<?xml version="1.0" encoding="UTF-8"?>

<collects>

<CollectSystem
usingCollects='1'
droparea='-1,-1,1,1'
dropheight='2.9'
/>

<CollectAnimator
pathPoolCount='10'
pathDuration='550'
spinspeed='1000'
hopheight='1.0,2.0'
/>

<CollectPool
CacheLimit='10'
/>

<CollectSpawner
StartTimeDelay='15'
CollectType1='WaterDrop'
/>

<RainCollectSpawner
RainEnabled='0'
StartTimeDelay='0'
CollectSpawnDelay='75'
/>

<collecttype.WaterDrop
collect='WaterDrop'
type='3'
maxactive='10'
spawndelaytime='500'
/>
<collect.WaterDrop
lifespan='100000'
mesh='WaterDrop'
value='0'
fallspeed='0'
gravity='-0.003'
bounceforce='0'
bouncelossfactor='0.25'
groundcollisionoffset='0.15'
expireOnCollide='1'
usePathMovement='1'
pathDuration='5000'
effectcollect='collectCollected'
effectexpire='collectExpired'
soundclicked='FloodSinkShip_WaterDropClick'
soundcollided='FloodSinkShip_WaterDropBurst'
soundcollected='FloodSinkShip_WaterDropCollected'
/>
<mesh.WaterDrop
mesh='WaterDrop.mesh'
texture='WaterDrop'
castshadows='1'
querymask='4'
scale='1.5,1.5,1.5'
/>

<particle.collectCollected
system1='WaterDeath'
/>

<particle.collectExpired
system1='WaterDrop'
/>


</collects>