<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<Store>
	<Level>
		<Files>
			<File3>game/data/levels/CS_Farmer_Intro.t2d</File3>
		</Files>
		<Players>
			<Num>3</Num>
		</Players>
	</Level>
	<Level>
		<WorldCommand>$TutorialManager.ShowInteractive("TutorialDlg32", "TutorialDlg32", 0);</WorldCommand>
		<Files>
			<File3>game/data/levels/south_map2_1.t2d</File3>
		</Files>
		<Victory>
			<Condition ConditionPrm="Club1">Staff</Condition>
		</Victory>
		<Defeat/>
		<Bonus>
			<CaptureBuilding num="2">20</CaptureBuilding>
		</Bonus>
		<Players>
			<Num>3</Num>
			<Player>
				<Type>Human</Type>
				<Club>6</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>2</Club>
				<AI AttackAmount="0" AttackBalance="0.0" UseSPower="0">50</AI>
				<region>1</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>1</Club>
				<AI AttackAmount="1" AttackBalance="0.0" UseSPower="0">50</AI>
				<region>2</region>
			</Player>
		</Players>
	</Level>
	<Level>
		<Files>
			<File3>game/data/levels/south_map1_1.t2d</File3>
		</Files>
		<Victory>
			<Condition>Risk</Condition>
			<Trophy>One Small Step</Trophy>
		</Victory>
		<Defeat/>
		<Bonus>
			<CaptureLand num="5">10</CaptureLand>
		</Bonus>
		<Players>
			<Num>3</Num>
			<Player>
				<Type>Human</Type>
				<Club>6</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>5</Club>
				<AI AttackAmount="1" AttackBalance="0.0" UseSPower="0">50</AI>
				<region>1</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>3</Club>
				<AI AttackAmount="1" AttackBalance="0.0" UseSPower="0">50</AI>
				<region>2</region>
			</Player>
		</Players>
	</Level>
	<Level>
		<Files>
			<File3>game/data/levels/CS_Farmer_First.t2d</File3>
		</Files>
		<Players>
			<Num>3</Num>
		</Players>
	</Level>
	<Level>
		<WorldCommand>$curLevel.ActivateRegion("cf_animator");$DialogsManager.VisibleWMHud(Hick,"0 0 0 1 0");HudObj8Obj.position="-2.246 73.242";</WorldCommand>
		<Files>
			<File3>game/data/levels/worldmap1.t2d</File3>
		</Files>
		<Players>
			<Num>3</Num>
		</Players>
	</Level>
	<Level>
		<Files>
			<File3>game/data/levels/CS_Farmer_Cheer_Intro.t2d</File3>
		</Files>
		<Players>
			<Num>3</Num>
		</Players>
	</Level>
	<Level>
		<WorldCommand>$TutorialManager.ShowInteractive("TutorialDlg41", "TutorialDlg41", 0);$TutorialManager.ShowInteractive("TutorialDlg33b", "TutorialDlg33b", 0);</WorldCommand>
		<Files>
			<File3>game/data/levels/CA_map2_2.t2d</File3>
		</Files>
		<Victory>
			<Condition>Flag</Condition>
		</Victory>
		<Defeat/>
		<Bonus>
			<SuperForce num="2">20</SuperForce>
		</Bonus>
		<Players>
			<Num>3</Num>
			<Player>
				<Type>Human</Type>
				<Club>6</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>2</Club>
				<AI AttackAmount="0" AttackBalance="0.0" UseSPower="0">50</AI>
				<region>1</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>4</Club>
				<AI AttackAmount="2" AttackBalance="0.0" UseSPower="1">50</AI>
				<region>2</region>
			</Player>
		</Players>
	</Level>
	<Level>
		<WorldCommand>$TutorialManager.ShowInteractive("TutorialDlg33c", "TutorialDlg33c", 0);</WorldCommand>
		<Files>
			<File3>game/data/levels/CA_map1_2.t2d</File3>
		</Files>
		<Victory>
			<Condition ConditionPrm="Club4">Staff</Condition>
		</Victory>
		<Defeat/>
		<Bonus>
			<!--<CaptureBuilding num="2">20</CaptureBuilding in one turn-->
		</Bonus>
		<Players>
			<Num>3</Num>
			<Player>
				<Type>Human</Type>
				<Club>6</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>1</Club>
				<AI AttackAmount="1" AttackBalance="0.0" UseSPower="0">50</AI>
				<region>1</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>4</Club>
				<AI AttackAmount="2" AttackBalance="1" UseSPower="1">51</AI>
				<region>2</region>
			</Player>
		</Players>
	</Level>
	<Level>
		<Files>
			<File3>game/data/levels/CS_Farmer_Cheer_Defeat.t2d</File3>
		</Files>
		<Players>
			<Num>3</Num>
		</Players>
	</Level>
	<Level>
		<WorldCommand>$curLevel.ActivateRegion("nw_animator");$DialogsManager.VisibleWMHud(Hick,"0 1 0 1 0");HudObj8Obj.position="11.816 73.242";</WorldCommand>
		<Files>
			<File3>game/data/levels/worldmap1.t2d</File3>
		</Files>
		<Players>
			<Num>3</Num>
		</Players>
	</Level>
	<Level>
		<Files>
			<File3>game/data/levels/CS_Farmer_Goth_Intro.t2d</File3>
		</Files>
		<Players>
			<Num>3</Num>
		</Players>
	</Level>
	<Level>
		<WorldCommand>$TutorialManager.ShowInteractive("TutorialDlg34", "TutorialDlg34", 0);</WorldCommand>
		<Files>
			<File4>game/data/levels/NW_map1_3.t2d</File4>
		</Files>
		<Victory>
			<Condition ConditionPrm="City2">CityCapture</Condition>
			<!-- Capture City 6-->
		</Victory>
		<Defeat/>
		<Bonus>
			<CaptureCity num="2">10</CaptureCity>
		</Bonus>
		<Players>
			<Num>4</Num>
			<Player>
				<Type>Human</Type>
				<Club>6</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>2</Club>
				<AI AttackAmount="0" AttackBalance="0.0" UseSPower="0">50</AI>
				<region>1</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>5</Club>
				<AI AttackAmount="9" AttackBalance="0.0" UseSPower="1">50</AI>
				<region>2</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>3</Club>
				<AI AttackAmount="9" AttackBalance="0.0" UseSPower="1">50</AI>
				<region>3</region>
			</Player>
		</Players>
	</Level>
	<Level>
		<WorldCommand>$TutorialManager.ShowInteractive("TutorialDlg33a", "TutorialDlg33a", 0);</WorldCommand>
		<Files>
			<File4>game/data/levels/NW_map2_3.t2d</File4>
		</Files>
		<Victory>
			<Condition ConditionPrm="Club5">KillClub</Condition>
		</Victory>
		<Defeat/>
		<Bonus>
			<CaptureLand num="8">10</CaptureLand>
		</Bonus>
		<Players>
			<Num>4</Num>
			<Player>
				<Type>Human</Type>
				<Club>6</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>5</Club>
				<AI AttackAmount="4" AttackBalance="1" UseSPower="1">51</AI>
				<region>1</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>4</Club>
				<AI AttackAmount="2" AttackBalance="0.0" UseSPower="0">50</AI>
				<region>2</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>1</Club>
				<AI AttackAmount="2" AttackBalance="0.0" UseSPower="0">50</AI>
				<region>3</region>
			</Player>
		</Players>
	</Level>
	<Level>
		<Files>
			<File3>game/data/levels/CS_Farmer_Goth_Defeat.t2d</File3>
		</Files>
		<Players>
			<Num>3</Num>
		</Players>
	</Level>
	<Level>
		<WorldCommand>$curLevel.ActivateRegion("ne_animator");$DialogsManager.VisibleWMHud(Hick,"1 1 0 1 0");HudObj8Obj.position="25.879 73.242";</WorldCommand>
		<Files>
			<File3>game/data/levels/worldmap1.t2d</File3>
		</Files>
		<Players>
			<Num>3</Num>
		</Players>
	</Level>
	<Level>
		<Files>
			<File3>game/data/levels/CS_Farmer_Nerd_Intro.t2d</File3>
		</Files>
		<Players>
			<Num>3</Num>
		</Players>
	</Level>
	<Level>
		<Files>
			<File4>game/data/levels/NE_map1_4.t2d</File4>
		</Files>
		<Victory>
			<Condition>Risk</Condition>
		</Victory>
		<Defeat/>
		<Bonus>
			<AddUnits num="100">20</AddUnits>
		</Bonus>
		<Players>
			<Num>4</Num>
			<Player>
				<Type>Human</Type>
				<Club>6</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>1</Club>
				<AI AttackAmount="3" AttackBalance="0.0" UseSPower="1">51</AI>
				<region>1</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>5</Club>
				<AI AttackAmount="3" AttackBalance="0.0" UseSPower="1">50</AI>
				<region>2</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>3</Club>
				<AI AttackAmount="3" AttackBalance="0.0" UseSPower="1">51</AI>
				<region>3</region>
			</Player>
		</Players>
	</Level>
	<Level>
		<Files>
			<File4>game/data/levels/NE_map2_4.t2d</File4>
		</Files>
		<Victory>
			<Condition>Flag</Condition>
		</Victory>
		<Defeat/>
		<Bonus>
			<CaptureLand num="10">12</CaptureLand>
		</Bonus>
		<Players>
			<Num>4</Num>
			<Player>
				<Type>Human</Type>
				<Club>6</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>2</Club>
				<AI AttackAmount="0" AttackBalance="0.0" UseSPower="0">50</AI>
				<region>1</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>4</Club>
				<AI AttackAmount="3" AttackBalance="1" UseSPower="1">51</AI>
				<region>2</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>1</Club>
				<AI AttackAmount="4" AttackBalance="1.5" UseSPower="1">51</AI>
				<region>3</region>
			</Player>
		</Players>
	</Level>
	<Level>
		<Files>
			<File3>game/data/levels/CS_Farmer_Nerd_Defeat.t2d</File3>
		</Files>
		<Players>
			<Num>3</Num>
		</Players>
	</Level>
	<Level>
		<WorldCommand>$curLevel.ActivateRegion("mw_animator");$DialogsManager.VisibleWMHud(Hick,"1 1 0 1 1");HudObj8Obj.position="39.941 73.242";</WorldCommand>
		<Files>
			<File3>game/data/levels/worldmap1.t2d</File3>
		</Files>
		<Players>
			<Num>3</Num>
		</Players>
	</Level>
	<Level>
		<Files>
			<File3>game/data/levels/CS_Farmer_Jock_Intro.t2d</File3>
		</Files>
		<Players>
			<Num>3</Num>
		</Players>
	</Level>
	<Level>
		<Files>
			<File4>game/data/levels/MW_map1_5.t2d</File4>
		</Files>
		<Victory>
			<Condition ConditionPrm="City7">CityCapture</Condition>
			<!--Capture City 7-->
		</Victory>
		<Defeat/>
		<Bonus>
			<!--CaptureCity num="10">10</CaptureCity in one turn-->
		</Bonus>
		<Players>
			<Num>4</Num>
			<Player>
				<Type>Human</Type>
				<Club>6</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>3</Club>
				<AI AttackAmount="4" AttackBalance="1" UseSPower="1">51</AI>
				<region>1</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>5</Club>
				<AI AttackAmount="3" AttackBalance="1" UseSPower="1">50</AI>
				<region>2</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>1</Club>
				<AI AttackAmount="3" AttackBalance="1" UseSPower="1">50</AI>
				<region>3</region>
			</Player>
		</Players>
	</Level>
	<Level>
		<Files>
			<File5>game/data/levels/MW_map2_5.t2d</File5>
		</Files>
		<Victory>
			<Condition ConditionPrm="Club3">KillClub</Condition>
			<Trophy>Domination</Trophy>
		</Victory>
		<Defeat/>
		<Bonus>
			<AddUnits num="2">150</AddUnits>
		</Bonus>
		<Players>
			<Num>5</Num>
			<Player>
				<Type>Human</Type>
				<Club>6</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>3</Club>
				<AI AttackAmount="9" AttackBalance="1.2" UseSPower="1">51</AI>
				<region>1</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>4</Club>
				<AI AttackAmount="3" AttackBalance="1" UseSPower="1">50</AI>
				<region>2</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>1</Club>
				<AI AttackAmount="1" AttackBalance="1.2" UseSPower="1">51</AI>
				<region>3</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>5</Club>
				<AI AttackAmount="6" AttackBalance="1.2" UseSPower="1">51</AI>
				<region>4</region>
			</Player>
		</Players>
	</Level>
	<Level>
		<Files>
			<File3>game/data/levels/CS_Farmer_Jock_Defeat.t2d</File3>
		</Files>
		<Players>
			<Num>3</Num>
		</Players>
	</Level>
	<Level>
		<Files>
			<File3>game/data/levels/CS_Farmer_Win.t2d</File3>
		</Files>
		<Players>
			<Num>3</Num>
		</Players>
	</Level>
	<!--Level>
		<Files>
			<File3>game/data/levels/manhatten2.t2d</File3>
		</Files>
		<Victory>
			<Condition>Staff</Condition>
		</Victory>
		<Defeat/>
		<Bonus/>
		<Players>
			<Num>3</Num>
			<Player>
				<Type>Human</Type>
				<Club>1</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>2</Club>
				<region>1</region>
				<AI>1</AI>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>3</Club>
				<region>2</region>
				<AI>2</AI>
			</Player>
		</Players>
		<Off>
			<Deploy>Off</Deploy>
			<Shift>Off</Shift>
			<Combat>On</Combat>
			<WinShift>On</WinShift>
		</Off>
	</Level>
	<Level>
		<Files>
			<File3>game/data/levels/south1.t2d</File3>
		</Files>
		<Victory>
			<Condition>CD</Condition>
		</Victory>
		<Defeat/>
		<Bonus/>
		<Players>
			<Num>3</Num>
			<Player>
				<Type>Human</Type>
				<Club>1</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>2</Club>
				<region>1</region>
				<AI>1</AI>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>3</Club>
				<region>2</region>
				<AI>2</AI>
			</Player>
		</Players>
	</Level>
	<Level>
		<Files>
			<File3>game/data/levels/ne.t2d</File3>
		</Files>
		<Victory>
			<Condition>CD</Condition>
		</Victory>
		<Defeat/>
		<Bonus/>
		<Players>
			<Num>3</Num>
			<Player>
				<Type>Human</Type>
				<Club>1</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>2</Club>
				<region>1</region>
				<AI>1</AI>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>3</Club>
				<region>2</region>
				<AI>2</AI>
			</Player>
		</Players>
	</Level>
	<Level>
		<Files>
			<File3>game/data/levels/manhatten.t2d</File3>
		</Files>
		<Victory>
			<Condition>CD</Condition>
		</Victory>
		<Defeat/>
		<Bonus/>
		<Players>
			<Num>3</Num>
			<Player>
				<Type>Human</Type>
				<Club>1</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>2</Club>
				<region>1</region>
				<AI>1</AI>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>3</Club>
				<region>2</region>
				<AI>2</AI>
			</Player>
		</Players>
	</Level>
	<Level>
		<Files>
			<File3>game/data/levels/manhatten1.t2d</File3>
		</Files>
		<Victory>
			<Condition>Flag</Condition>
		</Victory>
		<Defeat/>
		<Bonus/>
		<Players>
			<Num>3</Num>
			<Player>
				<Type>Human</Type>
				<Club>1</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>2</Club>
				<region>1</region>
				<AI>1</AI>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>3</Club>
				<region>2</region>
				<AI>2</AI>
			</Player>
		</Players>
	</Level-->
</Store>
