EffectDefinition
{
	EffectComponent ParticleEffect "gold sparkles 1"
	{
		RepeatTime		0.4
		ParticleLifespan	[0.9, 1.4]
		BlendMode		add
		Texture			"data/gfx/particles/sparkle/star_01"

		EmitterEvents
		{
			SpawnParticles
			{
				count=2
				duration=0
				delay=0
				orientation=0
				speed=0
				rotationalSpeed=[150, 250]
				direction=0
				spawnOffsetAbsX=[514, 595]
				spawnOffsetAbsY=[284, 335]
			}			
	

			Dynamics
			{
				delay=0.0, absoluteAcceleration=(0,0)
			}
			
		}
		
		ParticleEvents
		{
			RGB
			{
				age=0, rgb=(255, 255, 255)		
			}
			
			Alpha
			{
				age=0, alpha=0
				age=0.3, alpha=60				
				age=1, alpha=0
				
			}
			
			Scale
			{
				age=0, scale=(0.0,0.0)		
				age=0.3, scale=(0.3,0.3)		
				age=1.0, scale=(0.0,0.0)				
			}
		}
	}

}