<?xml version="1.0" encoding="ISO-8859-1"?>
<root>
	<String id="GAME_NAME"						>Caramba Deluxe</String>

<!-- Game Keys -->
<String	id="GAME_KEY_PAUSE">p</String>
<String	id="GAME_KEY_MENU">m</String>
<String	id="GAME_KEY_SOUND">s</String>

<!-- General Questions -->
<Text	id="TEXT_MENU_STOP_SAVE">Are you sure you want to quit?</Text>
<Text	id="TEXT_QUESTION_QUIT">Do you want to exit the game?</Text>
<Text	id="TEXT_PLAY_SAVEGAME">Continue your last game in this region?</Text>
<Text	id="TEXT_PLAY_TUTORIAL">Would you like to play the tutorial again?</Text>
<Text	id="TEXT_RESTART_LEVEL">Are you sure you want to restart this level?</Text>
<Text	id="TEXT_CLEAR_HIGHSCORES">Are you sure you want to erase all scores?</Text>

<!-- General anouncements -->
<Text	id="TEXT_PLEASEWAIT">The game is loading...</Text>
<Text	id="TEXT_CLICKTOSTART">Click to start the game</Text>
<Text	id="TEXT_WELCOMEPLAYER"	>Welcome\n</Text>
<Text	id="TEXT_REGIONNOTAVAIL">This region is not yet available\nin this Beta version.</Text>

<!-- Game Over Dialog -->
<Text	id="TEXT_TIMESECONDS">sec.</Text>
<Text	id="TEXT_PLAYTIME">Playtime:</Text>
<Text	id="TEXT_POINTS">Points earned:</Text>
<Text	id="TEXT_BALLSFIRED">Balls fired:</Text>
<Text	id="TEXT_CARAMBAS">Carambas:</Text>
<Text	id="TEXT_HITRATIO">Number of hits:</Text>

<!-- Dialog Highscore -->
<Text	id="TEXT_HIGHSCORE">High scores</Text>
<Text	id="TEXT_HS_REGION">Region</Text>
<Text	id="TEXT_HS_NAME">Name</Text>
<Text	id="TEXT_HS_SCORE">Score</Text>
<Text	id="TEXT_HS_LEVELS">Levels</Text>
<Text	id="TEXT_HS_NUMBERS">1.\n2.\n3.</Text>
	
<!-- Dialog Name input -->
<Text	id="TEXT_PLAYERSELECTLABEL">Select a player:</Text>
<Text	id="TEXT_NAMEFILLIN">Key in your name here</Text>

<!-- Dialog Help -->
<Text	id="TEXT_HELPHEADER">Help</Text>

<!-- Dialog Settings -->
<Text	id="TEXT_SETTINGS_TITLE">Settings</Text>
<Text	id="TEXT_SETTINGS_SOUND">Sound</Text>
<Text	id="TEXT_SETTINGS_MUSIC">Music</Text>
<Text	id="TEXT_SETTINGS_FULLSCREEN">Play the game full-screen</Text>
<Text	id="TEXT_SETTINGS_SHOWHINTS">Show hints</Text>

<!-- Game -->
<Text	id="TEXT_NEXT_BALL">next:</Text>
<Text	id="TEXT_GAME_LEVEL">level:</Text>
<Text	id="TEXT_GAME_TIME">time:</Text>
<Text	id="TEXT_GAME_SCORE">score:</Text>
<Text	id="COLLECT_BONUS_AIM">extended aiming line!</Text>
<Text	id="COLLECT_BONUS_SCORE">bonus score!</Text>
<Text	id="COLLECT_BONUS_TIME">extra time!</Text>
<Text	id="COLOR_MIX">color mix</Text>

<Text	id="TEXT_LEVEL_SCORE">Level score:</Text>
<Text	id="TEXT_LEVEL_SCORE_TIME">Time bonus:</Text>
<Text	id="TEXT_LEVEL_TIME">Level time:</Text>
<Text	id="TEXT_LEVEL_BALLS">Number of balls:</Text>
<Text	id="TEXT_STAGE_SCORE">Region score:</Text>
<Text	id="TEXT_STAGE_TIME">Total playtime:</Text>
<Text	id="TEXT_STAGE_BALLS">Number of balls:</Text>
<Text	id="TEXT_STAGE_CARAMBAS">Carambas:</Text>
<Text	id="TEXT_STAGE_HITRATIO">Number of hits:</Text>
<Text	id="TEXT_STAGE_COMPLETION">Region medals:</Text>
<Text	id="TEXT_CHALLENGE_SCORE">Challenge score:</Text>
<Text	id="TEXT_STAGE_HIT">No of hits:</Text>

<Text	id="DUMMY">Challenge completed!</Text>

<!-- ToolTips -->
<Text	id="TEMP_TOOLTIP">This is a temporary tooltip</Text>
<Text	id="TOOLTIP_TITLE_ADVENTURE">Start Adventure mode</Text>
<Text	id="TOOLTIP_TITLE_CHALLENGE">Start Challenge mode</Text>
<Text	id="TOOLTIP_TITLE_PRACTICE">Start Practice mode</Text>
<Text	id="TOOLTIP_TITLE_SALSA">Start Salsa mode</Text>
<Text	id="TOOLTIP_TITLE_CHALLENGE_LOCK">This mode will be unlocked once you've\ncompleted 25% of Adventure mode</Text>
<Text	id="TOOLTIP_TITLE_PRACTICE_LOCK">This mode will be unlocked once you've\ncompleted three regions in Adventure mode</Text>
<Text	id="TOOLTIP_TITLE_SALSA_LOCK">This mode will be unlocked once you've\ncompleted six regions in Adventure mode</Text>
<Text   id="TOOLTIP_TITLE_HIGH_SCORES">View the high scores</Text>
<Text	id="TOOLTIP_TITLE_SETTINGS">Change game settings</Text>
<Text   id="TOOLTIP_TITLE_HELP">Read the game instructions here</Text>
<Text   id="TOOLTIP_TITLE_QUIT">Exit the game</Text>
<Text   id="TOOLTIP_TITLE_NAME">Click here to choose a different name</Text>
<Text   id="TOOLTIP_STAR_OPEN">You've partially finished this region</Text>
<Text   id="TOOLTIP_STAR_CLOSED">You've completely finished this region!</Text>
<Text   id="TOOLTIP_STAR_SILVER">You've completely finished this region\nbut have paid some Caramba coins\nto get to the end</Text>
<Text   id="TOOLTIP_MAP_BACK">Back to the main menu</Text>
<Text	id="TOOLTIP_MAP_COINS">You've collected %d Caramba coins</Text>
<Text	id="TOOLTIP_MAP_PROGRESS">You've finished %d %% of the levels in Adventure mode</Text>
<Text   id="TOOLTIP_CH_AIM">Circle challenge. Place as many balls as\nyou can inside the circles</Text>
<Text   id="TOOLTIP_CH_PEPPERS">Chilli challenge. No chillies appear during\nthis challenge</Text>
<Text   id="TOOLTIP_CH_BLIND">Aiming line challenge. Play Caramba\nwithout the aid of an aiming line</Text>
<Text   id="TOOLTIP_CH_CUATRO">4 Ball challenge. Make Carambas with four\nballs in this super challenge</Text>
<Text   id="TOOLTIP_CH_PEPPERS_LOCK">This challenge will be unlocked once you've completed 50% of\nAdventure mode</Text>
<Text   id="TOOLTIP_CH_BLIND_LOCK">This challenge will be unlocked once you've completed 75% of\nAdventure mode</Text>        
<Text   id="TOOLTIP_CH_CUATRO_LOCK">This challenge will be unlocked once you've completed 100% of\nAdventure mode</Text>
<Text   id="TOOLTIP_INGAME_MENU">Show menu</Text>
<Text   id="TOOLTIP_INGAME_PAUSE">Take a siesta</Text>
<Text	id="TOOLTIP_INGAME_RESTART">Restart level</Text>
<Text	id="TOOLTIP_NAMESELECT_ADD">Add new player</Text>
<Text   id="TOOLTIP_NAMESELECT_DELETE">Delete selected player</Text>
<Text   id="TOOLTIP_HELP_PREV">Previous page</Text>
<Text   id="TOOLTIP_HELP_NEXT">Next page</Text>
<Text   id="TOOLTIP_SETTINGS_FX">Move the slider to change the\nsound effects volume</Text>
<Text   id="TOOLTIP_SETTINGS_MUSIC">Move the slider to change the\nmusic volume</Text>
<Text   id="TOOLTIP_SETTINGS_FULLSCREEN">Play the game full-screen or in a window\n Use ALT+ENTER to toggle between them</Text>
<Text   id="TOOLTIP_SETTINGS_HINTS">Click here to show\nor hide game hints</Text>
<Text   id="TOOLTIP_SETTINGS_INFO">Show the names of the people who\nmade this game</Text>
<Text   id="TOOLTIP_MENU_HELP">Show the tutorial</Text>
<Text   id="TOOLTIP_MENU_SETTINGS">Change game settings</Text>
<Text	id="TOOLTIP_MENU_HIGH_SCORES">View the high scores</Text>
<Text   id="TOOLTIP_MENU_LEVELS">View the level overview\nfor this region</Text>
<Text   id="TOOLTIP_MENU_STOP">Stop playing</Text>
<Text	id="TOOLTIP_MENU_CONTINUE">Continue playing</Text>
<Text	id="TOOLTIP_FULLSCREEN_YES">Play the game full-screen</Text>
<Text	id="TOOLTIP_FULLSCREEN_NO">Play the game in a window</Text>
<Text	id="TOOLTIP_LEVELSTART_NR">Level number</Text>
<Text	id="TOOLTIP_LEVELSTART_PREVIEW">The level looks\nlike this</Text>
<Text	id="TOOLTIP_LEVELSTART_STAR">An open star means 'played'\nA closed star means 'completed'</Text>
<Text	id="TOOLTIP_LEVELSTART_SCORE">The greatest number of points\nyou've earned in this level</Text>
<Text	id="TOOLTIP_LEVELSTART_TIME">The fastest time in which\nyou've finished this level</Text>
<Text	id="TOOLTIP_LEVELSTART_SHOTS">The lowest number of shots in which\nyou've completed this level</Text>
<Text	id="TOOLTIP_LEVELSTART_SCORE_GOAL">Min. score to receive\na red medal</Text>
<Text	id="TOOLTIP_LEVELSTART_TIME_GOAL">Max. time to receive\na yellow medal</Text>
<Text	id="TOOLTIP_LEVELSTART_SHOTS_GOAL">Max. number of balls to receive\na green medal</Text>
<Text	id="TOOLTIP_LEVELSTART_START">Click here to start the level</Text>
<Text	id="TOOLTIP_LEVELSTART_CANCEL">Click here to cancel</Text>
<Text	id="TOOLTIP_LEVELEND_PARSCORE">Earn at least this score in this level\nto receive a red medal</Text>
<Text	id="TOOLTIP_LEVELEND_PARTIME">Finish this level within this timeframe\nto receive a yellow medal</Text>
<Text	id="TOOLTIP_LEVELEND_PARSHOTS">Finish this level with no more than this amount of\nballs to receive a green medal</Text>
<Text	id="TOOLTIP_LEVELEND_SCORE">The amount of points you've\nearned in this level</Text>
<Text	id="TOOLTIP_LEVELEND_TIME">The time it took to finish this level</Text>
<Text	id="TOOLTIP_LEVELEND_SHOTS">The number of balls you've fired\nin this level</Text>
<Text	id="TOOLTIP_LEVELEND_MEDALRED">You've beaten the high score for this level\nYou receive a red medal as reward</Text> 
<Text	id="TOOLTIP_LEVELEND_MEDALYELLOW">You've beaten this level within the time limit\nYou receive a yellow medal as reward</Text>                       
<Text	id="TOOLTIP_LEVELEND_MEDALGREEN">You've kept within the ball limit for this level\nYou receive a green medal as reward</Text>                 
<Text	id="TOOLTIP_LEVELEND_LIGHT">You received this medal in a previous game</Text>
<Text   id="TOOLTIP_SHOW_HINTS">Click here to show\nor hide this hint</Text>
<Text	id="TOOLTIP_GAMEMODE_UNAVAILABLE">This mode is not yet available</Text>
<Text	id="FULLSCREEN_DIALOG_TITLE">Full-screen?</Text>
<Text	id="FULLSCREEN_DIALOG_TEXT">Do you want to play the game full-screen?\nYou can always change this later in the\n settings menu.</Text>
<Text   id="TOOLTIP_NAMESELECT_OK">Play as the selected player</Text>
<Text   id="TOOLTIP_NAMESELECT_NAME">Key in your name here</Text>
<Text   id="TOOLTIP_NAMESELECT_PLAYER">Click on a name\nto select a player</Text>
<Text	id="TEXT_LEVEL_SELECT">Select the level you want to practice.</Text>

<!-- Level Start Dialog -->
<Text	id="TEXT_LEVELS">Levels:</Text>
<Text	id="TEXT_GOALS">Targets:</Text>
<Text	id="TEXT_TIMELABEL">Time:</Text>
<Text	id="TEXT_SCORELABEL">Score:</Text>
<Text	id="TEXT_SHOTSLABEL">Shots:</Text>
<Text	id="TEXT_PAR_P">(%d)</Text>
<Text	id="TEXT_PAR_TIME_P">(%d sec)</Text>
<Text	id="TEXT_BIG_TIME">%d min %d sec</Text>

<!-- Loading Dialog -->
<Text	id="TEXT_LOADING_DIALOG">Loading</Text>

<!-- Name Select Dialog -->
<Text	id="TEXT_PLAYERSELECTLABEL">Select your name:</Text>

<!-- Name Input Dialog -->
<Text	id="TEXT_PLAYERNAMELABEL">Enter your name:</Text>

<!-- Stage Names -->
<Text id="TEXT_TIME_1MINUTE">1 minute left!</Text>
<Text id="TEXT_TIME_30SECONDS">30 seconds left!</Text>
<Text id="TEXT_TIME_10SECONDS">10 seconds left!</Text>

<Text	id="TUTORIAL">Baja California\n(tutorial)</Text>
<Text	id="SONORA">Sonora</Text>
<Text	id="CHIHUAHUA">Chihuahua</Text>
<Text	id="SINOLOA">Sinoloa</Text>
<Text	id="DURANGO">Durango</Text>
<Text	id="NAYARIT">Nayarit</Text>
<Text	id="ZACATECAS">Zacatecas</Text>
<Text	id="COAHUILA">Coahuila</Text>
<Text	id="MICHOACAN">Michoacan</Text>
<Text	id="SANLUISPOTOSI">San Luis Potosi</Text>
<Text	id="TAMAULIPAS">Tamaulipas</Text>
<Text	id="OAXACA">Oaxaca</Text>
<Text	id="VERACRUZ">Veracruz</Text>
<Text	id="CHIAPAS">Chiapas</Text>
<Text	id="YUCATAN">Yucatan</Text>
<Text	id="CH_AIM">Circle challenge</Text>
<Text	id="CH_PEPPERS">Chilli challenge</Text>
<Text	id="CH_BLIND">Aiming line chall.</Text>
<Text	id="CH_CUATRO">4 Balls challenge</Text>

<!-- About Dialog -->
	<Text	id="TEXT_ABOUT_HEADER">Caramba!</Text>
	<Text	id="TEXT_ABOUT_COPYRIGHT">Copyright 2005 Zylom Version 1.0</Text>
	<Text	id="TEXT_ABOUT_DESIGNER">Design</Text>
	<Text	id="TEXT_ABOUT_PROGRAMMERS">Programmers</Text>
	<Text	id="TEXT_ABOUT_GRAPHICAL">Graphics</Text>
	<Text	id="TEXT_ABOUT_MUSICSOUND">Music and SFX</Text>

<!-- Map screen -->
<Text	id="TEXT_STATS_HEADER">Statistics</Text>
<Text	id="TEXT_MAP_COINS">x %d</Text>
<Text	id="TEXT_STATISTICS">
Total playtime: %d minutes\nBalls fired: %d\nCarambas: %d\nHits: %d%%\nChillies: %d\nMedals: %d
</Text>

<!-- Dialog Continue -->
<Text	id="TEXT_CONTINUE_HEADER">Try again!</Text>
<Text	id="TEXT_CONTINUE_QUESTION"			>
Unfortunately you did not succeed, but\nI see that you have already collected %d coins.\n\nIf you pay me %d coins you can try this level\nagain!\n\nWould you like to try this level again?</Text>
	
<!-- Tutorial -->
<Text	id="TEXT_TUTORIAL">Tutorial</Text>
<Text	id="TUTORIAL_FIRE_BALL_HIT">Hit!</Text>
<Text	id="TUTORIAL_FIRE_BALL_MISS">Miss!</Text>

<Text	id="TEXT_TUT_1">
This tutorial consists of\n7 steps. Each step ex-\n plains a part of the game\n and is followed by a task.\n\nIf you complete the task\nsuccessfully, the 'Next'\nbutton at the bottom of this\nscreen is activated.\n\nClick this button now to\nproceed to the next step.\n\nGood luck!
</Text>
<Text	id="TEXT_TUT_2A">
This is a Caramba ball. Use your\nmouse to place this ball\nanywhere on the edge of the\nplaying field.
</Text>
<Text	id="TEXT_TUT_2B">
You can use all the edges\nof the playing field.
</Text>
<Text	id="TEXT_TUT_ASS2">
Try to move the ball\nover all edges.
</Text>
<Text	id="TEXT_TUT_3A">
Click the left mouse button\nto shoot a ball.
</Text>
<Text	id="TEXT_TUT_3B">
Clicking and holding the mouse\n button,
helps the ball to gain\nspeed.
</Text>
<Text	id="TEXT_TUT_ASS3">
Place the ball inside the \ncircle on the\nfield 3 times.
</Text>
<Text	id="TEXT_TUT_4">
The Caramba ball you shoot\nonto the field, lights up.\nIf this Caramba ball hits\nanother Caramba ball of the\nsame color, this second ball\nwill also light up.
</Text>
<Text	id="TEXT_TUT_ASS4">
Try to light up a ball in\n the
field by hitting it\n with
another ball.\n</Text>
<Text	id="TEXT_TUT_5">
Your goal is to score as many\nCarambas as possible.\n\nYou score a Caramba by\nlighting up three or more\nballs with a single\nshot.
</Text>
<Text	id="TEXT_TUT_ASS5">
Try to score three\nCarambas.
</Text>
<Text	id="TEXT_TUT_6A">
All lit up balls on the field\ncan get other balls to\nlight up! Not only the ball\nyou are firing.\n</Text>
<Text	id="TEXT_TUT_6B">
You can light up a ball\nand have this ball ricochet to\nanother ball.
</Text>
<Text	id="TEXT_TUT_ASS6">
Hit the lower ball from\nbelow to make a\nCaramba.
</Text>
<Text	id="TEXT_TUT_7">
A two-colored Caramba ball\ncan light up balls of both\ncolors.\n</Text>
<Text	id="TEXT_TUT_ASS7">
Try to score three\nCarambas again.
</Text>

<!-- Pre Stage Hints -->
<Text	id="TEXT_PRESTAGE_HEADER">New game element!</Text>
<Text	id="TEXT_PRESTAGE_TUTORIAL_HEADER">Tutorial!</Text>
<Text	id="TEXT_PRESTAGE_GAMEMODE_HEADER">New game mode!</Text>
<Text	id="TEXT_PRESTAGE_CHALLENGE_HEADER">Challenge!</Text>
<Text	id="TEXT_PRESTAGE_MAP_HEADER">Map!</Text>
<Text	id="TEXT_HINT_DONTSHOW">Do not show this hint again</Text>
<Text	id="TUTORIAL_NOTICE_CONTINUE">Click the 'Next' button \nto continue.</Text>
<Text	id="TUTORIAL_NOTICE_ASSIGNMENT">Try to complete this task.</Text>

<Text	id="TEXT_PRESTAGE_C">
In this region you will encounter\nfixed balls for the first time. These balls\ncannot move, but you can\nremove them from the field in the normal\nway.
</Text>
<Text	id="TEXT_PRESTAGE_D">
Here Caramba is played\nwith extra black balls on the field.\nIt is not necessary to remove these balls\nto reach the end of a level, but they\ncan be in the way sometimes.\nKeep an eye on them!
</Text>
<Text	id="TEXT_PRESTAGE_E">
In this region some parts of the\n 
edges are blocked by metal strips.\nYou cannot fire a ball\nonto the field from these metal strips.\nGood luck!
</Text>
<Text	id="TEXT_PRESTAGE_F">
Another new type of  ball! In this\nregion some balls have one or\nmore dark stripes. Each time you use\none of these balls to make a Caramba,\nthey will lose a stripe. The ball can\nonly be removed from the field once all\nstripes are gone.
</Text>
<Text	id="TEXT_PRESTAGE_G">
What now gringo? In this region some balls\nare colorless! In order to remove these\nballs from the playing field you will have\nto give them a color first. You can do this\nby placing them in one of the colored squares\non the playing field. Good luck!
</Text>
<Text	id="TEXT_PRESTAGE_H">
Chillies are much rarer here\nthan in previous regions.\nAlso, they do not stay on the\nplaying field until you pick them up,\nbut disappear after a while.\nYou'll have to hurry!
</Text>
<Text	id="TEXT_PRESTAGE_I">
Oops, the harvest has been disappointing\nthis season and no green\nchillies can be found anywhere. You\nwill have to complete these levels without\nthe help of the extended aiming line.\nGood luck!
</Text>
<Text	id="TEXT_PRESTAGE_TUTORIAL">
Welcome to Caramba!\n As you are new to the
game,\n a short tutorial will follow.\nHere you will learn the most important\nthings you have to know in order\nto be able to play Caramba.\n\nWould you like to start the tutorial now?
</Text>
<Text	id="TEXT_PRESTAGE_TUTORIAL_END">
Well done! You now know everything you\nneed to know to be able to play Caramba.\nYou can embark on your adventure\n through Mexico
and try to discover\n the many aspects of
Caramba.\n\nGood luck!
</Text>
<Text	id="TEXT_PRESTAGE_PRACTICE">
Congratulations!\nYou have completed all three\nregions. Practice mode is now available\nfrom the start screen.\nThis new game mode allows you to return\n 
to all the levels you have already\ncompleted and practice as much as you\nlike in order to earn extra medals.
</Text>
<Text	id="TEXT_PRESTAGE_SALSA">
Congratulations!\nYou have completed all six\nregions. The Salsa mode is now available\nfrom the start screen.\nThis new game mode allows you to play\nthrough a random list of levels. How many\ncan you finish consecutively?
</Text>
<Text   id="TEXT_PRESTAGE_CHALLENGE_1">
Congratulations!\nYou have already completed %d%%\nof the levels in Adventure mode. The\nChallenge mode is now available from\nthe start screen. This new game\nmode offers you a brand new\nchallenge.
</Text>
<Text   id="TEXT_PRESTAGE_CHALLENGE">
Congratulations!\nYou have completed %d%%\nof the levels in Adventure mode. A new\nchallenge has been unlocked\nin Challenge mode.\n</Text>
<Text	id="TEXT_PRESTAGE_MAP">
Welcome to the map screen of Caramba!\nHere you can choose in which region\nof Mexico you would like to play Caramba.\nThe star marks the tutorial region you\nhave just completed. Click the other available\nregion to start your first real game\nof Caramba.
</Text>
<Text	id="TEXT_PRESTAGE_AIM">
Welcome to the Circle challenge! The\ngoal here is to place the ball inside\nthe circle as often as possible within\n2 minutes. Beware: After every 5 balls\nthe difficulty increases.\nGo for it!
</Text>
<Text	id="TEXT_PRESTAGE_PEPPRS">
Welcome to the Chilli challenge! However\nyou'll find no chillies here! You will have to\ncomplete this challenge without the\nextended aiming line and with no extra time.\nGood luck! 
</Text>
<Text	id="TEXT_PRESTAGE_BLIND">
Welcome to the Aiming Line challenge!\nIn this challenge the balls you are firing\nwill appear without aiming line. You will have\nto rely on your own sense of direction.\nLots of good luck!
</Text>
<Text	id="TEXT_PRESTAGE_CUATRO">
Welcome to the 4 Ball challenge! This is\nthe ultimate challenge for the experienced\nCaramba player. Normal Carambas with 3 balls\nare not sufficient here. Only if you manage\nto light up 4 or more balls with a single shot\nwill balls be removed from the playing\nfield. Good luck! You'll need it. 
</Text>

<!-- Help Dialog Texts -->
<Vector id="HELP_TEXTS">
<Vector>
<Text value="Aim of the Game" />
<Text>
-Caramba balls-\n\nCaramba is a game of skill that is played with Caramba\nballs. At the start of each level a number of balls\nappear on the playing field. Each turn allows you to\nshoot a new ball onto the field from one of the playing\nfield's edges.\n\n-Make Carambas-\n\nThe game is all about making Carambas. You make\nCarambas by firing a ball against balls of the same color.\nThe ball you are shooting onto the playing field is lit\nup. If it hits another ball of the same color, this ball\nwill also light up.\n\nIf you manage to light up three or more balls with one\nsingle shot, these balls will disappear from the playing\nfield.\n 
\n-Finish a Level-\n\nThe goal is to remove all balls from the playing field\nbefore time runs out. Once the field is empty, you can\nproceed to the next level.\n\n-Caramba Coins-\n\nDuring the game special Caramba coins appear on the\nplaying field. You can collect these coins by passing over\nthem with a ball. If time runs out before all balls have\nbeen removed from the playing field the game is over.\nHowever, if you have collected enough coins you can\nimmediately try again to complete the level.
\n</Text>
</Vector>
<Vector><Text value="Shooting Controls" />
<Text>
-Placing a Ball-\n\nThis game is completely mouse driven. You determine the\nposition of the Caramba ball you are about to shoot by\nmoving your mouse along the edges of the playing\nfield. The ball will automatically target the nearest\nside of the playing field.\n\n-The Aiming Line-\n\nThe direction in which the new ball will move, is shown\nby an aiming line originating from each new ball. The\ndirection of the ball is perpendicular to the edge\nagainst which the ball is resting.\n\nYou cannot influence the direction any other way.\nYour only option for a change of direction is to choose\na different edge or edge position to shoot from.\n\n-Shooting a Ball-\n\nIf you are happy with the position and direction of the\nnew ball you can fire it by clicking the left mouse\nbutton. By pressing the mouse button longer or shorter\nyou can determine the speed of the ball.  Pay attention\nto the circle appearing around the ball while you have\nthe mouse button pressed down.\n\n-Wood and Iron-\n\nFurther on in the game iron strips screwed to the\nplaying field edges will appear. It is not possible to\nshoot Caramba balls from these strips.
\n</Text>
</Vector>
<Vector>
<Text value="Caramba Balls" />
<Text>
-Normal Balls-\n\nCaramba balls light up if you hit them with lit up balls\nof the same color. Remember that this does not have to\nbe the same ball as the one you just fired onto the\nplaying field. Once you have succeeded in lighting up a\nball, both lit up balls can cause other balls to light up.\n\nApart from the normal balls with 1 color the following\nspecial balls can appear during Caramba:\n\n-Two-colored Balls-\n\nTwo-colored balls are able to light up balls of both\ncolors. They come in especially handy at the end of\na level when two balls of different colors are left.\n\n-Screwed-down Balls-\n\nSometimes you will see balls screwed onto the playing\nfield. These balls cannot move, but you can light them\nup and make them disappear just like normal balls.\n\n-Joker Balls-\n\nA joker ball has a stripe of each color. You can use\nthem to light up any ball and remove balls from the\nplaying field.\n\n-Striped Balls-\n\nSome balls have one or several smaller dark stripes.\nIf you use these balls to make a Caramba they will\nnot disappear from the playing field immediately, but\ninstead just lose a stripe. Once all of their stripes are\ngone, they will disappear from the playing field.\n\n-Black Balls-\n\nBlack balls are considered colorless, so they cannot be\nremoved from the playing field. You don't have to make\nthese balls disappear to finish a level.\n\n-White Balls-\n\nWhite balls are colorless as well and therefore cannot\nbe removed from the playing field. You can, however,\ngive them a color by placing them on a colored square on\nthe playing field. Once colored, you can make them\ndisappear. In contrast to black balls, white balls need\nto be removed in order to finish a level.\n\n</Text>
</Vector>		
<Vector>
<Text value="Bonus Chillies" />
<Text>A chilli might appear on the playing field during\nyour game. You can activate a chilli pepper by touching it\nwith a ball. There are three different kinds of chillies\nin the game to heat up the action:\n\n-Red Chilli-\n\nIf you hit a red chilli during a shot, the points received\nfor that shot will be doubled.\n\n-Green Chilli-\n\nA green chilli extends the aiming line originating from\na new ball. After 10 shots with an extended aiming line,\nthe line will shrink back to its original length. If you\nfinish the level within the 10 shots, the remaining\nnumber of shots will be transferred to the next level.\n\n-Yellow Chilli-\n\nA yellow chilli allows you to stop the clock for\n25 seconds.
\n</Text>
</Vector>									
<Vector>
<Text value="Scores and Medals" />
<Text>
-Score-\n\nYou can score points by making Carambas. A 3 ball\nCaramba, will earn you 30 points (each ball is worth 10\npoints). If you remove more than 3 balls with a Caramba\nyou receive extra points for each extra ball. \nA multi-colored Caramba (i.e. by means of a two-colored\nball) also earns you extra points.\n\nActivating a chilli scores 25 points. If there are any\nseconds left on the clock at the end of the level, each\none earns you 5 extra points.\n\n-Medals-\n\nYou can earn 3 medals on every level in Adventure\nand Practice modes. Each medal will go towards the\nrecord, which can be broken per level.\n\nYou earn a red medal by improving on a particular\nscore, a yellow medal if you finish the level in record\ntime, and a green medal if you complete the level\nwith a limited number of balls.\n\nThe medals you have earned are presented at the end\nof each level. The records you still have to break are\nlisted in brackets. You can also look these records up\non the level list. During the game you can access this\nlist by clicking 'Show level list' from the menu screen.\n\n</Text>
</Vector>
<Vector>
<Text value="Game Modes" />
<Text>
-Adventure-\n\nIn Adventure mode you travel through Mexico and play\nCaramba in different regions. A map appears before the\nstart of each game. You can start a game by clicking\none of the available regions on the map. Completing\none region, will unlock more regions for you to play.\n\n-Practice-\n\nThis mode allows you to practice the levels you have\nalready completed in Adventure mode.\n\n-Salsa-\n\nSalsa mode is specifically designed for people who like\nvariety. This mode allows you to play through random\nlevels of Caramba. No medals can be earned in this mode.\n\n-Challenge-\n\nThe Challenge mode caters for professional Caramba\nplayers. This mode consists of four challenges,\ndesigned for experienced players. The first challenge\nis unlocked after completion of 25% of the levels in\nAdventure mode. At 50%, 75% and 100% the other\nthree challenges are unlocked.\n\n</Text>
</Vector>				
</Vector>
<!-- Hint Dialog Texts -->
<Vector id="HINT_TEXTS">
<!-- HINT_CLICK_TO_FIRE -->
<Text>
Click the left mouse button\nto shoot a ball.
</Text>
<!-- HINT_POWERBAR -->
<Text>
Press and hold the mouse\nbutton to shoot faster\nballs.
</Text>
<!-- HINT_PEPPER_SCORE_1 -->
<Text>
Chilli peppers are\nbonuses. Hit them with a\nball to activate them.
</Text>
<!-- HINT_PEPPER_AIM_1 -->
<Text>
Chilli peppers are\nbonuses. Hit them with a\nball to activate them.
</Text>
<!-- HINT_PEPPER_TIME_1 -->
<Text>
Chilli peppers are\nbonuses. Hit them with a\nball to activate them.
</Text>
<!-- HINT_PEPPER_SCORE -->
<Text>
You can double your score\nby hitting a red chilli\npepper. That's hot! 
</Text>
<!-- HINT_PEPPER_AIM -->
<Text>
Hit a green chilli\npepper to extend the\naiming line.
</Text>
<!-- HINT_PEPPER_TIME -->
<Text>
You can earn extra time by\nhitting a yellow chilli\npepper.
</Text>
<!-- HINT_ENTIRE_BORDER -->
<Text>
You can use all edges of the\nplaying field to shoot\nballs.
</Text>
<!-- HINT_COIN -->
<Text>
This is a Caramba coin.\nHit it with a ball\nto pick it up.
</Text>
<!-- HINT_JOKER -->
<Text>
This is a joker ball. Use it\nto light up all\nother balls!
</Text>
</Vector>
</root>















