MapPath "data/maps/watergarden/"
LevelDisplayName "#puzzle28"
LevelMusic "MenuMusic"

Ammo
{
	colorreplacerwhite
	Green
	green
	colorreplacerred
	Red
	red
	red
	red
	red	
}


Train
{
	TrackSegment "main02"
	TrackSegmentOffset 240.0
	FlavorList
	{
		Green
		Pink
		Red
		Pink
		Pink
		Green
	}
}

Train
{
	TrackSegment "main01"
	TrackSegmentOffset 130.0
	FlavorList
	{
		white
		blue
		blue
		Pink
		green
		green
		Pink
		Pink
		blue
		white
		blue
	}
}

Train
{
	TrackSegment "main01"
	TrackSegmentOffset 950.0
	FlavorList
	{
		Green
		Pink
		Red
		red
		Pink
		Pink
		Green
	}
}

Train
{
	TrackSegment "intro"
	TrackSegmentOffset 80.0
	FlavorList
	{
		blue
		blue
	}
}

#include "treasure.txt"