MapPath "data/maps/geb/"
LevelDisplayName "#puzzle09"
LevelMusic "MenuMusic"

Ammo
{
// group 1
	Green
	Blue
	Red
// group 2
	White
	Blue
	Pink
// group 3
	Green
	Blue
	Red
}


Train
{
	TrackSegment "main01"
	TrackSegmentOffset 100.0
	FlavorList
	{
		Red
		Green
		Green
		Green
		Red
		Red
		Blue
		Blue
		Red
		Red
	}
}





Train
{
	TrackSegment "danger_R"
	TrackSegmentOffset 0.0
	FlavorList
	{
		Pink
		White
		White
		White
		Pink
		Pink
		Blue
		Blue
		Pink
		Pink
	}
}





Train
{
	TrackSegment "main03-1"
	TrackSegmentOffset 0.0
	FlavorList
	{
		Red
		Red
		Green
		Green
		Green
		Red
		Red
		Blue
		Blue
		Red
		Red
	}
}





#include "treasure.txt"