#
# VoiceOverDB.tup - voice over database for streaming audio
#
#	Type = ( random , random_iteration , sequential , Sequential_loop )
#
#
#
#######################################################
#  Example:
#  dream 1 'break it' -dreamJuju (Tlaloc) speaks
#
#		Group "dr1_450" =
#		{
#			Type = "Sequential_loop"
#
#			E = "dr1_450e"
#			E = "dr1_450d"
#			E = "dr1_450c"
#			E = "dr1_450b"
#			E = "dr1_450a"
#		}
######################################################################


# Big Game - Dog anouncer Describing CL's homerun directly after the hit( Not like it is done in BballPractice )
Group "DA05066" =
{
	Type = "random_iteration"

	E = "DA05064"
	E = "DA05065"
	E = "DA05066"
}

# Big Game - Dog anouncer Describing CL's Triple directly after the hit( Not like it is done in BballPractice )
Group "DA05045" =
{
	Type = "random_iteration"

	E = "DA05045"
	E = "DA05046"
	E = "DA05047"
}

# Big Game - Dog anouncer Describing CL's Double directly after the hit( Not like it is done in BballPractice )
Group "DA05055" =
{
	Type = "random_iteration"

	E = "DA05055"
	E = "DA05057"
}

# Big Game - Dog anouncer Describing CL's Single directly after the hit( Not like it is done in BballPractice )
Group "DA05050" =
{
	Type = "random_iteration"

	E = "DA05050"
}

# BigGame - CL just missed the ball and is now ready for a new sequence (exaclty like BballPractice)
Group "DA05017" =
{
	Type = "random_iteration"

	E = "DA05017"
	E = "DA05021"
	E = "DA05022"
	E = "DA05044"
	E = "DA05023"
	E = "DA05027"
	E = "DA05028"
	E = "DA05029"
	E = "DA05031"
	E = "DA05033"
}

# BballPractice - Abby yelling "here comes the Pitch" and variants
Group "AB05001" =
{
	Type = "random_iteration"

	E = "AB05001"
	E = "AB05003"
	E = "AB05004"
	E = "AB05005"
	E = "AB05006"
	E = "AB05007"
	E = "AB05008"
	E = "AB05009"
	E = "AB05010"
}

# BigGame - Dog announcer yelling "here comes the Pitch" and variants
Group "DA05001" =
{
	Type = "random_iteration"

	E = "DA05001"
	E = "DA05002"
	E = "DA05003"
	E = "DA05004"
	E = "DA05005"
	E = "DA05006"
	E = "DA05007"
	E = "DA05008"
}

# CL voice - special pickup (baseball uniform pieces, batteries...etc.)

   Group "CL004a" =
{
   Type = "random_iteration"

   E = "CL004a"
   E = "CL004b"
   E = "CL009"
   E = "CL004c"
   E = "CL013"
   E = "CL016d"
   E = "CL017b"
}

# Abby voice - pickup (health pickups and any other pickups of her levels)

	Group "AB003" =
{
	Type = "random_iteration"

	E = "AB003"
	E = "AB002"
	E = "AB004"
	E = "AB006"
	E = "AB001"
}

# Abby voice - baseball card pickup

	Group "AB005" =
{
	Type = "random_iteration"

	E = "AB005"
	E = "AB001"
	E = "AB004"
	E = "AB006"
}

# CL voice - level completed successfully

	Group "CL016d" =
{
	Type = "random_iteration"

	E = "CL016d"
	E = "CL018b"
	E = "CL026b"
	E = "CL013"
	E = "CL012b"
	E = "CL023d"
	E = "CL019b"
	E = "CL025"
}

# Abby voice - level completed successfully

	Group "AB007" =
{
	Type = "random_iteration"

	E = "AB007"
	E = "AB008"
	E = "AB009"
	E = "AB010"
	E = "AB011"
	E = "AB012"
	E = "AB013"
	E = "AB014"
}

# Turkey voice - level completed successfully

	Group "TK001" =
{
	Type = "random_iteration"

	E = "TK001"
	E = "TK002"
	E = "TK003"
	E = "TK004"

}

# Aliensuit - Abby voice - when the Walker is nearly out of health

	Group "AB09013" =
{
	Type = "random_iteration"

	E = "AB09013"
	E = "AB09014"
	E = "AB018"
	E = "AB019a"
	E = "AB019b"
	E = "AB025"
}

# CL voice - baseball card pickup

	Group "CL007a" =
{
	Type = "random_iteration"

	E = "CL007a"
	E = "CL007c"
	E = "CL003a"
	E = "CL005a"
	E = "CL006a"
	E = "CL001a"
	E = "CL004a"
}

# CL voice - level failure/death

	Group "CL035d" =
{
	Type = "random_iteration"

	E = "CL035d"
	E = "CL049c"
	E = "CL045b"
	E = "CL038c"
	E = "CL031d"
	E = "CL032b"
	E = "CL039a"
}

# Abby voice - level failure/death

	Group "AB015" =
{
	Type = "random_iteration"

	E = "AB015"
	E = "AB016"
	E = "AB017"
	E = "AB020a"
	E = "AB020b"
}

# Turkey voice - level failure/death

	Group "TK005" =
{
	Type = "random_iteration"

	E = "TK005"
	E = "TK008"
	E = "TK009"
	E = "TK011"
}

# Turkey voice - when taking damage

	Group "TK1421" =
{
	Type = "random_iteration"

	E = "TK1421"
	E = "TK1422"
	E = "TK1425"
	E = "TK1426"
	E = "TK1427"
	E = "TK1428"
	E = "TK1429"
	E = "TK1430"
	E = "TK1431"
}

# Turkey voice - random comments while firing the cannon

	Group "TK1401" =
{
	Type = "random_iteration"

	E = "TK1401"
	E = "TK1402"
	E = "TK1403"
	E = "TK1404"
	E = "TK1405"
	E = "TK1406"
	E = "TK1407"
	E = "TK1408"
	E = "TK1409"
	E = "TK1410"
	E = "TK1416"
	E = "TK1417"
	E = "TK1418"
}

# CL voice - when CL's power is low and he's near death

	Group "CL044a" =
{
	Type = "random_iteration"

	E = "CL044a"
	E = "CL045c"
	E = "CL048a"
}

# Abby voice - when Abby's power is low and she's near death

	Group "AB018" =
{
	Type = "random_iteration"

	E = "AB018"
	E = "AB019a"
	E = "AB019b"
	E = "AB025"
}

# CL voice - CL collects an acorn for the first time

	Group "CL01008" =
{
	Type = "random_iteration"

	E = "CL01008"
	E = "CL01009"
	E = "CL01010"
}

# CL voice - CL destroys a toy for the first time

	Group "CL01011" =
{
	Type = "random_iteration"

	E = "CL01011"
	E = "CL01013"
	E = "CL01017"
}

# CL voice - CL destroys a toy

	Group "CL01015" =
{
	Type = "random_iteration"

	E = "CL01015"
	E = "CL01026"
	E = "CL01019"
	E = "CL01016"
	E = "CL01014a"
}

# Schoolyard - CL voice - as CL flies around the level with his soda rocket

	Group "CL058d" =
{
	Type = "random_iteration"

	E = "CL058d"
	E = "CL058b"
	E = "CL081a"
	E = "CL081c"
}

# Dodgeball - CL voice - CL gets hit by a dodgeball

	Group "CL02002a" =
{
	Type = "random_iteration"

	E = "CL02002a"
	E = "CL02003a"
	E = "CL02003b"
	E = "CL02001a"
	E = "CL02001c"
}


# Dodgeball - CL voice - CL catching a ball that has popped up

    Group "CL010b" =
{
    Type = "random_iteration"

    E = "CL004a"
    E = "CL010a"
    E = "CL010b"
    E = "CL010c"
    E = "CL004b"
    E = "CL004c"
}


# Gooseychase - CL voice - CL being chased by Goosey

	Group "CL03001" =
{
	Type = "random_iteration"

	E = "CL03001"
	E = "CL03002"
	E = "CL03003"
	E = "CL03004"
	E = "CL03005"
}

# BballPractice - CL telling pitcher he is ready (player just pushed a button to start another sequence)
Group "CL05002" =
{
	Type = "random_iteration"

	E = "CL05002"
	E = "CL05003"
	E = "CL05004"
	E = "CL05005"
	E = "CL05006"
	E = "CL05007"
	E = "CL05008"
}

# BigGame - Umpire yelling "Playball!"
Group "UM05016" =
{
	Type = "random_iteration"

	E = "UM05016"
}

############  we are not using the cup machanic anymore  ########
## Cornfield Maze - CL voice - CL is looking for a cup to hide under
#
#	Group "CL13021" =
#{
#	Type = "random_iteration"
#
#	E = "CL13021"
#	E = "CL13023"
#	E = "CL13022"
#	E = "CL13024"
#}
#############

# Cornfield Maze - CL voice - CL commenting to avoid alien searchlights

	Group "CL13023" =
{
	Type = "Sequential_loop"
	
	E = "CL13024"
	E = "CL13023"
}

# Cornfield Maze - CL voice - CL speaking to his friends once they've begun following him

	Group "CL13002" =
{
	Type = "random_iteration"

	E = "CL13002"
	E = "CL13004"
	E = "CL13005"
	E = "CL13006"
	E = "CL13007"
	E = "CL13008"
	E = "CL13009"
}

# Cornfield Maze - CL voice - CL speaking to his friends once they've reached the shed

	Group "CL13013" =
{
	Type = "random_iteration"

	E = "CL13013"
	E = "CL13011"
	E = "CL13001"
}

# Cornfield Maze - CL voice - while CL is flying on soda rocket

	Group "CL13025" =
{
	Type = "random_iteration"

	E = "CL13025"
	E = "CL13026"
	E = "CL13028"
	E = "CL13033"
	E = "CL13034"
	E = "CL13029"
}

# Firetruck - CL voice - CL talking to Runt when wrong way message is given

	Group "CL15015" =
{
	Type = "random_iteration"

	E = "CL15015"
	E = "CL15016"
	E = "CL15017"
	E = "CL15018"
	E = "CL15019"
	E = "CL15020"
	E = "CL15021"
}

# Firetruck - CL voice - level failure comment

	Group "CL15024" =
{
	Type = "random_iteration"

	E = "CL15024"
	E = "CL15028"
	E = "CL15022"
}


# BballPractice - CL just hit the ball and is now ready for a new sequence (not describing the hit, or directly after the hit)
Group "RT05012" =
{
	Type = "random_iteration"

	E = "RT05012"
	E = "CL020a"
	E = "AB05027"
	E = "RT05020"
	E = "CL019b"
	E = "AB05028"
	E = "RT05019"
	E = "AB05030"
}

# BballPractice - CL just missed the ball and is now ready for a new sequence
Group "RT05010" =
{
	Type = "random_iteration"

	E = "RT05026e"
	E = "AB05016"
	E = "RT05010"
	E = "AB05017"
	E = "RT05026b"
	E = "AB05025"
	E = "RT05026c"
	E = "AB05020"
	E = "RT05026d"
	E = "AB05019"
	E = "RT05026f"
}

# Runt voice - for any pickup in Runt's levels

	Group "RT004" =
{
	Type = "random_iteration"

	E = "RT001"
	E = "RT002"
	E = "RT003"
	E = "RT004"
	E = "RT005"
	E = "RT007"
}

# Runt voice - when Runt successfully completes a level

	Group "RT011" =
{
	Type = "random_iteration"

	E = "RT011"
	E = "RT010"
	E = "RT012"
	E = "RT012a"
	E = "RT013"
	E = "RT014"
	E = "RT016"
	E = "RT017"
}

# Runt voice - Runt level failure/ death

	Group "RT022" =
{
	Type = "random_iteration"

	E = "RT022"
	E = "RT023"
	E = "RT024a"
	E = "RT024b"
	E = "RT024c"
	E = "RT030"
	E = "RT031"
	E = "RT039"
	E = "RT040"
}

# BigGame - Runt voice - cheering for CL

	Group "RT05021" =
{
	Type = "random_iteration"

	E = "RT05021"
	E = "RT05022"
	E = "RT05023"
	E = "RT05024"
	E = "RT05024a"
	E = "RT05024b"
	E = "RT05025a"
	E = "RT05025c"
	E = "RT05025d"
}

# BigGame - Abby voice - cheering for CL

	Group "AB05039" =
{
	Type = "random_iteration"

	E = "AB05039"
	E = "AB05040"
	E = "AB05041"
}

# Runt voice - when Runt's power is low and he's near death

	Group "RT05026a" =
{
	Type = "random_iteration"

	E = "RT05026a"
	E = "RT053"
	E = "RT054"
}

# SpaceFLight1 - Runt voice - general commentary to CL as he progresses through the level

	Group "RT08004" =
{
	Type = "random_iteration"

	E = "RT08004"
	E = "RT08008"
	E = "RT08013"
	E = "RT08017"
}

# Cornfield Maze - Runt voice - making nervous sounds so CL (the player) knows where he's at

	Group "RT13007b" =
{
	Type = "random_iteration"

	E = "RT13007b"
	E = "RT13007c"
}

# Cornfield Maze - Runt voice - reactions to CL having found Runt and taken him in tow

	Group "RT13001" =
{
	Type = "random_iteration"

	E = "RT13001"
	E = "RT13002"
	E = "RT13003"
	E = "RT13006"
}

# Cornfield Maze - Abby voice - reactions to CL having found Abby and taken her in tow

	Group "AB13006" =
{
	Type = "random_iteration"

	E = "AB13006"
	E = "AB13010"
}

# Boss Tube - Runt voice - panicking and throwing energy

	Group "RT16005" =
{
	Type = "random_iteration"

	E = "RT16005"
	E = "RT16006"
	E = "RT16007"
}

# Boss Tube - Runt voice - after being set ablaze by flame jets

	Group "RT16047a" =
{
	Type = "random_iteration"

	E = "RT16047a"
	E = "RT16047b"
	E = "RT16047c"
	E = "RT16047d"
}

# Boss Tube - Runt voice - when Runt breaks something in the boss tube

	Group "RT16008" =
{
	Type = "random_iteration"

	E = "RT16008"
	E = "RT16009"
	E = "RT16010"
	E = "RT16014"
	E = "RT16016"
}

# Boss Tube - Runt voice - randomly screaming out as he rolls down the tube

	Group "RT16038" =
{
	Type = "random_iteration"

	E = "RT16038"
	E = "RT16038b"
	E = "RT16039a"
	E = "RT16039b"
	E = "RT16039c"
	E = "RT16039d"
	E = "RT16039e"
	E = "RT16039f"
	E = "RT16040"
}

# Cornfield Maze - Runt voice - reactions to rolling along thin, open parts of the tube     

	Group "RT16045a" =
{
	Type = "random_iteration"

	E = "RT16045a"
	E = "RT16045b"
	E = "RT16045c"
	E = "RT16045d"
}

# Final Escape - Runt/Abby voice - general remarks during the level      

	Group "RT17001" =
{
	Type = "random_iteration"

	E = "RT17001"
	E = "AB14001"
	E = "RT17002"
	E = "AB14003"
	E = "RT17005"
	E = "AB14005"
	E = "AB14006"
}

# Final Escape - Runt voice - level failure/death/time up      

	Group "RT17004" =
{
	Type = "random_iteration"

	E = "RT17004"
	E = "RT17007"
	E = "RT17008"
}

# Pig Pong - Runt voice - reactions as he bounces off of things      

	Group "RT034" =
{
	Type = "random_iteration"

	E = "RT034"
	E = "RT033"
	E = "RT035"
	E = "RT036"
	E = "RT030"
	E = "RT026"
	E = "RT028"
}

# Fish voice - level failure/death      

	Group "FH010" =
{
	Type = "random_iteration"

	E = "FH010"
	E = "FH011"
	E = "FH012"
}

# Fish voice - for any pickup in Fish's levels  

	Group "FH001" =
{
	Type = "random_iteration"

	E = "FH001"
	E = "FH002"
	E = "FH003"
}


# Cornfield Maze - Fish voice - reactions to CL having found Fish and taken him in tow     

	Group "FH030" =
{
	Type = "random_iteration"

	E = "FH030"
	E = "FH031"
	E = "FH032"
}

#  Fish voice - all reactions     

	Group "FH032" =
{
	Type = "random_iteration"

	E = "FH030"
	E = "FH031"
	E = "FH032"
	E = "FH001"
	E = "FH002"
	E = "FH003"
	E = "FH010"
	E = "FH011"
	E = "FH012"
}

# BigGame - Buck - general cheers during the game    

	Group "BU05013" =
{
	Type = "random_iteration"

	E = "BU05013"
	E = "BU05014"
	E = "BU05015"
	E = "BU05017b"
	E = "BU05017c"
	E = "BU05017d"
	E = "BU05017e"
	E = "BU05017f"
	E = "BU05017h"
}

# BigGame - Buck - disappointed reactions to CL playing poorly    

	Group "BU05018a" =
{
	Type = "random_iteration"

	E = "BU05018a"
	E = "BU05018b"
	E = "BU05018c"
	E = "BU05018d"
	E = "BU05018e"
	E = "BU05018f"
	E = "BU05018g"
	E = "BU05018h"
	E = "BU05018i"
}

# BigGame - Buck - enthusiastic reactions to CL getting a hit   

	Group "BU05017g" =
{
	Type = "random_iteration"

	E = "BU05017g"
	E = "BU05016"
	E = "BU029b"
	E = "BU029c"
	E = "BU029d"
	E = "BU029e"
	E = "BU029f"
	E = "BU029g"
}

# Space Flight 4 - Ace voice - as the player begins the level

	Group "MC17002" =
{
	Type = "random_iteration"

	E = "MC17002"
	E = "MC17018"
	E = "MC17019
	E = "MC17020"
}

# Space Flight 4 - Ace voice - When the ship takes damage     

	Group "MC17001" =
{
	Type = "random_iteration"

	E = "MC17001"
	E = "MC17003"
	E = "MC17004"
	E = "MC17014"
	E = "MC17024"
	E = "MC17025"
	E = "MC17027"
	E = "MC17028"
	E = "MC17029"
	E = "MC17030"
	E = "MC17032"
	E = "MC17033"
	E = "MC17035"
}

# Space Flight 4 - Ace voice - when the player is dangerously low on health

	Group "MC17023" =
{
	Type = "random_iteration"

	E = "MC17023"
	E = "MC17031"
	E = "MC17034"
}

# Space Flight 4 - Ace voice - when the player defeats the mothership

	Group "MC17042" =
{
	Type = "random_iteration"

	E = "MC17042"
	E = "MC17043"
}

# Dodgeball - Foxy Voice - taunts directed at CL when he throws the dodgeball and misses the opposing team members     

	Group "FY02001" =
{
	Type = "random_iteration"

	E = "FY02001"
	E = "FY02002"
	E = "FY02003"
	E = "FY2004"
	E = "FY2005"
	E = "FY2007"
	E = "FY2009"
	E = "FY2016"
	E = "FY2023"
}

# Dodgeball - Foxy Voice - taunts directed at CL when he gets hit by a dodgeball    

	Group "FY02018" =
{
	Type = "random_iteration"

	E = "FY2018"
	E = "FY2006"
	E = "FY2008"
	E = "FY2010"
	E = "FY2011"
	E = "FY2012"
	E = "FY2013"
	E = "FY2014"
	E = "FY2017"
	E = "FY2019"
	E = "FY2020"
	E = "FY2022"
	E = "FY2030"
}

# Townsquare - Foxy Voice - ridiculing CL when he tries to head for the stadium without all of his uniform pieces    

	Group "FY02032" =
{
	Type = "random_iteration"

	E = "FY2032"
	E = "FY2033"
	E = "FY2034"
	E = "FY2035"
	E = "FY2036"
	E = "FY2037"
	E = "FY2038"
}

# Townsquare - Mother Rabbit voice - when CL bumps into her    

	Group "TFF1001" =
{
	Type = "random_iteration"

	E = "TFF1001"
	E = "TFF1002"
	E = "TFF1003a"
	E = "TFF1003b"
	E = "TFF1003c"
	E = "TFF1004"
	E = "TFF1005a"
	E = "TFF1005b"
	E = "TFF1005c"
}

# Townsquare - Mother Rabbit voice - general idling mannerisms    

	Group "TFF1009" =
{
	Type = "random_iteration"

	E = "TFF1009"
	E = "TFF1010"
	E = "TFF1011a"
	E = "TFF1011b"
	E = "TFF1011c"
}

# Townsquare - Mother Rabbit voice - when CL accidentally hits her with his yoyo    

	Group "TFF1024a" =
{
	Type = "random_iteration"

	E = "TFF1024a"
	E = "TFF1024b"
	E = "TFF1024c"
	E = "TFF1024d"
	E = "TFF1024e"
	E = "TFF1024f"
	E = "TFF1025"
	E = "TFF1026"
	E = "TFF1027"
}

# Townsquare - Mother Rabbit voice - responses to running into CL once he's collected all of his uniform pieces    

	Group "TFF1029" =
{
	Type = "random_iteration"

	E = "TFF1029"
	E = "TFF1030"
	E = "TFF1031"
	E = "TFF1032"
}

# BigGame - Mother Rabbit voice - general cheers during the game    

	Group "TFF1033" =
{
	Type = "random_iteration"

	E = "TFF1033"
	E = "TFF1034"
	E = "TFF1035"
	E = "TFF1036"
	E = "TFF1037a"
	E = "TFF1037b"
	E = "TFF1037c"
	E = "TFF1037d"
}

# BigGame - Mother Rabbit voice - disappointed reactions to CL playing poorly    

	Group "TFF1038a" =
{
	Type = "random_iteration"

	E = "TFF1038a"
	E = "TFF1038b"
	E = "TFF1038c"
	E = "TFF1038d"
	E = "TFF1038e"
}

# BigGame - Mother Rabbit voice - enthusiastic reactions to CL getting a hit   

	Group "TFF1039a" =
{
	Type = "random_iteration"

	E = "TFF1039a"
	E = "TFF1039b"
	E = "TFF1039c"
	E = "TFF1039d"
	E = "TFF1039e"
}

# Cannon - Mother Rabbit voice - general panicking    

	Group "TFF1012" =
{
	Type = "random_iteration"

	E = "TFF1012"
	E = "TFF1013"
	E = "TFF1014"
	E = "TFF1015"
	E = "TFF1016"
	E = "TFF1017"
	E = "TFF1018"
	E = "TFF1020a"
	E = "TFF1020b"
	E = "TFF1020c"
	E = "TFF1020d"
	E = "TFF1020e"
}

# Dodgeball - BrattyDog - when he throws the dodgeball    

	Group "TFK1040a" =
{
	Type = "random_iteration"

	E = "TFK1040a"
	E = "TFK1040b"
	E = "TFK1040c"
	E = "TFK1040d"
	E = "TFK1041"
	E = "TFK1042"
	E = "TFK1043"
}

# Dodgeball - BrattyDog - reactions to CL missing him with the dodgeball    

	Group "TFK1053" =
{
	Type = "random_iteration"

	E = "TFK1053"
	E = "TFK1054"
	E = "TFK1055"
	E = "TFK1056"
	E = "TFK1057"
}

# Dodgeballhallway - BrattyDog - reactions to CL tearing through the hall in the pail    

	Group "TFK1001" =
{
	Type = "random_iteration"

	E = "TFK1001"
	E = "TFK1021"
	E = "TFK1022"
	E = "TFK1050"
}

# GooseyChase - BrattyDog - reactions to getting hit by CL or Goosey    

	Group "TFK1024" =
{
	Type = "random_iteration"

	E = "TFK1024"
	E = "TFK1025"
	E = "TFK1026"
	E = "TFK1027"
}

# BigGame - BrattyDog - general cheers during the game    

	Group "TFK1033" =
{
	Type = "random_iteration"

	E = "TFK1033"
	E = "TFK1034"
	E = "TFK1035"
	E = "TFK1036a"
	E = "TFK1036b"
	E = "TFK1036c"
	E = "TFK1037a"
}

# BigGame - BrattyDog - disappointed reactions to CL playing poorly    

	Group "TFK1038a" =
{
	Type = "random_iteration"

	E = "TFK1038a"
	E = "TFK1038b"
	E = "TFK1038c"
	E = "TFK1038d"
}

# BigGame - BrattyDog - enthusiastic reactions to CL getting a hit   

	Group "TFK1039a" =
{
	Type = "random_iteration"

	E = "TFK1039a"
	E = "TFK1039b"
	E = "TFK1039c"
	E = "TFK1039d"
}

# Cannon - BrattyDog - general panicking    

	Group "TFK1012" =
{
	Type = "random_iteration"

	E = "TFK1012"
	E = "TFK1013"
	E = "TFK1014"
	E = "TFK1015"
	E = "TFK1016c"
	E = "TFK1017"
	E = "TFK1018"
	E = "TFK1020a"
	E = "TFK1020b"
	E = "TFK1020c"
}

# Dodgeball - NerdyRabbit - when he throws the dodgeball    

	Group "TFK3040a" =
{
	Type = "random_iteration"

	E = "TFK3040a"
	E = "TFK3040b"
	E = "TFK3040c"
	E = "TFK3040d"
	E = "TFK3041"
	E = "TFK3042"
	E = "TFK3043"
}

# Dodgeball - NerdyRabbit - reactions to CL missing him with the dodgeball    

	Group "TFK3053" =
{
	Type = "random_iteration"

	E = "TFK3053"
	E = "TFK3054a"
	E = "TFK3055"
	E = "TFK3056"
	E = "TFK3057"
}

# DodgeballHallway - NerdyRabbit - reactions to CL tearing through the hall in the pail    

	Group "TFK3002" =
{
	Type = "random_iteration"

	E = "TFK3002"
	E = "TFK3021"
	E = "TFK3022b"
	E = "TFK3053"
}

# GooseyChase - NerdyRabbit - reactions to getting hit by CL or Goosey    

	Group "TFK3049" =
{
	Type = "random_iteration"

	E = "TFK3049"
	E = "TFK3054a"
	E = "TFK3026"
	E = "TFK3027"
}

# BigGame - NerdyRabbit - general cheers during the game    

	Group "TFK3033" =
{
	Type = "random_iteration"

	E = "TFK3033"
	E = "TFK3034"
	E = "TFK3035a"
	E = "TFK3036a"
	E = "TFK3036b"
	E = "TFK3036c"
	E = "TFK3037a"
}

# BigGame - NerdyRabbit - disappointed reactions to CL playing poorly    

	Group "TFK3038a" =
{
	Type = "random_iteration"

	E = "TFK3038a"
	E = "TFK3038b"
	E = "TFK3038c"
	E = "TFK3038d"
}

# BigGame - NerdyRabbit - enthusiastic reactions to CL getting a hit   

	Group "TFK3037d" =
{
	Type = "random_iteration"

	E = "TFK3037d"
	E = "TFK3037e"
	E = "TFK3037f"
	E = "TFK3037g"
}

# Cannon - NerdyRabbit - general panicking    

	Group "TFK3012" =
{
	Type = "random_iteration"

	E = "TFK3012"
	E = "TFK3013"
	E = "TFK3014"
	E = "TFK3015"
	E = "TFK3016"
	E = "TFK3017"
	E = "TFK3018"
	E = "TFK3020a"
	E = "TFK3020b"
	E = "TFK3020c"
}

# Townsquare - MaleDog - when CL bumps into him    

	Group "TFM1001" =
{
	Type = "random_iteration"

	E = "TFM1001"
	E = "TFM1002"
	E = "TFM1003a"
	E = "TFM1003b"
	E = "TFM1003c"
	E = "TFM1004"
	E = "TFM1005"
	E = "TFM1006"
	E = "TFM1007"
	E = "TFM1008"
}

# Townsquare - MaleDog - general idling mannerisms    

	Group "TFM1009a" =
{
	Type = "random_iteration"

	E = "TFM1009a"
	E = "TFM1010a"
	E = "TFM1011a"
	E = "TFM1011b"
	E = "TFM1010b"
}

# Townsquare - MaleDog - when CL accidentally hits him with his yoyo    

	Group "TFM1021" =
{
	Type = "random_iteration"

	E = "TFM1021"
	E = "TFM1022"
	E = "TFM1023"
	E = "TFM1024a"
	E = "TFM1024b"
	E = "TFM1024c"
	E = "TFM1024d"
	E = "TFM1024e"
	E = "TFM1025"
	E = "TFM1026"
	E = "TFF1027"
}

# Townsquare - MaleDog - responses to running into CL once he's collected all of his uniform pieces    

	Group "TFM1029" =
{
	Type = "random_iteration"

	E = "TFM1029"
	E = "TFM1030"
	E = "TFM1031"
	E = "TFM1032"
}

# BigGame - MaleDog - general cheers during the game    

	Group "TFM1033" =
{
	Type = "random_iteration"

	E = "TFM1033"
	E = "TFM1034"
	E = "TFM1035"
	E = "TFM1036"
	E = "TFM1037a"
	E = "TFM1037b"
}

# BigGame - MaleDog - disappointed reactions to CL playing poorly    

	Group "TFM1038a" =
{
	Type = "random_iteration"

	E = "TFM1038a"
	E = "TFM1038b"
	E = "TFM1038c"
	E = "TFM1038d"
	E = "TFM1038e"
}

# BigGame - MaleDog - enthusiastic reactions to CL getting a hit   

	Group "TFM1039a" =
{
	Type = "random_iteration"

	E = "TFM1039a"
	E = "TFM1039b"
	E = "TFM1039c"
	E = "TFM1039d"
	E = "TFM1039e"
}

# Cannon - MaleDog - general panicking    

	Group "TFM1012" =
{
	Type = "random_iteration"

	E = "TFM1012"
	E = "TFM1013"
	E = "TFM1014"
	E = "TFM1015"
	E = "TFM1016"
	E = "TFM1017"
	E = "TFM1018"
	E = "TFM1020a"
	E = "TFM1020b"
	E = "TFM1020c"
	E = "TFM1020d"
	E = "TFM1020e"
}

# BigGame - Bull - general cheers during the game    

	Group "TFM2039d" =
{
	Type = "random_iteration"

	E = "TFM2039d"
	E = "TFM2039e"
	E = "TFM2039f"
}

# BigGame - Bull - disappointed reactions to CL playing poorly    

	Group "TFM2038a" =
{
	Type = "random_iteration"

	E = "TFM2038a"
	E = "TFM2038b"
	E = "TFM2038c"
	E = "TFM2038d"
	E = "TFM2038e"
}

# BigGame - Bull - enthusiastic reactions to CL getting a hit   

	Group "TFM2036b" =
{
	Type = "random_iteration"

	E = "TFM2036b"
	E = "TFM2036c"
	E = "TFM2037a"
	E = "TFM2037b"
	E = "TFM2037c"
	E = "TFM2037d"
}

# Cannon - Bull - general reactions    

	Group "TFM2012" =
{
	Type = "random_iteration"

	E = "TFM2012"
	E = "TFM2013"
	E = "TFM2014"
	E = "TFM2015"
	E = "TFM2016"
	E = "TFM2017"
	E = "TFM2018"
	E = "TFM2020a"
	E = "TFM2020b"
	E = "TFM2020c"
	E = "TFM2020d"
}

# Townsquare - CoolCat - when CL bumps into him    

	Group "TFM3001" =
{
	Type = "random_iteration"

	E = "TFM3001"
	E = "TFM3002"
	E = "TFM3003a"
	E = "TFM3003b"
	E = "TFM3003c"
	E = "TFM3004"
	E = "TFM3005a"
	E = "TFM3006"
	E = "TFM3007"
	E = "TFM3008"
}

# Townsquare - CoolCat - general idling mannerisms    

	Group "TFM3009a" =
{
	Type = "random_iteration"

	E = "TFM3009a"
	E = "TFM3010"
	E = "TFM3011a"
	E = "TFM1011b"
	E = "TFM1009b"
}

# Townsquare - CoolCat - when CL accidentally hits him with his yoyo    

	Group "TFM3021" =
{
	Type = "random_iteration"

	E = "TFM3021"
	E = "TFM3022"
	E = "TFM3023"
	E = "TFM3024"
	E = "TFM3025"
	E = "TFM3026"
	E = "TFF3027"
}

# Townsquare - CoolCat - responses to running into CL once he's collected all of his uniform pieces    

	Group "TFM3029" =
{
	Type = "random_iteration"

	E = "TFM3029"
	E = "TFM3030"
	E = "TFM3031"
	E = "TFM3032"
}

# BigGame - CoolCat - general cheers during the game    

	Group "TFM3033" =
{
	Type = "random_iteration"

	E = "TFM3033"
	E = "TFM3034"
	E = "TFM3035"
	E = "TFM3036"
	E = "TFM3037a"
	E = "TFM3037b"
}

# BigGame - CoolCat - disappointed reactions to CL playing poorly    

	Group "TFM3038a" =
{
	Type = "random_iteration"

	E = "TFM3038a"
	E = "TFM3038b"
	E = "TFM3038c"
}

# BigGame - CoolCat - enthusiastic reactions to CL getting a hit   

	Group "TFM3039a" =
{
	Type = "random_iteration"

	E = "TFM3039a"
	E = "TFM3039b"
	E = "TFM3039c"
	E = "TFM3039d"
	E = "TFM3039e"
}

# Cannon - CoolCat - general panicking    

	Group "TFM3012" =
{
	Type = "random_iteration"

	E = "TFM3012"
	E = "TFM3013"
	E = "TFM3014"
	E = "TFM3015"
	E = "TFM3016"
	E = "TFM3017"
	E = "TFM3018"
	E = "TFM3019"
	E = "TFM3020"
}

# BigGame - Umpire - calling a strike and a miss   

	Group "UM05004a" =
{
	Type = "random_iteration"

	E = "UM05004a"
	E = "UM05004b"
}

# BigGame - Umpire - calling a ball   

	Group "UM05005a" =
{
	Type = "random_iteration"

	E = "UM05005a"
	E = "UM05005b"
}

# BigGame - Umpire - calling a strike   

	Group "UM05007a" =
{
	Type = "random_iteration"

	E = "UM05007a"
	E = "UM05007b"
	E = "UM05007c"
	E = "UM05007d"
}

# BigGame - Umpire - calling a foul ball   

	Group "UM05008a" =
{
	Type = "random_iteration"

	E = "UM05008a"
	E = "UM05008b"
}

# BigGame - Umpire - calling the player out   

	Group "UM05013a" =
{
	Type = "random_iteration"

	E = "UM05013a"
	E = "UM05013b"
	E = "UM05014a"
	E = "UM05014b"
}

# BigGame - Umpire - calling the player safe   

	Group "UM05015a" =
{
	Type = "random_iteration"

	E = "UM05015a"
	E = "UM05015b"
}

# BigGame - ElderlyFemale - general cheers during the game    

	Group "TFF2033" =
{
	Type = "random_iteration"

	E = "TFF2033"
	E = "TFF2034"
	E = "TFF2035"
	E = "TFF2036"
	E = "TFF2037a"
	E = "TFF2037b"
	E = "TFF2037c"
	E = "TFF2037d"
}

# BigGame - ElderlyFemale - disappointed reactions to CL playing poorly    

	Group "TFF2038a" =
{
	Type = "random_iteration"

	E = "TFF2038a"
	E = "TFF2038b"
}

# BigGame - ElderlyFemale - enthusiastic reactions to CL getting a hit   

	Group "TFF2039a" =
{
	Type = "random_iteration"

	E = "TFF2039a"
	E = "TFF2039b"
	E = "TFF2039c"
	E = "TFF2039d"
	E = "TFF2039e"
}

# Cannon - ElderlyFemale - general panicking    

	Group "TFF2012" =
{
	Type = "random_iteration"

	E = "TFF2012"
	E = "TFF2013"
	E = "TFF2014"
	E = "TFF2015"
	E = "TFF2016"
	E = "TFF2017"
	E = "TFF2018"
	E = "TFF2019"
	E = "TFF2020a"
	E = "TFF2020b"
	E = "TFF2020c"
}

# BigGame - SnootyFemale - general cheers during the game    

	Group "TFF3034" =
{
	Type = "random_iteration"

	E = "TFF3034"
	E = "TFF3035"
	E = "TFF3036"
	E = "TFF3037a"
	E = "TFF3037b"
	E = "TFF3037c"
	E = "TFF3037d"
}

# BigGame - SnootyFemale - disappointed reactions to CL playing poorly    

	Group "TFF3038a" =
{
	Type = "random_iteration"

	E = "TFF3038a"
	E = "TFF3038b"
	E = "TFF3038c"
	E = "TFF3038d"
}

# BigGame - SnootyFemale - enthusiastic reactions to CL getting a hit   

	Group "TFF3039a" =
{
	Type = "random_iteration"

	E = "TFF3039a"
	E = "TFF3039b"
	E = "TFF3039c"
	E = "TFF3039d"
	E = "TFF3039e"
}

# Cannon - SnootyFemale - general panicking    

	Group "TFF3012" =
{
	Type = "random_iteration"

	E = "TFF3012"
	E = "TFF3013"
	E = "TFF3014"
	E = "TFF3015"
	E = "TFF3016"
	E = "TFF3017"
	E = "TFF3018"
	E = "TFF3020a"
	E = "TFF3020b"
	E = "TFF3020c"
}

# Dodgeball - SnottyRacoon - when she throws the dodgeball    

	Group "TFK2040a" =
{
	Type = "random_iteration"

	E = "TFK2040a"
	E = "TFK2040b"
	E = "TFK2040c"
	E = "TFK2040d"
	E = "TFK2041"
	E = "TFK2042"
	E = "TFK2043"
}

# Dodgeball - SnottyRacoon - reactions to CL missing her with the dodgeball    

	Group "TFK2053" =
{
	Type = "random_iteration"

	E = "TFK2053"
	E = "TFK2054"
	E = "TFK2055"
	E = "TFK2056"
	E = "TFK2057"
}

# DodgeballHallway - SnottyRacoon - reactions to CL tearing through the hall in the pail    

	Group "TFK2001" =
{
	Type = "random_iteration"

	E = "TFK2001"
	E = "TFK2021b"
	E = "TFK2022"
	E = "TFK2026"
}

# GooseyChase - SnottyRacoon - reactions to getting hit by CL or Goosey    

	Group "TFK2021a" =
{
	Type = "random_iteration"

	E = "TFK2021a"
	E = "TFK2023"
	E = "TFK2025"
	E = "TFK2050"
}

# BigGame - SnottyRacoon - general cheers during the game    

	Group "TFK2034" =
{
	Type = "random_iteration"

	E = "TFK2034"
	E = "TFK2035"
	E = "TFK2036a"
	E = "TFK2036b"
	E = "TFK2036c"
	E = "TFK2037a"
	E = "TFK2037b"
}

# BigGame - SnottyRacoon - disappointed reactions to CL playing poorly    

	Group "TFK2038a" =
{
	Type = "random_iteration"

	E = "TFK2038a"
	E = "TFK2038b"
	E = "TFK2038c"
}

# BigGame - SnottyRacoon - enthusiastic reactions to CL getting a hit   

	Group "TFK2039b" =
{
	Type = "random_iteration"

	E = "TFK2039b"
	E = "TFK2039c"
	E = "TFK2039d"
}

# Cannon - SnottyRacoon - general panicking    

	Group "TFK2012" =
{
	Type = "random_iteration"

	E = "TFK2012"
	E = "TFK2013"
	E = "TFK2014"
	E = "TFK2015"
	E = "TFK2016"
	E = "TFK2017"
	E = "TFK2018"
	E = "TFK2020a"
	E = "TFK2020b"
	E = "TFK2020c"
}

# Gooseychase - CL voice - apologizing for running into/knocking down other kids in the hall

    Group "CL041d" =
{
    Type = "random_iteration"

    E = "CL041b"
    E = "CL041d"
    E = "CL034d"
    E = "CL034e"
    E = "CL034c"
}

# Townsquare - Mother Rabbit voice - when CL bumps into her   

    Group "TFF1006" =
{
    Type = "random_iteration"

    E = "TFF1006"
    E = "TFF1007"
    E = "TFF1008"
    E = "TFF1029"
    E = "TFF1030"
    E = "TFF1031"
    E = "TFF1032"
}

# Townsquare - CoolCat - when CL bumps into him   

    Group "TFM3006" =
{
    Type = "random_iteration"

    E = "TFM3006"
    E = "TFM3007"
    E = "TFM3008"
    E = "TFM3029"
    E = "TFM3030"
    E = "TFM3031"
    E = "TFM3032"
}

# Townsquare - MaleDog - when CL bumps into him   

    Group "TFM1006" =
{
    Type = "random_iteration"

    E = "TFM1006"
    E = "TFM1007"
    E = "TFM1008"
    E = "TFM1004"
    E = "TFM1005"
    E = "TFM1029"
    E = "TFM1030"
    E = "TFM1031"
    E = "TFM1032"
}