LocomotionSets = {"FlowerEarsRun", "FlowerEarsStandingIdle", "FlowerEarsFire1", "FlowerEarsFire2", "FlowerEarsJetpackLift", "FlowerEarsJetpackIdle", "FlowerEarsJetpackStrafeLeft", "FlowerEarsJetpackDecend", "FlowerEarsJetpackDecendIdle", "FlowerEarsJetpackLand", "FlowerEarsJetpackStrafeRight", "FlowerEarsJetpackBackLift", "FlowerEarsJetpackBackIdle", "FlowerEarsPlanetJumpBuildUp", "FlowerEarsPlanetJumpLift", "FlowerEarsPlanetJumpIdle", "FlowerEarsCrystalDrillBuildUp1", "FlowerEarsCrystalDrillPush1", "FlowerEarsCrystalDrillIdle1", "FlowerEarsDrillLungeRevUp", "FlowerEarsDrillLungeLunge", "FlowerEarsDrillLungeIdle", "FlowerEarsDrillLungeLand", "FlowerEarsSpawn", "FlowerEarsCrystalDrillComplete"}

FlowerEarsRun = {
	LocomotionSubSets = { "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "RunBack", "Spawn", "PlanetJump"},
	Idle = {
		ChangeToAnimation = {"FlowerEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"FlowerEarsFire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"FlowerEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"FlowerEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"FlowerEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"FlowerEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"FlowerEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"FlowerEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"FlowerEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"FlowerEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"FlowerEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	}
}

FlowerEarsStandingIdle = {
	LocomotionSubSets = { "Run", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "RunBack", "Spawn", "PlanetJump"},
	Run = {
		ChangeToAnimation = {"FlowerEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {"FlowerEarsFire2"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"FlowerEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"FlowerEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"FlowerEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"FlowerEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"FlowerEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"FlowerEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"FlowerEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"FlowerEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"FlowerEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsJetpackLift = {
	LocomotionSubSets = { "Shoot", "DrillLunge", "JetpackFall", "JetpackLand", "Spawn", "Next"},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"FlowerEarsFire1"},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"FlowerEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"FlowerEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"FlowerEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Next = 	{
		ChangeToAnimation = {"FlowerEarsJetpackIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsJetpackIdle = {
	LocomotionSubSets = { "Shoot", "DrillLunge", "JetpackFall", "JetpackLand", "Spawn"},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"FlowerEarsFire1"},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"FlowerEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"FlowerEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"FlowerEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsJetpackDecend = {
	LocomotionSubSets = { "Shoot", "DrillLunge", "JetpackLift", "JetpackLand", "Spawn", "Next", "Shoot", "DrillCrystal", "JetpackLift", "StrafeLeft", "StrafeRight", "RunBack", "PlanetJump"},
	Run = {
		ChangeToAnimation = {"FlowerEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"FlowerEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"FlowerEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"FlowerEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"FlowerEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"FlowerEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"FlowerEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"FlowerEarsFire1"},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"FlowerEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"FlowerEarsJetpackIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"FlowerEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Next = 	{
		ChangeToAnimation = {"FlowerEarsJetpackDecendIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsJetpackDecendIdle = {
	LocomotionSubSets = { "Run", "Shoot", "DrillLunge", "JetpackLift", "JetpackLand", "Spawn", "DrillCrystal", "JetpackFall", "StrafeLeft", "StrafeRight", "RunBack", "PlanetJump"},
	DrillCrystal = {
		ChangeToAnimation = {"FlowerEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"FlowerEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"FlowerEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"FlowerEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"FlowerEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"FlowerEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Run = {
		ChangeToAnimation = {"FlowerEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"FlowerEarsFire1"},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"FlowerEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"FlowerEarsJetpackIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"FlowerEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsJetpackLand = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "StrafeLeft", "StrafeRight", "RunBack", "Spawn"},
	Run = {
		ChangeToAnimation = {"FlowerEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"FlowerEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"FlowerEarsFire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"FlowerEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"FlowerEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"FlowerEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"FlowerEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"FlowerEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"FlowerEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"FlowerEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsJetpackStrafeLeft = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeRight", "RunBack", "Spawn", "PlanetJump"},
	Run = {
		ChangeToAnimation = {"FlowerEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"FlowerEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"FlowerEarsFire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"FlowerEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"FlowerEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"FlowerEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"FlowerEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"FlowerEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"FlowerEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"FlowerEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"FlowerEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsJetpackStrafeRight= {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "RunBack", "Spawn", "PlanetJump"},
	Run = {
		ChangeToAnimation = {"FlowerEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"FlowerEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"FlowerEarsFire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"FlowerEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"FlowerEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"FlowerEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"FlowerEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"FlowerEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"FlowerEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"FlowerEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"FlowerEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsJetpackBackLift = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "Spawn", "PlanetJump", "Next"},
	Run = {
		ChangeToAnimation = {"FlowerEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"FlowerEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"FlowerEarsFire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"FlowerEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"FlowerEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"FlowerEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"FlowerEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"FlowerEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"FlowerEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"FlowerEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"FlowerEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Next = 	{
		ChangeToAnimation = {"FlowerEarsJetpackBackIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsJetpackBackIdle = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "Spawn", "PlanetJump"},
	Run = {
		ChangeToAnimation = {"FlowerEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"FlowerEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"FlowerEarsFire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"FlowerEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"FlowerEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"FlowerEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"FlowerEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"FlowerEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"FlowerEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"FlowerEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"FlowerEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsFire1 = {
	LocomotionSubSets = {"Spawn"},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsFire2 = {
	LocomotionSubSets = { "Next", "Spawn"},
	Next = {
		ChangeToAnimation = {"FlowerEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsPlanetJumpBuildUp = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"FlowerEarsPlanetJumpLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsPlanetJumpLift = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"FlowerEarsPlanetJumpIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsPlanetJumpIdle = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "RunBack", "Spawn"},
	Run = {
		ChangeToAnimation = {"FlowerEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"FlowerEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"FlowerEarsFire1"},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"FlowerEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"FlowerEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"FlowerEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"FlowerEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"FlowerEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"FlowerEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"FlowerEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsCrystalDrillBuildUp1 = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"FlowerEarsCrystalDrillPush1"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 0.5,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsCrystalDrillPush1 = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"FlowerEarsCrystalDrillIdle1"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 0.5,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsCrystalDrillIdle1 = {
	LocomotionSubSets = {"Idle", "Spawn"},
	Idle = 	{
		ChangeToAnimation = {"FlowerEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsDrillLungeRevUp = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"FlowerEarsDrillLungeLunge"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1.5,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsDrillLungeLunge = {
	LocomotionSubSets = {"Next", "Spawn"},
	Next = 	{
		ChangeToAnimation = {"FlowerEarsDrillLungeIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsDrillLungeIdle = {
	LocomotionSubSets = {"Run", "Idle", "JetpackFall", "JetpackLand", "Spawn", "Next"},
	Run = {
		ChangeToAnimation = {"FlowerEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"FlowerEarsDrillLungeLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"FlowerEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"FlowerEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Next = 	{
		ChangeToAnimation = {"FlowerEarsDrillLungeLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsDrillLungeLand = {
	LocomotionSubSets = {"Run", "Idle", "JetpackFall", "JetpackLand", "Spawn"},
	Run = {
		ChangeToAnimation = {"FlowerEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"FlowerEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"FlowerEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"FlowerEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsSpawn = {
	LocomotionSubSets = { "Run", "Idle", "Shoot", "DrillCrystal", "DrillLunge", "JetpackLift", "JetpackFall", "JetpackLand", "StrafeLeft", "StrafeRight", "RunBack", "Spawn", "PlanetJump", "Next"},
	Run = {
		ChangeToAnimation = {"FlowerEarsRun"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Idle = {
		ChangeToAnimation = {"FlowerEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Shoot = {
		ChangeToAnimation = {""},
		TypeOfInterperter = "4",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {"FlowerEarsFire1"},
		BlendStat = 0
	},
	DrillCrystal = {
		ChangeToAnimation = {"FlowerEarsCrystalDrillComplete"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 2,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	DrillLunge = {
		ChangeToAnimation = {"FlowerEarsDrillLungeRevUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLift = {
		ChangeToAnimation = {"FlowerEarsJetpackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackFall = {
		ChangeToAnimation = {"FlowerEarsJetpackDecend"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	JetpackLand = {
		ChangeToAnimation = {"FlowerEarsJetpackLand"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeLeft = {
		ChangeToAnimation = {"FlowerEarsJetpackStrafeLeft"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	StrafeRight = {
		ChangeToAnimation = {"FlowerEarsJetpackStrafeRight"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	RunBack = {
		ChangeToAnimation = {"FlowerEarsJetpackBackLift"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	PlanetJump = 	{
		ChangeToAnimation = {"FlowerEarsPlanetJumpBuildUp"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Next"},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Next = 	{
		ChangeToAnimation = {"FlowerEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
}

FlowerEarsCrystalDrillComplete = {
	LocomotionSubSets = {"Idle", "Spawn"},
	Idle = 	{
		ChangeToAnimation = {"FlowerEarsStandingIdle"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 1,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {""},
		BlendAnimation = {""},
		BlendStat = 0
	},
	Spawn = {
		ChangeToAnimation = {"FlowerEarsSpawn"},
		TypeOfInterperter = "1",
		IsPause = 0,
		DoesLoop = 0,
		IsReversed = 0,
		AnimationSpeed = 1,
		NextAnimation = {"Idle"},
		BlendAnimation = {""},
		BlendStat = 0
	},
}