<?xml version="1.0" encoding="UTF-8"?>

<environment>

<section.Bricks
Component1='Brick1'
Component2='Brick2'
Component3='Brick3'
Component4='Brick4'
Component5='Brick5'
Component6='Brick6'
Component7='Brick7'
Component8='Brick8'
Component9='Brick9'
Component10='Brick10'
Component11='Hazard1'
Component12='Hazard2'
Component13='Hazard3'
Component14='Hazard4'
Component15='Hazard5'
Component16='Hazard6'
Component17='Hazard7'
Component18='Hazard8'

Component19='TargetBrick1'
Component20='TargetBrick2'
Component21='TargetBrick3'
Component22='TargetBrick4'
Component23='TargetBrick5'
Component24='TargetBrick6'
Component25='TargetBrick7'
Component26='TargetBrick8'
Component27='TargetBrick9'
Component28='TargetBrick10'
Component29='TargetHazard1'
Component30='TargetHazard2'
Component31='TargetHazard3'
Component32='TargetHazard4'
Component33='TargetHazard5'
Component34='TargetHazard6'
Component35='TargetHazard7'
Component36='TargetHazard8'

/>

<component.Brick1
mesh='Brick1'
type='1'
/>
<mesh.Brick1
mesh='Brick.mesh'
texture='Brick'
pos='-0.60,0.30,0'
castshadows='1'
/>

<component.Brick2
mesh='Brick2'
type='1'
/>
<mesh.Brick2
mesh='Brick.mesh'
texture='Brick'
pos='-0.60,0.60,0'
rotate='0,90,0'
castshadows='1'
/>

<component.Brick3
mesh='Brick3'
type='1'
/>
<mesh.Brick3
mesh='Brick.mesh'
texture='Brick'
pos='-0.60,0.90,0'
castshadows='1'
/>

<component.Brick4
mesh='Brick4'
type='1'
/>
<mesh.Brick4
mesh='Brick.mesh'
texture='Brick'
pos='-0.60,1.20,0'
castshadows='1'
/>

<component.Brick5
mesh='Brick5'
type='1'
/>
<mesh.Brick5
mesh='Brick.mesh'
texture='Brick'
pos='-0.60,1.50,0'
castshadows='1'
/>

<component.Brick6
mesh='Brick6'
type='1'
/>
<mesh.Brick6
mesh='Brick.mesh'
texture='Brick'
pos='0.60,0.30,0'
castshadows='1'
/>

<component.Brick7
mesh='Brick7'
type='1'
/>
<mesh.Brick7
mesh='Brick.mesh'
texture='Brick'
pos='0.60,0.60,0'
castshadows='1'
/>

<component.Brick8
mesh='Brick8'
type='1'
/>
<mesh.Brick8
mesh='Brick.mesh'
texture='Brick'
pos='0.60,0.90,0'
castshadows='1'
/>

<component.Brick9
mesh='Brick9'
type='1'
/>
<mesh.Brick9
mesh='Brick.mesh'
texture='Brick'
pos='0.60,1.20,0'
castshadows='1'
/>

<component.Brick10
mesh='Brick10'
type='1'
/>
<mesh.Brick10
mesh='Brick.mesh'
texture='Brick'
pos='0.60,1.50,0'
castshadows='1'
/>

<component.Hazard1
mesh='Hazard1'
type='1'
/>
<mesh.Hazard1
mesh='SpikeHazard.mesh'
pos='-0.90,0.90,0'
texture='SpikeHazard'
rotate='0,0,90'
castshadows='1'
/>

<component.Hazard2
mesh='Hazard2'
type='1'
/>
<mesh.Hazard2
mesh='SpikeHazard.mesh'
pos='-0.60,0.90,0.30'
texture='SpikeHazard'
rotate='90,0,0'
castshadows='1'
/>

<component.Hazard3
mesh='Hazard3'
type='1'
/>
<mesh.Hazard3
mesh='SpikeHazard.mesh'
pos='-0.30,0.90,0'
texture='SpikeHazard'
rotate='0,0,-90'
castshadows='1'
/>

<component.Hazard4
mesh='Hazard4'
type='1'
/>
<mesh.Hazard4
mesh='SpikeHazard.mesh'
pos='-0.60,0.90,-0.30'
texture='SpikeHazard'
rotate='-90,0,0'
castshadows='1'
/>

<component.Hazard5
mesh='Hazard5'
type='1'
/>
<mesh.Hazard5
mesh='SpikeHazard.mesh'
pos='0.30,0.90,0'
texture='SpikeHazard'
rotate='0,0,90'
castshadows='1'
/>

<component.Hazard6
mesh='Hazard6'
type='1'
/>
<mesh.Hazard6
mesh='SpikeHazard.mesh'
pos='0.60,0.90,0.30'
texture='SpikeHazard'
rotate='90,0,0'
castshadows='1'
/>

<component.Hazard7
mesh='Hazard7'
type='1'
/>
<mesh.Hazard7
mesh='SpikeHazard.mesh'
pos='0.90,0.90,0'
texture='SpikeHazard'
rotate='0,0,-90'
castshadows='1'
/>

<component.Hazard8
mesh='Hazard8'
type='1'
/>
<mesh.Hazard8
mesh='SpikeHazard.mesh'
pos='0.60,0.90,-0.30'
texture='SpikeHazard'
rotate='-90,0,0'
castshadows='1'
/>

<!-- Target Shape -->

<component.TargetBrick1
mesh='TargetBrick1'
type='1'
/>
<mesh.TargetBrick1
mesh='Brick.mesh'
texture='Brick'
pos='-0.60,0.30,0'
renderset='1'
/>

<component.TargetBrick2
mesh='TargetBrick2'
type='1'
/>
<mesh.TargetBrick2
mesh='Brick.mesh'
texture='Brick'
pos='-0.60,0.60,0'
rotate='0,90,0'
renderset='1'
/>

<component.TargetBrick3
mesh='TargetBrick3'
type='1'
/>
<mesh.TargetBrick3
mesh='Brick.mesh'
texture='Brick'
pos='-0.60,0.90,0'
renderset='1'
/>

<component.TargetBrick4
mesh='TargetBrick4'
type='1'
/>
<mesh.TargetBrick4
mesh='Brick.mesh'
texture='Brick'
pos='-0.60,1.20,0'
renderset='1'
/>

<component.TargetBrick5
mesh='TargetBrick5'
type='1'
/>
<mesh.TargetBrick5
mesh='Brick.mesh'
texture='Brick'
pos='-0.60,1.50,0'
renderset='1'
/>

<component.TargetBrick6
mesh='TargetBrick6'
type='1'
/>
<mesh.TargetBrick6
mesh='Brick.mesh'
texture='Brick'
pos='0.60,0.30,0'
renderset='1'
/>

<component.TargetBrick7
mesh='TargetBrick7'
type='1'
/>
<mesh.TargetBrick7
mesh='Brick.mesh'
texture='Brick'
pos='0.60,0.60,0'
renderset='1'
/>

<component.TargetBrick8
mesh='TargetBrick8'
type='1'
/>
<mesh.TargetBrick8
mesh='Brick.mesh'
texture='Brick'
pos='0.60,0.90,0'
renderset='1'
/>

<component.TargetBrick9
mesh='TargetBrick9'
type='1'
/>
<mesh.TargetBrick9
mesh='Brick.mesh'
texture='Brick'
pos='0.60,1.20,0'
renderset='1'
/>

<component.TargetBrick10
mesh='TargetBrick10'
type='1'
/>
<mesh.TargetBrick10
mesh='Brick.mesh'
texture='Brick'
pos='0.60,1.50,0'
renderset='1'
/>

<component.TargetHazard1
mesh='TargetHazard1'
type='1'
/>
<mesh.TargetHazard1
mesh='SpikeHazard.mesh'
pos='-0.90,0.90,0'
texture='SpikeHazard'
rotate='0,0,90'
renderset='1'
/>

<component.TargetHazard2
mesh='TargetHazard2'
type='1'
/>
<mesh.TargetHazard2
mesh='SpikeHazard.mesh'
pos='-0.60,0.90,0.30'
texture='SpikeHazard'
rotate='90,0,0'
renderset='1'
/>

<component.TargetHazard3
mesh='TargetHazard3'
type='1'
/>
<mesh.TargetHazard3
mesh='SpikeHazard.mesh'
pos='-0.30,0.90,0'
texture='SpikeHazard'
rotate='0,0,-90'
renderset='1'
/>

<component.TargetHazard4
mesh='TargetHazard4'
type='1'
/>
<mesh.TargetHazard4
mesh='SpikeHazard.mesh'
pos='-0.60,0.90,-0.30'
texture='SpikeHazard'
rotate='-90,0,0'
renderset='1'
/>

<component.TargetHazard5
mesh='TargetHazard5'
type='1'
/>
<mesh.TargetHazard5
mesh='SpikeHazard.mesh'
pos='0.30,0.90,0'
texture='SpikeHazard'
rotate='0,0,90'
renderset='1'
/>

<component.TargetHazard6
mesh='TargetHazard6'
type='1'
/>
<mesh.TargetHazard6
mesh='SpikeHazard.mesh'
pos='0.60,0.90,0.30'
texture='SpikeHazard'
rotate='90,0,0'
renderset='1'
/>

<component.TargetHazard7
mesh='TargetHazard7'
type='1'
/>
<mesh.TargetHazard7
mesh='SpikeHazard.mesh'
pos='0.90,0.90,0'
texture='SpikeHazard'
rotate='0,0,-90'
renderset='1'
/>

<component.TargetHazard8
mesh='TargetHazard8'
type='1'
/>
<mesh.TargetHazard8
mesh='SpikeHazard.mesh'
pos='0.60,0.90,-0.30'
texture='SpikeHazard'
rotate='-90,0,0'
renderset='1'
/>


</environment>