material Cursor/simple
{
	technique
	{
		pass
		{
			scene_blend alpha_blend

			texture_unit
			{
				filtering none
				texture simple.tga
				tex_address_mode clamp
			}
		}
	}
}

material Cursor/walk
{
	technique
	{
		pass
		{
			scene_blend alpha_blend

			texture_unit
			{
				filtering none
				texture walk.tga
				tex_address_mode clamp
			}
		}
	}
}

material Cursor/use
{
	technique
	{
		pass
		{
			scene_blend alpha_blend

			texture_unit
			{
				filtering none
				texture use.tga
				tex_address_mode clamp
			}
		}
	}
}

material Cursor/pickup
{
	technique
	{
		pass
		{
			scene_blend alpha_blend

			texture_unit
			{
				filtering none
				texture pickup.tga
				tex_address_mode clamp
			}
		}
	}
}


material Cursor/talk
{
	technique
	{
		pass
		{
			scene_blend alpha_blend

			texture_unit
			{
				filtering none
				texture talk.tga
				tex_address_mode clamp
			}
		}
	}
}

material Cursor/look
{
	technique
	{
		pass
		{
			scene_blend alpha_blend

			texture_unit
			{
				filtering none
				texture look.tga
				tex_address_mode clamp
			}
		}
	}
}

material Cursor/pointer
{
	technique
	{
		pass
		{
			scene_blend alpha_blend

			texture_unit
			{
				filtering none
				texture cursor_pointer.tga
				tex_address_mode clamp
			}
		}
	}
}

material Cursor/skateboard
{
	technique
	{
		pass
		{
			scene_blend alpha_blend

			texture_unit
			{
				filtering none
				texture cursor_skateboard.tga
				tex_address_mode clamp
			}
		}
	}
}
