............... Start application ...............
Window mode: fullscreen 
Create window... 
Init BASS... done
Create Direct3D Device... done
Max texture height: 8192
Max texture width: 8192
Create window complete!
Load fonts... done
Load strings... done
Init effects... done
Load pyramid data... ............... Load animations ...............
Load animation ID:<win>... done
Load animation ID:<lose>... done
Load animation ID:<begin>... done
Load animation ID:<in>... done
Load animation ID:<out>... done
............... Load textures ...............
Load texture ID:<BUTTON1_PRESS>... done
Load texture ID:<BUTTON1_PRESS_X2>... done
Load texture ID:<BUTTON2_PRESS>... done
Load texture ID:<BUTTON2L_PRESS>... done
Load texture ID:<BUTTON3_PRESS>... done
Load texture ID:<BUTTON_START_PRESS>... done
Load texture ID:<BUTTON_HISCORE_PRESS>... done
Load texture ID:<BUTTON_HELP_PRESS>... done
Load texture ID:<BUTTON_FIELD_PRESS>... done
Load texture ID:<BUTTON_FIELD_DEACTIVE>... done
Load texture ID:<BUTTON_DIR_NORMAL>... done
Load texture ID:<BUTTON_DIR_PRESS>... done
Load texture ID:<BUTTON_DIR_ACTIVE>... done
Load texture ID:<BUTTON_DIR_DEACTIVE>... done
Load texture ID:<DIALOG_2BUTTON>... done
Load texture ID:<DIALOG_2BUTTON_SMALL>... done
Load texture ID:<DIALOG_2BUTTON_SMALL_BL>... done
Load texture ID:<DIALOG_4BUTTON>... done
Load texture ID:<DIALOG_ABOUT>... done
Load texture ID:<DIALOG_INFO>... done
Load texture ID:<SLIDER>... done
Load texture ID:<SLIDER_GRADIENT>... done
Load texture ID:<SLIDER_MANIPULATOR>... done
Load texture ID:<CHECK_BUTTON>... done
Load texture ID:<CHECK_BUTTON_ON>... done
Load texture ID:<INGAME_MENU>... done
Load texture ID:<PHARAOH_BODY>... done
Load texture ID:<RECORDS_SCREEN>... done
Load texture ID:<MAP_SCREEN>... done
Load texture ID:<FIELD_SCREEN_1>... done
Load texture ID:<FIELD_SCREEN_2>... done
Load texture ID:<FIELD_SCREEN_3>... done
Load texture ID:<FIELD_SCREEN_4>... done
Load texture ID:<MAINMENU_SCREEN>... done
Load texture ID:<HELP_SCREEN>... done
Load texture ID:<LOAD_SCREEN>... done
Load texture ID:<COMPLETE_SCREEN>... done
............... Load sounds ...............
Load sample ID:<Boom> PATH:<boom.ogg>... done
Load sample ID:<Click> PATH:<button.ogg>... done
Load sample ID:<Move> PATH:<move.ogg>... done
Load sample ID:<Glyph> PATH:<glyph.ogg>... done
Load sample ID:<Excellent> PATH:<excellent.ogg>... done
Load sample ID:<GreatMove> PATH:<GreatMove.ogg>... done
Load sample ID:<Combo> PATH:<combo.ogg>... done
Load sample ID:<CompleteBonus> PATH:<CompleteBonus.ogg>... done
Load sample ID:<LevelComplete> PATH:<LevelComplete.ogg>... done
Load sample ID:<PyramidComplete> PATH:<PyramidComplete.ogg>... done
Load sample ID:<PyramidCompleteString> PATH:<PyramidCompleteString.ogg>... done
Load sample ID:<LevelCompletePanel> PATH:<LevelCompletePanel.ogg>... done
Load sample ID:<LevelLose> PATH:<LevelLose.ogg>... done
Load sample ID:<LevelLosePanel> PATH:<LevelLosePanel.ogg>... done
Load sample ID:<StatView> PATH:<StatView.ogg>... done
Load sample ID:<Hint> PATH:<hint.ogg>... done
Load sample ID:<Start> PATH:<LevelStart.ogg>... done
Load sample ID:<VolumeSample> PATH:<hint.ogg>... done
Load track ID:<Game> PATH:<Music_Game.ogg>... done
Load track ID:<Menu> PATH:<Music_Menu.ogg>... done
Load track ID:<Map> PATH:<desert.ogg>... done
done
Load GUI.xml... done
Load state from help... done
Initialize loaded state ...done
Load userdata... done
............... Start Game! ...............
END.
