-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme12.ogg", },
    music_periode = 40000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.9,
            maximal_volume = 0.9,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/indoor_loop.ogg",
                },
            },
        }, 

					{
            looped = false,
            minimal_period = 10000,
            maximal_period = 60000,

            minimal_volume = 0.8,
            maximal_volume = 1.0,
            variants = {
                {
                    sound_file = "sounds/scenes/random/footsteps_rev1.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/footsteps_rev2.ogg",
                },
            },
					},




    },

    -- Sounds for individual actions.
    -- Pickup and use of various items.

action_sounds = {

		pickup_cross = { "sounds/far_sounds/take_ceramic.ogg" },
		pickup_babyjesus = { "sounds/far_sounds/take_cloth_small.ogg" },
		pickup_sword = { "sounds/far_sounds/take_metal_small1.ogg" },
		put_cross = { "sounds/far_sounds/put_ceramic.ogg" },
		put_babyjesus = { "sounds/far_sounds/put_cloth_small.ogg" },
		put_sword = { "sounds/scenes/specific/attach2.ogg" },

		pickup_key = { "sounds/scenes/specific/take_key.ogg" },
		put_key = { "sounds/scenes/specific/key_unlock.ogg" },
		secret_opened = { "sounds/scenes/specific/open5.ogg" },
		pickup_secret_item = { "sounds/scenes/specific/take_stone.ogg" },

},
}
