-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme05.ogg", "music/bol_theme10.ogg", },
    music_periode = 40000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.9,
            maximal_volume = 0.9,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/indoor_loop.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.6,
            maximal_volume = 0.6,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/traffic_closed.ogg",
                },
            },
        }, 

				{
            looped = true,
            minimal_period = 1000,
            maximal_period = 1000,
            minimal_volume = 0.8,
            maximal_volume = 0.8,
            variants = {
                {
                    sound_file = "sounds/scenes/ambient/metal_squeak_loop.ogg",
                },
            },
        },



    },

    -- Sounds for individual actions.

    action_sounds = {

        -- Pickup and use of various items.

		pickup_paper = { "sounds/far_sounds/take_paper_small2.ogg" },
		pickup_brush = { "sounds/far_sounds/take_small_item.ogg" },
		pickup_paint = { "sounds/far_sounds/take_metal_small3.ogg" },
		pickup_ducktape = { "sounds/far_sounds/take_cloth_small.ogg" },
		attach_brush = { "sounds/far_sounds/put_small_item.ogg" },
		attach_paint = { "sounds/far_sounds/put_metal_small3.ogg" },
		attach_ducktape = { "sounds/scenes/specific/attach4.ogg" },
		symbol_click = { "sounds/scenes/specific/stone_slide.ogg" },
		take_secret_item = { "sounds/far_sounds/take_metal_small1.ogg" },


    },
}
