name = Hooper
type =  2 
BMP = CDT_ICP3.BMP
Punition = 2 
Solidarité = 40 
Récompense = 1 
Curiosité = 30 
Confiance = 90 
Sang Froid = 60 
Entêtement = 90 
Attachement = 30 
Ambition = 80 
Amour = 20 
DefenseUpdateTime = 1500 
innate = 9 
Learnt = 1 
Thought = 3 
Reactive = 6 
step 1 init = 1 
step 1 restore = 0 
step 1 repair =  
step 1 build 0 = ICP_CommandCenter, 1 , 0 
step 1 build 1 = ICP_PowerPlant, 1 , 0 
step 1 build 2 = ICP_Factory, 2 , 0 
step 1 build 3 = ICP_Tank, 2 , 0 
step 1 build 4 = ICP_LogisticCenter, 1 , 0 
step 1 build 5 = ICP_Tank, 6 , 0 
step 1 build 6 = ICP_PowerPlant, 2 , 0 
step 1 build 7 = ICP_Barracks, 1 , 0 
step 1 build 8 = ICP_Bazooka, 5 , 0 
step 1 build 9 = ICP_ScoutJeep, 1 , 0 
step 1 build 10 = ICP_MobileArtillery, 2 , 0 
step 1 build 11 = ICP_PowerPlant, 3 , 0 
step 1 build 12 = ICP_LogisticCenter, 2 , 0 
step 1 build 13 = ICP_Bunker, 1 , 0 
 
step 2 init = 0.55 
step 2 restore = 0 
step 2 repair = 0 
step 2 build 0 = ICP_Tank, 10 , 0 
step 2 build 1 = ICP_PowerPlant, 4 , 0 
step 2 build 2 = ICP_Bazooka, 10 , 0 
step 2 build 3 = ICP_AdvancedFactory, 1 , 0 
step 2 build 4 = ICP-AdvancedTank, 2 , 0 
step 2 build 5 = ICP_CommCenter, 1 , 0 
step 2 build 6 = ICP_MobileDca, 2 , 0 
step 2 build 7 = ICP_MobileArtillery, 5 , 0 
step 2 build 8 = ICP_Bunker, 2 , 0 
step 2 build 9 = ICP_DCA, 1 , 0 
step 2 build 10 = ICP_RepairCenter, 1 , 0 
step 2 build 11 = ICP_Mechanic, 1 , 0 
step 2 build 12 = ICP_RepairTruck, 2 , 0 
step 2 build 13 = ICP_AdvancedTank, 0 , 0.1 
step 2 build 14 = ICP_Bazooka, 0 , 0.15 
step 2 build 15 = ICP_Tank, 0 , 0.3 
step 2 build 16 = ICP_MobileArtillery, 0 , 0.25 
step 2 build 17 = ICP_Saboteur, 0 , 0.1 
step 2 build 18 = ICP_Grenadier, 0 , 0.05 
step 2 build 19 = ICP_Marine, 0 , 0.05 
 
step 3 init = 0.3 
step 3 restore = 0.05 
step 3 repair = 0.03 
step 3 build 0 = ICP-AdvancedTank, 5 , 0 
step 3 build 1 = ICP_PowerPlant, 5 , 0 
step 3 build 2 = ICP_Heliport, 1 , 0 
step 3 build 3 = ICP_AssaultHelicopter, 4 , 0 
step 3 build 4 = ICP_RefugeesCamp, 1 , 0 
step 3 build 5 = ICP_Hospital, 1 , 0 
step 3 build 6 = ICP_Amm, 1 , 0 
step 3 build 7 = ICP_Missiles, 1 , 0 
step 3 build 8 = ICP_RadarJammer, 1 , 0 
step 3 build 9 = ICP_ChemicalBunker, 1 , 0 
step 3 build 10 = ICP_Doctor, 0 , 0.02 
step 3 build 11 = ICP_Bazooka, 0 , 0.15 
step 3 build 12 = ICP_Mechanic, 0 , 0.01 
step 3 build 13 = ICP_MobileDca, 0 , 0.2 
step 3 build 14 = ICP_AdvancedTank, 0 , 0.27 
step 3 build 15 = ICP_Tank, 0 , 0.1 
step 3 build 16 = ICP_MobileArtillery, 0 , 0.1 
step 3 build 17 = ICP_Saboteur, 0 , 0.05 
step 3 build 18 = ICP_AssaultHelicopter, 0 , 0.1 
 
rep 0 = ICP_Marine, 10.,5.
rep 1 = ICP_Bazooka, 10.,5.
rep 2 = ICP_Grenadier, 10.,5.
rep 3 = ICP_Saboteur, 10.,3.
rep 4 = ICP_Doctor, 10.,5.
rep 5 = ICP_Mechanic, 10.,3.
rep 6 = ICP_MDE, 10.,3.
rep 7 = ICP_Spy, 15.,5.
rep 8 = ICP_ScoutJeep, 15.,5.
rep 9 = ICP_Tank, 15.,5.
rep 10 = ICP_AdvancedTank, 15.,5.
rep 11 = ICP_MobileArtillery, 15.,5.
rep 12 = ICP_MobileDCA, 40.,1.
rep 13 = ICP_MobileRadar, 10.,1.
rep 14 = ICP_RadarJammer, 10.,3.
rep 15 = ICP_TroopsTransport, 10.,3.
rep 16 = ICP_AssaultHelicopter, 10.,3.
rep 17 = ICP_TransportHelicopter, 10.,1.
rep 18 = ICP_Missiles, 10.,1.
rep 19 = ICP_Truck, 100.,100.
repqty = 19 
SelectionWeight 0 = 50 
SelectionWeight 1 = 20 
SelectionWeight 2 = 30 
Innée 0 0 = 40 
Innée 0 1 = 30 
Innée 0 2 = 10 
Innée 0 3 = 5 
Innée 0 4 = 15 
Innée 0 5 =
Innée 1 0 = 40 
Innée 1 1 = 5 
Innée 1 2 = 10 
Innée 1 3 = 15 
Innée 1 4 = 30 
Innée 1 5 =
Innée 2 0 = 50 
Innée 2 1 = 20 
Innée 2 2 = 30 
Innée 2 3 =
