<object TYPE="ParticleSystem" NAME="BombBlowAfter" IsInterpolationCyclic="false" FPS="30">
	<Sprite TYPE="Sprite" EQUAL_TO="HGE_13" AlphaBlendMode="0" ColorBlendMode="1"/>
	<Info TYPE="ParticleSystemInfo" Lifetime="0.4" MaxParticles="5000" Emission="500" Direction="0" Spread="6.28318" IsRelative="0" AlphaVariety="0">
		<Emitter TYPE="FilledCircleEmitter" Radius="15"/>
		<ParticleLifetime TYPE="MinMax(float)" Min="1.1" Max="2.5"/>
		<Speed TYPE="MinMax(float)" Min="73" Max="73"/>
		<Gravity TYPE="MinMax(float)" Min="0" Max="0"/>
		<RadialAcceleration TYPE="MinMax(float)" Min="0" Max="0"/>
		<TangentialAcceleration TYPE="MinMax(float)" Min="0" Max="0"/>
		<Size TYPE="StartEndVariety(float)" Start="0.7" End="1" Variety="0"/>
		<Spin TYPE="StartEndVariety(float)" Start="0.5" End="-0.5" Variety="0"/>
		<Color TYPE="StartEndVariety(DWORD)" Start="0xFFFF0000" End="0x00FFFF00" Variety="0"/>
	</Info>
</object>