<object TYPE="VisualSceneObject(ParticleSystem)" NAME="LevelStick"
		ParticleSystemOnDrawEmissionOn100pt="500"
		ParticleSystemOnDrawFinish="MagicStickDrawFinish">
	<ParticleSystemStick TYPE="VisualSceneObject(ParticleSystem)" Layer="70">
		<VisualObject TYPE="ParticleSystem" NAME="MagicStick"/>
	</ParticleSystemStick>
	<ParticleSystemOnDraw TYPE="VisualSceneObject(ParticleSystem)" Layer="70">
		<VisualObject TYPE="ParticleSystem" NAME="MagicStickDraw"/>
	</ParticleSystemOnDraw>
	
	<Magic Alias="Circle" Command="SetMagicCursor(ApplySimplifyBoard())">
		<Sprite TYPE="Sprite" Texture="data/graphics/Magic/Circle" X="0" Y="0" Width="32" Height="32"/>
	</Magic>
	<Magic Alias="RealisticCircle" Command="SetMagicCursor(ApplySimplifyBoard())">
		<Sprite TYPE="Sprite" Texture="data/graphics/Magic/RealisticCircle" X="0" Y="0" Width="32" Height="32"/>
	</Magic>
	<Magic Alias="Rectangle" Command="SetMagicCursor(ApplyAddCellUnderMouse())">
		<Sprite TYPE="Sprite" Texture="data/graphics/Magic/Rectangle" X="0" Y="0" Width="32" Height="32"/>
	</Magic>
</object>