-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme01.ogg", "music/bol_theme11.ogg",  },
    music_periode = 20000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/outdoor_day.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.7,
            maximal_volume = 0.7,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/bamboo_chimes_loop.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.5,
            maximal_volume = 0.5,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/windchimes.ogg",
                },
            },
        }, 


					{
            looped = false,
            minimal_period = 5000,
            maximal_period = 30000,

            minimal_volume = 0.3,
            maximal_volume = 0.6,
            variants = {
                {
                    sound_file = "sounds/scenes/random/bell1.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/bell2.ogg",
                },
                {
                    sound_file = "sounds/scenes/random/bell3.ogg",
                },

            },
					},



    },

    -- Sounds for individual actions.

    action_sounds = {

		part_found = { "sounds/far_sounds/take_small_item.ogg" },
	  part_attach = { "sounds/far_sounds/put_small_item.ogg" },
		secret_opened = { "sounds/scenes/specific/stone_slide.ogg" },
		pickup_secret_item = { "sounds/far_sounds/take_paper_small2.ogg" },

    },
}
