<?xml version="1.0" encoding="UTF-8"?>
<GobType type="AW2.Game.Gobs.FloatingBullet">
  <typeName>mine</typeName>
  <isRotating>true</isRotating>
  <rotationSpeed>0.2</rotationSpeed>
  <hoverThrust>4000</hoverThrust>
  <attractionForce>50000</attractionForce>
  <spreadingForce>12000</spreadingForce>
  <hitSound>mineHit</hitSound>
  <networkUpdatePeriod>
    <ticks>10000000</ticks>
  </networkUpdatePeriod>
  <lifetime>35</lifetime>
  <impactDamage>450</impactDamage>
  <impactHoleRadius>0</impactHoleRadius>
  <mass>120</mass>
  <scale>0.047</scale>
  <depthLayer2D>0.5</depthLayer2D>
  <drawMode2D>
    <type>None</type>
  </drawMode2D>
  <layerPreference>Front</layerPreference>
  <bulletModelNames>
    <Item>mine</Item>
  </bulletModelNames>
  <modelName>dummymodel</modelName>
  <movable>true</movable>
  <maxDamage>500</maxDamage>
  <birthGobTypes>
    <Item>mine warning</Item>
  </birthGobTypes>
  <deathGobTypes>
    <Item>mine explosion</Item>
  </deathGobTypes>
  <exhaustEngineNames>
  </exhaustEngineNames>
  <collisionAreas>
    <Item>
      <type>PhysicalShip</type>
      <collidesAgainst>None</collidesAgainst>
      <cannotOverlap>PhysicalConsistencyCompromisable</cannotOverlap>
      <collisionMaterial>Regular</collisionMaterial>
      <name>Hit</name>
      <area type="AW2.Helpers.Geometric.Circle">
        <center>
          <X>0</X>
          <Y>0</Y>
        </center>
        <radius>240</radius>
        <boundingBox>
          <min>
            <X>0</X>
            <Y>0</Y>
          </min>
          <max>
            <X>0</X>
            <Y>0</Y>
          </max>
        </boundingBox>
      </area>
    </Item>
    <Item>
      <type>Receptor</type>
      <collidesAgainst>PhysicalDamageable</collidesAgainst>
      <cannotOverlap>None</cannotOverlap>
      <collisionMaterial>Regular</collisionMaterial>
      <name>Magnet</name>
      <area type="AW2.Helpers.Geometric.Circle">
        <center>
          <X>0</X>
          <Y>0</Y>
        </center>
        <radius>2500</radius>
        <boundingBox>
          <min>
            <X>0</X>
            <Y>0</Y>
          </min>
          <max>
            <X>0</X>
            <Y>0</Y>
          </max>
        </boundingBox>
      </area>
    </Item>
    <Item>
      <type>Force</type>
      <collidesAgainst>PhysicalShip</collidesAgainst>
      <cannotOverlap>None</cannotOverlap>
      <collisionMaterial>Regular</collisionMaterial>
      <name>Spread</name>
      <area type="AW2.Helpers.Geometric.Circle">
        <center>
          <X>0</X>
          <Y>0</Y>
        </center>
        <radius>1500</radius>
        <boundingBox>
          <min>
            <X>0</X>
            <Y>0</Y>
          </min>
          <max>
            <X>0</X>
            <Y>0</Y>
          </max>
        </boundingBox>
      </area>
    </Item>
  </collisionAreas>
  <enemyDistanceToAlpha>
    <preLoop>Constant</preLoop>
    <postLoop>Constant</postLoop>
    <keys>
      <Item>
        <position>30</position>
        <internalValue>1</internalValue>
        <tangentIn>0</tangentIn>
        <tangentOut>-0.6</tangentOut>
        <continuity>Smooth</continuity>
      </Item>
      <Item>
        <position>60</position>
        <internalValue>0.4</internalValue>
        <tangentIn>-0.3642857</tangentIn>
        <tangentOut>-0.4857143</tangentOut>
        <continuity>Smooth</continuity>
      </Item>
      <Item>
        <position>100</position>
        <internalValue>0.15</internalValue>
        <tangentIn>-0.09428572</tangentIn>
        <tangentOut>-0.2357143</tangentOut>
        <continuity>Smooth</continuity>
      </Item>
      <Item>
        <position>200</position>
        <internalValue>0.07</internalValue>
        <tangentIn>-0.075</tangentIn>
        <tangentOut>-0.075</tangentOut>
        <continuity>Smooth</continuity>
      </Item>
      <Item>
        <position>300</position>
        <internalValue>0</internalValue>
        <tangentIn>-0.07</tangentIn>
        <tangentOut>0</tangentOut>
        <continuity>Smooth</continuity>
      </Item>
    </keys>
  </enemyDistanceToAlpha>
</GobType>
