Shooter "Normal"
{
	DisplayName "#NormalShooter"
	Description "#NormalShooterDescription"
	Cost 0
	PointsRequired 0

	belowSpheresAnim "Shooter_Tilt"
	aboveSpheresAnim ""
	aboveEverythingTintedAnim ""
	shadowTexture "data/gfx/Shooter/shadow"
	shadowOffset (10.0, 10.0)
	primaryAmmoOffset (0.0, -14.0)
	secondaryAmmoOffsets (-16.0, 10.0) (16.0, 10.0)
}

Shooter "Futuristic"
{
	DisplayName "#FuturisticShooter"
	Description "#FuturisticShooterDescription"
	Cost 50
	PointsRequired 5000000
	
	belowSpheresAnim ""
	aboveSpheresAnim "Shooter_02_Tilt"
	//aboveEverythingTintedAnim "Shooter_02_Tilt_Mask"
	shadowTexture ""
	shadowOffset (10.0, 10.0)
	primaryAmmoOffset (0.0, -14.0)
	secondaryAmmoOffsets (-16.0, 14.0) (16.0, 14.0)
}

Shooter "Extreme"
{
	DisplayName "#ExtremeShooter"
	Description "#ExtremeShooterDescription"
	Cost 150
	PointsRequired 15000000

	belowSpheresAnim "Shooter_03_Tilt"
	aboveSpheresAnim ""
	//aboveEverythingTintedAnim "Shooter_02_Tilt_Mask"
	shadowTexture ""
	shadowOffset (10.0, 10.0)
	primaryAmmoOffset (0.0, -10.0)
	secondaryAmmoOffsets (-16.0, 14.0) (16.0, 14.0)
}

