MapPath "data/maps/lotus/"
LevelDisplayName "#lotus"
LevelMusic "MenuMusic"



Ammo
{
	Green
	Red
}


Train
{
	TrackSegment "flowerR"
	TrackSegmentOffset 80.0
	FlavorList
	{
		Red
		Green
		Green
		Green
		Red
		Red
	}
}

Train
{
	TrackSegment "flowerL"
	TrackSegmentOffset 80.0
	FlavorList
	{
		Green
		Red
		Red
		Red
		Green
		Green
	}
}

#include "treasure_1.txt"