Direct3D:
    Version:  Direct3D 9.0c [igxprd32.dll 6.14.10.4964]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     256 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 DF24=0 INTZ=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-09540048 (this message is harmless)
Non platform assembly: data-095A4A08 (this message is harmless)
Non platform assembly: data-095AD218 (this message is harmless)
Non platform assembly: data-0B540048 (this message is harmless)
Non platform assembly: data-0B7F0020 (this message is harmless)
Non platform assembly: data-0B547008 (this message is harmless)
Non platform assembly: data-0B54EE80 (this message is harmless)
Non platform assembly: data-0B557008 (this message is harmless)
Non platform assembly: data-0B581008 (this message is harmless)
Non platform assembly: data-0B591378 (this message is harmless)
Platform assembly: D:\962打包\game\K盘\Branch\BranchGame_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: D:\962打包\game\K盘\Branch\BranchGame_Data\Managed\I18N.CJK.dll (this message is harmless)
Platform assembly: D:\962打包\game\K盘\Branch\BranchGame_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: D:\962打包\game\K盘\Branch\BranchGame_Data\Managed\System.Core.dll (this message is harmless)
ArgumentException: An empty string is not considered a valid value.
  at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0 

  at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0 

  at GameSettings.getPrefs () [0x00000] in <filename unknown>:0 

  at GameSettings.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)


Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 254.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
No GameSettings object found in your scene. Im adding one now, but add this manual next time :)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
GameSettings:getInstance()
Menu:Start()
 
(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

