<?xml version="1.0" encoding="ISO-8859-1"?>
<root>
<String id="LANGUAGE_ID"   	value="en-US" />
<String id="GAME_NAME" value="Babel Deluxe" />
<String id="GAME_ID"   value="29" />

<Integer id="HARD_MODE_ON" >0</Integer>
<Integer id="ANIMATE_EXCESS_STABILITYSTARS" >0</Integer>

<Integer id="PLAYAREA_GRID_OFFSET" >8</Integer>
<Integer id="PLAYAREA_WORDS_OFFSET" >8</Integer>

<!-- START extra added -->
<String id="GAME_OVER">GAME OVER</String>
 <Vector id="NUMBERS">
      <Text>ERROR</Text>
      <Text>first</Text>
      <Text>second</Text>
      <Text>third</Text>
      <Text>fourth</Text>
      <Text>fifth</Text>
      <Text>sixth</Text>
      <Text>seventh</Text>
      <Text>eighth</Text>
      <Text>ninth</Text>
 </Vector>
<Text id="TEXT_DIALOG_FULLSCREEN_TITLE">Fullscreen</Text>
<Text id="TEXT_DIALOG_FULLSCREEN">Do you want to play this game in full screen?</Text>
<Text id="TEXT_DIALOG_FULLSCREEN_EXTRA">(You can change this later\nin the settings screen.)</Text>
<Text id="TOOLTIP_FULLSCREEN_YES">Play this game full screen</Text>
<Text id="TOOLTIP_FULLSCREEN_NO">Play this game in a window</Text>
<Text id="DIALOGHEADER_DELETEPLAYER">Delete player</Text>
<Text id="DIALOGHEADER_NEWPLAYER">What is your name?</Text>
<Text id="DIALOGHEADER_WELCOME">Welcome</Text>
<Text id="DIALOGHEADER_SAVEGAME">Saved game</Text>
<Text id="DIALOGHEADER_WELLDONE">Good work!</Text>
<Text id="DIALOGHEADER_HELP">Help</Text>
<Text id="DIALOGHEADER_PLAYERS">Players</Text>
<Text id="DIALOGHEADER_SETTINGS">Settings</Text>
<Text id="DIALOGHEADER_NEWGAME">New game</Text>
<Text id="DIALOGHEADER_FIRSTLOSSES">Oops...</Text>
<Text id="DIALOGHEADER_TOWERCONSTRUCT">Build your tower</Text>
<Text id="DIALOGHEADER_LOADING">Loading...</Text>
<Text id="DIALOGHEADER_FULLSCREEN">Fullscreen</Text>
<Text id="DIALOGHEADER_QUIT">Quit?</Text>
<!-- END extra added -->

<Vector id="DEFAULT_NAME">
<Text>Carol</Text>
<Text>Patricia</Text>
<Text>Christine</Text>
<Text>Sarah</Text>
<Text>Helen</Text>
<Text>Julie</Text>
</Vector>

<!-- HintSystem -->
<Integer id="HINTSYSTEM_TIME" >10000</Integer>

<Text id="STANDARD_TIMEUP">The time is almost up.</Text>
<Text id="STANDARD_NUMOFTIMES">You have played this game %i times.</Text>
<Text id="STANDARD_SECONDSLEFT">%i second(s) remaining.</Text>
<Text id="STANDARD_LETTERSTYPED">You have seen %i letters in this game.</Text>
<Text id="STANDARD_WRONGWORD">Sorry, %s is not a valid word.</Text>
<Text id="STANDARD_DOUBLEWORD">You have already used the word %s.</Text>
<Text id="STANDARD_CLICKTOCONTINUE">Click to continue.</Text>

<Text id="STANDARD_CLICKSTART">Click Start to select a game.</Text>
<Text id="STANDARD_CLICKSLOT">Click one of the locks to unlock the matching game.</Text>
<Text id="STANDARD_1STAR">Warning! Your tower is about to crumble. You will have to try extra hard in this game.</Text>



<Text id="MINIGAME_3LETTERS">A word has to contain a minimum of three letters.</Text>

<Text id="HALFWORDS_SECONDS_TIP1">Combine the scraps of paper to create words.</Text>
<Text id="HALFWORDS_SECONDS_TIP2">Drag one scrap of paper to another to create a new word.</Text>

<Text id="VOWELMATCH_SECONDS_TIP1">Create words with the available vowels.</Text>
<Text id="VOWELMATCH_SECONDS_TIP2">Drag the vowels from the lower bar over to a question mark.</Text>
<Text id="VOWELMATCH_ERROR">That vowel does not belong there.</Text>

<Text id="WORDGRID_SECONDS_TIP1">Create words using the letters in the grid.</Text>
<Text id="WORDGRID_SECONDS_TIP2">Click the letters one by one to select them.</Text>
<Text id="WORDGRID_SECONDS_TIP3">Click the last letter again to accept your word.</Text>
<Text id="WORDGRID_RANDOM_CLICK">The letters of the word have to be joined up.</Text>

<Text id="SLOTMACHINE_SECONDS_TIP1">Create as many words as possible using the available letters.</Text>
<Text id="SLOTMACHINE_SECONDS_TIP2">You can only use each letter once, but you do not have to use all the letters.</Text>
<Text id="SLOTMACHINE_NOSCORE">Click Shuffle for new letters.</Text>
<Text id="SLOTMACHINE_SHUFFLE">Important! Using Shuffle will cost you points!</Text>
<Text id="SLOTMACHINE_TYPEN">You can also type words. Press Enter to accept a word and press the spacebar to shuffle.</Text>

<Text id="WORDLINK_SECONDS_TIP1">Enter a word that contains the green letter in the same order.</Text>
<Text id="WORDLINK_NOSCORE1">In this case, %s would be a valid word.</Text>
<Text id="WORDLINK_NOSCORE2">Click Delete to delete your last word.</Text>
<Text id="WORDLINK_ERROR1">That word fits the green letters, but it does not fit on the screen.</Text>
<Text id="WORDLINK_ERROR2">The green letters do not appear in the same order in %s.</Text>

<Text id="LETTERMUTANT_SECONDS_TIP1">Click every square that does not contain an existing letter.</Text>
<Text id="LETTERMUTANT_SECONDS_TIP2">For example, you can click numbers and inverted letters.</Text>
<Text id="LETTERMUTANT_ERROR">The game will freeze for a couple of seconds if you click an incorrect letter.</Text>

<Text id="WORDSEARCH_SECONDS_TIP1">Find the words from the list in the grid.</Text>
<Text id="WORDSEARCH_SECONDS_TIP2">Click the first and the last letter of a word you have found. </Text>
<Text id="WORDSEARCH_SECONDS_NOSCORE">Words can be hidden vertically, horizontally and diagonally in the grid.</Text>

<Text id="TAKEAPICK_SECONDS_TIP1">Click the words that correspond to the task at the bottom of the screen.</Text>
<Text id="TAKEAPICK_ERROR">Sorry, that word does not correspond to the task.</Text>

<Text id="SLIDER_SECONDS_TIP1">Find the word at the bottom of the screen in the rows of sliding letters.</Text>
<Text id="SLIDER_SECONDS_TIP2">Click on the word when you see it.</Text>

<Text id="FINDIT_SECONDS_TIP1">Click a letter that corresponds to the task at the bottom of the screen.</Text>
<Text id="FINDIT_ERROR">The game will freeze for a couple of seconds if you click an incorrect letter.</Text>

<Text id="FINDTHEWORD_SECONDS_TIP1">Take careful note of the letters in the grid.</Text>
<Text id="FINDTHEWORD_SECONDS_TIP2">Click the letters of the word at the bottom of the screen in the correct order.</Text>
<Text id="FINDTHEWORD_ERROR">Important! If you make a mistake, you will have to start again.</Text>

<Text id="DOUBLEVISION_SECONDS_TIP1">Take careful note of the words that fly by.</Text>
<Text id="DOUBLEVISION_SECONDS_TIP2">Click every word that passes by for the second time to score points.</Text>
<Text id="DOUBLEVISION_ERROR">Important! You will lose points if you click an incorrect word.</Text>

<Text id="LETTERMEMORY_SECONDS_TIP1">Remember the location of the letters.</Text>
<Text id="LETTERMEMORY_SECONDS_TIP2">Click on a square to reveal the hidden letter.</Text>
<Text id="LETTERMEMORY_SECONDS_TIP3">You will earn a point if you find two matching letters.</Text>

<Text id="CHANGEISGOOD_SECONDS_TIP1">Take careful note of the falling words.</Text>
<Text id="CHANGEISGOOD_SECONDS_TIP2">Some words will have changed when they appear under the bar.</Text>
<Text id="CHANGEISGOOD_SECONDS_TIP3">Click every word you have not seen above the bar.</Text>
<Text id="CHANGEISGOOD_ERROR1">Important! You will lose points if you click a word that has not changed.</Text>
<Text id="CHANGEISGOOD_ERROR2">Important! In this game you can only click words below the bar.</Text>

<Text id="WORDMEMORY_SECONDS_TIP1">Take careful note of these words.</Text>
<Text id="WORDMEMORY_SECONDS_TIP2">Try to find the word corresponding to the task at the bottom of the screen.</Text>
<Text id="WORDMEMORY_SECONDS_TIP3">Click a scroll if you think it contains the correct word.</Text>

<Text id="MATCHIT_SECONDS_TIP1">Click a word that fits the pattern at the bottom of the screen exactly.</Text>
<Text id="MATCHIT_SECONDS_TIP2">For example ‘Pop' and 'Pap' are a perfect match for the pattern 'P?P'.</Text>
<Text id="MATCHIT_ERROR">Important! You will lose points if you click a word that does not fit the pattern.</Text>

<Text id="SORTITOUT_SECONDS_TIP1">Move every word in the middle of the field to the correct square.</Text>
<Text id="SORTITOUT_SECONDS_TIP2">Place a word in the square with a matching description.</Text>
<Text id="SORTITOUT_ERROR">Sorry, this word does not match the description in the square.</Text>

<Text id="ODDONEOUT_SECONDS_TIP1">Remove a letter from each word to create another correct word.</Text>
<Text id="ODDONEOUT_SECONDS_TIP2">Click the letter you want to remove.</Text>
<Text id="ODDONEOUT_ERROR1">If you click an incorrect letter, you will not be able to click that word for a couple of seconds.</Text>
<Text id="ODDONEOUT_ERROR2">If you click an incorrect letter, you will not be able to click that word for a couple of seconds.</Text>

<Text id="FLYINGLETTERS_SECONDS_TIP1"> Take careful note of the words that fly by on the screen.</Text>
<Text id="FLYINGLETTERS_SECONDS_TIP2">Click each letter in the word at the bottom of the screen once.</Text>

<Text id="TYPEWRITER_SECONDS_TIP1">Use the keyboard to quickly enter each falling word.</Text>
<Text id="TYPEWRITER_ERROR">Important! You will lose points if a word touches the spikes.</Text>

<Text id="CEASARGAME_SECONDS_TIP1">Drag the letters at the bottom of the screen to a colored square.</Text>
<Text id="CEASARGAME_SECONDS_TIP2">When you move a letter to a square, that letter will appear in all squares of the same color.</Text>
<Text id="CEASARGAME_SECONDS_TIP3">Fill each square to create correct words.</Text>
<Text id="CEASARGAME_ERROR">%s is not an existing word. You can remove incorrect letters by dragging them from the squares.</Text>

<Text id="CROSSWORDS_SECONDS_TIP1">Drag all the words to the blank crossword puzzle.</Text>
<Text id="CROSSWORDS_SECONDS_TIP2">Use the right mouse button to rotate a word.</Text>

<Text id="ATOB_SECONDS_TIP1">Join the letters to the stars by dragging the available words to the field.</Text>
<Text id="ATOB_SECONDS_TIP2">You can only place words on top of each other when the letters overlap.</Text>
<Text id="ATOB_SECONDS_TIP3">Use the right mouse button to rotate a word.</Text>
<Text id="ATOB_ERROR1">Each word must be placed at right angles to another word.</Text>
<Text id="ATOB_ERROR2">Place the first word on one of the letters with the stars.</Text>

<Text id="CRACKTHECODE_SECONDS_TIP1">Try to guess the correct word by entering a word using the keyboard.</Text>
<Text id="CRACKTHECODE_SECONDS_TIP2">Correctly placed letters will appear in green in each word you enter.</Text>
<Text id="CRACKTHECODE_SECONDS_TIP3">Red letters do appear in the word, but in a different place.</Text>

<Text id="JIGSAW_SECONDS_TIP1">Place all the block letters in the field.</Text>
<Text id="JIGSAW_SECONDS_TIP2">Create existing words horizontally and vertically.</Text>
<Text id="JIGSAW_ERROR">Sorry, %s is not a valid word.</Text>

<!-- Unlock messages -->
<Text id="GAMEMODE_ONEGAME_UNLOCKED">Congratulations! You have opened [color=0x4b3110]eight[/color] locks. You can now choose to play all the games or build a tower playing one game only.\n\nClick '[color=0x4b3110]All[/color] games' in the menu to play a selection of all the games or click '[color=0x4b3110]one game[/color]' to practise a particular game.\n</Text>
<Text id="GAMEMODE_ONECATEGORY_UNLOCKED">Congratulations! You have unlocked all games from the [color=0x4b3110]%s[/color] category. You can now build a tower playing games from one category. Open more locks quickly to select from more categories.\n</Text>

<Text id="FIRSTTIME_HISCORESCREEN">Here, you can decide how to play the word games. Not all the games are available initially and more options will become available as you advance in the game. If you click a button to choose a game, you can view the highest towers built for that game. Has your tower reached mythical heights yet?\n</Text>

<!-- ErrorMessage -->
<String id="ERRORMESSAGE_HEADER" value="Babel error" />
<String id="ERROR_GAME_ALREADY_RUNNING" value="The game is already running in another window!" />

<!-- LoadingScreen -->
<Text id="LOADING_TEXT">Loading Babel!</Text>
<Text id="CLICK_TO_START_TEXT">Click to start the game!</Text>
<Text id="KEYBOARD_GAME">You need to use the keyboard to play this game!</Text>

<!-- TitleScreen -->
<Text id="TITLESCREEN_QUIT">Are you sure you want to\nquit this game?</Text>
<Text id="TITLESCREEN_WELKOM">Hello %s,\nWelcome to Babel!</Text>
<Text id="TEXT_CHANGENAME_BUTTON">Click here if you are not %s.</Text>
<Text id="INFO_TEXT">Game info is not available\nin this beta version.</Text>

<!-- Hiscore Screen -->
<Text id="MINIGAMEOVERVIEW_TEXT">You did [color=0x4b3110]%s[/color]! You lose [color=0x4b3110]%s[/color] stability stars and you can only add a [color=0x4b3110]%s[/color] to your tower...</Text>
<Text id="TOWERUNITS_WON_TEXT">You are doing </Text>
<Text id="OVERALL_STABILITY_TEXT">Stability: </Text>
<Text id="OK_BUTTON_TEXT">OK</Text>

<!-- New player dialog -->
<Text id="NEWPLAYER_DIALOG_TEXT">What is your name?</Text>
<Text id="NEWPLAYER_REMOVE_TEXT">Are you sure you want to delete \n%s?</Text>

<!-- Delete save game dialog -->
<Text id="SAVEGAME_TEXT">A saved game has been found for this game mode. Do you want to continue where you quit the game last time?</Text>

<!-- Tooltips - General -->
<Text id="TOOLTIP_OK">Close this window</Text>

<!-- Tooltips - Title Screen -->
<Text id="TOOLTIP_TITLESCREEN_HELP">Instructions</Text>
<Text id="TOOLTIP_TITLESCREEN_SETTINGS">Adjust the volume and screen settings</Text>
<Text id="TOOLTIP_TITLESCREEN_START">Start the game</Text>
<Text id="TOOLTIP_TITLESCREEN_STOP">Close Babel and return to Windows</Text>
<Text id="TOOLTIP_TITLESCREEN_NAME">Click here to choose a different name</Text>

<!-- Tooltips - Playername Dialog -->
<Text id="TOOLTIP_PLAYERDIALOG_SLOT">Enter a new player profile</Text>
<Text id="TOOLTIP_PLAYERDIALOG_ADD">Add a new player profile</Text>
<Text id="TOOLTIP_PLAYERDIALOG_REMOVE">Remove an existing player profile and the corresponding tower.\nThis highest score for this profile will remain in the list</Text>
<Text id="TOOLTIP_HELP_NEXT_PAGE">Next page</Text>
<Text id="TOOLTIP_HELP_PREV_PAGE">Last page</Text>

<!-- Tooltips - Settings Dialog -->
<Text id="TOOLTIP_SETTINGS_CREDITS">View the names of the people who created this game</Text>
<Text id="TOOLTIP_SETTINGS_MUSIC">Slide the bar to adjust the music volume</Text>
<Text id="TOOLTIP_SETTINGS_MUSIC_LEFT">Decrease the music volume</Text>
<Text id="TOOLTIP_SETTINGS_MUSIC_RIGHT">Increase the music volume</Text>
<Text id="TOOLTIP_SETTINGS_SFX">Slide the bar to adjust the SFX volume</Text>
<Text id="TOOLTIP_SETTINGS_SFX_LEFT">Decrease the SFX volume</Text>
<Text id="TOOLTIP_SETTINGS_SFX_RIGHT">Increase the SFX volume</Text>
<Text id="TOOLTIP_SETTINGS_FULLSCREEN">Play the game full screen or in a window. You can also use\nthe key combination ALT+ENTER to toggle between gameplay modes</Text>
<Text id="TOOLTIP_SETTINGS_HINTDIALOGS">Show game tips</Text>
<Text id="TOOLTIP_SETTINGS_CANCEL">Close this window and cancel the changes</Text>
<Text id="TOOLTIP_SETTINGS_OK">Close this window and accept the changes</Text>

<!-- Tooltips - Hiscore Screen -->
<Text id="TOOLTIP_HISCORESCREEN_ALLGAMES">Play a selection of all the available games</Text>
<Text id="TOOLTIP_HISCORESCREEN_ONECATEGORY_COLLAPSED">Play games from one category only</Text>
<Text id="TOOLTIP_HISCORESCREEN_ONECATEGORY_OPEN">Play games from this category to build your tower?</Text>
<Text id="TOOLTIP_HISCORESCREEN_ONEGAME">Continue playing the same game</Text>
<Text id="TOOLTIP_HISCORESCREEN_START">Start playing in the selected game mode</Text>
<Text id="TOOLTIP_HISCORESCREEN_BACK">Back to the Start screen</Text>

<!-- Tooltips - Game Screen -->
<Text id="TOOLTIP_GAMESCREEN_MENU">Show the Start screen</Text>
<Text id="TOOLTIP_GAMESCREEN_PAUSE">Pause the game</Text>
<Text id="TOOLTIP_GAMESCREEN_TIMER">Shows how much time remains for a game</Text>
<Text id="TOOLTIP_GAMESCREEN_COINS">Shows how many points you have earned in a game</Text>
<Text id="TOOLTIP_GAMESCREEN_STABILITY">The stability of your tower is %s</Text>
<Text id="TOOLTIP_GAMESCREEN_KEYHOLDER">Use this key to unlock a new game later</Text>

<!-- Tooltips - Minigame Helpdialog -->
<Text id="TOOLTIP_MINIHELP_REPEATHINTS">Check the box if you do not want the tips\nfor this game to appear at startup</Text>

<!-- Tooltips - Construct Dialog -->
<Text id="TOOLTIP_CONSTRUCT_LEFT">Previous piece of tower</Text>
<Text id="TOOLTIP_CONSTRUCT_RIGHT">Next piece of tower</Text>

<!-- Tooltips - Ingame Menu -->
<Text id="TOOLTIP_INGAMEMENU_SETTINGS">Adjust the volume and screen settings</Text>
<Text id="TOOLTIP_INGAMEMENU_HELP">Instructions</Text>
<Text id="TOOLTIP_INGAMEMENU_STOP">Quit playing</Text>
<Text id="TOOLTIP_INGAMEMENU_CONTINUE">Continue playing</Text>

<!-- Tooltips - MAIN -->
<Text id="TOOLTIP_CLOSE">Click here to close</Text>
<Text id="TOOLTIP_MINIMIZE">Click here to minimize</Text>

<Text id="TOOLTIP_NEWGAME_START">Start the next word game</Text>
<Text id="TOOLTIP_GAMESCREEN_MENU">Show the menu</Text>
<Text id="TOOLTIP_GAMESCREEN_PAUSE">Pause the game</Text>

<Text id="CATEGORY1_NAME">create</Text>
<Text id="CATEGORY2_NAME">reaction</Text>
<Text id="CATEGORY3_NAME">memory</Text>
<Text id="CATEGORY4_NAME">find</Text>
<Text id="CATEGORY5_NAME">solve</Text>


<Vector id="RESULT_TEXT">
<Text>You did [color=0x4b3110]not do very well[/color]! You lose [color=0x4b3110]two[/color] stability stars and you can only add a [color=0x4b3110]very small piece[/color] to your tower...</Text>
<Text>You did [color=0x4b3110]pretty well[/color]! You lose [color=0x4b3110]one[/color] stability star and you can only add a [color=0x4b3110]small[/color] piece to your tower...</Text>
<Text>You did [color=0x4b3110]well[/color]! The stability of your tower stays [color=0x4b3110]the same[/color] and you can add a [color=0x4b3110]normal[/color] piece to your tower...</Text>
<Text>You did [color=0x4b3110]very well[/color]! You earn [color=0x4b3110]one[/color] stability star and you can add a [color=0x4b3110]big[/color] piece to your tower...</Text>
<Text>You did [color=0x4b3110]extremely well[/color]! You earn [color=0x4b3110]two[/color] stability stars and you can add a [color=0x4b3110]gigantic[/color] piece to your tower...</Text>
</Vector>

<Vector id="STABILITY_TOOLTIP_TEXT">
<Text>not do so well</Text>
<Text>pretty well</Text>
<Text>well</Text>
<Text>very well</Text>
<Text>extremely well</Text>
</Vector>

<!-- GameScreen -->
<Text id="PAUSE_TEXT">The game is paused.\nClick to continue.</Text>
<Text id="AREUSURE_TEXT">Are you sure you want to quit?</Text>
<Integer id="MINIGAME_TIME" value="75000" />
<Text id="FIRTTIME_STABILITY_LOST_TEXT">Important! Don't let the words confuse you, as you will lose %i stability stars and this will weaken your tower. When you have no stars left, the tower will crumble and the game ends.\n</Text>

<!-- ScoreManager-->
<Text id="TITLE_NEWGAME_TEXT">New game</Text>
<Text id="SCORE_TEXT">Score</Text>
<Text id="TIME_TEXT">Time</Text>
<Text id="SCOREMANAGER_HEIGHT">Height: %d</Text>

<!-- First timers -->
<Text id="FIRSTTIME_GAMESCREEN">Welcome to Babel, the city where words were invented. Build an impressive tower by playing various word games. Play as a Babylonian king and your tower will reach mythical heights, but don't let the words confuse you or your tower will crumble.\n\n Shake the desert sand from your robe and go for it!\n</Text>
<Text id="FIRSTTIME_UNLOCKKEY">Good job! You earned your first key!\n\nThis key unlocks a new word game. Click on a lock to open it.\n</Text>

<!-- MINIGAMES -->
<!-- Slotmachine -->
<Text id="SLOTMACHINE_SHUFFLE_BUTTONTEXT">Shuffle</Text>
<Text id="SLOTMACHINE_CLEAR_BUTTONTEXT">Delete</Text>
<Text id="SLOTMACHINE_SUBMIT_BUTTONTEXT">Add</Text>
<Text id="QUIT_BUTTON_TEXT">X</Text>
<String id="WON_TEXT">Maximum score!</String>
<String id="NO_TIME_TEXT">The time is up!</String>
<Text id="END_OF_GAME">Click to continue!</Text>

<!-- Take a Pick -->
<Vector id="TAKEAPICK_QUESTIONS">
<Text>Choose %i words that begin with '%c'.</Text>
<Text>Choose %i word that begins with '%c'.</Text>

<Text>Choose %i words that end with %c.</Text>
<Text>Choose %i word that ends with %c.</Text>

<Text>Choose %i words that contain the letter %c.</Text>
<Text>Choose %i word that contains the letter %c.</Text>

<Text>Choose %i words that start with %c and end with %c.</Text>
<Text>Choose %i word that starts with %c and ends with %c.</Text>

<Text> Choose %i words with the letter %c in front of the letter %c.</Text>
<Text> Choose %i word with the letter %c in front of the letter %c.</Text>

<Text> Choose %i words with the letter '%c' in %s place.</Text>
<Text> Choose %i word with the letter '%c' in %s place.</Text>

<Text> Choose %i words with at least two ‘%c's.</Text>
<Text> Choose %i word with at least two ‘%c's.</Text>

<Text> Choose %i words of %i letters.</Text>
<Text> Choose %i word of %i letters.</Text>

<Text> Choose %i words of %i letters that start with %c.</Text>
<Text> Choose %i word of %i letters that starts with %c.</Text>

<Text> Choose %i words of %i letters that end with %c.</Text>
<Text> Choose %i word of %i letters that ends with %c.</Text>

<Text> Choose %i words of %i letters with the letter %c.</Text>
<Text> Choose %i word of %i letters with the letter %c.</Text>

<Text> Choose %i words of %i letters with the letter %c in front of the letter %c.</Text>
<Text> Choose %i word of %i letters with the letter %c in front of the letter %c.</Text>
</Vector>

<!-- Order, Order! -->
<Vector id="SORTITOUT_QUESTIONS">
<Text>Begins with '%c'</Text>
<Text>Ends with '%c'</Text>
<Text>Contains the letter '%c'</Text>
<Text>Begins with '%c' and ends with '%c'</Text>
<Text>Contains the letter '%c' in front of the letter '%c'</Text>
<Text>Contains the letter '%c' in %s place</Text>
<Text>Contains the letter '%c' twice</Text>
<Text>Contains %i letters</Text>
<Text>Contains %i letters and starts with '%c'</Text>
<Text>Contains %i letters and ends with '%c'</Text>
<Text>Contains %i letters including the letter '%c'</Text>
<Text>Contains %i letters including the letter '%c' in front of the letter '%c'</Text>
</Vector>

<!-- Find It! -->
<Vector id="FINDIT_QUESTIONS">
<Text>Find the letter '%c'</Text>
<Text>Find a number</Text>
<Text>Find the letter '%c' or '%c'</Text>
<Text>Find two identical numbers or letters next to each other</Text>
<Text>Find two identical numbers or letters directly above each other</Text>
<Text>Find the letter '%c' next to the letter '%c'</Text>
<Text>Find the letter '%c' directly above the letter '%c'</Text>
<Text>Find the letter '%c' directly under the letter '%c'</Text>
<Text>Find the letter '%c' in the same column as the letter '%c'</Text>
<Text>Find the letter '%c' in the same row as the letter '%c'</Text>
<Text>Find a number next to the letter '%c'</Text>
<Text>Find a number in the same row as the letter '%c'</Text>
<Text>Find a number in the same column as the letter '%c'</Text>
</Vector>

<!-- WordMemory -->
<Vector id="WORDMEMORY_TEXT">
<Text>Remember these words</Text>
<Text>Where did you see the word '%s'?</Text>
</Vector>

<Vector id="GAME_NAMES">
<Text>Halves combined</Text>
<Text>Block letters</Text>
<Text>Slot machine</Text>
<Text>Double vision</Text>
<Text>Letter memory</Text>
<Text>Letter mutant</Text>
<Text>Word diagram</Text>
<Text>Secret word</Text>
<Text>Vowel vocabulary</Text>
<Text>Take your pick</Text>
<Text>Odd one out</Text>
<Text>Find the word</Text>
<Text> Sort it out</Text>
<Text>Caesar's puzzle</Text>
<Text>Word link</Text>
<Text>Crossword</Text>
<Text>Where did it go?</Text>
<Text>Change is good</Text>
<Text>Sliding words</Text>
<Text>Flying letters</Text>
<Text>>From A to B</Text>
<Text>Typewriter</Text>
<Text>Jigsaw</Text>
<Text>Crack the code</Text>
<Text>Word memory</Text>
</Vector>

<Vector id="GAME_NAMES_OVERVIEW">
<Text>Halves\ncombined</Text>
<Text>Block\nletters</Text>
<Text>Slot\nmachine</Text>
<Text>Double\nvision</Text>
<Text>Letter\nmemory</Text>
<Text>Letter\nmutant</Text>
<Text>Word\ndiagram</Text>
<Text>Secret\nword</Text>
<Text>Vowel\nvocabulary</Text>
<Text>Take your\npick</Text>
<Text>Odd one\nout</Text>
<Text>Find the\nword</Text>
<Text>Sort it\nout</Text>
<Text>Caesar's\npuzzle</Text>
<Text>Word\nlink</Text>
<Text>Cross-\nword</Text>
<Text>Where did\nit go?</Text>
<Text>Change\nis good</Text>
<Text>Sliding\nwords</Text>
<Text>Flying\nletters</Text>
<Text>From A\nto B</Text>
<Text>Type-\nwriter</Text>
<Text>Jigsaw</Text>
<Text>Crack\nthe code</Text>
<Text>Word\nmemory</Text>
</Vector>

<Vector id="GAME_IMAGEIDS">
<Text>MINIGAME_HALFWORDS</Text>
<Text>MINIGAME_WORDGRID</Text>
<Text>MINIGAME_SLOTMACHINE</Text>
<Text>MINIGAME_DOUBLEVISION</Text>
<Text>MINIGAME_LETTERMEMORY</Text>
<Text>MINIGAME_LETTERMUTANT</Text>
<Text>MINIGAME_WORDSEARCH</Text>
<Text>MINIGAME_MATCHIT</Text>
<Text>MINIGAME_VOWELMATCH</Text>
<Text>MINIGAME_TAKEAPICK</Text>
<Text>MINIGAME_ODDONEOUT</Text>
<Text>MINIGAME_FINDTHEWORD</Text>
<Text>MINIGAME_SORTITOUT</Text>
<Text>MINIGAME_CEASARGAME</Text>
<Text>MINIGAME_WORDLINK</Text>
<Text>MINIGAME_CROSSWORDS</Text>
<Text>MINIGAME_FINDIT</Text>
<Text>MINIGAME_CHANGEISGOOD</Text>
<Text>MINIGAME_SLIDER</Text>
<Text>MINIGAME_FLYINGLETTERS</Text>
<Text>MINIGAME_ATOB</Text>
<Text>MINIGAME_TYPEWRITER</Text>
<Text>MINIGAME_JIGSAW</Text>
<Text>MINIGAME_CRACKTHECODE</Text>
<Text>MINIGAME_WORDMEMORY</Text>
</Vector>

<Vector id="GAME_DESCRIPTIONS">
<Text>- Halves combined -\nCombine the scraps of paper to create words.\n</Text>
<Text>- Block letters -\nCreate words by clicking connected letters. Click the last letter again to accept your word.\n</Text>
<Text>- Slot machine -\nEnter as many words as you can using the given letters. You can use each letter once only, but you don't have to use them all. Click Shuffle for new letters, but be careful: this will cost you points!\n</Text>
<Text>- Double vision -\nTake careful note of the words that fly by. Click each word that appears for the second time.\n</Text>
<Text>- Letter memory -\nRemember the location of the letters. Click on a square to reveal the hidden letter. You will earn a point if you find two matching letters.\n</Text>
<Text>- Letter mutant -\nAt first glance, all the squares appear to contain letters, but some are strange mutants. Watch closely and click the squares that do not contain existing letters.\n</Text>
<Text>- Word diagram -\nFind the words from the list in the grid. Click the first and the last letter of a word when you have found one. Words can be hidden vertically, horizontally and diagonally.\n</Text>
<Text>- Secret word -\nClick a word that contains the letters given on the scroll. For example 'Pop' and 'Pap' fit 'P_P' exactly.\n</Text>
<Text>- Vowel vocabulary -\nUse the mouse to drag the vowels onto the question marks to create a word.\n</Text>
<Text>- Take your pick -\nClick words that correspond to the tasks at the bottom of the screen.\n</Text>
<Text>- Odd one out -\nRemove a letter from each word to create another correct word. Click the letter you want to remove.\n</Text>
<Text>- Find the word -\nTake careful note of the letters in the grid. Click the letters of the word at the bottom of the screen in the correct order. Be careful: you'll have to start again if you make a mistake.\n</Text>
<Text>- Sort it out -\nMove every word in the middle of the field to the correct square.\n</Text>
<Text>- Caesar's puzzle -\nDrag letters to the colored squares. That letter will appear in all squares of the same color. Fill each square to create correct words.\n</Text>
<Text>- Word link -\nA green letter combination lights up in the words. Enter a new word with the exact same letter combination. For example, if you see '[color=0x00cc00]AP[/color]PLE' , you can enter 'G[color=0x00cc00]AP[/color]'.\n</Text>
<Text>- Crossword -\nDrag all the words to the blank crossword puzzle. Use the right mouse button to rotate a word.\n</Text>
<Text>- Where did it go? -\nClick a letter that corresponds to the task at the bottom of the screen.\n</Text>
<Text>- Change is good -\nTake careful note of the falling words. Some words will have changed when they appear under the bar. Click the words that have changed.\n</Text>
<Text>- Sliding words -\nFind the word at the bottom of the screen in the rows of letters that slide past. Click the word once you have spotted it.\n</Text>
<Text>- Flying letters -\nTake careful note of the letters that fly by. Click each letter from the word at the bottom of the screen once.\n</Text>
<Text>- From A to B -\n Connect the letters with the stars by dragging words onto them. You can only place words on top of each other when letters overlap. Use the right mouse button to rotate a word.\n</Text>
<Text>- Typewriter -\n Use the keyboard to quickly enter each falling word.\n</Text>
<Text>- Jigsaw -\nPlace all the block letters in the field. Create existing words horizontally and vertically.\n</Text>
<Text>- Crack the code -\nTry to guess the correct word by entering a word using the keyboard. Correctly placed letters will appear in green. Red letters appear in the word, but in a different place.\n</Text>
<Text>- Word memory -\nMemorize the words on the scrolls and then try to find the word that corresponds to the task at the bottom of the screen. Click a scroll if you think it contains the correct word.\n</Text>
</Vector>
  
<!-- Settings -->
<Text id="SETTINGS_DIALOG_FULLSCREEN">Full screen</Text>
<Text id="SETTINGS_DIALOG_HINTS">Tips</Text>
<Text id="SETTINGS_DIALOG_MUSIC_VOLUME">Music</Text>
<Text id="SETTINGS_DIALOG_SOUNDFX_VOLUME">SFX</Text>

<!-- Credits -->
<Text id="CREDITS_ZYLOM">- Babel -\nCopyright 2005/2006 Zylom\n</Text>
<Text id="CREDITS_DESIGN">- Game Design -\nDennis Sijnen\n</Text>
<Text id="CREDITS_GRAPHICS">- Graphics -\nOlga Stemkens\n</Text>
<Text id="CREDITS_PROGRAMMING">- Programming -\nAd Steyvers &\nRoel Verbroekken\n</Text>
<Text id="CREDITS_PRODUCER">- Producer -\nMark van Kuijk\n</Text>
<Text id="CREDITS_AUDIO">- Music and SFX -\nManiacs of Noise\n</Text>
<Text id="CREDITS_QA">- QA -\nKoen Geluk &\nWillem Sijbers\n</Text>
<Text id="CREDITS_LOCALISATION">- Localisation -\nWouter van den Borne\n</Text>
<Text id="CREDITS_TECHSUPPORT">- Technical Support -\nJean-Paul Hamerton\n</Text>
<Text id="CREDITS_THANKS">- With thanks to -\nAll beta testers &\nEveryone at Zylom\n</Text>
<Text id="CREDITS_MOREGAMES">Visit www.zylom.nl\nfor more fun games.\nThanks for playing!\n</Text>

 
<!-- Help-teksten -->
<Text id="HELP_SHOWDIALOG">Do not show this text any more.</Text>

<Text id="HELP_DIALOG_HEADER1">Welcome</Text>
 <Text id="HELP_DIALOG_TEXT_PAGE01">
-Welcome -\n
Welcome to Babel, the city where words were invented.\n\n
- Game objective -\n
Your objective is to build the tower up as high as you can. You earn building materials by playing various word games, so you can build your tower a little higher after each game. The best game results earn the biggest building blocks.\n
 </Text>
 <Text id="HELP_DIALOG_TEXT_PAGE02">
- Stability -\n
Your game results also influence the stability of your tower; if your results are poor, the tower will be less stable. If your tower becomes too unstable, it will crumble and the game is over.\n
Your tower's stability is indicated by five stars at the top of the screen.\n\n
-Word games-\n
At the beginning of each round you will play a game selected at random. The game difficulty will increase with the height of your tower. Five games are available initially, but this number will increase rapidly.\n
 </Text>
 <Text id="HELP_DIALOG_TEXT_PAGE03">
-Keys-\n
A vignette of your tower is displayed to the left of the screen and you can check the height of the tower. The picture also shows keys dangling from a chain and you can take the keys if you break the chain. You earn a new game for each key you grab, so try to collect them all.\n\n
-Time and score -\n
All the games display an hourglass and a score meter. A game is over when the hourglass is empty or when the score meter is full. Fill up the score meter by scoring points in the word games.\n
 </Text>

</root>
