MapPath "data/maps/apep/"
LevelDisplayName "#puzzle02"
LevelMusic "MenuMusic"



Ammo
{
	Red
}


Train
{
	TrackSegment "abovewater01"
	TrackSegmentOffset 220.0
	FlavorList
	{
		Green
		Green
		Red
		Red
		Green
		Green
	}
}

#include "treasure.txt"