<object TYPE="ParticleSystem" NAME="ChipExplode" IsInterpolationCyclic="false" FPS="30">
	<Sprite TYPE="Sprite" EQUAL_TO="HGE_11" AlphaBlendMode="1" ColorBlendMode="0"/>
	<Info TYPE="ParticleSystemInfo" Lifetime="0.3" MaxParticles="5000" Emission="0" Direction="0" Spread="6.28319" IsRelative="0" AlphaVariety="0">
		<Emitter TYPE="FilledRectEmitter" Width="50" Height="50"/>
		<ParticleLifetime TYPE="MinMax(float)" Min="0.1" Max="2"/>
		<Speed TYPE="MinMax(float)" Min="30" Max="30"/>
		<Gravity TYPE="MinMax(float)" Min="0" Max="0"/>
		<RadialAcceleration TYPE="MinMax(float)" Min="0" Max="0"/>
		<TangentialAcceleration TYPE="MinMax(float)" Min="0" Max="0"/>
		<Size TYPE="StartEndVariety(float)" Start="0.5" End="0.3" Variety="0"/>
		<Spin TYPE="StartEndVariety(float)" Start="0.5" End="-0.5" Variety="0"/>
		<Color TYPE="StartEndVariety(DWORD)" Start="0xFF6688FF" End="0x00FF0000" Variety="1.3"/>
	</Info>
</object>