-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme01.ogg", "music/bol_theme11.ogg"  },
    music_periode = 40000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.5,
            maximal_volume = 0.5,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/outdoor_day.ogg",
                },
            },
        }, 


        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.8,
            maximal_volume = 0.8,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/wind_loop2.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/lake_loop.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/czpedestrian.ogg",
                },
            },
        }, 



					{
            looped = false,
            minimal_period = 5000,
            maximal_period = 15000,

            minimal_volume = 0.5,
            maximal_volume = 0.9,
            variants = {
                {
                    probability = 0.25,
                    sound_file = "sounds/scenes/random/seagull1.ogg",
                },
                {
                    probability = 0.25,
                    sound_file = "sounds/scenes/random/seagull2.ogg",
                },
                {
                    probability = 0.25,
                    sound_file = "sounds/scenes/random/seagull3.ogg",
                },
                {
                    probability = 0.25,
                    sound_file = "sounds/scenes/random/seagull4.ogg",
                },
            },
					},



    },

    -- Sounds for individual actions.

    action_sounds = {
    
    pickup_spyglass_part = { "sounds/far_sounds/take_plastic_small2.ogg" },
    put_spyglass_part ={ "sounds/far_sounds/put_plastic_small2.ogg" },
    pickup_coin = { "sounds/far_sounds/take_small_item.ogg" },
    load_spyglass = { "sounds/scenes/specific/load_coins.ogg" },
    use_spyglass = { "sounds/scenes/specific/use_spyglasses.ogg" },

        -- Pickup and use of various items.

    },
}
