
EffectDefinition
{
	

	EffectComponent ParticleEffect "Flame"
	{
		RepeatTime			.25
		ParticleLifespan	[0.5,1.5]
		BlendMode			add
		Texture				"data/gfx/particles/fire/flame_01"

		EmitterEvents
		{
			SpawnParticles
			{
				count=[7,12]
				duration=0.25
				speed=[-30,30]
				direction=[-180,0]
				orientation=[0,360]
				rotationalSpeed=[-100,100]
				spawnOffsetAbsX=[-20,20]
				spawnOffsetAbsy=[-7,7]
			}
			
			Dynamics
			{
				delay=0, absoluteAcceleration=(0,-250)
			}
		}
		
		ParticleEvents
		{
			RGB
			{
				age=0, rgb=(220,80,50)
			}
			
			Alpha
			{
				age=0, alpha=0
				age=0.25, alpha=200
				age=0.75, alpha=60
				age=1, alpha=0
			}
			
			Scale
			{
				age=0, scale=(2,2)
				age=0.25, scale=(3,3)
				age=.5, scale=(4,4)
				age=1, scale=(3,3)
			}
		}
	}
	
	
	
}
