-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme02.ogg", "music/bol_theme10.ogg" },
    music_periode = 30000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.8,
            maximal_volume = 0.8,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/traffic_outdoor.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.6,
            maximal_volume = 0.6,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/traffic_open.ogg",
                },
            },
        }, 
    

					{
            looped = false,
            minimal_period = 7000,
            maximal_period = 20000,

            minimal_volume = 0.5,
            maximal_volume = 0.9,
            variants = {
                {
                    sound_file = "sounds/scenes/random/carhorn1.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/carhorn2.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/carhorn3.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/carhorn4.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/carhorn5.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/carhorn6.ogg",
                },
            },
					},

},

    -- Sounds for individual actions.
    -- Pickup and use of various items.

action_sounds = {
		pickup_squarebar = { "sounds/far_sounds/take_small_item.ogg" },
		pickup_lever = { "sounds/far_sounds/take_metal_small1.ogg" },
		open_fusebox = { "sounds/scenes/specific/open_fusebox.ogg" },
		switch_fuses_on = { "sounds/scenes/specific/fuse_on.ogg" },
		switch_fuses_off = { "sounds/scenes/specific/fuse_off.ogg" },
		pickup_bulb = { "sounds/far_sounds/take_glass_small2.ogg" },
		attach_bulb = { "sounds/scenes/specific/attach_bulb.ogg" },

},


}
