MapPath "data/maps/draped/"
LevelDisplayName "#draped"

LevelMusic "LevelMusicClassic"
TrainConstructionData
{
	NumSpheresToSpawnWith	20
	ColorSpawnStreak	0.4
}

MinSecondsBeforeNextTrainCanSpawn 18.0

StartingTrackSectionSpawnOrder
{
	initial
}

#include "survivalData.txt"
#include "treasure_freeplay.txt"
