MapPath "data/maps/cargo/"
LevelDisplayName "#cargo"
LevelMusic "MenuMusic"


Ammo
{
	Blue
	Red
	blue
	red
	Black
	black
}


Train
{
	TrackSegment "main01"
	TrackSegmentOffset 40.0
	FlavorList
	{
		Blue
		Red
		Black
		Black
		Red
		Blue
	}
}

Train
{
	TrackSegment "main01"
	TrackSegmentOffset 960.0
	FlavorList
	{
		Blue
		Red
		Black
		Black
		Red
		Blue
	}
}

#include "treasure_2.txt"