material item_apple_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_apple.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_badge_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_badge.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_banana_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_banana.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_banner_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_banner.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_bar_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_bar.tga
        tex_coord_set 0

        filtering bilinear
      }

      texture_unit
      {
        texture item_bar.tga
        tex_coord_set 1

        colour_op_ex  modulate_x2 src_current src_texture
      }
    }
  }
}



material item_baseball_bat_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_baseball_bat.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_baseball_cap_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_baseball_cap.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_baseball_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_baseball.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_bottle_empty_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_bottle_empty.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_bottle_with_wine_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_bottle_with_wine.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_box_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_box.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_branch_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_branch.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_bread_black_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_bread_black.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_bread_medium_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_bread_tasty.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_bread_tasty_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_bread_medium.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_brush_fixed_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_brush_fixed.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_brush_red_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_brush_red.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_bucket_cement_dry_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_bucket_cement_dry.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_bucket_cement_wet_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_bucket_cement_wet.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_bucket_red_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_bucket_red.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_bucket_with_water
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_bucket_with_water.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}

material item_bucket_with_water/water
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_bucket_with_water.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}


material item_bucket_with_water_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_bucket_with_water.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_bunch_of_keys_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_bunch_of_keys.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_burger_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_burger.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_butterfly_net_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_butterfly_net.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_camel_food_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_camel_food.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_camel_hair_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      alpha_rejection greater_equal 128

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_camel_hair.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_captain_pharao_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_captain_pharaoh.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_clapper_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_clapper.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_cocktail_umbrella_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software none
      cull_hardware none

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_cocktail_umbrella.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}


material cocktail_glass
{
    technique
    {
        pass
        {
            scene_blend alpha_blend
            depth_write off
            depth_check on
            ambient 0.3 0.3 0.3
            cull_software none
	    cull_hardware none
            texture_unit
            {
                texture cocktail_glass.tga
            }
        }
    }
}

material cocktail_drink
{
    technique
    {
        pass
        {
            ambient 0.3 0.3 0.3
            texture_unit
            {
                texture cocktail_drink.tga
            }
        }
    }
}




material item_compass_broken_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_compass_broken.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_compass_fixed_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_compass_fixed.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_compass_needle_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_compass_needle.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_croc_mask
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3

      texture_unit
      {
        texture item_croc_mask.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_croc_purse_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_croc_purse.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_croc_teeth_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture crocodile.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_croc_teeth_prison_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture crocodile.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_crystal_blue_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_crystal_blue.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_crystal_green_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_crystal_green.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_curry_powder_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      alpha_rejection greater_equal 128

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_curry_powder.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_dough_mt
{
  receive_shadows off
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_dough.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_electric_eel_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_electric_eel.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_fig_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software none
      cull_hardware none

      alpha_rejection greater_equal 128

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_fig.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_figurine_a_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_figurine_a.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_figurine_b_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_figurine_b.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_figurine_c_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_figurine_c.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_figurine_d_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_figurine_d.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_figurine_e_box_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_figurine_e_box.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_figurine_e_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_figurine_e.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_figurine_f_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_figurine_f.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_fish_cake_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_fish_cake.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_fish_nile_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_fish_nile.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_flour_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      alpha_rejection greater_equal 128

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_flour.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_flute_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_flute.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_flute_snake_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_flute_snake.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_fork_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_fork.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_fruit_a_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_fruit_a.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_fruit_b_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_fruit_b.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_fruit_c_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_fruit_c.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_gate_fuse_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_gate_fuse.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_hammer_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient  0.80000 0.80000 0.80000 1.00000
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_hammer.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_hand_treasurer_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_hand_treasurer.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_hanger_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_hanger.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_hurricane_termites_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_hurricane_termites.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_key_emergency_exit_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_key_nose.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_key_eyeball_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_key_eyeball.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_key_nose_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_key_nose.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_key_pirate_chest_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_key_pirate_chest.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_ladder_cement_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient  0.40000 0.40000 0.40000 1.00000
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_ladder_cement.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_laxative_box_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_laxative_box.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_laxative_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_laxative.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_lobster_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_lobster.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_memo1_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_memo1.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_memo2_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_memo2.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_memo3_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_memo3.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_memo_1_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient  0.80000 0.80000 0.80000 1.00000
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_memo1.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_memo_2_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient  0.70000 0.70000 0.70000 1.00000
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_memo2.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_memo_3_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient  0.85000 0.85000 0.85000 1.00000
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_memo3.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_peg_leg_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient  0.70000 0.70000 0.70000 1.00000
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_peg_leg.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_pirate_flag_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_pirate_flag.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_plank_oasis_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_plank_oasis.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_powder_green_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      alpha_rejection greater_equal 128

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_powder_green.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_powder_red_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      alpha_rejection greater_equal 128

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_powder_red.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_powder_yellow_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      alpha_rejection greater_equal 128

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_powder_yellow.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_proclaimation_mt
{
  receive_shadows off
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_proclaimation.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_rasp_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_rasp.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_rattle
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_rattle.tga
        tex_coord_set 0

        filtering bilinear
      }

      texture_unit
      {
        texture item_rattle_lm.tga
        tex_coord_set 1

        colour_op_ex  modulate_x2 src_current src_texture
      }
    }
  }
}



material item_rattle_mt1
{
  receive_shadows off
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_rattle.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_roll_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_roll.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_rope_improvised_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_rope_improvised.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_rope_palace_garden_mt
{
  receive_shadows off
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture rope.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_row
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture ferry_main.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_sack_cement_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient  0.60000 0.60000 0.60000 1.00000
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_sack_cement.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_salad_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_salad.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_scissors_blunt_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_scissors_blunt.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_scissors_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_scissors.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_scissors_sharp_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_scissors_sharp.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_shield_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_shield.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_shirt_hawai_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_shirt_hawai.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_silver_coin_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_silver_coin.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_skull_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient  0.70000 0.70000 0.70000 1.00000
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_skull.tga
        tex_coord_set 0

        colour_op_ex  modulate_x2 src_current src_texture

        filtering bilinear
      }
    }
  }
}



material item_snake_bowl_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_snake_bowl.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_sock_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      scene_blend alpha_blend
      depth_write off
      depth_check on

      cull_software none
      cull_hardware none

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_sock.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_sphinx_key_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_key_hand.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_stone_arm_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_stone_arm.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_stone_arm_shirt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software none
      cull_hardware none

      alpha_rejection greater_equal 128

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_stone_arm_shirt.tga
        tex_coord_set 0

        filtering bilinear
      }

      texture_unit
      {
        texture arm_cloth_lm.tga
        tex_coord_set 1

        colour_op_ex  modulate_x2 src_current src_texture
      }
    }
  }
}



material item_sun_of_cairo_glass
{
    technique
    {
        pass
        {
            ambient 0.3 0.3 0.3
        }
    }
}

material item_sun_of_cairo_drink
{
    technique
    {
        pass
        {
            ambient 0.3 0.3 0.3
        }
    }
}

material item_sun_of_cairo_umbrella
{
    technique
    {
        pass
        {
            ambient 0.3 0.3 0.3
        }
    }
}

material item_sun_of_cairo_mt
{
  receive_shadows off
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software none
      cull_hardware none

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_sun_of_cairo.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_sunglasses_mt
{
  technique
  {
    pass
    {
      ambient  0.00000 0.00000 0.00000 1.00000
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_sunglasses.tga
        tex_coord_set 0
      }
    }
  }
}



material item_tiara_emerald_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_tiara_emerald.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_time_machine_broken_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_time_machine_broken.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_time_machine_fixed_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      scene_blend alpha_blend
      depth_write on
      depth_check on

      cull_software none
      cull_hardware none

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_time_machine_fixed.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_tin_fig_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient  0.50000 0.50000 0.50000 1.00000
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_tin_fig.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_tool_prisoner_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_tool_prisoner.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_treasure_clean_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_treasure_clean.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_treasure_dirty_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_treasure_dirty.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_treasure_map_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software none
      cull_hardware none

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_treasure_map.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_washboard_mt
{
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software none
      cull_hardware none

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_washboard.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



material item_wheat_mt
{
  receive_shadows off
  technique
  {
    pass
    {
      lighting on
      shading  gouraud

      depth_write on
      depth_check on

      cull_software back
      cull_hardware clockwise

      alpha_rejection greater_equal 128

      fog_override false

      ambient 0.3 0.3 0.3
      diffuse 1 1 1 1
      specular 0.00000 0.00000 0.00000 1.00000 0.00000

      texture_unit
      {
        texture item_wheat.tga
        tex_coord_set 0

        filtering bilinear
      }
    }
  }
}



