<?xml version="1.0" encoding="UTF-8"?>
<GobType type="AW2.Game.Gobs.BounceBullet">
  <typeName>falling pipe</typeName>
  <isRotating>true</isRotating>
  <rotationSpeed>2.0</rotationSpeed>
  <networkUpdatePeriod>
    <ticks>10000000</ticks>
  </networkUpdatePeriod>
  <lifetime>30</lifetime>
  <maxDamage>100</maxDamage>
  <impactDamage>10</impactDamage>
  <impactHoleRadius>0</impactHoleRadius>
  <mass>100</mass>
  <scale>1</scale>
  <bulletModelNames>
    <Item>junk_falling_pipe</Item>
  </bulletModelNames>
  <modelName>dummymodel</modelName>
  <movable>true</movable>
  <depthLayer2D>0.5</depthLayer2D>
  <drawMode2D>
    <type>None</type>
  </drawMode2D>
  <layerPreference>Front</layerPreference>
  <deathGobTypes>
    <Item>large fragment explo</Item>
  </deathGobTypes>
  <birthGobTypes>
  </birthGobTypes>
  <exhaustEngineNames>
  </exhaustEngineNames>
  <collisionAreas>
    <Item>
      <type>PhysicalOtherDamageableMovable</type>
      <collidesAgainst>None</collidesAgainst>
      <cannotOverlap>PhysicalConsistencyCompromisable</cannotOverlap>
      <collisionMaterial>Bouncy</collisionMaterial>
      <name>General</name>
      <area type="AW2.Helpers.Geometric.Circle">
        <center>
          <X>0</X>
          <Y>0</Y>
        </center>
        <radius>8</radius>
        <boundingBox>
          <min>
            <X>0</X>
            <Y>0</Y>
          </min>
          <max>
            <X>0</X>
            <Y>0</Y>
          </max>
        </boundingBox>
      </area>
    </Item>
  </collisionAreas>
</GobType>