EffectDefinition
{
	EffectComponent ParticleEffect "gold sparkles 1"
	{
		RepeatTime		2.3
		ParticleLifespan	2
		BlendMode		add
		Texture			"data/gfx/particles/sparkle/star_01"

		EmitterEvents
		{
			SpawnParticles
			{
				count=1
				duration=0
				delay=0
				orientation=0
				speed=0
				rotationalSpeed=[150, 250]
				direction=0
				spawnOffsetAbsX=201
				spawnOffsetAbsY=465
			}			
	

			Dynamics
			{
				delay=0.0, absoluteAcceleration=(0,0)
			}
			
		}
		
		ParticleEvents
		{
			RGB
			{
				age=0, rgb=(255, 255, 255)		
			}
			
			Alpha
			{
				age=0, alpha=0
				age=0.3, alpha=120				
				age=1, alpha=0
				
			}
			
			Scale
			{
				age=0, scale=(0.0,0.0)		
				age=0.3, scale=(0.7,0.7)		
				age=1.0, scale=(0.0,0.0)				
			}
		}
	}

}