<Messages>

	
	<action id="EntranceQuestIntroDialog">
		<message image="Ruby" delay="10">
			<text>
				<![CDATA[Venice in the rain.  This place has an eerie feeling...]]>
			</text>
		</message>
	</action>	
	<action id="EntranceQuestGuardDialog">
		
		<message image="Guard" text="Signora, I'm sorry, but there's been a... uh... murder.  You can't pass." delay="10"/>
		<message image="Ruby" text="A murder! Oh no... my brother was staying at a hotel near here!" delay="10"/>
		<message image="Guard" text="I'm sure your brother is fine, signora. It was the hotel manager who was killed." delay="10"/>
		<message image="Ruby" text="I still need to make sure he's okay... could you please let me by?" delay="10"/>
		<message image="Guard" text="No one is allowed through while the investigation is in progress." delay="10"/>
	</action>
	
	<action id="EntranceQuestGuardDialog2">
		<message image="Ruby" text="Could this be a clue?  It's covered with blood!" delay="10"/>
		<message image="Guard" text="But the victim wasn't stabbed, he was bit--... oh! This is silver!" delay="10"/>
		<message image="Ruby" text="Er, yes... is that more significant than the fact that it's covered in blood?" delay="10"/>
		<message image="Guard" text="I must bring this evidence to my superior.  Please wait in the courtyard for questioning." delay="10"/>
	</action>
	
	<action id="EntranceQuestOutroDialog">
		<message image="Ruby" delay="10">
			<text>
				<![CDATA[There's no time to wait around for him. I have to find Marcus.]]>
			</text>
		</message>
	</action>	
	<action id="LurkersTownSquare_Dialog">
		<message image="Ruby" delay="10">
			<text>
				<![CDATA[What was that?! I thought I saw... no, I must have imagined it.]]>
			</text>
		</message>
	</action>	
	
	<action id="LobbyIntroDialog">	
		<message image="Ruby"  delay="10">
			<text>
				<![CDATA[I need to figure out which room Marcus was staying in.]]>								
			</text>
		</message>
	</action>	
	
	<action id="HotelIntroDialog">	
		<message image="Ruby" delay="10">
			<text>
				<![CDATA[What a mess! Someone trashed Marcus' room... what were they looking for?]]>				
			</text>
		</message>
	</action>		
		
	<action id="HotelCompleteDialog">
		<message image="Ruby" delay="10">
			<text>
				<![CDATA[Receipts for an <font face="AucoinExtBol" color="#FF0000" size="+3"> antiques </font> shop... since when is my brother interested in antiques?]]>				
			</text>
		</message>
	</action>
	
	<action id="Street_Intro_Dialog">
		<message image="Ruby" delay="10">
			<text>
				<![CDATA[Another empty street. I wonder why no one is out tonight...]]>				
			</text>
		</message>
	</action>
	
	<action id="AntiquesHOG01_Intro_Dialog">
		<message image="Argento" delay="10">
			<text>
				<![CDATA[I'm sorry, miss, but we're not open at this hour.&#x0A;Unless you have store-related business, you'll have to come back tomorrow.]]>				
			</text>
		</message>
		
	</action>
	<action id="AntiquesHOG01_Intro_Dialog02">
		<message image="Ruby" delay="10">
			<text>
				<![CDATA[I'd like to know where my brother Marcus is. &#x0A;I found these receipts, and they're from your store. Do you remember him?]]>				
			</text>
		</message>
		
		<message image="Argento" delay="10">
			<text>
				<![CDATA[Marcus, of course.&#x0A; Nice kid, very interested in that <font face="AucoinExtBol" color="#FF0000" size="+3"> Fountain of Life </font> they're showing at the museum.]]>				
			</text>
		</message>
		
		<message image="Ruby" delay="10">
			<text>
				<![CDATA[The Fountain of Life? The mythological fountain that grants eternal life? That's quite an exhibit.]]>				
			</text>
		</message>
		
		<message image="Argento" delay="10">
			<text>
				<![CDATA[Well, that's what they're calling it.&#x0A;They found the fountain in a shipwreck, so I doubt anyone knows the real story behind it.]]>				
			</text>
		</message>
		<message image="Argento" delay="10">
			<text>
				<![CDATA[But wait, if you're Marcus' sister... you must be Ruby. He left something for you.&#x0A;Perhaps you could help me find it?]]>				
			</text>
		</message>
	</action>
	
	<action id="AntiquesHOG01_Dialog01">
		<message image="Argento"  delay="10">
			<text>
				<![CDATA[Here it is. I believe it's a <font face="AucoinExtBol" color="#FF0000" size="+3"> journal </font> of some kind.]]>				
			</text>
		</message>
	</action>
	
	<action id="AntiquesHOG01_Dialog02"> 
		<message image="Ruby" delay="10">
			<text>
				<![CDATA[This doesn't make any sense... it's in some kind of code.]]>				
			</text>
		</message>
		
		<message image="Argento"  delay="10">
			<text>
				<![CDATA[Yes. There must be a key somewhere, because it's impossible to decipher... err.&#x0A;That is, it looks like it would be.]]>				
			</text>
		</message>
	</action>

	<action id="CanalIntroDialog">
		<message image="Ruby" text="A cafe... my brother does love his coffee. I'll take a look around." delay="10"/>
	</action>
	
	<action id="CanalFoundScarfDialog">
		<message image="Ruby" delay="10">
			<text>
				<![CDATA[This looks like my brother&apos;s scarf!]]>				
			</text>
		</message>
	</action>
	
	<action id="CanalCompleteDialog">
		<message image="Ruby" delay="10">
			<text>
				<![CDATA[Garlic and holy water... what, are people worried about vampires? Heh.]]>				
			</text>
		</message>
		<message image="Ruby" delay="10">
			<text>
				<![CDATA[Well, I've got my brother's scarf... maybe I'll find someone who recognizes it.]]>				
			</text>
		</message>
	</action>
	
	<action id="CanalCompleteDialog02">
		<message image="Ruby" delay="10">
			<text>
				<![CDATA[Please, have you seen a young man wearing this scarf?]]>				
			</text>
		</message>		
		<message image="Stratton" delay="10">
			<text>
				<![CDATA[Perhaps. What do you want with him?]]>				
			</text>
		</message>
		<message image="Ruby" delay="10">
			<text>
				<![CDATA[He's my brother, and I think he's in trouble. Please, if you've seen him, I need to know.]]>				
			</text>
		</message>
		<message image="Stratton" delay="10">
			<text>
				<![CDATA[I know him. And I have not seen him, not for some time.&#x0A;I, too, suspect trouble... but let us speak of this away from listening ears.]]>				
			</text>
		</message>
	</action>
	
	<action id="Street_Herbalist_Dialog">
		<message image="Ruby" delay="10">
			<text>
				<![CDATA[Stratton said to find a <font face="AucoinExtBol" color="#FF0000" size="+3"> symbol </font> that matches the one on the recipe.]]>				
			</text>
		</message>  			
	</action>
	
	<action id="HerbalistEnterDialog" type="MessageAction" >
		<message image="Orazia" text="Welcome, my dear. How can Orazia be of help to you?" delay="10"/>
	</action>
	
	<action id="HerbalistIntroDialog" type="MessageAction" >
		<message image="Orazia" text="What's this?  A recipe... hm, yes. A potent potion indeed." delay="10"/>
		<message image="Orazia" delay="10">
			<text>
				<![CDATA[Yes, I will assist you in making this. Collect the components from my <font face="AucoinExtBol" color="#FF0000" size="+3"> shelf</font>.]]>				
			</text>
		</message> 
	</action>	
	
	<action id="HerbalistZoomHOG01CompletDialog">
		<message image="Ruby" text="Okay, I've got the components... now what?" delay="10"/>
		<message image="Orazia" delay="10">
			<text>
				<![CDATA[Please, step through the <font face="AucoinExtBol" color="#FF0000" size="+3"> curtain</font>. You will find everything else you need there.]]>				
			</text>
		</message> 

	</action>	
	
	<action id="HerbalistPotionRoom1">
		<message image="Ruby" text="I guess Orazia's assistance doesn't include actually making the potion. I better get started." delay="10"/>
	</action>
	
	<action id="FireGarlicCreatedDialog" type="MessageAction" >
		<message image="Orazia" text="Very good. Use the garlic fire when you are face to face with the evil ones." delay="10"/>
		<message image="Ruby" delay="10">
			<text>
				<![CDATA[Garlic fire... evil ones... are you talking about <font face="AucoinExtBol" color="#FF0000" size="+3"> vampires</font>?!]]>				
			</text>
		</message> 

		<message image="Orazia" text="Hush. Do not shout, my dear. What did you think you were making?" delay="10"/>
		<message image="Ruby" text="I... I don't know. I've seen some strange things recently. But... vampires?" delay="10"/>
		<message image="Orazia" text="I see that you will not believe until you must. When you do, remember the garlic fire." delay="10"/>
	</action>
	
	<action id="CanalGondolierDialog">
		<message image="Ruby" text="Where is Stratton, anyway?" />
	</action>
	<action id="CanalGondolierDialog02">
		<message image="Gondolier" text="You Ruby?  Message for you." />
	</action>
	
	<action id="CanalMaskDialog">
		<message image="Ruby" delay="10">
			<text>
				<![CDATA[He didn't say there would be more than one mask... I wonder what the <font face="AucoinExtBol" color="#FF0000" size="+3"> difference </font> is between them.]]>				
			</text>
		</message> 
	</action>
	
	<action id="GraveyardArriveDialog">
		<message image="Ruby" text="I don't see Stratton anywhere... maybe this wasn't such a good idea." />
	</action>
	
	<action id="GraveyardHOGDialog">
		<message image="Ruby" text="Well, it does look like someone was here recently..." />
	</action>
	
	<action id="GraveyardHOGAndPuzzleCompleteDialog">		
		<message image="Ruby" text="Someone's coming!  What can I use to defend myself?" delay="10"/>			
	</action>
	
	<action id="GraveyardEncounterDialog">
		<message image="Ignacio" delay="10">
			<text>
				<![CDATA[We've been expecting you, <font face="AucoinExtBol" color="#FF0000" size="+3"> Rosa</font>.]]>				
			</text>
		</message> 
		<message image="Ruby" text="What?  My name is Ruby.  Who are you?" delay="10"/>	
		<message image="Ignacio" text="Ruby, yes. Marcus' sister. He is... concerned about you." delay="10"/>	
		<message image="Ruby" text="Yeah, well, it's mutual. Where is he?" delay="10"/>	
		<message image="Lucia" delay="10">
			<text>
				<![CDATA[Oh, we'll return your brother... when you return the <font face="AucoinExtBol" color="#FF0000" size="+3"> emblems</font>.]]>				
			</text>
		</message>	
		<message image="Ruby" text="Emblems? What emblems? What are you talking about?" delay="10"/>	
		<message image="Lucia" text="You'll figure it out... or Marcus is toast." delay="10"/>			
		<message image="Ignacio" text="Lucia, my love, must you use their bizarre idioms? We do not dine on... toast." delay="10"/>	
	<message image="Lucia" text="True. The blood of mortals is far more delectable..." delay="10"/>	
		<message image="Ruby" text="You- you're insane! Get away from me!" delay="10"/>	
	</action>	
	
	<action id="IgnacioKnockStatueMessage">
		<message image="Ignacio" text="How... creative. But you appear to have run out of statues." delay="10"/>				
	</action>	
	
	<action id="IgnacioLampStartsFireMessage">
		<message image="Ignacio" text="Hssssssss... you... you will regret  this!" delay="10"/>				
	</action>
	
	<action id="LuciaFountainMessage" type="MessageAction" >
		<message image="Lucia" text="Ahhh! Holy water! Hsss...." delay="10"/>				
	</action>	
	<action id="LuciaTreeChoppedMessage" type="MessageAction" >
		<message image="Lucia" text="Not fast enough, darling!" delay="10"/>				
	</action>	
	
	<action id="CanalZoomHOG01_Dialog01">
		<message image="Ruby" text="Stratton! You set me up!" delay="10"/>
		<message image="Stratton" text="Ruby, I'm so sorry, I--" delay="10"/>
		<message image="Ruby" text="I don't want to hear it.  Did you do the same thing to Marcus?  Tell me where he is!" delay="10"/>
		<message image="Stratton" text="I don't know! I've spent the past week trying to find out, Ruby." delay="10"/>
		<message image="Ruby" text="Well, do the names Ignacio or Lucia mean anything to you?" delay="10"/>
		<message image="Stratton" text="Yes... that's who you met at the graveyard? You were lucky to survive." delay="10"/>
		<message image="Ruby" text="Luck had nothing to do with it. I'll admit that potion of yours helped... a little." delay="10"/>
		<message image="Stratton" text="Well. I'm glad that you didn't end up in the same position as Marcus.&#x0A;And now that I know who took him, I may be able to track him down." delay="10"/>
		<message image="Stratton" delay="10">
			<text>
				<![CDATA[You should continue your own investigation. Meet me later at the <font face="AucoinExtBol" color="#FF0000" size="+3"> docks</font>... and do not trust any notes you may find. I would never have sent you to Graveyard Island, Ruby.]]>				
			</text>
		</message>	
	</action>	
	<action id="HotelZoomHOG01_Dialog01">
		<message image="Ruby" text="What other secrets are you hiding, Marcus?" delay="10"/>			
	</action>
	<action id="HotelZoomHOG01_Dialog02">
		<message image="Ruby" text="I wonder why these items were so important to my brother." delay="10"/>			
	</action>
	<action id="HotelZoomComplete_Dialog01">
		<message image="Ruby" delay="10">
			<text>
				<![CDATA[I need to find these <font face="AucoinExtBol" color="#FF0000" size="+3"> gold coins</font>, but they could be anywhere.]]>				
			</text>
		</message>	

	</action>	
	<action id="CanalZoomHOG01_Dialog02">
		<message image="Ruby" text="I know my brother spent time here... maybe there's another clue." delay="10"/>			
	</action>
	<action id="CanalZoomHOG01_CompleteDialog01">
		<message image="Ruby" text="Why would Marcus have hidden all of these coins? He must have had a reason..." delay="10"/>
	</action>
	<action id="DockZoomHOG01_Dialog01">
		<message image="Ruby" text="What's going on with that ship? It's in terrible condition." delay="10"/>
		<message image="Stratton" text="It's five hundred years old, and was recently raised from the ocean floor.&#x0A;Under the circumstances, it's in remarkably good condition." delay="10"/>
		<message image="Ruby" delay="10">
			<text>
				<![CDATA[Oh, is this the ship where they found that <font face="AucoinExtBol" color="#FF0000" size="+3"> 'Fountain of Life'</font>?]]>				
			</text>
		</message>

		<message image="Stratton" text="Yes, this is the ship that carried the Fountain. I did not expect you to know of it." delay="10"/>
		<message image="Ruby" text="My brother was interested in it, apparently. That couldn't be connected to his disappearance, could it? I'm sure lots of people go to the museum to see the fountain." delay="10"/>
		<message image="Stratton" text="It is still an avenue to pursue, however unlikely it may seem." delay="10"/>
	</action>
	<action id="IdentifyCrate_Dialog01">
		<message image="Ruby" text="This is the crate. I wonder what's inside..." delay="10"/>
	</action>	
	<action id="DockZoomHOG01_Dialog02">
		<message image="Ruby" text="If Marcus was searching through these artifacts, maybe he left another clue behind." delay="10"/>
	</action>
	<action id="DockZoomHOG01_Completed">
		<message image="Ruby" text="A gold coin! It seems to have a unique symbol on it." delay="10"/>
	</action>
	<action id="StreetZoomHOG01_Dialog01">
		<message image="Argento" text="Hello again, Ruby.  Any news about Marcus?" delay="10"/>	
		<message image="Ruby" text="I haven't found him yet, but I think I have a lead." delay="10"/>
	</action>
	
	<action id="StreetZoomHOG01_Dialog02">
		<message image="Ruby" text="What an interesting collection of items." delay="10"/>			
	</action>
	
	<action id="StreetZoomHOG01Complete_Dialog03">
		<message image="Ruby" text="So, Marcus mentioned these coins in his journal, and I just found one in your cart.&#x0A;Anything you'd like to tell me?" delay="10"/>
		<message image="Argento" text="In my cart? How odd. I do recall Marcus having a similar set of coins..." delay="10"/>
		<message image="Ruby" text="Really? Did he tell you what they were for?" delay="10"/>
		<message image="Argento" text="He was trying to figure that out himself... I directed him to the library."/>	
		<message image="Argento" delay="10">
			<text>
				<![CDATA[That reminds me, there was something else I was supposed to give you...&#x0A;part of an <font face="AucoinExtBol" color="#FF0000" size="+3"> old library map</font>, if I'm not mistaken.]]>				
			</text>
		</message>
	</action>
	
	<action id="LibraryLobbyIntroDialog2" type="MessageAction" >
		<message image="Ruby" text="Even with a code, I can't find my way around here. I need a map." delay="10"/>		
	</action>
	<action id="LibraryLobbyIntroDialog" type="MessageAction" >
		<message image="Ruby" text="This place is huge!  I'll need to know exactly what I'm looking for." delay="10"/>
	</action>
	<action id="LibraryLobbyMapCompleteDialog" type="MessageAction" >
		<message image="Ruby" text="Got it!  It's a map of the library... but where do I go?" delay="10"/>
	</action>
	<action id="LibraryLobbyCompleteDialog" type="MessageAction" >
		<message image="Ruby" text="I think I know where to go now." delay="10"/>
	</action>
	
	<action id="LibraryHOG01_Dialog01">
		<message image="Ruby" text="I need to find out more about these coins." delay="10"/>
	</action>
	<action id="LibraryHOG01_Complete">
		<message image="Ruby" text="Another hidden gold coin! I'm getting closer to figuring this out." delay="10"/>
	</action>
	<action id="LibraryHOG02_Dialog01">
		<message image="Ruby" text="It looks like the coins fit here, but what order do they go in?" delay="10"/>
	</action>
	
	<action id="LibraryHOG02_CompleteDialog01">
		<message image="Ruby" delay="10">
			<text>
				<![CDATA[I can use this to get into the <font face="AucoinExtBol" color="#FF0000" size="+3"> museum</font>. I want to see this Fountain of Life for myself.]]>				
			</text>
		</message>
	</action>
	
	<action id="AccessMusuemDialog01">
		<message image="Guard" text="This isn't your pass. This belongs to a Signore Sinclair... Signora." delay="10"/>
		<message image="Ruby" text="That's my brother, and he's missing. Please, if I could just look around for a minute...&#x0A;I'm really worried about him." delay="10"/>
		<message image="Guard" text="All right, all right. Just don't touch any of the exhibits." delay="10"/>
	</action>
	
	<action id="MuseumZoomHOG01_Dialog01">
		<message image="Ruby" text="It's beautiful... but why was Marcus so interested in this fountain?" delay="10"/>
	</action>
	<action id="MuseumZoomHOG01_Dialog02">
		<message image="Ruby" text="What was it in the dark history of Venice that intrigued my brother?" delay="10"/>
	</action>
	<action id="MuseumZoomHOG01_CompleteDialog">
		<message image="Ruby" text="Could this be one of the emblems? I wish I knew why they wanted it so badly." delay="10"/>
		<message image="Ruby" text="I don't think I can trust them to release Marcus. I have to find out what's going on." delay="10"/>
	</action>
	
	<action id="MuseumEmblem1_Dialog">
		<message image="Ruby" text="Incredible! Whatever this is, whatever it does... it's powerful.&#x0A;And that was only one of the five emblems." delay="10"/>
		<message image="Ruby" text="I'd better get out of here... I didn't exactly follow that rule about not touching the exhibits." delay="10"/>
	</action>
	
	<action id="TownSquareZoomHOG01_Dialog01">
		<message image="Ruby" text="Oh! I feel... strange. Very strange..." delay="10"/>
	</action>
	
	<action id="TownSquareZoomHOG01_Dialog02">
		<message image="Ruby" text="Am I hallucinating? Was this sculpture like this before?" delay="10"/>				
	</action>
	
	<action id="TownSquareZoomHOG01_Finish">
		<message image="Ruby" text="Those visions gave me the creeps, but the fog is clearing..." delay="10"/>				
	</action>
	
	<action id="TownSquareZoomHOG01_Completed">
		<message image="Ruby" text="That was too real to be my imagination. What kind of dark curse did I unleash?" delay="10"/>
		<message image="Stratton" delay="10">
			<text>
				<![CDATA[Ruby! Come quickly, something terrible has happened at the <font face="AucoinExtBol" color="#FF0000" size="+3"> antiques shop</font>.]]>				
			</text>
		</message>
	</action>
	
	
	<action id="AntiquesEncounter_IntroDialog01">
		<message image="Ruby" text="Argento... he's... he's dead." delay="10"/>
	</action>
	<action id="AntiquesEncounter_IntroDialog02">
		<message image="Ruby" text="Those marionettes... I don't think I want to get any closer." delay="10"/>
	</action>
	<action id="Act2Encounter_Dialog_01">
		<message image="Ruby" text="There, I think it's safe now. Poor Argento..." delay="10"/>
		<message image="Ruby" text="But what's that he's holding?" delay="10"/>
	</action>
	<action id="Street_AmuletDialog01">
		<message image="Ruby" text="Orazia must know more than she's told me." delay="10"/>
	</action>
	
	<action id="Herbalist_AmuletDialog01">
		<message image="Ruby" text="Orazia, Argento is dead, and I'm afraid my brother may be next. Please, if you know anything--" delay="10"/>
		<message image="Orazia" text="Be calm. There's nothing to be done for the dead, and panic will not help your brother." delay="10"/>
		<message image="Orazia" text="I sense that you now possess a power you did not... perhaps the means to unravel this mystery." delay="10"/>
	</action>
	<action id="Herbalist_AmuletDialog02">
		<message image="Ruby" delay="10">
			<text>
				<![CDATA[Argento left me this <font face="AucoinExtBol" color="#FF0000" size="+3"> amulet</font>.  Do you know anything about it?]]>				
			</text>
		</message>

		<message image="Orazia" delay="10">
			<text>
				<![CDATA[This amulet can recall the memories of its former owner, but it must first be <font face="AucoinExtBol" color="#FF0000" size="+3">activated</font>.]]>				
			</text>
		</message>
		<message image="Ruby" text="Argento said it belonged to my ancestor Rosa..." delay="10"/>
		
	</action>
		
	<action id="StreetPastIntro_Dialog01">
		<message image="StrattonPast" text="Lucia and Ignacio have returned... and they have the emblems." delay="10"/>
		<message image="Rosa" delay="10">
			<text>
				<![CDATA[No! We have to stop them! They must not be allowed to restore the power of the <font face="AucoinExtBol" color="#FF0000" size="+3">Fountain!</font>]]>				
			</text>
		</message>

		<message image="StrattonPast"  delay="10">
			<text>
				<![CDATA[It will be dangerous... but neither night nor day will be safe, if they control the water of life. They must never become <font face="AucoinExtBol" color="#FF0000" size="+3">daywalkers</font>.]]>						
			</text>
		</message>
		<message image="StrattonPast"  delay="10">
			<text>
				<![CDATA[We must steal the emblems from their ship before they embark again. &#x0A;Follow me to the docks.]]>								
			</text>
		</message>
	</action>
	
	<action id="InformStratonOfNote_Dialog01">	
		<message image="StrattonPast" delay="10">
			<text>
				<![CDATA[We don't have much time. Find the other emblems and bring them to the <font face="AucoinExtBol" color="#FF0000" size="+3"> witch</font>. &#x0A;She has agreed to help us.]]>
			</text>
		</message>
		<message image="Rosa" delay="10">
			<text>
				<![CDATA[I wish there was a way to <font face="AucoinExtBol" color="#FF0000" size="+3">destroy</font> the fountain, once and for all...]]>			
			</text>
		</message>
		<message image="StrattonPast" delay="10">
			<text>
				<![CDATA[It may be possible, but first we must get it back.]]>	
			</text>
		</message>
		<message image="Rosa" delay="10">
			<text>
				<![CDATA[But with all the guards, and the vampires themselves...]]>
			</text>
		</message>
		<message image="StrattonPast" delay="10">
			<text>
				<![CDATA[I have a plan, but I will need you to brew this <font face="AucoinExtBol" color="#FF0000" size="+3"> potion</font>.&#x0A;Meet me here when the emblems are hidden and the potion is complete.]]>				
			</text>
		</message>
	</action>
	
	<action id="TownSquarePastStrattonDialog01">
		<message image="StrattonPast" text="Now that the emblems are safe, I need you to mix a potion for me." delay="10"/>		
		<message image="Rosa" text="A potion? Why?" delay="10"/>	
		<message image="StrattonPast" text="There's no time!  Talk to Orazia, she will give you the recipe.&#x0A;  I'll meet you at the docks when you're done." delay="10"/>
	</action>
	
	
	<action id="HideTheEmblems_Dialog01">
		<message image="Rosa" text="I must hide the emblems... but Orazia said the wand of transformation only works when combining similar materials." delay="10"/>
	</action>
	<action id="AllEmblemsHidden">
		<message image="Rosa" text="Now all of the emblems are safely hidden within these relics." delay="10"/>
	</action>
	
	<action id="TownSquarePastZoomHOG01_Dialog01">
		<message image="Rosa" text="Ahh, the witch's wagon.  Stratton said she would help us." delay="10"/>
	</action>
	<action id="TownSquarePastZoomHOG01_Dialog02">
		<message image="Rosa" text="Once I find all the ingredients, I can come back here to brew the sleep potion." delay="10"/>				
	</action>
	<action id="TownSquarePastZoomHOGComplete01_Dialog">
		<message image="Rosa" text="Aha! A vital ingredient!" delay="10"/>				
	</action>
		
	<action id="KitchenHOG01_Dialog01">
		<message image="Rosa" text="It would be a wonder if I could find anything in this clutter." delay="10"/>			
	</action>
	<action id="KitchenHOG01_Completed">
		<message image="Rosa" text="Cleaning up this mess seems a fair exchange for a potion ingredient." delay="10"/>			
	</action>
	
	<action id="ApothecaryHOG01_Completed">
		<message image="Rosa" text="Just as I thought! A potion ingredient." delay="10"/>			
	</action>
	<action id="SneakOnToShip_Dialog01">
		<message image="Rosa" text="There are a lot of guards here;  I'll need a plan to sneak by them all." delay="10"/>			
	</action>
	<action id="SneakOnToShip_Dialog02">
		<message image="Rosa" text="I think that will work!  If I stick to this plan I should be able to slip on board." delay="10"/>			
	</action>
	
	
	<action id="DockPastZoom_HOMG_Dialog01">
		<message image="Rosa" delay="10">
			<text>
				<![CDATA[The <font face="AucoinExtBol" color="#FF0000" size="+3">  emblem </font> must be in here somewhere.]]>				
			</text>
		</message>	
	</action>
	<action id="DockPastZoom_HOMG_Completed">
		<message image="Rosa" text="I've found an emblem!" delay="10"/>			
	</action>		
	<action id="CabinMapGame_Dialog01">
		<message image="Rosa" text="Their plans are moving more quickly then we thought... I must tell Stratton." delay="10"/>			
	</action>	
	<action id="DockPastZoom_Completed">
		<message image="Rosa" text="I hear somone coming! I'd better slip out." delay="10"/>			
	</action>	
	
	
	<action id="TownSquarePastOraziaDialog02">
		<message image="Rosa" text="Orazia! Stratton said you'd help... we need to hide the emblems." delay="10"/>			
		<message image="Orazia" delay="10">
			<text>
				<![CDATA[If you use a <font face="AucoinExtBol" color="#FF0000" size="+3"> wand of transformation </font>, they will be impossible to find. Merged with consanguineous relics, their power will be masked by the weight of antiquity.]]>
			</text>
		</message>		
		<message image="Rosa" text="I... don't understand." delay="10"/>	
		<message image="Orazia" delay="10">
			<text>
				<![CDATA[The emblems are made from powerful materials of ancient cultures. They must be hidden in relics of similar nature. Search the <font face="AucoinExtBol" color="#FF0000" size="+3"> museum construction </font>; you will find them.]]>				
			</text>
		</message>
		<message image="Rosa" text="And the... wand of transformation?" delay="10"/>
		<message image="Orazia" delay="10">
			<text>
				<![CDATA[Yes, you will need the wand to meld the emblems and relics together.&#x0A;You will find it in my wagon.]]>				
			</text>
		</message>	
	</action>
	<action id="TownSquarePastOraziaDialog01">
		<message image="Rosa" text="Orazia, Stratton said I need to brew a potion." delay="10"/>			
		<message image="Orazia" text="Indeed, the ship has become too heavily guarded to visit, but he has a new plan." delay="10"/>		
	</action>
		
	<action id="MixSleepPotion_Dialog01">
		<message image="Rosa" text="I have all the ingredients. I should return to Orazia's wagon and mix the potion." delay="10"/>					
	</action>	
	<action id="MixSleepPotion_Dialog02">
		<message image="Rosa" text="A sleeping potion. What can Stratton be planning?" delay="10"/>					
	</action>
	<action id="ExecuteStrattonsPlan_Dialog01">
		<message image="StrattonPast" text="We must sneak aboard the vampire's ship in coffins.&#x0A; The sleeping potion will last until dawn, when we will  have the advantage." delay="10"/>					
	</action>
	
	<action id="Act3EncounterDialog01">
		<message image="Rosa" text="Oh no! It's dusk, not dawn... I hear the vampires stirring! What can I use to defend myself?" delay="10"/>					
	</action>
	<action id="Act3EncounterDialog02">
		<message image="Rosa" text="Someone is coming! I have to keep them out." delay="10"/>					
	</action>	
	<action id="Act3EncounterDialog02b">
		<message image="Rosa" text="There's no lock. I'll need to do something else." delay="10"/>					
	</action>	
	
	<action id="Act3EncounterDialog03">	
		<message image="Rosa" delay="10">
			<text>
				<![CDATA[A pistol!  I need to <font face="AucoinExtBol" color="#FF0000" size="+3"> disarm him</font>!]]>				
			</text>
		</message>						
	</action>
	<action id="Act3EncounterDialog04">	
		<message image="Rosa" delay="10">
			<text>
				<![CDATA[That will never hold. I need something to <font face="AucoinExtBol" color="#FF0000" size="+3"> slow them down</font>.]]>				
			</text>
		</message>						
	</action>
	<action id="Act3EncounterDialog05">
		<message image="Rosa" text="They'll cut through in no time.  I need to get that sword away." delay="10"/>					
	</action>
	<action id="Act3EncounterDialog06">
		<message image="Rosa" text="Good, I should be safe for now..." delay="10"/>					
	</action>
	<action id="Act3EncounterDialog07">
		<message image="Rosa" delay="10">
			<text>
				<![CDATA[That's not Stratton!  I must <font face="AucoinExtBol" color="#FF0000" size="+3"> seal the coffin</font>.]]>				
			</text>
		</message>					
	</action>
	<action id="Act3EncounterDialog08">
		<message image="Rosa" text="They're hacking down the door!  If they catch me, all is lost!" delay="10"/>					
	</action>
	<action id="Act3EncounterDialog09">
		<message image="Rosa" delay="10">
			<text>
				<![CDATA[My only hope is to <font face="AucoinExtBol" color="#FF0000" size="+3"> sink the ship </font> and the fountain with it.]]>		
			</text>
		</message>

	</action>
	<action id="Act3EncounterDialog10">
		<message image="Rosa" text="There's no turning back now!" delay="10"/>					
	</action>
	<action id="Act3EncounterDialog11">
		<message image="Rosa" text="The Fountain of Life will never see the stars again.  Stratton, I love you..." delay="10"/>					
	</action>
	
	<action id="Act4IntroDialog01">
		<message image="Ruby" text="Orazia... what do I do now?" delay="10"/>	
		<message image="Orazia" text="You must find the relics, and release the emblems they hide." delay="10"/>					
		<message image="Ruby" text="But... won't I just be undoing Rosa's work?" delay="10"/>					
		<message image="Orazia" delay="10">
			<text>
				<![CDATA[Without the emblems, the fountain cannot be used... but neither can it be <font face="AucoinExtBol" color="#FF0000" size="+3"> destroyed</font>.]]>
			</text>
		</message>
		<message image="Orazia" text="To destroy the fountain, we must first restore it... and only you can find the emblems, Ruby. &#x0A;Only you can finish what Rosa started." delay="10"/>
	</action>
	<action id="Act4IntroDialog02">
		<message image="Orazia" text="Find the emblems, Ruby! You must finish what Rosa started." delay="10"/>							
	</action>
	<action id="MuseumStorageHog_Dialog01">
		<message image="Ruby" text="Maybe I can find some of the missing artifacts in here." delay="10"/>							
	</action>
	<action id="DockZoom2Hog_Dialog01">
		<message image="Ruby" text="This place is likely to fall apart any second. I should be quick." delay="10"/>							
	</action>
	<action id="DockZoom2Hog_Dialog02">
		<message image="Ruby" text="This could be useful later." delay="10"/>							
	</action>
	<action id="DockZoom2Hog_Dialog03">
		<message image="Ruby" text="I'll search the ship. Maybe those vampires left behind a clue." delay="10"/>							
	</action>
	
	<action id="UrnDifferenceQuest_Dialog01">
		<message image="Ruby" text="There's an emblem hidden in one of these urns... but which one?" delay="10"/>							
	</action>
	<action id="Act3LibraryEmblem_Dialog01">
		<message image="Ruby" text="Those floor tiles look loose." delay="10"/>							
	</action>
	<action id="Act3LibraryEmblem_Dialog02">
		<message image="Ruby" text="Another emblem!" delay="10"/>							
	</action>
	
	<action id="Hotel_HOG2_Dialog01" type="MessageAction">
		<message image="Ruby" delay="10">							
			<text><![CDATA[I’ve searched here before, but it’s such a mess... maybe I’ll find something new.]]></text>
		</message>
	</action>
	<action id="Hotel_HOG2_Dialog02" type="MessageAction">
		<message image="Ruby" delay="10">							
			<text><![CDATA[A gem and ... a number code? Strange.]]></text>								
		</message>
	</action>
	
	<action id="FindTheFountainBook_Dialog01" type="MessageAction">
		<message image="Ruby" delay="10">							
			<text><![CDATA[This book explains the origin of the Fountain... and how it can be destroyed.]]></text>								
		</message>
	</action>
	<action id="FindTheFountainBook_Dialog2" type="MessageAction">
		<message image="Ruby" delay="10">							
			<text><![CDATA[Which book is it?]]></text>								
		</message>
	</action>
	
	<action id="MeetStratonAct4_Dialog01" type="MessageAction">
		<message image="Ruby" delay="10">							
			<text><![CDATA[Stratton... I remember you. You were there... when I was Rosa. You're one of them, aren't you?&#x0A; You're a <font face="AucoinExtBol" color="#FF0000" size="+3">vampire</font>.]]></text>	
		</message>
		<message image="Stratton" delay="10">							
			<text><![CDATA[Ruby, I... I'm not like them. But they came for the fountain, and I couldn't stop them.]]></text>								
		</message>
		<message image="Ruby" delay="10">							
			<text><![CDATA[Where did they take it? Where are they hiding, Stratton? Where's my <font face="AucoinExtBol" color="#FF0000" size="+3">brother?</font>]]></text>
		</message>
		<message image="Stratton" delay="10">							
			<text><![CDATA[There is still one place I haven't looked. I will return soon... or not at all.]]></text>								
		</message>
	</action>
	<action id="MeetStratonAct4_Dialog02" type="MessageAction">
		<message image="Stratton" delay="10">							
			<text><![CDATA[It's as I feared... both the fountain and your brother are on Graveyard Island.]]></text>							
		</message>
		<message image="Ruby" delay="10">							
			<text><![CDATA[You found Marcus? We’ve got to go get him!]]></text>
		</message>
		<message image="Stratton" delay="10">							
			<text><![CDATA[I... I’m sorry, but it’s too close to dawn, we can’t--]]></text>							
		</message>
		<message image="Ruby" delay="10">							
			<text><![CDATA[I keep forgetting what you are. I'll go alone.]]></text>	
		</message>
		<message image="Stratton" delay="10">							
			<text><![CDATA[Ruby, please, listen to me... you cannot retrieve your brother now...&#x0A;<font face="AucoinExtBol" color="#FF0000" size="+3">the dawn sun will kill him</font>.]]></text>		
		</message>
		<message image="Ruby" delay="10">							
			<text><![CDATA[No... oh, no.  He's becoming one of them...]]></text>							
		</message>
		<message image="Stratton" delay="10">							
			<text><![CDATA[I am sorry, Ruby.]]></text>							
		</message>
		<message image="Ruby" delay="10">							
			<text><![CDATA['Sorry' doesn’t get me my brother back. The fountain will... if we can restore it.]]></text>							
		</message>
		<message image="Stratton" delay="10">							
			<text><![CDATA[Orazia will help us, as she did once before. You will find her at the <font face="AucoinExtBol" color="#FF0000" size="+3">Museum</font>.]]></text>							
		</message>
	</action>
	
	<action id="MixAct4Potion_Dialog_01">
		<message image="Orazia" delay="10">							
			<text><![CDATA[There you are. I have nearly finished my preparations.]]></text>							
		</message>
		<message image="Ruby" delay="10">							
			<text><![CDATA[What do you need me to do?]]></text>								
		</message>
		<message image="Orazia" delay="10">							
			<text><![CDATA[Take this recipe, find the ingredients, and return to my shop.&#x0A;The <font face="AucoinExtBol" color="#FF0000" size="+3"> elixir of restoration </font> will release the emblems from the relics.]]></text>								
		</message>
	</action>
	
	<action id="MixAct4Potion_Dialog_02">		
		<message image="Ruby" delay="10">							
			<text><![CDATA[There were four relics originally... I need to find all four.]]></text>								
		</message>
	</action>
	
	<action id="Act4CabinetHOG_dialog_01">		
		<message image="Ruby" delay="10">							
			<text><![CDATA[Now I need to find the ingredients.]]></text>								
		</message>
	</action>
	<action id="MixAct4Potion_Dialog_03">		
		<message image="Ruby" delay="10">							
			<text><![CDATA[I should bring this potion to Orazia.]]></text>								
		</message>
	</action>
	
	<action id="RestoreEmblemsQuest_dialog01">		

		<message image="Orazia" delay="10">							
			<text><![CDATA[Now, gather the relics and place them in the circle.]]></text>								
		</message>
	</action>
	<action id="RestoreEmblemsQuest_dialog02">		
		<message image="Ruby" delay="10">							
			<text><![CDATA[MINIGAME WOULD GO HERE]]></text>								
		</message>
	</action>
	
	<action id="AllRelicsPlacedMessage">
		<message image="Orazia" delay="10">							
			<text><![CDATA[Now <font face="AucoinExtBol" color="#FF0000" size="+3"> apply the potion </font> to the relics.]]></text>								
		</message>
	</action>
	
	<action id="RestoreEmblemsQuest_dialog03">				
		<message image="Orazia" delay="10">							
			<text><![CDATA[Now you have the emblems to <font face="AucoinExtBol" color="#FF0000" size="+3"> restore the fountain</font>. Protect them with your life, Ruby.]]></text>								
		</message>
		<message image="Ruby" delay="10">							
			<text><![CDATA[Rosa sacrificed herself for the fountain, and if I have to, so will I... &#x0A;but I'm hoping I can come up with a better plan.]]></text>								
		</message>
		<message image="Orazia" delay="10">							
			<text><![CDATA[When you are ready, speak with me again.]]></text>								
		</message>
	</action>
	
	<action id="EndAct4Part1_dialog01">
		<message image="Gondolier" delay="10">							
			<text><![CDATA[You're going back?]]></text>								
		</message>
		<message image="Ruby" delay="10">							
			<text><![CDATA[Yes... take me to Graveyard Island.]]></text>								
		</message>
	</action>
	
	<action id="CatacombZoomHOMG_dialog01">		
		<message image="Ruby" delay="10">							
			<text><![CDATA[I wonder if this was the ruby mentioned in that book...]]></text>								
		</message>
	</action>
	
	<action id="Act4EnterGraveyardDialog">				
		<message image="Ruby" delay="10">							
			<text><![CDATA[It's nearly dawn. I need to find where they're keeping Marcus, and quickly.]]></text>								
		</message>			
	</action>
	<action id="OpenTheCrypt_dialog01">
		<message image="Ruby" delay="10">							
			<text><![CDATA[I can't see a thing in here. I need some light.]]></text>								
		</message>
	</action>
	<action id="OpenTheCrypt_dialog02">
		<message image="Ruby" delay="10">							
			<text><![CDATA[This lighter should provide some illumination, but I need to make it brighter in here.]]></text>								
		</message>
	</action>
	<action id="GetHolyWater_dialog01">
		<message image="Ruby" delay="10">							
			<text><![CDATA[I just hope it's enough.]]></text>								
		</message>
	</action>
	
	
	<action id="Act4EnterChapelDialog">
		<message image="Ruby" delay="10">							
			<text><![CDATA[Marcus! Marcus, are you okay?]]></text>								
		</message>
	</action>
	<action id="Act4FinalEncounter_dialog01">
		<message image="Ruby" delay="10">							
			<text><![CDATA[Holy water?  This will be useful.]]></text>								
		</message>
	</action>
	<action id="Act4FinalEncounter_dialog02">
		<message image="Ruby" delay="10">							
			<text><![CDATA[Finally... the Fountain of Life is restored.]]></text>								
		</message>
		<message image="Ruby" delay="10">							
			<text><![CDATA[Because he hasn't fully turned into a vampire, the water from the fountain should cure Marcus... I just hope I'm not too late.]]></text>								
		</message>
	</action>
	<action id="Act4FinalEncounter_dialog03">'
		<message image="Lucia" delay="10">							
			<text><![CDATA[Oh, well done... well done.]]></text>								
		</message>
		<message image="Lucia" delay="10">							
			<text><![CDATA[I knew you'd find the emblems for us, with the right motivation.]]></text>								
		</message>
		<message image="Lucia" delay="10">							
			<text><![CDATA[Now, will you hand them over, or shall I just go ahead and <font face="AucoinExtBol" color="#FF0000" size="+3">kill</font> you now?]]></text>								
		</message>
	</action>
	
	<action id="Act4FinalEncounter_dialog04">
		<message image="Ruby" delay="10">							
			<text><![CDATA[The <font face="AucoinExtBol" color="#FF0000" size="+3"> ruby </font> is the source of the window’s power... I’ve got to put it back.]]></text>								
		</message>
	</action>
	
	<action id="Act4FinalEncounter_dialog05">
		<message image="Ruby" delay="10">							
			<text><![CDATA[Perfect. Now for the invocation...]]></text>								
		</message>
	</action>
	<action id="Act4FinalEncounter_dialog06">
		<message image="Marcus" delay="10">							
			<text><![CDATA[Ruby! You... you saved me! But... the fountain...&#x0A;If the <font face="AucoinExtBol" color="#FF0000" size="+3">vampires</font> drink from it now...]]></text>								
		</message>
		<message image="Ruby" delay="10">							
			<text><![CDATA[Don’t worry, little brother. I found the book you were looking for, &#x0A;and I know how to destroy the fountain.]]></text>								
		</message>
		<message image="Ruby" delay="10">							
			<text><![CDATA[I just have to get to that <font face="AucoinExtBol" color="#FF0000" size="+3">window</font>. ]]></text>								
		</message>
	</action>
	<action id="Act4FinalEncounter_dialog07">
		<message image="Marcus" delay="10">							
			<text><![CDATA[Thank you... sis...]]></text>								
		</message>
		<message image="Ruby" delay="10">							
			<text><![CDATA[...Marcus?]]></text>								
		</message>
		<message image="Ruby" delay="10">							
			<text><![CDATA[Marcus!]]></text>								
		</message>
		<message image="Ruby" delay="10">							
			<text><![CDATA[...okay. He’s unconcious, but he’s breathing. He’ll be okay... he’s got to be okay...]]></text>								
		</message>
		<message image="Ruby" delay="10">							
			<text><![CDATA[Focus, Ruby, focus. I’ve got to destroy this fountain before more vampires show up.]]></text>								
		</message>
		<message image="Ruby" delay="10">							
			<text><![CDATA[I hear... wings. I’ve got to find something to defend Marcus!]]></text>								
		</message>		
	</action>
	<action id="Act4FinalEncounter_dialog08">		
		<message image="Ruby" delay="10">							
			<text><![CDATA[Stratton! But I thought--]]></text>								
		</message>
		<message image="Stratton" delay="10">							
			<text><![CDATA[There's no time! <font face="AucoinExtBol" color="#FF0000" size="+3">Ignacio</font> is coming!]]></text>								
		</message>
	</action>
	<action id="Act4FinalEncounter_dialog09">		
		<message image="Ignacio" delay="10">							
			<text><![CDATA[Warning your little mortal friend, Stratton? &#x0A;Too late.]]></text>								
		</message>
		<message image="Stratton" delay="10">		
			<text><![CDATA[I won't let you hurt her, Ignacio... not this time.]]></text>								
		</message>	
		<message image="Ignacio" delay="10">							
			<text><![CDATA[You are pathetic. Get out of my way, or I'll kill her.]]></text>								
		</message>

		<message image="Stratton" delay="10">		
			<text><![CDATA[Hurry, Ruby, the window!]]></text>								
		</message>				
	</action>
	
	<action id="Act4FinalEncounter_dialog10">				
		<message image="Ruby" delay="10">							
			<text><![CDATA[Oh no! We've got to get out of here before this place collapses!]]></text>								
		</message>			
		<message image="Ruby" delay="10">							
			<text><![CDATA[Hold on, Marcus!]]></text>								
		</message>
	</action>
	
	<action id="Act4FinalEncounter_dialog11">				
		<message image="Lucia" delay="10">							
			<text><![CDATA[Nice try, but that won't work this time. Now DIE!]]></text>								
		</message>			
	</action>
	
	<action id="Act4FinalEncounter_dialog12">				
		<message image="Ruby" delay="10">							
			<text><![CDATA[It worked! That's one less vampire in the world... but I need to restore the fountain, before my own brother turns into one.]]></text>								
		</message>			
	</action>
	
	
	<action id="MarcusChapelStartDialog">				
		<message image="Marcus" delay="10">							
			<text><![CDATA[Ruby?  Am I still dreaming?]]></text>								
		</message>			
		<message image="Ruby" delay="10">							
			<text><![CDATA[Marcus, what have they done to you?!]]></text>								
		</message>			
		<message image="Marcus" delay="10">							
			<text><![CDATA[Something bit me and ... Ruby, I'm so <font face="AucoinExtBol" color="#FF0000" size="+3"> thirsty</font>...]]></text>								
		</message>			
		<message image="Ruby" delay="10">							
			<text><![CDATA[The fountain can cure you, just hold on...]]></text>								
		</message>			
	</action>
	
	<action id="TreeHidenMessage">				
		<message image="Rosa" delay="10">							
			<text><![CDATA[There, it's safely hidden.]]></text>								
		</message>			
	</action>
	<action id="ScarabHidenMessage">				
		<message image="Rosa" delay="10">							
			<text><![CDATA[No one will be able to find it now.]]></text>								
		</message>			
	</action>
	<action id="LizardHidenMessage">				
		<message image="Rosa" delay="10">							
			<text><![CDATA[It should be safe now.]]></text>								
		</message>			
	</action>
	<action id="OctopusHidenMessage">				
		<message image="Rosa" delay="10">							
			<text><![CDATA[That one's hidden.]]></text>								
		</message>			
	</action>
	<action id="OMGFountainMessage">				
		<message image="Ruby" delay="10">							
			<text><![CDATA[Oh no!  Where's the fountain?!]]></text>								
		</message>			
	</action>
	
	<action id="OraziaGivesYouTheTicketDialog">				
		<message image="Orazia" delay="10">							
			<text><![CDATA[You are ready now.  Take this ticket and give it to the gondolier at the canal. One more thing...]]></text>								
		</message>			
		<message image="Orazia" delay="10">							
			<text><![CDATA[Good luck, Ruby.]]></text>								
		</message>			
	</action>
	
	
	
	<action id="CratesGoneMessage">				
		<message image="Ruby" delay="10">							
			<text><![CDATA[The fog has lifted and the path is clear.  Now I can explore the <font face="AucoinExtBol" color="#FF0000" size="+3"> dock</font>.]]></text>								
		</message>			
	</action>
	
</Messages>