MapPath "data/maps/watergarden/"
LevelDisplayName "#puzzle08"
LevelMusic "MenuMusic"

Ammo
{
	Blue
	Red
	White
	Green
}




Train
{
	TrackSegment "intro"
	TrackSegmentOffset 80.0
	FlavorList
	{
		blue
		blue
	}
}



Train
{
	TrackSegment "main02"
	TrackSegmentOffset 880.0
	FlavorList
	{
		White
		Red
		Red
		White
	}
}





Train
{
	TrackSegment "final"
	TrackSegmentOffset 320.0
	FlavorList
	{
		Green
		Green
		Green
	}
}



#include "treasure.txt"