-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme13.ogg", "music/bol_theme04.ogg" },
    music_periode = 40000,

    ambient = {

        {
        	name = "traffic_open",
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/traffic_open.ogg",
                },
            },
        }, 

        {
        	name = "traffic_closed",
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/traffic_closed.ogg",
                },
            },
        }, 

        {
        	name = "czcourtyard",
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/czcourtyard.ogg",
                },
            },
        }, 

        {
        	name = "czcourtyard_closed",
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/czcourtyard_closed.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.4,
            maximal_volume = 0.4,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/fly_loop.ogg",
                },
            },
        }, 

					{
            looped = false,
            minimal_period = 10000,
            maximal_period = 60000,

            minimal_volume = 0.8,
            maximal_volume = 1.0,
            variants = {
                {
                    sound_file = "sounds/scenes/random/footsteps_rev1.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/footsteps_rev2.ogg",
                },
            },
					},


    },

    -- Sounds for individual actions.

    action_sounds = {

        -- Pickup and use of various items.
    	
    	door_button = { "sounds/scenes/specific/door_button.ogg" },
    	pickup_detergent = { "sounds/far_sounds/take_metal_small3.ogg" },
			pour_detergent_into_bucket = { "sounds/scenes/specific/pour_water2.ogg" },
			pickup_canyster = { "sounds/far_sounds/take_metal_small2.ogg" },
			pour_water_into_bucket = { "sounds/scenes/specific/pour_water1.ogg" },
			pickup_rag = { "sounds/far_sounds/take_cloth_big.ogg" },
			use_rag_with_bucket = { "sounds/scenes/specific/rag_water.ogg" },
			cleaning = { "sounds/scenes/specific/clean.ogg" },
			pick_item = { "sounds/far_sounds/take_metal_small1.ogg" },
			found_item = { "sounds/far_sounds/take_small_item.ogg" },
			attach_item = { "sounds/scenes/specific/attach.ogg" },
			blue_light_appear = { "sounds/scenes/specific/blue_light_appear.ogg" },
			throw_bucket = { "sounds/scenes/specific/throw_into_garbage_can.ogg" },

			light_switch1 = { "sounds/scenes/specific/light_switch1.ogg" },
			light_switch2 = { "sounds/scenes/specific/light_switch2.ogg" },




    },
}
