MapPath "data/maps/geb/"
LevelDisplayName "#geb"

LevelMusic "LevelMusicClassic"
TrainConstructionData
{
	NumSpheresToSpawnWith	25
	ColorSpawnStreak	0.5
}

NumTrainsToSpawn	4
MinSecondsBeforeNextTrainCanSpawn 25.0

StartingTrackSectionSpawnOrder
{
	initial
}

#include "flavors_1.txt"
#include "treasure_1.txt"
