<?xml version="1.0" ?> 
<settings>
    <game>playgroundskeleton</game>
    <gamename>rich_art</gamename>
    <gameversion>dl,pf,1.0</gameversion>
    <serverversion>3.0</serverversion>
    <firstpeek>0</firstpeek>
    <locale>de</locale>
    <hiscorelocal>0</hiscorelocal>
    <hiscoreanon>0</hiscoreanon>
	<screenwidth>1024</screenwidth>
	<screenheight>768</screenheight>
	<defaultsoundvolume>750</defaultsoundvolume>

  <IS_MAYA>true</IS_MAYA>
	
  <!-- inventory items -->
  <amountInventoryItems>7</amountInventoryItems>

	<!-- inventory-coordinates for adv & hogs -->
	<inventoryStartPosX>200</inventoryStartPosX>
	<inventoryStartPosY>683</inventoryStartPosY>
	<inventoryPosOffsetX>92</inventoryPosOffsetX>
	<inventoryPosOffsetY>116</inventoryPosOffsetY>

  <DebugSeqIdX>200</DebugSeqIdX>
  <DebugSeqIdY>200</DebugSeqIdY>
  
  <!-- itemlist-textbox? for hogs -->
	<itemlistPosX>213</itemlistPosX>
	<itemlistPosY>695</itemlistPosY>
	<itemlistWidth>150</itemlistWidth>
	<itemlistHeight>20</itemlistHeight>
	<itemlistPosOffset>2</itemlistPosOffset>
  
  <!-- settings:-->
  
  <!-- diary buttons positions -->
  <!-- forward-button -->
  <diaryFWBXcoord>119</diaryFWBXcoord>
  <diaryFWBYcoord>530</diaryFWBYcoord>
  <!-- backward-button -->
  <diaryBWBXcoord>822</diaryBWBXcoord>
  <diaryBWBYcoord>536</diaryBWBYcoord>
 
  <!-- diarycontent -->
  <!-- dc = diary content -->
  <!-- x = X-Coord ; y = Y-Coord ; w = Width ; h = Height -->
  <!-- first site is 1 -->
  <!-- second 2, increase +1, dynamic! -->
  <!-- page 1 -->
  <dcx1>0</dcx1>
  <dcy1>0</dcy1>
  <dcw1>530</dcw1>
  <dch1>800</dch1>
  <!-- page 2 -->
  <dcx2>512</dcx2>
  <dcy2>0</dcy2>
  <dcw2>530</dcw2>
  <dch2>800</dch2>
  
  <!-- num scores on screen -->
  <numScoresOnScreen>10</numScoresOnScreen>
  
  <!-- end settings-->
  
  
  <!-- cutsceneWindow: -->
  
  <csWFadeRatio>1.0</csWFadeRatio>
  
  <csWNameTextBackground>sprites/cutscene/bg_name</csWNameTextBackground>
    <!-- standardX-calculation: (1024-widthOfBackground) / 2 -->
  <csWNameTextXcoord>390</csWNameTextXcoord>
  <csWNameTextYcoord>210</csWNameTextYcoord>
  <csWNameTextFont>fonts/communist.mvec</csWNameTextFont>
  <csWNameTextFontHeight>30</csWNameTextFontHeight>
  <csWNameTextFontColor>DARK_KHAKI</csWNameTextFontColor>
  <csWNameTextMaxLines>1</csWNameTextMaxLines>
  
  <!-- Charakter-Options -->
  <!-- Y-Coord from the Top of Screen -->
  <csCharakterPositionY>232</csCharakterPositionY>
  <!-- alpha must be between 0.0 and 1.0 -->
  <csCharakterAlphaOnInactive>0.25</csCharakterAlphaOnInactive>
  
  
  <!-- Left Text -->
  <csWLTextBackground>sprites/cutscene/bg_text_left</csWLTextBackground>
  <csWLTextXcoord>0</csWLTextXcoord>
  <csWLTextYcoord>132</csWLTextYcoord>
  <csWLTextFont>fonts/communist.mvec</csWLTextFont>
  <csWLTextFontHeight>30</csWLTextFontHeight>
  <csWLTextFontColor>BLACK</csWLTextFontColor>
  <csWLTextMaxLines>100</csWLTextMaxLines>
  <!-- border: pixel borderwidth/height -->
  <csWLTextBoxBorderX>22</csWLTextBoxBorderX>
  <csWLTextBoxBorderY>20</csWLTextBoxBorderY>
  

  <!-- Right Text -->
  <csWRTextBackground>sprites/cutscene/bg_text_right</csWRTextBackground>
  <!-- standardX-calculation: screenwidth-widthOfTexture -->
  <csWRTextXcoord>321</csWRTextXcoord>
  <csWRTextYcoord>132</csWRTextYcoord>
  <csWRTextFont>fonts/communist.mvec</csWRTextFont>
  <csWRTextFontHeight>30</csWRTextFontHeight>
  <csWRTextFontColor>BLACK</csWRTextFontColor>
  <csWRTextMaxLines>100</csWRTextMaxLines>
  <csWRTextBoxBorderX>22</csWRTextBoxBorderX>
  <csWRTextBoxBorderY>20</csWRTextBoxBorderY>
  
  <!-- letters -->
  <csWLetterFontColor>DARK_KHAKI</csWLetterFontColor>
  <csWLetterMaxLines>1000</csWLetterMaxLines>
  <csWLetterTextBoxBorderX>30</csWLetterTextBoxBorderX>
  <csWLetterTextBoxBorderY>30</csWLetterTextBoxBorderY>

  <csBorderTop>sprites/cutscene/cutsceneborder_top</csBorderTop>
  <csBorderBottom>sprites/cutscene/cutsceneborder_bottom</csBorderBottom>

  <!-- click-to-continue -->
  <csWClickToContinueTextXcoord>20</csWClickToContinueTextXcoord>
  <!-- standardY-calculation: (Height of BorderTop) - (Height of ClickToContinueTextBox) - OffsetY -->
  <csWClickToContinueTextYcoord>45</csWClickToContinueTextYcoord>
  <csWClickToContinueTextBoxWidth>300</csWClickToContinueTextBoxWidth>
  <csWClickToContinueTextBoxHeight>50</csWClickToContinueTextBoxHeight>
  <csWClickToContinueTextFont>fonts/schwarzwald.mvec</csWClickToContinueTextFont>
  <csWClickToContinueTextFontHeight>15</csWClickToContinueTextFontHeight>
  <csWClickToContinueTextFontColor>OCHER</csWClickToContinueTextFontColor>
  <csWClickToContinueTextMaxLines>1</csWClickToContinueTextMaxLines>

  <!-- skip -->
  <csWSkipTextBoxWidth>300</csWSkipTextBoxWidth>
  <csWSkipTextBoxHeight>50</csWSkipTextBoxHeight>
  <csWSkipTextBoxBorderX>28</csWSkipTextBoxBorderX>
  <csWSkipTextBoxBorderY>5</csWSkipTextBoxBorderY>
  <csWSkipTextFont>fonts/unzialish_menu.mvec</csWSkipTextFont>
  <csWSkipTextFontHeight>15</csWSkipTextFontHeight>
  <csWSkipTextFontColor>OCHER</csWSkipTextFontColor>
  <csWSkipTextMaxLines>1</csWSkipTextMaxLines>
  <csSkipMouseOverEffectWidth>100</csSkipMouseOverEffectWidth>
  <csSkipMouseOverEffectHeight>55</csSkipMouseOverEffectHeight>


  <!-- offset: -->
  <csWOffsetTextFont>fonts/kingthings.mvec</csWOffsetTextFont>
  <csWOffsetTextFontHeight>30</csWOffsetTextFontHeight>
  <csWOffsetTextFontColor>LIGHT_YELLOW</csWOffsetTextFontColor>
  <csWOffsetTextMaxLines>100</csWOffsetTextMaxLines>
  <csWOffsetTextBoxBorderX>0</csWOffsetTextBoxBorderX>
  <csWOffsetTextBoxBorderY>10</csWOffsetTextBoxBorderY>
  
  <!-- shake -->
  <csShakeDurationInMs>3000</csShakeDurationInMs>
  <csShakeRotations>40</csShakeRotations>
  

  <!-- end cutsceneWindow -->
  
  
  <!-- chapterScreen -->

  <csStartTitle>1000</csStartTitle>
  <csStartLocationImage>3000</csStartLocationImage>
  <csStartLocationText>3000</csStartLocationText>
  <csStartSubtitle>2000</csStartSubtitle>
  <csSceneDuration>300000</csSceneDuration>
  <csFadeSpeed>50</csFadeSpeed>
  <!-- csFadeSpeed will be interpreted as 1/1000 (e.g. 30 is 0.030F)-->

  <csLocationMarkTextFont>fonts/schwarzwald.mvec</csLocationMarkTextFont>
  <csLocationMarkTextFontHeight>35</csLocationMarkTextFontHeight>
  <csLocationMarkTextFontColor>DARK_RED</csLocationMarkTextFontColor>
  <csLocationMarkTextMaxLines>1</csLocationMarkTextMaxLines>

  <csTitleTextBoxXcoord>190</csTitleTextBoxXcoord>
  <csTitleTextBoxYcoord>610</csTitleTextBoxYcoord>
  <csTitleTextBoxHeight>60</csTitleTextBoxHeight>
  <csTitleTextBoxWidth>600</csTitleTextBoxWidth>
  <csTitleTextFont>fonts/schwarzwald.mvec</csTitleTextFont>
  <csTitleTextFontHeight>60</csTitleTextFontHeight>
  <csTitleTextFontColor>DARK_RED</csTitleTextFontColor>
  <csTitleTextMaxLines>1</csTitleTextMaxLines>

  <csSubtitleBorderXcoord>190</csSubtitleBorderXcoord>
  <csSubtitleBorderYcoord>680</csSubtitleBorderYcoord>
  <csSubtitleTextBoxHeight>40</csSubtitleTextBoxHeight>
  <csSubtitleTextBoxWidth>600</csSubtitleTextBoxWidth>
  <csSubtitleTextFont>fonts/schwarzwald.mvec</csSubtitleTextFont>
  <csSubtitleTextFontHeight>30</csSubtitleTextFontHeight>
  <csSubtitleTextFontColor>DARK_RED</csSubtitleTextFontColor>
  <csSubtitleTextMaxLines>1</csSubtitleTextMaxLines>


  <!-- end chapterScreen -->
  
  
  <!-- mainmenu window -->
  <mmWMusic>assets/audio/music/mainmenumusic.ogg</mmWMusic>
  

  <!-- mixing potion window-->
  <mpWYOffsetTargetColor>40</mpWYOffsetTargetColor>
  <mpWYOffsetFunnels>-67</mpWYOffsetFunnels>
  
  <!-- placing pictures window -->
  <plpiFontMaxLines>5</plpiFontMaxLines>
  <!-- safe zone for killing bugs: -->
  <!-- safe zone is complete around the sprite -->
  <plpiHotspotSafeZoneInPixels>10</plpiHotspotSafeZoneInPixels>
  
  <!-- shark shooter window -->
  <shshTimeToWaitAfterWonToSkipInMs>750</shshTimeToWaitAfterWonToSkipInMs>
  <sharkShooterFont>standard/fonts/arial.mvec</sharkShooterFont>
  <sharkShooterCountdownColor>WHITE</sharkShooterCountdownColor>
  <sharkShooterCountdownSize>300</sharkShooterCountdownSize>
  
  <!-- shark shooter game -->
  
  <!-- profile window -->

  <pWMaxProfiles>10</pWMaxProfiles>
  
  <!-- end profile window -->
  
  
  <!-- hint: -->
	<hintrefilltime>35</hintrefilltime>
  <hintrefillTimerOffsetInS>3</hintrefillTimerOffsetInS>

  <!-- info-box: -->
	<infoboxDisplayTime>5000</infoboxDisplayTime>
	<infoboxTransModifier>0.03</infoboxTransModifier>
  	<infoboxDistanceCursorY>50</infoboxDistanceCursorY>
 	<infoboxDistanceCursorX>0</infoboxDistanceCursorX>

  <!-- briefing-boxes: -->
	<alphaToShowBriefing>0.0</alphaToShowBriefing>
  
  <!-- ingamecutscenes -->
  <ingamecutsceneFadeRatio>0.2</ingamecutsceneFadeRatio>

  <!-- ingameobjects -->
  <ingameobjectsFadeInRatio>0.04</ingameobjectsFadeInRatio>
  <ingameobjectsFadeOutRatio>0.9</ingameobjectsFadeOutRatio>


  <!-- scenewindow: -->
  
  <!-- transition start value -->
  <transAlpha>1</transAlpha>
  <!-- transModifier -->
  <transModifierFadeIn>-0.06</transModifierFadeIn>
  <transModifierFadeOut>0.06</transModifierFadeOut>

  <!-- hint -->
  <!-- size of radius for hint -->
  <radiusSize>80</radiusSize>
  <!-- offset for hint-radius; is needed because the HOGItem might be slightly out of the hint-radius; item-sprites are sometimes much bigger than the item itself -->
  <radiusOffset>0.85</radiusOffset>

  <!-- hog-hints: -->
  <hogHintInnerRadius>5.0</hogHintInnerRadius>
  <hogHintSpaceSpiral>80.0</hogHintSpaceSpiral>
  <hogHintOuterRadius>120.0</hogHintOuterRadius>
  <hogHintDegPerStep>15.0</hogHintDegPerStep>

  <!-- hog: animation-destination/speed on clicked object -->
  <hogDestXObj>1200</hogDestXObj>
  <hogDestYObj>650</hogDestYObj>
  <hogDestSpeedObj>40</hogDestSpeedObj>


  <!-- show bonus as text -->
  <bonusfont>fonts/rabiohead.mvec</bonusfont>
  <showbonuslineheight>30</showbonuslineheight>
  <showbonusboxwidth>157</showbonusboxwidth>
  <showbonusboxheight>60</showbonusboxheight>
  <showbonusboxfontcolor>GREY</showbonusboxfontcolor>

  <!-- ingameobjects -->
  <igoMinimumTimeToDisplay>500</igoMinimumTimeToDisplay>
  <igoFont>fonts/kingthings.mvec</igoFont>
  <igoFontHeight>25</igoFontHeight>
  <igoFontColor>LIGHT_YELLOW</igoFontColor>

  <!-- infobox -->
  <infoboxTexture>sprites/gamescene/bg_shorttext</infoboxTexture>
  <infoboxTextureXPos>128</infoboxTextureXPos>
  <infoboxTextureYPos>524</infoboxTextureYPos>
  <infoboxFont> fonts/kingthings.mvec</infoboxFont>
  <infoboxLineHeight>25</infoboxLineHeight>
  <infoboxFontColor>LIGHT_YELLOW</infoboxFontColor>
  <infoboxTextBoxBorderWidth>30</infoboxTextBoxBorderWidth>
  <infoboxTextBoxBorderHeight>15</infoboxTextBoxBorderHeight>

  <!-- briefingwindowboxes: -->
  <briefingWindowTexture>sprites/gamescene/bg_shorttext</briefingWindowTexture>
  <briefingWindowBgTextureX>128</briefingWindowBgTextureX>
  <briefingWindowBgTextureY>580</briefingWindowBgTextureY>
  <briefingWindowFont>fonts/communist.mvec</briefingWindowFont>
  <briefingWindowLineHeight>25</briefingWindowLineHeight>
  <briefingWindowFontColor>LIGHT_YELLOW</briefingWindowFontColor>
  <briefingWindowTextBoxBorderWidth>30</briefingWindowTextBoxBorderWidth>
  <briefingWindowTextBoxBorderHeight>15</briefingWindowTextBoxBorderHeight>
  
  <!-- ingamecutscenes -->
  <igcsTopTexture>sprites/cutscene/cutsceneborder_top</igcsTopTexture>
  <igcsBottomTexture>sprites/cutscene/cutsceneborder_bottom</igcsBottomTexture>
  
  <!-- tutorialwindow -->
  <tutorialwindowlineheight>25</tutorialwindowlineheight>

  <!-- adventure hints -->
  <advHintWidth>100</advHintWidth>
  <advHintHeight>100</advHintHeight>


  <!-- Display next Item to Find -->
  <advNextSearchedItemPosX>25</advNextSearchedItemPosX> <!--25-->
  <advNextSearchedItemPosY>550</advNextSearchedItemPosY> <!-- 550 -->
  <advNextSearchedItemMovementModifier>0.14</advNextSearchedItemMovementModifier> <!-- modifier between 0 and 1 -->
  <advNextSearchedItemAlpha>0.75</advNextSearchedItemAlpha> <!-- between 0 and 1 -->
  <advNextSearchedItemOffset>2500</advNextSearchedItemOffset> <!-- in ms -->
  
  <advNextSearchedItemBorderLeft>10</advNextSearchedItemBorderLeft> <!-- only the offset from one site width total: BorderX + width of invItemTexture + BorderX-->
  <advNextSearchedItemBorderTop>10</advNextSearchedItemBorderTop>
  


  <!-- end scenewindow -->
  
  
  <!-- plotpointwindow -->

  <stringsEmptyStandard>0000_empty</stringsEmptyStandard>

  <ppFont>fonts/kingthings.mvec</ppFont>
  <ppMaxFontLines>100</ppMaxFontLines>
  <ppFadeInOutTimeInS>0.1</ppFadeInOutTimeInS>
  
  <!-- end plotplointwindow -->

  
  <!-- sidebar window -->
  
    <!-- sbwDiaryButton: -->
    <sbwDiaryButtonX>0</sbwDiaryButtonX>
    <sbwDiaryButtonY>0</sbwDiaryButtonY>
    <sbwDiaryButtonTextWidth>100</sbwDiaryButtonTextWidth>
    <sbwDiaryButtonTextHeight>20</sbwDiaryButtonTextHeight>
    <sbwDiaryButtonTextFont>fonts/unzialish_menu.mvec</sbwDiaryButtonTextFont>
    <sbwDiaryButtonTextFontHeight>20</sbwDiaryButtonTextFontHeight>
    <sbwDiaryButtonTextColor>WHITE</sbwDiaryButtonTextColor>

    <!-- sbwHintButton -->
    <sbwHintButtonX>924</sbwHintButtonX>
    <sbwHintButtonY>674</sbwHintButtonY>
    <sbwHintButtonTextWidth>200</sbwHintButtonTextWidth>
    <sbwHintButtonTextHeight>200</sbwHintButtonTextHeight>
    <sbwHintButtonTextFont>fonts/unzialish_menu.mvec</sbwHintButtonTextFont>
    <sbwHintButtonTextFontHeight>50</sbwHintButtonTextFontHeight>
    <sbwHintButtonTextColor>BLACK</sbwHintButtonTextColor>
    
    <!-- sbwHelpButton -->
    <sbwHelpButtonX>81</sbwHelpButtonX>
    <sbwHelpButtonY>669</sbwHelpButtonY>
    <sbwHelpButtonTextWidth>140</sbwHelpButtonTextWidth>
    <sbwHelpButtonTextHeight>47</sbwHelpButtonTextHeight>
    <sbwHelpButtonTextFont>fonts/unzialish_menu.mvec</sbwHelpButtonTextFont>
    <sbwHelpButtonTextFontHeight>30</sbwHelpButtonTextFontHeight>
    <sbwHelpButtonTextColor>BLACK</sbwHelpButtonTextColor>
    
    <!-- sbwMenuButton -->
    <sbwMenuButtonX>14</sbwMenuButtonX>
    <sbwMenuButtonY>666</sbwMenuButtonY>
    <sbwMenuButtonTextWidth>140</sbwMenuButtonTextWidth>
    <sbwMenuButtonTextHeight>47</sbwMenuButtonTextHeight>
    <sbwMenuButtonTextFont>fonts/unzialish_menu.mvec</sbwMenuButtonTextFont>
    <sbwMenuButtonTextFontHeight>30</sbwMenuButtonTextFontHeight>
    <sbwMenuButtonTextColor>BLACK</sbwMenuButtonTextColor>

    <!-- sbwLightButton: -->
    <sbwLightButtonX>837</sbwLightButtonX>
    <sbwLightButtonY>645</sbwLightButtonY>
    <sbwLightButtonTextWidth>121</sbwLightButtonTextWidth>
    <sbwLightButtonTextHeight>26</sbwLightButtonTextHeight>
    <sbwLightButtonTextFont>fonts/unzialish_menu.mvec</sbwLightButtonTextFont>
    <sbwLightButtonTextFontHeight>26</sbwLightButtonTextFontHeight>
    <sbwLightButtonTextColor>WHITE</sbwLightButtonTextColor>
  
  <!-- end sidebar window-->
  
  
  <!-- animation move -->
  <anMoBorderLeft>-300</anMoBorderLeft>
  <anMoBorderTop>-300</anMoBorderTop>
  <anMoBorderRight>1324</anMoBorderRight>
  <anMoBorderBottom>1068</anMoBorderBottom>
  
  <!-- animation glow -->
  <!-- animation glow color: values between 0..255 -->
  <anGlowColorRED>137</anGlowColorRED>
  <anGlowColorGREEN>43</anGlowColorGREEN>
  <anGlowColorBLUE>15</anGlowColorBLUE>



  <!-- itemCursor -->
  <itemCursorOffsetX>5</itemCursorOffsetX>
	<itemCursorOffsetY>5</itemCursorOffsetY>
	
  <!-- scene -->
	<sceneObjFadeSpeed>0.02</sceneObjFadeSpeed>
  
	<sidebarWidth>0</sidebarWidth>
	
  <!-- duration of glow -->
	<glowtimerDiary>2500</glowtimerDiary>
	<glowtimerhint>2500</glowtimerhint>
	
  <!-- sfx-group-ID -->
	<sfxGroup>?group=1000</sfxGroup>

  <!-- cursor-paths -->
  <assetCursorSW>cursor/cursor_sw</assetCursorSW>
  <assetCursorHW>cursor/cursor_active</assetCursorHW>
  <assetCursorActive>cursor/cursor_active</assetCursorActive>
  <assetCursorExit>cursor/cursor_exit</assetCursorExit>
  <assetCursorUse>cursor/cursor_use</assetCursorUse>
  <assetCursorLook>cursor/cursor_look</assetCursorLook>
  <assetCursorInActive>cursor/cursor_inactive</assetCursorInActive>
  <assetCursorActiveRed>cursor/cursor_active_red</assetCursorActiveRed>
  <assetCursorNone>cursor/cursor_none</assetCursorNone>
  <assetCursorHotspot>cursor/cursor_look</assetCursorHotspot>

  <!-- luascript-paths -->
	<scriptMainLoop>scripts/mainloop.lua</scriptMainLoop>
	<scriptOkVerify>scripts/quitverify.lua</scriptOkVerify>
  <scriptPause>scripts/pause.lua</scriptPause>
  <scriptCredits>scripts/credits.lua</scriptCredits>
  <scriptBriefingWindow>scripts/briefingwindow.lua</scriptBriefingWindow>
  <scriptSpinshine>fx/spinshine.lua</scriptSpinshine>
  <scriptGame>scripts/game/game.lua</scriptGame>
  <scriptPickupWindow>scripts/pickupwindow.lua</scriptPickupWindow>
  <scriptBlurFX>fx/blurfx.lua</scriptBlurFX>
  
  
</settings>
