<object TYPE="Chip" NAME="OrbHeavy" EQUAL_TO="_ChipPrototype">
	<NotSelected TYPE="VisualSceneObject(Sprite)" Layer="160">
		<VisualObject TYPE="Sprite" EQUAL_TO="CellSprite" Texture="data/graphics/Level/Match3/Chips/Orbs"
			HotX="26"  HotY="32" Height="60" NFrames="1" Y="694" FirstFrameTextureIndex="8"/>
	</NotSelected>
	<NotSelectedMouseOver TYPE="VisualSceneObject(Sprite)" Layer="160">
		<VisualObject TYPE="Sprite" EQUAL_TO="CellSprite" Texture="data/graphics/Level/Match3/Chips/Orbs"
			HotX="26"  HotY="32" Height="60" NFrames="13" Y="694" FirstFrameTextureIndex="19" FPS="13"/>
	</NotSelectedMouseOver>
	<Selected TYPE="VisualSceneObject(Sprite)" Layer="160">
		<VisualObject TYPE="Sprite" EQUAL_TO="CellSprite" Texture="data/graphics/Level/Match3/Chips/Orbs"
			HotX="26"  HotY="32" Height="60" NFrames="13" Y="694" FirstFrameTextureIndex="19" FPS="13"/>
	</Selected>
	<WrongMove TYPE="VisualSceneObject(Sprite)" Layer="160">
		<VisualObject TYPE="Sprite" EQUAL_TO="CellSprite" Texture="data/graphics/Level/Match3/Chips/Orbs"
			HotX="26"  HotY="32" Height="60" NFrames="4" Y="694" FirstFrameTextureIndex="15" FPS="6" IsCyclic="false"/>
	</WrongMove>
	<Sleeping TYPE="VisualSceneObject(Sprite)" Layer="160">
		<VisualObject TYPE="Sprite" EQUAL_TO="CellSprite" Texture="data/graphics/Level/Match3/Chips/Orbs"
			HotX="26"  HotY="32" Height="60" NFrames="4" Y="694" FirstFrameTextureIndex="32" FPS="0.5"/>
	</Sleeping>
  <LevelFinished TYPE="VisualSceneObject(Sprite)" Layer="160">
		<VisualObject TYPE="Sprite" EQUAL_TO="CellSprite" Texture="data/graphics/Level/Match3/Chips/Orbs"
			HotX="26"  HotY="32" Height="60" NFrames="8" Y="694" FirstFrameTextureIndex="0" FPS="8" IsCyclic="true"/>
	</LevelFinished>
	<CustomState TYPE="VisualSceneObject(Sprite)" Layer="160">
		<VisualObject TYPE="Sprite" EQUAL_TO="CellSprite" Texture="data/graphics/Level/Match3/Chips/Orbs"
			HotX="26"  HotY="32" Height="60" NFrames="3" Y="694" FirstFrameTextureIndex="8" FPS="6" IsCyclic="false"/>
	</CustomState>
	<CustomState TYPE="VisualSceneObject(Sprite)" Layer="160">
		<VisualObject TYPE="Sprite" EQUAL_TO="CellSprite" Texture="data/graphics/Level/Match3/Chips/Orbs"
			HotX="26"  HotY="32" Height="60" NFrames="8" Y="694" FirstFrameTextureIndex="0" FPS="8" IsCyclic="false"/>
	</CustomState>
	<CustomState TYPE="VisualSceneObject(Sprite)" Layer="160">
		<VisualObject TYPE="Sprite" EQUAL_TO="CellSprite" Texture="data/graphics/Level/Match3/Chips/Orbs"
			HotX="26"  HotY="32" Height="60" NFrames="4" Y="694" FirstFrameTextureIndex="11" FPS="6" IsCyclic="false"/>
	</CustomState>

	<OnMouseOverEffect TYPE="Effect(ParticleSystem)">
		<VisualSceneObject TYPE="VisualSceneObject(ParticleSystem)" Layer="175">
			<VisualObject TYPE="ParticleSystem" NAME="ChipMouseEnter"/>
		</VisualSceneObject>
	</OnMouseOverEffect>	
</object>