scale=0.012

skeleton=Skeleton.CSF

mesh=Fred.CMF

# 0 - Idle
animation=idle.CAF

# 1 - Move
animation=walk_front.CAF
animation=walk_Back.CAF
animation=strafe_right.CAF
animation=strafe_left.CAF

# 5 - Action crows attack (ranged attack)
animation=fred_crows.CAF

# 6 - Action slash punches (melee combo attack)
animation=fred_slash1.CAF
animation=fred_slash2.CAF
animation=fred_slash3.CAF

# 9 - Death
animation=Death_A.CAF:DEATH
animation=Death_B.CAF:DEATH

animation=fred_crows.CAF
animation=fred_crows.CAF

#13 - Spawn
animation=Spawn_A.CAF

onTime=DEATH:0.01:GetOwner().Play3D('death')
