MapPath "data/maps/draped/"
LevelDisplayName "#draped"
LevelMusic "MenuMusic"


Ammo
{
	green
	colorreplaceryellow
	yellow
}


Train
{
	TrackSegment "main01_l"
	TrackSegmentOffset 200.0
	FlavorList
	{
		teal
		Red
		Green
		Green
		Green
		red
	}
}

Train
{
	TrackSegment "main01_l"
	TrackSegmentOffset 430.0
	FlavorList
	{
		Red
		red
		teal
		Green
		Green
		Green
		teal
	}
}

#include "treasure_3.txt"