<?xml version="1.0" encoding="UTF-8"?>
<GobType type="AW2.Game.Gobs.Peng">
  <typeName>nanobot repair</typeName>
  <disregardHidingLeader>false</disregardHidingLeader>
  <networkUpdatePeriod>
    <ticks>10000000</ticks>
  </networkUpdatePeriod>
  <depthLayer2D>0.6</depthLayer2D>
  <drawMode2D>
    <type>Additive</type>
  </drawMode2D>
  <layerPreference>Front</layerPreference>
  <coordinateSystem>Peng</coordinateSystem>
  <playerRelated>false</playerRelated>
  <emitter>
    <emissionFrequency>5</emissionFrequency>
    <numberToCreate>-1</numberToCreate>
    <radius>20</radius>
    <sprayAngle>3.142</sprayAngle>
    <facingType>Directed</facingType>
    <textureNames>
      <Item>p_health</Item>
    </textureNames>
    <gobTypeNames>
    </gobTypeNames>
    <initialVelocity type="AW2.Game.Pengs.ConstantValue">
      <value>0</value>
    </initialVelocity>
  </emitter>
  <updater>
    <areParticlesImmortal>false</areParticlesImmortal>
    <drag>0.997</drag>
    <particleAge type="AW2.Game.Pengs.ExpectedValue">
      <expected>0.4</expected>
      <variance>0.1</variance>
    </particleAge>
    <accelerationInputScale>0</accelerationInputScale>
    <acceleration type="AW2.Game.Pengs.ConstantValue">
      <value>-10</value>
    </acceleration>
    <rotationSpeedInputScale>0</rotationSpeedInputScale>
    <rotationSpeed type="AW2.Game.Pengs.ConstantValue">
      <value>0</value>
    </rotationSpeed>
    <scaleInputScale>0</scaleInputScale>
    <scale type="AW2.Game.Pengs.CurveLerp">
      <min>0.001</min>
      <max>1000</max>
      <randomAmplitude>0.1</randomAmplitude>
      <randomMixer>3</randomMixer>
      <keys type="AW2.Game.Pengs.CurveLerpKeyCollection">
        <keys type="System.Collections.Generic.List`1[[AW2.Game.Pengs.CurveLerpKey]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
          <Item type="AW2.Game.Pengs.CurveLerpKey">
            <input>0</input>
            <curve>
              <preLoop>Constant</preLoop>
              <postLoop>Constant</postLoop>
              <keys>
                <Item>
                  <position>0</position>
                  <internalValue>0.05</internalValue>
                  <tangentOut>0</tangentOut>
                  <tangentIn>0</tangentIn>
                  <continuity>Smooth</continuity>
                </Item>
                <Item>
                  <position>0.7</position>
                  <internalValue>0.45</internalValue>
                  <tangentOut>0</tangentOut>
                  <tangentIn>0</tangentIn>
                  <continuity>Smooth</continuity>
                </Item>
                <Item>
                  <position>1</position>
                  <internalValue>0.1</internalValue>
                  <tangentOut>0</tangentOut>
                  <tangentIn>0</tangentIn>
                  <continuity>Smooth</continuity>
                </Item>
              </keys>
            </curve>
          </Item>
        </keys>
      </keys>
    </scale>
    <alphaInputScale>0</alphaInputScale>
    <alpha type="AW2.Game.Pengs.CurveLerp">
      <min>0</min>
      <max>1</max>
      <randomAmplitude>0.05</randomAmplitude>
      <randomMixer>6</randomMixer>
      <keys type="AW2.Game.Pengs.CurveLerpKeyCollection">
        <keys type="System.Collections.Generic.List`1[[AW2.Game.Pengs.CurveLerpKey]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
          <Item type="AW2.Game.Pengs.CurveLerpKey">
            <input>0</input>
            <curve>
              <preLoop>Constant</preLoop>
              <postLoop>Constant</postLoop>
              <keys>
                <Item>
                  <position>0.2</position>
                  <internalValue>0.0</internalValue>
                  <tangentOut>0</tangentOut>
                  <tangentIn>0</tangentIn>
                  <continuity>Smooth</continuity>
                </Item>
                <Item>
                  <position>0.3</position>
                  <internalValue>0.3</internalValue>
                  <tangentOut>0</tangentOut>
                  <tangentIn>0</tangentIn>
                  <continuity>Smooth</continuity>
                </Item>
                <Item>
                  <position>0.6</position>
                  <internalValue>0.7</internalValue>
                  <tangentOut>0</tangentOut>
                  <tangentIn>0</tangentIn>
                  <continuity>Smooth</continuity>
                </Item>
                <Item>
                  <position>1</position>
                  <internalValue>0.0</internalValue>
                  <tangentOut>0</tangentOut>
                  <tangentIn>0</tangentIn>
                  <continuity>Smooth</continuity>
                </Item>
              </keys>
            </curve>
          </Item>
        </keys>
      </keys>
    </alpha>
  </updater>
  <birthGobTypes/>
  <deathGobTypes/>
  <movable>false</movable>
  <exhaustEngineNames/>
  <collisionAreas/>
  <mass>1</mass>
  <modelName>dummymodel</modelName>
  <scale>1</scale>
  <maxDamage>100</maxDamage>
</GobType>