MapPath "data/maps/set/"
LevelDisplayName "#set"

LevelMusic "LevelMusicClassic"
TrainConstructionData
{
	NumSpheresToSpawnWith	25
	ColorSpawnStreak	0.17
}

NumTrainsToSpawn	14
MinSecondsBeforeNextTrainCanSpawn 15.0

StartingTrackSectionSpawnOrder
{
	initial01
	lowinitial
}

#include "flavors_4.txt"
#include "treasure_11.txt"