material father
{
    technique
    {
        pass
        {
            ambient 0.3 0.3 0.3
            diffuse 1.0 1.0 1.0
            specular 0.0 0.0 0.0 0.0
            emissive 0.0 0.0 0.0
            texture_unit
            {
                texture father.tga 
            }
        }
    }
}
