LocomotionSets = {"ScoutEarsScoutGunRun", "ScoutEarsScoutIdle", "ScoutEarsFire1", "ScoutEarsScoutShoot", "ScoutEarsJetpackLift", "ScoutEarsJetpackIdle", "ScoutEarsJetpackStrafeLeft", "ScoutEarsJetpackDecend", "ScoutEarsJetpackDecendIdle", "ScoutEarsJetpackLand", "ScoutEarsJetpackStrafeRight", "ScoutEarsJetpackBackLift", "ScoutEarsJetpackBackIdle", "ScoutEarsPlanetJumpBuildUp", "ScoutEarsPlanetJumpLift", "ScoutEarsPlanetJumpIdle", "ScoutEarsCrystalDrillBuildUp1", "ScoutEarsCrystalDrillPush1", "ScoutEarsCrystalDrillIdle1", "ScoutEarsDrillLungeRevUp", "ScoutEarsDrillLungeLunge", "ScoutEarsDrillLungeIdle", "ScoutEarsDrillLungeLand", "ScoutEarsScoutSpawn", "ScoutEarsCrystalDrillComplete"}

ScoutEarsScoutGunRun = {
	LocomotionSubSets = { "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "RunBack", "Spawn", "PlanetJump"},
	Idle = {
		ChangeToAnimation = {"ScoutEarsScoutIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"ScoutEarsFire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"ScoutEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"ScoutEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"ScoutEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"ScoutEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"ScoutEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"ScoutEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"ScoutEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"ScoutEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"ScoutEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	}
}

ScoutEarsScoutIdle = {
	LocomotionSubSets = { "Run", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "RunBack", "Spawn", "PlanetJump"},
	Run = {
		ChangeToAnimation = {"ScoutEarsScoutGunRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {"ScoutEarsScoutShoot"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"ScoutEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"ScoutEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"ScoutEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"ScoutEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"ScoutEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"ScoutEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"ScoutEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"ScoutEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"ScoutEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsJetpackLift = {
	LocomotionSubSets = { "Shoot", "DrillLunge", "JetpackFall", "JetpackLand", "Spawn", "Next"},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"ScoutEarsFire1"},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"ScoutEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"ScoutEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"ScoutEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Next = 	{
		ChangeToAnimation = {"ScoutEarsJetpackIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsJetpackIdle = {
	LocomotionSubSets = { "Shoot", "DrillLunge", "JetpackFall", "JetpackLand", "Spawn"},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"ScoutEarsFire1"},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"ScoutEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"ScoutEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"ScoutEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsJetpackDecend = {
	LocomotionSubSets = { "Shoot", "DrillLunge", "JetpackLift", "JetpackLand", "Next", "Run", "DrillCrystal", "JetpackFall", "StrafeLeft", "StrafeRight", "RunBack", "Spawn", "PlanetJump"},
	Run = {
		ChangeToAnimation = {"ScoutEarsScoutGunRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"ScoutEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"ScoutEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"ScoutEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"ScoutEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"ScoutEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"ScoutEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"ScoutEarsFire1"},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"ScoutEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"ScoutEarsJetpackIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"ScoutEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Next = 	{
		ChangeToAnimation = {"ScoutEarsJetpackDecendIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsJetpackDecendIdle = {
	LocomotionSubSets = { "Run", "Shoot", "DrillLunge", "JetpackLift", "JetpackLand", "Spawn", "DrillCrystal", "JetpackFall", "StrafeLeft", "StrafeRight", "RunBack","PlanetJump"},
	DrillCrystal = {
		ChangeToAnimation = {"ScoutEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},ackFall = {
		ChangeToAnimation = {"ScoutEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"ScoutEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"ScoutEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"ScoutEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"ScoutEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"ScoutEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Run = {
		ChangeToAnimation = {"ScoutEarsScoutGunRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"ScoutEarsFire1"},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"ScoutEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"ScoutEarsJetpackIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"ScoutEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsJetpackLand = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "StrafeLeft", "StrafeRight", "RunBack", "Spawn"},
	Run = {
		ChangeToAnimation = {"ScoutEarsScoutGunRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"ScoutEarsScoutIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"ScoutEarsFire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"ScoutEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"ScoutEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"ScoutEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"ScoutEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"ScoutEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"ScoutEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"ScoutEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsJetpackStrafeLeft = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeRight", "RunBack", "Spawn", "PlanetJump"},
	Run = {
		ChangeToAnimation = {"ScoutEarsScoutGunRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"ScoutEarsScoutIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"ScoutEarsFire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"ScoutEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"ScoutEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"ScoutEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"ScoutEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"ScoutEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"ScoutEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"ScoutEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"ScoutEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsJetpackStrafeRight= {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "RunBack", "Spawn", "PlanetJump"},
	Run = {
		ChangeToAnimation = {"ScoutEarsScoutGunRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"ScoutEarsScoutIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"ScoutEarsFire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"ScoutEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"ScoutEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"ScoutEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"ScoutEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"ScoutEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"ScoutEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"ScoutEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"ScoutEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsJetpackBackLift = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "Spawn", "PlanetJump", "Next"},
	Run = {
		ChangeToAnimation = {"ScoutEarsScoutGunRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"ScoutEarsScoutIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"ScoutEarsFire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"ScoutEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"ScoutEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"ScoutEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"ScoutEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"ScoutEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"ScoutEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"ScoutEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"ScoutEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Next = 	{
		ChangeToAnimation = {"ScoutEarsJetpackBackIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsJetpackBackIdle = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "Spawn", "PlanetJump"},
	Run = {
		ChangeToAnimation = {"ScoutEarsScoutGunRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"ScoutEarsScoutIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"ScoutEarsFire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"ScoutEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"ScoutEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"ScoutEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"ScoutEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"ScoutEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"ScoutEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"ScoutEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"ScoutEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsFire1 = {
	LocomotionSubSets = {"Spawn"},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsScoutShoot = {
	LocomotionSubSets = { "Next", "Spawn"},
	Next = {
		ChangeToAnimation = {"ScoutEarsScoutIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsPlanetJumpBuildUp = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"ScoutEarsPlanetJumpLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsPlanetJumpLift = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"ScoutEarsPlanetJumpIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsPlanetJumpIdle = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "RunBack", "Spawn"},
	Run = {
		ChangeToAnimation = {"ScoutEarsScoutGunRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"ScoutEarsScoutIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"ScoutEarsFire1"},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"ScoutEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"ScoutEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"ScoutEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"ScoutEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"ScoutEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"ScoutEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"ScoutEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsCrystalDrillBuildUp1 = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"ScoutEarsCrystalDrillPush1"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 0.5,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsCrystalDrillPush1 = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"ScoutEarsCrystalDrillIdle1"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 0.5,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsCrystalDrillIdle1 = {
	LocomotionSubSets = {"Idle", "Spawn"},
	Idle = 	{
		ChangeToAnimation = {"ScoutEarsScoutIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsDrillLungeRevUp = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"ScoutEarsDrillLungeLunge"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1.5,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsDrillLungeLunge = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"ScoutEarsDrillLungeIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsDrillLungeIdle = {
	LocomotionSubSets = {"Run", "Idle", "JetpackFall", "JetpackLand", "Spawn", "Next"},
	Run = {
		ChangeToAnimation = {"ScoutEarsScoutGunRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"ScoutEarsDrillLungeLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"ScoutEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"ScoutEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Next = 	{
		ChangeToAnimation = {"ScoutEarsDrillLungeLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsDrillLungeLand = {
	LocomotionSubSets = {"Run", "Idle", "JetpackFall", "JetpackLand", "Spawn"},
	Run = {
		ChangeToAnimation = {"ScoutEarsScoutGunRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"ScoutEarsScoutIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"ScoutEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"ScoutEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsScoutSpawn = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "RunBack", "Spawn", "PlanetJump", "Next"},
	Run = {
		ChangeToAnimation = {"ScoutEarsScoutGunRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"ScoutEarsScoutIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"ScoutEarsFire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"ScoutEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"ScoutEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"ScoutEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"ScoutEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"ScoutEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"ScoutEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"ScoutEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"ScoutEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"ScoutEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Next = 	{
		ChangeToAnimation = {"ScoutEarsScoutIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

ScoutEarsCrystalDrillComplete = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"ScoutEarsCrystalDrillIdle1"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 0.5,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"ScoutEarsScoutSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}