-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    -- music = { "music/theme_china.ogg" },
    music = {},
    music_periode = 20000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.9,
            maximal_volume = 0.9,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/birdy_reverb_loop.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/bamboo_chimes_loop.ogg",
                },
            },
        }, 

        {
            looped = false,
            minimal_period = 60000,
            maximal_period = 100000,
            minimal_volume = 0.5,
            maximal_volume = 0.5,
            variants = {
                {
                    probability = 1,
                    sound_file = "music/theme_china.ogg",
                },
            },
        }, 
    

					{
            looped = false,
            minimal_period = 20000,
            maximal_period = 40000,

            minimal_volume = 0.2,
            maximal_volume = 0.4,
            variants = {
                {
                    sound_file = "sounds/scenes/random/bell1.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/bell2.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/bell3.ogg",
                },

            },
					},

    
    
    
    
    },

    -- Sounds for individual actions.

    action_sounds = {

        -- Pickup and use of various items.
		
		pickup_pole = { "sounds/far_sounds/take_wood_small2.ogg" },
		pickup_rope = { "sounds/far_sounds/take_cloth_small.ogg" },
		pickup_candle_holder = { "sounds/far_sounds/take_metal_small3.ogg" },
		light_pole = { "sounds/scenes/specific/fire_spark.ogg" },
		light_lampion = { "sounds/scenes/specific/fire_spark.ogg" },
		take_role_of_fabrics = { "sounds/far_sounds/take_cloth_small.ogg" },
		put_role_of_fabrics = { "sounds/far_sounds/put_cloth_big.ogg" },
		

    },
}
