MapPath "data/maps/buried/"
LevelDisplayName "#buried"

LevelMusic "LevelMusicClassic"
TrainConstructionData
{
	NumSpheresToSpawnWith	25
	ColorSpawnStreak	0.32
}

NumTrainsToSpawn	9
MinSecondsBeforeNextTrainCanSpawn 25.0

StartingTrackSectionSpawnOrder
{
	initial
}

#include "flavors_3.txt"
#include "treasure_7.txt"
