material assil
{
    technique
    {
        pass
        {
            ambient 0.3 0.3 0.3
            texture_unit
            {
                texture assil.tga 
            }
        }
        pass
        {
            alpha_rejection greater_equal 255
            //scene_blend src_colour zero
            ambient 0.3 0.3 0.3
            texture_unit
            {
                texture alpha_assil_tattoo.tga
            }
        }
    }
}

material assil/magic_ankh
{
    technique
    {
        pass
        {
            ambient 0.3 0.3 0.3
	    specular 1 1 1 1 50
            texture_unit
            {
                texture magic_ankh.tga 
            }
        }
    }
}
