-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme01.ogg", "music/bol_theme11.ogg" },
    music_periode = 40000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.8,
            maximal_volume = 0.8,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/ocean_loop.ogg",
                },
            },
        },
    },

    -- Sounds for individual actions.

    action_sounds = {

        -- Pickup and use of various items.

        take_funnel = { "sounds/far_sounds/take_metal_small3.ogg" },
        put_funnel = { "sounds/scenes/specific/attach.ogg" },

        take_gas = { "sounds/far_sounds/take_metal_small2.ogg" },
        put_gas = { "sounds/scenes/specific/fuel.ogg" },

        take_scissors = { "sounds/far_sounds/put_cloth_small.ogg" },
        take_marker = { "sounds/far_sounds/put_cloth_small.ogg" },
        take_folder = { "sounds/far_sounds/put_cloth_small.ogg" },

        take_binoculars = { "sounds/far_sounds/take_wood_small1.ogg" },
        put_binoculars = { "sounds/far_sounds/take_cloth_small.ogg" },

		-- Some other
		
		cut_folder = { "sounds/scenes/specific/working7.ogg" },
		empty_click = { "sounds/ui/empty_click.ogg" },
		scene_completed = { "sounds/UI/scene_completed.ogg" },
        -- Various ways to start the engine.

        starter = { "sounds/scenes/specific/starter.ogg" },
        starter_empty = { "sounds/scenes/specific/starter_empty.ogg" },

		-- Musisc hack
		
		-- music_hack = { "music/theme03_loop.ogg" },

        -- Sound of water played whenever the ship moves.

        water = { "sounds/scenes/specific/water.ogg" },
        engine_idle = { "sounds/scenes/specific/engine_idle.ogg" },
        engine_loop_1 = { "sounds/scenes/specific/engine_loop_1.ogg" },
        engine_loop_2 = { "sounds/scenes/specific/engine_loop_2.ogg" },
        engine_loop_3 = { "sounds/scenes/specific/engine_loop_3.ogg" },
        engine_loop_4 = { "sounds/scenes/specific/engine_loop_4.ogg" },
 
        power_bar_forward = { "sounds/scenes/specific/power_bar_forward.ogg" },
        power_bar_backward = { "sounds/scenes/specific/power_bar_backward.ogg" },
    },
}
