<?xml version="1.0" encoding="UTF-8"?>
<GobType type="AW2.Game.Gobs.Explosion">
  <typeName>bomb explosion</typeName>
  <networkUpdatePeriod>
    <ticks>10000000</ticks>
  </networkUpdatePeriod>
  <impactHoleRadius>42</impactHoleRadius>
  <particleEngineNames>
    <Item>fragments</Item>
    <Item>explo shockwave</Item>
    <!--<Item>shockwave</Item>-->
    <Item>explo white flash</Item>
    <Item>explo center</Item>
    <Item>large fragments</Item>
    <Item>explo smoke</Item>
    <Item>explo dots</Item>
  </particleEngineNames>
  <sound>Explosion</sound>
  <depthLayer2D>0.5</depthLayer2D>
  <drawMode2D>
    <type>None</type>
  </drawMode2D>
  <layerPreference>Front</layerPreference>
  <movable>false</movable>
  <mass>1</mass>
  <modelName>dummymodel</modelName>
  <scale>1.0</scale>
  <maxDamage>100</maxDamage>
  <birthGobTypes>
  </birthGobTypes>
  <exhaustEngineNames>
  </exhaustEngineNames>
  <deathGobTypes>
  </deathGobTypes>
  <collisionAreas>
    <Item>
      <type>Receptor</type>
      <collidesAgainst>PhysicalDamageable</collidesAgainst>
      <cannotOverlap>None</cannotOverlap>
      <collisionMaterial>Regular</collisionMaterial>
      <name>Hit</name>
      <area type="AW2.Helpers.Geometric.Circle">
        <center>
          <X>0</X>
          <Y>0</Y>
        </center>
        <radius>150</radius>
        <boundingBox>
          <min>
            <X>0</X>
            <Y>0</Y>
          </min>
          <max>
            <X>0</X>
            <Y>0</Y>
          </max>
        </boundingBox>
      </area>
    </Item>
  </collisionAreas>
  <inflictDamage>
    <preLoop>Constant</preLoop>
    <postLoop>Constant</postLoop>
    <keys>
      <Item>
        <position>0</position>
        <internalValue>40</internalValue>
        <tangentOut>0</tangentOut>
        <tangentIn>0</tangentIn>
        <continuity>Smooth</continuity>
      </Item>
      <Item>
        <position>150</position>
        <internalValue>0</internalValue>
        <tangentOut>0</tangentOut>
        <tangentIn>-40</tangentIn>
        <continuity>Smooth</continuity>
      </Item>
    </keys>
  </inflictDamage>
  <radialFlow>
    <dragMagnitude>0.003</dragMagnitude>
    <flowTime>0.25</flowTime>
    <flowSpeed>
      <preLoop>Constant</preLoop>
      <postLoop>Constant</postLoop>
      <keys>
        <Item>
          <position>0</position>
          <internalValue>2000</internalValue>
          <tangentOut>-2000</tangentOut>
          <tangentIn>0</tangentIn>
          <continuity>Smooth</continuity>
        </Item>
        <Item>
          <position>170</position>
          <internalValue>0</internalValue>
          <tangentOut>0</tangentOut>
          <tangentIn>-2000</tangentIn>
          <continuity>Smooth</continuity>
        </Item>
      </keys>
    </flowSpeed>
    <collisionArea>
      <type>Receptor</type>
      <collidesAgainst>PhysicalMovable</collidesAgainst>
      <cannotOverlap>None</cannotOverlap>
      <collisionMaterial>Regular</collisionMaterial>
      <name>Force</name>
      <area type="AW2.Helpers.Geometric.Circle">
        <center>
          <X>0</X>
          <Y>0</Y>
        </center>
        <radius>170</radius>
        <boundingBox>
          <min>
            <X>0</X>
            <Y>0</Y>
          </min>
          <max>
            <X>0</X>
            <Y>0</Y>
          </max>
        </boundingBox>
      </area>
    </collisionArea>
  </radialFlow>
</GobType>
