-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme11.ogg", "music/bol_theme04.ogg" },
    music_periode = 40000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/country_loop.ogg",
                },
            },
        }, 


        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.8,
            maximal_volume = 0.8,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/wind_loop.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.5,
            maximal_volume = 0.5,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/water_loop.ogg",
                },
            },
        }, 


					{
            looped = false,
            minimal_period = 5000,
            maximal_period = 15000,

            minimal_volume = 0.5,
            maximal_volume = 0.9,
            variants = {
                {
                    probability = 0.25,
                    sound_file = "sounds/scenes/random/bird1.ogg",
                },
                {
                    probability = 0.25,
                    sound_file = "sounds/scenes/random/bird2.ogg",
                },
                {
                    probability = 0.25,
                    sound_file = "sounds/scenes/random/bird3.ogg",
                },
            },
					},



    },

    -- Sounds for individual actions.

    action_sounds = {

		box_open_locked = { "sounds/scenes/specific/locked.ogg" },
    pickup_key = { "sounds/far_sounds/take_metal_small4.ogg" },
		box_open_with_key = { "sounds/scenes/specific/open5b.ogg" },
		take_tool = { "sounds/far_sounds/take_metal_small1.ogg" },
		put_valve_into_box = { "sounds/scenes/specific/attach2.ogg" },
		open_valve = { "sounds/scenes/specific/open_valve.ogg" },
		fountain_run_out = { "sounds/scenes/specific/water_out.ogg" },
		take_statue = { "sounds/scenes/specific/take_stone.ogg" },

		camera_shot = { "sounds/ui/camera_shot.ogg" },

        -- Pickup and use of various items.

    },
}
