<sound dir="assets">	
	<asset type="sfx">SelectObject_Bats_02.mp3</asset>
	<asset type="sfx">B&R_POTION_Grind.mp3</asset>
	<asset type="sfx">B&R_POTION_AddToCauldron.mp3</asset>
	
	<asset type="sfx">UI_ButtonRollover.mp3</asset>
	<asset type="sfx">UI_ButtonSelect.mp3</asset>
	<asset type="sfx">B&R_MAP_USE.mp3</asset>	
	
	
	<asset type="music">B&R_FightScene.mp3</asset>
	<asset type="music">menumusic_02.mp3</asset>
	
	<!--accents-->
	<asset type="music">Music_Accent_01.mp3</asset>
	
	<asset type="sfx">act1_amb_alley.mp3</asset>
	<asset type="sfx">act1_amb_antique.mp3</asset>	
	<asset type="sfx">act1_amb_herbalshop.mp3</asset>
	<asset type="sfx">act1_amb_hotel.mp3</asset>
	<asset type="sfx">act1_amb_hotel-rain.mp3</asset>
	<asset type="sfx">act1_amb_hotel-rain.mp3</asset>
	<asset type="sfx">act1_amb_canal.mp3</asset>
	<asset type="sfx">act1_amb_herbalgame.mp3</asset>	
	<asset type="sfx">act1_amb_courtyard-2.mp3</asset>
	<asset type="sfx">act1_ambience_hotellobby.mp3</asset>	
	<asset type="sfx">act1_amb_graveyardHOG.mp3</asset>	
	<asset type="sfx">act1_amb_graveyardencounter.mp3</asset>	
	<asset type="sfx">act1_amb_graveyard.mp3</asset>	
	<asset type="sfx">act1_amb_rain.mp3</asset>

	<asset type="sfx">act2_amb_museum.mp3</asset>	
	<asset type="sfx">act2_amb_museumHOG.mp3</asset>	
	<asset type="sfx">act2_amb_library.mp3</asset>	
	<asset type="sfx">act2_amb_docks.mp3</asset>	
	<asset type="sfx">act2_amb_courtyardfaceHOG.mp3</asset>	
	<asset type="sfx">act2_amb_antiqueencounter.mp3</asset>	
	<asset type="sfx">act2_amb_courtyardevil.mp3</asset> 
	<asset type="sfx">act2_amb_encounter.mp3</asset> 
	<asset type="sfx">act2_amb_alleyHOG.mp3</asset>
	<asset type="sfx">act2_amb_docks.mp3</asset> 
	<asset type="sfx">act2_amb_hoteltrunkHOG.mp3</asset>	
	<asset type="sfx">act2_amb_museumZOOM.mp3</asset> 

	<asset type="sfx">act2_amb_museum.mp3 </asset>
	<asset type="sfx">act3_amb_alley.mp3</asset> 
	<asset type="sfx">act3_amb_canal.mp3</asset> 
	<asset type="sfx">act3_amb_courtyard.mp3</asset> 
	<asset type="sfx">act3_amb_kitchen.mp3</asset> 
	<asset type="sfx">act3_amb_museum.mp3</asset> 
	<asset type="sfx">act3_encounter_fireloop.mp3</asset>

	

	<asset type="music">music_hotellobby.mp3</asset>
	
	<asset type="music">Music_Theme1_1.mp3</asset>	
	<asset type="music">Music_Theme1_2.mp3</asset>	
	<asset type="music">Music_Theme1_3.mp3</asset>	
	<asset type="music">Music_Theme1_4.mp3</asset>	
	<asset type="music">Music_Theme2_1.mp3</asset>	
	<asset type="music">Music_Theme2_2.mp3</asset>	
	<asset type="music">Music_Theme2_3.mp3</asset>	
	<asset type="music">Music_Theme2_4.mp3</asset>	
	<asset type="music">Music_Theme3_1.mp3</asset>	
	<asset type="music">Music_Theme3_2.mp3</asset>	
	<asset type="music">Music_Theme3_3.mp3</asset>	
	<asset type="music">Music_Theme3_4.mp3</asset>	
	<asset type="music">musicHOGreward.mp3</asset>	
	<asset type="music">music_HOGloop.mp3</asset>	
	<asset type="music">act1_music_encounter.mp3</asset>
	<asset type="music">act2_music_encounter.mp3</asset>
	<asset type="music">act1_music_cs02.mp3</asset>
	<asset type="music">music_ch1_cutscene1.mp3</asset>
	
	music_ch1_cutscene1.mp3
	
	

	<event id="NullEvent">		
		
	</event>
	
	<!--Scene Effects------------------------------------------------------------------------------------------------------------------------------------------------------------>
		
	
	<event id="AtmosphereEntranceScene">		
		<play loop="inf">act1_amb_rain.mp3</play>		
	</event>
	<event id="AtmosphereEntranceScene2">		
		<play loop="inf">act1_amb_canal.mp3</play>		
	</event>
	<event id="AtmosphereHotel">		
		<play loop="inf">act1_amb_hotel-rain.mp3</play>		
	</event>
	<event id="AtmosphereHotelLobby">		
		<play loop="inf">act1_ambience_hotellobby.mp3</play>		
	</event>
	<event id="AtmosphereStreet">
		<play loop="inf">act1_amb_alley.mp3</play>
	</event>
	<event id="AtmosphereAntiques">
		<play loop="inf">act1_amb_antique.mp3</play>
	</event>
	
	<event id="AtmosphereHerbalist">
		<play loop="inf">act1_amb_herbalshop.mp3</play>
	</event>
	
	<asset type="sfx">B&R_SFX_Herbalist_Curtain.mp3</asset>
	<event id="HerbalistCurtainRollover">
		<play>B&R_SFX_Herbalist_Curtain.mp3</play>
	</event>
	
	<event id="AtmosphereTownSquare">
		<!--<play loop="inf">act1_amb_courtyard-1.mp3</play>-->
		<play loop="inf">act1_amb_courtyard-2.mp3</play>
	</event>
		<event id="AtmosphereTownSquareMuseumCloseup">
		<!--<play loop="inf">act1_amb_courtyard-1.mp3</play>-->
		<play loop="inf">act1_amb_courtyard-2.mp3</play>
	</event>
	
	
	<event id="AtmosphereCanal">
		<play loop="inf">act1_amb_canal.mp3</play>
	</event>
	
	<event id="AtmosphereGraveyard">
		<play loop="inf">act1_amb_graveyard.mp3</play>		
	</event>
	<event id="AtmosphereGraveyardZoom">
		<play loop="inf">act1_amb_graveyardHOG.mp3</play>		
	</event>
	<event id="AtmosphereGraveyardEncounter">
		<play loop="inf">act1_amb_graveyardencounter.mp3</play>	
	</event>
	<event id="AtmosphereGraveyardZoom2">
		<play loop="inf">act1_amb_graveyardencounter.mp3</play>	
	</event>
	
	
	<event id="AtmosphereHotelZoom">
		<play loop="inf">music_ch1_cutscene1.mp3</play>	
	</event>
	<event id="AtmosphereMuseum">
		<play loop="inf">act2_amb_museum.mp3</play>	
	</event>
	<event id="AtmosphereMuseumZoom">
		<play loop="inf">act2_amb_museumHOG.mp3</play>	
	</event>
	<event id="AtmosphereFountainZoom">
		<play loop="inf">act2_amb_museumHOG.mp3</play>	
	</event>
	
	<event id="AtmosphereLibrary">
		<play loop="inf">act2_amb_library.mp3</play>	
	</event>
	<event id="AtmosphereLibraryLobby">
		<play loop="inf">act2_amb_library.mp3</play>	
	</event>
	<event id="AtmosphereLibraryDesk">
		<play loop="inf">act1_music_cs02.mp3</play>	
	</event>
	<event id="AtmosphereShipIllustration">
		<play loop="inf">Music_Theme3_3.mp3</play>	
	</event>
	
	<event id="AtmosphereDock">
		<play loop="inf">act2_amb_docks.mp3</play>	
	</event>
	<event id="AtmosphereTownSquareZoom">
		<play loop="inf">act2_amb_courtyardfaceHOG.mp3</play>	
	</event>
	<event id="AtmosphereTownSquare2">
		<play loop="inf">act2_amb_courtyardevil.mp3</play>	
	</event>
	
	<event id="AtmosphereAntiquesEncounter">
		<play loop="inf">act2_amb_encounter.mp3</play>	
	</event>	
	
	<event id="MusicHotelLobby">
		<music>music_hotellobby.mp3</music>		
	</event>
	<event id="MusicHotelLobby2">
		<music>act1_music_encounter.mp3</music>		
	</event>
	
	<event id="MusicHerbalistZoom">
		<music>music_HOGloop.mp3</music>		
	</event>
	<event id="MusicMasks">
		<music>music_MGloop.mp3</music>		
	</event>
	
	<event id="MusicStreetZoom">
		<music>music_ch1_cutscene8.mp3</music>		
	</event>	
	

	<event id="AtmosphereStreetZoom">
		<music>act2_amb_alleyHOG.mp3</music>		
	</event>
	
	<asset type="sfx">act1_amb_canal.mp3</asset>
	<event id="AtmosphereCanalZoom">
		<music>act1_amb_canal.mp3</music>		
	</event>
	<event id="MusicCanalZoom">
		<music>music_HOGloop.mp3</music>		
	</event>	
	<event id="AtmosphereDockZoom">
		<music>act1_amb_canal.mp3</music>		
	</event>
	<event id="MusicDockZoom">
		<music>music_HOGloop.mp3</music>		
	</event>	
	

	<event id="AtmosphereMuseumFountainZoom">
		<music>act2_amb_museumZOOM.mp3</music>		
	</event>	
	
	<!--Encounters Atmostphere and Music ----------------------------------------------------------------------------------------------------------------------------------------------------------------->

	<event id="MusicGraveyardEncounter">
		<music>act1_music_encounter.mp3</music>		
	</event>
	<event id="MusicAntiquesEncounter">
		<music>act2_music_encounter.mp3</music>
	</event>

	<event id="MusicDockPastEncounter">
		<music>act1_music_encounter.mp3</music>		
	</event>
	

	<event id="AtmosphereShipFireSounds">
		<play loop="inf">act3_encounter_fireloop.mp3</play>	
	</event>
	
	<!--Atmostpheres----------------------------------------------------------------------------------------------------------------------------------------------------------------->

	<event id="AtmosphereApothecary">
		<play loop="inf">music_HOGloop.mp3</play>		
	</event>	
	<event id="AtmosphereStreetPast">
		<play loop="inf">act3_amb_alley.mp3</play>		
	</event>
	<event id="AtmosphereCanalPast">
		<play loop="inf">act3_amb_canal.mp3</play>		
	</event>
	<event id="AtmosphereTownSquarePast">
		<play loop="inf">act3_amb_courtyard.mp3</play>		
	</event>
	<event id="AtmosphereDockPast">
		<play loop="inf">act2_amb_docks.mp3</play>		
	</event>
	<event id="AtmosphereCanalPastZoom">
		<play loop="inf">act3_amb_kitchen.mp3</play>		
	</event>	
	<event id="AtmosphereTownSquarePastZoom">
		<play loop="inf">music_ch1_cutscene4.mp3</play>		
	</event>
	<event id="AtmosphereDockPastZoom">
		<play loop="inf">act1_music_cs02.mp3</play>		
	</event>
	<event id="AtmosphereMuseumPast">
		<play loop="inf">act3_amb_museum.mp3</play>		
	</event>
	<event id="AtmosphereLibraryLobbyPast">
		<play loop="inf">act2_amb_library.mp3</play>		
	</event>
	<event id="AtmosphereMuseumKeyPad">
		<play loop="inf">act2_amb_museum.mp3</play>
	</event>

	<!--Commented Out ----------------------------------------------------------------------------------------------------------------------------------------------------------------->

	<!--LibraryZoom-Shelf-->
	<event id="AtmosphereLibraryZoom">
		<play loop="inf">act2_amb_library.mp3</play>
	</event>
	<event id="MusicLibraryZoom">
		<music>music_ch1_cutscene1.mp3</music>
	</event>
	
	<!--DockZoom2= Cabin-->
	<event id="AtmosphereDockZoom2">
		<play loop="inf">act2_amb_antiqueencounter.mp3</play>
	</event>
	<event id="MusicDockZoom2">
		<!--<music>act1_music_encounter.mp3</music>		-->
	</event>
	
	<event id="AtmosphereChapel">
		<!--<play loop="inf">act2_amb_antiqueencounter.mp3</play>-->
	</event>
	<event id="MusicChapel">
		<!--<music>act1_music_encounter.mp3</music>		-->
	</event>
	
	<event id="AtmosphereCatacomb">
		<!--<play loop="inf">act2_amb_antiqueencounter.mp3</play>-->
	</event>
	<event id="MusicCatacomb">
		<!--<music>act1_music_encounter.mp3</music>		-->
	</event>
	
	<event id="AtmosphereCatacombZoom">
		<!--<play loop="inf">act2_amb_antiqueencounter.mp3</play>-->
	</event>
	<event id="MusicCatacombZoom">
		<!--<music>act1_music_encounter.mp3</music>		-->
	</event>
	
	<event id="AtmosphereMuseumStorage">
		<!--<play loop="inf">act2_amb_antiqueencounter.mp3</play>-->
	</event>
	<event id="MusicMuseumStorage">
		<!--<music>act1_music_encounter.mp3</music>		-->
	</event>
	
	<event id="AtmosphereUrnDifferenceGame">
		<!--<play loop="inf">act2_amb_antiqueencounter.mp3</play>-->
	</event>
	<event id="MusicUrnDifferenceGame">
		<!--<music>act1_music_encounter.mp3</music>		-->
	</event>
	<event id="MusicMuseumKeyPad">
		<!--<music>act1_music_encounter.mp3</music>		-->
	</event>
	
	<event id="AtmosphereChapelWindow">
		<!--<play loop="inf">act2_amb_antiqueencounter.mp3</play>-->
	</event>
	<event id="MusicChapelWindow">
		<!--<music>act1_music_encounter.mp3</music>		-->
	</event>
	
	
	<!--Minigame----------------------------------------------------------------------------------------------------------------------------------------------------------------->
	<event id="MGAmbientPotion">
		<play loop="inf">act1_amb_herbalgame.mp3</play>
	</event>
	
	<event id="sFXMortarGrind">
		<play>B&R_POTION_Grind.mp3</play>
	</event>
	
	<event id="sFXCauldronBubble">
		<play>B&R_POTION_AddToCauldron.mp3</play>
	</event>
	
	<asset type="sfx">act1_sfx_herbalistchop.mp3</asset>
	<event id="sFXChopIngredient">
		<play>act1_sfx_herbalistchop.mp3</play>
	</event>
	
	<asset type="sfx">UI_puzzlepiece.mp3</asset>
	<event id="sFXPuzzleClick">
		<play>UI_puzzlepiece.mp3</play>
	</event>
	
	<asset type="sfx">b&r_sfx_mg1_select.mp3</asset>
	<event id="sFXConcentrationSelected">
		<play>b&r_sfx_mg1_select.mp3</play>
	</event>
	<asset type="sfx">b&r_sfx_mg1_match.mp3</asset>
	<event id="sFXConcentrationMatched">
		<play>b&r_sfx_mg1_match.mp3</play>
	</event>
	<asset type="sfx">b&r_sfx_mg1_nomatch.mp3</asset>
	<event id="sFXConcentrationNoMatch">
		<play>b&r_sfx_mg1_nomatch.mp3</play>
	</event>
	
	<asset type="sfx">act2_sfx_trunklockturn.mp3</asset>
	<event id="sFXTumblerSpin">
		<play>act2_sfx_trunklockturn.mp3</play>
	</event>
	
	<event id="sFXTumblerLocked">
		<play>br_sfx_type03.mp3</play>
	</event>
	
	<asset type="sfx">act2_sfx_trunklockkey.mp3</asset>
	<event id="sFXTryKey">
		<play>act2_sfx_trunklockkey.mp3</play>
	</event>
	
	
	<asset type="sfx">act2_sfx_trunkHOGMG_dial.mp3</asset>
	<event id="sFXCodeWheelTurn">
		<play>act2_sfx_trunkHOGMG_dial.mp3</play>
	</event>
	
	
	<asset type="sfx">act3_mg_emblem_note01.mp3</asset>
	<asset type="sfx">act3_mg_emblem_note02.mp3</asset>
	<asset type="sfx">act3_mg_emblem_note03.mp3</asset>
	<asset type="sfx">act3_mg_emblem_note04.mp3</asset>
	<asset type="sfx">act3_mg_emblem_note05.mp3</asset>
	<asset type="sfx">act3_mg_emblem_note06.mp3</asset>
	<asset type="sfx">act3_mg_emblem_note07.mp3</asset>
	<asset type="sfx">act3_mg_emblem_note08.mp3</asset>
	
	<event id="sFXSimonGem0">
		<play>act3_mg_emblem_note01.mp3</play>
	</event>
	<event id="sFXSimonGem1">
		<play>act3_mg_emblem_note02.mp3</play>
	</event>
	<event id="sFXSimonGem2">
		<play>act3_mg_emblem_note03.mp3</play>
	</event>
	<event id="sFXSimonGem3">
		<play>act3_mg_emblem_note04.mp3</play>
	</event>
	<event id="sFXSimonGem4">
		<play>act3_mg_emblem_note05.mp3</play>
	</event>
	<event id="sFXSimonGem5">
		<play>act3_mg_emblem_note06.mp3</play>
	</event>
	<event id="sFXSimonGem6">
		<play>act3_mg_emblem_note07.mp3</play>
	</event>
	<event id="sFXSimonGem7">
		<play>act3_mg_emblem_note08.mp3</play>
	</event>
	
	<asset type="sfx">act1_mg_coinslot_placecoin.mp3</asset>
	<event id="sFXCoinPlaced">
		<play>act1_mg_coinslot_placecoin.mp3</play>
	</event>
	
	<asset type="sfx">act3_sfx_mg_spidertrack.mp3</asset>
	<event id="sFXSpiderTrack">
		<play>act3_sfx_mg_spidertrack.mp3</play>
	</event>
	
	
	<!--CutScenes***********************************************************************************************************-->
	<asset type="music">music_cutscene01.mp3</asset>
	
	<asset type="music">music_ch1_cutscene2.mp3</asset>
	<asset type="music">music_ch1_cutscene3.mp3</asset>
	<asset type="music">music_ch1_cutscene4.mp3</asset>
	<asset type="music">music_ch1_cutscene5.mp3</asset>
	<asset type="music">music_ch1_cutscene6.mp3</asset>
	<asset type="music">music_ch1_cutscene7.mp3</asset>
	<asset type="music">music_ch1_cutscene8.mp3</asset>
	<asset type="music">Music_Accent_02.mp3</asset>
	<asset type="music">music_ch2_end.mp3</asset>
	
	<event id="music_intro_story">
		<music>music_cutscene01.mp3</music>
	</event>	
	<event id="music_IntroAct2ArriveCutScene">
		<play>Music_Accent_02.mp3</play>
	</event>
	<event id="music_IntroAct1Arrive">
		<play>Music_Accent_02.mp3</play>
	</event>
	<event id="music_CanalHOG01_CutScene">
		<music>music_ch1_cutscene2.mp3</music>
	</event>
	<event id="music_GondolaToGraveyardCutscne">
		<music>music_ch1_cutscene3.mp3</music>
	</event>
	<event id="music_Act1EndCutScene">
		<music>music_ch1_cutscene4.mp3</music>
	</event>
	<event id="music_LibraryScrollCutscene">
		<music>music_ch1_cutscene5.mp3</music>
	</event>
	<event id="music_ArgentoDeadAct2CutScene">
		<music>music_ch1_cutscene7.mp3</music>
	</event>
	<event id="music_Act2EndCutScene">
		<music>music_ch1_cutscene8.mp3</music>
	</event>
	<event id="music_IntroAct3Arrive">
		<music>music_ch2_end.mp3</music>
	</event>
	
	
	<!--UI Effects----------------------------------------------------------------------------------------------------------------------------------------------------------------->
	
	
	<asset type="sfx">UI_invenobject.mp3</asset>
	<event id="UI_InventorySelect">
		<play>UI_invenobject.mp3</play>
	</event>
	<asset type="sfx">UI_inventory.mp3</asset>
	<event id="UI_InventoryAcquired">
		<play>UI_inventory.mp3</play>
	</event>
	
	<event id="UIButtonRollover">
		<play>UI_ButtonRollover.mp3</play>
	</event>
	<event id="UIButtonSelect">
		<play>UI_ButtonSelect.mp3</play>
	</event>
	<event id="UIMapButton">
		<play>B&R_MAP_USE.mp3</play>
	</event>
	<event id="ClickSceneObject">
		<play>SelectObject_Bats_02.mp3</play>
	</event>
	<event id="TitleMusic">
		<music loop="inf">menumusic_02.mp3</music>
	</event>
	<asset type="sfx">B&R_SFX_UI_SpiderHint.mp3</asset>
	<event id="Hint">
		<play>B&R_SFX_UI_SpiderHint.mp3</play>
	</event>	
	<asset type="sfx">B&R_MAP_Selection.mp3</asset>
	<event id="UIMapIconClick">
		<play>B&R_MAP_Selection.mp3</play>
	</event>	
	
	<asset type="sfx">B&R_MAP_NewScenes.mp3</asset>
	<event id="UIMapNewScenes">
		<play>B&R_MAP_NewScenes.mp3</play>
	</event>	
	
	<asset type="sfx">UI_HOlist.mp3</asset>
	<event id="HOListCrossOff">
		<play>UI_HOlist.mp3</play>
	</event>
	
	<asset type="music">Music_Accent_01.mp3</asset>
	<event id="SceneComplete">
		<play>musicHOGreward.mp3</play>
	</event>

	<asset type="sfx">UI_popupzoom.mp3</asset>
	<event id="ZoomingRewardPopUP">
		<play>UI_popupzoom.mp3</play>
	</event>


	<asset type="sfx">UI_gamestart.mp3</asset>
	<event id="GameStarting">
		<play>UI_gamestart.mp3</play>
	</event>	

	<asset type="sfx">UI_mapsparkle.mp3</asset>
	<event id="MapSparkleSound">
		<play>UI_mapsparkle.mp3</play>
	</event>	
	
	<asset type="sfx">footsteps_gravel.mp3</asset>
	<event id="SceneTransition1">
		<play>footsteps_gravel.mp3</play>
	</event>	
	<asset type="sfx">footsteps_indoor.mp3</asset>
	<event id="SceneTransition2">
		<play>footsteps_indoor.mp3</play>
	</event>
	
	
	<asset type="sfx">UI_winsparkle.mp3</asset>
	<event id="WinSparkle">
		<play>UI_winsparkle.mp3</play>
	</event>
	<asset type="sfx">br_sfx_type01.mp3</asset>
	<asset type="sfx">br_sfx_type03.mp3</asset>
	<asset type="sfx">br_sfx_type02.mp3</asset>
	<event id="Typing1">
		<play>br_sfx_type01.mp3</play>
	</event>
	<event id="Typing2">
		<play>br_sfx_type02.mp3</play>
	</event>
	<event id="Typing3">
		<play>br_sfx_type03.mp3</play>
	</event>
	<asset type="sfx">UI_textclick.mp3</asset>
	<event id="DialogClick">
		<play>UI_textclick.mp3</play>
	</event>
	<asset type="sfx">ui_sfx_clickpenalty.mp3</asset>
	<event id="UIClickDisabled">
		<play>ui_sfx_clickpenalty.mp3</play>
	</event>
	
	<!-- Mini-game Music ------------------------------------------------------------------------------------------------------------------------------------------------------------>
	
	<asset type="music">music_MGloop.mp3</asset>
	<event id="MGMusic">
		<music loop="inf">music_MGloop.mp3</music>
	</event>
	<asset type="music">music_MGstart.mp3</asset>
	<event id="MGStart">
		<play>music_MGstart.mp3</play>
	</event>
	
	<!--Event Fired Effects------------------------------------------------------------------------------------------------------------------------------------------------------------>
		
	<event id="ActionExecutedSound$HotelMapLocation">
		<music loop="1">Music_Theme1_1.mp3</music>
	</event>
	<event id="ActionExecutedSound$AntiquesMapLocation">
		<music loop="1">Music_Theme1_2.mp3</music>
	</event>
	<event id="ActionExecutedSound$CanalMapLocation">
		<music loop="1">Music_Theme1_3.mp3</music>
	</event>
	<event id="ActionExecutedSound$HerbalistMapLocation">
		<music loop="1">Music_Theme1_4.mp3</music>
	</event>
	<event id="ActionExecutedSound$completeQuest$StartAct2">
		<music loop="1">Music_Theme2_1.mp3</music>
	</event>
	<event id="ActionExecutedSound$LibraryHOG01_Dialog01_Trigger">
		<music loop="1">Music_Theme2_2.mp3</music>
	</event>
	<event id="ActionExecutedSound$DockMapLocation">
		<music loop="1">Music_Theme2_3.mp3</music>
	</event>
	<event id="ActionExecutedSound$MuseumMapLocation">
		<music loop="1">Music_Theme2_3.mp3</music>
	</event>
	
	
	<!--Encounters ----------------------------------------------------------------------------------------------------------------------------------------------------------------->

	
	
	<asset type="sfx">B&R_GRAVEYARD_splash.mp3</asset>
	<event id="ActionExecutedSound$SmashFountain">
		<play loop="1">B&R_GRAVEYARD_splash.mp3</play>
	</event>
	
	<asset type="sfx">B&R_GRAVEYARD_chop.mp3</asset>
	<event id="ActionExecutedSound$ChopTree">
		<play>B&R_GRAVEYARD_chop.mp3</play>
	</event>
	<asset type="sfx">B&R_GRAVEYARD_fire.mp3</asset>
	<event id="ActionExecutedSound$Fire$sceneObject">
		<play>B&R_GRAVEYARD_fire.mp3</play>
	</event>
	<asset type="sfx">B&R_GRAVEYARD_shovelHit.mp3</asset>
	<event id="ActionExecutedSound$HitLamp">
		<play>B&R_GRAVEYARD_shovelHit.mp3</play>
	</event>
	
	<asset type="sfx">B&R_SFX_PotionKill.mp3</asset>
	<event id="ActionExecutedSound$DouseIgnacioAndLucia">
		<play>B&R_SFX_PotionKill.mp3</play>
		<play>act1_vamp_bats.mp3</play>
		<play>act1_vamp_batsfly.mp3</play>
	</event>
	
	<asset type="sfx">act1_hoteltrunk.mp3</asset>
	<event id="ActionExecutedSound$UnlockTrunk">
		<play>act1_hoteltrunk.mp3</play>
	</event>
	
	<asset type="sfx">act1_vamp_grave.mp3</asset>
	<event id="ActionExecutedSound$PrySlab">
		<play>act1_vamp_grave.mp3</play>
	</event>
	
	<asset type="sfx">act1_encounter_hedgeclippers.mp3</asset>	
	<event id="ActionExecutedSound$ClearFountain">
		<play>act1_encounter_hedgeclippers.mp3</play>
	</event>
	
	<asset type="sfx">act1_vamp_bats.mp3</asset>
	<asset type="sfx">act1_vamp_batsfly.mp3</asset>
	<event id="ActionExecutedSound$HOMG_GraveyardEncounterReward">
		<play>act1_vamp_bats.mp3</play>
		<play>act1_vamp_batsfly.mp3</play>
	</event>	
	<event id="ActionExecutedSound$Ignacio2bTo3">
		<play>act1_vamp_bats.mp3</play>
		<play>act1_vamp_batsfly.mp3</play>
	</event>
	<event id="ActionExecutedSound$IgnacioLampStartsFireMessage">
		<play>act1_vamp_bats.mp3</play>
		<play>act1_vamp_batsfly.mp3</play>
	</event>
	<event id="ActionExecutedSound$Lucia2To3">
		<play>act1_vamp_bats.mp3</play>
		<play>act1_vamp_batsfly.mp3</play>
	</event>
	<event id="ActionExecutedSound$LuciaFountainMessage">
		<play>act1_vamp_bats.mp3</play>
		<play>act1_vamp_batsfly.mp3</play>
	</event>
	<asset type="sfx">ch2_sfx_trunkopen.mp3</asset>
	<event id="ActionExecutedSound$TrunkMinigameAction">
		<play>ch2_sfx_trunkopen.mp3 </play>		
	</event>
	
	<event id="ActionExecutedSound$PlaceFirstEmblem">
		<play>act1_mg_coinslot_placecoin.mp3</play>
	</event>
	<event id="ActionExecutedSound$PlaceTheSecondEmblem">
		<play>act1_mg_coinslot_placecoin.mp3</play>
	</event>
	<event id="ActionExecutedSound$PlaceTheThirdEmblem">
		<play>act1_mg_coinslot_placecoin.mp3</play>
	</event>
	<event id="ActionExecutedSound$PlaceTheFourthEmblem">
		<play>act1_mg_coinslot_placecoin.mp3</play>
	</event>
	
	
	<asset type="sfx">act2encounter_cuckooclock.mp3</asset>
	<event id="ActionExecutedSound$AddBirdToClock">
		<play>act2encounter_cuckooclock.mp3</play>		
	</event>
	<asset type="sfx">act2encounter_chimes.mp3</asset>
	<event id="ActionExecutedSound$HitChimes">
		<play>act2encounter_chimes.mp3</play>		
	</event>
	<asset type="sfx">act2encounter_acordion.mp3</asset>
	<event id="ActionExecutedSound$PlaySheetMusic">
		<play>act2encounter_acordion.mp3</play>		
	</event>
	<asset type="sfx">act2encounter_musicbox.mp3</asset>
	<event id="ActionExecutedSound$AddDancerToMusicBox">
		<play>act2encounter_musicbox.mp3</play>		
	</event>
	<asset type="sfx">B&R_MAP_find.mp3</asset>
	<event id="ActionExecutedSound$MapSwoop$sceneObject">
		<play>B&R_MAP_find.mp3</play>		
	</event>
	
	<asset type="sfx">act2_sfx_courtyard_clearevil.mp3 </asset>
	<event id="ActionExecutedSound$TownSquareZoomCompleteTeleport">
		<play>act2_sfx_courtyard_clearevil.mp3 </play>		
	</event>
	<event id="ActionExecutedSound$FourCoinPuzzleCompleteTeleport">
		<play>Music_Accent_01.mp3</play>		
	</event>
	
	<asset type="sfx">act3_sfx_cratesmash.mp3 </asset>
	<event id="ActionExecutedSound$BreakPastBarrel">
		<play>act3_sfx_cratesmash.mp3 </play>		
	</event>
	<asset type="sfx">act3_sfx_well.mp3 </asset>
	<event id="ActionExecutedSound$UseRopeOnWell">
		<play>act3_sfx_well.mp3 </play>		
	</event>
	
	
	<!--Act3Encount-->
	<asset type="sfx">act3_encounter_axedoor.mp3 </asset>
	<event id="ActionExecutedSound$DoorClosedToDoorAxed">
		<play>act3_encounter_axedoor.mp3 </play>		
	</event>
	<asset type="sfx">act3_encounter_bottlesmash.mp3 </asset>
	<event id="ActionExecutedSound$DoorClosedToDoorBrandy">
		<play>act3_encounter_bottlesmash.mp3 </play>		
	</event>
	 
	<asset type="sfx">act3_encounter_doorslam.mp3 </asset>
	<event id="ActionExecutedSound$DoorOpenToDoorClosed">
		<play>act3_encounter_doorslam.mp3 </play>		
	</event>
	
	<asset type="sfx">act3_encounter_wick.mp3 </asset>
	<event id="ActionExecutedSound$CannonLoadedToCannonLit">
		<play>act3_encounter_wick.mp3 </play>		
	</event>
	
	<asset type="sfx">act3_encounter_firecannon.mp3 </asset>
	<event id="ActionExecutedSound$BustHoleInWall">
		<play>act3_encounter_firecannon.mp3 </play>		
	</event>
	
	<asset type="sfx"> act3_encounter_hammercoffin.mp3 </asset>	
	<event id="ActionExecutedSound$ReplaceOpenCofinWithClosed">
		<play>act3_encounter_hammercoffin.mp3 </play>		
	</event>
	<asset type="sfx"> act3_encounter_lantern.mp3 </asset>	
	<event id="ActionExecutedSound$DoorBrandyToDoorFire">
		<play>act3_encounter_lantern.mp3 </play>		
	</event>
	<asset type="sfx"> act3_encounter_loadcannon.mp3 </asset>	
	<event id="ActionExecutedSound$CannonPowderToCannonLoaded">
		<play>act3_encounter_loadcannon.mp3 </play>		
	</event>
	<asset type="sfx"> act3_encounter_net.mp3 </asset>	
	<event id="ActionExecutedSound$NetTheGrate">
		<play>act3_encounter_net.mp3 </play>		
	</event>	
	<asset type="sfx"> act3_encounter_swords.mp3 </asset>	
	<event id="ActionExecutedSound$DisarmTheShipGuards">
		<play>act3_encounter_swords.mp3 </play>		
	</event>
	
	<asset type="sfx"> act3_sfx_placeemblem.mp3 </asset>
	<event id="ActionExecutedSound$PlaceScarabInSarcophagus">
		<play>act3_sfx_placeemblem.mp3 </play>		
	</event>
	<event id="ActionExecutedSound$PlaceTreeInMosaic">
		<play>act3_sfx_placeemblem.mp3 </play>		
	</event>
	<event id="ActionExecutedSound$PlaceLizardInMask">
		<play>act3_sfx_placeemblem.mp3 </play>		
	</event>
	<event id="ActionExecutedSound$PlaceOctopusUrn">
		<play>act3_sfx_placeemblem.mp3 </play>		
	</event>
	
	<asset type="sfx"> act3_sfx_wanduse.mp3 </asset>
	<event id="ActionExecutedSound$TransformScarabInSarcophagus">
		<play>act3_sfx_wanduse.mp3 </play>		
	</event>
	<event id="ActionExecutedSound$TransformTreeMosaic">
		<play>act3_sfx_wanduse.mp3 </play>		
	</event>
	<event id="ActionExecutedSound$TransformJadeMask">
		<play>act3_sfx_wanduse.mp3 </play>		
	</event>
	<event id="ActionExecutedSound$TransformOctopusUrn">
		<play>act3_sfx_wanduse.mp3 </play>		
	</event>	
</sound>