<?xml version="1.0" encoding="UTF-8"?>
<GobType type="AW2.Game.Gobs.Peng">
  <typeName>lavachunkglow</typeName>
  <disregardHidingLeader>false</disregardHidingLeader>
  <networkUpdatePeriod>
    <ticks>10000000</ticks>
  </networkUpdatePeriod>
  <depthLayer2D>0.5</depthLayer2D>
  <drawMode2D>
    <type>Additive</type>
  </drawMode2D>
  <layerPreference>Front</layerPreference>
  <coordinateSystem>FixedToPeng</coordinateSystem>
  <playerRelated>false</playerRelated>
  <emitter>
    <emissionFrequency>3</emissionFrequency>
    <numberToCreate>1</numberToCreate>
    <radius>1</radius>
    <sprayAngle>0.0</sprayAngle>
    <facingType>Directed</facingType>
    <textureNames>
      <Item>p_explo_center</Item>
    </textureNames>
    <gobTypeNames>
    </gobTypeNames>
    <initialVelocity type="AW2.Game.Pengs.ConstantValue">
      <value>0</value>
    </initialVelocity>
  </emitter>
  <updater>
    <areParticlesImmortal>true</areParticlesImmortal>
    <drag>0.0</drag>
    <particleAge type="AW2.Game.Pengs.ConstantValue">
      <value>0.1</value>
    </particleAge>
    <accelerationInputScale>0</accelerationInputScale>
    <acceleration type="AW2.Game.Pengs.ConstantValue">
      <value>0</value>
    </acceleration>
    <rotationSpeedInputScale>0</rotationSpeedInputScale>
    <rotationSpeed type="AW2.Game.Pengs.ConstantValue">
      <value>0</value>
    </rotationSpeed>
    <scaleInputScale>0</scaleInputScale>
    <scale type="AW2.Game.Pengs.ExpectedValue">
      <expected>0.15</expected>
      <variance>0.01</variance>
    </scale>
    <alphaInputScale>0</alphaInputScale>
    <alpha type="AW2.Game.Pengs.ConstantValue">
      <value>0.15</value>
    </alpha>
  </updater>
  <birthGobTypes/>
  <deathGobTypes/>
  <movable>false</movable>
  <exhaustEngineNames/>
  <collisionAreas/>
  <mass>1</mass>
  <modelName>dummymodel</modelName>
  <scale>1</scale>
  <maxDamage>100</maxDamage>
</GobType>