Direct3D:
    Version:  Direct3D 9.0c [igxprd32.dll 6.14.10.5361]
    Renderer: Intel(R) HD Graphics Family
    Vendor:   Intel
    VRAM:     1024 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-09540098 (this message is harmless)
Non platform assembly: data-095A4A40 (this message is harmless)
Non platform assembly: data-095C0C48 (this message is harmless)
Non platform assembly: data-095CF680 (this message is harmless)
Non platform assembly: data-0B440048 (this message is harmless)
Platform assembly: D:\乐游网\962Game\Candles\Candles_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\乐游网\962Game\Candles\Candles_Data\Managed\Boo.Lang.dll (this message is harmless)
Going to Menu
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
$:MoveNext()
 
(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)


Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 495.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Changing Scene
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
$:MoveNext()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.MouseOverPair:SendMessage(String)
UnityEngine.SendMouseEvents:DoSendMouseEvents()
 
(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

