MapPath "data/maps/nut/"
LevelDisplayName "#nut"
LevelMusic "MenuMusic"


Ammo
{
	White
	Blue
	Red
	Black
	Red
	Black
	Black
}


Train
{
	TrackSegment "initial"
	TrackSegmentOffset 300.0
	FlavorList
	{
		Pink
		White
		White
		Blue
		Red
		Black
		Black
		Red
		Red
		Blue
		Blue
		White
		Pink
	}
}
Train
{
	TrackSegment "main01"
	TrackSegmentOffset 500.0
	FlavorList
	{
		Pink
		White
		Red
		Red
	}
}


Train
{
	TrackSegment "main01"
	TrackSegmentOffset 900.0
	FlavorList
	{
		Red
		Blue
		Red
		Black
		Black
		Red
		Blue
		Blue
		Red

	}
}

Train
{
	TrackSegment "main01"
	TrackSegmentOffset 1230.0
	FlavorList
	{
		White
		Blue
		Red
		Black
		Black
		Red
		Blue

	}
}

#include "treasure_10.txt"