<Potions >
	<step hint="No that doesn't seem right...the riddle said something about doing things in a specific order...">
		<dragObject instanceName="Tarantula"/>
		<dropTarget instanceName="Cauldron"/>				
		<checkBox instanceName="CheckBox3"/>
		<effectTarget instanceName="Cauldron"  subInstanceName="BurstAnimation" off_initialy="true" make_visible="true"/>
		<sound name="CauldronBubble"/>
	</step>
	<step hint="No that doesn't seem right...the riddle said something about doing things in a specific order...">
		<dragObject instanceName="PoisonBerries"/>
		<dropTarget instanceName="MortarPestle"/>				
		<effectTarget instanceName="MortarPestle"  subInstanceName="MortarPestle_PoisonBerries" off_initialy="true" make_visible="true"/>
		<effectTarget instanceName="MortarPestle"  subInstanceName="GrindAnimation" off_initialy="true" make_visible="true"/>
		<sound name="MortarGrind"/>
	</step>
	<step hint="No that doesn't seem right...the riddle said something about doing things in a specific order...">
		<dragObject instanceName="MortarPestle" used_up="false"/>
		<dropTarget instanceName="Cauldron"/>				
		<effectTarget instanceName="MortarPestle"  subInstanceName="MortarPestle_PoisonBerries" off_initialy="true" make_visible="false"/>
		<effectTarget instanceName="MortarPestle"  subInstanceName="GrindAnimation" off_initialy="true" make_visible="false"/>
		<effectTarget instanceName="Cauldron"  subInstanceName="BurstAnimation" off_initialy="true" make_visible="true"/>
		<checkBox instanceName="CheckBox1"/>
		<sound name="CauldronBubble"/>
	</step>
	<step hint="No that doesn't seem right...the riddle said something about doing things in a specific order...">
		<dragObject instanceName="OpalDust"/>
		<dropTarget instanceName="MortarPestle"/>				
		<effectTarget instanceName="MortarPestle"  subInstanceName="MortarPestle_OpalDust" off_initialy="true" make_visible="true"/>
		<effectTarget instanceName="MortarPestle"  subInstanceName="GrindAnimation" off_initialy="true" make_visible="true"/>
		<sound name="MortarGrind"/>
	</step>
	<step hint="No that doesn't seem right...the riddle said something about doing things in a specific order...">
		<dragObject instanceName="MortarPestle" used_up="false"/>
		<dropTarget instanceName="Cauldron"/>				
		<effectTarget instanceName="MortarPestle"  subInstanceName="MortarPestle_OpalDust" off_initialy="true" make_visible="false"/>
		<effectTarget instanceName="MortarPestle"  subInstanceName="GrindAnimation" off_initialy="true" make_visible="false"/>
		<effectTarget instanceName="Cauldron"  subInstanceName="BurstAnimation" off_initialy="true" make_visible="true"/>
		<checkBox instanceName="CheckBox4"/>
		<sound name="CauldronBubble"/>
	</step>	
	<step hint="No that doesn't seem right...the riddle said something about doing things in a specific order...">
		<dragObject instanceName="StingingNettle"/>
		<dropTarget instanceName="Cauldron"/>				
		<effectTarget instanceName="Cauldron"  subInstanceName="BurstAnimation" off_initialy="true" make_visible="true"/>
		<checkBox instanceName="CheckBox2"/>
		<sound name="CauldronBubble"/>
	</step>
	<step hint="No that doesn't seem right...the riddle said something about doing things in a specific order...">
		<dragObject instanceName="BloodRoot"/>
		<dropTarget instanceName="CuttingBoard"/>				
		<effectTarget instanceName="CuttingBoard"  subInstanceName="KnifeCutting" off_initialy="true" make_visible="true"/>
		<effectTarget instanceName="CuttingBoard"  subInstanceName="Knife" off_initialy="false" make_visible="false"/>
		<effectTarget instanceName="CuttingBoard"  subInstanceName="CuttingBloodRoot" off_initialy="true" make_visible="true"/>		
		<sound name="ChopIngredient"/>
	</step>
	<step hint="No that doesn't seem right...the riddle said something about doing things in a specific order...">
		<dragObject instanceName="CuttingBoard"/>
		<dropTarget instanceName="Cauldron"/>				
		<checkBox instanceName="CheckBox6"/>
		<sound name="CauldronBubble"/>
		<effectTarget instanceName="Cauldron"  subInstanceName="BurstAnimation" off_initialy="true" make_visible="true"/>
		<effectTarget instanceName="CuttingBoard"  subInstanceName="KnifeCutting" off_initialy="true" make_visible="false"/>
		<effectTarget instanceName="CuttingBoard"  subInstanceName="Knife" off_initialy="false" make_visible="true"/>
		<effectTarget instanceName="CuttingBoard"  subInstanceName="CuttingBloodRoot" off_initialy="true" make_visible="false"/>		
	</step>
	<step hint="No that doesn't seem right...the riddle said something about doing things in a specific order...">
		<dragObject instanceName="GarlicOil"/>
		<dropTarget instanceName="Cauldron"/>				
		<checkBox instanceName="CheckBox5"/>
		<sound name="CauldronBubble"/>
		<effectTarget instanceName="Cauldron"  subInstanceName="BurstAnimation" off_initialy="true" make_visible="true"/>
	</step>
	
</Potions>