<?xml version="1.0" encoding="utf-8"?>
<GobType type="AW2.Game.Gobs.VenomDrop">
  <typeName>venom drop</typeName>
  <isRotating>false</isRotating>
  <rotationSpeed>0.0</rotationSpeed>
  <lifetime>1</lifetime>
  <damageEffectTypeName>venom damage bonus action</damageEffectTypeName>
  <impactDamage>20</impactDamage>
  <impactHoleRadius>0</impactHoleRadius>
  <bulletModelNames>
    <Item>snake_bullet</Item>
  </bulletModelNames>
  <depthLayer2D>0.3</depthLayer2D>
  <drawMode2D>
    <type>None</type>
  </drawMode2D>
  <layerPreference>Front</layerPreference>
  <mass>0.1</mass>
  <modelName>dummymodel</modelName>
  <scale>0.097</scale>
  <birthGobTypes />
  <deathGobTypes>
    <Item>venom fragments</Item>
    <Item>venom explo</Item>
  </deathGobTypes>
  <movable>true</movable>
  <networkUpdatePeriod>
    <ticks>0</ticks>
  </networkUpdatePeriod>
  <exhaustEngineNames />
  <collisionAreas>
    <Item>
      <type>PhysicalShot</type>
      <collidesAgainst>None</collidesAgainst>
      <cannotOverlap>PhysicalConsistencyCompromisable</cannotOverlap>
      <collisionMaterial>Regular</collisionMaterial>
      <name>Hit</name>
      <area type="AW2.Helpers.Geometric.Circle">
        <center>
          <X>0</X>
          <Y>0</Y>
        </center>
        <radius>130</radius>
        <boundingBox>
          <min>
            <X>0</X>
            <Y>0</Y>
          </min>
          <max>
            <X>0</X>
            <Y>0</Y>
          </max>
        </boundingBox>
      </area>
    </Item>
  </collisionAreas>
  <maxDamage>100</maxDamage>
</GobType>