<?xml version="1.0" encoding="UTF-8"?>
<GobType type="AW2.Game.Gobs.PropModel">
  <typeName>prop model</typeName>
   <networkUpdatePeriod>
      <ticks>10000000</ticks>
   </networkUpdatePeriod>
  <mass>1</mass>
  <modelName>dummymodel</modelName>
  <scale>1</scale>
  <depthLayer2D>0.5</depthLayer2D>
  <drawMode2D>
      <type>None</type>
  </drawMode2D>
  <layerPreference>Front</layerPreference>
  <birthGobTypes/>
  <deathGobTypes>
  </deathGobTypes>
  <movable>true</movable>
  <exhaustEngineNames>
  </exhaustEngineNames>
  <collisionAreas>
  </collisionAreas>
  <maxDamage>100</maxDamage>
</GobType>