ALT F8 setAllPlayerCheckPoint(1);

CTRL F12 toggleDamage();

HOLD-A J setLocalPlayerCharacterAnimation("jump", 0, 1.0f);
HOLD-A C setLocalPlayerCharacterAnimation("choke", 0, 1.0f);
HOLD-A K playLocalPlayerCharacterIdleBreak();
HOLD-A M setLocalPlayerCharacterAnimation("mrpIn", 0, 1.0f);
HOLD-A F setLocalPlayerCharacterAnimation("fall", 0, 1.0f);
HOLD-A I playLocalPlayerCharacterIdle(0.05);
HOLD-A W setLocalPlayerCharacterAnimation("walk", 0, 1.0f);	//crchwk
HOLD-A L setLocalPlayerCharacterAnimation("ledge", 0, 1.0f);
HOLD-A G setLocalPlayerCharacterAnimation("growl", 0, 1.0f);
HOLD-A 1 setLocalPlayerCharacterAnimation("attck1", 0, 1.0f);
HOLD-A 2 setLocalPlayerCharacterAnimation("attck2", 0, 1.0f);
HOLD-A 3 setLocalPlayerCharacterAnimation("attck3", 0, 1.0f);
HOLD-A 4 setLocalPlayerCharacterAnimation("attck4", 0, 1.0f);
HOLD-A 9 setLocalPlayerCharacterAnimation("stab", 0, 1.0f);
HOLD-A B setLocalPlayerCharacterAnimation("bow", 0, 1.0f);
;HOLD-A L setLocalPlayerCharacterAnimation("jmplnd", 0, 1.0f);
;HOLD-A L setLocalPlayerCharacterAnimation("bwTnLt", 0, 1.0f);
HOLD-A R setLocalPlayerCharacterAnimation("bwTnRt", 0, 1.0f);
HOLD-A T setLocalPlayerCharacterAnimation("cratck", 100, 1.0f);
HOLD-A S setLocalPlayerCharacterAnimation("salute", 100, 1.0f);
		//setLocalPlayerCharacterAnimation("toCrch", 100, 1.0f);
HOLD-A D setLocalPlayerCharacterAnimation("dtfrnt", 0, 1.0f);

CTRL Q quit();
SHIFT F5 quit();

HOLD K addPlayerHealth(0, -3);
HOLD CTRL-K addPlayerHealth(0, 3);
HOLD SHIFT-K addPlayerHealth(1, -3);
HOLD SHIFT-CTRL-K addPlayerHealth(1, 3);

;1 toggleBlend();

CTRL SHIFT D debugPlayerCharacter();

CTRL SHIFT F3 toggleDisplayFrameRate();
CTRL F3 checkForNe ItemAnims();
F3 toggleLevelEditor();

CTRL F2 addCameraRecordedPointAtCurrent();
F2 goToNextCameraRecordedPoint();

F4 toggleCollisionDisplay();	//toggle display of collision map
ALT F5 restart();

ALT F6 toggleShowCredits();

CTRL B toggleBumpMaps();
CTRL E toggleEnvironmentMaps();
CTRL D toggleDistortion();
D changeChainAnim();

CTRL L toggleLighting();
CTRL T toggleTextures();

CTRLL SHIFT T openDebugKeys();
CTRLR SHIFT T openReleaseKeys();

CTRL B toggleFriendlyFire(0);

;W toggleLocalPlayerCharacterWeapon();
B toggleLocalPlayerCharacterSpecialWeapon();


CTRL S toggleShadows();
S startLocalPlayerCharacterScreenShake();
G makeLocalPlayerCharacterGlow();
SPACE toggleWeaponHand();

CTRL Z keepLocalPlayerCharacterFromFalling();
BACKSLASH keepLocalPlayerCharacterFromFalling();

1 toggleSwapAppendage(0);	//PAWN_INTERCHANGEABLE_HEAD,
2 toggleSwapAppendage(9);	//PAWN_INTERCHANGEABLE_TAIL,
3 toggleSwapAppendage(5);	//PAWN_INTERCHANGEABLE_LOWER_LEFT_ARM,
4 toggleSwapAppendage(6);	//PAWN_INTERCHANGEABLE_LOWER_RIGHT_ARM,
5 toggleSwapAppendage(3);	//PAWN_INTERCHANGEABLE_UPPER_LEFT_ARM,
6 toggleSwapAppendage(4);	//PAWN_INTERCHANGEABLE_UPPER_RIGHT_ARM,
7 toggleSwapAppendage(7);	//PAWN_INTERCHANGEABLE_LEFT_WING,
8 toggleSwapAppendage(8);	//PAWN_INTERCHANGEABLE_RIGHT_WING,
9 toggleSwapAppendage(1);	//PAWN_INTERCHANGEABLE_UPPER_BODY,
0 toggleSwapAppendage(2);	//PAWN_INTERCHANGEABLE_TORSO,

CTRL SHIFT ENTER setLocalPlayerAsLastCharacter();
CTRL ENTER setLocalPlayerAsNextCharacter();

ENTER checkGoToGameCamera();

E explodeLocalPlayerCharacter();

C toggleChains();

CTRL A toggleAI();

DEL deleteUnwantedCharacters();

CTRLR G toggleGodMode(0);
CTRLL G toggleGodMode(1);


CTRL TAB goToNextWindow();
CTRL SHIFT C makeEditCameraWindowOnTop();
CTRL SHIFT O makeEditParticlesWindowOnTop();
CTRL SHIFT P makeEditParticleTestsWindowOnTop();
CTRL SHIFT E makeEditElecTestsWindowOnTop();
CTRL SHIFT F makeEditFireTestsWindowOnTop();
CTRL SHIFT M makeEditjknMaterialsWindowOnTop();
CTRL SHIFT B makeEditMotionBlurTestsWindowOnTop();
CTRL SHIFT T makeEditSpiralTestsWindowOnTop();
CTRL SHIFT I makeEditItemsWindowOnTop();
CTRL SHIFT A makeItemAnimScriptWindowOnTop();
CTRL SHIFT V makeEditEventsWindowOnTop();
CTRL SHIFT L toggleLevelPropertiesWindow();
CTRL SHIFT G toggleDisplayGroundPoints();
CTRL SHIFT S toggleSoundBankWindow();

CTRL O toggleDisplayOptimizations();
CTRL P toggleUse2DParallax();
CTRL F toggleForceFrameRate();
CTRL J toggleDisplaySkeletonMode();
;CTRL 0 gotoCheckPointLocation(0, 0);
;CTRL 1 gotoCheckPointLocation(0, 1);
;CTRL 2 gotoCheckPointLocation(0, 2);
;CTRL 3 gotoCheckPointLocation(0, 3);
;CTRL 4 gotoCheckPointLocation(0, 4);
;CTRL 5 gotoCheckPointLocation(0, 5);
;CTRL 6 gotoCheckPointLocation(0, 6);
;CTRL 7 gotoCheckPointLocation(0, 7);
;CTRL 8 gotoCheckPointLocation(0, 8);

CTRL M toggleFirstPersonBackwards();
CTRL SHIFT W toggleWeather();
;CTRL W toggleWireFrame();
;CTRL ALT S toggleShowShadows();
H toggleHudCamera();
CTRL D toggleDifficultyLevel();

ALT D toggleDisplayDangle();
ALT S toggleCollisionSphereDisplay();
ALT F toggleDoFire();

TAB toggleCommandPrompt();
W toggleWind();
H toggleHudDisplay();
M toggleLocalPlayerCharacterMorph();
