<object TYPE="Board" NAME="BoardPrototype"
		OrthogonalVelocity="300"
		MorphMoveCellVelocity="300"
		ShowTime="1.5"
		HideTime="1.5"
		CellSize="50"
		CellMatchDelay="0.15"
		CellBackground="CellBlueBackground"
		NeighbourStoneDeleteDelay="1."
		NeighbourPushDistanceOnMatch="2"
		NeighbourPushVelocityOnMatch="50"
		ChipMoveAndSpawnSpeedMultiplierOnZeroMatchers="2.2"
		
		BorderLeft="BorderLeft" BorderRight="BorderRight"
		BorderTop="BorderTop" BorderBottom="BorderBottom"
		BorderTopLeft="BorderTopLeft" BorderTopRight="BorderTopRight"
		BorderBottomLeft="BorderBottomLeft" BorderBottomRight="BorderBottomRight"
		
		DecorTopLeft="DecorTopLeft" DecorTopRight="DecorTopRight"
		DecorBottomLeft="DecorBottomLeft" DecorBottomRight="DecorBottomRight"
		Decor3EdgesLeft="Decor3EdgesLeft" Decor3EdgesRight="Decor3EdgesRight"
		Decor3EdgesTop="Decor3EdgesTop" Decor3EdgesBottom="Decor3EdgesBottom"
		DecorClosed="DecorClosed">
	<BombBonus
		Power="1" Speed="5" DistanceDegree="0.6"
		PushPower="3" PushSpeed="10" PushDistanceDegree="0.6"
		NeighbourPushMinDistance="2" NeighbourPushMaxDistance="10"/>
	<HintEffect TYPE="Effect(ParticleSystem)">
		<VisualSceneObject TYPE="VisualSceneObject(ParticleSystem)" Layer="170">
			<VisualObject TYPE="ParticleSystem" NAME="Hint"/>
		</VisualSceneObject>
	</HintEffect>
	<CellFallEffect TYPE="Effect(Sprite)">
		<VisualSceneObject TYPE="VisualSceneObject(Sprite)" Layer="170">
			<VisualObject TYPE="Sprite" Texture="data/graphics/Level/Match3/CellSplashOnMorphMove" Width="50" Height="50" HotX="25" HotY="25"/>
			<AlphaChanger TYPE="AlphaChanger" StartAlpha="1" EndAlpha="0" Lifetime="2" IsCritical="true"/>
			<!--<Scaler TYPE="Scaler" Lifetime="1" StartHorizontalScale="1" StartVerticalScale="1" EndHorizontalScale="1.3" EndVerticalScale="1.3"/>-->
		</VisualSceneObject>
	</CellFallEffect>
	<!--
	<CellFallEffect TYPE="Effect(ParticleSystem)">
		<VisualSceneObject TYPE="VisualSceneObject(ParticleSystem)" Layer="170">
			<VisualObject TYPE="ParticleSystem" NAME="CellFallDust"/>
		</VisualSceneObject>
	</CellFallEffect>
	-->
	<SelectedCell TYPE="VisualSceneObject(Sprite)" Layer="154">
		<VisualObject TYPE="Sprite" Texture="data/graphics/Level/Match3/SelectedCell" X="0" Y="0" Width="96" Height="96"
			HotX="48" HotY="48" NFrames="30" FPS="30" AlphaBlendMode="1" IsAnimationPlaying="true"/>
	</SelectedCell>
	<CellBasicHighlight TYPE="VisualSceneObject(Sprite)" Layer="154">
		<VisualObject TYPE="Sprite" Texture="data/graphics/Level/CellBasicHighlight" X="0" Y="0" Width="50" Height="50" HotX="25" HotY="25" Color="0x44FFFFFF"/>
	</CellBasicHighlight>
	<CellHighlight TYPE="VisualSceneObject(Sprite)" Layer="170">
		<VisualObject TYPE="Sprite" Texture="data/graphics/Level/CellHighlight" X="0" Y="0" Width="96" Height="96" HotX="48" HotY="48" NFrames="30" FPS="30"/>
	</CellHighlight>
	<Cell3x3Highlight TYPE="VisualSceneObject(Sprite)" Layer="170">
		<VisualObject TYPE="Sprite" Texture="data/graphics/Level/Cell3x3Highlight" X="0" Y="0" Width="196" Height="196" HotX="98" HotY="98"/>
	</Cell3x3Highlight>
	<CellHLineHighlight TYPE="VisualSceneObject(Sprite)" Layer="170">
		<VisualObject TYPE="Sprite" Texture="data/graphics/Level/CellHLineHighlight" X="0" Y="0" Width="50" Height="50" HotX="25" HotY="25"/>
	</CellHLineHighlight>
	<CellVLineHighlight TYPE="VisualSceneObject(Sprite)" Layer="170">
		<VisualObject TYPE="Sprite" Texture="data/graphics/Level/CellVLineHighlight" X="0" Y="0" Width="50" Height="50" HotX="25" HotY="25"/>
	</CellVLineHighlight>
	<Object TYPE="VisualSceneObject(Sprite)" UniqueName="RadialGlow" Layer="180" Angle="0d" HorizontalScale="1.3" VerticalScale="1.3">
		<VisualObject TYPE="Sprite" Texture="data/graphics/RadialGlow" X="0" Y="0" Width="100" Height="100" HotX="50" HotY="50" Color="0xFFFFFFFF" AlphaBlendMode="2" ColorBlendMode="0"/>
	</Object>
</object>