#define MUSIC0 "music\\mus01.ogg"
#define MUSIC1 "music\\mus02.ogg"

#include "maps\export.lgc"
#include "maps\common.lgc"
#include "maps\common_survive.lgc"



main()
{
  int start_game;
  iff(1)
  {
    InitGame();
    PlayMusicFile("music\\wind.ogg",1);
    InitSurviveGame();
    start_game = GetTime();
  }
  if( GameTact() )
    return;
  SurviveGameTact();

  if ( GetASProtectUserName() == "" )// oberon
  {
    iff( (GetTime()-start_game) > 160000 )
    {
      CreateText(3,ScreenX()/2,ScreenY()/2+170,0,GetString("menu","PlayTime"),BEH_CENTER);
    }
    iff( (GetTime()-start_game) > 165000 )
      LoadNextMap( "maps\\slide.map" );
  }
}