-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme12.ogg" },
    music_periode = 40000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 1.0,
            maximal_volume = 1.0,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/indoor_loop.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.8,
            maximal_volume = 0.8,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/crowd1_rev.ogg",
                },
            },
        }, 
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/traffic_closed.ogg",
                },
            },
        }, 

					{
            looped = false,
            minimal_period = 10000,
            maximal_period = 60000,

            minimal_volume = 0.6,
            maximal_volume = 0.8,
            variants = {
                {
                    sound_file = "sounds/scenes/random/footsteps_rev1.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/footsteps_rev2.ogg",
                },
            },
					},




    },

    -- Sounds for individual actions.

    action_sounds = {

        -- Pickup and use of various items.

		pickup_knife = { "sounds/far_sounds/take_metal_small1.ogg" },
		remove_sheet = { "sounds/scenes/specific/remove_sheet.ogg" },
		pickup_axe = { "sounds/far_sounds/take_wood_small2.ogg" },
		remove_tile = { "sounds/scenes/specific/remove_tile.ogg" },
		examine_niche = { "sounds/far_sounds/take_paper_small2.ogg" },
		

    },
}
