<?xml version="1.0" encoding="ISO-8859-1"?>
<root>
	<ToolTip id="DEFAULT_TOOLTIP" showdelay="800" removedelay="7000" >
		<ToolTipLabel id="renderer" font="FONT_BEANIE_10" section="preloading" padding="3" alpha=255 color="0x4b3110" backgroundcolor="#ffffc8" bordercolor="#563F3F" />
	</ToolTip>

	<FullScreenHandler id="DEFAULT_FSH">
		<Button	id="button_quit"		image="BUTTON_TOP_QUIT"		section="preloading"	tooltip="TOOLTIP_CLOSE" />
		<Button	id="button_restore"		image="BUTTON_TOP_RESTORE"	section="preloading"	 />
		<Button	id="button_minimize"	image="BUTTON_TOP_MINIMIZE"	section="preloading"	tooltip="TOOLTIP_MINIMIZE" />
	</FullScreenHandler>
	
	<Dialogs id="dialogs">
		<!-- Screens -------------------------------------------------------------------->
<!--	values for the gameid in the GameScreen tag.
		0. GAME_HALFWORDS
		1. GAME_WORDGRID
		2. GAME_SLOTMACHINE
		3. GAME_DOUBLEVISION
		4. GAME_LETTERMEMORY
		5. GAME_LETTERMUTANT
		6. GAME_WORDSEARCH
		7. GAME_MATCHIT
		8. GAME_VOWELMATCH
		9. GAME_TAKEAPICK
		10. GAME_ODDONEOUT
		11. GAME_FINDTHEWORD
		12. GAME_SORTITOUT (SORTITOUT)
		13. GAME_CEASARGAME
		14. GAME_WORDLINK
		15. GAME_CROSSWORDS
		16. GAME_FINDIT
		17.	GAME_CHANGEISGOOD
		18.	GAME_SLIDER
		19. GAME_FLYINGLETTERS
		20.	GAME_ATOB
		21.	GAME_TYPEWRITER
		22.	GAME_JIGSAW
		23.	GAME_CRACKTHECODE
		24.	GAME_WORDMEMORY
		
		-1 or no gameid will play all unlocked the games.
-->
		<GameScreen id="GAME_SCREEN" x=0 y=0 minigameid=-1 image="GAMESCREEN_BGCOLOR" section="preloading">
			<CWordDescriptor id="CWordDescriptor" fontcolor="#4b3110" fontalpha=255 font="FONT_BEANIE_26B" fontsection="fonts" numimageframes=7 startframe=6 leftimage="MINIGAME_WORDBG_LEFT_L" middleimage="MINIGAME_WORDBG_MIDDLE_L" section="minigames"/>	
			<Vector id="layercomponents">
				<LayerSprite name="CAMEL_SPRITE"			x= 65 	y=  130 depth= 58	doShake="true" 	image="GAMESCREEN_STANDING_GIRL" 			section="gamescreen" usefilter="true" filtercolor="#000055" filterpercentage=85 />			
				<LayerSprite name="SITTING_GIRL"			x=650	y=   93	depth= 60	doShake="true" 	image="GAMESCREEN_SITTING_GIRL"		section="gamescreen" usefilter="true" filtercolor="#000055" filterpercentage=85 />
				<LayerSprite name="TENT1_SPRITE"			x=355 	y=  112	depth= 60	doShake="true" 	image="GAMESCREEN_DESERT_TENT1"		section="gamescreen" usefilter="true" filtercolor="#000055" filterpercentage=85 />			
				<LayerSprite name="BUILDINGSLEFT_SPRITE"	x=  0 	y= 1000 depth= 60	doShake="true" 	image="GAMESCREEN_LEFT" 			section="gamescreen" usefilter="true" filtercolor="#000055" filterpercentage=85 />			
				<LayerSprite name="TENT2_SPRITE"			x=260 	y=  165	depth= 35	doShake="true" 	image="GAMESCREEN_DESERT_TENT2"		section="gamescreen" usefilter="true" filtercolor="#000055" filterpercentage=85 />					
				<LayerSprite name="PALM_SPRITE"				x= -1 	y=  265 depth= 56	doShake="true" 	image="GAMESCREEN_PALM" 			section="gamescreen" usefilter="true" filtercolor="#000055" filterpercentage=85 />			
				<LayerSprite name="HOUSE_RFRONT_SPRITE"		x=597	y=  133	depth= 60	doShake="true" 	image="GAMESCREEN_BUILDING_RFRONT"	section="gamescreen" usefilter="true" filtercolor="#000055" filterpercentage=85 />					
				<LayerSprite name="BUILDINGSRIGHT_SPRITE"	x=420 	y=  892 depth=100	doShake="true" 	image="GAMESCREEN_RIGHT" 			section="gamescreen" usefilter="true" filtercolor="#000055" filterpercentage=85 />			
				<LayerSprite name="DESERT_RFRONT_SPRITE"	x=437 	y=   30	depth=100	doShake="true" 	image="GAMESCREEN_DESERT_RFRONT"	section="gamescreen" usefilter="true" filtercolor="#000055" filterpercentage=85 />					
				<LayerSprite name="DESERT1_SPRITE"			x= -1 	y=  210	depth=190	doShake="true" 	image="GAMESCREEN_DESERT1" 			section="gamescreen" usefilter="true" filtercolor="#000055" filterpercentage=85 />			
				<LayerSprite name="LAUNDRY_SPRITE"			x= 95 	y=  670 depth=200	doShake="true" 	image="GAMESCREEN_LAUNDRY" 			section="gamescreen" usefilter="true" filtercolor="#000055" filterpercentage=85 />			
				<LayerSprite name="DESERT2_SPRITE"			x= 20 	y=  190	depth=400	doShake="true" 	image="GAMESCREEN_DESERT2" 			section="gamescreen" usefilter="true" filtercolor="#000055" filterpercentage=85 />			
				<LayerSprite name="PEOPLE"					x=385 	y=  373	depth=580	doShake="true" 	image="GAMESCREEN_PEOPLE" 			section="gamescreen" usefilter="true" filtercolor="#000055" filterpercentage=85 />					
				<LayerSprite name="DESERT3_SPRITE"			x= -1 	y=  420	depth=600	doShake="true" 	image="GAMESCREEN_DESERT3" 			section="gamescreen" usefilter="true" filtercolor="#000055" filterpercentage=85 />					
				<LayerSprite name="TENT4_SPRITE"			x=290 	y=  345	depth=600	doShake="true" 	image="GAMESCREEN_DESERT_TENT4"		section="gamescreen" usefilter="true" filtercolor="#000055" filterpercentage=85 />					
				<LayerSprite name="DESERT4_SPRITE"			x= -1 	y=  720	depth=1200	doShake="true" 	image="GAMESCREEN_DESERT4" 			section="gamescreen" usefilter="true" filtercolor="#000055" filterpercentage=85 />					

				<LayerSprite name="MOON_SPRITE"				x=550 	y= 3200	depth=2000					image="GAMESCREEN_MOON" 			section="gamescreen" />			
				<LayerSprite name="MARS_SPRITE"				x= 80 	y= 5600	depth=2500	 				image="GAMESCREEN_MARS" 			section="gamescreen" />			
				<LayerSprite name="SATURN_SPRITE"			x=500 	y= 8500	depth=3000	 				image="GAMESCREEN_SATURN" 			section="gamescreen" />										
				<LayerSprite name="NEBULA_SPRITE"			x=  0 	y=14000	depth=8000				 	image="GAMESCREEN_NEBULA" 			section="gamescreen" />			
			</Vector>

			<Vector id="scenecomponents">					
				<Sprite name="SMALLTOWER_BG2"	x=0 	y=0			image="GAMESCREEN_SMALLTOWER_BG2"	section="gamescreen" />	
				<Sprite name="SMALLTOWER_BG"	x=0 	y=100		image="GAMESCREEN_SMALLTOWER_BG"	section="gamescreen" />					
				<Button name="PAUSE_BUTTON" 	x=-4 	y=37 		image="DIALOG_BUTTON_PAUSE" 		section="dialogs" clicksound="HISCORESTARTBUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_GAMESCREEN_PAUSE" />
				<TreeViewButton name="MENU_BUTTON" x=-4 y=2 duration=300 spacing=198 fireEvent="true" image="DIALOG_BUTTON_MENU" section="dialogs" clicksound="HISCORESTARTBUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_GAMESCREEN_MENU">
					<AutoArrangeList id="AutoArrangeList" x=0 y=-34 >
						<Vector id="listComponents">
							<Button name="SETTINGS_BUTTON" x=0 y=0 anchorpoint="center" image="DIALOG_BUTTON_SETTINGS" section="dialogs" clicksound="HISCORESTARTBUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_INGAMEMENU_SETTINGS" />
							<Button name="HELP_BUTTON" 	   x=0 y=0 anchorpoint="center" image="HELP_BUTTON" section="minigames" clicksound="HISCORESTARTBUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_INGAMEMENU_HELP" />
							<Button name="STOP_BUTTON" 	   x=0 y=0 anchorpoint="center" image="DIALOG_BUTTON_STOP" section="dialogs" clicksound="HISCORESTARTBUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_INGAMEMENU_STOP" />
							<Button name="BACK_BUTTON" 	   x=0 y=0 anchorpoint="center" image="GAMEMENU_BUTTON_CONTINUE" section="minigames" clicksound="HISCORESTARTBUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_INGAMEMENU_CONTINUE" /> 
						</Vector>
					</AutoArrangeList>							
				</TreeViewButton>					
			</Vector>
		</GameScreen>	

		<LoadingScreen id="LOADING_SCREEN" x=0 y=0 image="GAMESCREEN_BGCOLOR" section="preloading">
			<Vector id="scenecomponents">
				<Sprite name="BACKGROUND_SPRITE" x=0 y=0 image="BACKGROUND_LOADINGSCREEN" section="loadingscreen" />
				<Sprite name="BACKGROUND_FRONT_SPRITE" x=0 y=0 image="BACKGROUND_FRONT_LOADINGSCREEN" section="loadingscreen" />
				<Sprite name="LOADING_SPRITE" x=249 y=552 image="LOADINGBAR_LOADINGSCREEN" section="loadingscreen" />
				<Label  name="INFO_LABEL" x=400 y=550 font="FONT_BEANIE_14" anchorpoint="bottom" color="#4b3110" section="preloading" textid="LOADING_TEXT" />
			</Vector>
		</LoadingScreen>	

		<TitleScreen id="TITLE_SCREEN" x=0 y=0>
			<Vector id="scenecomponents">
				<Sprite name="BACKGROUND_SPRITE" 		x=0   	y=0 	image="TITLESCREEN_BACKGROUND" section="titlescreen" />
				<Sprite name="BACKGROUND_FRONT_SPRITE" 	x=0 	y=0   	image="TITLESCREEN_BACKGROUND_FRONT" section="titlescreen" />

				<Button name="HISCORE_BUTTON" 	 		x=400 	y=500 anchorpoint="center" image="BUTTON_START_TITLESCREEN" section="titlescreen" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_TITLESCREEN_START" />
				<Button name="SETTINGS_BUTTON" 	 		x=135	y=570 anchorpoint="center" image="BUTTON_SETTINGS_TITLESCREEN" section="titlescreen" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_TITLESCREEN_SETTINGS" />
				<Button name="HELP_BUTTON" 		 		x=400 	y=570 anchorpoint="center" image="BUTTON_HELP_TITLESCREEN" section="titlescreen" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_TITLESCREEN_HELP" />
				<Button name="STOP_BUTTON" 		 		x=665 	y=570 anchorpoint="center" image="BUTTON_QUIT_TITLESCREEN" section="titlescreen" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_TITLESCREEN_STOP" />
				
				<Label  name="LABEL_WELKOM" x=400 y=120 anchorpoint="center" alignh="center" font="FONT_BEANIE_18" color="#4b3110" section="preloading" />			
				<TextButton name="BUTTON_CHANGENAME" x=400 y=170 height=25 width=200 anchorpoint="center" visible="false" textcolor="#4b3110" highlightcolor="#4887D7" drawbox="false" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_TITLESCREEN_NAME" >
					<Label id="label" x=0  y=0 font="FONT_BEANIE_10" anchorpoint="center" section="preloading" />
				</TextButton>								
			</Vector>
		</TitleScreen>	

		<HiScoreScreen id="HISCORE_SCREEN" x=0 y=0>
			<Vector id="scenecomponents">
				<Sprite name="BACKGROUND_SPRITE" 		x=0   y=0   image="HISCORE_BACKGROUND" section="hiscore" />
				<Sprite name="BACKGROUND_MOON_SPRITE1" 	x=360 y=451   image="HISCORE_BACKGROUND_MOON" section="hiscore" />
				<Sprite name="BACKGROUND_MOON_SPRITE2" 	x=360 y=450   image="HISCORE_BACKGROUND_MOON" section="hiscore" />
				<Sprite name="BACKGROUND_MOON_SPRITE3" 	x=360 y=449   image="HISCORE_BACKGROUND_MOON" section="hiscore" />
				<Sprite name="BACKGROUND_BACK_SPRITE" 	x=800 y=600   anchorpoint="bottomright" image="HISCORE_BACKGROUND_BACK" section="hiscore" />
				<Sprite name="BACKGROUND_FRONT_SPRITE" 	x=0   y=600   anchorpoint="bottomleft" image="HISCORE_BACKGROUND_FRONT" section="hiscore" />				
				<Button name="BACK_BUTTON" x=10 y=570 anchorpoint="left" image="HISCORE_BACK" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_HISCORESCREEN_BACK" />
				
				<CrossFadeSprite name="START_GLOW" x=1100 y=570 anchorpoint="right" initanimation="true" framecount=2 image="HISCORE_START_GLOW" section="hiscore" />
				<Button name="START_BUTTON" x=1100 y=570 anchorpoint="right" image="HISCORE_START" section="hiscore" clicksound="HISCORESTARTBUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_HISCORESCREEN_START" />

				<AutoArrangeList name="TREEVIEW1" x=130 y=0 >
					<Vector id="listComponents">
						<Sprite name="GAMEMODE_LABEL" x=0 y=0 image="HISCORE_GAMEMODE.._LABEL" section="hiscore" />									
						<GlowSwitch name="all" x=0 y=0 hitmask="HISCORE_GAMEMODE_MASK" duration=300 spacing=50 fireEvent="true" image="HISCORE_ALL_GAMES" glowimage="HISCORE_GAMEMODE_GLOW" section="hiscore" clicksound="HISCORESTARTBUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_HISCORESCREEN_ALLGAMES" />
						<TreeViewButton name="ONECATEGORY" x=0 y=0 hitmask="HISCORE_GAMEMODE_MASK" duration=300 spacing=15 image="HISCORE_CAT_ONE." glowimage="HISCORE_GAMEMODE_GLOW" section="hiscore" clicksound="HISCORESTARTBUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_HISCORESCREEN_ONECATEGORY_COLLAPSED" >
							<AutoArrangeList id="AutoArrangeList" x=0 y=0 >
								<Vector id="listComponents">
									<Sprite name="CATEGORY_LABEL" x=0 y=0 image="HISCORE_CATEGORY_LABEL" section="hiscore" />																		
									<GlowSwitch name="cat1" x=0 y=0 hitmask="HISCORE_CAT_MASK" duration=300 spacing=50 fireEvent="true" image="HISCORE_CAT_CREATE" glowimage="HISCORE_CATEGORY_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_HISCORESCREEN_ONECATEGORY_OPEN" />
									<GlowSwitch name="cat2" x=0 y=0 hitmask="HISCORE_CAT_MASK" duration=300 spacing=50 fireEvent="true" image="HISCORE_CAT_REACT" glowimage="HISCORE_CATEGORY_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_HISCORESCREEN_ONECATEGORY_OPEN" />
									<GlowSwitch name="cat3" x=0 y=0 hitmask="HISCORE_CAT_MASK" duration=300 spacing=50 fireEvent="true" image="HISCORE_CAT_REMEMBER" glowimage="HISCORE_CATEGORY_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_HISCORESCREEN_ONECATEGORY_OPEN" />
									<GlowSwitch name="cat4" x=0 y=0 hitmask="HISCORE_CAT_MASK" duration=300 spacing=50 fireEvent="true" image="HISCORE_CAT_SEARCH" glowimage="HISCORE_CATEGORY_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_HISCORESCREEN_ONECATEGORY_OPEN" />
									<GlowSwitch name="cat5" x=0 y=0 hitmask="HISCORE_CAT_MASK" duration=300 spacing=50 fireEvent="true" image="HISCORE_CAT_SOLVE" glowimage="HISCORE_CATEGORY_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_HISCORESCREEN_ONECATEGORY_OPEN" />
								</Vector>
							</AutoArrangeList>							
						</TreeViewButton>					
						<TreeViewButton name="ONEGAME" x=0 y=0 hitmask="HISCORE_GAMEMODE_MASK" duration=300 spacing=15 image="HISCORE_GAME." glowimage="HISCORE_GAMEMODE_GLOW" section="hiscore" clicksound="HISCORESTARTBUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_HISCORESCREEN_ONEGAME" >
							<AutoArrangeList id="AutoArrangeList" x=0 y=0 >
								<Vector id="listComponents">
									<Sprite name="CATEGORY.._LABEL" x=0 y=0 image="HISCORE_CATEGORY.._LABEL" section="hiscore" />																									
									<TreeViewButton name="CAT1" x=0 y=0 hitmask="HISCORE_CAT_MASK" duration=300 spacing=85 image="HISCORE_CAT_CREATE." glowimage="HISCORE_CATEGORY_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds">
										<AutoArrangeList id="AutoArrangeList" x=0 y=0 >
											<Vector id="listComponents">											
												<Sprite name="GAMES_LABEL" x=0 y=0 image="HISCORE_GAMES_LABEL" section="hiscore" />																																				
												<GlowSwitch name="Halfwords" x=0 y=0 hitmask="HISCORE_GAMES_MASK" glowimage="HISCORE_GAMEMODE_GLOW" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_HALFWORDS" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
												<GlowSwitch name="Slotmachine" x=0 y=0 hitmask="HISCORE_GAMES_MASK" glowimage="HISCORE_GAMEMODE_GLOW" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_SLOTMACHINE" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
												<GlowSwitch name="Vowelmatch" x=0 y=0 hitmask="HISCORE_GAMES_MASK" glowimage="HISCORE_GAMEMODE_GLOW" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_VOWELMATCH" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
												<GlowSwitch name="Wordgrid" x=0 y=0 hitmask="HISCORE_GAMES_MASK" glowimage="HISCORE_GAMEMODE_GLOW" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_WORDGRID" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
												<GlowSwitch name="Wordlink" x=0 y=0 hitmask="HISCORE_GAMES_MASK" glowimage="HISCORE_GAMEMODE_GLOW" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_WORDLINK" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
											</Vector>
										</AutoArrangeList>							
									</TreeViewButton>
									<TreeViewButton name="CAT2" x=0 y=0 hitmask="HISCORE_CAT_MASK" duration=300 spacing=85 image="HISCORE_CAT_REACT." glowimage="HISCORE_CATEGORY_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds">
										<AutoArrangeList id="AutoArrangeList" x=0 y=0 >
											<Vector id="listComponents">											
												<Sprite name="GAMES_LABEL" x=0 y=0 image="HISCORE_GAMES_LABEL" section="hiscore" />																																				
												<GlowSwitch name="Matchit" x=0 y=0 hitmask="HISCORE_GAMES_MASK" glowimage="HISCORE_GAMEMODE_GLOW" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_MATCHIT" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
												<GlowSwitch name="SortItOut" x=0 y=0 hitmask="HISCORE_GAMES_MASK" glowimage="HISCORE_GAMEMODE_GLOW" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_SORTITOUT" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
												<GlowSwitch name="OddOneOut" x=0 y=0 hitmask="HISCORE_GAMES_MASK" glowimage="HISCORE_GAMEMODE_GLOW" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_ODDONEOUT" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
												<GlowSwitch name="Flyingletters" x=0 y=0 hitmask="HISCORE_GAMES_MASK" glowimage="HISCORE_GAMEMODE_GLOW" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_FLYINGLETTERS" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
												<GlowSwitch name="Typewriter" x=0 y=0 hitmask="HISCORE_GAMES_MASK" glowimage="HISCORE_GAMEMODE_GLOW" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_TYPEWRITER" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
											</Vector>
										</AutoArrangeList>							
									</TreeViewButton>
									<TreeViewButton name="CAT3" x=0 y=0 hitmask="HISCORE_CAT_MASK" duration=300 spacing=85 image="HISCORE_CAT_REMEMBER." glowimage="HISCORE_CATEGORY_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds">
										<AutoArrangeList id="AutoArrangeList" x=0 y=0 >
											<Vector id="listComponents">	
												<Sprite name="GAMES_LABEL" x=0 y=0 image="HISCORE_GAMES_LABEL" section="hiscore" />																																				
												<GlowSwitch name="FindTheWord" x=0 y=0 hitmask="HISCORE_GAMES_MASK" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_FINDTHEWORD" glowimage="HISCORE_GAMEMODE_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
												<GlowSwitch name="Doublevision" x=0 y=0 hitmask="HISCORE_GAMES_MASK" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_DOUBLEVISION" glowimage="HISCORE_GAMEMODE_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
												<GlowSwitch name="Lettermemory" x=0 y=0 hitmask="HISCORE_GAMES_MASK" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_LETTERMEMORY" glowimage="HISCORE_GAMEMODE_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
												<GlowSwitch name="ChangeIsGood" x=0 y=0 hitmask="HISCORE_GAMES_MASK" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_CHANGEISGOOD" glowimage="HISCORE_GAMEMODE_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
												<GlowSwitch name="WordMemory" x=0 y=0 hitmask="HISCORE_GAMES_MASK" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_WORDMEMORY" glowimage="HISCORE_GAMEMODE_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
											</Vector>
										</AutoArrangeList>							
									</TreeViewButton>
									<TreeViewButton name="CAT4" x=0 y=0 hitmask="HISCORE_CAT_MASK" duration=300 spacing=85 image="HISCORE_CAT_SEARCH." glowimage="HISCORE_CATEGORY_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds">
										<AutoArrangeList id="AutoArrangeList" x=0 y=0 >
											<Vector id="listComponents">	
												<Sprite name="GAMES_LABEL" x=0 y=0 image="HISCORE_GAMES_LABEL" section="hiscore" />																																				
												<GlowSwitch name="Lettermutant" x=0 y=0 hitmask="HISCORE_GAMES_MASK" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_LETTERMUTANT" glowimage="HISCORE_GAMEMODE_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
												<GlowSwitch name="Wordsearch" x=0 y=0 hitmask="HISCORE_GAMES_MASK" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_WORDSEARCH" glowimage="HISCORE_GAMEMODE_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
												<GlowSwitch name="TakeAPick" x=0 y=0 hitmask="HISCORE_GAMES_MASK" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_TAKEAPICK" glowimage="HISCORE_GAMEMODE_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
												<GlowSwitch name="SliderGame" x=0 y=0 hitmask="HISCORE_GAMES_MASK" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_SLIDER" glowimage="HISCORE_GAMEMODE_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
												<GlowSwitch name="FindIt" x=0 y=0 hitmask="HISCORE_GAMES_MASK" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_FINDIT" glowimage="HISCORE_GAMEMODE_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
											</Vector>
										</AutoArrangeList>							
									</TreeViewButton>
									<TreeViewButton name="CAT5" x=0 y=0 hitmask="HISCORE_CAT_MASK" duration=300 spacing=85 image="HISCORE_CAT_SOLVE." glowimage="HISCORE_CATEGORY_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds">
										<AutoArrangeList id="AutoArrangeList" x=0 y=0 >
											<Vector id="listComponents">											
												<Sprite name="GAMES_LABEL" x=0 y=0 image="HISCORE_GAMES_LABEL" section="hiscore" />																																				
												<GlowSwitch name="CeasarGame" x=0 y=0 hitmask="HISCORE_GAMES_MASK" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_CEASARGAME" glowimage="HISCORE_GAMEMODE_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
												<GlowSwitch name="CrossWords" x=0 y=0 hitmask="HISCORE_GAMES_MASK" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_CROSSWORDS" glowimage="HISCORE_GAMEMODE_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
												<GlowSwitch name="AtoB" x=0 y=0 hitmask="HISCORE_GAMES_MASK" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_ATOB" glowimage="HISCORE_GAMEMODE_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
												<GlowSwitch name="Crackthecode" x=0 y=0 hitmask="HISCORE_GAMES_MASK" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_CRACKTHECODE" glowimage="HISCORE_GAMEMODE_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
												<GlowSwitch name="JigSaw" x=0 y=0 hitmask="HISCORE_GAMES_MASK" duration=300 spacing=50 fireEvent="true" image="HISCORE_GAME_JIGSAW" glowimage="HISCORE_GAMEMODE_GLOW" section="hiscore" clicksound="BUTTON_SOUND" soundsection="sounds" />
											</Vector>
										</AutoArrangeList>							
									</TreeViewButton>									
								</Vector>
							</AutoArrangeList>							
						</TreeViewButton>
					</Vector>
				</AutoArrangeList>				
			</Vector>
		</HiScoreScreen>	

		<!-- Credits dialog -------------------------------------------------------------------------->
		<DialogCredits id="DIALOGCREDITS" x=0, y=0, usebuffer="false" movable="false" background="CREDITS_BACKGROUND" section="credits">	
			<Vector id="components" >
				<StyleLabel	name="HEADER" x=400 y=300 width=800 anchorpoint="center" autofitsize="true" alignh="center" wrapstyle="wordwrap" color="#ffffc8" buffer="true" font="FONT_BEANIE_26B" section="fonts" />
			</Vector>
		</DialogCredits>		

		<!-- Settings dialog -------------------------------------------------------------------------->
		<SettingsDialog id="DIALOGSETTINGS" x=150, y=20, minwidth=490, minheight=500 usebuffer="false" movable="false" painterid="DEFAULT_PAINTER">	
			<Vector id="components" >
				<Label name="HEADER" 				x=245 	y=60 anchorpoint="center" font="FONT_BEANIE_HEADER" section="preloading" textid="DIALOGHEADER_SETTINGS" /> 

				<Slider name="SLIDER_MUSICVOL" 		x=70 	y=110					image="DIALOG_SLIDER_IMAGE" section="dialogs">
					<Button id="button" 					y=8						image="DIALOG_SLIDER_BUTTON" section="dialogs"  tooltip="TOOLTIP_SETTINGS_MUSIC" />
					<Button id="decbutton"			hitmask="DIALOG_SLIDER_LEFT"	image="DIALOG_SLIDER_LEFT_IMAGE"	section="dialogs"  tooltip="TOOLTIP_SETTINGS_MUSIC_LEFT" />
					<Button id="incbutton"			hitmask="DIALOG_SLIDER_RIGHT"	image="DIALOG_SLIDER_RIGHT_IMAGE"	section="dialogs"  tooltip="TOOLTIP_SETTINGS_MUSIC_RIGHT" />
				</Slider>
				<Label  name="MUSICVOLLABEL" 		x=245 	y=103 anchorpoint="center" color="#ffffc8" font="FONT_BEANIE_14" section="fonts" textid="SETTINGS_DIALOG_MUSIC_VOLUME" /> 

				<Slider name="SLIDER_FXVOL" 		x=70 	y=200					image="DIALOG_SLIDER_IMAGE" section="dialogs">
					<Button id="button" 					y=8						image="DIALOG_SLIDER_BUTTON" section="dialogs" tooltip="TOOLTIP_SETTINGS_SFX" />
					<Button id="decbutton"			hitmask="DIALOG_SLIDER_LEFT"	image="DIALOG_SLIDER_LEFT_IMAGE"	section="dialogs"  tooltip="TOOLTIP_SETTINGS_SFX_LEFT" />
					<Button id="incbutton"			hitmask="DIALOG_SLIDER_RIGHT"	image="DIALOG_SLIDER_RIGHT_IMAGE"	section="dialogs"  tooltip="TOOLTIP_SETTINGS_SFX_RIGHT" />
				</Slider>
				<Label  name="FXVOLLABEL" 			x=245 	y=190 anchorpoint="center" color="#ffffc8" font="FONT_BEANIE_14" section="fonts" textid="SETTINGS_DIALOG_SOUNDFX_VOLUME" /> 

				<Label  name="LABEL_FULLSCREEN" 	x=70 	y=290 width="150" height="100" wrapstyle="wordwrap"  color="#ffffc8" font="FONT_BEANIE_14" section="fonts" textid="SETTINGS_DIALOG_FULLSCREEN" />
				<Switch name="SWITCH_FULLSCREEN" 	x=170 	y=280 image="DIALOG_CHECK"	section="dialogs" onsound="CHECKBOX_ON_SOUND" offsound="CHECKBOX_OFF_SOUND" soundsection="sounds" tooltip="TOOLTIP_SETTINGS_FULLSCREEN" />
						
				<Label  name="LABEL_HINTS" 			x=70 	y=350 width="150" height="100" wrapstyle="wordwrap"  color="#ffffc8" font="FONT_BEANIE_14" section="fonts" textid="SETTINGS_DIALOG_HINTS" />
				<Switch name="SWITCH_HINTS" 		x=170 	y=340 image="DIALOG_CHECK"	section="dialogs" onsound="CHECKBOX_ON_SOUND" offsound="CHECKBOX_OFF_SOUND" soundsection="sounds" tooltip="TOOLTIP_SETTINGS_HINTDIALOGS" />
					
				<Button name="CREDITS_BUTTON" x=361 y=338 anchorpoint="center" image="DIALOG_BUTTON_CREDITS" section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_SETTINGS_CREDITS" />
								
				<Button name="CANCEL_BUTTON" x=340 y=430 anchorpoint="center" image="DIALOG_BUTTON_CANCEL" section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_SETTINGS_CANCEL" />
				<Button name="OK_BUTTON" 	 x=146 y=430 anchorpoint="center" image="DIALOG_BUTTON_OK" section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_SETTINGS_OK" />
			</Vector>
		</SettingsDialog>		

		<!-- message dialog -------------------------------------------------------------------------->
		<MessageDialog id="DIALOGMESSAGE" x=160, y=100, minwidth=530, minheight=320 usebuffer="true" movable="false" painterid="DEFAULT_PAINTER">	
			<Vector id="components" >
				<Label name="HEADER" 		x=265 	y=60 anchorpoint="center" font="FONT_BEANIE_HEADER" section="preloading" textid="DIALOGHEADER_WELLDONE" /> 
				<StyleLabel	name="CONTENT" x=265 y=170 width=400 anchorpoint="top" alignh="center" autofitsize="true" wrapstyle="wordwrap" color="#ffffc8" buffer="true" font="FONT_BEANIE_14" section="fonts" />
				<Button name="OK_BUTTON"   x=265 y=260 anchorpoint="center" image="DIALOG_BUTTON_OK" section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" />
			</Vector>
		</MessageDialog>		

		<!-- Help dialog -------------------------------------------------------------------------->
		<HelpDialog id="DIALOGHELP" x=100 y=25 minwidth=580 minheight=490 usebuffer="false" movable="false" painterid="DEFAULT_PAINTER">
			<Text id="format" value="%d/%d" />
			<Vector id="components" >
				<Label name="HEADER" 				x=290 	y=60 anchorpoint="center" font="FONT_BEANIE_HEADER" section="preloading" textid="DIALOGHEADER_HELP" /> 
				<Sprite name="IMAGE_BG" 			x=53 	y=84 image="DIALOG_HELP_BG" section="dialogs"/> 
				<ScrollPanel name="HELPTEXT_PANEL"	x=91 	y=108 >
					<Slider id="scrollbar_vertical"				image="DIALOG_MINI_SBB_LONG" section="dialogs" vertical="true">
						<Button id="button"			x=-13		image="DIALOG_MINI_SBS"		section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" />
						<Button id="decbutton"					image="DIALOG_MINI_SBU"		section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" />
						<Button id="incbutton"					image="DIALOG_MINI_SBD"		section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" />
					</Slider>
					<Vector id="panelcomponents">
							<Label name="HELPHEADER" x=8 y=-2000 width=360 height=3000 color="#4b3110" wrapstyle="none" autofitsize="false" buffer="true" font="FONT_BEANIE_18" section="fonts" />
							<StyleLabel	name="HELPCONTENT" x=0 y=1 width=360 autofitsize="true" wrapstyle="wordwrap" color="#4b3110" buffer="true" font="FONT_BEANIE_14" section="fonts" />		
					</Vector>
				</ScrollPanel>							

				<Label name="PAGEFOOTER" x=470 y=42 width=200 height=50 color="#ffffc8" alignh="right" wrapstyle="none" autofitsize="true" font="FONT_BEANIE_16" section="fonts" />
				<Button name="OK_BUTTON" 	x=291 	y=426 image="DIALOG_BUTTON_OK" anchorpoint="center" section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_OK" />
				<Button name="PREV_BUTTON" x=52 y=369 image="DIALOG_BUTTON_PREV" section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_HELP_PREV_PAGE" />
				<Button name="NEXT_BUTTON" x=323 y=369 image="DIALOG_BUTTON_NEXT" section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_HELP_NEXT_PAGE" />
			</Vector>
		</HelpDialog>

		<GameHelpDialog id="DIALOGGAMEHELP" x=195, y=100, minwidth=460, minheight=440 usebuffer="true" movable="false" painterid="DEFAULT_PAINTER">	
			<Vector id="components" >
				<Sprite name="IMAGE_BG"  	x=229 y=180 image="DIALOG_HELPGAME_BG_UP" section="dialogs"/> 
				<StyleLabel	name="CONTENT_LABEL" x=228 y=40 width=300 height=200 anchorpoint="top" alignh="center" autofitsize="false" wrapstyle="wordwrap" color="#4b3110" font="FONT_BEANIE_14" section="fonts" text="" />		
				<Switch name="SWITCH_AGAIN" x=90 y=332 image="DIALOG_HELPGAME_CHECK" section="dialogs" onsound="CHECKBOX_ON_SOUND" offsound="CHECKBOX_OFF_SOUND" soundsection="sounds" />		
				<Label name="SWITCH_LABEL" x=130 y=330 color="#ffffc8" wrapstyle="none" font="FONT_BEANIE_10" section="fonts" textid="HELP_SHOWDIALOG"/> 
				<Button name="OK_BUTTON" 	x=230 y=375 anchorpoint="center" image="DIALOG_BUTTON_OK" section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" />
			</Vector>
		</GameHelpDialog>

		<!-- Dialog New User --------------------------------------------------------------------------->
		<DialogNewPlayer id="DIALOGNEWPLAYER" x=200 y=205 minwidth=490 minheight=230 usebuffer="false" movable="false" painterid="DEFAULT_PAINTER">
			<Vector id="components" >
				<Label name="HEADER" 				x=245 	y=60 anchorpoint="center" font="FONT_BEANIE_HEADER" section="preloading" textid="DIALOGHEADER_NEWPLAYER" /> 
				<Sprite name="IMAGE" x=85, y=70 image="DIALOG_BG_INPUTLABEL" section="dialogs" />
				<InputLabel name="INPUTNAME" x=110 y=93 width=200 height=20 maxlength=9 cursorimage="CURSOR" section="defaultsection" >
					<Label	id="label" x=0 y=-3 color="#4b3110" font="FONT_BEANIE_14" section="fonts" text="" />
				</InputLabel>
				<Button name="OK_BUTTON" x=145 y=165 anchorpoint="center" image="DIALOG_BUTTON_OK" section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_OK" />
				<Button name="CANCEL_BUTTON" x=345 y=165 anchorpoint="center" image="DIALOG_BUTTON_CANCEL" section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_OK" />
			</Vector>
		</DialogNewPlayer>	

		<DialogPlayers id="DIALOGPLAYERS" x=175 y=40 minwidth=480 minheight=420 usebuffer="false" movable="false"  painterid="DEFAULT_PAINTER">
			<Vector id="components" >
				<Label name="HEADER" 	x=240 	y=60 anchorpoint="center" font="FONT_BEANIE_HEADER" section="preloading" textid="DIALOGHEADER_PLAYERS" /> 
				<Sprite name="IMAGE" x=240, y=85 anchorpoint="top" image="DIALOG_PLAYERS_IMAGE" section="dialogs" />

				<TextButton name="BUTTON_NAME0" x=240 y=108 height=25 width=150 anchorpoint="top" highlightcolor="#0xfe460b" drawbox="false" clicksound="BUTTON_SOUND" soundsection="sounds" >
					<Label id="label" x=0  y=0 anchorpoint="topleft" font="FONT_BEANIE_14" section="fonts" text="-"/>
				</TextButton>

				<TextButton name="BUTTON_NAME1" x=240 y=138 height=25 width=150 anchorpoint="top" highlightcolor="#0xfe460b" drawbox="false" clicksound="BUTTON_SOUND" soundsection="sounds" >
					<Label id="label" x=0  y=0 anchorpoint="topleft" font="FONT_BEANIE_14" section="fonts" text="-"/>
				</TextButton>

				<TextButton name="BUTTON_NAME2" x=240 y=168 height=25 width=150 anchorpoint="top" highlightcolor="#0xfe460b" drawbox="false" clicksound="BUTTON_SOUND" soundsection="sounds" >
					<Label id="label" x=0  y=0 anchorpoint="topleft" font="FONT_BEANIE_14" section="fonts" text="-"/>
				</TextButton>

				<TextButton name="BUTTON_NAME3" x=240 y=198 height=25 width=150 anchorpoint="top" highlightcolor="#0xfe460b" drawbox="false" clicksound="BUTTON_SOUND" soundsection="sounds" >
					<Label id="label" x=0  y=0 anchorpoint="topleft" font="FONT_BEANIE_14" section="fonts" text="-"/>
				</TextButton>

				<TextButton name="BUTTON_NAME4" x=240 y=228 height=25 width=150 anchorpoint="top" highlightcolor="#0xfe460b" drawbox="false" clicksound="BUTTON_SOUND" soundsection="sounds" >
					<Label id="label" x=0  y=0 anchorpoint="topleft" font="FONT_BEANIE_14" section="fonts" text="-"/>
				</TextButton>

				<Button name="ADD_BUTTON" x=50  y=297 image="DIALOG_BUTTON_ADD" section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_PLAYERDIALOG_ADD" />
				<Button name="REMOVE_BUTTON" x=241 y=297 image="DIALOG_BUTTON_REMOVE" section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_PLAYERDIALOG_REMOVE" />
				<Button name="OK_BUTTON" x=240 y=357 anchorpoint="center" image="DIALOG_BUTTON_OK" section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_OK" />
			</Vector>
		</DialogPlayers>	

		<Dialog id="DIALOGSURE" x=150, y=150, minwidth=500, minheight=265 usebuffer="true" movable="false" painterid="DEFAULT_PAINTER">	
			<Vector id="components" >	
				<Label name="HEADER" 			x=250 	y= 60 anchorpoint="center" 	font="FONT_BEANIE_HEADER" section="preloading" /> 
				<Label  name="AREYOUSURE_LABEL" x=250 	y=130 width=320 height=200 anchorpoint="center" alignh="center" autofitsize="false" wrapstyle="wordwrap" font="FONT_BEANIE_14" color="#ffffc8" section="preloading" textid="AREUSURE_TEXT" />
				<Button name="YES_BUTTON" 		x=150 	y=210 anchorpoint="center" 	image="DIALOG_BUTTON_YES" section="preloading" clicksound="BUTTON_SOUND" soundsection="preloading" />
				<Button name="NO_BUTTON"  		x=348 	y=210 anchorpoint="center" 	image="DIALOG_BUTTON_NO" section="preloading" clicksound="BUTTON_SOUND" soundsection="preloading" />
			</Vector>
		</Dialog>		

		<Dialog id="DIALOGFULLSCREEN" x=150, y=110, minwidth=500, minheight=265 usebuffer="true" movable="false" painterid="DEFAULT_PAINTER">	
			<Vector id="components" >	
				<Label name="HEADER" 			x=250 	y=60 anchorpoint="center" font="FONT_BEANIE_HEADER" section="preloading" textid="DIALOGHEADER_FULLSCREEN" /> 
				<Label  name="AREYOUSURE_LABEL"	x=250 	y=100 width=380 height=50 anchorpoint="center" alignh="center" autofitsize="false" wrapstyle="wordwrap" font="FONT_BEANIE_14" color="#ffffc8" section="preloading" textid="TEXT_DIALOG_FULLSCREEN" />
				<Label  name="EXTRA_LABEL"		x=250 	y=145 width=320 lineheight=19 height=200 anchorpoint="center" alignh="center" autofitsize="false" wrapstyle="wordwrap" font="FONT_BEANIE_10" color="#ffffc8" section="preloading" textid="TEXT_DIALOG_FULLSCREEN_EXTRA" />
				<Button name="YES_BUTTON" 		x=150 	y=205 anchorpoint="center" 	image="DIALOG_BUTTON_YES" section="preloading" clicksound="BUTTON_SOUND" soundsection="preloading" tooltip="TOOLTIP_FULLSCREEN_YES" />
				<Button name="NO_BUTTON"  		x=348 	y=205 anchorpoint="center" 	image="DIALOG_BUTTON_NO" section="preloading" clicksound="BUTTON_SOUND" soundsection="preloading" tooltip="TOOLTIP_FULLSCREEN_NO" />
			</Vector>
		</Dialog>		

		<TowerBlockConstructDialog id="TOWERBLOCKCONSTRUCTDIALOG" x=135 y=50 extraX=30 minwidth=530 minheight=520 painterid="DEFAULT_PAINTER">		
			<Vector id="components">
				<Sprite name="BG" 				x=265 	y=290 	anchorpoint="center" image="DIALOG_SELECTION_BG" section="dialogs" />		
				<Label name="HEADER" 			x=265 	y=60 anchorpoint="center" font="FONT_BEANIE_HEADER" section="preloading" textid="DIALOGHEADER_TOWERCONSTRUCT" /> 

				<Sprite name="COINBG" 		x=431 	y=289 	anchorpoint="center" image="ENDGAME_COINHOLDER_GLASS" section="dialogs" />		
				<Sprite name="COINS"	 	x=431 	y=289 	anchorpoint="center" image="DIALOG_COINS_SMALL" section="dialogs" />
				<Sprite name="COINHOLDER"	x=431 	y=289 	anchorpoint="center" image="ENDGAME_COINHOLDER_GOLD" section="dialogs" />		

				<StyleLabel  name="OVERVIEW_LABEL" x=265 y=135 width=410 anchorpoint="center" wrapstyle="wordwrap" font="FONT_BEANIE_14" color="#ffffc8" section="fonts" textid="MINIGAMEOVERVIEW_TEXT" />
				<Sprite name="ROW_IMAGE" 		x=231 	y=355 	anchorpoint="bottom" />

				<Button name="LEFT_BUTTON" 		x=52 	y=410 	anchorpoint="left" image="DIALOG_BUTTON_PREV" section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_CONSTRUCT_LEFT" />
				<Button name="RIGHT_BUTTON" 	x=473 	y=410 	anchorpoint="right" image="DIALOG_BUTTON_NEXT" section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_CONSTRUCT_RIGHT" />
				<Button name="OK_BUTTON" 		x=265 	y=455 	anchorpoint="center" image="DIALOG_BUTTON_OK" section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" />
			</Vector>
		</TowerBlockConstructDialog>

		<NewGameDialog id="NEWGAMEDIALOG" x=85 y=60 extraX=30 minwidth=660 minheight=440 painterid="DEFAULT_PAINTER">
			<Vector id="components">
				<Label name="HEADER" 			x=330 	y=60 anchorpoint="center" font="FONT_BEANIE_HEADER" section="preloading" textid="DIALOGHEADER_NEWGAME" /> 
				<Sprite name="BG" 					x=330 y=218 anchorpoint="center" image="DIALOG_GAMEOVERVIEW_BG" section="dialogs" />		
				<CrossFadeSprite name="START_GLOW" 	x=330 y=377 anchorpoint="center" initanimation="true" framecount=2 image="DIALOG_BUTTON_START_GLOW" section="dialogs" />
				<Button name="STOP_BUTTON" 			x=330 y=377 anchorpoint="center" image="DIALOG_BUTTON_START" section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" tooltip="TOOLTIP_NEWGAME_START" />
			</Vector>
		</NewGameDialog>

		<DialogLoading id="DIALOGLOADING" x=225 y=110 minwidth=330 minheight=203 extraX=30 usebuffer="false" movable="false" painterid="DEFAULT_PAINTER">	
			<Vector id="components">	
				<Label name="HEADER" 			x=165 	y=60 anchorpoint="center" font="FONT_BEANIE_HEADER" section="preloading" textid="DIALOGHEADER_LOADING" /> 
				<Sprite name="LOADINGBAR"  		 	x=65 y=99 image="GAMESCREEN_LOADINGBAR" 			section="gamescreen" />
				<Sprite name="LOADINGBAR_OVERLAY"	x=65 y=99 image="GAMESCREEN_LOADINGBAR_OVERLAY" 	section="gamescreen" />
			</Vector>
		</DialogLoading>		

<!-- All the games are defined from here -->		
		<Halfwords id="HALFWORDS" x=145 y=100 minwidth=600 minheight=350 painterid="PURPLE_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 	kind="TIP" numtimes=-1 	playtime=5000 	noscore=0		showOnce="false" 	textid="HALFWORDS_SECONDS_TIP1" />
				<CHint id="TIP2" 	kind="TIP" numtimes=-1 	playtime=10000 	noscore=0		showOnce="false" 	textid="HALFWORDS_SECONDS_TIP2" />
			</Vector>
			<CWordDescriptor id="CWordDescriptor" receivedrops="true" draggable="true" fontcolor="#4b3110" fontalpha=255 font="TREBUCHETMS_22" fontsection="fonts" numimageframes=7 startframe=0 leftimage="MINIGAME_WORDBG_LEFT" middleimage="MINIGAME_WORDBG_MIDDLE" section="minigames"/>
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=34 y=33 width=0 height=0 />								
			</Vector>
		</Halfwords>	

		<Slotmachine id="SLOTMACHINE" x=155 y=100 minwidth=510 minheight=310 wordlistboxsmall="true" painterid="PURPLE_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 		kind="TIP" numtimes=-1 	playtime=5000 	noscore=0		showOnce="false" 	textid="SLOTMACHINE_SECONDS_TIP1" />
				<CHint id="TIP2" 		kind="TIP" numtimes=-1 	playtime=10000 	noscore=0		showOnce="false" 	textid="SLOTMACHINE_SECONDS_TIP2" />
				<CHint id="NOSCORE" 	kind="TIP" numtimes=-1 	playtime=0 		noscore=10000	showOnce="false" 	textid="SLOTMACHINE_NOSCORE" />
				<CHint id="SHUFFLE" 	kind="TIP" numtimes=-1  playtime=0		noscore=0		showOnce="true"		textid="SLOTMACHINE_SHUFFLE" />
				<CHint id="3LETTERS" 	kind="ERROR" numtimes=-1 	playtime=0	 	noscore=0		showOnce="false" 	textid="MINIGAME_3LETTERS" />						
				<CHint id="TYPEN" 		kind="TIP" numtimes=3 	playtime=0	 	noscore=0		showOnce="false" 	textid="SLOTMACHINE_TYPEN" />										
			</Vector>
			<CRollDescriptor id="CRollDescriptor" y=5 receiveleftclicks="true" fontcolor="#4b3110" font="TREBUCHETMS_22" fontsection="fonts" image="MINIGAME_SLOTMACHINE_ROLL" section="minigames" />	
			<CTextLabelDescriptor id="CTextLabelDescriptor" y=249 anchorpoint="center" fontcolor="#4b3110" font="TREBUCHETMS_18" fontsection="fonts" leftimage="MINIGAME_INPUTLABEL_LEFT" middleimage="MINIGAME_INPUTLABEL_MID" rightimage="MINIGAME_INPUTLABEL_RIGHT" section="minigames" />	
			<Vector id="components">
				<Button name="SHUFFLE_BUTTON" x=0 y=138 anchorpoint="right" image="SHUFFLE_BUTTON" section="minigames" clicksound="BUTTON_SOUND" soundsection="sounds" />
				<Button name="CLEAR_BUTTON" x=0 y=138 anchorpoint="left" image="CLEAR_BUTTON" section="minigames" clicksound="BUTTON_SOUND" soundsection="sounds" />
				<Button name="SUBMIT_BUTTON" x=0 y=180 anchorpoint="center" image="SUBMIT_BUTTON" section="minigames" clicksound="BUTTON_SOUND" soundsection="sounds" />
				<Sprite name="BG_SPRITE" x=0 y=0 image="MINIGAME_SLOTMACHINE_BG" section="minigames" />	
				<PlayArea name="PLAYAREA" x=25 y=26 width=1 height=1 />										
			</Vector>
		</Slotmachine>	

		<Wordgrid id="WORDGRID" x=240 y=150 minwidth=320 minheight=305 wordlistboxwide="true" painterid="PURPLE_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 		kind="TIP" 	numtimes=-1 	playtime=5000 		noscore=0		showOnce="false" 	textid="WORDGRID_SECONDS_TIP1" />
				<CHint id="TIP2" 		kind="TIP" 	numtimes=-1 	playtime=10000 		noscore=0		showOnce="false" 	textid="WORDGRID_SECONDS_TIP2" />
				<CHint id="TIP3" 		kind="TIP" 	numtimes=-1 	playtime=15000 		noscore=0		showOnce="false" 	textid="WORDGRID_SECONDS_TIP3" />
				<CHint id="RANDOMCLICK" kind="ERROR" numtimes=-1 	timetoshow=0 		noscore=0		showOnce="false" 	textid="WORDGRID_RANDOM_CLICK" />
				<CHint id="3LETTERS" 	kind="ERROR" numtimes=-1 	playtime=0	 	noscore=0		showOnce="false" 	textid="MINIGAME_3LETTERS" />			
			</Vector>
			<CGridDescriptor id="CGridDescriptor" receiverightclicks="true" receiveselection="true" >								
				<CGridCellDescriptor id="CGridCellDescriptor" image="MINIGAME_FINDWORD_CELL" section="minigames" arrowimage="MINIGAME_ARROW01" arrowsection="minigames" dragoffsetx=10 dragoffsety=10 receivedrops="true" fontcolor="#4b3110" font="TREBUCHETMS_22" fontsection="fonts" />
			</CGridDescriptor>			
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=60 y=52 width=380 height=297 />								
			</Vector>
		</Wordgrid>	

		<Doublevision id="DOUBLEVISION" x=240 y=140 minwidth=400 minheight=360 painterid="GREEN_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 	kind="TIP" 		numtimes=-1		playtime=5000 	noscore=0		showOnce="false" 	textid="DOUBLEVISION_SECONDS_TIP1" />
				<CHint id="TIP2" 	kind="TIP" 		numtimes=-1		playtime=10000 	noscore=0		showOnce="false" 	textid="DOUBLEVISION_SECONDS_TIP2" />
				<CHint id="ERROR1"	kind="ERROR"	numtimes=5	 	playtime=0 		noscore=0		showOnce="true" 	textid="DOUBLEVISION_ERROR" />
			</Vector>
			<CWordDescriptor id="CWordDescriptor" receiveleftclicks="true" fontcolor="#4b3110" fontalpha=255 font="TREBUCHETMS_22" fontsection="fonts" numimageframes=7 startframe=0 leftimage="MINIGAME_WORDBG_LEFT" middleimage="MINIGAME_WORDBG_MIDDLE" section="minigames"/>	
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=42 y=50 width=312 height=270 />								
			</Vector>
		</Doublevision>	

		<Lettermemory id="LETTERMEMORY" x=240 y=150 minwidth=360 minheight=430 painterid="GREEN_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 	kind="TIP" 	numtimes=5		playtime=10		noscore=0		showOnce="false" 	autoremove="false" textid="LETTERMEMORY_SECONDS_TIP1" />
				<CHint id="TIP2" 	kind="TIP" 	numtimes=-1		playtime=8000 	noscore=0		showOnce="false" 	textid="LETTERMEMORY_SECONDS_TIP2" />
				<CHint id="TIP3" 	kind="TIP" 	numtimes=-1		playtime=10000 	noscore=0		showOnce="false" 	textid="LETTERMEMORY_SECONDS_TIP3" />
			</Vector>
			<CGridDescriptor id="CGridDescriptor" receiveleftclicks="true" >						
				<CGridCellDescriptor id="CGridCellDescriptor" charBlitImage="MINIGAME_MEMORY_CELLIMAGE" image="MINIGAME_FINDWORD_CELL" section="minigames" fontcolor="#4b3110" font="TREBUCHETMS_22" fontsection="fonts" />
			</CGridDescriptor>
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=60 y=52 width=344 height=297 />								
			</Vector>
		</Lettermemory>	

		<Lettermutant id="LETTERMUTANT" x=165 y=70 minwidth=360 minheight=430 painterid="YELLOW_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 	kind="TIP" 		numtimes=-1 	playtime=5000 	noscore=0		showOnce="false" 	textid="LETTERMUTANT_SECONDS_TIP1" />
				<CHint id="TIP2" 	kind="TIP" 		numtimes=-1 	playtime=10000 	noscore=0		showOnce="false" 	textid="LETTERMUTANT_SECONDS_TIP2" />
				<CHint id="ERROR1"	kind="ERROR" 	numtimes=-1 	playtime=0 		noscore=0		showOnce="true" 	textid="LETTERMUTANT_ERROR" />
			</Vector>
			<CGridDescriptor id="CGridDescriptor" receiveleftclicks="true">						
				<CGridCellDescriptor id="CGridCellDescriptor" image="MINIGAME_GRIDCELL_30x30_TRANSPARENT" section="minigames" fontcolor="#4b3110" font="TREBUCHETMS_22" fontsection="fonts" />
			</CGridDescriptor>
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=60 y=52 width=1000 height=1000 />												
			</Vector>
		</Lettermutant>	

		<Wordsearch id="WORDSEARCH" x=145 y=100 minwidth=430 minheight=415 wordlistboxwide="true" painterid="YELLOW_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 	kind="TIP" numtimes=-1 	playtime=5000 	noscore=0		showOnce="false" 	textid="WORDSEARCH_SECONDS_TIP1" />
				<CHint id="TIP2" 	kind="TIP" numtimes=-1 	playtime=10000 	noscore=0		showOnce="false" 	textid="WORDSEARCH_SECONDS_TIP2" />
				<CHint id="NOSCORE"	kind="TIP" numtimes=-1 	playtime=0 		noscore=10000	showOnce="true" 	textid="WORDSEARCH_SECONDS_NOSCORE" />
			</Vector>
			<CGridDescriptor id="CGridDescriptor" receiverightclicks="true" receiveselection="true" >
				<CGridCellDescriptor id="CGridCellDescriptor" image="MINIGAME_GRIDCELL_30x30_TRANSPARENT" section="minigames" fontcolor="#4b3110" font="TREBUCHETMS_22" fontsection="fonts" />
			</CGridDescriptor>
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=60 y=52 width=0 height=0 />								
			</Vector>
		</Wordsearch>	

		<Matchit id="MATCHIT" x=240 y=120 minwidth=450 minheight=390 painterid="RED_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 	kind="TIP" 		numtimes=-1		playtime=5000 	noscore=0		showOnce="false" 	textid="MATCHIT_SECONDS_TIP1" />
				<CHint id="TIP2" 	kind="TIP" 		numtimes=-1		playtime=10000 	noscore=0		showOnce="false" 	textid="MATCHIT_SECONDS_TIP2" />
				<CHint id="ERROR1"	kind="ERROR" 	numtimes=5	 	playtime=0 		noscore=0		showOnce="true" 	textid="MATCHIT_ERROR" />
			</Vector>
			<CTextLabelDescriptor id="CTextLabelDescriptor" fontcolor="#4b3110" fontalpha=255 font="TREBUCHETMS_18" fontsection="fonts" leftimage="MINIGAME_INPUTLABEL_LEFT" middleimage="MINIGAME_INPUTLABEL_MID" rightimage="MINIGAME_INPUTLABEL_RIGHT" section="minigames" />
			<CWordDescriptor id="CWordDescriptor" receiveleftclicks="true" fontcolor="#4b3110" fontalpha=255 font="TREBUCHETMS_22" fontsection="fonts" numimageframes=7 startframe=0 leftimage="MINIGAME_WORDBG_LEFT" middleimage="MINIGAME_WORDBG_MIDDLE" section="minigames"/>			
			<CGridDescriptor id="CGridDescriptor" receivedrops="false" draggable="false" receiveselection="false" receiveleftclicks="false" >
				<CGridCellDescriptor id="CGridCellDescriptor" receiveleftclicks="false" image="MINIGAME_GRIDCELL" section="minigames" fontcolor="#4b3110" font="TREBUCHETMS_22" fontsection="fonts" />
			</CGridDescriptor>
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=42 y=50 width=400 height=280 />								
			</Vector>
		</Matchit>	

		<Vowelmatch id="VOWELMATCH" x=200 y=100 minwidth=480 minheight=430 painterid="PURPLE_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 		kind="TIP" 		numtimes=-1 	playtime=5000 	noscore=0		showOnce="false" 	textid="VOWELMATCH_SECONDS_TIP1" />
				<CHint id="TIP2" 		kind="TIP" 		numtimes=-1 	playtime=10000 	noscore=0		showOnce="false" 	textid="VOWELMATCH_SECONDS_TIP2" />
				<CHint id="NOFIT" 		kind="ERROR" 	numtimes=-1 	playtime=0	 	noscore=0		showOnce="false" 	textid="VOWELMATCH_SECONDS_TIP2" />
			</Vector>	
			<Vector id="hints">
				<CHint id="TIP1" kind="TIP" numtimes=2 playtime=5000 textid="VOWELMATCH_SECONDS_TIP1" />
				<CHint id="TIP2" kind="TIP" numtimes=-1 playtime=10000 textid="VOWELMATCH_SECONDS_TIP2" />
				<CHint id="NOFIT" kind="ERROR" numtimes=-1 showOnce="false" textid="VOWELMATCH_ERROR" />
			</Vector>	
			<CCharacterDescriptor id="CCharacterDescriptor" y=303 draggable="true" backgroundalpha=0 fontcolor="#ffffc8" font="TREBUCHETMS_22" fontsection="fonts" image="MINIGAME_TILE" section="minigames"/>						
			<CTextLabelDescriptor id="CTextLabelDescriptor" fontcolor="#4b3110" fontalpha=255 font="TREBUCHETMS_18" fontsection="fonts" leftimage="MINIGAME_INPUTLABEL_LEFT" middleimage="MINIGAME_INPUTLABEL_MID" rightimage="MINIGAME_INPUTLABEL_RIGHT" section="minigames" />
			<CGridDescriptor id="CGridDescriptor" receivedrops="true" draggable="false" receiveselection="false" receiveleftclicks="false" backgroundalpha=0 >
				<CGridCellDescriptor id="CGridCellDescriptor" receiveleftclicks="false" image="MINIGAME_VOWELMATCH_GRIDCELL" section="minigames" fontcolor="#4b3110" font="TREBUCHETMS_22" fontsection="fonts" />
			</CGridDescriptor>
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=62 y=35 width=353 height=350  />								
			</Vector>
		</Vowelmatch>		

		<TakeAPick id="TAKEAPICK" x=110 y=70 minwidth=650 minheight=400 painterid="YELLOW_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 	kind="TIP" 		numtimes=-1 	playtime=5000 	noscore=0		showOnce="false" 	textid="TAKEAPICK_SECONDS_TIP1" />
				<CHint id="ERROR1"	kind="ERROR" 	numtimes=5	 	playtime=0	 	noscore=0		showOnce="true" 	textid="TAKEAPICK_ERROR" />
			</Vector>
			<CWordDescriptor id="CWordDescriptor" receiveleftclicks="true" fontcolor="#4b3110" fontalpha=255 font="TREBUCHETMS_18" fontsection="fonts" numimageframes=7 startframe=0 leftimage="MINIGAME_WORDBG_LEFT" middleimage="MINIGAME_WORDBG_MIDDLE" section="minigames"/>	
			<CTextLabelDescriptor id="CTextLabelDescriptor" fontcolor="#4b3110" fontalpha=255 font="TREBUCHETMS_18" backupfont="TREBUCHETMS_16" fontsection="fonts" leftimage="MINIGAME_INPUTLABEL_LEFT" middleimage="MINIGAME_INPUTLABEL_MID" rightimage="MINIGAME_INPUTLABEL_RIGHT" section="minigames" />
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=42 y=75 width=0 height=0 />			
			</Vector>
		</TakeAPick>	

		<OddOneOut id="ODDONEOUT" x=240 y=100 minwidth=450 minheight=290 painterid="RED_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 	kind="TIP" 		numtimes=-1		playtime=5000 	noscore=0		showOnce="false" 	textid="ODDONEOUT_SECONDS_TIP1" />
				<CHint id="TIP2" 	kind="TIP" 		numtimes=-1		playtime=10000 	noscore=0		showOnce="false" 	textid="ODDONEOUT_SECONDS_TIP2" />
				<CHint id="ERROR1"	kind="ERROR" 	numtimes=5	 	playtime=0 		noscore=0		showOnce="true" 	textid="ODDONEOUT_ERROR1" />
				<CHint id="ERROR2"	kind="ERROR" 	numtimes=-1	 	playtime=0 		noscore=0		showOnce="false" 	textid="ODDONEOUT_ERROR2" />
			</Vector>
			<CGridDescriptor id="CGridDescriptor" draggable="false" receiveleftclicks="true" >
				<CGridCellDescriptor id="CGridCellDescriptor" image="MINIGAME_GRIDCELL" section="minigames" fontcolor="#4b3110" font="TREBUCHETMS_22" fontsection="fonts" />
			</CGridDescriptor>
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=0 y=0 width=0 height=0 />			
			</Vector>
		</OddOneOut>	

		<FindTheWord id="FINDTHEWORD" x=165 y=70 minwidth=450 minheight=445 painterid="GREEN_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 	kind="TIP" 		numtimes=5		playtime=10		noscore=0		showOnce="false" 	autoremove="false" textid="FINDTHEWORD_SECONDS_TIP1" />
				<CHint id="TIP2" 	kind="TIP" 		numtimes=-1		playtime=8000 	noscore=0		showOnce="false" 	textid="FINDTHEWORD_SECONDS_TIP2" />
				<CHint id="ERROR1"	kind="ERROR" 	numtimes=5	 	playtime=0 		noscore=0		showOnce="true" 	textid="FINDTHEWORD_ERROR" />
			</Vector>
			<CTextLabelDescriptor id="CTextLabelDescriptor" fontcolor="#4b3110" fontalpha=255 font="TREBUCHETMS_18" fontsection="fonts" leftimage="MINIGAME_INPUTLABEL_LEFT" middleimage="MINIGAME_INPUTLABEL_MID" rightimage="MINIGAME_INPUTLABEL_RIGHT" section="minigames" />		
			<CGridDescriptor id="CGridDescriptor" receiveleftclicks="true" receiverightclicks="true" >						
				<CGridCellDescriptor id="CGridCellDescriptor" charBlitImage="MINIGAME_MEMORY_CELLIMAGE" image="MINIGAME_FINDWORD_CELL" section="minigames" fontcolor="#4b3110" font="FONT_ARIAL_20" fontsection="preloading" />
			</CGridDescriptor>
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=60 y=52 width=344 height=300 />												
			</Vector>
		</FindTheWord>	

		<SortItOut id="SORTITOUT" x=110 y=120 minwidth=650 minheight=400 painterid="RED_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 	kind="TIP" 		numtimes=-1		playtime=5000 	noscore=0		showOnce="false" 	textid="SORTITOUT_SECONDS_TIP1" />
				<CHint id="TIP2" 	kind="TIP" 		numtimes=-1		playtime=10000 	noscore=0		showOnce="false" 	textid="SORTITOUT_SECONDS_TIP2" />
				<CHint id="ERROR1"	kind="ERROR" 	numtimes=-1	 	playtime=0 		noscore=0		showOnce="false" 	textid="SORTITOUT_ERROR" />
			</Vector>
			<CWordDescriptor id="CWordDescriptor" draggable=true receiveleftclicks="true" fontcolor="#4b3110" fontalpha=255 font="FONT_ARIAL_20" fontsection="preloading" numimageframes=7 startframe=0 leftimage="MINIGAME_WORDBG_LEFT" middleimage="MINIGAME_WORDBG_MIDDLE" section="minigames"/>	
			<CTextLabelDescriptor id="CTextLabelDescriptor" fontcolor="#4b3110" fontalpha=255 font="TREBUCHETMS_18" backupfont="TREBUCHETMS_16" fontsection="fonts" />
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=42 y=33 width=613 height=325 />			
			</Vector>
		</SortItOut>

		<CeasarGame id="CEASARGAME" x=145 y=80 minwidth=440 minheight=430 painterid="ORANJE_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 	kind="TIP" 		numtimes=-1		playtime=5000 	noscore=0		showOnce="false" 	textid="CEASARGAME_SECONDS_TIP1" />
				<CHint id="TIP2" 	kind="TIP" 		numtimes=-1		playtime=10000 	noscore=0		showOnce="false" 	textid="CEASARGAME_SECONDS_TIP2" />
				<CHint id="TIP3" 	kind="TIP" 		numtimes=-1		playtime=15000 	noscore=0		showOnce="false" 	textid="CEASARGAME_SECONDS_TIP3" />
				<CHint id="ERROR1"	kind="ERROR"	numtimes=-1	 	playtime=0 		noscore=0		showOnce="false" 	textid="CEASARGAME_ERROR" />
			</Vector>
			<CTextLabelDescriptor id="CTextLabelDescriptor" fontcolor="#4b3110" fontalpha=255 font="TREBUCHETMS_18" fontsection="fonts" leftimage="MINIGAME_INPUTLABEL_LEFT" middleimage="MINIGAME_INPUTLABEL_MID" rightimage="MINIGAME_INPUTLABEL_RIGHT" section="minigames" />		
			<CCharacterDescriptor id="CCharacterDescriptor" draggable="true" fontcolor="#ffffc8" font="TREBUCHETMS_22" fontsection="fonts" image="MINIGAME_CROSSWORDS_TILE" section="minigames"/>
			<CGridDescriptor id="CGridDescriptor" draggable="true" receiveleftclicks="true" >
				<CGridCellDescriptor id="CGridCellDescriptor" image="MINIGAME_CEASARGAMECELL" section="minigames" framecount=10 fontcolor="#4b3110" font="TREBUCHETMS_22" fontsection="fonts" />
			</CGridDescriptor>
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=62 y=35 width=353 height=350  />								
			</Vector>
		</CeasarGame>	
			
		<Wordlink id="WORDLINK" x=175 y=100 minwidth=446 minheight=430 wordlistboxsmall="true" painterid="PURPLE_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 		kind="TIP" 		numtimes=-1 	playtime=5000 	noscore=0		showOnce="false" 	textid="WORDLINK_SECONDS_TIP1" />
				<CHint id="NOSCORE1" 	kind="TIP" 		numtimes=-1 	playtime=0 		noscore=10000	showOnce="true" 	textid="WORDLINK_NOSCORE1" />
				<CHint id="NOSCORE2" 	kind="TIP" 		numtimes=-1 	playtime=0 		noscore=15000	showOnce="true" 	textid="WORDLINK_NOSCORE2" />
				<CHint id="ERROR1"		kind="ERROR"	numtimes=-1		playtime=0		noscore=0		showOnce="false"	textid="WORDLINK_ERROR1" />
				<CHint id="ERROR2"		kind="ERROR"	numtimes=-1		playtime=0		noscore=0		showOnce="false"	textid="WORDLINK_ERROR2" />
			</Vector>
			<CGridDescriptor id="CGridDescriptor" receivedrops="false" draggable="false" receiveselection="false" receiveleftclicks="false" backgroundalpha=0 >
				<CGridCellDescriptor id="CGridCellDescriptor" receiveleftclicks="false" framecount=4 image="MINIGAME_WORDLINK_GRIDCELL" section="minigames" fontcolor="#4b3110" font="TREBUCHETMS_22" fontsection="fonts" />
			</CGridDescriptor>
			<CTextLabelDescriptor id="CTextLabelDescriptor" y=245 anchorpoint="center" fontcolor="#4b3110" font="TREBUCHETMS_18" fontsection="fonts" leftimage="MINIGAME_INPUTLABEL_LEFT" middleimage="MINIGAME_INPUTLABEL_MID" rightimage="MINIGAME_INPUTLABEL_RIGHT" section="minigames" />
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=42 y=32 width=358 height=356 />								
				<Button name="CLEAR_BUTTON" x=223 y=328 anchorpoint="center" image="CLEAR_BUTTON" section="minigames" clicksound="BUTTON_SOUND" soundsection="sounds" />
			</Vector>
		</Wordlink>	

		<CrossWords id="CROSSWORDS" x=195 y=80 minwidth=600 minheight=430 painterid="ORANJE_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 	kind="TIP" 		numtimes=-1		playtime=5000 	noscore=0		showOnce="false" 	textid="CROSSWORDS_SECONDS_TIP1" />
				<CHint id="TIP2" 	kind="TIP" 		numtimes=-1		playtime=10000 	noscore=0		showOnce="false" 	textid="CROSSWORDS_SECONDS_TIP2" />
			</Vector>
			<CCharacterWordDescriptor id="CCharacterWordDescriptor" charWidth=35 charHeight=35 offset=0 draggable="true" receiverightclicks="true" >						
				<CCharacterDescriptor id="CCharacterDescriptor" fontcolor="#ffffc8" font="TREBUCHETMS_22" fontsection="fonts" image="MINIGAME_CROSSWORDS_TILE" section="minigames"/>
			</CCharacterWordDescriptor>
			<CGridDescriptor id="CGridDescriptor" maskchar=" " >						
				<CGridCellDescriptor id="CGridCellDescriptor" image="MINIGAME_CROSSWORDS_GRID" section="minigames" framecount=3 fontcolor="#4b3110" font="TREBUCHETMS_22" fontsection="fonts" />
			</CGridDescriptor>
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=62 y=55  />								
			</Vector>
		</CrossWords>	

		<FindIt id="FINDIT" x=165 y=70 minwidth=360 minheight=430 painterid="YELLOW_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 	kind="TIP" 		numtimes=-1		playtime=5000 	noscore=0		showOnce="false" 	textid="FINDIT_SECONDS_TIP1" />
				<CHint id="ERROR1"	kind="ERROR" 	numtimes=-1 	playtime=0 		noscore=0		showOnce="true" 	textid="FINDIT_ERROR" />
			</Vector>
			<CTextLabelDescriptor id="CTextLabelDescriptor" fontcolor="#4b3110" fontalpha=255 font="TREBUCHETMS_18" backupfont="TREBUCHETMS_16" fontsection="fonts" leftimage="MINIGAME_INPUTLABEL_LEFT" middleimage="MINIGAME_INPUTLABEL_MID" rightimage="MINIGAME_INPUTLABEL_RIGHT" section="minigames" />	
			<CGridDescriptor id="CGridDescriptor" receiveleftclicks="true" >											
				<CGridCellDescriptor id="CGridCellDescriptor" image="MINIGAME_GRIDCELL_TRANSPARENT" section="minigames" fontcolor="#4b3110" font="TREBUCHETMS_22" fontsection="fonts" />
			</CGridDescriptor>
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=60 y=52 width=0 height=0 />												
			</Vector>
		</FindIt>			
		
		<ChangeIsGood id="CHANGEISGOOD" x=145 y=70 minwidth=590 minheight=450 painterid="GREEN_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 	kind="TIP" 		numtimes=-1		playtime=5000 	noscore=0		showOnce="false" 	textid="CHANGEISGOOD_SECONDS_TIP1" />
				<CHint id="TIP2" 	kind="TIP" 		numtimes=-1		playtime=10000 	noscore=0		showOnce="false" 	textid="CHANGEISGOOD_SECONDS_TIP2" />
				<CHint id="TIP3" 	kind="TIP" 		numtimes=-1		playtime=15000 	noscore=0		showOnce="false" 	textid="CHANGEISGOOD_SECONDS_TIP3" />
				<CHint id="ERROR1"	kind="ERROR" 	numtimes=5	 	playtime=0 		noscore=0		showOnce="true" 	textid="CHANGEISGOOD_ERROR1" />
				<CHint id="ERROR2"	kind="ERROR" 	numtimes=-1	 	playtime=0 		noscore=0		showOnce="true" 	textid="CHANGEISGOOD_ERROR2" />
			</Vector>
			<CWordDescriptor id="CWordDescriptor" receiveleftclicks="true" fontcolor="#4b3110" fontalpha=255 font="TREBUCHETMS_22" fontsection="fonts" numimageframes=7 startframe=0 leftimage="MINIGAME_WORDBG_LEFT" middleimage="MINIGAME_WORDBG_MIDDLE" section="minigames"/>	
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=42 y=33 width=512 height=374 />
			</Vector>
		</ChangeIsGood>	

		<SliderGame id="SLIDER" x=195 y=80 minwidth=480 minheight=430 painterid="YELLOW_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 		kind="TIP" 		numtimes=-1 	playtime=5000 	noscore=0		showOnce="false" 	textid="SLIDER_SECONDS_TIP1" />
				<CHint id="TIP2" 		kind="TIP" 		numtimes=-1 	playtime=10000 	noscore=0		showOnce="false" 	textid="SLIDER_SECONDS_TIP2" />
			</Vector>
			<CCharacterDescriptor id="CCharacterDescriptor1" receiveleftclicks="true" fontcolor="#ffffc8" font="TREBUCHETMS_22" fontsection="fonts" />
			<CCharacterDescriptor id="CCharacterDescriptor2" receiveleftclicks="true" fontcolor="#ffffc8" font="TREBUCHETMS_28AZ" fontsection="fonts" />
			<CCharacterDescriptor id="CCharacterDescriptor3" receiveleftclicks="true" fontcolor="#ffffc8" font="TREBUCHETMS_36AZ" fontsection="fonts" />
			<CTextLabelDescriptor id="CTextLabelDescriptor" fontcolor="#4b3110" fontalpha=255 font="TREBUCHETMS_18" fontsection="fonts" leftimage="MINIGAME_INPUTLABEL_LEFT" middleimage="MINIGAME_INPUTLABEL_MID" rightimage="MINIGAME_INPUTLABEL_RIGHT" section="minigames" />	
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=42 y=35 width=394 height=350 />								
			</Vector>
		</SliderGame>	
		
		<Flyingletters id="FLYINGLETTERS" x=195 y=80 minwidth=480 minheight=430 painterid="RED_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 	kind="TIP" 		numtimes=-1		playtime=5000 	noscore=0		showOnce="false" 	textid="FLYINGLETTERS_SECONDS_TIP1" />
				<CHint id="TIP2" 	kind="TIP" 		numtimes=-1		playtime=10000 	noscore=0		showOnce="false" 	textid="FLYINGLETTERS_SECONDS_TIP2" />
			</Vector>
			<CCharacterDescriptor id="CCharacterDescriptor1" receiveleftclicks="true" fontcolor="#ffffc8" fontalpha=255 font="TREBUCHETMS_22" 	fontsection="fonts" numimageframes=1 startframe=0 />
			<CCharacterDescriptor id="CCharacterDescriptor2" receiveleftclicks="true" fontcolor="#ffffc8" fontalpha=255 font="TREBUCHETMS_28AZ" fontsection="fonts" numimageframes=1 startframe=0 />
			<CCharacterDescriptor id="CCharacterDescriptor3" receiveleftclicks="true" fontcolor="#ffffc8" fontalpha=255 font="TREBUCHETMS_36AZ" fontsection="fonts" numimageframes=1 startframe=0 />		
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=42 y=35 width=402 height=300 />								
			</Vector>
		</Flyingletters>	
		
		<AtoB id="ATOB" x=195 y=80 minwidth=600 minheight=430 painterid="ORANJE_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 		kind="TIP" 		numtimes=-1 	playtime=5000 	noscore=0		showOnce="false" 	textid="ATOB_SECONDS_TIP1" />
				<CHint id="TIP2" 		kind="TIP" 		numtimes=-1 	playtime=10000	noscore=0		showOnce="false" 	textid="ATOB_SECONDS_TIP2" />
				<CHint id="TIP3" 		kind="TIP" 		numtimes=-1 	playtime=15000	noscore=0		showOnce="false" 	textid="ATOB_SECONDS_TIP3" />
				<CHint id="ERROR1"		kind="ERROR"	numtimes=-1		playtime=0		noscore=0		showOnce="false"	textid="ATOB_ERROR1" />
				<CHint id="ERROR2"		kind="ERROR"	numtimes=-1		playtime=0		noscore=0		showOnce="true"		textid="ATOB_ERROR2" />
			</Vector>
			<CCharacterWordDescriptor id="CCharacterWordDescriptor" charWidth=35 charHeight=35 offset=0 draggable="true" receiverightclicks="true" >						
				<CCharacterDescriptor id="CCharacterDescriptor" fontcolor="#ffffc8" font="TREBUCHETMS_22" fontsection="fonts" image="MINIGAME_CROSSWORDS_TILE" section="minigames"/>
			</CCharacterWordDescriptor>
			<CGridDescriptor id="CGridDescriptor" maskchar=" " >						
				<CGridCellDescriptor id="CGridCellDescriptor" image="MINIGAME_ATOB_GRID" section="minigames" framecount=4 fontcolor="#4b3110" font="TREBUCHETMS_22" fontsection="fonts" />
			</CGridDescriptor>
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=62 y=55  />								
			</Vector>
		</AtoB>	

		<Typewriter id="TYPEWRITER" x=195 y=80 minwidth=480 minheight=430 painterid="RED_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 	kind="TIP" 		numtimes=-1		playtime=5000 	noscore=0		showOnce="false" 	textid="TYPEWRITER_SECONDS_TIP1" />
				<CHint id="ERROR1" 	kind="ERROR"	numtimes=5		playtime=0	 	noscore=0		showOnce="true" 	textid="TYPEWRITER_ERROR" />
			</Vector>
			<CWordDescriptor id="CWordDescriptor" receiveleftclicks="true" fontcolor="#4b3110" fontalpha=255 font="TREBUCHETMS_22" fontsection="fonts" numimageframes=7 startframe=0 leftimage="MINIGAME_WORDBG_LEFT" middleimage="MINIGAME_WORDBG_MIDDLE" section="minigames" />
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=42 y=32 width=426 height=356 />								
			</Vector>
		</Typewriter>		
		
		<JigSaw id="JIGSAW" x=195 y=80 minwidth=600 minheight=430 painterid="ORANJE_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 		kind="TIP" 		numtimes=-1 	playtime=5000 	noscore=0		showOnce="false" 	textid="JIGSAW_SECONDS_TIP1" />
				<CHint id="TIP2" 		kind="TIP" 		numtimes=-1 	playtime=10000	noscore=0		showOnce="false" 	textid="JIGSAW_SECONDS_TIP2" />
				<CHint id="ERROR1" 		kind="ERROR"	numtimes=-1 	playtime=0		noscore=0		showOnce="false" 	textid="JIGSAW_ERROR" />
			</Vector>
			<CPuzzleWordDescriptor id="CPuzzleWordDescriptor" charWidth=35 charHeight=35 offset=0 draggable="true" receiverightclicks="true" >						
				<CCharacterDescriptor id="CCharacterDescriptor" fontcolor="#ffffc8" font="TREBUCHETMS_22" fontsection="fonts" image="MINIGAME_CROSSWORDS_TILE" section="minigames"/>
			</CPuzzleWordDescriptor>
			<CGridDescriptor id="CGridDescriptor" maskchar=" " >						
				<CGridCellDescriptor id="CGridCellDescriptor" image="MINIGAME_CROSSWORDS_GRID" section="minigames" framecount=3 fontcolor="#4b3110" font="TREBUCHETMS_22" fontsection="fonts" />
			</CGridDescriptor>
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=62 y=55  />								
			</Vector>
		</JigSaw>		
		
		<Crackthecode id="CRACKTHECODE" x=175 y=100 minwidth=480 minheight=430 painterid="ORANJE_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 		kind="TIP" 		numtimes=-1 	playtime=5000 	noscore=0		showOnce="false" 	textid="CRACKTHECODE_SECONDS_TIP1" />
				<CHint id="TIP2" 		kind="TIP" 		numtimes=-1 	playtime=10000	noscore=0		showOnce="false" 	textid="CRACKTHECODE_SECONDS_TIP2" />
				<CHint id="TIP3" 		kind="TIP" 		numtimes=-1 	playtime=15000	noscore=0		showOnce="false" 	textid="CRACKTHECODE_SECONDS_TIP3" />
			</Vector>
			<CTextLabelDescriptor id="CTextLabelDescriptor" fontcolor="#4b3110" fontalpha=255 font="TREBUCHETMS_18" fontsection="fonts" leftimage="MINIGAME_INPUTLABEL_LEFT" middleimage="MINIGAME_INPUTLABEL_MID" rightimage="MINIGAME_INPUTLABEL_RIGHT" section="minigames" />	
			<CGridDescriptor id="CGridDescriptor" receivedrops="false" draggable="false" receiveselection="false" receiveleftclicks="false" backgroundalpha=0 >
				<CGridCellDescriptor id="CGridCellDescriptor" receiveleftclicks="false" image="MINIGAME_TILE_CRACKTHECODE" section="minigames" fontcolor="#4b3110" font="TREBUCHETMS_22" fontsection="fonts" />
			</CGridDescriptor>
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=42 y=32 width=402 height=362 />								
			</Vector>
		</Crackthecode>	

		<WordMemory id="WORDMEMORY" x=110 y=70 minwidth=630 minheight=400 painterid="GREEN_PAINTER">
			<Vector id="hints">
				<CHint id="TIP1" 	kind="TIP" 	numtimes=5		playtime=10		noscore=0		showOnce="false" 	autoremove="false" textid="WORDMEMORY_SECONDS_TIP1" />
				<CHint id="TIP2" 	kind="TIP" 	numtimes=-1		playtime=5000 	noscore=0		showOnce="false" 	textid="WORDMEMORY_SECONDS_TIP2" />
				<CHint id="TIP3" 	kind="TIP" 	numtimes=-1		playtime=10000 	noscore=0		showOnce="false" 	textid="WORDMEMORY_SECONDS_TIP3" />
			</Vector>
			<CWordDescriptor id="CWordDescriptor" receiveleftclicks="true" fontcolor="#4b3110" fontalpha=255 font="TREBUCHETMS_22" fontsection="fonts" numimageframes=7 startframe=0 leftimage="MINIGAME_WORDBG_LEFT" middleimage="MINIGAME_WORDBG_MIDDLE" section="minigames"/>	
			<CTextLabelDescriptor id="CTextLabelDescriptor" fontcolor="#4b3110" fontalpha=255 font="TREBUCHETMS_18" fontsection="fonts" leftimage="MINIGAME_INPUTLABEL_LEFT" middleimage="MINIGAME_INPUTLABEL_MID" rightimage="MINIGAME_INPUTLABEL_RIGHT" section="minigames" />
			<Vector id="components">
				<PlayArea name="PLAYAREA" x=42 y=75 width=0 height=0 />			
			</Vector>
		</WordMemory>						
	</Dialogs>

	<Vector id="standardhints">
		<CHint id="ST_TIMEUP" kind="PRAISE" textid="STANDARD_TIMEUP" />
		<CHint id="ST_NUMOFTIMES" kind="PRAISE" textid="STANDARD_NUMOFTIMES" />
		<CHint id="ST_SECONDSLEFT" kind="PRAISE" textid="STANDARD_SECONDSLEFT" />
		<CHint id="ST_LETTERSTYPED" kind="PRAISE" textid="STANDARD_LETTERSTYPED" />
		<CHint id="ST_CLICKSTART" kind="PRAISE" doblink="true" autoremove="false" textid="STANDARD_CLICKSTART" />
		<CHint id="ST_CLICKSLOT" kind="PRAISE" autoremove="false" textid="STANDARD_CLICKSLOT" />
		<CHint id="ST_1STAR" kind="PRAISE" textid="STANDARD_1STAR" />
		<CHint id="ST_WRONGWORD" kind="ERROR" textid="STANDARD_WRONGWORD" />
		<CHint id="ST_DOUBLEWORD" kind="ERROR" textid="STANDARD_DOUBLEWORD" />		
		<CHint id="ST_CLICKTOCONTINUE" kind="PRAISE" doblink="true" autoremove="false" doshow="true" textid="STANDARD_CLICKTOCONTINUE" />		
	</Vector>

	<CWordListbox id="WORDLISTBOX_SMALL" width=164 offsety=17 wordx=22 paintXIn=17 paintXOut=125 font="TREBUCHETMS_18" fontsection="fonts" topimage="MINIGAME_LISTBOX_TOP_SMALL" middleimage="MINIGAME_LISTBOX_MID_SMALL" bottomImage="MINIGAME_LISTBOX_BOTTOM_SMALL" section="minigames">
		<Slider id="scrollbar_vertical" 			image="DIALOG_MINI_SBB"	section="dialogs" vertical="true">
			<Button id="button"				x=-14 	image="DIALOG_MINI_SBS"	section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" />
			<Button id="decbutton"			image="DIALOG_MINI_SBU"	section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" />
			<Button id="incbutton"			image="DIALOG_MINI_SBD"	section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" />
		</Slider>
	</CWordListbox>										

	<CWordListbox id="WORDLISTBOX_WIDE" width=164 offsety=17 wordx=22 paintXIn=17 paintXOut=179 font="TREBUCHETMS_18" fontsection="fonts" topimage="MINIGAME_LISTBOX_TOP" middleimage="MINIGAME_LISTBOX_MID" bottomImage="MINIGAME_LISTBOX_BOTTOM" section="minigames">
		<Slider id="scrollbar_vertical" 			image="DIALOG_MINI_SBB"	section="dialogs" vertical="true">
			<Button id="button"				x=-14 	image="DIALOG_MINI_SBS"	section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" />
			<Button id="decbutton"			image="DIALOG_MINI_SBU"	section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" />
			<Button id="incbutton"			image="DIALOG_MINI_SBD"	section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" />
		</Slider>
	</CWordListbox>										

	<CWordListbox id="WORDLISTBOX_TRANSPARENT" width=164 offsety=17 wordx=22 paintXIn=17 paintXOut=125 font="TREBUCHETMS_18" fontsection="fonts" topimage="MINIGAME_LISTBOX_TOP_SMALL" middleimage="MINIGAME_LISTBOX_MID_SMALL" bottomImage="MINIGAME_LISTBOX_BOTTOM_SMALL" section="minigames">
		<Slider id="scrollbar_vertical" 			image="DIALOG_MINI_SBB"	section="dialogs" vertical="true">
			<Button id="button"				x=-13 	image="DIALOG_MINI_SBS"	section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" />
			<Button id="decbutton"			x=1		image="DIALOG_MINI_SBU"	section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" />
			<Button id="incbutton"			x=1		image="DIALOG_MINI_SBD"	section="dialogs" clicksound="BUTTON_SOUND" soundsection="sounds" />
		</Slider>
	</CWordListbox>										

	<BabelPainter id="DEFAULT_PAINTER" color1="#515CAA" color2="#88B8F2" section="preloading">
		<Vector id="images">
			<String value="DIALOG_INFO_TOP_LEFT" />
			<String value="DIALOG_INFO_TOP_MID" />
			<String value="DIALOG_INFO_TOP_RIGHT" />
			<String value="DIALOG_INFO_MID_LEFT" />
			<String value="" />
			<String value="DIALOG_INFO_MID_RIGHT" />
			<String value="DIALOG_INFO_BOTTOM_LEFT" />
			<String value="DIALOG_INFO_BOTTOM_MID" />
			<String value="DIALOG_INFO_BOTTOM_RIGHT" />
		</Vector>           
	</BabelPainter> 

	<BabelPainter id="PURPLE_PAINTER" color1="#9D5CAA" color2="#C5B7F1" section="preloading">
		<Vector id="images">
			<String value="DIALOG_INFO_TOP_LEFT" />
			<String value="DIALOG_INFO_TOP_MID" />
			<String value="DIALOG_INFO_TOP_RIGHT" />
			<String value="DIALOG_INFO_MID_LEFT" />
			<String value="" />
			<String value="DIALOG_INFO_MID_RIGHT" />
			<String value="DIALOG_INFO_BOTTOM_LEFT" />
			<String value="DIALOG_INFO_BOTTOM_MID" />
			<String value="DIALOG_INFO_BOTTOM_RIGHT" />
		</Vector>           
	</BabelPainter> 	

	<BabelPainter id="GREEN_PAINTER" color1="#63A861" color2="#C8EA8A" section="preloading">
		<Vector id="images">
			<String value="DIALOG_INFO_TOP_LEFT" />
			<String value="DIALOG_INFO_TOP_MID" />
			<String value="DIALOG_INFO_TOP_RIGHT" />
			<String value="DIALOG_INFO_MID_LEFT" />
			<String value="" />
			<String value="DIALOG_INFO_MID_RIGHT" />
			<String value="DIALOG_INFO_BOTTOM_LEFT" />
			<String value="DIALOG_INFO_BOTTOM_MID" />
			<String value="DIALOG_INFO_BOTTOM_RIGHT" />
		</Vector>           
	</BabelPainter> 	

	<BabelPainter id="YELLOW_PAINTER" color1="#FFB202" color2="#F7EB8A" section="preloading">
		<Vector id="images">
			<String value="DIALOG_INFO_TOP_LEFT" />
			<String value="DIALOG_INFO_TOP_MID" />
			<String value="DIALOG_INFO_TOP_RIGHT" />
			<String value="DIALOG_INFO_MID_LEFT" />
			<String value="" />
			<String value="DIALOG_INFO_MID_RIGHT" />
			<String value="DIALOG_INFO_BOTTOM_LEFT" />
			<String value="DIALOG_INFO_BOTTOM_MID" />
			<String value="DIALOG_INFO_BOTTOM_RIGHT" />
		</Vector>           
	</BabelPainter> 	

	<BabelPainter id="RED_PAINTER" color1="#DE370D" color2="#F7804B" section="preloading">
		<Vector id="images">
			<String value="DIALOG_INFO_TOP_LEFT" />
			<String value="DIALOG_INFO_TOP_MID" />
			<String value="DIALOG_INFO_TOP_RIGHT" />
			<String value="DIALOG_INFO_MID_LEFT" />
			<String value="" />
			<String value="DIALOG_INFO_MID_RIGHT" />
			<String value="DIALOG_INFO_BOTTOM_LEFT" />
			<String value="DIALOG_INFO_BOTTOM_MID" />
			<String value="DIALOG_INFO_BOTTOM_RIGHT" />
		</Vector>           
	</BabelPainter> 	

	<BabelPainter id="ORANJE_PAINTER" color1="#DE5E0D" color2="#F7AB4B" section="preloading">
		<Vector id="images">
			<String value="DIALOG_INFO_TOP_LEFT" />
			<String value="DIALOG_INFO_TOP_MID" />
			<String value="DIALOG_INFO_TOP_RIGHT" />
			<String value="DIALOG_INFO_MID_LEFT" />
			<String value="" />
			<String value="DIALOG_INFO_MID_RIGHT" />
			<String value="DIALOG_INFO_BOTTOM_LEFT" />
			<String value="DIALOG_INFO_BOTTOM_MID" />
			<String value="DIALOG_INFO_BOTTOM_RIGHT" />
		</Vector>           
	</BabelPainter> 	

</root>
