---------------------------------------------- Log begins on Wed Apr 25 18:34:59 2012 ----------------------------------------------
I           m3dapp.cpp[0990]25/04 18:34:59 BM15 Demo version v1.07
I           m3dapp.cpp[0897]25/04 18:34:59 Path: D:\待处理\L盘\BattleMagesSignofDarkness
I           m3dapp.cpp[0898]25/04 18:34:59 Exe: D:\待处理\L盘\BattleMagesSignofDarkness\bmages_sod.exe
I           m3dapp.cpp[0907]25/04 18:34:59 Windows version: 5.1.2600
I           m3dapp.cpp[0916]25/04 18:34:59 Computer name: YL-201107251008
I           m3dapp.cpp[0936]25/04 18:34:59 Cpu: GenuineIntel
I           m3dapp.cpp[0940]25/04 18:34:59 Cpu clock: ~2666
I           m3dapp.cpp[0965]25/04 18:34:59 Processor is mmx able
I           m3dapp.cpp[2267]25/04 18:34:59 SetCodepage -- using codepage 1251 '1251  (ANSI - 西里尔文)'
I           m3dapp.cpp[1450]25/04 18:34:59 NOTE! renderer is bind to render_dx9.dll
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: Given device behavior: 80
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: Confirmed device behavior: 80
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: Description: NVIDIA GeForce 9600 GT
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: Driver:      nv4_disp.dll
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: VendorId:    0x10de
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: DeviceId:    0x622
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: SubSysId:    0x10de
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: Revision:    161
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: Driver version info:
I           m3dapp.cpp[0845]25/04 18:34:59 d3d:   Product: 6
I           m3dapp.cpp[0845]25/04 18:34:59 d3d:   Version: 14
I           m3dapp.cpp[0845]25/04 18:34:59 d3d:   SubVersion: 12
I           m3dapp.cpp[0845]25/04 18:34:59 d3d:   Build: 8026
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: WHQLLevel:    0
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: Texture max size: 8192x8192
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: Guard band: (-100000000.000,-100000000.000,100000000.000,100000000.000)
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: MaxTextureBlendStages: 8
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: MaxSimultaneousTextures: 8
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: MaxActiveLights: 8
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: MaxUserClipPlanes: 8
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: VertexShaderVersion: 0xfffe0300
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: PixelShaderVersion: 0xffff0300
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: HwRasterization: true
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: HwTnL: true
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: PureDevice: true
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: CubeMap: true
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: VolumeMap: true
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: TextureAddressCaps:
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: 	wrap: true
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: 	clamp: true
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: 	border: true
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: Projective textures: true
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: MaxPointSize: 8192.000
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: MaxPrimitiveCount: 8388607
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: MaxVertexIndex: 16777215
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: MaxStreams: 16
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: MaxStreamsStride: 255
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: MaxAnisotropy: 16
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: MaxVertexBlendMatrices: 4
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: MaxVertexBlendMatrixIndex: 0
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: FullScreenGamma: true
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: COLORWRITEENABLE: true
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: MASKZ: true
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: BLENDOP: true
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: CLIPPLANESCALEDPOINTS: false
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: CLIPTLVERTS: true
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: TSSARGTEMP: true
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: DIRECTIONALLIGHTS: true
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: LOCALVIEWER: true
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: POSITIONALLIGHTS: true
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: TEXGEN:  true
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: TWEENING:  false
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: Dp3: true
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: Lerp: true
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: MaxNpatchTessellationLevel: 0.000
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: Creating or resetting the device
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: Back buffer format: X8R8G8B8
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: Depth/stencil buffer format: D24S8
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: Stenciling: on
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: Rgba textures format: DXT5
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: Rgba no c. textures format: A8R8G8B8
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: RgbA textures format: DXT5
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: RgbA no c. textures format: A4R4G4B4
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: Rt textures format: A8R8G8B8
I           m3dapp.cpp[0845]25/04 18:34:59 d3d: Rt depth format: D16
I           m3dapp.cpp[1503]25/04 18:34:59 NOTE! input is bind to input_di8.dll
I      gameimpulse.cpp[0262]25/04 18:35:00 Key bindings: were inited successfully
I           view32.cpp[2530]25/04 18:35:00 --- Init Media ---
I           view32.cpp[2607]25/04 18:35:00 Loading Sound
I    GameUiManager.cpp[0082]25/04 18:35:01 Interface: is initializing...
I    GameUiManager.cpp[1295]25/04 18:35:01 Interface: loading from resources...
I    GameUiManager.cpp[1124]25/04 18:35:01 Interface: loading strings...
I    GameUiManager.cpp[1200]25/04 18:35:01 Interface: strings were loaded successfully
I    GameUiManager.cpp[0246]25/04 18:35:01 Interface: loading windows from resources...
I      playerPanel.cpp[0178]25/04 18:35:01 PlayerPanel: was inited successfully
I        ChoiceDlg.cpp[0132]25/04 18:35:01 ChoiceDlg: was inited successfully
I        ChoiceDlg.cpp[0132]25/04 18:35:01 ChoiceDlg: was inited successfully
I     TroopInvBase.cpp[0106]25/04 18:35:01 TroopInvBase: was inited successfully
I         invPanel.cpp[0184]25/04 18:35:01 Get control error: control InventoryWnd is not found or incorrect type
I         invPanel.cpp[0314]25/04 18:35:01 InvPanel: was inited successfully
I       minimapwnd.cpp[0608]25/04 18:35:01 BigMap: was inited successfully
I       minimapwnd.cpp[0849]25/04 18:35:01 SmallMap: was inited successfully
I EncyclopaediaWnd.cpp[0160]25/04 18:35:01 EncyclopaediaWnd: was inited successfully
I     TroopInvBase.cpp[0106]25/04 18:35:01 TroopInvBase: was inited successfully
I  ArtifactSaleWnd.cpp[0172]25/04 18:35:01 ArtifactSaleWnd: was inited successfully
I       CaserneWnd.cpp[0299]25/04 18:35:01 CaserneWnd: was inited successfully
I      TownHallWnd.cpp[0155]25/04 18:35:01 TownHallWnd: was inited successfully
I          TownWnd.cpp[0165]25/04 18:35:01 TownWnd: was inited successfully
I       CreditsWnd.cpp[0117]25/04 18:35:02 CreditsWnd: was inited successfully
I    GameUiManager.cpp[0335]25/04 18:35:02 Interface: windows were loaded successfully
I    GameUiManager.cpp[1303]25/04 18:35:02 Interface: loading from resources was done successfully
I    GameUiManager.cpp[0147]25/04 18:35:02 Interface: is inited successfully
I      gameimpulse.cpp[0592]25/04 18:35:02 Key bindings: unbind all is done
I      gameimpulse.cpp[0298]25/04 18:35:02 Key bindings: were loaded successfully from file data\scripts\DefaultKeyBindings.lua
I      gameimpulse.cpp[1144]25/04 18:35:02 Key bindings: were bind from defaults
I             core.lua[0013]25/04 18:35:02 running core script...
I           m3dapp.cpp[1234]25/04 18:35:02 ----------------------- Engine inited in: 3295
I  view32_saveload.cpp[0190]25/04 18:35:12 -- Loading Level: data\maps\MainMenu.ssl --
I            world.cpp[0076]25/04 18:35:12 ----------------------- World Loading
I        landscape.cpp[0694]25/04 18:35:13 Landscape textures used at this level: 39
I            world.cpp[0103]25/04 18:35:13 ----------------------- Landscape loaded in: 1244
I       DataServer.cpp[0568]25/04 18:35:13 Loading Servers: data\maps\mainmenu\servers.xml
I       DataServer.cpp[0568]25/04 18:35:14 Loading Servers: data\models\commonservers.xml
I            world.cpp[0123]25/04 18:35:16 ----------------------- Servers loaded in: 2825
I            world.cpp[0134]25/04 18:35:16 ----------------------- Nodes loaded in: 16
I    serialization.cpp[0374]25/04 18:35:16 ReadFromXmlNode: GetItemByName for name = stone1 failed for node Object1
I    serialization.cpp[0374]25/04 18:35:16 ReadFromXmlNode: GetItemByName for name = Grass_Green5 failed for node Object1
I    serialization.cpp[0374]25/04 18:35:16 ReadFromXmlNode: GetItemByName for name = TreeGreen2 failed for node Object1
I    serialization.cpp[0374]25/04 18:35:16 ReadFromXmlNode: GetItemByName for name = GraniteBlock1 failed for node Object1
I    serialization.cpp[0374]25/04 18:35:16 ReadFromXmlNode: GetItemByName for name = PlateStonsGrey04 failed for node Object1
I    serialization.cpp[0374]25/04 18:35:16 ReadFromXmlNode: GetItemByName for name = Tule1 failed for node Object1
I    serialization.cpp[0374]25/04 18:35:16 ReadFromXmlNode: GetItemByName for name = Tule1 failed for node Object1
I    serialization.cpp[0374]25/04 18:35:16 ReadFromXmlNode: GetItemByName for name = GraniteBlock1 failed for node Object1
I    serialization.cpp[0374]25/04 18:35:16 ReadFromXmlNode: GetItemByName for name = Grass_dry6 failed for node Object1
I    serialization.cpp[0374]25/04 18:35:16 ReadFromXmlNode: GetItemByName for name = bigbolt failed for node sm
I    serialization.cpp[0374]25/04 18:35:16 ReadFromXmlNode: GetItemByName for name = spy_ball failed for node sm
I    serialization.cpp[0374]25/04 18:35:16 ReadFromXmlNode: GetItemByName for name = arrow failed for node sm
I    serialization.cpp[0374]25/04 18:35:16 ReadFromXmlNode: GetItemByName for name = smallbolt failed for node sm
I    serialization.cpp[0374]25/04 18:35:16 ReadFromXmlNode: GetItemByName for name = bomb failed for node sm
I    serialization.cpp[0374]25/04 18:35:16 ReadFromXmlNode: GetItemByName for name = shot failed for node sm
I    serialization.cpp[0374]25/04 18:35:16 ReadFromXmlNode: GetItemByName for name = bigbolt failed for node sm
I            world.cpp[0152]25/04 18:35:16 ----------------------- Prefabs loaded in: 67
I           Kernel.cpp[0252]25/04 18:35:16 Kernel::New -- class  is not registered 
I   weatherManager.cpp[0160]25/04 18:35:16 Class not registered: 
I            world.cpp[0207]25/04 18:35:16 ----------------------- World loaded in: 4355
I             Unit.cpp[0156]25/04 18:35:16 Warning: UndeadSteelZombie has impure Armor=100.000 100.000 100.000
I  view32_saveload.cpp[0337]25/04 18:35:16 ----------------------- Server inited in: 26
I  view32_saveload.cpp[0369]25/04 18:35:16 -- Loading Level: Ok --
I           view32.cpp[2832]25/04 18:35:19 --- Done Media ---
I  view32_saveload.cpp[0414]25/04 18:35:19 Cleaning Level
I    GameUiManager.cpp[0082]25/04 18:35:19 Interface: is initializing...
I    GameUiManager.cpp[0157]25/04 18:35:19 Interface: is clearing...
I    GameUiManager.cpp[0234]25/04 18:35:19 Interface: is cleared with errors
I       minimapwnd.cpp[0608]25/04 18:35:19 BigMap: was inited successfully
I        ChoiceDlg.cpp[0132]25/04 18:35:19 ChoiceDlg: was inited successfully
I        ChoiceDlg.cpp[0132]25/04 18:35:19 ChoiceDlg: was inited successfully
I EncyclopaediaWnd.cpp[0160]25/04 18:35:19 EncyclopaediaWnd: was inited successfully
I       CreditsWnd.cpp[0117]25/04 18:35:19 CreditsWnd: was inited successfully
I       minimapwnd.cpp[0849]25/04 18:35:19 SmallMap: was inited successfully
I     TroopInvBase.cpp[0106]25/04 18:35:19 TroopInvBase: was inited successfully
I         invPanel.cpp[0314]25/04 18:35:19 InvPanel: was inited successfully
I     TroopInvBase.cpp[0106]25/04 18:35:19 TroopInvBase: was inited successfully
I  ArtifactSaleWnd.cpp[0172]25/04 18:35:19 ArtifactSaleWnd: was inited successfully
I      TownHallWnd.cpp[0155]25/04 18:35:19 TownHallWnd: was inited successfully
I       CaserneWnd.cpp[0299]25/04 18:35:19 CaserneWnd: was inited successfully
I          TownWnd.cpp[0165]25/04 18:35:19 TownWnd: was inited successfully
I    GameUiManager.cpp[0147]25/04 18:35:19 Interface: is inited successfully
I    GameUiManager.cpp[0045]25/04 18:35:20 Interface: done...
I    GameUiManager.cpp[0071]25/04 18:35:20 Interface: is done
I           view32.cpp[2900]25/04 18:35:20 --- Done Media: Ok ---
I      gameimpulse.cpp[0592]25/04 18:35:20 Key bindings: unbind all is done
I      gameimpulse.cpp[0317]25/04 18:35:20 Key bindings: is done
----------------------------------------------- Log ends on Wed Apr 25 18:35:20 2012 -----------------------------------------------




