<strings>
	<version>Sandlot Games 1.000</version>
	<homepage>http://none.of.you.com</homepage>
	<focustext>Thank you for playing CookieDomination Focus Test!</focustext>
	<helpPageURL>./help/help.htm</helpPageURL>
	<!--UI OBJECTS-->
	<CombatEndPhaseButton UIObject="CombatEndPhaseButton">End Phase</CombatEndPhaseButton>
	<editProfileCloseWindow UIObject="editProfileCloseWindow">Close</editProfileCloseWindow>
	<editProfileSaveAndClose UIObject="editProfileSaveAndClose">Save and Close</editProfileSaveAndClose>
	<firstStartCaption1 UIObject="firstStartCaption">Welcome to</firstStartCaption1>
	<firstStartCaption2 UIObject="firstStartCaption">Cookie Domination</firstStartCaption2>
	<firstStartCaption UIObject="firstStartCaption">Enter the Profile Name</firstStartCaption>
	<firstStartButton UIObject="firstStartButton">OK</firstStartButton>
	<EndPhaseButton UIObject="EndPhaseButton">End Phase</EndPhaseButton>
	<!--Ingame Menu-->
	<profGameMenuText UIObject="profGameMenuText">Game Menu</profGameMenuText>
	<profButton1 UIObject="profButton1">Continue</profButton1>
	<profButton2 UIObject="profButton2">Save</profButton2>
	<profButton3 UIObject="profButton3">Load</profButton3>
	<profButton4 UIObject="profButton4">Options</profButton4>
	<profButton5 UIObject="profButton5">Achievements</profButton5>
	<profButton6 UIObject="profButton6">Restart</profButton6>
	<profButton7 UIObject="profButton7">Main Menu</profButton7>
	<versionButton33 UIObject="versionButton33">version</versionButton33>
	<!--Ingame Menu-->
	<!--Main Menu-->
	<profText UIObject="profText">MAIN MENU</profText>
	<Button1 UIObject="Button1">Continue Game</Button1>
	<Button2 UIObject="Button2">New Campaign</Button2>
	<Button3 UIObject="Button3">Skirmish Game</Button3>
	<Button4 UIObject="Button4">Load Game</Button4>
	<Button5 UIObject="Button5">Achievements</Button5>
	<Button6 UIObject="Button6">Options</Button6>
	<Button7 UIObject="Button7">Help</Button7>
	<Button8 UIObject="Button8">Change profile</Button8>
	<Button9 UIObject="Button9">Quit Game</Button9>
	<versionButton UIObject="versionButton">version</versionButton>
	<!--Main Menu-->
	<RecordsCloseButton UIObject="RecordsCloseButton">Close</RecordsCloseButton>
	<RecordsSelectAchievements UIObject="RecordsSelectAchievements">Achievements</RecordsSelectAchievements>
	<RecordsSelectRecords UIObject="RecordsSelectRecords">Records</RecordsSelectRecords>
	<profSkirmishText UIObject="profSkirmishText">Skirmish Settings</profSkirmishText>
	<profSkirmishButtonAdvanced UIObject="profSkirmishButtonAdvanced">Advanced</profSkirmishButtonAdvanced>
	<profSkirmishButtonStart UIObject="profSkirmishButtonStart">Start</profSkirmishButtonStart>
	<profSkirmishMapName UIObject="profSkirmishMapName">Map Name</profSkirmishMapName>
	<profSkirmishGameType UIObject="profSkirmishGameType">Game Type</profSkirmishGameType>
	<profPlayer1Type UIObject="profPlayer1Type">Human</profPlayer1Type>
	<profPlayer2Type UIObject="profPlayer2Type">Computer</profPlayer2Type>
	<xtra_units_pressed UIObject="xtra_units_pressed">Extra Units</xtra_units_pressed>
	<super_pressed UIObject="super_pressed">Super Power</super_pressed>
	<!--UI OBJECTS-->
	<!--Feedback-->
	<deploy_start>Fortify your territories</deploy_start>
	<move_after_attack>Spread your troops</move_after_attack>
	<shift_start>Make strategic moves</shift_start>
	<supermeter_full>You can use your Super Power now!</supermeter_full>
	<super_power>SUPER POWER!!!</super_power>
	<super_extra>Extra units added!</super_extra>
	<city_capture>You have captured the city!</city_capture>
	<achievement1>Congratulations! Achievement1 received!</achievement1>
	<achievement2>Congratulations! Achievement2 received!</achievement2>
	<achievement3>Congratulations! Achievement3 received!</achievement3>
	<secondary1>Great job! Secondary1 done.</secondary1>
	<secondary2>Great job! Secondary2 done.</secondary2>
	<secondary3>Great job! Secondary3 done.</secondary3>
	<AI_defeat transform="$VictoryAndDefeat.GetVictoryConditionParameter">(Club) defeated.</AI_defeat>
	<level_victory>Map Dominated!</level_victory>
	<level_lost>Try again!</level_lost>
	<game_victory>Domination!!!</game_victory>
	<bonusAddUnits>Generated the desired number of units</bonusAddUnits>
	<bonusCaptureLands>Seized the desired number of land</bonusCaptureLands>
	<bonusCaptureCities>Seized the desired number of cities</bonusCaptureCities>
	<bonusCaptureBuildings>Seized the desired number of buildings</bonusCaptureBuildings>
	<bonusRetentionLands>Not retained the desired number of land</bonusRetentionLands>
	<bonusRetentionCities>Not retained the desired number of cities</bonusRetentionCities>
	<bonusRetentionBuildings>Not retained the desired number of buildings</bonusRetentionBuildings>
	<bonusSuperForce>Used superforce</bonusSuperForce>
	<flagCapture>Flag Capture!</flagCapture>
	<!--Big Text-->
	<attack_start ImageString="1">~/data/images/TextImages/attack</attack_start>
	<TestImageString ImageString="1">~/data/images/TextImages/You_can_use</TestImageString>
	<KillClubString ImageString="1">~/data/images/TextImages/defeat one club</KillClubString>
	<SuperMeterFullString ImageString="1">~/data/images/TextImages/your super power</SuperMeterFullString>
	<SuperPowernerdsString ImageString="1">~/data/images/TextImages/click neightborhood freeze</SuperPowernerdsString>
	<bonusCaptureLandsString ImageString="1">~/data/images/TextImages/Seized</bonusCaptureLandsString>
	<WinString ImageString="1">~/data/images/TextImages/you won</WinString>
	<yourturnString ImageString="1">~/data/images/TextImages/your turn</yourturnString>
	<defeatString ImageString="1">~/data/images/TextImages/you were defeated</defeatString>
	<survivegoalString ImageString="1">~/data/images/TextImages/survive</survivegoalString>
	<deployString ImageString="1">~/data/images/TextImages/new recruits</deployString>
	<moveString ImageString="1">~/data/images/TextImages/maneuver</moveString>
	<HoldGoalString ImageString="1">~/data/images/TextImages/hold your hq</HoldGoalString>
	<enemyturnString ImageString="1">~/data/images/TextImages/enemy's turn</enemyturnString>
	<cheersSPString ImageString="1">~/data/images/TextImages/click fewer than</cheersSPString>
	<worldmapString ImageString="1">~/data/images/TextImages/choose a club</worldmapString>
	<captureHQString ImageString="1">~/data/images/TextImages/capture hq</captureHQString>
	<captureflagString ImageString="1">~/data/images/TextImages/capture flag</captureflagString>
	<usesuperpowerString ImageString="1">~/data/images/TextImages/super power</usesuperpowerString>
	<whiteImage ImageString="1">~/data/images/white</whiteImage>
	<TestString>abc\def</TestString>
	<!--Scrolling text-->
	<s_button_scroll>Your Reserve Meter is full! Click on the Reserve Button for reinforcements.</s_button_scroll>
	<click_attackfrom_scroll transform="$PlayersManager.GetCurrentColor">Click on a (color) neighborhood to attack from</click_attackfrom_scroll>
	<click_target_scroll>Click on a target neighborhood to attack</click_target_scroll>
	<click_drop_scroll transform="$PlayersManager.GetCurrentColor">Click on a (color) neighborhood to drop units</click_drop_scroll>
	<click_move_scroll transform="$PlayersManager.GetCurrentColor">Click on a (color) neighborhood to move units</click_move_scroll>
	<objective_HQ_scroll>Capture the HQ to win!</objective_HQ_scroll>
	<objective_Flag_scroll>Capture the Flag to win!</objective_Flag_scroll>
	<!--Objectives-->
	<Risk>Capture all enemy neighborhoods!</Risk>
	<CityCapture>Capture the outlined enemy city!</CityCapture>
	<Staff transform="$StoryManager.GetVictoryConditionParameter">Capture the (club) HQ to win!</Staff>
	<Flag1>Capture the enemy flag\\and return to your HQ!</Flag1>
	<Hold transform="$StoryManager.GetVictoryConditionParameter">Defend your HQ for (#) turns!</Hold>
	<Survive transform="$StoryManager.GetVictoryConditionParameter">Survive (#) turns</Survive>
	<KillClub transform="$StoryManager.GetVictoryConditionParameter">Capture all of the (club)\\neighborhoods!</KillClub>
	<!--Secondary Objectives-->
	<SuperForce transform="$StoryManager.GetNum">Use your Super Power (#) times\\</SuperForce>
	<CaptureLand transform="$StoryManager.GetNum">Capture and hold (#)\neighborhoods\\</CaptureLand>
	<CaptureBuilding transform="$StoryManager.GetNum">Capture and hold (#) buildings\\</CaptureBuilding>
	<CaptureCity transform="$StoryManager.GetNum">Capture and hold (#) cities\\</CaptureCity>
	<CaptureLand_1 transform="$StoryManager.GetNum">Capture (#) neighborhoods\in one turn\\</CaptureLand_1>
	<CaptureBuilding_1 transform="$StoryManager.GetNum">Capture (#) buildings in one turn\\</CaptureBuilding_1>
	<CaptureCity_1 transform="$StoryManager.GetNum">Capture (#) cities in one turn\\</CaptureCity_1>
	<AddUnits transform="$StoryManager.GetNum">Obtain (#) or more units\\</AddUnits>
	<!--Cutscenes-->
	<goth_intro>Nihilism isn't only for grown-ups! \\The Li'l Goths provide a gloomy, \\morose social environment for girls \\who like black, Neitszche, and the \\ineffable emptiness of all \\existence.</goth_intro>
	<goth_cheers_1>Your zest for lemons and life will be \\ground to dust under our velvet \\slippers!</goth_cheers_1>
	<goth_cheers_2>Go cry over bad poetry! I wouldn't eat \\your cookies if you paid me!</goth_cheers_2>
	<goth_cheers_3>Why not? It isn't as if there's one \\poisoned cookie in every batch... \\OR IS THERE? Muahahaha!</goth_cheers_3>
	<goth_hicks_1>When you look at that cow, do you see \\a glimpse of your own mortality?</goth_hicks_1>
	<goth_hicks_2>If you tried our oatmeal-berry recipe\\you wouldn't be so gol-darn negative \\all the time!</goth_hicks_2>
	<goth_hicks_3>Never! The world deserves only cookies\\that remind them of the ultimate \\fruitlessness of existence!</goth_hicks_3>
	<goth_jocks_1>You're dead, Emo-rella!</goth_jocks_1>
	<goth_jocks_2>Life's but a walking shadow, a poor \\player that struts and frets his hour \\upon the stage...</goth_jocks_2>
	<goth_jocks_3>You really suck all the fun out of this.</goth_jocks_3>
	<goth_jocks_4>I try.</goth_jocks_4>
	<goth_nerds_1>Let this battle be a lesson in the ultimate\\hopelessness of everything you do!</goth_nerds_1>
	<goth_nerds_2>Be reasonable. Why don't we merge to \\form a cookie cartel and monopolize \\the market?</goth_nerds_2>
	<goth_nerds_3>Your corporate bloodthirst repulses, \\yet slightly intrigues me. \\...No! That way lies madness!</goth_nerds_3>
	<goth_cheers_defeat>Do you have a cheer for abject defeat? \\Let me write you one: Give me an A. \\Give me a... whatever, \\it spells 'apathy'.</goth_cheers_defeat>
	<goth_hicks_defeat>This must be harder to swallow \\than dinner that night your pet bunny \\'ran away'. Did your parents tell you \\it was roast chicken? \\Did they?</goth_hicks_defeat>
	<goth_jocks_defeat>Is defeat bitter? Bitter as burnt \\espresso beans, like ashes in \\your mouth?</goth_jocks_defeat>
	<goth_nerds_defeat>Will your computers and spreadsheets \\save you from the soul-devouring \\darkness of mortality? \\I think not.</goth_nerds_defeat>
	<goth_victory>This is how the cookie crumbles... not with a bang, but with \\a whimper. Gaze upon our bleak, coffee-drenched domain \\and despair!</goth_victory>
	<cheers_intro>Cheerleading is Serious Business! \\If these aggressively perky girls sell \\enough cookies, they're going to \\the World Cheer-Offs. To win! \\ ...OR ELSE.</cheers_intro>
	<cheers_hicks_1>The day I let some hillbilly fresh off \\the turnip truck barge into MY hometown \\is the day I turn in my pom poms!</cheers_hicks_1>
	<cheers_hicks_2>There aren't even any lemons IN your cookies. \\Ours contain REAL fruit!</cheers_hicks_2>
	<cheers_hicks_3>Back off, Fertilizer Face! Lemon's MY gig!</cheers_hicks_3>
	<cheers_jocks_1>Hitting a little ball with a little stick won't \\score you any points in the cookie game!</cheers_jocks_1>
	<cheers_jocks_2>Competition is our middle name! \\Get back on the sidelines before you \\break a nail.</cheers_jocks_2>
	<cheers_jocks_3>Sorry, we only cheer for winners. \\Rock 'em sock 'em, South Beach!</cheers_jocks_3>
	<cheers_nerds_1>Your chants may be effective at evoking \\a primitive emotional response, but they can't \\prevail against cold logic.</cheers_nerds_1>
	<cheers_nerds_2>Snore! Your peppermint's got no pep, \\Pointdexter!</cheers_nerds_2>
	<cheers_goth_1>What makes you bouncy bubble-brains\\so hyper? Too much artificial sweetener?</cheers_goth_1>
	<cheers_goth_2>Save the sticks and stones, Susie Sadface! \\There's nothing artificial about the \\smackdown you're about to get!</cheers_goth_2>
	<cheers_hicks_defeat>South Beach Spirit can't be beat! \\Taste oven-warm, lemony defeat!</cheers_hicks_defeat>
	<cheers_jocks_defeat>You may be good at softball, you may be \\good at track, but when it comes to cookies, \\you better watch your back!</cheers_jocks_defeat>
	<cheers_nerds_defeat>S-P-I plus R-I-T! What's that equal? VICTORY! \\You're not the only math whizzes in town!</cheers_nerds_defeat>
	<cheers_goths_defeat>We don't have time for moping, we've got no \\need to whine.  We're out to ring some \\doorbells 'cause now is \\LEMON TIME!</cheers_goths_defeat>
	<cheers_victory>Today, America; tomorrow, the WORLD cheers along with us! \\Yell it loud, yell it proud: Lemon Pom Poms win the crowd!</cheers_victory>
	<hicks_intro>These homegrown Southern belles are \\the sweet, lovable 'girls next door', \\if the girl next door ever came after \\you with a pitchfork because you \\didn't buy her cookies.</hicks_intro>
	<hicks_jocks_1>I ought to warn you, Sugar: I know how \\to operate heavy farm machinery.</hicks_jocks_1>
	<hicks_jocks_2>So go build us a ballpark out of \\a cornfield, Shoeless Joan.</hicks_jocks_2>
	<hicks_jocks_3>Don't sow nothin' you don't wanna reap!</hicks_jocks_3>
	<hicks_nerds_1>Don't waste your time, darlin'. Our cookies \\won the blue ribbon at the county fair!</hicks_nerds_1>
	<hicks_nerds_2>Oh? Our mint squares contain theobromine, \\a stimulant with mildly addictive effects.</hicks_nerds_2>
	<hicks_nerds_3>They're talkin' science! GET THE PITCHFORKS!</hicks_nerds_3>
	<hicks_goth_1>My Mama says coffee stunts your growth. \\You sure you're up to this, Sugar?</hicks_goth_1>
	<hicks_goth_2>Go milk something, you corn-fed \\country throwback.</hicks_goth_2>
	<hicks_goth_3>Them's fightin' words!  Dueling banjos at dawn!</hicks_goth_3>
	<hicks_cheers_1>Don't need no frilly outfits or fancy \\jingles when you've got wholesome, \\homemade cookies!</hicks_cheers_1>
	<hicks_cheers_2>Silly rednecks, can't you see, \\we're putting you out of your misery!</hicks_cheers_2>
	<hicks_cheers_3>Just keep waving those pom poms... \\Bessie HATES the color pink!</hicks_cheers_3>
	<hicks_jocks_defeat>I did warn you. Never seen a combine \\harvester up close before, have you?</hicks_jocks_defeat>
	<hicks_nerds_defeat>Taste down-home, organic justice, \\heathens!</hicks_nerds_defeat>
	<hicks_goth_defeat>Yeehaw! How d'you like them apples? \\Now go get some fresh air and sunshine, \\you hear?</hicks_goth_defeat>
	<hicks_cheers_defeat>Do you hear the screaming of the lambs? \\Farm life ain't all smiles and sunshine.</hicks_cheers_defeat>
	<hicks_victory>Never challenge a country gal to a baking contest, darlin'! \\Now, y'all are invited to a pot-luck supper to celebrate \\our victory!</hicks_victory>
	<jocks_intro>The top junior dodgeball team in the \\country, the Rascals value teamwork, \\sportsmanship, and crushing your \\competition like a gingersnap \\under a set of cleats.</jocks_intro>
	<jocks_nerds_1>Selling cookies is ninety percent mental, \\and the other half is butt-kicking!</jocks_nerds_1>
	<jocks_nerds_2>So... 140 percent? You know, \\we also offer math tutoring.</jocks_nerds_2>
	<jocks_nerds_3>No way! The Rascals always give \\200 percent!</jocks_nerds_3>
	<jocks_goth_1>All right ladies! The key to winning \\this game is not to lose to the\\other guys!</jocks_goth_1>
	<jocks_goth_2>Do you even hear the words that come out \\of your mouth?</jocks_goth_2>
	<jocks_goth_3>I don't have time to worry about what \\I'm saying, I'm giving a pep talk here!</jocks_goth_3>
	<jocks_cheers_1>So! If it isn't our rival's cheer squad! \\It's like deja vu all over again!</jocks_cheers_1>
	<jocks_cheers_2>We're Number One! Can't be Number Two!\\And we're gonna beat the sprinkles \\out of you!</jocks_cheers_2>
	<jocks_cheers_3>There's no preparing for the beating\\we're about to dish out. \\So get ready! </jocks_cheers_3>
	<jocks_hicks_1>We're like the unstoppable force \\meeting the immovable object! \\Nothing can hold us back!</jocks_hicks_1>
	<jocks_hicks_2>You're going to be in trouble when that \\sugar rush wears off, darlin'!</jocks_hicks_2>
	<jocks_hicks_3>Joke's on you, our cookies don't \\even HAVE sugar in them! Just pure \\high-fructose corn syrup!</jocks_hicks_3>
	<jocks_nerds_defeat>HOO-rah! We stepped up to the plate \\and rushed all the way to the end zone! \\Swish! Checkmate!</jocks_nerds_defeat>
	<jocks_goth_defeat>Yeah! Now all we need to do to maintain \\this victory streak is to keep on \\winning!</jocks_goth_defeat>
	<jocks_cheers_defeat>You can't beat a team who never gives up! \\So, give up yet?</jocks_cheers_defeat>
	<jocks_hicks_defeat>The secret to our success is simple: \\we fight until we win. Then we stop.</jocks_hicks_defeat>
	<jocks_victory>Good game, everybody. Nah, I'm kidding - we creamed 'em! \\You can't beat the best, 'cause the best can't be beat!</jocks_victory>
	<nerds_intro>These future Ivy Leaguers only accept \\the cream of the crop: smart, \\ambitious girls eager to hone their \\skills on their first corporation: \\ChemCorp Industrial Detergents and \\Baked Goods.</nerds_intro>
	<nerds_goth_1>Your chances of victory are less than point- \\two percent... with a point-two percent margin \\of error. Resistance is futile!</nerds_goth_1>
	<nerds_goth_2>Everything is futile.</nerds_goth_2>
	<nerds_goth_3>Enough with the morbid philosophy,\\I was speaking statistically!</nerds_goth_3>
	<nerds_cheers_1>We can determine the odds of your \\victory using a simple mathematical rule: \\anything times zero is zero!</nerds_cheers_1>
	<nerds_cheers_2>They're going for their calculators! \\GET 'EM!</nerds_cheers_2>
	<nerds_hicks_1>Look, you can't supply the entire southern \\cookie market using a home-baked business model! \\There's room for us both to profit.</nerds_hicks_1>
	<nerds_hicks_2>Your high and mighty economic mumbo-jumbo \\ain't gonna pull the wool over our eyes!</nerds_hicks_2>
	<nerds_hicks_3>Hmm. It appears you're more business \\savvy than I thought. In that case, \\on to plan B: annihilation!</nerds_hicks_3>
	<nerds_jocks_1>The diversion of education dollars from academics \\to intramural sports makes me so angry, \\I'm not even going to try to negotiate a truce.</nerds_jocks_1>
	<nerds_jocks_2>Oooh! Don't hit me with your skinny, \\underdeveloped nerd arms!</nerds_jocks_2>
	<nerds_jocks_3>I've graphed out the precise trajectory \\necessary to wipe that grin off your face!</nerds_jocks_3>
	<nerds_goth_defeat>Breaking news from the scientific \\community: you fail!</nerds_goth_defeat>
	<nerds_cheers_defeat>A tragic end to what could have been \\a mutually beneficial hostile takeover.</nerds_cheers_defeat>
	<nerds_hicks_defeat>That was easier than proving the \\Reimann Hypothesis. </nerds_hicks_defeat>
	<nerds_jocks_defeat>Once again, brains triumph over brawn!</nerds_jocks_defeat>
	<nerds_victory>The numbers added up to only one possible outcome: our victory. \\So pack your netbooks, mathletes: we're going to the Nationals!</nerds_victory>
	<defeat>You were dominated! Show them you're one tough cookie \\and try again!</defeat>
	<cheers_club_name>South Beach Spirit Squad\\(aka: ''Cheers'')</cheers_club_name>
	<jocks_club_name>Kansas Rascals Dodgeball League\\(aka: ''Jocks'')</jocks_club_name>
	<hicks_club_name>Dixie Baby Belles\\(aka: ''Hicks'')</hicks_club_name>
	<goths_club_name>Li'l Seattle Goths\\(aka: ''Goths'')</goths_club_name>
	<nerds_club_name>Boston Young Achievers\\(aka: ''Nerds'')</nerds_club_name>
	<cheers_CS_intro>We leave town for one big away- \\game and these other clubs swarm \\in like locusts! Form up, squad! \\Who has cookies? South Beach Spirit! \\Stand up, girls, and let them hear it!</cheers_CS_intro>
	<hicks_CS_intro>Wholesome grub, not junk food: \\that's what America was built on. \\Our all-natural Sweet Georgia Browns \\are gonna lure all these sugar-lovin' \\folks back to the flock!</hicks_CS_intro>
	<goths_CS_intro>Ah, the Pacific Northwest. Grim, gray \\land of eternal rain. This is no \\place for perky pageant princesses, \\and we're going to prove it one bitter, \\black cookie at a time.</goths_CS_intro>
	<jocks_CS_intro>All right, ladies, Kansas pride is riding \\on us. These cookies have enough energy \\to keep us going WAY past bedtime, \\so I want to see some hustle out there! \\Second place is the first loser!</jocks_CS_intro>
	<nerds_CS_intro>Free market: the economic model upon \\which this great country was founded. \\If you have a good product and \\you're willing to stomp all over anyone \\who gets in your way, the business world \\is your fortune cookie.</nerds_CS_intro>
	<cheers_CS_first>Rah, rah, sis boom bah! Bow to \\our pom poms, California!</cheers_CS_first>
	<hicks_CS_first>Pat yourselves on the back, gals, \\the cornfields are safe for another day!</hicks_CS_first>
	<goths_CS_first>If I didn't loathe everything, I would \\be most pleased with our victory.</goths_CS_first>
	<jocks_CS_first>HOO-rah! Can't beat a home field \\advantage!</jocks_CS_first>
	<nerds_CS_first>Excellent. The calculations to reclaim \\this sector were elementary.</nerds_CS_first>
  <killclub_defeat transform="$VictoryAndDefeat.GetVictoryConditionParameter">(Club) has been eliminated by your opponent. \\Please, try again to meet the goal \\for this level.</killclub_defeat>
	<!--Tutorial-->
	<tutorial_level1_1>Welcome to Cookie Domination!\\Click here to start.</tutorial_level1_1>
	<tutorial_level1_2>These are your enemies! They are selling\\cookies in your neighborhoods, and you\\can't have that!</tutorial_level1_2>
	<tutorial_level1_3>Click or drag your troops to the next\\neighborhood to attack them!</tutorial_level1_3>
	<tutorial_level1_31>Stop button is to retreat from battle.\\Fast Forward button to speed up\\the action.</tutorial_level1_31>
	<tutorial_level1_4>Success! You defeated your enemy and\\dominated this neighborhood! You can attack\\any neighborhood connected to yours.\\Do it again now!</tutorial_level1_4>
	<tutorial_level1_5>You win! You have now claimed all these\\neighborhoods!</tutorial_level1_5>
	<tutorial_level2_0>After your turn, you will always get\\extra troops. Choose where to put\\them now.</tutorial_level2_0>
	<tutorial_level2_1>Click on a group of your units and attack!</tutorial_level2_1>
	<tutorial_level2_1a>Now you can move some of your troops,\\all of your troops, or stay where you are.\\Press the ''Move All'' button now.</tutorial_level2_1a>
	<tutorial_level2_1b>One unit had to stay behind to hold down\\the fort. Click on your group to attack\\the next neighborhood.</tutorial_level2_1b>
	<tutorial_level2_11>You've done all the attacking you can\\right now. Hit the ''End Phase'' button.</tutorial_level2_11>
	<tutorial_level2_1c>Maneuver! In this phase, you can move\\your troops around the neighborhoods\\you own. Try it now. Hit the ''End Phase''\\button when you're ready.</tutorial_level2_1c>
	<tutorial_level2_2>It wouldn't be fair if no one fought back,\\would it? Now your enemy\\will take their turn.</tutorial_level2_2>
	<tutorial_level2_3>Your opponent made some progress,\\but not enough. You earned\\some extra units, so place them now.</tutorial_level2_3>
	<tutorial_level2_31>Look! You have a perfect chance to take\\their headquarters!\\Attack it now!</tutorial_level2_31>
	<tutorial_level2_4>The enemy base is now YOURS!\\You have dominated!</tutorial_level2_4>
	<tutorial_level3_1>This is a game of Capture the Flag.\\The enemy has it, and you want it!</tutorial_level3_1>
	<tutorial_level3_2>Take this neighborhood to get the flag!</tutorial_level3_2>
	<tutorial_level3_3>You now have the flag! You need to bring it\\to your headquarters, but you can only\\move it one time per turn.</tutorial_level3_3>
	<tutorial_level3_4>Take the flag to your Headquarters\\for the win! Pick up the unit holding\\the flag and click on the next\\neighborhood to advance.</tutorial_level3_4>
	<tutorial_level3_5>Congratulations! The flag is yours!</tutorial_level3_5>
	<tutorial_level3_6>That's the basics of game play. Remember: It's\\all about strategy! Don't let those other\\girls take over your turf. Get out there and\\dominate!</tutorial_level3_6>
	<tut_busstop>This is a Bus Stop. Enter it to teleport\\to another Bus Stop on the map!</tut_busstop>
	<tut_school>Capture a schoolhouse for extra units!</tut_school>
	<tut_store>Capture stores to add to your Reserve\\Meter!</tut_store>
	<tut_superpower1>This is your Super Power meter.\\As you take over more neighborhoods, your\\Super Power meter fills.</tut_superpower1>
	<tut_superpower2>The Super Power is available to use!\\You can either activate it now or trade it in\\for more units at the beginning of your next\\turn!</tut_superpower2>
	<tut_superpower3>You can use your Super Power now or\\trade it for units.</tut_superpower3>
	<tut_superpower3a>Each Cookie Club has its own special Super\\Power.\\Watch the hints for more information!</tut_superpower3a>
	<tut_city>In this scenario, you need to capture\\the territories included in one of\\the enemy cities to win!</tut_city>
	<tut_objective>Lesson 2: This time we'll take an enemy base.</tut_objective>
	<tut_objective1>Your goal is always listed here.</tut_objective1>
	<goth_SP_hint>Storm clouds take out\\one enemy unit per\\neighborhood.</goth_SP_hint>
	<cheers_SP_hint>Convert one enemy\\neighborhood with less\\than 5 units to your side.</cheers_SP_hint>
	<hicks_SP_hint>Stops all attacks for one\\round.</hicks_SP_hint>
	<jocks_SP_hint>Attack with an extra\\unit per battle for one\\round. </jocks_SP_hint>
	<nerds_SP_hint>Freeze one neighborhood\\for one round.</nerds_SP_hint>
	<sp_add>Add</sp_add>
	<sp_n/>
	<sp_units>units</sp_units>
	<nextphase_hint>End This Phase</nextphase_hint>
	<gamemenu_hint>View In-game Options</gamemenu_hint>
	<help_hint>View the Help Screen</help_hint>
	<tut12_buttontext>Next</tut12_buttontext>
	<tut15_buttontext>Close</tut15_buttontext>
	<tut_wm>This is the map. Click on each region\\to see which Cookie Club currently dominates it.\\The region you choose will also\\be your Cookie Club, so choose wisely!</tut_wm>
	<tut_wintxt>You've dominated with one group... now try \\again with another group! You can earn \\more achievements, more neighborhoods, \\and more cookie domination!!!</tut_wintxt>
	<!--NewTutorial-->
	<tut_lvl1_1>Well hello! Let's begin. I'm Ms. Macaroon, \\and I'll be your Troop Leader. These are \\your neighborhoods.</tut_lvl1_1>
	<tut_lvl1_2>There are little darlings on them already, \\but you have new recruits! \\Place them on any neighborhood now.</tut_lvl1_2>
	<tut_lvl1_3>These little brats are pushing their \\cookies in our town, and we can't have that!  \\Click or drag your troops to the next \\neighborhood to attack.</tut_lvl1_3>
	<tut_lvl1_4>If you must retreat from battle, press\\the stop button. Press the Fast Forward\\ button to speed things up!</tut_lvl1_4>
	<tut_lvl1_5>Success! You dominated this neighborhood! \\Now you can move some, all, or none of \\your troops.</tut_lvl1_5>
	<tut_lvl1_6>Those cookie-pushing intruders are down \\to their last crumbs. Crush them once \\and for all! Do it now!</tut_lvl1_6>
	<tut_lvl1_7>I do believe this deserves a Cookie Medal! \\You rule all the neighborhoods in the city \\and now you can fight on your own!</tut_lvl1_7>
	<tut_lvl2_1>Your goal will always be listed here.\\Close it by pressing the button at the top.\\Good luck with capturing them all!</tut_lvl2_1>
	<tut_lvl2_2>Maneuver! In this phase, you can move your \\troops around. First click on one of your \\highlighted neighborhoods. Then move girls \\to fortify your bordering neighborhood.</tut_lvl2_2>
	<tut_lvl2_3>You didn't think they'd back down without \\a fight, did you? Now your opponents will \\launch their counterattack.</tut_lvl2_3>
	<tut_lvl3_1>This is the map. Click on each region to see \\which Cookie Club currently dominates it. \\The region you choose will be your Cookie \\Club, so choose wisely!</tut_lvl3_1>
	<tut_lvl3_2>In this level, you will need to capture\\the enemy headquarters to win.</tut_lvl3_2>
	<tut_lvl3_3a>This is a Bus Stop. Enter it to teleport to\\another Bus Stop on the map! Bus Stops\\can only be entered and exited in one\\direction!</tut_lvl3_3a>
	<tut_lvl3_3b>Capture a schoolhouse for extra units!</tut_lvl3_3b>
	<tut_lvl3_3c>Capture stores to add to your \\Reserve Meter!</tut_lvl3_3c>
	<tut_lvl3_4>Capture the territories in the highlighted \\enemy city to win!</tut_lvl3_4>
	<tut_lvl3_5a>This is your Reserve Meter. As you take over \\more neighborhoods, it fills. When it's \\full you get extra units in the beginning \\of your turn.</tut_lvl3_5a>
	<tut_lvl3_5b>Your Reserve Meter is full. Click this \\button now to use reserve troops!</tut_lvl3_5b>
	<tut_lvl4_1>This is a game of Capture the Flag. \\The enemy has it, and you want it!</tut_lvl4_1>
	<tut_lvl4_2>You reached the flag! You can't move it yet,\\though. Fight now - move it to your HQ later!\\Remember: You always need at least 2 girls on\\a neighborhood to move the flag.</tut_lvl4_2>
	<!--OkCancel-->
	<OkText>Ok</OkText>
	<CancelText>Cancel</CancelText>
	<NextText>Next</NextText>
	<SkipText>Skip</SkipText>
	<DefeatMM>Main Menu</DefeatMM>
	<DefeatRestart>Restart</DefeatRestart>
	<DeleteText>Delete</DeleteText>
	<EditText>Edit</EditText>
	<LoadText>Load</LoadText>
	<SaveText>Save</SaveText>
	<SaveCloseText>Save and Close</SaveCloseText>
	<!--MenuBtn-->
	<MMCont>Continue Game</MMCont>
	<MMNew>New Game</MMNew>
	<MMLoad>Load Game</MMLoad>
	<MMAch>Achievements</MMAch>
	<MMOpt>Options</MMOpt>
	<MMHelp>Help</MMHelp>
	<MMProf>Change Profile</MMProf>
	<MMCred>Credits</MMCred>
	<MMQuit>Quit Game</MMQuit>
	<MMSave>Save Game</MMSave>
	<MMRest>Restart Level</MMRest>
	<MMenu>Main Menu</MMenu>
	<SoundV>Sound Volume</SoundV>
	<MusicV>Music Volume</MusicV>
	<FastComb>Fast Combat</FastComb>
	<FullScr>Fullscreen</FullScr>
	<DisTut>Disable Tutorials</DisTut>
	<DisHint>Disable Hints</DisHint>
	<OptBack>Back</OptBack>
	<!--WM panel button-->
	<UnitT>Units total:</UnitT>
	<UnitPT>Units per turn:</UnitPT>
	<Neigh>Neighborhoods:</Neigh>
	<SuperP>Reserve points:</SuperP>
	<!--Windows-->
	<ExitConfirm1>Are you sure you want to quit</ExitConfirm1>
	<ExitConfirm2>Cookie Domination</ExitConfirm2>
	<ExitConfirm3>and return to your desktop?</ExitConfirm3>
	<MMConfirm>Are you sure you want to quit to Main Menu?</MMConfirm>
	<RestartConfirm>Are you sure you want to Restart this map?</RestartConfirm>
	<DeleteSave>Would you like to delete this save?</DeleteSave>
	<OverwriteSave1>Are you sure you would like to overwrite</OverwriteSave1>
	<OverwriteSave2>this save?</OverwriteSave2>
	<SwitchProfile>Would you like to switch to this profile?</SwitchProfile>
	<DeleteProfile1>If you delete this game,</DeleteProfile1>
	<DeleteProfile2>you'll lose your progress! Are you sure?</DeleteProfile2>
	<GamePaused>Game Paused</GamePaused>
	<TrophyCaptionTemp>Trophy Caption!</TrophyCaptionTemp>
	<SkipTutorial1>Are you sure you want to skip</SkipTutorial1>
	<SkipTutorial2>this tutorial level?</SkipTutorial2>
	<NameEdit>Profile Name Edit</NameEdit>
	<FirstPlay>WELCOME TO COOKIE DOMINATION</FirstPlay>
	<FirstNameEdit>Enter the profile name:</FirstNameEdit>
	<LoadGameText>Load Game</LoadGameText>
	<SaveGameText>Save Game</SaveGameText>
	<ProfilesText>Profiles</ProfilesText>
	<AutosaveTextLoad>Autosave</AutosaveTextLoad>
	<AutosaveTextSave>Autosave</AutosaveTextSave>
	<ExistNameDlg>This profile already exists.\\Please enter a new profile name.</ExistNameDlg>
	<EmptyNameDlg>Please, enter a profile name to begin.</EmptyNameDlg>
	<Load1Text>Empty Slot</Load1Text>
	<Load2Text>Empty Slot</Load2Text>
	<Load3Text>Empty Slot</Load3Text>
	<Load4Text>Empty Slot</Load4Text>
	<Load5Text>Empty Slot</Load5Text>
	<Load6Text>Empty Slot</Load6Text>
	<LoadDescr1>Club:</LoadDescr1>
	<LoadDescr2>Location:</LoadDescr2>
	<LoadDescr3>Club</LoadDescr3>
	<LoadDescr4>Location</LoadDescr4>
	<Save1Text>Empty Slot</Save1Text>
	<Save2Text>Empty Slot</Save2Text>
	<Save3Text>Empty Slot</Save3Text>
	<Save4Text>Empty Slot</Save4Text>
	<Save5Text>Empty Slot</Save5Text>
	<Save6Text>Empty Slot</Save6Text>
	<SaveDescr1>Club:</SaveDescr1>
	<SaveDescr2>Location:</SaveDescr2>
	<SaveDescr3>Club</SaveDescr3>
	<SaveDescr4>Location</SaveDescr4>
	<ProfileLabel>Profile Name</ProfileLabel>
	<Profile1Text>Profiles slot</Profile1Text>
	<Profile2Text>Profiles slot</Profile2Text>
	<Profile3Text>Profiles slot</Profile3Text>
	<Profile4Text>Profiles slot</Profile4Text>
	<Profile5Text>Profiles slot</Profile5Text>
	<Profile6Text>Profiles slot</Profile6Text>
	<RankLabel>Rank</RankLabel>
	<RankText1>Rank</RankText1>
	<RankText2>Rank</RankText2>
	<RankText3>Rank</RankText3>
	<RankText4>Rank</RankText4>
	<RankText5>Rank</RankText5>
	<RankText6>Rank</RankText6>
	<DefaultProfileText1/>
	<DefaultProfileText2/>
	<DefaultProfileText3/>
	<DefaultProfileText4/>
	<DefaultProfileText5/>
	<DefaultProfileText6/>
	<ExistNameStr>Exist name</ExistNameStr>
	<EmptyNameStr>Empty name</EmptyNameStr>
	<CA_region>California</CA_region>
	<NE_region>North-east</NE_region>
	<NW_region>North-west</NW_region>
	<MW_region>Midwest</MW_region>
	<SO_region>South</SO_region>
	<MAP_region>World map</MAP_region>
	<MAP_club>Club1</MAP_club>
	<Tutorial_region>Tutorial</Tutorial_region>
	<TrophyWinTxt transform="$Trophies.GetOutTrophyName">You have just earned the \\(trophy) trophy!</TrophyWinTxt>
	<!-- Credits -->
	<Credit1>Credits</Credit1>
	<Credit2>President and CEO</Credit2>
	<Credit3>Daniel Bernstein</Credit3>
	<Credit4>General Manager,</Credit4>
	<Credit5>Sandlot Games St. Petersburg</Credit5>
	<Credit6>Vitali Vostrikov</Credit6>
	<Credit7>Producers</Credit7>
	<Credit8>Brian Lynch</Credit8>
	<Credit9>Leah Verre</Credit9>
	<Credit10>Designer</Credit10>
	<Credit11>Brian Lynch</Credit11>
	<Credit12>Lead Programmer</Credit12>
	<Credit13>Alexey Sharshavin</Credit13>
	<Credit14>Programmer</Credit14>
	<Credit15>Sergey Grachev</Credit15>
	<Credit16>Art Lead</Credit16>
	<Credit17>Andrei Ponomarev</Credit17>
	<Credit18>Art</Credit18>
	<Credit19>Maya Raab</Credit19>
	<Credit20>Marina Tonkih</Credit20>
	<Credit21>Peng Ven</Credit21>
	<Credit22>Sharon Fuentes</Credit22>
	<Credit23>Scripting</Credit23>
	<Credit24>Olga Sergeeva</Credit24>
	<Credit25>Oksana Stroy</Credit25>
	<Credit26>Project Manager</Credit26>
	<Credit27>Oksana Stroy</Credit27>
	<Credit28>Writer</Credit28>
	<Credit29>Melissa Cuthill</Credit29>
	<Credit30>Quality Assurance Manager</Credit30>
	<Credit31>James Costello</Credit31>
	<Credit32>Quality Assurance Engineer</Credit32>
	<Credit33>Cody Roesch</Credit33>
	<Credit34>Marketing Deployment Manager</Credit34>
	<Credit35>Matthew Dell</Credit35>
	<Credit36>Graphic Designer</Credit36>
	<Credit37>Arthur Hagman</Credit37>
	<Credit38>Sound and Music</Credit38>
	<Credit39>Daniel Bernstein</Credit39>
	<Credit40>Special Thanks</Credit40>
	<Credit41>Julie Haehn</Credit41>
	<Credit42>Falamaumaina Sharil</Credit42>
	<Credit43>Tyler Perry</Credit43>
	<Credit44>Matthew Rudge</Credit44>
	<Credit45>Jeffrey Lim</Credit45>
	<Welcome transform="$StoryManager.GetVictoryConditionParameter">Welcome (PlayerName)!</Welcome>
	<Powered>Powered by Torque 1.7.4</Powered>
	<!-- Help -->
	<Help_WM_1>The objective of the game is to conquer each region by\\occupying every neighborhood on the map, thus defeating\\all opponents.</Help_WM_1>
	<Help_WM_2>This is the World Map. There are 5 regions,\\each one ruled by its own Cookie Club.</Help_WM_2>
	<Help_WM_3>When starting a new game, click on a region\\to see which club you want to play.</Help_WM_3>
	<Help_WM_4>When you dominate a region, there will be\\a checkmark over the completed area.</Help_WM_4>
	<Help_WM_5>Keep playing until you've dominated all five regions!</Help_WM_5>
	<Help_RM_1>This is a region map. Region maps are where the game is played.</Help_RM_1>
	<Help_RM_2>Each map is made up of several neighborhoods. Neighborhoods\\you dominate are in your team's color.</Help_RM_2>
	<Help_Goal>Your goal is always listed at the bottom of the screen.</Help_Goal>
	<Help_Deploy>At the start of each turn, you always receive new\\units. They show up as numbers on your cursor.\\You can put them on any neighborhood you control.</Help_Deploy>
	<Help_Attack>You can attack any enemy neighborhood next to\\yours. To attack, click on your neighborhood,\\then click or drag to an enemy neighborhood.</Help_Attack>
	<Help_MoveWin>After you win a battle, you can move. Pressing\\'Move All' moves all but one unit. She will stay\\behind to guard the neighborhood. You can also\\move one at a time by clicking.</Help_MoveWin>
	<Help_Move1>If you successfully conquered during combat,\\you can distribute your units between the starting\\and conquered neighborhoods.</Help_Move1>
	<Help_Move2>To move your troops, first click a highlighted\\neighborhood and then move girls to fortify\\a bordering neighborhood.</Help_Move2>
	<Help_CombatScreen1>This is the combat screen. To speed up, press the Fast Forward\\button. To retreat from battle, press the Stop button.</Help_CombatScreen1>
	<Help_CombatScreen2>You can turn off the combat screen in the Options menu.</Help_CombatScreen2>
	<Help_EndPhase>When you're done with your turn, hit\\the End Phase button. Your enemy will\\then take their turn.</Help_EndPhase>
	<Help_Reserve_meter>This is the Reserve Meter. It begins filling as you\\take over more neighborhoods. When it's full, you get\\even more units during the beginning of your turn.</Help_Reserve_meter>
	<Help_Reserve_button>This is the Reserve Button: When\\the Reserve Meter is full, press\\this button at the start of your\\next turn to use reserve troops!</Help_Reserve_button>
	<Help_WordMap>World Map</Help_WordMap>
	<Help_RegionMap>Region Map</Help_RegionMap>
	<Help_Combat>Combat Screen</Help_Combat>
	<Help_YourTurn>Your turn</Help_YourTurn>
	<Help_Buttons>Buttons</Help_Buttons>
	<currank_hint>Your current rank</currank_hint>
	<nextrank_hint>Your next rank</nextrank_hint>
	<score_hint>Your current score</score_hint>
</strings>
