MapPath "data/maps/cargo/"
LevelDisplayName "#cargo"

LevelMusic "LevelMusicClassic"
TrainConstructionData
{
	NumSpheresToSpawnWith	25
	ColorSpawnStreak	0.4
}

MinSecondsBeforeNextTrainCanSpawn 23.0

StartingTrackSectionSpawnOrder
{
	initial
}

#include "survivalData.txt"
#include "treasure_freeplay.txt"
