
EffectDefinition
{
	EffectComponent ParticleEffect "fireball_ring_burst_shadow"
	{
		RepeatTime		0
		ParticleLifespan	[1.0,1.2]
		BlendMode		alpha
		Texture			"data/gfx/particles/fireball/fireball_ring_01.png"

		EmitterEvents
		{
			SpawnParticles
			{
				count=1
				duration=0
				delay=0
				orientation=[-360,360]
				speed=[0,0]
				rotationalSpeed=[40,40]
				direction=[260,280]
				spawnOffsetAbsX=[-2,2]
				spawnOffsetAbsY=[-2,2]
			}
			
			Dynamics
			{
				delay=0, absoluteAcceleration=(0,0)
			}
			
		}
		
		ParticleEvents
		{
			RGB
			{
				age=0, rgb=(200,100,100)
				age=1, rgb=(50,20,20)
				
			}
			
			Alpha
			{
				age=0, alpha=150 				
				age=1, alpha=0
				
			}
			
			Scale
			{
				age=0, scale=(0.5,0.5)
				age=1, scale=(3.1,3.1)

				
			}
		}
	}

	EffectComponent ParticleEffect "fireball_black_smoke"
	{
		RepeatTime		0
		ParticleLifespan	[1.6,2.0]
		BlendMode		alpha
		Texture			"data/gfx/particles/smoke_01.png"

		EmitterEvents
		{
			SpawnParticles
			{
				count=20
				duration=0.5
				delay=0.2
				orientation=[-360,360]
				speed=[50,80]
				rotationalSpeed=[40,40]
				direction=[230,310]
				spawnOffsetAbsX=[-10,10]
				spawnOffsetAbsY=[0,-15]
			}
			
			Dynamics
			{
				delay=0.1, absoluteAcceleration=(0,-50)
			}
			
		}
		
		ParticleEvents
		{
			RGB
			{
				age=0, rgb=(180,80,80)
				age=0.3, rgb=(40,20,20)
				age=1, rgb=(150,150,150)
				
			}
			
			Alpha
			{
				age=0, alpha=250 				
				age=1, alpha=0
				
			}
			
			Scale
			{
				age=0, scale=(1.5,1.5)
				age=1, scale=(3.0,3.0)

				
			}
		}
	}

	EffectComponent ParticleEffect "fireball_explode_sparks"
	{
		RepeatTime		0
		ParticleLifespan	[2.0,3.0]
		BlendMode		add
		AnimSequence		"ember_sparkle"

		EmitterEvents
		{
			SpawnParticles
			{
				count=20
				duration=0.01
				delay=0.01
				orientation=[-360,360]
				speed=[150,350]
				rotationalSpeed=[-30,30]
				direction=[0,360]
				spawnOffsetAbsX=[-10,10]
				spawnOffsetAbsY=[-5,5]
			}
			
			Dynamics
			{
				delay=0, absoluteAcceleration=(0,50)
			}
			
		}
		
		ParticleEvents
		{
			RGB
			{
				age=0, rgb=(255,255,255)
				
			}
			
			Alpha
			{
				age=0, alpha=255
				age=0.8, alpha=200
				age=1, alpha=0
				
			}
			
			Scale
			{
				age=0, scale=(0.5,0.5)
				age=.2, scale=(0.6,0.4)
				age=.4, scale=(0.4,0.6)
				age=.6, scale=(0.5,0.3)
				age=.8, scale=(0.2,0.1)
				age=1, scale=(0.0,0.0)

				
			}
		}
	}

	EffectComponent ParticleEffect "fireball_solid_burst"
	{
		RepeatTime		0
		ParticleLifespan	[0.7,0.8]
		BlendMode		alpha
		Texture			"data/gfx/particles/fireball/fireball_base_01.png"

		EmitterEvents
		{
			SpawnParticles
			{
				count=5
				duration=0
				delay=0
				orientation=[-360,360]
				speed=[0,0]
				rotationalSpeed=[-40,40]
				direction=[0,360]
				spawnOffsetAbsX=[-20,20]
				spawnOffsetAbsY=[-20,20]
			}
			
			Dynamics
			{
				delay=0, absoluteAcceleration=(0,0)
			}
			
		}
		
		ParticleEvents
		{
			RGB
			{
				age=0, rgb=(255,255,255)
				age=0.8, rgb=(255,150,150)
				age=0.9, rgb=(50,20,20)
				age=1, rgb=(10,0,0)
				
			}
			
			Alpha
			{
				age=0, alpha=220 				
				age=0.4, alpha=60 
				age=1, alpha=0
				
			}
			
			Scale
			{
				age=0, scale=(0.5,0.5)
				age=1, scale=(1.8,1.8)

				
			}
		}
	}
	

	EffectComponent ParticleEffect "fireball_add_burst"
	{
		RepeatTime		0
		ParticleLifespan	[0.5,0.7]
		BlendMode		add
		Texture			"data/gfx/particles/fireball/fireball_base_01.png"

		EmitterEvents
		{
			SpawnParticles
			{
				count=5
				duration=0
				delay=0
				orientation=[-360,360]
				speed=[0,0]
				rotationalSpeed=[40,40]
				direction=[0,360]
				spawnOffsetAbsX=[-5,5]
				spawnOffsetAbsY=[-5,5]
			}
			
			Dynamics
			{
				delay=0, absoluteAcceleration=(0,0)
			}
			
		}
		
		ParticleEvents
		{
			RGB
			{
				age=0, rgb=(255,255,255)
				
			}
			
			Alpha
			{
				age=0, alpha=140 				
				age=1, alpha=0
				
			}
			
			Scale
			{
				age=0, scale=(0.5,0.5)
				age=1, scale=(1.5,1.5)

				
			}
		}
	}

	EffectComponent ParticleEffect "fireball_ring_burst"
	{
		RepeatTime		0
		ParticleLifespan	[0.4,0.4]
		BlendMode		add
		Texture			"data/gfx/particles/fireball/fireball_ring_01.png"

		EmitterEvents
		{
			SpawnParticles
			{
				count=3
				duration=0.2
				delay=0
				orientation=[-360,360]
				speed=[0,0]
				rotationalSpeed=[40,40]
				direction=[260,280]
				spawnOffsetAbsX=[-2,2]
				spawnOffsetAbsY=[-2,2]
			}
			
			Dynamics
			{
				delay=0, absoluteAcceleration=(0,0)
			}
			
		}
		
		ParticleEvents
		{
			RGB
			{
				age=0, rgb=(255,255,255)
				
			}
			
			Alpha
			{
				age=0, alpha=255 				
				age=1, alpha=0
				
			}
			
			Scale
			{
				age=0, scale=(0.5,0.5)
				age=1, scale=(4.0,4.0)

				
			}
		}
	}

	EffectComponent ParticleEffect "fireball_flash"
	{
		RepeatTime		0
		ParticleLifespan	[0.2,0.3]
		BlendMode		add
		Texture			"data/gfx/particles/blurcircle_01.png"

		EmitterEvents
		{
			SpawnParticles
			{
				count=2
				duration=0
				delay=0
				orientation=[-360,360]
				speed=[0,0]
				rotationalSpeed=[40,40]
				direction=[260,280]
				spawnOffsetAbsX=[-2,2]
				spawnOffsetAbsY=[-2,2]
			}
			
			Dynamics
			{
				delay=0, absoluteAcceleration=(0,0)
			}
			
		}
		
		ParticleEvents
		{
			RGB
			{
				age=0, rgb=(255,255,255)
				
			}
			
			Alpha
			{
				age=0, alpha=200 				
				age=1, alpha=0
				
			}
			
			Scale
			{
				age=0, scale=(0.0,0.0)
				age=1, scale=(10.0,10.0)

				
			}
		}
	}

	EffectComponent ParticleEffect "fireball_full_flash"
	{
		RepeatTime		0
		ParticleLifespan	[0.1,0.2]
		BlendMode		add
		Texture			"data/gfx/particles/blurcircle_01.png"

		EmitterEvents
		{
			SpawnParticles
			{
				count=1
				duration=0
				delay=0
				orientation=[-360,360]
				speed=[0,0]
				rotationalSpeed=[40,40]
				direction=[260,280]
				spawnOffsetAbsX=[-2,2]
				spawnOffsetAbsY=[-2,2]
			}
			
			Dynamics
			{
				delay=0, absoluteAcceleration=(0,0)
			}
			
		}
		
		ParticleEvents
		{
			RGB
			{
				age=0, rgb=(255,255,255)
				
			}
			
			Alpha
			{
				age=0, alpha=200 				
				age=1, alpha=0
				
			}
			
			Scale
			{
				age=0, scale=(0.0,0.0)
				age=1, scale=(100.0,100.0)

				
			}
		}
	}

	EffectComponent ParticleEffect "fireball_full_ring_flash"
	{
		RepeatTime		0
		ParticleLifespan	[0.4,0.5]
		BlendMode		add
		Texture			"data/gfx/particles/fireball/fireball_ring_01.png"

		EmitterEvents
		{
			SpawnParticles
			{
				count=1
				duration=0
				delay=0
				orientation=[-360,360]
				speed=[0,0]
				rotationalSpeed=[40,40]
				direction=[260,280]
				spawnOffsetAbsX=[-2,2]
				spawnOffsetAbsY=[-2,2]
			}
			
			Dynamics
			{
				delay=0, absoluteAcceleration=(0,0)
			}
			
		}
		
		ParticleEvents
		{
			RGB
			{
				age=0, rgb=(255,255,255)
				
			}
			
			Alpha
			{
				age=0, alpha=80 				
				age=1, alpha=0
				
			}
			
			Scale
			{
				age=0, scale=(0.0,0.0)
				age=1, scale=(30.0,30.0)

				
			}
		}
	}


	EffectComponent ParticleEffect "fireball_horizon_spinner"
	{
		RepeatTime		0
		ParticleLifespan	[0.3,0.3]
		BlendMode		add
		Texture			"data/gfx/particles/sparkle/star_01.png"

		EmitterEvents
		{
			SpawnParticles
			{
				count=1
				duration=0
				delay=0
				orientation=[0,0]
				speed=[0,0]
				rotationalSpeed=[800,800]
				direction=[0,0]
				spawnOffsetAbsX=[0,0]
				spawnOffsetAbsY=[0,0]
			}
			
			Dynamics
			{
				delay=0, absoluteAcceleration=(0,0)
			}
			
		}
		
		ParticleEvents
		{
			RGB
			{
				age=0, rgb=(255,255,100)
				age=1, rgb=(155,255,50)
				
			}
			
			Alpha
			{
				age=0, alpha=200 				
				age=0.8, alpha=150 				
				age=1, alpha=0
				
			}
			
			Scale
			{
				age=0, scale=(0.5, 0.5)
				age=0.5, scale=(3.0, 3.0)
				age=1, scale=(1.0, 1.0)

				
			}
		}
	}
	
}