material egyptian
{
    technique
    {
        pass
        {
            ambient 0.3 0.3 0.3
            texture_unit
            {
                texture egyptian.tga 
            }
            // safety first, hw skinned egyptians seem to lead to problems on certain chipsets
            //vertex_program_ref vhd/HardwareSkinningFourWeightsFullHANIM
            //{
            //  param_named_auto worldMatrix3x4Array[0] world_matrix_array_3x4
            //  param_named_auto viewProjectionMatrix viewproj_matrix
            //  param_named_auto lightPos light_position 0
            //  param_named_auto lightDiffuseColour light_diffuse_colour 0
            //  param_named_auto ambient ambient_light_colour
            //  param_named diffuse float4 1 1 1 1
            //}
            //fragment_program_ref fp_TwoTexturesDefault
            //{
            //}
        }
    }
    technique
    {
        pass
        {
            ambient 0.3 0.3 0.3
            cull_software none
	    cull_hardware none
            texture_unit
            {
                texture egyptian.tga 
            }
        }
    }
}

material egyptian2
{
    technique
    {
        pass
        {
            ambient 0.3 0.3 0.3
            texture_unit
            {
                texture egyptian2.tga 
            }
            // safety first, hw skinned egyptians seem to lead to problems on certain chipsets
            //vertex_program_ref vhd/HardwareSkinningFourWeightsFullHANIM
            //{
            //  param_named_auto worldMatrix3x4Array[0] world_matrix_array_3x4
            //  param_named_auto viewProjectionMatrix viewproj_matrix
            //  param_named_auto lightPos light_position 0
            //  param_named_auto lightDiffuseColour light_diffuse_colour 0
            //  param_named_auto ambient ambient_light_colour
            //  param_named diffuse float4 1 1 1 1
            //}
            //fragment_program_ref fp_TwoTexturesDefault
            //{
            //}
        }
    }
    technique
    {
        pass
        {
            ambient 0.3 0.3 0.3
            texture_unit
            {
                texture egyptian2.tga 
            }
        }
    }
}