-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme04.ogg",},
    music_periode = 45000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/traffic_outdoor.ogg",
                },
            },
        }, 

					{
            looped = false,
            minimal_period = 5000,
            maximal_period = 30000,

            minimal_volume = 0.3,
            maximal_volume = 0.8,
            variants = {
                {
                    sound_file = "sounds/scenes/random/bird1.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/bird2.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/bird3.ogg",
                },

            },
					},




    },

    -- Sounds for individual actions.

    action_sounds = {

        -- Pickup and use of various items.

		pickup_mask = { "sounds/far_sounds/take_metal_small3.ogg" },
		put_mask = { "sounds/far_sounds/put_metal_small3.ogg" },
		secret_opened = { "sounds/scenes/specific/stone_slide.ogg" },
		secret_item_pickup = { "sounds/scenes/specific/take_wood.ogg" },
	  pickup_saint = { "sounds/far_sounds/take_ceramic.ogg" },


    },
}
