<?xml version="1.0" encoding="UTF-8"?>
<GobType type="AW2.Game.Gobs.Bonus">
  <typeName>kamikaze</typeName>
  <networkUpdatePeriod>
    <ticks>10000000</ticks>
  </networkUpdatePeriod>
  <lifetime>30</lifetime>
  <maxDamage>300</maxDamage>
  <mass>50</mass>
  <modelName>bonus</modelName>
  <scale>0.12</scale>
  <depthLayer2D>0.6</depthLayer2D>
  <drawMode2D>
    <type>None</type>
  </drawMode2D>
  <bonusActionTypeName>suicide bomber bonus action</bonusActionTypeName>
  <layerPreference>Front</layerPreference>
  <movable>true</movable>
  <exhaustEngineNames/>
  <birthGobTypes>
    <Item>bonus birth</Item>
    <Item>bonus blink</Item>
  </birthGobTypes>
  <deathGobTypes>
    <Item>bonus collect flash</Item>
    <Item>bonus collect</Item>
  </deathGobTypes>
  <collisionAreas>
    <Item>
      <type>PhysicalOtherDamageableMovable</type>
      <collidesAgainst>None</collidesAgainst>
      <cannotOverlap>PhysicalConsistencyCompromisable</cannotOverlap>
      <collisionMaterial>Regular</collisionMaterial>
      <name>General</name>
      <area type="AW2.Helpers.Geometric.Circle">
        <center>
          <X>0</X>
          <Y>0</Y>
        </center>
        <radius>90</radius>
        <boundingBox>
          <min>
            <X>0</X>
            <Y>0</Y>
          </min>
          <max>
            <X>0</X>
            <Y>0</Y>
          </max>
        </boundingBox>
      </area>
    </Item>
    <Item>
      <type>Receptor</type>
      <collidesAgainst>PhysicalShip</collidesAgainst>
      <cannotOverlap>None</cannotOverlap>
      <collisionMaterial>Regular</collisionMaterial>
      <name>Activate</name>
      <area type="AW2.Helpers.Geometric.Circle">
        <center>
          <X>0</X>
          <Y>0</Y>
        </center>
        <radius>176</radius>
        <boundingBox>
          <min>
            <X>0</X>
            <Y>0</Y>
          </min>
          <max>
            <X>0</X>
            <Y>0</Y>
          </max>
        </boundingBox>
      </area>
    </Item>
  </collisionAreas>
</GobType>