MapPath "data/maps/apep/"
LevelDisplayName "#puzzle17"
LevelMusic "MenuMusic"

Ammo
{
// group 1
	White
// group 2
	Yellow
	Red
	Red
//group 3
	Green
	Green
//group 4
	Yellow
}



//group 1

Train
{
	TrackSegment "final"
	TrackSegmentOffset 0.0
	FlavorList
	{
		Green
		Green
		Red
		Red
		White
		White
		Red
		Red
		Green
		Red
	}
}


// group 2

Train
{
	TrackSegment "abovewater03"
	TrackSegmentOffset 0.0
	FlavorList
	{
		Blue
		Blue
		Red
		Red
		Yellow
		Yellow
		Red
		Red
		Red
		Red
	}
}


Train
{
	TrackSegment "underwater03"
	TrackSegmentOffset 120.0
	FlavorList
	{
		Yellow
		Red
		Red
		Yellow
		Yellow
	}
}






//group 3

Train
{
	TrackSegment "abovewater02"
	TrackSegmentOffset 80.0
	FlavorList
	{
		Blue
		Blue
		Green
		Green
		Blue
		Blue
	}
}



Train
{
	TrackSegment "underwater02"
	TrackSegmentOffset 120.0
	FlavorList
	{
		White
		White
		White
		Red
		Red
		White
	}
}



Train
{
	TrackSegment "abovewater01"
	TrackSegmentOffset 0.0
	FlavorList
	{
		White
		Red
		Green
		Green
		Red
		Red
		White
	}
}



//group 4

Train
{
	TrackSegment "underwater00"
	TrackSegmentOffset 120.0
	FlavorList
	{
		White
		White
		Yellow
		Yellow
		White
		White
		White
	}
}




#include "treasure.txt"