-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme12.ogg" },
    music_periode = 25000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 1.0,
            maximal_volume = 1.0,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/indoor_loop.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.8,
            maximal_volume = 0.8,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/crowd1_rev.ogg",
                },
            },
        }, 




    },

    -- Sounds for individual actions.

    action_sounds = {

        -- Pickup and use of various items.

			pickup_glass = { "sounds/far_sounds/take_glass_small2.ogg" },
			pickup_lead_iron = { "sounds/far_sounds/take_small_item.ogg" },
			pickup_blow_torch = { "sounds/far_sounds/take_metal_small3.ogg" },
			fix_window = { "sounds/scenes/specific/attach6.ogg" },
			secret1_opens = { "sounds/scenes/specific/open2.ogg" },
			pickup_quill = { "sounds/far_sounds/take_small_item.ogg" },
			secret2_opens = { "sounds/scenes/specific/pedestal_slide.ogg" },
				
				-- MT:
				
			open_kadidlo_box = { "sounds/scenes/specific/open2b.ogg" },
			take_kadidlo = { "sounds/scenes/specific/take_leaf.ogg" },
			put_kadidlo = { "sounds/far_sounds/put_paper_small.ogg" },
			take_matches = { "sounds/scenes/specific/matchbox_pickup.ogg" },
			use_matches = { "sounds/scenes/specific/match_fire.ogg" },

    },
}
