {
		ChangeToAnimation = {"JetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"JetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FemaleSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

JetpackDecend = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillLunge", "JetpackLift", "JetpackLand", "Spawn", "Next", "Shoot", "DrillCrystal", "JetpackFall", "StrafeLeft", "StrafeRight", "RunBack", "PlanetJump"},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "2",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {"Fire2"},
		BlendStat = 0.13332
	},
	DrillCrystal = {
		ChangeToAnimation = {"CrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"JetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"JetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"JetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"JetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"PlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Run = {
		ChangeToAnimation = {"FemaleRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"StandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"FallShoot"},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "2",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {"DrillLungeRevUp"},
		BlendStat = 0.03333
	},
	JetpackLift = {
		ChangeToAnimation = {"JetpackIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"JetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FemaleSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Next = 	{
		ChangeToAnimation = {"JetpackDecendIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

JetpackDecendIdle = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillLunge", "JetpackLift", "JetpackLand", "Spawn", "DrillCrystal", "JetpackFall", "StrafeLeft", "StrafeRight", "RunBack", "PlanetJump"},
	DrillCrystal = {
		ChangeToAnimation = {"CrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"JetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"JetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"JetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"JetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"PlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Run = {
		ChangeToAnimation = {"FemaleRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"StandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"FallShoot"},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "2",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {"DrillLungeRevUp"},
		BlendStat = 0.03333
	},
	JetpackLift = {
		ChangeToAnimation = {"JetpackIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"JetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FemaleSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

JetpackLand = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "StrafeLeft", "StrafeRight", "RunBack", "Spawn"},
	Run = {
		ChangeToAnimation = {"FemaleRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"StandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"Fire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"CrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"DrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"JetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"JetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"JetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"JetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FemaleSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"PlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

JetpackStrafeLeft = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeRight", "RunBack", "Spawn", "PlanetJump"},
	Run = {
		ChangeToAnimation = {"FemaleRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"StandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"LeftShoot"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"CrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "2",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {"DrillLungeRevUp"},
		BlendStat = 0.03333
	},
	JetpackLift = {
		ChangeToAnimation = {"JetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"JetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"JetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"JetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"JetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FemaleSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"PlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

JetpackStrafeRight= {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "RunBack", "Spawn", "PlanetJump"},
	Run = {
		ChangeToAnimation = {"FemaleRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"StandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"RightShoot"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"CrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "2",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {"DrillLungeRevUp"},
		BlendStat = 0.03333
	},
	JetpackLift = {
		ChangeToAnimation = {"JetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"JetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"JetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"JetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"JetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FemaleSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"PlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

JetpackBackLift = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "Spawn", "PlanetJump", "Next"},
	Run = {
		ChangeToAnimation = {"FemaleRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"StandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"BackShoot"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"CrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "2",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {"DrillLungeRevUp"},
		BlendStat = 0.03333
	},
	JetpackLift = {
		ChangeToAnimation = {"JetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"JetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"JetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"JetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"JetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FemaleSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"PlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Next = 	{
		ChangeToAnimation = {"JetpackBackIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

JetpackBackIdle = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "Spawn", "PlanetJump"},
	Run = {
		ChangeToAnimation = {"FemaleRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"StandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"BackShoot"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"CrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "2",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {"DrillLungeRevUp"},
		BlendStat = 0.13332
	},
	JetpackLift = {
		ChangeToAnimation = {"JetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"JetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"JetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"JetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"JetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FemaleSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"PlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

Fire1 = {
}

LeftShoot = {
}

RightShoot = {
}

BackShoot = {
}

Fire2 = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = {
		ChangeToAnimation = {"StandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FemaleSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PlanetJumpBuildUp = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"PlanetJumpLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FemaleSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PlanetJumpLift = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"PlanetJumpIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FemaleSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

PlanetJumpIdle = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "RunBack", "Spawn"},
	Run = {
		ChangeToAnimation = {"FemaleRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"StandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"Fire1"},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"DrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"JetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"JetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"JetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"JetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"JetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"JetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FemaleSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

CrystalDrillBuildUp1 = {
	LocomotionSubSets = {"Next"},
	Next = 	{
		ChangeToAnimation = {"CrystalDrillPush1"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 0.5,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

CrystalDrillPush1 = {
	LocomotionSubSets = {"Next"},
	Next = 	{
		ChangeToAnimation = {"CrystalDrillIdle1"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 0.5,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

CrystalDrillIdle1 = {
	LocomotionSubSets = {"Idle"},
	Idle = 	{
		ChangeToAnimation = {"StandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

DrillLungeRevUp = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"DrillLungeLunge"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1.5,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FemaleSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

DrillLungeLunge = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"DrillLungeIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FemaleSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

DrillLungeIdle = {
	LocomotionSubSets = {"Run", "Idle", "JetpackFall", "JetpackLand", "Spawn","Next",},
	Run = {
		ChangeToAnimation = {"FemaleRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"DrillLungeLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"JetpackDecendIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"JetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Next = 	{
		ChangeToAnimation = {"DrillLungeLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FemaleSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

DrillLungeLand = {
	LocomotionSubSets = {"Run", "Idle", "JetpackFall", "JetpackLand", "Spawn"},
	Run = {
		ChangeToAnimation = {"FemaleRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"StandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"JetpackDecendIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"JetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FemaleSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FemaleSpawn = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "RunBack", "Spawn", "PlanetJump", "Next"},
	Run = {
		ChangeToAnimation = {"FemaleRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"StandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"Fire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"CrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"DrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"JetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"JetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"JetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"JetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"JetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"JetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FemaleSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"PlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Next = 	{
		ChangeToAnimation = {"StandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FallShoot = {
	LocomotionSubSets = {"Spawn"},
	Spawn = {
		ChangeToAnimation = {"FemaleSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

CrystalDrillChain = {
	LocomotionSubSets = {"Idle"},
	Idle = 	{
		ChangeToAnimation = {"StandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

CrystalDrillComplete = {
	LocomotionSubSets = {"Idle"},
	Idle = 	{
		ChangeToAnimation = {"StandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
}