<?xml version="1.0" encoding="UTF-8"?>
<GobType type="AW2.Game.Gobs.Peng">
  <typeName>fusionengine</typeName>
  <disregardHidingLeader>false</disregardHidingLeader>
   <networkUpdatePeriod>
      <ticks>10000000</ticks>
   </networkUpdatePeriod>
  <depthLayer2D>0.41</depthLayer2D>
  <drawMode2D>
      <type>Additive</type>
  </drawMode2D>
  <layerPreference>Front</layerPreference>
  <coordinateSystem>Game</coordinateSystem>
  <playerRelated>false</playerRelated>
  <emitter>
      <emissionFrequency>35</emissionFrequency>
      <numberToCreate>-1</numberToCreate>
      <radius>1</radius>
      <sprayAngle>0.0</sprayAngle>
      <facingType>Random</facingType>
      <textureNames>
         <Item>p_blueball</Item>
      </textureNames>
      <gobTypeNames>
<!--      <Item type="&string;">hail</Item>-->
    </gobTypeNames>
      <initialVelocity type="AW2.Game.Pengs.ConstantValue">
        <value>90.5</value>
      </initialVelocity>
  </emitter>
  <updater>
    <areParticlesImmortal>false</areParticlesImmortal>
      <drag>0.0</drag>
      <particleAge type="AW2.Game.Pengs.ExpectedValue">
         <expected>0.24</expected>
         <variance>0.0</variance>
      </particleAge>
      <accelerationInputScale>0</accelerationInputScale>
    <acceleration type="AW2.Game.Pengs.ConstantValue">
        <value>0</value>
      </acceleration>
    <rotationSpeedInputScale>0</rotationSpeedInputScale>
    <rotationSpeed type="AW2.Game.Pengs.CurveLerp">
         <min>-1000000</min>
         <max>1000000</max>
         <randomAmplitude>1</randomAmplitude>
         <randomMixer>2</randomMixer>
         <keys type="AW2.Game.Pengs.CurveLerpKeyCollection">
            <keys type="System.Collections.Generic.List`1[[AW2.Game.Pengs.CurveLerpKey]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
               <Item type="AW2.Game.Pengs.CurveLerpKey">
                  <input>0</input>
                  <curve>
                     <preLoop>Constant</preLoop>
                     <postLoop>Constant</postLoop>
                     <keys>
                        <Item>
                           <position>0</position>
                           <internalValue>0</internalValue>
                           <tangentOut>0</tangentOut>
                           <tangentIn>0</tangentIn>
                           <continuity>Smooth</continuity>
                        </Item>
                     </keys>
                  </curve>
               </Item>
            </keys>
         </keys>
      </rotationSpeed>
      <scaleInputScale>0</scaleInputScale>
    <scale type="AW2.Game.Pengs.CurveLerp">
         <min>0.001</min>
         <max>1000</max>
         <randomAmplitude>0.05</randomAmplitude>
         <randomMixer>3</randomMixer>
         <keys type="AW2.Game.Pengs.CurveLerpKeyCollection">
            <keys type="System.Collections.Generic.List`1[[AW2.Game.Pengs.CurveLerpKey]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
               <Item type="AW2.Game.Pengs.CurveLerpKey">
                  <input>0</input>
                  <curve>
                     <preLoop>Constant</preLoop>
                     <postLoop>Constant</postLoop>
                     <keys>
                        <Item>
                           <position>0</position>
                           <internalValue>3.5</internalValue>
                           <tangentOut>0</tangentOut>
                           <tangentIn>0</tangentIn>
                           <continuity>Smooth</continuity>
                        </Item>
                        <Item>
                           <position>1</position>
                           <internalValue>2.5</internalValue>
                           <tangentOut>0</tangentOut>
                           <tangentIn>0</tangentIn>
                           <continuity>Smooth</continuity>
                        </Item>
                     </keys>
                  </curve>
               </Item>
            </keys>
         </keys>
      </scale>
      <alphaInputScale>0</alphaInputScale>
    <alpha type="AW2.Game.Pengs.CurveLerp">
         <min>0</min>
         <max>1</max>
         <randomAmplitude>0.1</randomAmplitude>
         <randomMixer>4</randomMixer>
         <keys type="AW2.Game.Pengs.CurveLerpKeyCollection">
            <keys type="System.Collections.Generic.List`1[[AW2.Game.Pengs.CurveLerpKey]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
               <Item type="AW2.Game.Pengs.CurveLerpKey">
                  <input>0</input>
                  <curve>
                     <preLoop>Constant</preLoop>
                     <postLoop>Constant</postLoop>
                     <keys>
                        <Item>
                           <position>0</position>
                           <internalValue>0.2</internalValue>
                           <tangentOut>0</tangentOut>
                           <tangentIn>0</tangentIn>
                           <continuity>Smooth</continuity>
                        </Item>
                        <Item>
                           <position>0.7</position>
                           <internalValue>0.1</internalValue>
                           <tangentOut>0</tangentOut>
                           <tangentIn>0</tangentIn>
                           <continuity>Smooth</continuity>
                        </Item>
                        <Item>
                           <position>1</position>
                           <internalValue>0.0</internalValue>
                           <tangentOut>0</tangentOut>
                           <tangentIn>0</tangentIn>
                           <continuity>Smooth</continuity>
                        </Item>
                     </keys>
                  </curve>
               </Item>
            </keys>
         </keys>
      </alpha>
  </updater>
  <birthGobTypes/>
  <deathGobTypes/>
  <movable>false</movable>
  <exhaustEngineNames/>
  <collisionAreas/>
  <mass>1</mass>
  <modelName>dummymodel</modelName>
  <scale>1</scale>
  <maxDamage>100</maxDamage>
</GobType>