

---------------------------------------------------------
PRODUCT NAME: Aquacade REFLEXIVE
BEGIN FULL SESSION: 1.0.0.520 2010-5-29   12:56:53
BUILD: Jun  1 2005 11:31:08 520
Code Language: 1033
CDF: FF = 800X600 D3DFMT_R5G6B5 BBF=D3DFMT_R5G6B5
TTF: D3DFMT_A4R4G4B4
FS_PI=D3DPRESENT_INTERVAL_ONE
REMINDER: Save.cdf not found
DirectSound initialized ok.
	Sound buffer format: 2 channels, 22050 Hz, 16bits
MediaManager created ok.

 WM_ACTIVATEAPP FocusOld: 1 FocusNew: 1DirectSound initialized ok.
	Sound buffer format: 2 channels, 22050 Hz, 16bits
MediaManager created ok.

NextLevel(0x7000e)...Loaded...Build & set other.
NextLevel(0x7000d)...Loaded...Build & set other.
 CLOSEFORM: IGM_Profile.frm
 SHOWFORM: IGM_Profile.frm
 CLOSEFORM: I_ClickHere.frm
 EDIT END: 
 SHOWFORM: MessageBox.frm empty 
 CLOSEFORM: None
 EDIT END: 
 SHOWFORM: MessageBox.frm empty 
 CLOSEFORM: None
 EDIT END: newyx new name OK  return TRUE 
 CLOSEFORM: IGM_Options.frm
 CLOSEFORM: IGM_Profile.frm
 SHOWFORM: IGM_SelectLevel.frm
NextLevel(0x1f0000)...Loaded...Build & set other.
 CLOSEFORM: IGM_GameContinue.frm
 SHOWFORM: IGM_GameMenu.frm
 SHOWFORM: IGM_GameMenu.frm
 SHOWFORM: IGM_GameMenu.frm
NextLevel(0x7000d)...Loaded...Build & set other.
 SHOWFORM: IGM_Quit.frm
 CLOSEFORM: I_ClickHere.frm

END SESSION: 1.0.0.520 2010-5-29   13:00:17
---------------------------------------------------------



---------------------------------------------------------
PRODUCT NAME: Aquacade REFLEXIVE
BEGIN FULL SESSION: 1.0.0.520 2011-4-14   14:49:46
BUILD: Jun  1 2005 11:31:08 520
Code Language: 1033
CDF: FF = 800X600 D3DFMT_R5G6B5 BBF=D3DFMT_R5G6B5
TTF: D3DFMT_A4R4G4B4
FS_PI=D3DPRESENT_INTERVAL_ONE
DirectSound initialized ok.
	Sound buffer format: 2 channels, 22050 Hz, 16bits
MediaManager created ok.

 WM_ACTIVATEAPP FocusOld: 1 FocusNew: 1DirectSound initialized ok.
	Sound buffer format: 2 channels, 22050 Hz, 16bits
MediaManager created ok.

NextLevel(0x7000e)...Loaded...Build & set other.
NextLevel(0x7000d)...Loaded...Build & set other.
 CLOSEFORM: IGM_Profile.frm
 SHOWFORM: IGM_Profile.frm
 CLOSEFORM: I_ClickHere.frm
 CLOSEFORM: IGM_Profile.frm
 SHOWFORM: IGM_Profile.frm
 CLOSEFORM: IGM_Options.frm
 CLOSEFORM: IGM_Profile.frm
 CLOSEFORM: IGM_Profile.frm
 SHOWFORM: IGM_Profile.frm
 SHOWFORM: IGM_Profile_Delete.frm
 CLOSEFORM: IGM_Profile_Delete.frm
 EDIT END: 962 new name OK  return TRUE 
 CLOSEFORM: IGM_Options.frm
 CLOSEFORM: IGM_Profile.frm
 SHOWFORM: IGM_SelectLevel.frm
NextLevel(0x1f0000)...Loaded...Build & set other.
 CLOSEFORM: IGM_GameContinue.frm
 SHOWFORM: IGM_GameMenu.frm
 SHOWFORM: IGM_GameMenu.frm
 SHOWFORM: IGM_GameMenu.frm
NextLevel(0x1f0000)...Loaded...Build & set other.
 WM_SYSCOMMAND SC_CLOSE 0x0xf060
 WM_ACTIVATEAPP FocusOld: 1 FocusNew: 0Deactivate


END SESSION: 1.0.0.520 2011-4-14   14:54:03
---------------------------------------------------------



---------------------------------------------------------
PRODUCT NAME: Aquacade REFLEXIVE
BEGIN FULL SESSION: 1.0.0.520 2011-4-14   14:54:09
BUILD: Jun  1 2005 11:31:08 520
Code Language: 1033
CDF: FF = 800X600 D3DFMT_R5G6B5 BBF=D3DFMT_R5G6B5
TTF: D3DFMT_A4R4G4B4
FS_PI=D3DPRESENT_INTERVAL_ONE
DirectSound initialized ok.
	Sound buffer format: 2 channels, 22050 Hz, 16bits
MediaManager created ok.

 WM_ACTIVATEAPP FocusOld: 1 FocusNew: 1DirectSound initialized ok.
	Sound buffer format: 2 channels, 22050 Hz, 16bits
MediaManager created ok.

NextLevel(0x7000e)...Loaded...Build & set other.
NextLevel(0x7000d)...Loaded...Build & set other.
 SHOWFORM: IGM_SelectLevel.frm
 CLOSEFORM: I_ClickHere.frm
NextLevel(0x210000)...Loaded...Build & set other.
 CLOSEFORM: IGM_GameContinue.frm
 WM_SYSCOMMAND SC_CLOSE 0x0xf060
 WM_ACTIVATEAPP FocusOld: 1 FocusNew: 0Deactivate


END SESSION: 1.0.0.520 2011-4-14   14:54:24
---------------------------------------------------------



---------------------------------------------------------
PRODUCT NAME: Aquacade REFLEXIVE
BEGIN FULL SESSION: 1.0.0.520 2012-4-18   14:50:05
BUILD: Jun  1 2005 11:31:08 520
Code Language: 1033
CDF: FF = 800X600 D3DFMT_R5G6B5 BBF=D3DFMT_R5G6B5
TTF: D3DFMT_A4R4G4B4
FS_PI=D3DPRESENT_INTERVAL_ONE
DirectSound initialized ok.
	Sound buffer format: 2 channels, 22050 Hz, 16bits
MediaManager created ok.

 WM_ACTIVATEAPP FocusOld: 1 FocusNew: 1DirectSound initialized ok.
	Sound buffer format: 2 channels, 22050 Hz, 16bits
MediaManager created ok.

NextLevel(0x7000e)...Loaded...Build & set other.
NextLevel(0x7000d)...Loaded...Build & set other.
 SHOWFORM: IGM_Quit.frm
 CLOSEFORM: I_ClickHere.frm

END SESSION: 1.0.0.520 2012-4-18   14:50:15
---------------------------------------------------------

