-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme13.ogg", "music/bol_theme13.ogg", },
    music_periode = 30000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.8,
            maximal_volume = 0.8,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/indoor_loop.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/country_muted_loop.ogg",
                },
            },
        }, 
        
        {
            looped = true,
            minimal_period = 30000,
            maximal_period = 80000,
            minimal_volume = 0.8,
            maximal_volume = 0.8,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/random/footsteps.ogg",
                },
            },
        }, 




    },

    -- Sounds for individual actions.

    action_sounds = {

        -- Pickup and use of various items.

		athena_click = { "sounds/scenes/specific/glow.ogg" },
		numpad_click = { "sounds/far_sounds/take_small_item.ogg" },
		paper_found = { "sounds/far_sounds/take_paper_small2.ogg" },
		numkey_press = { "sounds/scenes/specific/keypress1.ogg" },
		enter_press = { "sounds/scenes/specific/keypress2.ogg" },
		glasscage_removing = { "sounds/scenes/specific/open_cage_servo.ogg" },
		pick_armor = { "sounds/far_sounds/take_metal_small2.ogg" },
		put_armor = { "sounds/far_sounds/put_metal_small2.ogg" },
		pick_spear = { "sounds/far_sounds/take_wood_small2.ogg" },
		put_spear = { "sounds/far_sounds/take_wood_small2.ogg" },
		pick_shield = { "sounds/scenes/specific/take_stone.ogg" },
		put_shield = { "sounds/scenes/specific/drop_stone.ogg" },
		pick_head = { "sounds/scenes/specific/take_stone.ogg" },
		put_head = { "sounds/scenes/specific/drop_stone.ogg" },
		statue_opening = { "sounds/scenes/specific/pedestal_slide.ogg" },
		pickup_sword = { "sounds/far_sounds/take_metal_small1.ogg" },
		
	
    },
}
