MapPath "data/maps/set/"
LevelDisplayName "#set"

LevelMusic "LevelMusicClassic"
TrainConstructionData
{
	NumSpheresToSpawnWith	25
	ColorSpawnStreak	0.4
}

NumTrainsToSpawn	6
MinSecondsBeforeNextTrainCanSpawn 15.0

StartingTrackSectionSpawnOrder
{
	initial01
	lowinitial
}

#include "flavors_classic.txt"
#include "treasure_freeplay.txt"