scale=0.015

skeleton=Skeleton.CSF
mesh=Mesh.CMF

# 0 - Idle and movement
animation=Idle.CAF
animation=Walk.CAF
animation=WalkBack.CAF
animation=WalkLeft.CAF
animation=WalkRight.CAF

# 5 - Die, spawn
animation=Death.CAF:DEATH
animation=Spawn.CAF

# 7 - Melee animations
animation=Melee.CAF:MELEE_ATTACK
animation=HitGround.CAF

# 9 - Ramming action animations ram loop and ram end
animation=Ram.CAF
animation=RamEnd.CAF

# 11 - Ranged attack animations
animation=Shoot.CAF
animation=ShootCharge.CAF:CHARGE
animation=ThrowGrenade.CAF

# 14 - Floating cycle
animation=Floating_Start.CAF:FLY_BY
animation=Floating_Loop.CAF
animation=Floating_End.CAF

onTime=DEATH:0.01:GetOwner().Play3D('death')
onTime=HIT:0.01:GetOwner().Play3D('pain')
onTime=MELEE_ATTACK:0.01:GetOwner().Play3D('melee_attack')
onTime=CHARGE:0.01:GetOwner().Play3D('charge')
onTime=FLY_BY:0.01:gSoundManager['audio/weapons/enemies/boss_cemetery_fatzi/backpack.ogg'].Play3D(GetOwner().Pos)
