//Main Menu. This is a default script File, it needed for any menu. (Note: ALL TEXTURES ARE png FORMAT)

//Name of the Background Image. Without Extension or Path
BG

//Flag to make the BG fit the screen or be drawn in the original size.
// ORIGINAL_SIZE | ORIGINAL_SIZE
ORIGINAL_SIZE

//X and Y Pos of the BG (required only if prev flag is set to ORIGINAL_SIZE).
0
0

//Number of Cycle Graphics. These are 2D images that can cycle based on mouse interactions
0

//For the Number of Cycle Graphics:-
	//Name of the Directory to cycle the images from.
	// Unique Integer Identifier

//BG Music. NULL value can be used if no sound is required.
BG1

//Button Change / Rollover Music. NULL value can be used if no sound is required.
rollover

//3D view port Flag. use NULL if no viewport is required else use True.
NULL
	//3D viewport Position X (only if viewport is not null)
	//3D viewport Position Y (only if viewport is not null)
	//3D viewport Widht (only if viewport is not null)
	//3D viewport Height (only if viewport is not null)
	//3D viewport Level Id FORMAT: LEVEL_"levelNumber" EG: LEVEL_0
	//3D viewport Number of Characters. (if number is not zero)
		//For the Number of characters.
			//Name of character script. FORMAT: CHARACTER_"ScriptName" EG: CHARACTER_pla_car1
			//character Position X
			//character Position Y
			//character Position Z
	//3D viewport Number of Robots. 
		//For the Number of Robots (if number is not zero)
			//Name of Robot script. FORMAT: ROBOT_"ScriptName" EG: ROBOT_ene_buggy
			//ROBOT Position X
			//ROBOT Position Y
			//ROBOT Position Z
	//Player to load. FORMAT: DRAW_SETPLAYER_pla_wrestler
		//Player Position X
		//Player Position Y
		//Player Position Z

//Number of sliders
0
	//For number of sliders (if not zero)
	//Background Image Name (without extension or path)
	//Pointer Image Name (without extension or path)
	//Min Value.
	//Max Value.
	//Step (when slider is pulled up or down this is the amount of change tht occurs)
	//Default Value.
	//Position X.
	//Position Y
	//unique string ID

//Number of Graphics (Images that are for display only).
1
	//Name of image without extension or path.
	//Position X
	//Postion Y
Title
240
50

//Number of Button groups (using up and down arrow keys cycles the button groups)
7

//For each group:-

	1
	btn_Campain
	650
	200
	NULL
	1
	GOTO_MENU_CAMPAIN
	highlight
	NULL
	//Tool Tip Text
	Play Campaign Mode to Unlock Game Features.
	850
	185
	0
	SCALE_UP
	0.25
	0.08
	False
	
	//Number of butons
	1
	//for each button.

		//Button Image Name
		single_player
		//Button Position
		650
		275
		//Game Pad button to be bound with
		NULL
		//Number of behaviours
		1
		//For number of behaviour. If this starts with DOUBLECLICK_ then the behaviour is associated with			//double click event. (use following flags)
			//GAME_START | GAME_LEVEL | SET_PLAYER |
			//SET_LEVEL | SET_SLIDERUP | SET_SLIDERDOWN
			//ADD2STRINGLIST1 | ADD2STRINGLIST2 |
			//ADD2INTLIST1 | ADD2INTLIST2
			//ADD2FLOATLIST
			//REMOVEFROMINTLIST1 | REMOVEFROMINTLIST2
			//REMOVEFROMSTRINGLIST1 | REMOVEFROMSTRINGLIST2
			//REMOVEFROMFLOATLIST
			//SETINTVAR1 | SETINTVAR2
			//SETFLOATVAR1 | SETFLOATVAR2
			//SETSTRINGVAR1 | SETSTRINGVAR2
			//SETBOOLVAR1 | SETBOOLVAR2
			//GAME_LOAD
			//GAME_TUTORIAL
			//GAME_SAVE
			//GAME_EXIT
			//GOTO_MENU
			//NEW_MENU
			//CLOSEMENU
			//DRAW_SETPLAYER
			//SAVE_SETTINGS
			//SET_GRAPHIC
			//GRAPHIC_DIRECTORYUP
			//GRAPHIC_DIRECTORYDOWN
			GOTO_MENU_SINGLEPLAYER
		//Image for Rollover Highlight. Use NULL if none required.
		highlight
		//2D particle for rollover
		NULL
		//Tool Tip Text
		Play a Single Game.
		850
		260

		//Game Unlock level for this button to be active
		0

		//Rollover Animation. Use the following flags.
		//TRANSLATE_UP
		//TRANSLATE_DOWN
		//TRANSLATE_UPDOWN
		//TRANSLATE_LEFT
		//TRANSLATE_RIGHT
		//TRANSLATE_LEFTRIGHT
		//SCALE_UP
		//SCALE_DOWN
		//SCALE_UPDOWN
		//Amount of action
		//Speed of action
		SCALE_UP
		0.25
		0.08
		
		//checking if player has selected locked option
		False

		1
		TUTORIAL
		650
		350
		NULL
		1
		GAME_TUTORIAL
		NULL
		NULL

		//Tool Tip Text
		Learn to Play.
		850
		335
		
		0
		SCALE_UP
		0.25
		0.08
		False		

		1
		CONTROLS
		650
		425
		NULL
		1
		GOTO_MENU_CONTROLS
		highlight
		NULL

		//Tool Tip Text
		See the Controls.
		850
		410
		0
		SCALE_UP
		0.25
		0.08
		False

		1
		SETTINGS
		650
		500
		NULL
		1
		GOTO_MENU_SETTINGS
		NULL
		NULL
		//Tool Tip Text
		Change Graphics and Sound Volume Settings.
		850
		485
		0
		SCALE_UP
		0.25
		0.08
		False

		1
		CREDITS
		650
		575
		NULL
		1
		GOTO_MENU_CREDITS
		NULL
		NULL
		//Tool Tip Text
		Exit Game.
		850
		560
		0
		SCALE_UP
		0.25
		0.08
		False

		1
		EXIT
		650
		650
		NULL
		1
		GAME_EXIT
		NULL
		NULL
		//Tool Tip Text
		Exit Game.
		850
		560
		0
		SCALE_UP
		0.25
		0.08
		False

