-- Manually edited
-- Contains configuration of sound and music within the level.

return {
    music = { "music/bol_theme10.ogg", "music/bol_theme01.ogg",  },
    music_periode = 35000,

    ambient = {
        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.9,
            maximal_volume = 0.9,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/country_muted_loop.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 0.6,
            maximal_volume = 0.6,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/winter_wind_loop.ogg",
                },
            },
        }, 

        {
            looped = true,
            minimal_period = 2000,
            maximal_period = 10000,
            minimal_volume = 1.0,
            maximal_volume = 1.0,
            variants = {
                {
                    probability = 1,
                    sound_file = "sounds/scenes/ambient/indoor_loop.ogg",
                },
            },
        }, 



					{
            looped = false,
            minimal_period = 30000,
            maximal_period = 100000,

            minimal_volume = 0.3,
            maximal_volume = 0.8,
            variants = {
                {
                    probability = 0.25,
                    sound_file = "sounds/scenes/random/horses1.ogg",
                },
                {
                    probability = 0.25,
                    sound_file = "sounds/scenes/random/horses2.ogg",
                },
                {
                    probability = 0.25,
                    sound_file = "sounds/scenes/random/horses3.ogg",
                },
            },
					},


    },

    -- Sounds for individual actions.

    action_sounds = {

        -- Pickup and use of various items.

		pickup_cable_extender = { "sounds/far_sounds/take_cloth_small.ogg" },
		plug_cable_extender = { "sounds/scenes/specific/attach5.ogg" },
		showcase_open = { "sounds/scenes/specific/open2b.ogg" },
		pickup_bulb = { "sounds/far_sounds/take_glass_small2.ogg" },
		attach_bulb = { "sounds/scenes/specific/attach_bulb.ogg" },		
		light_switch = { "sounds/scenes/specific/light_switch.ogg" },
		pickup_stone = { "sounds/scenes/specific/take_stone.ogg" },
		put_stone = { "sounds/scenes/specific/drop_stone.ogg" },
		pickup_pillow = { "sounds/far_sounds/take_cloth_small.ogg" },
		put_pillow = { "sounds/far_sounds/put_cloth_small.ogg" },
		pickup_crown = { "sounds/far_sounds/take_wood_small1.ogg" },
		put_crown = { "sounds/far_sounds/put_metal_small4.ogg" },
		pickup_star = { "sounds/far_sounds/take_metal_small3.ogg" },
		put_star = { "sounds/far_sounds/put_small_item.ogg" },
		secret_opens = { "sounds/scenes/specific/open3.ogg" },
		pickup_secret_item = { "sounds/far_sounds/take_metal_small4.ogg" },

    },
}
