<?xml version="1.0" encoding="UTF-8"?>

<environment>

<section.Bricks
Component1='Brick1'
Component2='Brick2'
Component3='Brick3'
Component4='Brick4'
Component5='Brick5'
Component6='Brick6'
Component7='Brick7'
Component8='Brick8'
Component9='Brick9'
Component10='Brick10'
Component11='Brick11'
Component12='Brick12'
Component13='CarpetHazard1'

Component14='TargetBrick1'
Component15='TargetBrick2'
Component16='TargetBrick3'
Component17='TargetBrick4'
Component18='TargetBrick5'
Component19='TargetBrick6'
Component20='TargetBrick7'
Component21='TargetBrick8'
Component22='TargetBrick9'
Component23='TargetBrick10'
Component24='TargetBrick11'
Component25='TargetBrick12'
Component26='TargetCarpetHazard1'

/>

<component.Brick1
mesh='Brick1'
type='1'
/>
<mesh.Brick1
mesh='Brick.mesh'
texture='Brick'
pos='-0.90,0.30,0.90'
castshadows='1'
/>

<component.Brick2
mesh='Brick2'
type='1'
/>
<mesh.Brick2
mesh='Brick.mesh'
texture='Brick'
pos='0.90,0.30,0.90'
castshadows='1'
/>

<component.Brick3
mesh='Brick3'
type='1'
/>
<mesh.Brick3
mesh='Brick.mesh'
texture='Brick'
pos='-0.60,0.30,0'
castshadows='1'
/>

<component.Brick4
mesh='Brick4'
type='1'
/>
<mesh.Brick4
mesh='Brick.mesh'
texture='Brick'
pos='0,0.30,-0.60'
castshadows='1'
/>

<component.Brick5
mesh='Brick5'
type='1'
/>
<mesh.Brick5
mesh='Brick.mesh'
texture='Brick'
pos='0,0.60,-0.60'
castshadows='1'
/>

<component.Brick6
mesh='Brick6'
type='1'
/>
<mesh.Brick6
mesh='Brick.mesh'
texture='Brick'
pos='0.60,0.30,0'
castshadows='1'
/>

<component.Brick7
mesh='Brick7'
type='1'
/>
<mesh.Brick7
mesh='Brick.mesh'
texture='Brick'
pos='0.60,0.60,0'
castshadows='1'
/>

<component.Brick8
mesh='Brick8'
type='1'
/>
<mesh.Brick8
mesh='Brick.mesh'
texture='Brick'
pos='0.60,0.90,0'
castshadows='1'
/>

<component.Brick9
mesh='Brick9'
type='1'
/>
<mesh.Brick9
mesh='Brick.mesh'
texture='Brick'
pos='0,0.30,0.60'
castshadows='1'
/>

<component.Brick10
mesh='Brick10'
type='1'
/>
<mesh.Brick10
mesh='Brick.mesh'
texture='Brick'
pos='0,0.60,0.60'
castshadows='1'
/>

<component.Brick11
mesh='Brick11'
type='1'
/>
<mesh.Brick11
mesh='Brick.mesh'
texture='Brick'
pos='0,0.90,0.60'
castshadows='1'
/>

<component.Brick12
mesh='Brick12'
type='1'
/>
<mesh.Brick12
mesh='Brick.mesh'
texture='Brick'
pos='0,1.20,0.60'
castshadows='1'
/>

<component.CarpetHazard1
mesh='CarpetHazard1'
type='1'
/>
<mesh.CarpetHazard1
mesh='CarpetSpikeHazard.mesh'
pos='0,0.30,0'
texture='SpikeHazard'
rotate='0,0,0'
/>



<!-- Target Shape -->



<component.TargetBrick1
mesh='TargetBrick1'
type='1'
/>
<mesh.TargetBrick1
mesh='Brick.mesh'
texture='Brick'
pos='-0.90,0.30,0.90'
renderset='1'
/>

<component.TargetBrick2
mesh='TargetBrick2'
type='1'
/>
<mesh.TargetBrick2
mesh='Brick.mesh'
texture='Brick'
pos='0.90,0.30,0.90'
renderset='1'
/>

<component.TargetBrick3
mesh='TargetBrick3'
type='1'
/>
<mesh.TargetBrick3
mesh='Brick.mesh'
texture='Brick'
pos='-0.60,0.30,0'
renderset='1'
/>

<component.TargetBrick4
mesh='TargetBrick4'
type='1'
/>
<mesh.TargetBrick4
mesh='Brick.mesh'
texture='Brick'
pos='0,0.30,-0.60'
renderset='1'
/>

<component.TargetBrick5
mesh='TargetBrick5'
type='1'
/>
<mesh.TargetBrick5
mesh='Brick.mesh'
texture='Brick'
pos='0,0.60,-0.60'
renderset='1'
/>

<component.TargetBrick6
mesh='TargetBrick6'
type='1'
/>
<mesh.TargetBrick6
mesh='Brick.mesh'
texture='Brick'
pos='0.60,0.30,0'
renderset='1'
/>

<component.TargetBrick7
mesh='TargetBrick7'
type='1'
/>
<mesh.TargetBrick7
mesh='Brick.mesh'
texture='Brick'
pos='0.60,0.60,0'
renderset='1'
/>

<component.TargetBrick8
mesh='TargetBrick8'
type='1'
/>
<mesh.TargetBrick8
mesh='Brick.mesh'
texture='Brick'
pos='0.60,0.90,0'
renderset='1'
/>

<component.TargetBrick9
mesh='TargetBrick9'
type='1'
/>
<mesh.TargetBrick9
mesh='Brick.mesh'
texture='Brick'
pos='0,0.30,0.60'
renderset='1'
/>

<component.TargetBrick10
mesh='TargetBrick10'
type='1'
/>
<mesh.TargetBrick10
mesh='Brick.mesh'
texture='Brick'
pos='0,0.60,0.60'
renderset='1'
/>

<component.TargetBrick11
mesh='TargetBrick11'
type='1'
/>
<mesh.TargetBrick11
mesh='Brick.mesh'
texture='Brick'
pos='0,0.90,0.60'
renderset='1'
/>

<component.TargetBrick12
mesh='TargetBrick12'
type='1'
/>
<mesh.TargetBrick12
mesh='Brick.mesh'
texture='Brick'
pos='0,1.20,0.60'
renderset='1'
/>

<component.TargetCarpetHazard1
mesh='TargetCarpetHazard1'
type='1'
/>
<mesh.TargetCarpetHazard1
mesh='CarpetSpikeHazard.mesh'
pos='0,0.30,0'
texture='SpikeHazard'
rotate='0,0,0'
renderset='1'
/>

</environment>