<!-- Values in this file are the standard values for a newly build Cloth -->
<!-- They may later also be changed in the code... -->


<!-- verletDragFactor determines whether energy will leave this system. -->
<!-- 1.0: no energy is leaving the system => The cloth will bounce and bounce and bounce... -->
<!-- 0.999 seems to be a sensible value. -->
<General particleMass="1.0" verletDragFactor="1.00">

	<!-- provides the number of iterations for the loop locally satisfying the distance constraints between the particles -->
	<!-- 1-4 are good values for cloth animation -->
	<Iteration count="1" />
	
	<!-- the number of clock-ticks after which the particle system is updated (verlet integration called, ...) 1 tick equals 1ms. -->
	<!-- 10-100 seem to be acceptable value, thought it gets jerky with 100 -->
	<UpdateTicks count="16" />
	
</General>


<!-- to disable gravity just set its Direction to "(0.0, 0.0, 0.0)"-->
<Gravitation>

	<!-- Needs not be normalized! The length of the Direction vectors indicates the strength -->
	<Direction x="0.0" y="-0.25" z="0.0" />
	
</Gravitation>


<Wind enabled="1" influence="0.1" >

	<!-- Needs not be normalized! The length of the Direction vectors indicates the strength -->
	<!-- Here: wind blows along the negative x axis -->
	<Direction x="0.0" y="-0.25" z="0.15" />
	
</Wind>


<AirResistance enabled="0" influence="0.0001" />


<Friction enabled="0" coefficient="1.1" />


<SelfCollisionAvoidance enabled="0" minimalDistance="2.6" binCubeSideLength="5.0" />