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This file contains change history made to the BTM TEch Demo

Thanks to all our testers from all around the world/OS :)

- 0.8.0.0: first release on July 10th 2011
- 0.8.0.1: July 17th 2011
- 0.8.0.2: July 25th 2011
- 0.9.0.0: August 13th 2011
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CHANGES BROUGHT BY 0.9.0.0:


>> BUG FIXES

- sounds that were not playing anymore in given situation
- ghost blocks when toggling puzzle mode multiple times (you were able to drill the blocks, but the collision was remaining in the level)
- reward hud 'Star' tweaks
- wrong completion computation with the new 'star' reward

>> FEATURES

- community section is now live!
-> create level with some limitation (cannot save, only few blocks and elements available to avoid spoil!)
-> test sub parts of your level, or play your level as if it was a regular level (need entrance and exit portals)
-> very WIP stuff, so the editor may crash! (or in the best worst case return to main menu)
-> download levels from our server (same levels as the tech demo)
-> you can play online levels and rate them!

Please note that the community section is not localized in french yet.


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REMAINING BUGS:

Since a lot of you provided great feedbacks and bugs, there are still some issues to fix in future versions:


(same as version 0.8.0.2)
- Ubuntu Unity bar stay in front of the game!
- Some typos in the texts (we will adress those typos soon)
- Many thnigs to tweak with sounds


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CHANGES BROUGHT BY 0.8.0.2:


>> BUG FIXES

- Crash in some situations when repositionning falling blocks on the grid
- Gamepad Wizard: some axis were not detected due to some bad calibration
- Keyboard wizard now show action linked to the key, not the gamepad button equivalent!
- Stuck in Wizard when not reconfiguring all the entries
- Debian32: no texts at all (solved by using jre instead of OpenJDK; or a newer version of OpenJDK, like 6b23~pre3)
- Removed my cheat save game that was avoiding a tutorial to work in the 1st level


>> FEATURES

- New semi secret stuff to do in the levels... as a consequence the completion %age grow differently...
- Mouse hanling support (menus only: right click > validation / left click > return. Cannot manipulate Tetrobot with the mouse)
- Hud with keyboard key icons
- Erase data save removed from Options and put into the slot selector menu (make more sense)
- Options menu now include some resolutions profiles to change fullscreen/windowed and resolutions in game
- Options menu now include language switcher (only 'en' and 'fr' for now)
- Improved Gamepad wizard (more interactive, featuring a sprite scheme, reset to default option)
- Improved Keyboard wizard (more interactive, featuring a sprite scheme, reset to default option)
- Level Editor fully working (but not AVAILABLE YET :))
- Not Editable vars flag to hide some actors' vars from the editor (in order to help future user of the Editor)


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REMAINING BUGS:

Since a lot of you provided great feedbacks and bugs, there are still some issues to fix in future versions:


- Ubuntu Unity bar stay in front of the game!
- Some typos in the texts (we will adress those typos soon)
- Many thnigs to tweak with sounds

(same as version 0.8.0.1)
- Some weird behavior when a sand block falls on Tetrobot
- After a drill repulse, Tetrobot somethimes keeps the jump animation (instead of the walk animation)
- The 'from the left' drill repulse particules are sometimes drawn over the blocks (when the camera bounds are reached)
- No sound on Windows 7 x64 with Realtek 5.1
- SIGSEGV on Ubuntu 64bit, OpenJDK and the new graphics driver (probably a driver issue)
- Artifacts on some texts on MacOs
- sometimes (when navigating very fast in menus) music track goes into a very short loop
- Ubuntu with gamepad does'nt prevent the OS to lock the session... causing some trouble (display freeze, and the need to restart server X by hand)
- A GPU seems to heat too much (maybe the framerate limitation option in config/DisplayOptions.xml could help)

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CHANGES BROUGHT BY 0.8.0.1:


>> BUG FIXES

- Gamepad instruction in dialogs while using keyboard
- Font scale is sometimes wrong (on the material hub)
- Red screen when pressing '1&' keyboard key
- Pressing space during cinematics pause the cinematics without showing the pause menu
- New 'BTM_DBG_launcher_os' launchers to help determine if those launchers are better than the 'BTM_launcher_os' ones
- Better gamepad detection, the old one was causing some crashes
- Weird blocks behaviors in the Bonus menu (between the last 2 blocks)
- Some typo fixes


>> FEATURES

- Better menu keyboard binding (Enter to select, Escape to Return or Quit)
- Up keyboard arrow can be sue to jump (duplicated binding)
- WIP keyboard and gamepad ingame configurators (from the Options menu)
- Volume mutted when the game doen't have the focus
- Max volume can be tweaked in the Options menu
- Max framerate option (only tweakable from the config/DisplayOptions.xml for now)
- Saves slots can be used (switchable from the main menu with Gamepad Xbox (X) and keyboard [F])
- Ennemies now stop moving when the camera is showing something to the player
- Falling / sliding blocks are now repositionned when entering puzzle mode so that they are aligned with grid
- The game can be played in french version if the OS is in french.
(tweak the config/DisplayOptions.xml' line '<language value="en" guess="1"/>' and put the guess value to "0" if you want to play in english)

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-----------------------
REMAINING BUGS:

Since a lot of you provided great feedbacks and bugs, there are still some issues to fix in future versions:

- Some weird behavior when a sand block falls on Tetrobot
- After a drill repulse, Tetrobot somethimes keeps the jump animation (instead of the walk animation)
- The 'from the left' drill repulse particules are sometimes drawn over the blocks (when the camera bounds are reached)
- No sound on Windows 7 x64 with Realtek 5.1
- SIGSEGV on Ubuntu 64bit, OpenJDK and the new graphics driver (probably a driver issue)
- Debian32: no texts at all
- Artifacts on some texts on MacOs
- sometimes (when navigating very fast in menus) music track goes into a very short loop
- Ubuntu with gamepad does'nt prevent the OS to lock the session... causing some trouble (display freeze, and the need to restart server X by hand)
- A GPU seems to heat too much (maybe the framerate limitation option in config/DisplayOptions.xml could help)

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