ID_BLIZZARD = Delivers Ice damage to all enemies on the battlefield
ID_CLOAK = Renders an Attacking Unit invisible to all enemies for a period of time
ID_DEATHMINE = Plant this mine in an unused area - gives damage to nearby enemies when triggered
ID_FIRESTORM_L = Severe Fire damage to large area of effect
ID_FIRESTORM_M = Heavy Fire damage to medium area of effect
ID_FIRESTORM_S = Light Fire damage to small area of effect
ID_FIREWALL = Temporary Fire Wall with a burning sensation
ID_FREEZEMINE = Plant the Ice mine in an unused area - gives damage to nearby enemies when triggered
ID_HEALALL = Gives a small dose of health to all Units on the battlefield
ID_HEAL_L = Strong dose of health to large area of effect
ID_HEAL_S = Moderate dose of health to small area of effect
ID_ICESHARDS_L = Raging ice meteors to large area of effect
ID_ICESHARDS_M = Deathly hailstorm to medium area of effect
ID_ICESHARDS_S = Sharp icy rain of pain to small area of effect
ID_INSTANTKILL = Kills enemies in small area of effect
ID_INVINCIBLE = Unit is invincible for duration of spell
ID_KNOCKBACKIMMUNE = Attacking Units are immune to knockbacks from enemies for duration of spell
ID_LIGHTNINGBALLS_L = Lightning damage delivered to large area of effect
ID_LIGHTNINGBALLS_M = Lightning damage delivered to medium area of effect
ID_LIGHTNINGBALLS_S = Lightning damage delivered to small area of effect
ID_LIGHTNINGBOLT = A single targeted lightning bolt
ID_LIGHTNINGSTORM = A lightning shower that gives damage to large area of effect
ID_POISONBOMB_L = Severe poison damage to large area of effect
ID_POISONBOMB_M = Barrage of poison damage to medium area of effect
ID_POISONBOMB_S = Rain of poison to small area of effect
ID_POISONCLOUD = Large gaseous poison cloud giving damage across the battlefield
ID_POISONMINE = Plant the Poison mine in an unused area - gives damage to nearby enemies when triggered
ID_QUAKE_L = Full battlefield earthquake knocks back all enemies
ID_QUAKE_S = Isolated earthquake knocks back all enemies in medium area of effect
ID_REMEDY_L = Instant antidote for afflicted Units in large area of effect
ID_REMEDY_S = Instant antidote for afflicted Units in small area of effect
ID_RESURRECT = Resurrect a pile of bones from one of your dead
ID_ARCHER = Ranged Attacking Unit - Standard Arrows, Medium Speed
ID_ARCHERFIRE = Ranged Attacking Unit - Fire Arrows, Medium Speed - strong against Poison
ID_ARCHERICE = Ranged Attacking Unit - Ice Arrows, Medium Speed - strong against Fire
ID_ARCHERPOISON = Ranged Attacking Unit - Poison Arrows, Medium Speed - strong against Ice
ID_BOSSCARD_BALFURION = Balfurion - Magog Caverns Boss, 2nd In Command, Powerful but Slow
ID_BALLISTAFIRESTATUE = Defensive Unit - Long Ranged Attack, Fire Arrows - strong against Poison
ID_BALLISTAICESTATUE = Defensive Unit - Long Ranged Attack, Ice Arrows - strong against Fire
ID_BALLISTAPOISONSTATUE = Defensive Unit - Long Ranged Attack, Poison Arrows - strong against Ice
ID_BALLISTASTATUE = Defensive Unit - Long Ranged Attack, Standard Arrows
ID_CANNONICESTATUE = Defensive Unit - Long Ranged Attack, Ice Cannonballs - strong against Fire
ID_CANNONPOISONSTATUE = Defensive Unit - Long Ranged Attack, Poison Cannonballs - strong against Ice
ID_CANNONSTATUE = Defensive Unit - Long Ranged Attack, Standard Cannonballs
ID_CATAPULT = Hybrid Unit - Long Ranged Attack, Standard Payload, Slow Speed - cannot storm castles
ID_DARKHARVESTER = Marauding Farmer with one mission: to pillage enemy crops
ID_DRAGONSTATUE = Defensive Unit - Short Ranged Attack, Flame Thrower
ID_GREMLIN = Melee Attacking Unit - Slasher, Fast Speed
ID_HARVESTER = 
ID_HEAVYWARRIOR = Melee Attacking Unit - Medium Attack, Slow Speed
ID_HUMANMAGE = Ranged Attacking Unit - Standard Magic, Medium Speed
ID_HYDRASTATUE = Defensive Unit - Short Ranged Attack, 3-Way Flame Thrower
ID_ICEMAGE = Ranged Attacking Unit - Ice Magic, Medium Speed - strong against Fire
ID_LIGHTWARRIOR = Melee Attacking Unit - Light Attack, Fast Speed
ID_MAGE = Ranged Attacking Unit - Fire Magic, Medium Speed - strong against Poison
ID_BOSSCARD_BRUTE = Brute - Magog Desert Boss, Powerful but Slow
ID_BOSSCARD_COMMANDER = Commander - Magog Winterland Boss, Powerful but Slow
ID_MAGOGFIRE = Magog Minion - Cute but fun to kill
ID_BOSSCARD_HOWLER = Howler - Magog Forest Boss, Powerful but Slow
ID_BOSSCARD_MAGOS = King Magos - Magog Underworld Boss, Possesses Ice, Fire, & Poison Magic
ID_OGRE = Melee Attacking Unit - Heavy Damage & Mighty Tough, Slow Speed
ID_POTIONGOBLIN = Ranged Attacking Unit - Hucks Potion Bombs, Medium Speed
ID_SHIELDKNIGHT = Melee Attacking Unit - Impaler with Good Defense, Medium Speed
ID_TROLL = Melee Attacking Unit - Heavy Damage & Tough Defense, Slow Speed
ID_WINDELEMENTAL = Defensive Unit - Short to Medium Ranged Powerful Attack, Fast - returns to position
CREDITS_DEVELOPER = Developer
CREDITS_DEVELOPERTEXT = Namco Networks America Inc.
CREDITS_PRODUCER = Producer
CREDITS_PRODUCERTEXT = Danny Pisano
CREDITS_PROGRAMMER = Programmers
CREDITS_PROGRAMMERTEXT1 = Carmine Red
CREDITS_PROGRAMMERTEXT2 = Samuel Cohen
CREDITS_ADDPROGRAMMING = Additional Programming
CREDITS_ADDPROGRAMMINGTEXT1 = Patrick Sherman
CREDITS_ADDPROGRAMMINGTEXT2 = Samantha Petro
CREDITS_ADDPROGRAMMINGTEXT3 = Mahmud Mahmud
CREDITS_ARTISTS = Artists
CREDITS_ARTISTSTEXT1 = Amir Salehi
CREDITS_ARTISTSTEXT2 = Phillip Troia
CREDITS_ARTISTSTEXT3 = Fumiko Hara
CREDITS_ARTISTSTEXT4 = David Reyes
CREDITS_ARTISTSTEXT5 = Tomas Sisneros
CREDITS_ARTISTSTEXT6 = Shaun Tsai
CREDITS_ADDART = Additional Art
CREDITS_ADDARTTEXT1 = Vincent Arroyo
CREDITS_ADDARTTEXT2 = Michael Molinari
CREDITS_ADDARTTEXT3 = Helen Hosain
CREDITS_ADDARTTEXT4 = Daniel Horia
CREDITS_SOUND = Sound
CREDITS_SOUNDTEXT1 = Philip Foster III
CREDITS_SOUNDTEXT2 = Ian Hicks
CREDITS_QAMANAGER = Quality Assurance Manager
CREDITS_QAMANAGERTEXT = Michael Klug
CREDITS_QA = Quality Assurance
CREDITS_QATEXT1 = Michael Crabtree
CREDITS_QATEXT2 = Michael Tang
CREDITS_QATEXT3 = Jeff Yonan
CREDITS_DEPLOYMENTMANAGER = Deployment Manager
CREDITS_DMTEXT1 = Dave Roseman
CREDITS_BRANDMANAGER = Brand Manager
CREDITS_BM1 = Mark Religioso
CREDITS_WEBTEAM = Web Team
CREDTIS_WEBTEXT1 = Carrey Yang
CREDTIS_WEBTEXT2 = Makeda Mengistu
CREDITS_SPECIALTHANKS = Special Thanks
CREDITS_THANKSTEXT1 = Kenji Hisatsune
CREDITS_THANKSTEXT2 = David Schwartz
CREDITS_THANKSTEXT3 = Eric Huynh
CREDITS_THANKSTEXT4 = Jon Kromrey
CREDITS_THANKSTEXT5 = Greg Noll
CREDITS_DIGITALSHOCK = Digital Shock, Inc.
CREDITS_FMOD = FMOD Sound System
CREDITS_FMOD1 = Copyright (C) Firelight Technologies Pty, Ltd., 1994-2010.
CREDITS_FMOD2 = Audio engine: FMOD Sound System by Firelight Technologies
CREDITS_TORQUE = Powered by Torque Game Builder Pro 1.7.5
by Torque Game Builder Pro 1.7.5
