//
// Definition of an animation sequence:
//
// Each sequence must have a name and a file name, all other options are optional.
//
//	Sequence
//	{
//		////////////
//		// NAME
//		////////////
//		// If two animations have the same name, then the system will randomly
//		// pick between the two whenever the game plays that animation.  For example,
//		// if you wanted two different idle animations for a character, then you could
//		// name them both "Idle" and 50% of the time it would play one and 50% of the
//		// time it would play the other.
//		name		"MyUniqueName"
//
//		////////////
//		// FILENAME
//		////////////
//		// This is what the engine uses to load the frames of animations.
//		// If you had a set of animations called idle001.png through idle101.png
//		// then you would use "idle" as the fileName.
//		// You can specify as many file names as you want and it will splice them together.
//		fileName	"data/gfx/myAnimFileNameWithoutNumbers"
//      fileNamePlayBackwards "data/gfx/myOtherAnimPlayedBackwards"
//      fileName    "data/gfx/theLastPartOfThisAnim"
//
//		////////////
//		// PLAYBACKRATE
//		////////////
//		// This is the rate at which the engine will play back the animation in frames per second.
//		playbackRate	24
//
//		////////////
//		// ISLOOPING
//		////////////
//		// Whether or not this animation loops.  Valid values are 0 (no looping) and 1 (looping).
//		isLooping	0
//
//		////////////
//		// WEIGHT
//		////////////
//		// The weight this animation has if there are more than one anim of this with the same name. (defaults to 1.0)
//		// So for example if the weight for this anim is 2.0 and another one is 1.0, then this anim will get picked
//		// twice as often as the other animation.
//		weight		2.0
//
//		////////////
//		// alwaysLoad
//		////////////
//		// Sets this animation to stay in memory always
//		alwaysLoad


Sequence
{
	name		"PusherWalk"
	fileName	"data/gfx/pusher/grunt/walk_"
	playbackRate	12
	isLooping	1
	
	weight 5.0
}

Sequence
{
	name		"PusherWalk"
	fileName	"data/gfx/pusher/grunt/walkToHover_"
	fileName	"data/gfx/pusher/grunt/hover_"
	fileNamePlayBackwards	"data/gfx/pusher/grunt/walkToHover_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"PusherHover"
	fileName	"data/gfx/pusher/grunt/hover_"
	playbackRate	12
	isLooping	1
}

Sequence
{
	name		"PusherPushBack1"
	fileName	"data/gfx/pusher/grunt/walkToPushBack_"
	playbackRate	24
	isLooping	0
}

Sequence
{
	name		"PusherPushBack2"
	fileName	"data/gfx/pusher/grunt/pushBackIdle_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"PusherPushBack3"
	fileName	"data/gfx/pusher/grunt/walkToPushBack_"
	playbackRate	24
	isLooping	0
}

Sequence
{
	name		"PusherDeath"
	fileName	"data/gfx/pusher/grunt/death_"
	filename	"data/gfx/pusher/grunt/death_0022"
	filename	"data/gfx/pusher/grunt/death_0022"
	filename	"data/gfx/pusher/grunt/death_0022"
	filename	"data/gfx/pusher/grunt/death_0022"
	filename	"data/gfx/pusher/grunt/death_0022"
	filename	"data/gfx/pusher/grunt/death_0022"
	
	playbackRate 24
	isLooping	0
}

Sequence
{
	name		"HUDPusherDeath"
	fileName	"data/gfx/pusher/grunt/death_"
	filename	"data/gfx/pusher/grunt/death_0022"
	filename	"data/gfx/pusher/grunt/death_0022"
	filename	"data/gfx/pusher/grunt/death_0022"
	filename	"data/gfx/pusher/grunt/death_0022"
	filename	"data/gfx/pusher/grunt/death_0022"
	filename	"data/gfx/pusher/grunt/death_0022"
	fileNamePlayBackwards	"data/gfx/pusher/grunt/death_"
	fileName	"data/gfx/pusher/grunt/death_0000"
	
	playbackRate	24
	isLooping	0
}

Sequence
{
	name		"PusherFinalWalk"
	fileName	"data/gfx/pusher/boss/walk_"
	playbackRate	12
	isLooping	1
	
	weight 5.0
}

Sequence
{
	name		"PusherFinalWalk"
	fileName	"data/gfx/pusher/boss/walkToHover_"
	fileName	"data/gfx/pusher/boss/hover_"
	fileNamePlayBackwards	"data/gfx/pusher/boss/walkToHover_"
	playbackRate	12
	isLooping	1
}

Sequence
{
	name		"PusherFinalPushBack1"
	fileName	"data/gfx/pusher/boss/walkToPushBack_"
	playbackRate	24
	isLooping	0
}

Sequence
{
	name		"PusherFinalPushBack2"
	fileName	"data/gfx/pusher/boss/pushBackIdle_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"PusherFinalPushBack3"
	fileName	"data/gfx/pusher/boss/walkToPushBack_"
	playbackRate	24
	isLooping	0
}

Sequence
{
	name		"PusherFinalDeath"
	fileName	"data/gfx/pusher/boss/death_"
	playbackRate	25
	isLooping	0
}

Sequence
{
	name		"TurboSnakeWalk"
	fileName	"data/gfx/pusher/boss/walk_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name "Shooter_Tilt"
	fileName "data/gfx/shooter/shooter_"
	playbackRate 17
	isLooping 0
}

Sequence
{
	name "Shooter_02_Tilt"
	fileName "data/gfx/shooter_02/shooter_02_tilt_"
	playbackRate 17
	isLooping 0
}

Sequence
{
	name "Shooter_03_Tilt"
	fileName "data/gfx/shooter_03/shooter_03_tilt_"
	playbackRate 17
	isLooping 0
}


Sequence
{
	name "Shooter_02_Tilt_Mask"
	fileName "data/gfx/shooter_02/mask/shooter_02_tilt_Mask_"
	playbackRate 17
	isLooping 0
}


Sequence
{
	name "Reflector_Spawn"
	fileName "data/gfx/reflector/spawn/spawn_"
	playbackRate 24
	isLooping 0
}

Sequence
{
	name "Reflector_Idle"
	fileName "data/gfx/reflector/idle/idle_"
	playbackRate 24
	isLooping 1
}

Sequence
{
	name "Reflector_Hit"
	fileName "data/gfx/reflector/hit/hit_"
	playbackRate 24
	isLooping 0
}

Sequence
{
	name "goose_night_idle"
	fileName "data/gfx/placeables/Geb/goose_night_idle_"
	playbackRate 12
	isLooping 1
}

Sequence
{
	name "goose_night_standup"
	fileName "data/gfx/placeables/Geb/goose_night_standup_"
	playbackRate 24
	isLooping 0
}

// PARTICLE STUFF

Sequence
{
	name "ember_sparkle"
	fileName "data/gfx/particles/fireball/fireball_ember_"
	playbackRate 12
	isLooping 1
}

Sequence
{
	name "sparkle_dust"
	fileName "data/gfx/particles/dust/sparkle_dust_"
	playbackRate 24
	isLooping 1
}

Sequence
{
	name "lightning_small"
	fileName "data/gfx/particles/lightning/lightning_small_"
	playbackRate 12
	isLooping 1
}

//*************************************************************
// Begin Balls

// NOTE: playbackRate on all ball animations must be equal to the number of frames for one half rotation
Sequence
{
	name		"Ball_Wild"
	fileName	"data/gfx/balls/wild/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Black"
	fileName	"data/gfx/balls/black/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Blue"
	fileName	"data/gfx/balls/blue/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{

	name		"Ball_Green"
	fileName	"data/gfx/balls/green/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Orange"
	fileName	"data/gfx/balls/orange/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Pink"
	fileName	"data/gfx/balls/pink/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Red"
	fileName	"data/gfx/balls/red/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Teal"
	fileName	"data/gfx/balls/teal/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_White"
	fileName	"data/gfx/balls/white/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Yellow"
	fileName	"data/gfx/balls/yellow/ball"
	playbackRate	32
	isLooping	1
}


// End Balls
//*************************************************************

//*************************************************************
// Begin Glass Balls Set 2

Sequence
{
	name		"Ball_Set2_Black"
	fileName	"data/gfx/balls_glass/black/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set2_Blue"
	fileName	"data/gfx/balls_glass/blue/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set2_Green"
	fileName	"data/gfx/balls_glass/green/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set2_Orange"
	fileName	"data/gfx/balls_glass/orange/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set2_Pink"
	fileName	"data/gfx/balls_glass/pink/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set2_Red"
	fileName	"data/gfx/balls_glass/red/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set2_Teal"
	fileName	"data/gfx/balls_glass/teal/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set2_White"
	fileName	"data/gfx/balls_glass/white/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set2_Yellow"
	fileName	"data/gfx/balls_glass/yellow/ball"
	playbackRate	32
	isLooping	1
}


// End Balls Set 2
//*************************************************************

//*************************************************************
// Begin Balls Set 3

Sequence
{
	name		"Ball_Set3_Black"
	fileName	"data/gfx/balls_wood/black/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set3_Blue"
	fileName	"data/gfx/balls_wood/blue/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set3_Green"
	fileName	"data/gfx/balls_wood/green/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set3_Orange"
	fileName	"data/gfx/balls_wood/orange/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set3_Pink"
	fileName	"data/gfx/balls_wood/pink/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set3_Red"
	fileName	"data/gfx/balls_wood/red/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set3_Teal"
	fileName	"data/gfx/balls_wood/teal/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set3_White"
	fileName	"data/gfx/balls_wood/white/ball"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set3_Yellow"
	fileName	"data/gfx/balls_wood/yellow/ball"
	playbackRate	32
	isLooping	1
}


// End Balls Set 3
//*************************************************************
//*************************************************************
// Begin Balls Set 4

Sequence
{
	name		"Ball_Set4_Black"
	fileName	"data/gfx/balls_energy/black/ball_"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set4_Blue"
	fileName	"data/gfx/balls_energy/blue/ball_"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set4_Green"
	fileName	"data/gfx/balls_energy/green/ball_"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set4_Orange"
	fileName	"data/gfx/balls_energy/orange/ball_"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set4_Pink"
	fileName	"data/gfx/balls_energy/pink/ball_"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set4_Red"
	fileName	"data/gfx/balls_energy/red/ball_"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set4_Teal"
	fileName	"data/gfx/balls_energy/teal/ball_"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set4_White"
	fileName	"data/gfx/balls_energy/white/ball_"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"Ball_Set4_Yellow"
	fileName	"data/gfx/balls_energy/yellow/ball_"
	playbackRate	32
	isLooping	1
}


// End Balls Set 4
//*************************************************************
//*************************************************************
// Begin Treasures

Sequence
{
	name		"Gem01"
	fileName	"data/gfx/treasures/gem01/gem01_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"Gem02"
	fileName	"data/gfx/treasures/gem02/gem"
	playbackRate	24
	isLooping	1
}

Sequence
{

	name		"Gem03"
	fileName	"data/gfx/treasures/gem03/gem"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"Gem04"
	fileName	"data/gfx/treasures/gem04/gem"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"Gem05"
	fileName	"data/gfx/treasures/gem05/gem05_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"Gem06"
	fileName	"data/gfx/treasures/gem06/gem06_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"Gem07"
	fileName	"data/gfx/treasures/gem07/gem07_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"Gem08"
	fileName	"data/gfx/treasures/gem08/gem08_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"Gem09"
	fileName	"data/gfx/treasures/gem09/gem09_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"Gem10"
	fileName	"data/gfx/treasures/gem10/gem10_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"Gem11"
	fileName	"data/gfx/treasures/gem11/gem11_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"Gem12"
	fileName	"data/gfx/treasures/gem12/gem12_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"Gem14"
	fileName	"data/gfx/treasures/gem14/gem14_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"Gem15"
	fileName	"data/gfx/treasures/gem15/gem15_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"Gem16"
	fileName	"data/gfx/treasures/gem16/gem16_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"Gem17"
	fileName	"data/gfx/treasures/gem17/gem17_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"Bracelet01"
	fileName	"data/gfx/treasures/bracelet/bracelet_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"Crown01"
	fileName	"data/gfx/treasures/crown/crown_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"Earring01"
	fileName	"data/gfx/treasures/earring/earring_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"Ring01"
	fileName	"data/gfx/treasures/ring01/ring"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"Scarab01"
	fileName	"data/gfx/treasures/scarab01/scarab"
	playbackRate	24
	isLooping	1
}

Sequence
{

	name		"AnkhCoin"
	fileName	"data/gfx/treasures/ankhCoin/coin"
	playbackRate	24
	isLooping	1
}

Sequence
{

	name		"HUDAnkhCoin"
	fileName	"data/gfx/treasures/ankhCoin/coin"
	playbackRate	24
	isLooping	0
}

// End Treasures
//*************************************************************

Sequence
{
	name		"CanopicJar01"
	fileName	"data/gfx/CanopicJar/baboon/baboon_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"CanopicJar02"
	fileName	"data/gfx/CanopicJar/jackal/jackal_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"CanopicJar03"
	fileName	"data/gfx/CanopicJar/hawk/hawk_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"CanopicJar04"
	fileName	"data/gfx/CanopicJar/pharoh/pharoh_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"bee"
	fileName	"data\gfx\particles\bee\bee_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"Mushroom_Break"
	fileName	"data\gfx\placeables\mushroom\break\break_"
	playbackRate	24
	isLooping	0
}

Sequence
{
	name		"Mushroom_Grow"
	fileName	"data\gfx\placeables\mushroom\grow\grow_"
	playbackRate	24
	isLooping	0
}

Sequence
{
	name		"golden_scarab_01_idle"
	fileName	"data\gfx\golden_scarab\golden_scarab_"
	playbackRate	24
	isLooping	1
}


Sequence
{
	name		"trainblocker"
	fileName	"data\gfx\powerups\effects\trainblocker\spikeyball_"
	playbackRate	32
	isLooping	1
}

Sequence
{
	name		"ScorpionMove"
	fileName	"data\gfx\powerups\effects\scorpion\scorpion"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"Apep_idle"
	fileName	"data\gfx\placeables\apep\apep_idle_01\idle_"
	playbackRate	24
	isLooping	1
}

Sequence
{
	name		"rain_splash"
	fileName	"data/gfx/particles/water/rain_splash/splash_"
	playbackRate	48
	isLooping	0
}


