<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<HUD>
	<Images>
		<HAttack>~/data/images/HUD/attack</HAttack>
		<HAttackHL>~/data/images/HUD/attack_hl</HAttackHL>
		<HDeploy>~/data/images/HUD/deploy</HDeploy>
		<HDeployHL>~/data/images/HUD/deploy_hl</HDeployHL>
		<HMove>~/data/images/HUD/move</HMove>
		<HMoveHL>~/data/images/HUD/move_hl</HMoveHL>
		<HChecker>~/data/images/HUD/checker</HChecker>
		<HEndPhaseN UnloadBitmap="0">~/data/images/HUD/end_phase_normal</HEndPhaseN>
		<HEndPhaseO>~/data/images/HUD/end_phase_over</HEndPhaseO>
		<HEndPhaseP>~/data/images/HUD/end_phase_pressed</HEndPhaseP>
		<HHelpN UnloadBitmap="0">~/data/images/HUD/Help_normal</HHelpN>
		<HHelpO>~/data/images/HUD/Help_over</HHelpO>
		<HHelpP>~/data/images/HUD/Help_pressed</HHelpP>
		<HMenuN UnloadBitmap="0">~/data/images/HUD/Menu_normal</HMenuN>
		<HMenuO>~/data/images/HUD/Menu_over</HMenuO>
		<HMenuP>~/data/images/HUD/Menu_pressed</HMenuP>
		<HStarN UnloadBitmap="0">~/data/images/HUD/star</HStarN>
		<HStarO>~/data/images/HUD/star_over</HStarO>
		<HStarP>~/data/images/HUD/star_pressed</HStarP>
		<HUnitsN UnloadBitmap="0">~/data/images/HUD/units_normal</HUnitsN>
		<HUnitsO>~/data/images/HUD/units_over</HUnitsO>
		<HUnitsP>~/data/images/HUD/units_press</HUnitsP>
		<HHud>~/data/images/HUD/hud</HHud>
		<HPanel>~/data/images/HUD/panel</HPanel>
		<HPowerMoneyImage>~/data/images/ui/hud/money</HPowerMoneyImage>
		<HParts1>~/data/images/ui/hud/cheers_part</HParts1>
		<HParts2>~/data/images/ui/hud/goths_part</HParts2>
		<HParts3>~/data/images/ui/hud/hicks_part</HParts3>
		<HParts4>~/data/images/ui/hud/jocks_part</HParts4>
		<HParts5>~/data/images/ui/hud/nerds_part</HParts5>
		<HParts6>~/data/images/ui/hud/scouts_part</HParts6>
		<HPrimaryN>~/data/images/HUD/PrimaryN</HPrimaryN>
		<HPrimaryO>~/data/images/HUD/Primaryo</HPrimaryO>
		<HPrimaryP>~/data/images/HUD/PrimaryP</HPrimaryP>
		<HSecondaryN>~/data/images/HUD/SecondaryN</HSecondaryN>
		<HSecondaryO>~/data/images/HUD/SecondaryO</HSecondaryO>
		<HSecondaryP>~/data/images/HUD/SecondaryP</HSecondaryP>
		<HEventsN>~/data/images/HUD/EventsN</HEventsN>
		<HEventsO>~/data/images/HUD/EventsO</HEventsO>
		<HEventsP>~/data/images/HUD/EventsP</HEventsP>
		<HCheckOver>~/data/images/Hud/Checker_over</HCheckOver>
		<HCheckBox>~/data/images/Hud/checker</HCheckBox>
		<HCheckNull>~/data/images/Hud/Checker_null</HCheckNull>
		<HCombatFrame>~/data/images/CombatScreen/hud</HCombatFrame>
		<!-- Combat screen -->
		<HCP_Nerd>~/data/images/CombatScreen/Nerd Portrait</HCP_Nerd>
		<HCP_Jock>~/data/images/CombatScreen/Jock Portrait</HCP_Jock>
    <HCP_Jock1>~/data/images/CombatScreen/Jock PortraitR</HCP_Jock1>
		<HCP_Cheer>~/data/images/CombatScreen/Cheer Portrait</HCP_Cheer>
		<HCP_Goth>~/data/images/CombatScreen/Goth Portrait</HCP_Goth>
		<HCP_Hick>~/data/images/CombatScreen/Hick Portrait</HCP_Hick>
		<HCP_Scout>~/data/images/CombatScreen/Scout Portrait</HCP_Scout>
		<!-- Attack -->
		<HPA_Nerd>~/data/images/Hud/nerd_attack</HPA_Nerd>
		<HPA_Jock>~/data/images/Hud/jock_attack</HPA_Jock>
		<HPA_Cheer>~/data/images/Hud/cheer_attack</HPA_Cheer>
		<HPA_Goth>~/data/images/Hud/goth_attack</HPA_Goth>
		<HPA_Hick>~/data/images/Hud/hick_attack</HPA_Hick>
		<!-- Deploy -->
		<HPD_Nerd>~/data/images/Hud/nerd_deploy</HPD_Nerd>
		<HPD_Jock>~/data/images/Hud/jock_deploy</HPD_Jock>
		<HPD_Cheer>~/data/images/Hud/cheer_deploy</HPD_Cheer>
		<HPD_Goth>~/data/images/Hud/goth_deploy</HPD_Goth>
		<HPD_Hick>~/data/images/Hud/hick_deploy</HPD_Hick>
		<!-- Move -->
		<HPM_Nerd>~/data/images/Hud/nerd_move</HPM_Nerd>
		<HPM_Jock>~/data/images/Hud/jock_move</HPM_Jock>
		<HPM_Cheer>~/data/images/Hud/cheer_move</HPM_Cheer>
		<HPM_Goth>~/data/images/Hud/goth_move</HPM_Goth>
		<HPM_Hick>~/data/images/Hud/hick_move</HPM_Hick>
		<!--
    <HRetreat>~/data/images/CombatScreen/retreat</HRetreat>
    <HRetreatOver>~/data/images/CombatScreen/retreat_over</HRetreatOver>
    <HRetreatPressed>~/data/images/CombatScreen/retreat_pressed</HRetreatPressed>
-->
		<HRetreat>~/data/images/CombatScreen/Combat_buttons/retreat_normal</HRetreat>
		<HRetreatOver>~/data/images/CombatScreen/Combat_buttons/retreat_over</HRetreatOver>
		<HRetreatPressed>~/data/images/CombatScreen/Combat_buttons/retreat_pressed</HRetreatPressed>
		<HFast>~/data/images/CombatScreen/Combat_buttons/ff_normal</HFast>
		<HFastOver>~/data/images/CombatScreen/Combat_buttons/ff_over</HFastOver>
		<HFastPressed>~/data/images/CombatScreen/Combat_buttons/ff_pressed</HFastPressed>
		<HStarSmall>~/data/images/hud/star_small</HStarSmall>
		<HStar>~/data/images/hud/star</HStar>
		<HStarOver>~/data/images/hud/star_over</HStarOver>
		<HStarPressed>~/data/images/hud/star_pressed</HStarPressed>
	</Images>
	<Objects>
		<HOStarSmall image="HStarSmall" layer="13" position="26.465 71.680"/>
		<HOStar image="HStar" layer="11" position="26.465 71.680" BHV="SceneButton">HStar HStarOver HStarPressed $HUDManager.BonusUnitsCommand();</HOStar>
		<HO_Parts1 image="HParts1" layer="18" position="98.438 36.035" BHV="PartsBhv" evalPrm="HO_Parts1.StartPosY=115;HO_Parts1.FullSizeY=509;">ToolTipCheer</HO_Parts1>
		<HO_Parts2 image="HParts2" layer="18" position="98.438 36.035" BHV="PartsBhv" evalPrm="HO_Parts1.StartPosY=115;HO_Parts1.FullSizeY=509;">ToolTipGoth</HO_Parts2>
		<HO_Parts3 image="HParts3" layer="18" position="98.438 36.035" BHV="PartsBhv" evalPrm="HO_Parts1.StartPosY=115;HO_Parts1.FullSizeY=509;">ToolTipHick</HO_Parts3>
		<HO_Parts4 image="HParts4" layer="18" position="98.438 36.035" BHV="PartsBhv" evalPrm="HO_Parts1.StartPosY=115;HO_Parts1.FullSizeY=509;">ToolTipJock</HO_Parts4>
		<HO_Parts5 image="HParts5" layer="18" position="98.438 36.035" BHV="PartsBhv" evalPrm="HO_Parts1.StartPosY=115;HO_Parts1.FullSizeY=509;">ToolTipNerd</HO_Parts5>
		<HO_Parts6 image="HParts6" layer="18" position="98.438 36.035" BHV="PartsBhv" evalPrm="HO_Parts1.StartPosY=115;HO_Parts1.FullSizeY=509;">ToolTipScout</HO_Parts6>
		<HOPowerMoney image="HPowerMoneyImage" layer="16" position="70 60" evalPrm="HOPowerMoney.StartPosX=17;HOPowerMoney.StartPosY=115;HOPowerMoney.FullSizeY=475;"/>
		<HO_bg image="HHud" layer="15" position="50 37.5"/>
		<HO_panel image="HPanel" layer="17" position="52.930 85.352"/>
		<!--<HO_DisablePanel image="" layer="16" position="50 37.5" size="100 75" BHV="SceneButton" evalPrm="HO_DisablePanel.LockFilterMouseEvents=1;HO_DisablePanel.Visible=0;">0 0 0 $PanelManager.HidePanel();</HO_DisablePanel>-->
		<!-- HO_starN CommandEnter="$DialogsManager.ShowSPowerBtnInfo();" CommandLeave="$DialogsManager.HideSPowerBtnInfo();" image="HStarN" layer="15" position="26.465 71.680" BHV="SceneButton">HStarN HStarO HStarP $HUDManager.SuperPowerCommand();$DialogsManager.HideSPowerBtnInfo();</HO_starN>
		<HO_unitsN CommandEnter="$DialogsManager.ShowSPowerUnitsBtnInfo();" CommandLeave="$DialogsManager.HideDialog(SPUnitsHint);" image="HUnitsN" layer="15" position="80.078 70.898" BHV="SceneButton">HUnitsN HUnitsO HUnitsP $HUDManager.BonusUnitsCommand();$DialogsManager.HideDialog(SPUnitsHint);</HO_unitsN -->
		<HO_deploy image="HDeploy" layer="14" position="96.094 64.355"/>
		<HO_deployHL image="HDeployHL" layer="13" position="96.094 64.355"/>
		<HO_move image="HMove" layer="14" position="89.941 72.363"/>
		<HO_moveHL image="HMoveHL" layer="13" position="89.941 72.363"/>
		<HO_attack image="HAttack" layer="14" position="90.332 65.918"/>
		<HO_attackHL image="HAttackHL" layer="13" position="90.332 65.918"/>
		<HO_endPhaseN CommandEnter="$DialogsManager.ShowDialog(NextPhaseHint);" CommandLeave="$DialogsManager.HideDialog(NextPhaseHint);" image="HEndPhaseN" layer="11" position="93.945 69.141" BHV="SceneButton">HEndPhaseN HEndPhaseO HEndPhaseP $DialogsManager.HideDialog(NextPhaseHint);$HUDManager.NextStep();</HO_endPhaseN>
		<HO_helpN CommandEnter="$DialogsManager.ShowDialog(HelpHint);" CommandLeave="$DialogsManager.HideDialog(HelpHint);" image="HHelpN" layer="11" position="96.387 3.906" BHV="SceneButton">HHelpN HHelpO HHelpP $DialogsManager.ShowDialog("hudHelpDlg1");$DialogsManager.HideDialog(HelpHint);</HO_helpN>
		<HO_menuN CommandEnter="$DialogsManager.ShowDialog(MenuHint);" CommandLeave="$DialogsManager.HideDialog(MenuHint);" image="HMenuN" layer="11" position="3.613 3.613" BHV="SceneButton">HMenuN HMenuO HMenuP $HUDManager.MenuCommand();$DialogsManager.HideDialog(MenuHint);</HO_menuN>
		<HO_primaryN image="HPrimaryN" layer="11" position="52.930 67.676" BHV="SceneButton">HPrimaryN HPrimaryO HPrimaryP $PanelManager.ShowPanel(0);</HO_primaryN>
		<!--<HO_secondaryN image="HSecondaryN"  layer="11" position="64.648 67.676" BHV="SceneButton">HSecondaryN HSecondaryO HSecondaryP $PanelManager.ShowPanel(1);</HO_secondaryN>
	<HO_eventsN image="HEventsN"  layer="11" position="68.652 67.676" BHV="SceneButton">HEventsN HEventsO HEventsP $PanelManager.ShowPanel(2);</HO_eventsN>-->
		<!--HO_checkBox image="HCheckNull"  layer="15" position="20.703 72.070" BHV="SceneCheckBox">HCheckNull HCheckOver $HUDManager.CheckCommand(true); $HUDManager.CheckCommand(false);</HO_checkBox>
    <HO_checkFlag image="HCheckBox" layer="11" position="20.508 73.438"></HO_checkFlag-->
		<HO_attackPortrait image="HPA_Nerd" layer="14" position="13.28 60.64" BHV="MapPortrait">1 HPA_Nerd HPA_Nerd HPA_Jock HPA_Cheer HPA_Goth HPA_Hick</HO_attackPortrait>
		<HO_deployPortrait image="HPD_Nerd" layer="14" position="13.28 60.64" BHV="MapPortrait">0 HPD_Nerd HPD_Nerd HPD_Jock HPD_Cheer HPD_Goth HPD_Hick</HO_deployPortrait>
		<HO_movePortrait image="HPM_Nerd" layer="14" position="13.28 60.64" BHV="MapPortrait">2 HPM_Nerd HPM_Nerd HPM_Jock HPM_Cheer HPM_Goth HPM_Hick</HO_movePortrait>
	</Objects>
	<CombatObjects>
		<HO_attackFrame image="HCP_Nerd" layer="4" position="-21.973 15.527" BHV="Portrait">0 HCP_Nerd HCP_Scout HCP_Jock HCP_Cheer HCP_Goth HCP_Hick</HO_attackFrame>
		<HO_protectFrame image="HCP_Nerd" layer="4" position="21.973 15.234" BHV="Portrait">1 HCP_Nerd HCP_Scout HCP_Jock1 HCP_Cheer HCP_Goth HCP_Hick</HO_protectFrame>
		<HO_frame image="HCombatFrame" layer="4" position="0.0 0.0"/>
		<HO_retreat image="HRetreat" layer="2" position="-2.6367 21.1914" BHV="Button">HRetreat HRetreatOver HRetreatPressed $HUDManager.CombatEnd();</HO_retreat>
		<HO_fast image="HFast" layer="2" position="3.0273 21.1914" BHV="Button">HFast HFastOver HFastPressed $HUDManager.CombatFast();</HO_fast>
	</CombatObjects>
</HUD>
