scale=0.015

skeleton=Skeleton.CSF

mesh=Mesh.CMF

# 0 - Every day animations
animation=Spawn.CAF:SPAWN
animation=Idle.CAF:IDLE
animation=Death.CAF:DEATH
animation=Hit.CAF:DAMAGE

onTime=SPAWN:0.01:GetOwner().Play3D('spawn')
--onTime=IDLE:0.01:GetOwner().Play3D('idle')
onTime=DAMAGE:0.01:GetOwner().Play3D('damage')
onTime=DEATH:0.01:GetOwner().Play3D('explosion')

