<?xml version="1.0" encoding="UTF-8"?>

<collects>

<CollectSystem
usingCollects='1'
droparea='-1,-1,1,1'
dropheight='3.1'
/>

<CollectAnimator
pathPoolCount='10'
pathDuration='550'
spinspeed='1000'
hopheight='1.0,2.0'
/>

<CollectPool
CacheLimit='15'
/>

<CollectSpawner
StartTimeDelay='100'
CollectType1='Seagull'
CollectType2='SeagullBad'
/>


<collecttype.Seagull
collect='Seagull'
type='102'
maxactive='5'
spawndelaytime='500'
/>
<collect.Seagull
lifespan='2000'
mesh='Seagull'
value='0'
fallspeed='-1'
gravity='-22'
bounceforce='5'
bouncelossfactor='0.25'
groundcollisionoffset='0.15'
expireOnCollide='0'
spinspeed='200'
stopheight='2.5'
effectcollect='collectCollected'
effectexpire='collectExpired'
soundclicked='Slapdash_SeagullClick'
soundcollided='Slapdash_SeagullLand'
soundcollected='Slapdash_SeagullCollected'
/>
<mesh.Seagull
mesh='SeaGull.mesh'
texture='Seagull'
castshadows='1'
querymask='4'
animation1='Flap,1.5,0.2,1'
initialAnimation='1'
/>


<collecttype.SeagullBad
collect='SeagullBad'
type='1020'
maxactive='2'
spawndelaytime='500'
/>
<collect.SeagullBad
lifespan='1500'
mesh='SeagullBad'
value='0'
fallspeed='0'
gravity='-20'
bounceforce='5'
bouncelossfactor='0.25'
groundcollisionoffset='0.15'
expireOnCollide='0'
spinspeed='200'
stopheight='2.5'
effectcollect='badcollectCollected'
effectexpire='collectExpired'
soundclicked='Slapdash_Negative_Collect'
soundcollided='Slapdash_SeagullLand'
soundcollected='Slapdash_SeagullCollected'
/>
<mesh.SeagullBad
mesh='SeaGull.mesh'
texture='SeagullBad'
castshadows='1'
querymask='4'
animation1='Flap,1.5,0.2,1'
initialAnimation='1'
/>

<particle.collectCollected
system1='CollectGeneral'
/>

<particle.badcollectCollected
system1='CollectGeneralRed'
/>

<particle.collectExpired
system1='GeneralCollectDeath'
/>


</collects>