scale=0.015

skeleton=Skeleton.CSF

mesh=mesh.CMF

# 0 - movs
animation=Idle_Combat.CAF
animation=Walk.CAF
animation=attack_A.CAF:ATTACK
animation=attack_B.CAF:ATTACK
animation=Run.CAF

# 5 When killed from the front
animation=Death.CAF:DEATH
animation=Death_B.CAF:DEATH
animation=Death.CAF:DEATH

# 8 When killed from the left
animation=Death_Left.CAF:DEATH

# 9 When killed from the back
animation=Death_B.CAF:DEATH

# 10 When killed from the right
animation=Death_Right.CAF:DEATH

# 11 When burnt (burned and electrified deaths)
animation=Death_Onfire.CAF:DEATH
animation=Death_Onfire.CAF:DEATH
animation=Spawn.CAF

# Events scripts
onTime=DEATH:0.01:GetOwner().Play3D('death')
onTime=ATTACK:0.01:GetOwner().Play3D('melee_attack')
