#
#   $Archive: /Chick/data/tables/SurfType.tbl $
#  $Revision: 3 $
#      $Date: 9/06/04 4:10p $
#    $Author: Travis Nixon $
#

Default:dynamic
Ice:static
Water:static
Sand:static
Stone:static
Slippery:static
Wood:static
Metal:static
Mud:static
Dirt:static
Grass:static
Snow:static
Lava:static
NoLedgeHang:dynamic
CamNoCollide:dynamic
LedgeHang:dynamic
Leafy:static
Bridge:dynamic	# this can be used for environmental actors (CSimple::SetSurfaceType calls CSurfaceType::GetValidDynamicIndex). marking it as dynamic means the world and env actor collision surfaces will be the same
bat
coconut
pea
weapon
spiritbomb
rope
warpbox
tilting_platform
water_floor
ocean_floor
wood
stoneblock
pickup
pressureplate:dynamic
powernade
Crash:dynamic
Feather:dynamic
Camera:dynamic
Undercarriage:dynamic
VehicleBody:dynamic
dodgeball:dynamic
hot:dynamic
