-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme10.ogg", "music/bol_theme13.ogg",  },
    music_periode = 40000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.9,
            maximal_volume = 0.9,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/czcourtyard.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.8,
            maximal_volume = 0.8,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/wind_loop.ogg",
                },
            },
        }, 
        
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.4,
            maximal_volume = 0.4,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/fly_loop.ogg",
                },
            },
        }, 

    },

    -- Sounds for individual actions.

    action_sounds = {

        -- Pickup and use of various items.

		take_colllist = { "sounds/far_sounds/take_ceramic.ogg" },
		-- empty_click = { "sounds/ui/empty_click.ogg" },
		hand_tick = { "sounds/scenes/specific/clockarm_move.ogg" },
		niche_reveal = { "sounds/scenes/specific/stone_slide.ogg" },
		take_secret_item = { "sounds/far_sounds/take_cloth_small.ogg" },

		put_button_back = { "sounds/far_sounds/put_small_item.ogg" },
		push_button = { "sounds/scenes/specific/construction_elevator.ogg" },

		-- Ugly music hack
		-- music_hack = { "music/theme05_loop.ogg" },


    },
}
