<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<Store>
	<Level>
		<Files>
			<File2>game/data/levels/Tutorial_small.t2d</File2>
		</Files>
		<Victory>
			<Condition>Risk</Condition>
		</Victory>
		<Defeat/>
		<Bonus/>
		<Players>
			<Num>2</Num>
			<Player>
				<Type>Human</Type>
				<Club>1</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>2</Club>
				<AI AttackAmount="0" AttackBalance="0.0" UseSPower="0">50</AI>
				<region>1</region>
			</Player>
		</Players>
		<Off>
			<Deploy>On</Deploy>
			<Shift>Off</Shift>
			<Combat>On</Combat>
			<WinShift>On</WinShift>
		</Off>
	</Level>
	<Level>
		<Files>
			<File2>game/data/levels/Tutorial_map2.t2d</File2>
		</Files>
		<Victory>
			<Condition>Risk</Condition>
		</Victory>
		<Defeat/>
		<Bonus/>
		<Players>
			<Num>2</Num>
			<Player>
				<Type>Human</Type>
				<Club>1</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>4</Club>
				<AI AttackAmount="1" AttackBalance="0.0" UseSPower="0">50</AI>
				<region>1</region>
			</Player>
		</Players>
		<Off>
			<Deploy>On</Deploy>
			<Shift>On</Shift>
			<Combat>On</Combat>
			<WinShift>On</WinShift>
		</Off>
	</Level>
	<!--Level>
		<Files>
			<File2>game/data/levels/Tutorial3.t2d</File2>
		</Files>
		<Victory>
			<Condition>Flag</Condition>
		</Victory>
		<Defeat/>
		<Bonus/>
		<Players>
			<Num>2</Num>
			<Player>
				<Type>Human</Type>
				<Club>1</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>2</Club>
				<AI AttackAmount="0" AttackBalance="0.0" UseSPower="0">50</AI>
				<region>1</region>
			</Player>
		</Players>
		<Off>
			<Deploy>On</Deploy>
			<Shift>On</Shift>
			<Combat>On</Combat>
			<WinShift>Off</WinShift>
		</Off>
	</Level>
	<<Level>
		<Files>
			<File2>game/data/levels/Tutorial4.t2d</File2>
		</Files>
		<Victory>
			<Condition>Risk</Condition>
		</Victory>
		<Defeat/>
		<Bonus/>
		<Players>
			<Num>2</Num>
			<Player>
				<Type>Human</Type>
				<Club>1</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>2</Club>
				<AI>2</AI>
				<region>1</region>
			</Player>
		</Players>
		<Off>
			<Deploy>On</Deploy>
			<Shift>On</Shift>
			<Combat>On</Combat>
			<WinShift>On</WinShift>
		</Off>
	</Level>
	<Level>
		<Files>
			<File2>game/data/levels/Tutorial5.t2d</File2>
		</Files>
		<Victory>
			<Condition>Flag</Condition>
		</Victory>
		<Defeat/>
		<Bonus/>
		<Players>
			<Num>2</Num>
			<Player>
				<Type>Human</Type>
				<Club>1</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>2</Club>
				<AI>2</AI>
				<region>1</region>
			</Player>
		</Players>
		<Off>
			<Deploy>On</Deploy>
			<Shift>On</Shift>
			<Combat>On</Combat>
			<WinShift>On</WinShift>
		</Off>
	</Level>
	<Level>
		<Files>
			<File2>game/data/levels/Tutorial6.t2d</File2>
		</Files>
		<Victory>
			<Condition>Staff</Condition>
		</Victory>
		<Defeat/>
		<Bonus/>
		<Players>
			<Num>2</Num>
			<Player>
				<Type>Human</Type>
				<Club>1</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>2</Club>
				<AI>2</AI>
				<region>1</region>
			</Player>
		</Players>
		<Off>
			<Deploy>On</Deploy>
			<Shift>On</Shift>
			<Combat>On</Combat>
			<WinShift>On</WinShift>
		</Off>
	</Level>
	<Level>
		<Files>
			<File3>game/data/levels/NE_map1_4.t2d</File3>
		</Files>
		<Victory>
			<Condition>Flag</Condition>
		</Victory>
		<Defeat/>
		<Bonus>
			<CaptureCity num="2">20</CaptureCity>
			<RetentionBuilding num="1">25</RetentionBuilding>
		</Bonus>
		<Players>
			<Num>3</Num>
			<Player>
				<Type>Human</Type>
				<Club>1</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>2</Club>
				<AI>2</AI>
				<region>1</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>3</Club>
				<AI>1</AI>
				<region>2</region>
			</Player>
		</Players>
	</Level>
	<Level>
		<Files>
			<File2>game/data/levels/NE_map1_1.t2d</File2>
		</Files>
		<Victory>
			<Condition>Staff</Condition>
		</Victory>
		<Defeat/>
		<Bonus>
			<CaptureBuilding num="2">20</CaptureBuilding>
			<CaptureLand num="10">10</CaptureLand>
		</Bonus>
		<Players>
			<Num>2</Num>
			<Player>
				<Type>Human</Type>
				<Club>1</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>2</Club>
				<AI>2</AI>
				<region>1</region>
			</Player>
		</Players>
	</Level>
	<Level>
		<Files>
			<File3>game/data/levels/NE_map1_2.t2d</File3>
		</Files>
		<Victory>
			<Condition ConditionPrm="Club5">KillClub</Condition>
		</Victory>
		<Defeat/>
		<Bonus>
			<CaptureCity num="1">20</CaptureCity>
			<RetentionBuilding num="1">25</RetentionBuilding>
		</Bonus>
		<Players>
			<Num>3</Num>
			<Player>
				<Type>Human</Type>
				<Club>1</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>2</Club>
				<region>1</region>
				<AI>3</AI>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>5</Club>
				<region>2</region>
				<AI>5</AI>
			</Player>
		</Players>
	</Level>
	<Level>
		<Files>
			<File2>game/data/levels/NE_map1_3.t2d</File2>
		</Files>
		<Victory>
			<Condition>Risk</Condition>
		</Victory>
		<Defeat/>
		<Bonus>
			<CaptureBuilding num="2">20</CaptureBuilding>
			<RetentionBuilding num="1">25</RetentionBuilding>
		</Bonus>
		<Players>
			<Num>2</Num>
			<Player>
				<Type>Human</Type>
				<Club>1</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>5</Club>
				<region>1</region>
				<AI>5</AI>
			</Player>
		</Players>
	</Level>
	<Level>
		<Files>
			<File3>game/data/levels/NE_map1_4.t2d</File3>
		</Files>
		<Victory>
			<Condition>Flag</Condition>
		</Victory>
		<Defeat/>
		<Bonus>
			<CaptureCity num="2">20</CaptureCity>
			<RetentionBuilding num="1">25</RetentionBuilding>
		</Bonus>
		<Players>
			<Num>3</Num>
			<Player>
				<Type>Human</Type>
				<Club>1</Club>
				<region>0</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>2</Club>
				<AI>2</AI>
				<region>1</region>
			</Player>
			<Player>
				<Type>Computer</Type>
				<Club>3</Club>
				<AI>1</AI>
				<region>2</region>
			</Player>
		</Players>
	</Level>-->
	<Level>
		<WorldCommand>$DialogsManager.VisibleWMHud("","");$TutorialManager.ShowInteractive("TutorialDlg31", "TutorialDlg31");</WorldCommand>
		<Files>
			<File3>game/data/levels/worldmap1.t2d</File3>
		</Files>
		<Players>
			<Num>3</Num>
		</Players>
	</Level>
</Store>
