material sun
{
    technique
    {
        pass
        {
	    lighting off
	    fog_override true
            depth_write off
            scene_blend add
            texture_unit
            {
                texture effect_sun.tga
            }
        }
    }
}

material sun_blend
{
    technique
    {
        pass
        {
	    //lighting off
	    depth_check off
	    fog_override true
            depth_write off
            scene_blend add
            //scene_blend alpha_blend
            texture_unit
            {
                //texture effect_sun_blend.tga
                texture flare.png
                //texture blend_alpha.tga
            }
        }
    }
}
