-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme05.ogg", "music/bol_theme02.ogg" },
    music_periode = 30000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 1.0,
            maximal_volume = 1.0,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/indoor_loop.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 1.0,
            maximal_volume = 1.0,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/voices_loop.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/computer_loop.ogg",
                },
            },
        }, 


					{
            looped = false,
            minimal_period = 5000,
            maximal_period = 30000,

            minimal_volume = 0.3,
            maximal_volume = 0.6,
            variants = {
                {
                    sound_file = "sounds/scenes/random/beep2.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/beep3.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/beep4.ogg",
                },

            },
					},



    },

    -- Sounds for individual actions.

    action_sounds = {

    	paper_found = { "sounds/scenes/specific/page_turn1.ogg" },
    	pickup_paper = { "sounds/scenes/specific/page_turn2.ogg" },
    	pickup_tape = { "sounds/far_sounds/take_small_item.ogg" },
			put_form_into_box = { "sounds/far_sounds/put_paper_small.ogg" },
			light_off = { "sounds/scenes/specific/comp_light_off.ogg" },
			examine_book = { "sounds/far_sounds/take_paper_big.ogg" },

    	book_fall = { "sounds/scenes/specific/book_fall.ogg" },

			click_on_printer = { "sounds/scenes/specific/click_printer.ogg" },
			click_on_computer1 = { "sounds/scenes/specific/click_computer_no_paper.ogg" },
			put_paper_in_printer = { "sounds/scenes/specific/put_paper_in_printer.ogg" },
			click_on_computer2 = { "sounds/scenes/specific/click_computer_print.ogg" },


        -- Pickup and use of various items.

    },
}
