-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme12.ogg" },
    music_periode = 35000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 1.0,
            maximal_volume = 1.0,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/indoor_loop.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.8,
            maximal_volume = 0.8,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/crowd1_rev.ogg",
                },
            },
        }, 




    },

    -- Sounds for individual actions.

    action_sounds = {

		take_letter = { "sounds/far_sounds/take_ceramic.ogg" },
		click_on_carpet = { "sounds/far_sounds/take_cloth_big.ogg" },
		letter_click = { "sounds/scenes/specific/item_click.ogg" },

        -- Pickup and use of various items.

    },
}
