MapPath "data/maps/apep/"
LevelDisplayName "#apep"
LevelMusic "MenuMusic"



Ammo
{
	Red
	red
	yellow
}


Train
{
	TrackSegment "abovewater01"
	TrackSegmentOffset 220.0
	FlavorList
	{
		Green
		Green
		Red
		Red
		Green
		Green
	}
}

Train
{
	TrackSegment "underwater02"
	TrackSegmentOffset 180.0
	FlavorList
	{
		yellow
		yellow
	}
}

Train
{
	TrackSegment "underwater02"
	TrackSegmentOffset 300.0
	FlavorList
	{
		Green
		Green
		Red
		Red
		Green
		Green
	}
}



#include "treasure_1.txt"