-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme02.ogg", "music/bol_theme13.ogg",  },
    music_periode = 40000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/indoor2_loop.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.6,
            maximal_volume = 0.6,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/traffic_closed.ogg",
                },
            },
        }, 

		{
            looped = false,
            minimal_period = 2000,
            maximal_period = 5000,

            minimal_volume = 0.2,
            maximal_volume = 0.9,
            variants = {
                {
                    probability = 0.25,
                    sound_file = "sounds/scenes/random/water_drop1.ogg",
                },
                {
                    probability = 0.25,
                    sound_file = "sounds/scenes/random/water_drop2.ogg",
                },
                {
                    probability = 0.25,
                    sound_file = "sounds/scenes/random/water_drop3.ogg",
                },
                {
                    probability = 0.25,
                    sound_file = "sounds/scenes/random/water_drop4.ogg",
                },
                {
                    probability = 0.25,
                    sound_file = "sounds/scenes/random/water_drop5.ogg",
                },
                {
                    probability = 0.25,
                    sound_file = "sounds/scenes/random/water_drop6.ogg",
                },
            },
					},


    },

    -- Sounds for individual actions.

    action_sounds = {

        -- Pickup and use of various items.

				pickup_torch = { "sounds/far_sounds/take_wood_small2.ogg" },
				attach_torch = { "sounds/scenes/specific/attach2.ogg" },
				matchbox_pickup = { "sounds/scenes/specific/matchbox_pickup.ogg" },
				strike_match_fire = { "sounds/scenes/specific/match_fire.ogg" },
				pickup_ring = { "sounds/far_sounds/take_metal_small4.ogg" },
				attach_ring = { "sounds/scenes/specific/attach3.ogg" },
				pull_ring = { "sounds/scenes/specific/ring_pull.ogg" },
				door_open = { "sounds/scenes/specific/open_unlock.ogg" },

				fire_loop = { "sounds/scenes/ambient/fire_loop.ogg" },


    },
}
