-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme11.ogg", "music/bol_theme01.ogg" },
    music_periode = 30000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/country_loop.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/lake_loop.ogg",
                },
            },
        }, 


        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/czcourtyard.ogg",
                },
            },
        }, 



    },

    -- Sounds for individual actions.

    action_sounds = {

        -- Pickup and use of various items.

		symbol_click = { "sounds/scenes/specific/glow.ogg" },
 		pickup_pole = { "sounds/far_sounds/take_wood_small2.ogg" },
 		pickup_rope = { "sounds/far_sounds/take_cloth_big.ogg" },
 		pickup_hook = { "sounds/far_sounds/take_metal_small1.ogg" },
		lever_pulled = { "sounds/scenes/specific/bellsound2.ogg" },

    },
}
