<object TYPE="ParticleSystem" NAME="CellFallDust" IsInterpolationCyclic="false" FPS="60">
	<Sprite TYPE="Sprite" EQUAL_TO="DustCloud" AlphaBlendMode="0" ColorBlendMode="0"/>
	<Info TYPE="ParticleSystemInfo" Lifetime="0.3" MaxParticles="5000" Emission="150" Direction="0" Spread="0" IsRelative="0" AlphaVariety="0">
		<Emitter TYPE="PointEmitter"/>
		<ParticleLifetime TYPE="MinMax(float)" Min="0.5" Max="1"/>
		<Speed TYPE="MinMax(float)" Min="0" Max="0"/>
		<Gravity TYPE="MinMax(float)" Min="300" Max="600"/>
		<RadialAcceleration TYPE="MinMax(float)" Min="0" Max="0"/>
		<TangentialAcceleration TYPE="MinMax(float)" Min="0" Max="0"/>
		<Size TYPE="StartEndVariety(float)" Start="1" End="1.7" Variety="0"/>
		<Spin TYPE="StartEndVariety(float)" Start="0" End="0" Variety="0"/>
		<Color TYPE="StartEndVariety(DWORD)" Start="0xFEC8C8C8" End="0x00808080" Variety="0"/>
	</Info>
</object>