===> GameSys Init <=== (version: 1.0.95; date: Jul 20 2005; time: 16:03:13)
	Opened Pak 'Data\Pak01.Pak', with 512 files inside

=====> Devices init <=====
Warning: '0' for 'Joy1/UpType' is not a Type of device
Warning: '0' for 'Joy1/DownType' is not a Type of device
Warning: '0' for 'Joy1/LeftType' is not a Type of device
Warning: '0' for 'Joy1/RightType' is not a Type of device
Warning: '0' for 'Joy1/RotateLType' is not a Type of device
Warning: '0' for 'Joy1/RotateRType' is not a Type of device
Warning: '0' for 'Joy1/DropType' is not a Type of device
Warning: '0' for 'Joy1/MenuType' is not a Type of device
Warning: '0' for 'Joy1/DropUpType' is not a Type of device
Warning: '0' for 'Joy1/DropDownType' is not a Type of device
Warning: '0' for 'Joy1/DropLeftType' is not a Type of device
Warning: '0' for 'Joy1/DropRightType' is not a Type of device
Warning: '0' for 'Joy2/UpType' is not a Type of device
Warning: '0' for 'Joy2/DownType' is not a Type of device
Warning: '0' for 'Joy2/LeftType' is not a Type of device
Warning: '0' for 'Joy2/RightType' is not a Type of device
Warning: '0' for 'Joy2/RotateLType' is not a Type of device
Warning: '0' for 'Joy2/RotateRType' is not a Type of device
Warning: '0' for 'Joy2/DropType' is not a Type of device
Failed: DIERR_DEVICENOTREG
Failed: DIERR_DEVICENOTREG
Failed: DIERR_DEVICENOTREG
Failed: DIERR_DEVICENOTREG

=====> 3D engine init <=====
	3dEngine Init; version: 2.00.90; date: Jul 20 2005; time: 16:03:06
	Display Device: NVIDIA GeForce 9600 GT
	Mode set to 792x566x32 (0hz) (ZBuf: 24; Stencil: 8; Sample: 0; Windowed)
=====> Shaders init <=====
	Validate 0: 1
	Validate 1: 1
	Validate 2: 1
	Validate 3: 1
	Validate 4: 1
	Validate 6: 1
	Load shader file 'SpecialFx\WaterMirror.Shader'
	Load shader file 'Scripts\Global.Shader'
	Load shader file 'Scripts\Balloon.Shader'
	Load shader file 'Scripts\Bonus.Shader'
	Load shader file 'Scripts\Arena.Shader'
	Load shader file 'Scripts\Fx.Shader'
	Load shader file 'Scripts\HUD.Shader'
	Load shader file 'Scripts\Menu.Shader'
	120 Shaders loaded: 170 stages, 129 TcMod, 65 DeformVertex and 4 AnimMaps
	Meshes => NbVertex: 4; NbIndex: 780 (Old NbP:4; loss: 0%)
	Back to rendering

=====> Sound init <=====
	SoundCaps: Freq min = 8000; Freq max = 192000; PrimaryChannel = 2; Prim8b = 1; Prim16b = 1; 2nd8b = 1; 2nd16 = 1
	Convert Mesh: Meshes\Wall.3DS
	Convert Mesh: Meshes\Balloon01_h.3DS
	Convert Mesh: Meshes\Balloon02_h.3DS
	Convert Mesh: Meshes\Balloon03_h.3DS
	Convert Mesh: Meshes\Balloon04_h.3DS
	Convert Mesh: Meshes\Balloon05_h.3DS
	Convert Mesh: Meshes\Balloon06_h.3DS
	Convert Mesh: Meshes\p_ombre.3DS
	Convert Mesh: Meshes\GrabA.3DS
	Convert Mesh: Meshes\GrabB_h.3DS
	Convert Mesh: Meshes\GrabC_h.3DS
	Convert Mesh: Meshes\GrabD.3DS
	Convert Mesh: Meshes\BonusLittleStar.3DS
	Convert Mesh: Meshes\Generator_h.3DS
	Convert Mesh: Meshes\BonusSpeed.3DS
	Convert Mesh: Meshes\BonusHiSpeed.3DS
	Convert Mesh: Meshes\BonusPush.3DS
	Convert Mesh: Meshes\BonusScoreX.3DS
	Convert Mesh: Meshes\BonusTimeWarp.3DS
	Convert Mesh: Meshes\BonusAllSame.3DS
	Convert Mesh: Meshes\BonusLift.3DS
	Convert Mesh: Meshes\BonusRunaway.3DS
	Convert Mesh: Meshes\DropFx.3DS
	Convert Mesh: Meshes\FxSparkles.3DS
	Convert Mesh: Meshes\FxTakeRing.3DS
	Convert Mesh: Meshes\FxBlockDevice.3DS
	Convert Mesh: Meshes\FxMoveRing.3DS
	Convert Mesh: Meshes\FxElectricity.3DS
	Convert Mesh: Meshes\FxSmoke.3DS
	Convert Mesh: Meshes\FxAppear.3DS
	Convert Mesh: Meshes\FxRotate.3DS
	Convert Mesh: Meshes\FxExplode.3DS
	Convert Mesh: Meshes\FxTeleport.3DS
	Convert Mesh: Meshes\Ghost.3DS
	Convert Mesh: Meshes\Moving.3DS
	Convert Mesh: Meshes\GridH.3DS
	Convert Mesh: Meshes\GridV.3DS
===> BALLOONrain Init <=== (version: 1.0c; date: Jul 20 2005; time: 16:03:19)

=====> Menu init <=====
	67 Menus loaded in 153 ms; 653 Items; 665 Actions; 13 VarRT; 1314 Cfg; 3056 Param
	==> Memory needed for menu structures : 138 KB
	Convert Mesh: Arena\Arena06_h.3DS
	Convert Mesh: Meshes\SkyBack2.3DS
	Meshes => NbVertex: 10726; NbIndex: 50373 (Old NbP:8868; loss: 20%)
	===> Total Init Time = 1.161 s

=====> Enter Main Loop <=====
=== Exit from Menu Action ===

=====> Exit GameSys <=====
	NbIniCode = 128 (Max = 512); Size = 1175 bytes (Max = 4096)
Info: MaxV: 488; MaxI: 2520; NbPrim: 5815; AvgV: 63; AvgI: 204
