scale=0.012

skeleton=Skeleton.CSF

mesh=Pumpkin.CMF

# 0 - Idle and Rotations
animation=idle.CAF

# 1 - Move
animation=walk_front.CAF
animation=walk_Back.CAF
animation=strafe_right.CAF
animation=strafe_left.CAF

# 5 - Action 360 attack
animation=pumpkin_360Attack.CAF

# 6 - Action slash punches (melee combo attack)
animation=pumpkin_slash1.CAF
animation=pumpkin_slash2.CAF
animation=pumpkin_slash3.CAF

# 8 - Action slash loop cycle
animation=pumpkin_slash3_loop.CAF
animation=pumpkin_slash3_end.CAF

# 11 - Action teleport
animation=pumpkin_teleport_start.CAF
animation=pumpkin_teleport_loop.CAF
animation=pumpkin_teleport_end.CAF

# 14 - Death
animation=Death_A.CAF:DEATH
animation=Death_B.CAF

#16 - Spawn
animation=Spawn_B.CAF

onTime=DEATH:0.01:GetOwner().Play3D('death')
