{fonttype,heading}
Overview
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This is the game of Arrow Antics.  Each tomb is an unique puzzle.  Tombs will gradually increase in
difficulty and complexity, and some tombs may have multiple solutions.  You can play the tombs in any
sequence, but it is best to play them in order.  Tombs that have been solved will be skipped the next
time you play. If you want to replay those tombs go to the Game Menu and pick Choose Level.

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Objective
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{icon,Images\Tile_Explorer_R.img,50,332,0,0,255,1}
{icon,Images\Tile_Exit.img,98,332,0,0,-1,0}


The object of the game is to guide the explorers safely through the tombs to the exit(s). If
you get stuck you can always restart the tomb and try again. You can maneuver the explorers
to pick up jewels on the way to the exit for extra points.
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{icon,Images\ArrowUp.img,120,320,253,1,-1,0}
{icon,Images\ArrowRight.img,296,320,253,1,-1,0}
{icon,Images\ArrowDown.img,472,320,253,1,-1,0}
{icon,Images\ArrowLeft.img,648,320,253,1,-1,0}
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How To Play
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You control the explorers by placing arrows on the tomb to get them to turn the direction
you want. You can left-click on an arrow in the pile on the right to select it and then place it
anywhere in the tomb that has an empty tile.  If you want to remove the arrow from the tomb you
can right-click on it and it will be added back to the pile on the right.  When a character hits
a wall he will try to turn clockwise first, if that fails he will turn counter-clockwise.
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Obstacles
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On every tomb you may encounter obstacles that block the explorer's path to the exits.
These include walls, holes, collapsing floors, fire, ice, bombs, turntables, and jewels.  Some
of these objects can be used to your advantage; others must be avoided.

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Walls
{fonttype,normal}
{icon,Images\Tile_Wall01.png,50,300,0,0,-1,0}
{icon,Images\Tile_Wall02.png,98,300,0,0,-1,0}
{icon,Images\Tile_Wall03.png,146,300,0,0,-1,0}
{icon,Images\Tile_Wall04.png,194,300,0,0,-1,0}
{icon,Images\Tile_Wall05.png,242,300,0,0,-1,0}
{icon,Images\Tile_Wall06.png,290,300,0,0,-1,0}
{icon,Images\Tile_Wall07.png,338,300,0,0,-1,0}
{icon,Images\Tile_Wall08.png,382,300,0,0,-1,0}


When a character hits a wall he will turn clockwise and continue in that new direction.
Sometimes you can trap an enemy against a wall by using an arrow to turn him back to the wall
repeatedly.
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Deadly Tiles
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{icon,Images\Tile_Hole.png,50,136,0,0,-1,0}
{icon,Images\Tile_Fire.img,98,136,0,0,-1,1}


Watch out for holes.  If an explorer falls in a hole he will die so make sure you direct
them around the holes.  You can use holes to remove enemies.  Fire is another type of deadly tile.
Make sure the explorers do not touch the fire.

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Breakable Tiles
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{icon,Images\Tile_Break3.png,50,360,0,0,-1,0}
{icon,Images\Tile_Break2.png,98,360,0,0,-1,0}
{icon,Images\Tile_Break1.png,146,360,0,0,-1,0}


Breakables tiles get progressively weaker each time a character passes over.  The final stage of
a breakable is when it turns into a hole.
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Speed Up Tiles
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{icon,Images\tile_fast2.png,50,136,0,0,-1,0}
{icon,Images\tile_fast4.png,98,136,0,0,-1,0}


These tiles increase the speed of both the explorers and mummies by 2X and by 4X.

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Slow Down Tiles
{fonttype,normal}
{icon,Images\tile_slow2.png,50,300,0,0,-1,0}
{icon,Images\Tile_Slow4.png,98,300,0,0,-1,0}


These tiles slow down the speed of both the explorers and mummies by 2X and by 4X.


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Turntable Tiles
{fonttype,normal}
{icon,Images\Tile_TurnTableD.png,50,136,0,0,-1,0}
{icon,Images\Tile_TurnTableL.png,98,136,0,0,-1,0}
{icon,Images\Tile_TurnTableR.png,146,136,0,0,-1,0}
{icon,Images\Tile_TurnTableU.png,194,136,0,0,-1,0}


These tiles cause the explorers and mummies to move in the shown direction. Once the
tile has been walked over the tile changes direction in a counter-clockwise direction.

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Turntable Switch Tile
{fonttype,normal}
{icon,Images\Tile_TurnTableSwitch.png,50,336,0,0,-1,0}


This tile causes ALL the Turntable Tiles to change direction in a counter-clockwise direction.
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Warp Tiles
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{icon,Images\Tile_WarpBlue.img,50,136,0,0,-1,1}
{icon,Images\Tile_WarpGreen.img,98,136,0,0,-1,1}
{icon,Images\Tile_WarpRed.img,146,136,0,0,-1,1}


These tiles cause both the explorers and mummies to jump across the tomb to the location
of the other warp tile of the SAME color.

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One Way Tiles
{fonttype,normal}
{icon,Images\Tile_OneWayDown.png,50,336,0,0,-1,0}
{icon,Images\Tile_OneWayLeft.png,98,336,0,0,-1,0}
{icon,Images\Tile_OneWayRight.png,146,336,0,0,-1,0}
{icon,Images\Tile_OneWayUp.png,194,336,0,0,-1,0}


Explorers and mummies can only pass through these tiles in the direction of the arrows.
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Closed Exits
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{icon,Images\Tile_Exit_Closed.IMG,50,136,0,0,-1,0}


If the exit is closed then the explorers can not escape from the tomb until the exit
is opened.

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Exit Switch Tile
{fonttype,normal}
{icon,Images\Tile_Exit_Switch.img,50,336,0,0,-1,0}


The Exit Switch tile will either open a closed exit or close an open exit.
Note: Both explorers and mummies can manipulate the exit switches.
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Ice Tile
{fonttype,normal}
{icon,Images\Tile_Ice.png,50,136,0,0,-1,1}


The Ice Tile causes both explorers and mummies to "slide" over ANY arrows placed in the 3
squares following an ice tile. This includes:


       turntable arrows                                              one way arrows


      permanent arrows                                              placed arrows
{icon,Images\Tile_TurnTableD.png,50,288,0,0,-1,0}
{icon,Images\Tile_TurnTableL.png,98,288,0,0,-1,0}
{icon,Images\Tile_TurnTableR.png,146,288,0,0,-1,0}
{icon,Images\Tile_TurnTableU.png,194,288,0,0,-1,0}
{icon,Images\Tile_OneWayDown.png,350,288,0,0,-1,0}
{icon,Images\Tile_OneWayLeft.png,398,288,0,0,-1,0}
{icon,Images\Tile_OneWayRight.png,446,288,0,0,-1,0}
{icon,Images\Tile_OneWayUp.png,494,288,0,0,-1,0}
{icon,Images\FixedArrowDown.png,50,384,253,1,-1,0}
{icon,Images\FixedArrowLeft.png,98,384,253,1,-1,0}
{icon,Images\FixedArrowRight.png,146,384,253,1,-1,0}
{icon,Images\FixedArrowUp.png,194,384,253,1,-1,0}
{icon,Images\ArrowDown.img,350,384,0,0,-1,0}
{icon,Images\ArrowLeft.img,398,384,0,0,-1,0}
{icon,Images\ArrowRight.img,446,384,0,0,-1,0}
{icon,Images\ArrowUp.img,494,384,0,0,-1,0}

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Bomb Tile
{fonttype,normal}
{icon,Images\Tile_Bomb.img,50,136,0,0,-1,1}


After an explorer or mummy walks over a Bomb Tile, the fuse is lit and within a few seconds the
bomb will explode and kill all explorers and mummies within the 8 squares surrounding the bomb.
All breakable tiles automatically break and become holes and all jewels are destroyed.

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Freeze Tile
{fonttype,normal}
{icon,Images\Tile_Clock.img,50,360,0,0,-1,1}


The Freeze Tile causes ONLY the explorers to become frozen for a few seconds while the mummies
still move around. Only mummies can activate the freeze so it's safe for explorers to walk over them!

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Jewels
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{icon,Images\Tile_Jewel.img,50,136,0,0,-1,1}


Pick up Jewels during bonus tombs to add 5 seconds to the clock. Or as an extra challenge on some
regular tombs.
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