Stage
{
	classic "A_1_1.lvl"
	classic "A_1_2.lvl"
	puzzle "A_1_3.lvl"
	classic "A_1_4.lvl"
	puzzle "A_1_5.lvl"
	classic "A_1_6.lvl"
	survival "A_1_7.lvl"
	bonus treasureHunter "A_B_1.lvl"
	
	TransitionTextureNameRoot "data/gfx/ui/stage_1_screen"
	Story "#StoryStage1"
	Title "#GebTitle"
}

Stage
{
	classic "A_2_1.lvl"
	classic "A_2_2.lvl"
	centipede "A_2_3.lvl"
	puzzle "A_2_4.lvl"
	classic "A_2_5.lvl"
	puzzle "A_2_6.lvl"
	classic "A_2_7.lvl"
	survival "A_2_8.lvl"
	bonus treasureHunter "A_B_2.lvl"
	
	TransitionTextureNameRoot "data/gfx/ui/stage_2_screen"

	Story "#StoryStage2"
	Title "#NutTitle"
}

Stage
{
	classic "A_3_1.lvl"
	crossingtheNile "A_3_2.lvl"
	puzzle "A_3_3.lvl"
	classic "A_3_4.lvl"
	classic "A_3_5.lvl"
	puzzle "A_3_6.lvl"
	centipede "A_3_7.lvl"
	classic "A_3_8.lvl"
	survival "A_3_9.lvl"
	bonus treasureHunter "A_B_3.lvl"
	
	TransitionTextureNameRoot "data/gfx/ui/stage_3_screen"
	Story "#StoryStage3"
	Title "#HorusTitle"
}

Stage
{
	classic "A_4_1.lvl"
	puzzle "A_4_2.lvl"
	classic "A_4_3.lvl"
	crossingtheNile "A_4_4.lvl"
	centipede "A_4_5.lvl"
	classic "A_4_6.lvl"
	classic "A_4_7.lvl"
	puzzle "A_4_8.lvl"
	classic "A_4_9.lvl"
	survival "A_4_10.lvl"
	bonus treasureHunter "A_B_4.lvl"
	
	TransitionTextureNameRoot "data/gfx/ui/stage_4_screen"
	Story "#StoryStage4"
	Title "#RaTitle"
}

Stage
{
	classic "A_5_1.lvl"
	classic "A_5_2.lvl"
	centipede "A_5_3.lvl"
	puzzle "A_5_4.lvl"
	crossingtheNile "A_5_5.lvl"
	classic "A_5_6.lvl"
	classic "A_5_7.lvl"
	crossingtheNile "A_5_8.lvl"
	classic "A_5_9.lvl"
	survival "A_5_10.lvl"
	bonus treasureHunter "A_B_5.lvl"
	
	TransitionTextureNameRoot "data/gfx/ui/stage_5_screen"
	Story "#StoryStage5"
	Title "#IsisTitle"
}

Stage
{
	classic "A_6_1.lvl"
	puzzle "A_6_2.lvl"
	classic "A_6_3.lvl"
	centipede "A_6_4.lvl"
	classic "A_6_5.lvl"
	crossingtheNile "A_6_6.lvl"
	puzzle "A_6_7.lvl"
	classic "A_6_8.lvl"
	classic "A_6_9.lvl"
	puzzle "A_6_10.lvl"
	survival "A_6_11.lvl"
	bonus treasureHunter "A_B_6.lvl"
	
	TransitionTextureNameRoot "data/gfx/ui/stage_6_screen"
	Story "#StoryStage6"
	Title "#OsirisTitle"
}

Stage
{
	classic "A_7_1.lvl"
	crossingtheNile "A_7_2.lvl"
	puzzle "A_7_3.lvl"
	classic "A_7_4.lvl"
	classic "A_7_5.lvl"
	centipede "A_7_6.lvl"
	classic "A_7_7.lvl"
	puzzle "A_7_8.lvl"
	classic "A_7_9.lvl"
	survival "A_7_10.lvl"
	bonus treasureHunter "A_B_7.lvl"
	
	TransitionTextureNameRoot "data/gfx/ui/stage_7_screen"
	Story "#StoryStage7"
	Title "#ApepTitle"
}

Stage
{
	classic "A_8_1.lvl"
	centipede "A_8_2.lvl"
	classic "A_8_3.lvl"
	puzzle "A_8_4.lvl"
	classic "A_8_5.lvl"
	classic "A_8_6.lvl"
	puzzle "A_8_7.lvl"
	classic "A_8_8.lvl"
	crossingtheNile "A_8_9.lvl"
	survival "A_8_10.lvl"
	bonus treasureHunter "A_B_8.lvl"
	
	TransitionTextureNameRoot "data/gfx/ui/stage_8_screen"
	Story "#StoryStage8"
	Title "#ThothTitle"
}

Stage
{
	classic "A_9_1.lvl"
	classic "A_9_2.lvl"
	puzzle "A_9_3.lvl"
	classic "A_9_4.lvl"
	crossingtheNile "A_9_5.lvl"
	centipede "A_9_6.lvl"
	classic "A_9_7.lvl"
	classic "A_9_8.lvl"
	survival "A_9_9.lvl"
	bonus treasureHunter "A_B_9.lvl"
	
	TransitionTextureNameRoot "data/gfx/ui/stage_9_screen"
	Story "#StoryStage9"
	Title "#AnubisTitle"
}

Stage
{
	classic "A_10_1.lvl"
	puzzle "A_10_2.lvl"
	classic "A_10_3.lvl"
	centipede "A_10_4.lvl"
	classic "A_10_5.lvl"
	classic "A_10_6.lvl"
	puzzle "A_10_7.lvl"
	survival "A_10_8.lvl"
	bonus treasureHunter "A_B_10.lvl"
	
	TransitionTextureNameRoot "data/gfx/ui/stage_10_screen"
	Story "#StoryStage10"
	Title "#SekhmetTitle"
}

Stage
{
	classic "A_11_1.lvl"
	classic "A_11_2.lvl"
	crossingtheNile "A_11_3.lvl"
	classic "A_11_4.lvl"
	classic "A_11_5.lvl"
	puzzle "A_11_6.lvl"
	classic "A_11_7.lvl"
	bonus treasureHunter "A_B_11.lvl"
	
	TransitionTextureNameRoot "data/gfx/ui/stage_11_screen"
	Story "#StoryStage11"
	Title "#SetTitle"
}

