-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme02.ogg", "music/bol_theme05.ogg" },
    music_periode = 40000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 1.0,
            maximal_volume = 1.0,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/indoor_loop.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.8,
            maximal_volume = 0.8,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/fan_loop.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.9,
            maximal_volume = 0.9,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/country_muted_loop.ogg",
                },
            },
        }, 




        {
            looped = true,
            minimal_period = 30000,
            maximal_period = 80000,
            minimal_volume = 0.8,
            maximal_volume = 0.8,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/random/footsteps.ogg",
                },
            },
        }, 




    },

    -- Sounds for individual actions.

    action_sounds = {

        -- Pickup and use of various items.
        
        painting_open = { "sounds/scenes/specific/open1.ogg" },
        take_wooden_part = { "sounds/far_sounds/take_wood_small1.ogg" },
        attach_wooden_part = { "sounds/far_sounds/put_wood_small3.ogg" },
        table_secret_open = { "sounds/scenes/specific/open2.ogg" },
        pickup_key = { "sounds/scenes/specific/take_key.ogg" },
        safe_open = { "sounds/scenes/specific/open3b.ogg" },
        pickup_money = { "sounds/far_sounds/take_cloth_small.ogg" },


    },
}
