-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme05.ogg", "music/bol_theme10.ogg",  },
    music_periode = 27000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.5,
            maximal_volume = 0.5,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/country_loop.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/wind_loop2.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/indoor2_loop.ogg",
                },
            },
        }, 


					{
            looped = false,
            minimal_period = 5000,
            maximal_period = 8000,

            minimal_volume = 0.8,
            maximal_volume = 1.0,
            variants = {
                {
                    sound_file = "sounds/scenes/random/fight1.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/fight2.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/fight3.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/fight4.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/fight5.ogg",
                },

            },
					},



    },

    -- Sounds for individual actions.

    action_sounds = {

        -- Pickup and use of various items.

			pickup_weapon = { "sounds/scenes/specific/take_weapon.ogg" },
			use_weapon = { "sounds/scenes/specific/wood_impact.ogg" },
			pickup_secret_item = { "sounds/scenes/specific/take_stone.ogg" },

    },
}
