MapPath "data/maps/lotus/"
LevelDisplayName "#puzzle13"
LevelMusic "MenuMusic"

Ammo
{
// group 1
	red
	pink
	green
	pink
	pink
	red
}



// group 1

Train
{
	TrackSegment "final_L"
	TrackSegmentOffset 84.0
	FlavorList
	{
		Green
		green
		Red
		Red
		Pink
		Pink
		Red
		Red
		Green
		Red
		Red
	}
}

Train
{
	TrackSegment "flowerL"
	TrackSegmentOffset 0.0
	FlavorList
	{
		Green
		Red
		Red
		Green
		Pink
		Red
		Red
	}
}


#include "treasure.txt"