MapPath "data/maps/cargo/"
LevelDisplayName "#puzzle36"
LevelMusic "MenuMusic"

Ammo
{
// group 1
	White
	Green
	Yellow
	Green
	White
	Yellow
}




// group 1



Train
{
	TrackSegment "final"
	TrackSegmentOffset 150.0
	FlavorList
	{
		Yellow
		White
		Blue
		Blue
		Green
		Green
		Blue
		White
		White
		Yellow
	}
}


Train
{
	TrackSegment "final"
	TrackSegmentOffset 540.0
	FlavorList
	{
		White
		White
		Yellow
		Yellow
		White
	}
}


Train
{
	TrackSegment "main03"
	TrackSegmentOffset 300.0
	FlavorList
	{
		White
		Yellow
		Yellow
		Yellow
		Yellow
		White
		White
	}
}





// group 2

Train
{
	TrackSegment "main01"
	TrackSegmentOffset 180.0
	FlavorList
	{
		Blue
		Blue
		Yellow
		Yellow
		Green
		Red
		Red
		Green
		Green
		Green
		Red
		Red
		Green
		Green
		Yellow
		Yellow
	}
}





// group 3

Train
{
	TrackSegment "main02"
	TrackSegmentOffset 280.0
	FlavorList
	{
		White
		Yellow
		Yellow
		White
		White
	}
}





// group 4

Train
{
	TrackSegment "main02"
	TrackSegmentOffset 80.0
	FlavorList
	{
		Yellow
		White
		White
		White
	}
}






Train
{
	TrackSegment "initial"
	TrackSegmentOffset 260.0
	FlavorList
	{
		Blue
		Blue
		Red
		Yellow
		Yellow
		Red
		Red
		Red
		Blue
	}
}








#include "treasure.txt"