<ref.canim.nokill class="animation" />
<ref.baloon.cb id="baloon"
    class="listbutton" states="0123"
    y="-0.25"
    eventid="1"
    visible="false"
    state.eventid="100"
    wills.template="bar cafe concert darts mgolf ahockey pay rent"
    hit.alpha="0"
>
    <stateimage    z="1" src="clients/baloon.png" rows="1" cols="4" states="4" alignx="0.5" aligny="0.43"/>
    <animation.cc  z="2" id="wills.animation" src="clients/wills.png" cols="8" align.ax="-2" align.ay="3"/>
    <animation.cc  z="3" id="joy"    align.ax="-2" align.ay="5" src="clients/will-bar-anm.png" cols="10"/>
</ref.baloon.cb>

<ref.click-anim.cc
    class="animation" z="4"
    id="click-anim" align.ax="0" align.ay="5"
    src="clients/click_animation.png"
    cols="4"
/>

<ref.fly-sign
    class="string"    
/>

<ref.joy-sign.cc
    class="string"
    value="0"
/>

<ref.drink-baloon.cb
    id="drink"
    class="listbutton"
    states="0123"
    y="-0.25"
    eventid="2"
    state.eventid="100"
>
    <stateimage     z="1" src="clients/baloon.png" rows="1" cols="4" states="4" alignx="0.54" aligny="0.47"/>
    <animation.cc   z="3" id="drink-wills.animation" src="clients/drink-wills.png" align.ax="-7" cols="5"/>
    <slider.cc z="2" id="cocktail-waiting"
        vertical="true"
        cols="2" rows="1"
        value="0.0"
        states="0000"
        align.ay="2"
        align.ax="-4"
        src="clients/cocktail_waiting.png"
    />

</ref.drink-baloon.cb>

<ref.rent-baloon.cb
    id="rent-will"
    class="listbutton"
    states="0123"    
    y="-0.25"
    eventid="2"
>
    <stateimage     z="1" src="clients/baloon.png" rows="1" cols="4" states="4" alignx="0.54" aligny="0.47"/>
    <animation.cc   z="2" id="rent-wills.animation" align.ax="-5" src="clients/rent-wills.png" align.ax="-7" cols="7"/>

    <slider.cc z="2" id="item-waiting"
        cols="2" rows="1"
        value="0.0"
        states="0000"
        align.ay="2"
        align.ax="-4"
        src="clients/cocktail_waiting.png"
    />
</ref.rent-baloon.cb>

<ref.tips.cb id="tips"
    class="listbutton" states="0123"
    eventid="2003"
    z="100"
    killtime="10000"
>    
    <animation.cc  z="1" src="cash/tips.png" cols="12" time="500"/>
</ref.tips.cb>

<ref.tips-sign.cb.hidden class="list" id="tips-sign" z="1000">
    <string.rc ay="-25"            z="2" font="text text" value="$" />
    <int.lc    ay="-25" id="value" z="2" font="text text" value="1" />
</ref.tips-sign.cb.hidden>

<ref.cash.cb ax="3" id="cost"
    class="listbutton" states="0123"
    eventid="2001"
    z="100"
    killtime="10000"
>
    <animation.cc  z="1" src="cash/cost.png" cols="12" time="500"/>
</ref.cash.cb>

<ref.cash-sign.cb.hidden class="list" id="cash-sign" z="1000">
    <string.rc ay="-25"            z="2" font="text text" value="$" />
    <int.lc    ay="-25" id="value" z="2" font="text text" value="1" />
</ref.cash-sign.cb.hidden>

<ref.b-label.cc id="drink-label" z="2" class="string" font="sys.white sys.black" />

<ref.star_fx_red class="image" src="fx/star_fx_red.png"/>
<ref.effect-2s
    class="particles"
    align.ax="-5" align.ay="-130" z="30"
    capacity="100" initial.spawn="50" initial.time="100"
    ttl="1500"
    v.y="-400" v.angle="1.57"
    a.y="500"
    emmitter.w="5" emmitter.h="25"
    item="star_fx_red"
    start="true"
    friction="3.0"
    time="1000"
    item.fade="1 0" item.scale="0.7 1.1" item.rotate-="0 -32"
/>

<param sound.W.ok1="sound/Character/WomanOk01.wav" />
<param sound.W.ok2="sound/Character/WomanOk02.wav" />
<param sound.W.ok3="sound/Character/WomanOk03.wav" />

<param sound.M.ok1="sound/Character/ManOk01.wav" />
<param sound.M.ok2="sound/Character/ManOk02.wav" />
<param sound.M.ok3="sound/Character/ManOk03.wav" />

<param sound.M.No="sound/Character/ManNo.wav" />
<param sound.W.No="sound/Character/WomanNo.wav" />

<param sound.M.Fail1="sound/Character/ManFail01.wav" />
<param sound.M.Fail2="sound/Character/ManFail02.wav" />
<param sound.W.Fail1="sound/Character/WomanFail01.wav" />
<param sound.W.Fail2="sound/Character/WomanFail02.wav" />

<param sound.M.TimeOut="sound/Character/ManTimeOut.wav" />
<param sound.W.TimeOut="sound/Character/WomanTimeOut.wav" />

<param sound.LineOut1="sound/UI/LineOut1.wav"/>
<param sound.LineOut2="sound/UI/LineOut2.wav"/>

<param sound.BalloonClick="sound/UI/BalloonClick.wav" />
<param sound.BalloonHover="sound/UI/BalloonHover.wav" />
<param sound.Money="sound/UI/Money.wav" />
<param sound.Payment="sound/UI/Payment.wav" />

<param sound.WrongCocktail="sound/UI/WrongCocktail.wav"/>
<param sound.RightCocktail="sound/UI/RightCocktail.wav"/>
<param sound.CocktailReady="sound/UI/CocktailReady.wav"/>


<include path="M1/states.xml"/>
<include path="M2/states.xml"/>
<include path="M3/states.xml"/>
<include path="M4/states.xml"/>
<include path="W1/states.xml"/>
<include path="W2/states.xml"/>
<include path="W3/states.xml"/>
<include path="W4/states.xml"/>