MapPath "data/maps/fish/"
LevelDisplayName "#fish"

LevelMusic "LevelMusicClassic"
TrainConstructionData
{
	NumSpheresToSpawnWith	25
	ColorSpawnStreak	0.45
}

NumTrainsToSpawn	6
MinSecondsBeforeNextTrainCanSpawn 23.0

StartingTrackSectionSpawnOrder
{
	initial03
	initial01
	initial02

}

#include "flavors_classic.txt"
#include "treasure_freeplay.txt"
