-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme11.ogg", "music/bol_theme01.ogg"  },
    music_periode = 30000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/outdoor_day.ogg",
                },
            },
        }, 


        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/czcourtyard.ogg",
                },
            },
        }, 



					{
            looped = false,
            minimal_period = 30000,
            maximal_period = 100000,

            minimal_volume = 0.7,
            maximal_volume = 0.9,
            variants = {
                {
                    probability = 0.25,
                    sound_file = "sounds/scenes/random/horses1.ogg",
                },
                {
                    probability = 0.25,
                    sound_file = "sounds/scenes/random/horses2.ogg",
                },
                {
                    probability = 0.25,
                    sound_file = "sounds/scenes/random/horses3.ogg",
                },
            },
					},



    },

    -- Sounds for individual actions.

    action_sounds = {

		pickup_maskpart = { "sounds/far_sounds/take_metal_small3.ogg" },

		pickup_rag = { "sounds/far_sounds/take_cloth_small.ogg" },
		cleaning = { "sounds/scenes/specific/clean.ogg" },

        -- Pickup and use of various items.



    },
}
