MapPath "data/maps/hall/"
LevelDisplayName "#puzzle26"
LevelMusic "MenuMusic"

Ammo
{
	White
	colorreplacerteal
	teal
	orange
	white
	orange
	colorreplacerorange
	orange
}



Train
{
	TrackSegment "loop01"
	TrackSegmentOffset 330.0
	FlavorList
	{
		teal
		orange
	}
}


Train
{
	TrackSegment "arch"
	TrackSegmentOffset 60.0
	FlavorList
	{
		orange
		white

	}
}

Train
{
	TrackSegment "loop05"
	TrackSegmentOffset 160.0
	FlavorList
	{
		teal
		orange

	}
}


#include "treasure.txt"