MapPath "data/maps/cargo/"
LevelDisplayName "#puzzle04"
LevelMusic "MenuMusic"


Ammo
{
	Red
	Black

}


Train
{
	TrackSegment "main01"
	TrackSegmentOffset 40.0
	FlavorList
	{
		Blue
		Red
		Black
		Black
		Red
		Blue
		Blue
	}
}

#include "treasure.txt"