scale=0.012

skeleton=Skeleton.CSF

mesh=Jazzy.CMF

# 0 - Idle
animation=idle.CAF

# 1 - Move
animation=walk_front.CAF
animation=walk_Back.CAF
animation=strafe_right.CAF
animation=strafe_left.CAF

# 5 - Action throw bomb (ranged attack)
animation=jazzy_throwBombs.CAF

# 6 - Action slash loop cycle
animation=jazzy_Stab_Start.CAF
animation=jazzy_Stab_loop.CAF
animation=jazzy_Stab_end.CAF

# 9 - Death
animation=Death_A.CAF:DEATH
animation=Death_B.CAF:DEATH

# 11 - Flammin?
animation=jazzy_Flaming_Start.CAF
animation=jazzy_Flaming_loop.CAF
animation=jazzy_Flaming_End.CAF

#14 - Spawn
animation=Spawn_B.CAF

onTime=DEATH:0.01:GetOwner().Play3D('death')
