MapPath "data/maps/apep/"
LevelDisplayName "#puzzle30"
LevelMusic "MenuMusic"


Ammo
{
	green
	blue
	red
	red
	white
	orange
	white
	pink	
}


Train
{
	TrackSegment "final"
	TrackSegmentOffset 20.0
	FlavorList
	{
		Green
		pink
		pink
		green
		Red
		White
		White
		white
		Red
		Green
		Blue
		Red
		white
		white
		red
		Blue
	}
}

Train
{
	TrackSegment "underwater02"
	TrackSegmentOffset 67.0
	FlavorList
	{
		White
		pink
		pink
		Green
		Green
		Pink
		Pink
		White
		White
	}
}

Train
{
	TrackSegment "underwater03"
	TrackSegmentOffset 85.0
	FlavorList
	{
		White
		Green
		Green
		orange
		orange
		green
		White
		White
	}
}



#include "treasure.txt"