-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme10.ogg", "music/bol_theme04.ogg",  },
    music_periode = 35000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.9,
            maximal_volume = 0.9,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/night_outdoor.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.6,
            maximal_volume = 0.6,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/winter_wind_loop.ogg",
                },
            },
        }, 


					{
            looped = false,
            minimal_period = 5000,
            maximal_period = 30000,

            minimal_volume = 0.3,
            maximal_volume = 1.0,
            variants = {
                {
                    sound_file = "sounds/scenes/random/bell1.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/bell2.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/bell3.ogg",
                },
            },
					},




    },

    -- Sounds for individual actions.

    action_sounds = {

        -- Pickup and use of various items.
		
		sign_click = { "sounds/scenes/specific/item_click.ogg" },
		pickup_statue = { "sounds/scenes/specific/take_stone.ogg" },
		put_state = { "sounds/scenes/specific/drop_stone.ogg" },
		secret_open = { "sounds/scenes/specific/open6.ogg" },
		pickup_key = { "sounds/scenes/specific/take_key.ogg" },
		open_cage = { "sounds/scenes/specific/open_cage.ogg" }, 
		pickup_crank = { "sounds/far_sounds/take_metal_small1.ogg" },
		attach_crank = { "sounds/scenes/specific/attach_crank.ogg" },
		bellsound_loop = { "sounds/scenes/specific/bellsound_loop.ogg" },
		

    },
}
