#
# Scenario loading
#
GAME_LOADED_OK              GAME LOADED OK!
GAME_RESTORE                RESTORING GAME, PLEASE WAIT...
RESTORING_GAME              RESTORING GAME...
PLEASE_WAIT                 PLEASE WAIT...
LOADING_KERNEL              LOADING GAME KERNEL, PLEASE WAIT...
LOADING_SCENARIO            LOADING SCENARIO, PLEASE WAIT...
STARTING_SCENARIO           STARTING SCENARIO
LOADING_COMPLETED           LOADING COMPLETED, STANDBY
LINKING_OBJECTS             LINKING OBJECTS
LINKING_SURFACE_STRUCTURES  LINKING SURFACE STRUCTURES
PRECACHE_FINISH             FINISHING PRECACHING, PLEASE WAIT...
RELOAD_RESOURCES            RELOADING RESOURCES, PLEASE WAIT...
SYNC_SERVER                 SYNCHRONIZING WITH SERVER...
#
# Awards
#
SCRIPT_AWARD             YOU HAVE BEEN GRANTED THE %s
SCRIPT_LOG_HQ            GALACTIC COMMAND
#
# Script related errors
#
SCRIPT_BAD_MISSION       FAILED TO OPEN MISSION %s\n
SCRIPT_BAD_ACM           FAILED TO OPEN ACM SCENARIO
SCRIPT_BAD_GROUP         FAILED TO OPEN GROUP
SCRIPT_REGION_STATIC_ERR REGION HAS MISSING STATIC:
#
# General words
#
DESTROYED     DESTROYED
CAPTURED_BY   {station} HAS BEEN CAPTURED BY {object, race/caste}
CAPTURED      {station} HAS BEEN CAPTURED
BY            {something destroyed} BY {object}
AT            {something fired} AT {object}
HEADING       H
ALTITUDE      A
SPEED         S
REGION        LOC
MALFUNCTION   MALFUNCTION
ERROR_LOADING ERROR LOADING
#
MP_GAME_CDKEY1            "PLEASE ENTER YOUR GAME CD-KEY - ATTEMPT %d"
MP_GAME_CDKEY2            "PLEASE ENTER YOUR GAME CD-KEY"
MP_GAME_CDKEY_CHECK       CHECKING WITH SERVER
MP_GAME_CDKEY_INUSE       CD-KEY IN USE! PLEASE CONTACT 3000AD TECH SUPPORT
MP_GAME_CDKEY_BANNED      CD-KEY IS BANNED! PLEASE CONTACT 3000AD TECH SUPPORT
MP_GAME_CDKEY_INVALID     CD-KEY IS INVALID! PLEASE CONTACT 3000AD TECH SUPPORT
MP_GAME_CDKEY_FAILED      FAILED TO STORE THE KEY! PLEASE CONTACT 3000AD TECH SUPPORT
MP_CLIENT_BANNED          YOU HAVE BEEN BANNED FROM THIS SERVER!
MP_CDKEY_NOT_VALIDATED    YOU ARE TRYING TO PLAY ON THIS SERVER WITHOUT VALIDATING YOUR CD KEY!
MP_SERVER_PASSWORD        ENTER PASSWORD FOR SERVER
MP_SERVER_CONNECT_FAILED  SERVER FAILED TO CONNECT|OK
MP_SERVER_DISCONNECTED    SERVER HAS DISCONNECTED
MP_CLIENT_CONNECTING      CONNECTING TO SERVER|PLEASE WAIT...
MP_NOT_AVAILABLE          " FUNCTION NOT AVAILABLE IN SINGLE PLAYER MODE "
MP_CHATLOG_EMPTY          CHAT LOG IS EMPTY
#
#  PERSCAN headings
#
PERSCAN_NO_GUESTS    |          NO GUESTS LOGGED |
PERSCAN_NO_PRISONERS |          NO PRISONERS LOGGED |
PERSCAN_NO_INTRUDERS |          NO INTRUDERS LOGGED |
PERSCAN_CREW_LOCATION    LOCATION
PERSCAN_CREW_ASSIGNMENT  ASSIGNMENT
PERSCAN_HEADING          DRAG HEADING BOXES TO VIEW MORE ENTRIES
PERSCAN_EXIT             EXIT
#
# Cockpit view directions
#
COCKPIT_VIEW_LOCKED       LOCKED
COCKPIT_VIEW_TRACKING     TRACKING
COCKPIT_VIEW_EXTERNAL     EXTERNAL
COCKPIT_VIEW_ALONGSIDE    ALONGSIDE
COCKPIT_VIEW_OF           VIEW OF
COCKPIT_VIEW_TARGET       TARGET:
COCKPIT_REAR_VIEW         REAR VIEW
COCKPIT_LEFT_VIEW         LEFT VIEW
COCKPIT_RIGHT_VIEW        RIGHT VIEW
COCKPIT_UP_VIEW           UP VIEW
COCKPIT_DOWN_VIEW         DOWN VIEW
COCKPIT_VIEW_TACTICAL     TACTICAL
COCKPIT_VIEW_ITACTICAL    INVERSE TACTICAL
COCKPIT_VIEW_AND          AND
COCKPIT_THIRD_PERSON_VIEW THIRD PERSON VIEW
COCKPIT_SPECTATOR_VIEW    COCKPIT SPECTATOR VIEW
#
# DYNAMIC object creation errors
#
DYNAMIC_CLASS_ERR1 TURRET OBJECT/CLASS MISMATCH IN
DYNAMIC_CLASS_ERR2 GUN OBJECT/CLASS MISMATCH IN

DYNAMIC_UNDER_ATTACK under attack
DYNAMIC_RECOVER? ATTEMPT CRAFT RECOVERY (Y/N)?
DYNAMIC_TRANSFER_CARGO? TRANSFER CARGO POD ITEMS (Y/N)?

PLAYER_KIA            "YOU HAVE BEEN KILLED IN ACTION."
PLAYER_MIA            "YOU ARE NOW MISSING IN ACTION."
PLAYER_ACM_END        "THE SCENARIO HAS ENDED."

INVINCIBLE            SPAWN INVINCIBILITY
WARNING_DESTRUCTION   WARNING!! DESTRUCTION IMMINENT! TURN BACK NOW!!

DYN_AI_LAUNCH    {object} LAUNCHING SHIPS {at object}
DYN_AI_EMPTY     {SCn:} CARGO POD IS EMPTY!
DYN_AI_FULL      {SCn:} INSUFFICIENT CARGO SPACE
DYN_AI_LOADED    {SCn:} CARGO POD ITEMS LOADED
DYN_AI_INTEL     {CO} INCOMING GALCOM INTELLIGENCE REPORT...
DYN_AI_TASKFORCE {object} LAUNCHED TASK FORCE {at object}

DYN_TAC_LEFT {object} has left {region}
DYN_TAC_ORDERS? {team} AWAITING ORDERS

INFO_MOTHER MOTHER
INFO_CE     CHIEF ENGINEER
INFO_FO     FLIGHT OFFICER
INFO_COMMS  COMMS OFFICER
INFO_NO     NAVIGATIONS OFFICER
INFO_COMBAT COMBAT OFFICER
INFO_MO     MEDICAL OFFICER
INFO_RE     RESEARCH ENGINEER
INFO_TO     TACTICAL OFFICER

#
#  Crew name prefixes
#
INFO_PRISONER PRISONER
INFO_INTRUDER INTRUDER
INFO_SE       SYSTEMS ENGINEER
INFO_FE       FLIGHT ENGINEER
INFO_MARINE   MARINE
INFO_MEDIC    MEDIC
#
# Misc
#
INFO_EXTERNAL External
INFO_LASER LASER
INFO_PROBE PROBE
INFO_DEBRIS_FIELD Debris Field
#
# Probe names long and short forms
#
INFO_PLR   PRB LONG RANGE
INFO_PMR   PRB MEDIUM RANGE
INFO_PSR   PRB SHORT RANGE
INFO_SPLR  (LR)
INFO_SPMR  (MR)
INFO_SPSR  (SR)

INFO_NONE  NONE
INFO_LOCAL LOCAL {<time> LOCAL}
#
# Probe states
#
INFO_PS_DEF UNKNOWN
INFO_PS_NON NO PROBE
INFO_PS_RDY READY
INFO_PS_NAV NAVSCAN
INFO_PS_ORB ORBSCAN
#
#
INFO_NO_PLANET NO PLANET DATA
#
# Races
#
INFO_R_MIX MIXED
INFO_R_TER TERRAN
INFO_R_EMP EMPIRIAN
INFO_R_VES VESPERON
INFO_R_CRE CREDIAN
INFO_R_KAN KANDORIAN
INFO_R_MAN MANDORIAN
INFO_R_ZEL ZELON
INFO_R_VAL VALKERIE
INFO_R_FAL FALKERIE
INFO_R_GAM GAMMULAN
INFO_R_SYR SYRION
INFO_R_DRO DROIDAN
INFO_R_GAL GALAXIAN
INFO_R_MAX NONE
#
# Unit castes
#
INFO_U_MIL MILITARY
INFO_U_EXP EXPLORER
INFO_U_COL COLONIST
INFO_U_SCI SCIENTIST
INFO_U_EAR EARTHCOM
INFO_U_POL POLICE
INFO_U_RAI RAIDER
INFO_U_INS INSURGENT
INFO_U_ASS ASSASSIN
INFO_U_DIP DIPLOMAT
INFO_U_MER MERCENARY
INFO_U_PAR PARAMEDIC
INFO_U_HAC HACKER
INFO_U_TRA TRADER
INFO_U_CRI CRIMINAL
INFO_U_COM COMMERCIAL
INFO_U_JOU JOURNALIST
INFO_U_WOR WORKER
INFO_U_TOU TOURIST
INFO_U_HAZ HAZARD
INFO_U_HARMLESS HARMLESS
INFO_U_AGGRESSIVE AGGRESSIVE
INFO_U_ANYCASTE MIXED
#
# Waypoint actions (as Shown in tacops)
#
INFO_WS_PROCEED    PROCEED TO NEXT
INFO_WS_WAIT       WAIT FOR INSTRUCTIONS
INFO_WS_HALT       HALT (RADIO SILENCE)
INFO_WI_STRIKE     STRIKE
INFO_WI_INTERCEPT  INTERCEPT
INFO_WI_CAP        CAP
INFO_WI_SAD        SAD
INFO_WI_SEAD       SEAD
INFO_WI_ESCORT     ESCORT
INFO_WI_PATROL     PATROL
INFO_WI_REPEAT     REPEAT ACTIONS
INFO_WS_DEL_CARGO  DELIVER CARGO
INFO_WS_DEL_TEAM   DEPLOY TEAM
INFO_WS_DEL_DRN    DEPLOY MDRONE
INFO_WS_DEL_ATV    DEPLOY VEHICLE
INFO_WS_COL_CARGO  COLLECT CARGO
INFO_WS_COL_TEAM   EXTRACT TEAM
INFO_WS_COL_DRN1   EXTRACT MDRONE 1
INFO_WS_COL_DRN2   EXTRACT MDRONE 2
INFO_WS_COL_DRN3   EXTRACT MDRONE 3
INFO_WS_COL_DRN4   EXTRACT MDRONE 4
INFO_WS_COL_DRN5   EXTRACT MDRONE 5
INFO_WS_COL_DRN6   EXTRACT MDRONE 6
INFO_WS_COL_DRN7   EXTRACT MDRONE 7
INFO_WS_COL_DRN8   EXTRACT MDRONE 8
INFO_WS_COL_DRN9   EXTRACT MDRONE 9
INFO_WS_COL_DRN10  EXTRACT MDRONE 10
INFO_WS_COL_DRN11  EXTRACT MDRONE 11
INFO_WS_COL_DRN12  EXTRACT MDRONE 12
INFO_WS_COL_DRN13  EXTRACT MDRONE 13
INFO_WS_COL_DRN14  EXTRACT MDRONE 14
INFO_WS_COL_DRN15  EXTRACT MDRONE 15
INFO_WS_COL_DRN16  EXTRACT MDRONE 16
INFO_WS_COL_OC1    EXTRACT VEHICLE 1
INFO_WS_COL_OC2    EXTRACT VEHICLE 2
INFO_WS_COL_OC3    EXTRACT VEHICLE 3
INFO_WS_COL_OC4    EXTRACT VEHICLE 4
INFO_WS_COL_OC5    EXTRACT VEHICLE 5
INFO_WS_COL_OC6    EXTRACT VEHICLE 6
INFO_WS_COL_OC7    EXTRACT VEHICLE 7
INFO_WS_COL_OC8    EXTRACT VEHICLE 8
INFO_WS_COL_OC9    EXTRACT VEHICLE 9
INFO_WS_COL_OC10   EXTRACT VEHICLE 10
INFO_WS_COL_OC11   EXTRACT VEHICLE 11
INFO_WS_COL_OC12   EXTRACT VEHICLE 12
INFO_WS_COL_OC13   EXTRACT VEHICLE 13
INFO_WS_COL_OC14   EXTRACT VEHICLE 14
INFO_WS_COL_OC15   EXTRACT VEHICLE 15
INFO_WS_COL_OC16   EXTRACT VEHICLE 16
INFO_WT_SAR        SAR
INFO_WT_EXTRACT    EVAC
INFO_WT_TOW        TOW
INFO_WT_DEFEND     DEFEND
INFO_WT_MINELAY    MINELAY
INFO_WT_RESUPPLY   RESUPPLY
INFO_WT_REFUEL     REFUEL
INFO_WT_REPAIR     REPAIR
INFO_WT_CARGOSWEEP CARGOSWEEP
INFO_WP_SHUTDOWN   SHUTDOWN
INFO_WP_SILENT     SILENT RUNNING
INFO_WP_DETACH     DETACH
INFO_WP_ORBIT      ORBIT
INFO_WP_DESTRUCT   SELF DESTRUCT
INFO_WT_MINESWEEP  MINESWEEP
INFO_WP_LAND       LAND
#
#  VDD PERSONNEL ASSIGNMENTS (KEEP LENGTH SHORT AS POSSIBLE)
#
HUD_ON_STATION  ON-STATION
HUD_QUARTERS    QUARTERS
HUD_TRANSPORTER TRANSPORTER
HUD_IN_TRANSIT  IN-TRANSIT
HUD_DEPLOYED    DEPLOYED
HUD_MEDIBAY     MEDIBAY
HUD_BRIG        DETENTION HOLD
HUD_ESCAPED     ESCAPED
HUD_ESCAPE_POD  ESCAPE POD
HUD_DEAD        DEAD
HUD_CLONING     CLONING
HUD_SUSPENDED   SUSPENDED
HUD_CARGO_MANIFEST CARGO MANIFEST
#
# VDD/RTM
#
HUD_RTM_PERSONNEL        0: PERSONNEL
HUD_RTM_CRAFT            1: CRAFT
HUD_RTM_RADAR            2: RADAR
HUD_RTM_TACTICAL         3: TACTICAL
HUD_RTM_STRATEGIC        4: STRATEGIC
HUD_RTM_FRIENDLY         5: FRIENDLY
HUD_RTM_ENEMY            6: ENEMY
HUD_RTM_MISSILEMINE      7: MISSILE/MINE
HUD_RTM_NAVIGATION       8: NAVIGATION
HUD_RTM_MISC             9: MISC
HUD_RTM_COMMAND_CRAFT    1: COMMAND CRAFT
HUD_RTM_FIGHTERS         2: FIGHTERS
HUD_RTM_SHUTTLES         3: SHUTTLES
HUD_RTM_OTHER_CRAFTS     4: OTHER CRAFTS
HUD_RTM_PROBES           5: PROBES
HUD_RTM_PERSONNEL2       6: PERSONNEL
HUD_RTM_MINING_DRONES    7: MINING DRONES
HUD_RTM_ALL              8: ALL
HUD_RTM_NONE             9: NONE
#
# Top and bottom of Pitch Ladder
#
HUD_PL_UP   UP
HUD_PL_DOWN DOWN
#
# Flight path target prompt
#
HUD_FPP FP:
#
# Missile lock mode
#
HUD_ML_SCAN  SCAN
HUD_ML_JAM   JAM
HUD_ML_TRACK TRACK
HUD_ML_LOCK  LOCK

HUD_NO_WEAPONS NO MISSILES
#
# Shortened form of officer names in CVD
#
HUD_OFF_SELF      CMDR
HUD_OFF_FLIGHT    FO
HUD_OFF_NAVIGATOR NO
HUD_OFF_COMMS     CMO
HUD_OFF_COMBAT    CO
HUD_OFF_TACTICAL  TO
HUD_OFF_MEDICAL   MO
HUD_OFF_RESEARCH  RE
HUD_OFF_CHIEF_ENG CE
#
# Used while scanning target for information
#
HUD_SCANNING    SCANNING
#
# Missile camera texts
#
HUD_MC_BURN     BURN
HUD_MC_SPEED    SPEED
HUD_MC_RANGE    RANGE

HUD_CAPTURE_RNG          CAPTURE RNG
HUD_CAPTURE              TRACTOR LOCK-ON
HUD_NO_TARGET            NO TARGET
HUD_NO_STORES_INFO       NO STORES INFO
HUD_NO_SUPPORT CRAFT     NO SUPPORT CRAFT
HUD_POWER_SYSTEMS_STATUS POWER SYSTEMS STATUS

HUD_DESTROYED   DESTROYED
HUD_READY       READY
HUD_AVAILABLE   AVAILABLE
HUD_EJECTED     EJECTED
HUD_OFFLINE     OFFLINE
HUD_OPERATIONAL OPERATIONAL
HUD_DAMAGED     DAMAGED
HUD_NOT_SCHED   NOT SCHEDULED
HUD_READYING    READYING
HUD_ENGINEERING ENGINEERING
HUD_REPAIR      REPAIR
HUD_UNMANNED    UNMANNED
HUD_STOLEN      STOLEN
#
# Assignments
#
HUD_DEF          UNASSIGNED
HUD_CAP          CAP
HUD_STRIKE       STRIKE
HUD_PATROL       PATROL
HUD_SAD          SAD
HUD_SAD2         SAD2
HUD_SEAD         SEAD
HUD_SEAD2        SEAD2
HUD_ESCORT       ESCORT
HUD_INTERCEPT    INTERCEPT
HUD_INTERCEPT2   INTERCEPT2
#
# FC STATUS
#
HUD_CHARGE       CHARGE:
HUD_DAMAGE       DAMAGE:
HUD_MISSION      MISSION:
HUD_PILOT        PILOT:
HUD_COPILOT      COPILOT:
HUD_CREW         CREW:
HUD_CARGO        CARGO:
HUD_ATV          OC:
HUD_DRONE        DRONE:
HUD_PLATFORM     PLATFORM:

HUD_SLOTS_EMPTY1 WEAPON SLOTS
HUD_SLOTS_EMPTY2 EMPTY

HUD_STATUS    STATUS
HUD_NONE      NONE
HUD_LOADED_ON "LOADED ON "
HUD_AVAILABLE AVAILABLE
HUD_ABOARDSC  ABOARD SC
#
# ACM texts
#
HUD_A_ACM      ACM
HUD_A_THEATRE |THEATRE: |
HUD_A_START   | START: |
HUD_A_END     |   END: |
HUD_A_NEXT    |  NEXT: |
HUD_A_VIO     |   VIO: |
HUD_A_EXP     |   EXP: |
HUD_A_RANK    |  RANK: |
HUD_A_CAREER  |CAREER: |
#
# Same version as above, but for COMMS ORDERS BOX
#
HUD_CLICK_TO_CLOSE  PRESS MOUSE BUTTON TO CLOSE
HUD_CLICK_CLOSE_ARROW  PRESS MOUSE BUTTON TO CLOSE. ARROW KEYS TO SCROLL
HUD_ESC_TO_CLOSE    PRESS ESCAPE TO CLOSE OR R TO REPLAY
HUD_NO_ORDERS  NO NEW ORDERS
HUD_CA_ACM     ACM
HUD_CA_THEATRE THEATRE
HUD_CA_START   START
HUD_CA_END     END
HUD_CA_NEXT    NEXT
HUD_CA_VIO     VIOLATIONS
HUD_CA_EXP     EXPERIENCE
HUD_CA_KILLS   COMBAT KILLS
HUD_CA_RACE    RACE/CASTE
HUD_CA_NAME    NAME
HUD_CA_RANK    RANK
HUD_CA_MEDALS  MEDALS
HUD_CA_CAREER  CAREER
#
#
HUD_AUTO       AUTO
HUD_DESTRUCT   DESTRUCT
HUD_COMMIT     COMMIT
#
# NID WRS
#
HUD_NO_WAY1    NO WAYPOINTS
HUD_NO_WAY2    PROGRAMMED
HUD_W_NEXT     NEXT
HUD_W_PRIOR    PRIOR
HUD_W_UPCOMING UPCOMING
HUD_W_WAYPOINT WAYPOINT
HUD_W_OF       OF
HUD_W_DEST     DESTINATION:
HUD_W_JUMP     JUMP REGION
#
# NID PRS
#
HUD_P_STATUS  STATUS
HUD_P_REGION  REGION
HUD_P_PLANET1 <planet>
HUD_P_PLANET2 PLANET
HUD_P_DATE    DATE
HUD_P_TIME    TIME
HUD_P_NORMAL  NORMAL
HUD_P_SILENT  SILENT
HUD_P_TACLINK TACLINK
HUD_P_PROGRAM PROGRAM
HUD_P_TARGET  TARGET
HUD_P_JUMPS   JUMPS
#
# NID LOCATION
#
HUD_L_QUAD    "QUAD: "
HUD_L_SECTOR  "SECTOR: "
HUD_L_REGION  "REGION: "
HUD_L_DATE    "DATE: "
HUD_L_TIME    "TIME: "
#
# Short forms of the above
#
HUD_LS_QUAD   "QUAD:"
HUD_LS_SECTOR "SEC:"
HUD_LS_REGION "REG:"
HUD_LS_DATE   "DATE:"
HUD_LS_TIME   "TIME:"
HUD_L_NORTH   NORTH:
HUD_L_SOUTH   SOUTH:
HUD_L_EAST    EAST:
HUD_L_WEST    WEST:
#
# HUD systems (LHS/RHS)
#
HUD_NREACTOR  NREACTOR
HUD_SREACTOR  SREACTOR
HUD_SHIELD    SHIELD
HUD_ARMOR     ARMOR
HUD_CLOAK     CLOAK
HUD_TIMER     TIMER
HUD_HDRIVE    HDRIVE
HUD_ENGINE    ENGINE
HUD_ENGINEON  ENGINE: ON
HUD_ENGINEOFF ENGINE: OFF
HUD_GUNS      GUNS
HUD_TURRETS   TURRETS
HUD_MISSILES  MISSILES
HUD_MINES     MINES
HUD_CHEATS    CHEATS
HUD_FIGHTERS  FIGHTERS
HUD_SHUTTLES  SHUTTLES
HUD_VEHICLES  VEHICLES
HUD_DRONES    DRONES
HUD_CREW      CREW
HUD_CARGO     CARGO
HUD_LOCATION  LOC
HUD_COMMAND   CMD
HUD_COMMLINK  COM

HUD_WEP_EMPTY        EMPTY
HUD_CUR_LOCATION     Current Location
HUD_CUR_TARGET       Target
HUD_STAT_UNKNOWN     UKNOWN

MAINLOOP_CMDR_ONSTATION    IS BACK ON THE BRIDGE
MAINLOOP_CMDR_OFFSTATION   IS NOT LOCATED ON THE BRIDGE
MAINLOOP_NO_CLOAK_POWER    INSUFFICIENT POWER TO CLOAK
MAINLOOP_LNCH_MINE         MINE LAUNCHED
MAINLOOP_PILOTS_DEAD       {FCx }PILOTS ARE BOTH DEAD
MAINLOOP_PILOT_DEAD        PILOT IS DEAD
MAINLOOP_COPILOT_DEAD      COPILOT IS DEAD
MAINLOOP_PILOT_LF          PILOT LIFE FACTOR NOW{ x%}
MAINLOOP_COPILOT_LF        COPILOT LIFE FACTOR NOW{ x%}
MAINLOOP_CANNOT_JUMP       UNABLE TO INITIATE JUMP
MAINLOOP_TRACTOR_DAMAGED   WARNING: TRACTOR BEAM IS DAMAGED

MAINLOOP_TOW_IN_TRANSIT    ON THE WAY!
MAINLOOP_TOW_BUSY1         I JUST TOLD YOU...
MAINLOOP_TOW_BUSY2         NO SHIPS ARE AVAILABLE
MAINLOOP_TOW_BUSY3         TRY AGAIN LATER
MAINLOOP_TOW_REQUEST       LETS SEE WHAT'S IN YOUR AREA...
MAINLOOP_TOW_NONE1         SORRY, NO SHIPS ARE AVAILABLE
MAINLOOP_TOW_NONE2         TRY AGAIN LATER
MAINLOOP_TOW_DISPATCH      TOW SHIP DISPATCHED TO YOUR LOCATION
MAINLOOP_TOW_ARRIVE1       YOUR TOW HAS ARRIVED!
MAINLOOP_TOW_ARRIVE2       DO YOU STILL REQUIRE THE TOW? (Y/N)

MAINLOOP_COM_WHO?          OPEN A COMMS CHANNEL TO WHO?
MAINLOOP_COM_NOTHING       NO COMMS RESPONSE FROM TARGET
MAINLOOP_CLOAK_AND_TRACTOR CANNOT ACTIVATE CLOAK WITH TRACTOR BEAM ENGAGED
MAINLOOP_NO_ACM            NO ACM SCENARIO IS ACTIVE
MAINLOOP_ACM_UNRESOLVED    YOUR CURRENT ASSIGNMENT REMAINS UNRESOLVED

MAINLOOP_PAUSED            GAME PAUSED...
MAINLOOP_QUIT              GO OFF-DUTY (Y/N)?
MAINLOOP_SAVEGAME          SAVE CURRENT GAME (Y/N)?
MAINLOOP_QUICKSAVEGAME     QUICKSAVE CURRENT GAME (Y/N)?
MAINLOOP_RETURN_TO_SPACE   RETURN TO SPACE (Y/N)?
MAINLOOP_PLANETFALL        ESTABLISH PLANETFALL Y/N?
MAINLOOP_TRACTOR_FAIL      TRACTOR BEAM FAILURE
MAINLOOP_EVAC_IN_PROGRESS  EVACUATION IS IN PROGRESS

DRAW_ALL_PILOT_DEAD        PILOT IS DEAD
DRAW_ALL_COPILOT_DEAD      COPILOT IS DEAD

TACOPS_EXIT              EXIT
TACOPS_BRIDGE            BRIDGE
TACOPS_SPACE             SPACE
TACOPS_MENU              MENU
TACOPS_WAYPOINT          WAYPOINT
TACOPS_ADD               ADD
TACOPS_DEL               DEL
TACOPS_SETPOS            SETPOS
TACOPS_TARGET            TARGET
TACOPS_ZOOM_TO           ZOOM TO:
TACOPS_MORE              MORE...
TACOPS_LAUNCH            LAUNCH
TACOPS_TRACKING          TRACKING
TACOPS_TACLINK_LOCAL     tacLINK: LOCAL

TACOPS_OPTIONS           OPTIONS
TACOPS_ZOOM              ZOOM
TACOPS_PRIORITY          PRIORITY
TACOPS_FLEET             TEAM
TACOPS_COMMAND           COMMAND
TACOPS_FIGHTERS          FIGHTERS
TACOPS_SHUTTLES          SHUTTLES
TACOPS_VEHICLES          VEHICLES
TACOPS_PROBES            PROBES

TACOPS_M_FILTER          "TACOPS Filter Options|-"
TACOPS_M_SPACE           "|Space Objects ~"
TACOPS_M_AIR             "|Air Objects ~"
TACOPS_M_GND             "|Ground Objects ~"
TACOPS_M_ENEMIES         "|Enemies ~"
TACOPS_M_FRIENDS         "|Friendlies ~"
TACOPS_M_THREATS         "|Threats ~"
TACOPS_M_RADAR           "|Radar ~"
TACOPS_M_CELESTIAL       "|Celestial ~"
TACOPS_M_NAV             "|Navigation ~"
TACOPS_M_STRATEGIC       "|Strategic  ~"
TACOPS_M_TACTICAL        "|Tactical   ~"
TACOPS_M_CRAFT           "|Craft      ~"
TACOPS_M_MISC            "|Miscellaneous ~"
TACOPS_M_CC              "|Command Craft ~"
TACOPS_M_FC              "|Fighter Craft ~"
TACOPS_M_SC              "|Shuttle Craft ~"
TACOPS_M_OC              "|Other Craft   ~"
TACOPS_M_PROBE           "|Probes        ~"
TACOPS_M_DRONE           "|Mining Drones ~"
TACOPS_M_CREW            "|Personnel     ~"
TACOPS_M_HIDE_TTD        "|Hide TTDS     ~"
TACOPS_M_HIDE_OBJ        "|Hide Objects  ~"
TACOPS_M_GRIDLINES       "|Gridlines     ~"
TACOPS_M_WAYPOINT        "|Waypoints     ~"
TACOPS_M_RADAR_SCAN      "|Radar Scans   ~"
TACOPS_M_TARGET_CAM      "|Target Camera ~"
TACOPS_M_PLANET_MAP      "|Planet Map    ~"
TACOPS_M_OPAQUE_TTD      "|Opaque TTD ~"
TACOPS_M_HIDE_WP_ALT     "|Autohide WP Altitude   ~"
TACOPS_M_HIDE_WP_RANGE   "|Autohide WP Range      ~"
TACOPS_M_DONE            "|Done"

TRANSIT_DRONE_SPACE_DEPLOY  CANNOT DEPLOY DRONE IN SPACE
TRANSIT_ATV_SPACE_DEPLOY    VEHICLE CANNOT BE DEPLOYED IN SPACE
TRANSIT_MISSING_DRONE       MINING DRONE NOT ASSIGNED TO {SC-n}
TRANSIT_FP_DOCK_RANGE_EXCEEDED DOCKING DENIED. OUT OF RANGE
TRANSIT_DOCK_RANGE_EXCEEDED DOCKING DENIED. OUT OF RANGE
TRANSIT_DOCK_CLOAKED        CANNOT DOCK WHILE CLOAKED
TRANSIT_HOLD_PATTERN        {FC-n} HOLD PATTERN
TRANSIT_DELIVER?            DELIVER TRACTORED SHIP (Y/N)?
TRANSIT_CAPTURE?            CAPTURE STATION (Y/N)?
TRANSIT_NOT_ON_BOARD        {ship} NOT ON BOARD
TRANSIT_DOCK_FAILED         DOCKING OPERATION FAILED
TRANSIT_GHQ_DOCK_BC         CLEAR FOR AUTOMATIC DOCKING
TRANSIT_GHQ_DOCK_OTHER      YOU MAY PROCEED
TRANSIT_ATV_DOCK_CONFLICT   {SC-n} ALREADY HAS AN OC LOADED
TRANSIT_DRONE_DOCK_CONFLICT {SC-n} ALREADY HAS A DRONE LOADED
TRANSIT_INVALID_DOCK_TARGET INVALID DOCK TARGET
TRANSIT_LAUNCH_NOT_READY    {ship-n} IS NOT READY TO LAUNCH
TRANSIT_RTS_TOO_LOW         CRAFT IS BELOW EGRESS ALTITUDE
TRANSIT_STILL_IN_OLD_REGION CRAFT POSITION UNCHANGED
TRANSIT_RETRIEVED_DRONE     {SC-n} HAS RETRIEVED MINING DRONE {drone number}
TRANSIT_RETRIEVED_ATV       {SC-n} HAS RETRIEVED OC {n}
TRANSIT_DRONE_DEPLOY1       MINING DRONE {drone number}
TRANSIT_DRONE_DEPLOY2       DEPLOYED FROM {SC-n}
TRANSIT_DRONE_DISTANT       NO MINING DRONES FOUND IN THE VICINITY
TRANSIT_ATV_DISTANT         NO OC FOUND IN THE VICINITY
TRANSIT_DRONE_CARGO_LOADED  CARGO LOADED FROM DRONE
TRANSIT_DRONE_CARGO_FULL    DRONE CARGO BAYS FULL
#
# Used with the following
#
TRANSIT_DRONE           MINING DRONE {drone number deployed/destroyed/offline}
TRANSIT_DRONE_DEPLOYED  IS ALREADY DEPLOYED
TRANSIT_DRONE_DESTROYED IS DESTROYED
TRANSIT_DRONE_OFFLINE   IS OFFLINE
#
# eg: IN THE <TERRAN> QUADRANT
#
TRANSIT_QUAD_PREFIX         IN THE
TRANSIT_QUAD_POSTFIX        QUADRANT
#
# This must match BCV81TFO, it's split in two here because
# the message may not fit in the commlink
#
TRANSIT_IN_NULLSPACE1 We've entered null space.
TRANSIT_IN_NULLSPACE2 Prepare for vector redirect

TRANSIT_CLOSE_TO_PLANET    PREPARE FOR PLANETFALL
TRANSIT_CLOSE_TO_FLUXFIELD APPROACHING FLUXFIELD
TRANSIT_CLOSE_TO_WORMHOLE  APPROACHING WORMHOLE
TRANSIT_CLOSE_TO_BLACKHOLE APPROACHING BLACKHOLE
TRANSIT_CLOSE_TO_JUMPGATE  APPROACHING JUMP GATE

TRANSIT_NEAR_TO_PLANET     APPROACHING PLANET {name}
TRANSIT_NEAR_TO_MOON       APPROACHING {moon name}
TRANSIT_NEAR_TO_FLUXFIELD  APPROACHING FLUXFIELD
TRANSIT_NEAR_TO_WORMHOLE   APPROACHING WORMHOLE
TRANSIT_NEAR_TO_BLACKHOLE  APPROACHING BLACKHOLE
TRANSIT_NEAR_TO_JUMPGATE   APPROACHING JUMP GATE

TRANSIT_NEED_NO         NO NAVIGATIONS OFFICER ABOARD
TRANSIT_NO_OFFSTATION   NAV OFFICER IS NOT ON STATION
TRANSIT_NEED_RE         NO RESEARCH ENGINEER ABOARD
TRANSIT_RE_OFFSTATION   RESEARCH ENGINEER IS NOT ON STATION
TRANSIT_MISSING_HSD     WE DON'T HAVE THE HYPERION SUB SPACE DEVICE
TRANSIT_HSD_NOT_SET     HSD DESTINATION NOT SET
TRANSIT_RECOVERY_FAILED RECOVERY FAILED
#
# Menus
#

MENU_PICK_NID    NID|-|MAP|LOC
MENU_PICK_TRS    TRS|-|AIR|GND|TRP|ALL
MENU_COMMS       Comms Menu|-|Orders|Commlink|Stats
MENU_DOCS        Documentation Menu|-|Manual|Controls|Tutorial|Galaxy Map
MENU_MISSION     Mission Menu|-|Show Status In CVD|Request Next Mission
MENU_IOD_SET     Guns Power|-|Off|10%|20%|30%|40%|50%|60%|70%|80%|90%|100%
MENU_PTA_SET     PTA Power|-|Off|10%|20%|30%|40%|50%|60%|70%|80%|90%|100%
MENU_COM_DELAY   Multiply By|-|1|2|3|4|5|6|7|8|9|10
MENU_COM_LINES   Commlink Lines|-|2|3|4|5|6|7|8
MENU_COM_ICONS   Commlink Icons|-|1|2|3|4|5|6|7|8
MENU_SHIELD_SET  Shields Power|-|Off|25%|50%|75%|100%
MENU_NO_SHIELD_PWR No Shield Power Allocated
MENU_CLOAK_SET   Cloaking System|-|On|Off 
MENU_CLOAK_LOCKED Cloaking System Locked during HyperJump|-|OK
MENU_REACTOR_SET Reactor State|-|On|Off
MENU_ENGINE_SET  Engine State|-|On|Off
MENU_THRUST_SET  Thrust Set|1%|5%|10%|20%|35%|50%|67%|75%|100%|Disengage
MENU_NAV_TARGETS Navigation Targets In %s|-|Planets@|Moons@|Navigation@|Hazard@
MENU_TARGETS     Targets In %s|-|Planets@|Moons@|Navigation@|Hazard@|-|Support Units@|Friendly@|Enemy@|Disabled@|Threat@|Tractor@|Fatal@|SOS@|Other@
MENU_TAC_TARGETS Tactical Targets In %s|-|Support Units@|Friendly@|Enemy@|Disabled@|Threat@|Tractor@|Fatal@|SOS@|Other@
# MENU_SC_CREW     Crew Options|-|Deploy All|Evac All|List@ {20/1/98}
MENU_SC_EXTRACT  Collect|-|Mining Drone|OC|Cargo|Team
MENU_SC_DEPLOY   Deploy|-|Mining Drone|OC|Cargo|Team
MENU_ATV_CREW    Crew Options|-|Deploy All|Evac All|List@
MENU_NID         NID Menu|-|Hide|Map|Waypoints|Probes@|Location|Target@|Navitron
MENU_TACSCAN     TACSCAN Menu|-|Hide|Targets@
MENU_CVD_SHIP    Craft|-|FC-1|FC-2|FC-3|FC-4|SC-1|SC-2|SC-3|SC-4|OC-1|OC-2|OC-3|OC-4
MENU_OFFICER     Officers|-|Cmdr|FO|NO|CMO|CO|TO|MO|RE|CE
MENU_PILOT       Pilots|-|Scorpion|Nightwing|Hellraiser|Roamer|Lace|Rogue|Shadow|Starfire
MENU_CVD         CVD Menu|-|Hide|Damage Status|Target Camera|Weapons|Personnel@|Craft@|Ship Status|ACM Status|Radar Mask
MENU_PROBE_SELECT Select Probe|-|PRB-1@|PRB-2@|PRB-3@|PRB-4@|PRB-5@|PRB-6@|PRB-7@|PRB-8@|PRB-9@|PRB-10@
MENU_DETACH_CONFIRM CONFIRM Detach Probe?|-|Affirmative|Negative
MENU_DETACH_PROBE Probe Detach 
MENU_CVD_PERSON_CLASS Crew Class|-|Officers@|Pilots@
MENU_FLEET_ORDERS Team Orders|-
MENU_OBJECTS_IN_REGION |Objects in region@
MENU_REMOVE_ALL Remove All|-
MENU_ADD_ALL Add All|-
MENU_RECENTLY_ORDERED |Recently Ordered@
MENU_RECENTLY_ORDERED2 Recently Ordered Objects
MENU_RECENTLY_OBSERVED Recently Observed Objects
MENU_PRIORITY_LIST Priority List
MENU_PRIORITY_ITEMS Priority Items
MENU_PRIORITY_REPLACE Select Priority Item To Replace
MENU_PRIORITY_REPLACE2 |Replace Priority item
MENU_PRIORITY_REMOVE Select Priority Item To Remove
MENU_PRIORITY_REMOVE2 |Remove from priority List
MENU_PRIORITY_REMOVE3 Priority List|-|Remove One@|Remove all@
MENU_PRIORITY_VIEW Select Priority Item To View
MENU_PRIORITY_NONE No Priority Items
MENU_PRIORITY_ADD |Add to Priority List
MENU_PRIORITY_ADD2 |Add One@
MENU_PRIORITY_ADD3 |Replace One@
MENU_PRIORITY_ADD_CLEAR |Add All@|Clear List|Zoom to@
MENU_DO_NOTHING Nothing (Disable)
MENU_MINE_LAUNCH Launch Mine?|-|Confirm|Cancel
MENU_REMOVE_ALL_HNF Remove All|-|Hostile|Neutral|Friendly|Race@|Caste@|Class@
MENU_ADD_ALL_HNF Add All|-|Hostile|Neutral|Friendly|Race@|Caste@|Class@
MENU_REMOVE_ALL_HNF_MP Remove All|-|Race@|Caste@|Class@
MENU_ADD_ALL_HNF_MP Add All|-|Race@|Caste@|Class@
MENU_WEAPON_SELECT Weapon Select (%s)|-
MENU_CANCEL_FATAL |Cancel FATAL Designation
MENU_FATAL_DESIGNATE |Designate FATAL Target@
MENU_MISSILE_SELECT |Select
MENU_CARGO_TRANSFER Transfer to@
MENU_CARGO_COLLECT Collect
MENU_COMMLINK         Comms Log|-|Adjust Delay@|Comms Lines@|Comms Images@|-
MENU_TAC_IC           FC Options|-|Attack@|Defend@
MENU_HSD_LOCALE       HSD Locale
MENU_HSD_SYSTEM       HSD System
MENU_HSD_QUADRANT     HSD Quadrant
MENU_VIEW_LOCAL_R     View Local Region
MENU_VIEW_PROBE_R     View Probe Region
MENU_TARGET_DRONE     Target Drone
MENU_ATV_OPTIONS      OC Options
MENU_DRONE_OPTIONS    Mining Drone Options
MENU_DRONE_UNLOAD_CARGO |Unload Drone Cargo
MENU_GEN_TEAM         Team  
MENU_TEAM_EXTRACT     Extract Away Team 
MENU_TEAM_DEPLOYNEW   Deploy or Join Away Team 
MENU_TEAM_FULL        No Available Teams
MENU_TEAM_NONE        No Deployed Teams 
MENU_SHOW_CARGO       Show Cargo   
MENU_GEN_HOSTILE      Hostile
MENU_GEN_CARGO        Cargo        
MENU_GEN_AUTOP_NAV    Autopilot/Nav
MENU_GEN_AUTOP_COMBAT Autopilot/Combat Assist
MENU_GEN_CREW         Crew
MENU_GEN_FIGHTERS     Fighters
MENU_GEN_ATV          OC          
MENU_GEN_AWAYTEAM     Away Team    
MENU_GEN_DEPLOYEDTEAMS  Deployed Teams 
MENU_GEN_TRANSFERTO   Transfer to  
MENU_GEN_MARINES      Marines
MENU_GEN_SHUTTLE      Shuttle      
MENU_GEN_SHUTTLES     Shuttles
MENU_GEN_CARRIERS     Carriers
MENU_GEN_TRANSPORTS   Transports
MENU_GEN_CRUISERS     Cruisers
MENU_GEN_MISSILES     Missiles
MENU_GEN_TOW          Tow
MENU_GEN_DELIVER_TO   Deliver To
MENU_GEN_COLLECT      Collect
MENU_GEN_ORDERS       Orders
MENU_GEN_OBJECTS      Objects In
MENU_GEN_EXTRACT      Extract
MENU_GEN_DEPLOY       Deploy
MENU_GEN_SWITCH_TO    Switch To {craft}
MENU_GEN_RESUME_WAY   Resume Waypoints
MENU_GEN_DRIVE_TO     Drive To {place}
MENU_GEN_GOTO         Go To
MENU_GEN_EVACUATE     |Evacuate ~
MENU_GEN_JUMP_AT      Jump At {gate}
MENU_GEN_DEFENDBC     Defend Command Craft
MENU_GEN_DEFEND       Defend {object}
MENU_GEN_ATTACK       Attack {object}

MENU_GEN_CAP          CAP
MENU_GEN_STRIKE       STRIKE {object}
MENU_GEN_PATROL       PATROL
MENU_GEN_SAD          SAD
MENU_GEN_SAD2         SAD2
MENU_GEN_SEAD         SEAD
MENU_GEN_SEAD2        SEAD2
MENU_GEN_ESCORT       ESCORT {object}
MENU_GEN_INTERCEPT    INTERCEPT
MENU_GEN_INTERCEPT2   INTERCEPT2

MENU_GEN_MINELAY      Minelay
MENU_GEN_MINESWEEP    Minesweep
MENU_GEN_CARGOSWEEP   Cargosweep
MENU_GEN_HALT         Halt
MENU_GEN_RTB          Return To Base
MENU_GEN_EVAC_TO      Evac To {gate}
MENU_ORDERS_SYSTEM    |-|Systems@

MENU_GEN_RENDEVOUS    Rendezvous With {OBJECT}
MENU_GEN_REPAIR       Repair {object}
MENU_GEN_RESUPPLY     Resupply {object}
MENU_GEN_HEAL         Heal {person}
MENU_GEN_TRIAGE       Triage
MENU_GEN_PROBE        Probe {number}
MENU_GEN_IN           In {region}
MENU_GEN_LAUNCH       Launch

MENU_GEN_TACLINK      Taclink
MENU_GEN_NORMAL       Normal
MENU_GEN_SILENT       Silent
MENU_GEN_DETACH       Detach

MENU_GEN_TARGET       Target
MENU_GEN_GAG          Comms On
MENU_GEN_UNGAG        Comms Off
MENU_GEN_DRONE        Drone
MENU_GEN_OPTIONS      Options
MENU_GEN_ALL_FCS      All Fighters
MENU_GEN_OBSERVE      Observe
MENU_GEN_EXPEL        |Expel Cargo
MENU_GEN_ORDERS_FOR   Orders Menu For
MENU_GEN_ZOOM_BACK    Zoom Back
MENU_HUD_RTM          Radar Target Mask

MENU_SELECT_MISSILE   Select Missile
MENU_SELECT_CRAFT     Select Craft
MENU_SELECT_WP        Select Waypoint
MENU_SELECT_WP_ACTION Select Waypoint Action
MENU_SELECT_FIGHTERS  Select Fighters|-
MENU_SELECT_SHUTTLES  Select Shuttles|-
MENU_SELECT_CRAFT_ALL    |All
MENU_SELECT_CRAFT_NONE   |None
MENU_SELECT_CRAFT_ORDERS |Orders@

MENU_CC_TOP           Command Craft|-
MENU_CC_FLEET         |Fleet C&C@
MENU_CC_SHUTTLES      |Shuttles@
MENU_CC_FIGHTERS      |Fighters@
MENU_CC_ORDERS        |Command Craft Orders@
MENU_CC_TARGET        |Current Target@
MENU_CC_SYSTEMS       |-|Systems@

MENU_SYSTEMS           Systems Menu|-
MENU_QUIT_SAVE_RESUME  |QUIT & SAVE WITH RESUME
MENU_QUIT_SAVE_RESTORE |QUIT & SAVE WITH RESTORE
MENU_MISSILE_LOADOUT   Missile Loadout|-
MENU_VIEW_LOCAL_REGION |View Local Region
MENU_VIEW_MZONE        |Mission Zone@
MENU_VIEW_PLANET_MAP   |Planet Map

MENU_SELECT_OBJECT      SELECT OBJECT|-
MENU_SELECT_SCENE       SELECT SCENE|-
MENU_SELECT_REGION      SELECT PLANET REGION|-
MENU_SELECT_MZONE       SELECT PLANET MZONE|-

MENU_SET_NAV_ROUTE     NID WTS|-|Set Navigation Route
MENU_CLEAR_NAV_ROUTE   |Clear Navigation Route 

MENU_TRACK_LAUNCHED_MISSILE  Track Launched Missile|-
MENU_TRACK_INBOUND_MISSILE   Track Incoming Missile|-
MENU_MISSILE_STATUS          Missile Status|-|\033c\117Incoming @|\033c\012Launched @

MENU_CHANGE_MENU       CHANGE MENU|-|CHANGE RACE|CHANGE CAREER|-|EXIT
MENU_CHANGE_RACE       CHANGE RACE|-|TERRAN|GAMMULAN|-|EXIT
MENU_CHANGE_RESPAWN    CHANGE WILL BE DONE ON NEXT RESPAWN
#
# Tooltips
#
TT_EMPTY         EMPTY
TT_CC            Command Craft
TT_STATUS        Status
TT_PILOT         Pilot
TT_CO_PILOT      Copilot
TT_WEAPONS       Weapons
TT_PERSONNEL     PERSONNEL
TT_CARGO         CARGO ITEMS
TT_LOCATION      Locations
TT_ORDERS        Orders
TT_OBJECTIVE     Objective
TT_LEADER        Leader
TT_MANEUVER      Maneuver
TT_STATE         State
TT_WAYPOINT      Waypoint
TT_WAYPOING_RNG  Range
TT_RANGE_TO      Range To
TT_DESTINATION   Destination
#
# Hotspots
#
TT_MENU          "Menu Toggle"
TT_TRACK_VIDEO   "Toggle Tracking Video Camera"
TT_GRID          "Toggle Grid Display"
TT_DISPLAY       "Toggle Display Updates"
TT_EXIT          "Exit"
TT_WAYPOINTS     "Set Waypoints"
TT_TRANSPORTER   "Use Transporter"
TT_OTS           "Target/Deploy OTS Weapons"
TT_CLOSE         "Close"
TT_CRAFT         "Select Craft"
TT_PROFILE       "Select Craft Profile"
TT_CREW          "Crew in Craft"
TT_WAY_NUM       "Select Waypoint Number"
TT_WAY_ADD       "Add Waypoint "
TT_WAY_DEL       "Delete Waypoint"
TT_WAY_POS       "Set Waypoint Position"
TT_WAY_TARGET    "Set Waypoint Target"
TT_WAY_ACTION    "Select Waypoint Action"
TT_OTS_TYPE      "Selected OTS Weapon Type"
TT_OTS_POINT     "Set Detonation Point"
TT_OTS_LNCH      "Launch OTS Weapon"
TT_TRANS_POS     "Set Transporter Position"
TT_TRANS_CREW    "Crew in Transporter"
TT_TRANS_CARGO   "Loaded Cargo / Max Cargo"
TT_TRANS_DEPLOY  "Deploy Personnel"
TT_TRANS_EVAC    "Evacuate Personnel"
TT_CHEATS        "Cheats Menu"
TT_OPTIONS       "Options"
TT_ZOOMTO        "Zoom To"
TT_PRIORITYLIST  "Priority List"
TT_FLEET         "Fleet Command"
TT_CC            "Command Craft Control"
TT_FC            "Fighter Craft Control"
TT_SC            "Shuttle Craft Control"
TT_OC            "Other Craft Control"
TT_PRB           "Probe Control"
#
TT_NREACTOR      "Nuclear Reactor Output Level"
TT_SREACTOR      "Solar Reactor Output Level"
TT_SHIELD        "Shield Level"
TT_ARMOR         "Armor Level"
TT_HULL          "Hull Level"
TT_CLOAK         "Cloaking System Radiation Level"
TT_HDRIVE        "HyperDrive System Recharge Timer"
TT_GUNS          "Main Gun Charge Level"
TT_PTA           "PTA Charge Level"
TT_MINE          "Mine Control"
TT_MISSILE       "Missile Control"
TT_HSD           "Nav Menu"
TT_CC_CNTRL      "Craft Status Control"
TT_FC_CNTRL      "Fighter Control"
TT_SC_CNTRL      "Shuttle Control"
TT_DRONE_CNTL    "Drone Control"
TT_CREW_CNTL     "Crew Control"
TT_CARGO_CNTL    "Cargo Control"
TT_WEP_CNTRL     "Weapons Control"
TT_COMMS         "Comms Menu"
TT_EMD           "EMD Jammer"
TT_TBEAM         "Tractor Beam"
TT_AP            "AutoPilot"
TT_CMD           "Command Menu"
#
TT_SPACE_TGT     "Space Targets"
TT_AIR_TGT       "Air Targets"
TT_GND_TGT       "Ground Targets"
TT_SUL           "Support Unit Locator"
TT_MAP           "Region Map"
TT_WTS           "Waypoint Tracking System"
TT_NIR           "Navigation Information Relay"
TT_PLS           "Probe Link System"
TT_SSR           "System Status Relay"
TT_VID           "Video Link"
TT_SMD           "Stores Manifest Display"
TT_PSS           "Power System Status"
TT_CSD           "Crew Status Display"
TT_SSS           "Support Ship Status"
TT_ACM           "ACM Status"
TT_RTM           "Radar Target Mask"
TT_NID           "Navigation Interface Display"
TT_TRS           "Tactical Radar Scanner"
TT_VDD           "Visual Data Display"
#
# FC mission/loadouts
#
MENU_FC_CAP          CAP
MENU_FC_STRIKE       STRIKE {object}
MENU_FC_PATROL       PATROL
MENU_FC_SAD          SAD
MENU_FC_SAD2         SAD2
MENU_FC_SEAD         SEAD
MENU_FC_SEAD2        SEAD2
MENU_FC_ESCORT       ESCORT {object}
MENU_FC_INTERCEPT    INTERCEPT
MENU_FC_INTERCEPT2   INTERCEPT2
#
# Target Classes
#
MENU_TC_PLANET     Planet
MENU_TC_MOON       Moon
MENU_TC_NAVIGATION Navigation
MENU_TC_HAZARD     Hazard
MENU_TC_FRIENDLY   Friendly
MENU_TC_ENEMY      Enemy
MENU_TC_DISABLED   Disabled
MENU_TC_THREAT     Threat
MENU_TC_TRACTOR    Tractor
MENU_TC_FATAL      Fatal
MENU_TC_SOS        SOS
MENU_TC_OTHER      Other
MENU_TC_SUPPORT    Support Unit
#
# FP mode
#
FP_STATION_MENU    "ACTION ?|LEAVE|MEDICAL|WEAPONS|INVENTORY|GEAR PROFILE"
FP_STATION_BUILD   "|BUILD A UNIT"
FP_STATION_CLASS   "SELECT A CLASS|-|BACK|-"
FP_STATION_UNIT    "SELECT A UNIT|-|BACK|-"
FP_STATION_READY   "READY IN" 
FP_STATION_NO_EP   "YOU DO NOT HAVE ENOUGH EXPERIENCE POINTS"
FP_STATION_PROFILE "CHOOSE PROFILE|-|EXIT"
FP_STATION_PROFILE_GEAR    "PROFILE GEAR|-|ACCEPT|BACK|-"
FP_USE_STATION     "USE SUPPLY & REPAIR FACILITY (Y/N)"
FP_STATION_WAIT1   "YOU MUST WAIT ANOTHER MINUTE"
FP_STATION_WAIT2   "YOU MUST WAIT (MINUTES): "
FP_STATION_FULL    "LAUNCH PAD IS CURRENTLY FULL. TRY AGAIN." fixed
FP_CANNOT_PICKUP   YOU CANNOT PICKUP THAT ITEM. DROP AN ITEM FIRST.
FP_PICKUP_RESTRICT YOU CANNOT USE THAT ITEM.
#
# Pilots messages/conditions
#
PILOT_DETECT_INTRUDER "32,3"
PILOT_MSG32A  "CONTROL, WE HAVE A BREACH, PLEASE ADVISE"
PILOT_MSG32B  "CONTROL, REQUEST PERMISSION TO INTERCEPT"
PILOT_MSG32C  "CONTROL, LOOKS LIKE WE HAVE AN INTRUDER"

PILOT_DETECT_INCOMING "33,4"
PILOT_MSG33A  "INBOUND, INBOUND!...."
PILOT_MSG33B  "INCOMING!"
PILOT_MSG33C  "WE'VE GOT AN INCOMING!"
PILOT_MSG33D  "THIS DOES NOT LOOK GOOD!"

PILOT_LOCK    "34,4"
PILOT_MSG34A  "TARGET LOCK"
PILOT_MSG34B  "I'VE GOT POSITIVE LOCK..."
PILOT_MSG34C  "TARGET ACQUISITION"
PILOT_MSG34D  "TARGET ACQUISITION CONFIRMED"

PILOT_COCKY   "35,7"
PILOT_MSG35A  "LOOKS LIKE THIS ONE WANTS TO PLAY"
PILOT_MSG35B  "NEVER SEND BOYS TO DO A MAN'S JOB"
PILOT_MSG35C  "TIME TO END THIS. HOLD STILL PLEASE"
PILOT_MSG35D  "OH LOOK, THEY BROUGHT KNIVES TO A GUNFIGHT"

PILOT_MISSILE_LAUNCH "36,3"
PILOT_MSG36A  "LAUNCH, LAUNCH, LAUNCH!"
PILOT_MSG36B  "LAUNCH CONFIRMED!"
PILOT_MSG36C  "MISSILE LAUNCHED, BREAKING"

PILOT_MISSED  "37,4"
PILOT_MSG37A  "DARN, I MISSED!"
PILOT_MSG37B  "I MISSED, I MISSED!"
PILOT_MSG37C  "TARGET HAS ENGAGED ACTIVE JAMMING"
PILOT_MSG37D  "HE'S JAMMING, LOOKS LIKE IT'S A MISS"

PILOT_KILL    "38,8"
PILOT_MSG38A  "SPLASH ONE!"
PILOT_MSG38B  "SCRATCH ONE!"
PILOT_MSG38C  "PRIMARY TARGET DESTROYED"
PILOT_MSG38D  "TARGET DESTROYED!"
PILOT_MSG38E  "CONTROL, TARGET DESTROYED"
PILOT_MSG38F  "TARGET HAS BEEN DESTROYED"

PILOT_IN_TROUBLE "39,7"
PILOT_MSG39A  "THIS BOGIE'S ALL OVER ME!"
PILOT_MSG39B  "CAN'T SHAKE HIM!"
PILOT_MSG39C  "DAMN, HE'S GOOD!"
PILOT_MSG39D  "WHERE'D HE GO?"
PILOT_MSG39E  "TAKING EVASIVE ACTION"
PILOT_MSG39F  "...CAN'T SHAKE HIM"
PILOT_MSG39G  "CONTROL, THIS BOGIE'S ALL OVER ME!"

PILOT_PERMISSION_ENGAGE "40,2"
PILOT_MSG40A  "...WE'RE UNDER FIRE, REQUEST PERMISSION TO ENGAGE!"
PILOT_MSG40B  "CONTROL, REQUEST PERMISSION TO ENGAGE!"

PILOT_PERMISSION_FIRE "41,2"
PILOT_MSG41A  "...TARGET CONFIRMED, REQUEST PERMISSION TO FIRE!"
PILOT_MSG41B  "CONTROL, DO WE HAVE PERMISSION TO ENGAGE?"

PILOT_ENGAGED "42,5"
PILOT_MSG42A  "CONTROL, WE NEED HELP OUT HERE!"
PILOT_MSG42B  "CONTROL, WE HAVE A SITUATION HERE!"
PILOT_MSG42C  "...REQUEST IMMEDIATE ASSISTANCE"
PILOT_MSG42D  "CONTROL, LAUNCH THE ALERT 5 CRAFT!"
PILOT_MSG42E  "CONTROL, GET US OUTTA HERE!"

PILOT_ACQUIRED "43,3"
PILOT_MSG43A  "...HE'S GOT LOCK ON ME!"
PILOT_MSG43B  "I'VE BEEN ACQUIRED! EVADING!"
PILOT_MSG43C  "HE'S GOT LOCK! HE'S GOT LOCK!"

PILOT_ONE_HOSTILE "45,1"
PILOT_MSG45A  "HOSTILE TARGET IDENTIFIED"

PILOT_MULTIPLE_HOSTILES "46,3"
PILOT_MSG46A  "MULTIPLE BOGIES, INBOUND!"
PILOT_MSG46B  "DOES ANYONE SEE A TRAILER?"
PILOT_MSG46C  "BOGIES INBOUND, INBOUND"

PILOT_ONE_FRIENDLY "47,1"
PILOT_MSG47A  "...HE'S A FRIENDLY"

PILOT_SEARCHING "48,4"
PILOT_MSG48A  "I'VE GOT CLEAN SCAN"
PILOT_MSG48B  "ALL QUIET HERE"
PILOT_MSG48C  "ANYONE SEE ANYTHING?"
PILOT_MSG48D  "STILL SEARCHING..."

PILOT_TARGET_BREAK "49,4"
PILOT_MSG49A  "TARGET IS BREAKING OFF ATTACK"
PILOT_MSG49B  "CONTROL, LOOKS LIKE THEY'RE BUGGING OUT"
PILOT_MSG49C  "HE'S BUGGING OUT"

PILOT_YES "50,2"
PILOT_MSG50A  "ACKNOWLEDGED"
PILOT_MSG50B  "AFFIRMATIVE"

PILOT_NO "51,2"
PILOT_MSG51A  "THAT'S A NEGATIVE"
PILOT_MSG51B  "UNABLE TO COMPLY"

PILOT_GUNS "52,1"
PILOT_MSG52A  "SWITCHING TO GUNS!"

PILOT_MISSILES "53,1"
PILOT_MSG53A  "SWITCHING TO MISSILES"

PILOT_BAILOUT "54,1"
PILOT_MSG54A  "EJECT, EJECT, EJECT!"

PILOT_REQUEST_EVAC "55,1"
PILOT_MSG55A  "CONTROL, REQUEST IMMEDIATE EVAC"

PILOT_BLIND "56,1"
PILOT_MSG56A  "CRUISING BLIND"

PILOT_NEW_FRIENDLY "57,2"
PILOT_MSG57A  "WELCOME TO THE PARTY PAL!"
PILOT_MSG57B  "THE MORE THE MERRIER!"

PILOT_LOW_POWER "58,2"
PILOT_MSG58A  "...I'M LOW ON POWER"
PILOT_MSG58B  "BE ADVISED, LOW POWER STATUS"

PILOT_CRITICAL_POWER "59,2"
PILOT_MSG59A  "...I'M RUNNING OUT OF POWER"
PILOT_MSG59B  "BE ADVISED, CRITICAL POWER STATUS"

PILOT_NO_WEAPONS "60,1"
PILOT_MSG60A  "MISSILE STORES DEPLETED"

PILOT_NO_LASERS "61,1"
PILOT_MSG61A  "GUNS POWER DEPLETED"

PILOT_CRITICAL_SYSTEMS "62,2"
PILOT_MSG62A  "CONTROL, I HAVE A SYSTEMS FAILURE"
PILOT_MSG62B  "...CRITICAL SYSTEMS FAILURE"

PILOT_SHUTDOWN "63,1"
PILOT_MSG63A  "SHUTDOWN, SHUTDOWN!"

PILOT_RTB1    "64,1"
PILOT_MSG64A  "CONTROL, RETURNING TO BASE"

PILOT_FRIENDLY_FIRE "65,3"
PILOT_MSG65A  "CONTROL, I'M TAKING FRIENDLY FIRE!"
PILOT_MSG65B  "WATCH OUT GUYS!! WE'RE ON THE SAME SIDE!"

PILOT_DOCKING "66,1"
PILOT_MSG66A  "MAINTAINING DOCKING PROFILE"

PILOT_SPACEBOUND "67,1"
PILOT_MSG67A  "SPACEBOUND, SPACEBOUND!"
PILOT_MSG67B  "MAN, WHAT A RUSH!"

PILOT_PLANETFALL "68,1"
PILOT_MSG68A  "PLANETFALL!"
PILOT_MSG68B  "EXPRESS ELEVATOR, GOING DOWN!"
PILOT_MSG68C  "WHOAH, WHAT A RUSH!"

PILOT_TARGET_FLEE "69,1"
PILOT_MSG69A  "CONTROL, TARGET IS FLEEING, PURSUE?"

PILOT_FLASH_TRAFFIC "70,3"
PILOT_MSG70A  "...FLASH TRAFFIC, FLASH TRAFFIC!"
PILOT_MSG70B  "CONTROL, PRIORITY ONE FLASH TRAFFIC"
PILOT_MSG70C  "...REPEAT, FLASH TRAFFIC DETECTED"

PILOT_MISSION_COMPLETE "71,1"
PILOT_MSG71A  "MISSION ACCOMPLISHED"

PILOT_TARGET_JUMPING "72,2"
PILOT_MSG72A  "HE'S GOING HYPER!"
PILOT_MSG72B  "JUMP ANOMALY FORMING!"

PILOT_CRASH "73,2"
PILOT_MSG73A  "CRASH!, CRASH!"
PILOT_MSG73B  "I'M LOSING CONTROL"

PILOT_ESCORT "74,1"
PILOT_MSG74A  "MAINTAINING ESCORT PROFILE"

PILOT_TACTICAL "75,1"
PILOT_MSG75A  "MAINTAINING TACTICAL PROFILE"

PILOT_RTB2 "76,1"
PILOT_MSG76A  "RETURNING TO BASE"

PILOT_LAUNCH_READY "77,1"
PILOT_MSG77A  "CONTROL, WE'RE READY TO ENGAGE"

PILOT_LAUNCH_UNARMED "78,1"
PILOT_MSG78A  "I'VE LOST TRACK OF THE TARGET"

PILOT_LAUNCH_DAMAGED "79,1"
PILOT_MSG79A  "PRIMARY TARGET DETECTED"

PILOT_JUMPING "80,1"
PILOT_MSG80A  "PREPARING FOR JUMP"

#
#  MOTHER
#
MOTHER01  "ALIEN SHIP DETECTED"
MOTHER02  "FIGHTER ACQUIRED"
MOTHER03  "BATTLECRUISER ACQUIRED"
MOTHER04  "DAMAGE"
MOTHER05  "TARGET ACQUISITION"
MOTHER06  "PLANETFALL ESTABLISHED"
MOTHER07  "APPROACHING HAZARD"
MOTHER08  "RETRIEVING DATA"
MOTHER09  "ABANDON SHIP"
MOTHER10  "CLEAR ON MY MARK, 3-2-1 MARK"
MOTHER11  "TARGET DESTROYED"
MOTHER12  "COMPUTING ORBITAL PROFILE"
MOTHER13  "HOSTILE LAUNCH DETECTED"
MOTHER14  "CLEAR TO DOCK"
MOTHER15  "WARNING"
MOTHER16  "FIGHTER LAUNCHED"
MOTHER17  "TACTICAL UPDATE"
MOTHER18  "HULL INTEGRITY BREACH"
MOTHER19  "GALCOM SHIP DETECTED"
MOTHER20  "SHIELDS INTEGRITY BREACH"
MOTHER21  "HYPERDRIVE ACTIVATED"
MOTHER22  "CRITICAL POWER STATUS"
MOTHER23  "LOW POWER STATUS"
MOTHER24  "URGENT MESSAGE RECEIVED"
MOTHER25  "ACKNOWLEDGED"
MOTHER26  "ORBIT ESTABLISHED"
MOTHER27  "CRITICAL SYSTEMS FAILURE"
MOTHER28  "WEAPON STORES DEPLETED"
MOTHER29  "SHIELDS ARE DOWN"
MOTHER30  "EMERGING FROM HYPERSPACE"
MOTHER31  "EVACUATE SHIP"
MOTHER32  "EMD JAMMER ACTIVATED"
#
# General messages/conditions
#
SYS_CARGOPOD_OUT_OF_RANGE    "CARGO POD IS TOO FAR AWAY"
SYS_TARGET_ISNOT_CARGOPOD    "TARGET IS NOT A CARGO POD"
SYS_NO_CARGOPOD_TARGETED     "NO CARGO POD TARGETTED"
SYS_CANNOT_COLLECT_CARGOPOD  "CANNOT COLLECT CARGO POD"
SYS_CANNOT_EXIT_CRAFT        "YOU CANNOT EXIT THIS CRAFT WHILE ON A PLANET OR YOU'LL DIE"
SYS_HAVE_MAX_HEALTH          "YOU ARE IN PERFECT HEALTH"
SYS_HAVE_MAX_AMMO            "YOU ALREADY HAVE MAX AMMO"
SYS_HAVE_MAX_ARMOR           "YOUR ARMOR IS UNDAMAGED"
SYS_MAX_HEALTH_GIVEN         "YOU NOW HAVE MAX HEALTH"
SYS_MAX_AMMO_GIVEN           "YOU NOW HAVE MAX AMMO"
SYS_MAX_ARMOR_GIVEN          "YOUR ARMOUR IS FULLY REPAIRED"
SYS_NO_WAYPOINTS_AP          "NO MORE WAYPOINTS. AUTO-PILOT DISENGAGED"
SYS_NO_WAYPOINTS1            "NO MORE WAYPOINTS"
SYS_FLEETC&C_NEED_RANK       "YOU DO NOT HAVE THE REQUIRED RANK"
SYS_FLEETC&C_CMA             "A COURTMARTIAL HEARING IS PENDING"
SYS_FLEETC&C_AE_OFFSTATION   "YOUR ALTER-EGO IS NOT ON THE BRIDGE"
SYS_FLEETC&C_NEED_CMO        "NO COMMS OFFICER ABOARD"
SYS_FLEETC&C_CMO_OFFSTATION  "THE COMMS OFFICER IS NOT ON STATION"
SYS_FLEETC&C_NEED_TO         "NO TACTICAL OFFICER ABOARD"
SYS_FLEETC&C_TO_OFFSTATION   "THE TACTICAL OFFICER IS NOT ON STATION"
SYS_FLEETC&C_NEED_COMPUTER   "MAIN COMPUTER IS NOT OPERATIONAL"
SYS_FLEETC&C_NEED_COMMLINK   "COMMLINK COMPUTER IS NOT OPERATIONAL"
SYS_FLEETC&C_NEED_TACTICAL   "TACTICAL COMPUTER IS NOT OPERATIONAL"
SYS_FLEETC&C_NEED_NAVITRON   "NAVITRON COMPUTER IS NOT OPERATIONAL"
SYS_FLEETC&C_TACT_NEED_POWER "TACTICAL SYSTEMS NEED POWER"
SYS_FLEETC&C_NAV_NEED_POWER  "NAVIGATION SYSTEMS NEED POWER"
SYS_FLEETC&C_ON              "YOU NOW HAVE WING COMMAND & CONTROL"
SYS_FLEETC&C_OFF             "YOU NO LONGER HAVE WING COMMAND & CONTROL"
SYS_JOYSTICK_CENTERED        "CONTROLLER CENTER CALIBRATED"
SYS_GAMEPAD_TARGET_CHANGE    "COCKPIT VIEWING MODE CHANGED"
SYS_GAMEPAD_YAW_CHANGE 	     "YAW MODE ACTIVATED"
SYS_GAMEPAD_ROLL_CHANGE      "ROLL MODE ACTIVATED"
SYS_MOUSE_STEER_OFF          "MOUSE STEERING DISABLED"
SYS_MOUSE_STEER_ON           "MOUSE STEERING ENABLED"
SYS_ACM_NOT_ACTIVE           "NO ACM SCENARIO IS ACTIVE"
SYS_ACM_NOT_IN_THEATRE       "YOU HAVE NOT ARRIVED AT THE THEATRE"
SYS_ACM_RESOLVED             "THE SCENARIO IS ALREADY RESOLVED"
SYS_ACM_NO_SKIP              "YOU ARE NOT YET AUTHORISED TO SKIP THIS SCENARIO"
SYS_TARGET_DESIGNATED        "TARGET DESIGNATED"
SYS_PRIORITY_TARGET_ADDED    "TARGET ADDED TO PRIORITY LIST"
SYS_CONFIRM_EJECT            "ARE YOU SURE YOU WANT TO EJECT? PRESS Y OR N"
#
PAPI_STOLEN               "IS STOLEN"
PAPI_DEPLOYED             "IS ALREADY DEPLOYED"
PAPI_DESTROYED            "IS DESTROYED"
PAPI_LCNEEDPOWER          "LAUNCH CONTROL NEEDS POWER"
PAPI_NOFCBAY              "NO FIGHTER BAYS AVAILABLE"
PAPI_SCLBAYDESTROYED      "SHUTTLE LAUNCH BAY IS DESTROYED"
PAPI_SCNOCREW             "HAS NO CREW ON BOARD"
PAPI_UNITDESTROYED        "DESTROYED"
PAPI_UNITDEPLOYED         "DEPLOYED ON "
PAPI_UNITLOADEDON         "LOADED IN SC "
PAPI_STATUSAVAILABLE      "AVAILABLE"
PAPI_STATUSACT            "ACTIVE"
PAPI_STATUSCMA            "COURT-MARTIALLED"
PAPI_STATUSKIA            "KILLED IN ACTION"
PAPI_STATUSRET            "RETIRED"
PAPI_STATUSMIA            "MISSING IN ACTION"
PAPI_STATUSINC            "INCARCERATED"
PAPI_FCREADYING           "IS STILL READYING"
PAPI_FCDEPLOYED           "IS ALREADY DEPLOYED"
PAPI_FCDESTROYED          "IS DESTROYED"
PAPI_FCREPAIR             "IS UNDER REPAIR"
PAPI_FCOFFLINE            "IS OFFLINE"
PAPI_FCNOPILOTS           "IS MISSING PILOT(S)"
PAPI_FCBAY                "FC BAY"
PAPI_FCBAYDAMAGED         "IS BADLY DAMAGED"
PAPI_FLIGHTDECKDAMAGED    "FLIGHT DECK IS BADLY DAMAGED"
PAPI_FCLOWREACTORPOWER    "FC REACTOR POWER LESS THAN 10"
PAPI_TPNEEDCREW           "TACTICAL OFFICER OR CHIEF ENGINEER NOT ON-STATION"
PAPI_TPDESTROYED          "TRANSPORTER IS DESTROYED"
PAPI_TPNEEDPOWER          "TRANSPORTER NEEDS POWER"
PAPI_TPNEEDTACTICAL       "TACTICAL COMPUTER IS DESTROYED"
PAPI_TPNOBODY             "NOBODY TO TRANSPORT"
PAPI_TPMALFUNCTION        "TRANSPORTER MALFUNCTION - "
PAPI_TPDEAD               "DEAD"
PAPI_TPPERSONDEPLOYED     "1 PERSON DEPLOYED"
PAPI_TPPEOPLEDEPLOYED     "PEOPLE DEPLOYED"
PAPI_TPPERSONEXTRACTED    "1 PERSON EXTRACTED"
PAPI_TPPEOPLEEXTRACTED    "PEOPLE EXTRACTED"
PAPI_PILOT                "PILOT"
PAPI_COPILOT              "COPILOT"
PAPI_READYING             "READYING"
PAPI_HIJACKED             "HIJACKED"
PAPI_READYIN              "READY IN"
PAPI_EVACPOD              "EVAC POD"
PAPI_COMPLETE             "COMPLETE"
PAPI_REPAIRSON            "REPAIRS ON"
PAPI_REPAIRSDECK1         "REPAIRS ON DECK 1"
PAPI_REPAIRSDECK2         "REPAIRS ON DECK 2"
PAPI_REPAIRSDECK3         "REPAIRS ON DECK 3"
PAPI_REPAIRSDECK4         "REPAIRS ON SUB DECK"
PAPI_SE                   "SYSTEM ENG."
PAPI_FE                   "FLIGHT ENG."
PAPI_MEDIC                "MEDIC"
PAPI_MARINE               "MARINE"
PAPI_PRISONER             "PRISONER"
PAPI_INTRUDER             "INTRUDER"
PAPI_ONSTATION            "ON STATION"
PAPI_TRANSPORTER          "TRANSPORTER"
PAPI_SEARCHING            "SEARCHING"
PAPI_ESCAPED              "ESCAPED"
PAPI_PREPFORCOMBAT        "PREP FOR COMBAT"
PAPI_READYTODEPLOY        "READY TO DEPLOY"
PAPI_EXTRACT              "EXTRACT"
PAPI_COMPLETE             "COMPLETE"
PAPI_SUSPENDED            "SUSPENDED"
PAPI_MEDIBAY              "MEDIBAY"
PAPI_DETENTION            "DETENTION HOLD"
PAPI_SCHEDULED            "SCHEDULED"
PAPI_SUSPENDED            "SUSPENDED"
PAPI_UNSCHEDULED          "NOT SCHEDULED"
PAPI_OPERATIONAL          "OPERATIONAL"
PAPI_DAMAGED              "DAMAGED"
PAPI_DESTROYED            "DESTROYED"
PAPI_UNDERREPAIR          "UNDER REPAIR"
PAPI_SUSPENDED            "SUSPENDED"
#
CONFIG_SOUND                    "SOUND FX"
CONFIG_MUSIC                    "MUSIC FX"
CONFIG_AUDIOCHANNELS            "HARDWARE AUDIO CHANNELS"
CONFIG_SOUNDFXVOLUME            "SOUND FX VOLUME"
CONFIG_MUSICVOLUME              "MUSIC FX VOLUME"
CONFIG_RESOLUTION               "DISPLAY RESOLUTION"
CONFIG_TEXTUREFILTERING         "TEXTURE FILTERING"
CONFIG_TEXTUREQUALITY           "TEXTURE QUALITY"
CONFIG_FSAA                     "FULL SCENE ANTI-ALIAS"
CONFIG_SHADOWS                  "SHADOWS"
CONFIG_LIGHTSHAFTS              "LIGHT SHAFTS"
CONFIG_CLOUDS                   "CLOUDS"
CONFIG_WATERREFLECTIONOBJ       "OBJECT REFLECTION"
CONFIG_WATERREFLECTIONPTE       "TERRAIN REFLECTION"
CONFIG_CONTROLLER               "FLIGHT CONTROLLER"
CONFIG_MOUSEINVERTY             "INVERT MOUSE Y AXIS"
CONFIG_MOUSESENSITIVITY         "MOUSE SENSITIVITY"
CONFIG_DEFAULTROLLYAW           "ROLL/YAW DEFAULT SETTING"
CONFIG_SWAPYAWROLL              "SWAP AIRCRAFT ROLL/YAW"
CONFIG_THROTTLE                 "ENABLE CONTROLLER THROTTLE"
CONFIG_PRIMARYHATMODE           "PRIMARY HAT MODE"
CONFIG_JOYSTICKROLLYAW          "SWAP ROLL/YAW AXIS"
CONFIG_SET_CONTROLLER           "KEYBOARD,JOYSTICK,ANALOG GAMEPAD,XBOX 360 CONTROLLER"
CONFIG_SET_JOY                  "VIEW,TARGET"
CONFIG_SET_OPT1                 "OFF,ON"
CONFIG_SET_OPT2                 "LOW,MEDIUM,HIGH"
CONFIG_SET_OPT3                 "OFF,LOW,MEDIUM,HIGH,ULTRA"
CONFIG_JOYSTICK                 "JOYSTICK"
CONFIG_FIRE_GUN                 "FIRE GUN"
CONFIG_FIRE_MISSILE             "FIRE MISSILE"
CONFIG_NEAREST_TARGET           "CLOSEST TARGET IN LINE OF SIGHT"
CONFIG_CLOSEST_ATTACKER         "CLOSEST ATTACKER"
CONFIG_CLOSEST_TARGET           "CLOSEST ENEMY TARGET"
CONFIG_TARGET_ATTACKER          "CLOSEST ATTACKER TO CURRENT TARGET"
CONFIG_PREV_TARGET              "PREVIOUS ENEMY TARGET"
CONFIG_NEXT_TARGET              "NEXT ENEMY TARGET"
CONFIG_IDENTIFY_TARGET          "IDENTIFY TARGET"
CONFIG_INCREASE_THRUST          "INCREASE THRUST"
CONFIG_DECREASE_THRUST          "DECREASE THRUST"
CONFIG_MISSILE_CYCLE            "CYCLE MISSILES"
CONFIG_MISSILE_JAMMER           "MISSILE JAMMER"
CONFIG_PADVIBRATION             "ENABLE PAD RUMBLE"
#
CONFIG_KEY_FORWARD              "INCREASE THRUST"
CONFIG_KEY_BACKWARD             "DECREASE THRUST"
CONFIG_KEY_LEFT                 "LEFT"
CONFIG_KEY_RIGHT                "RIGHT"
CONFIG_KEY_LEAN_LEFT            "LEAN LEFT"
CONFIG_KEY_LEAN_RIGHT           "LEAN RIGHT"
CONFIG_KEY_CROUCH               "CROUCH"
CONFIG_KEY_JUMP                 "JUMP"
CONFIG_KEY_PRONE                "PRONE"
CONFIG_KEY_ASSIST               "ASSIST MODE"
CONFIG_KEY_UP                   "INCREASE ALTITUDE"
CONFIG_KEY_DOWN                 "DECREASE ALTITUDE"
CONFIG_KEY_FIRE                 "FIRE"
CONFIG_KEY_SEC_FIRE             "AIM DOWN SIGHT, HEAL/REPAIR OTHER"
CONFIG_KEY_MELEE                "MELEE"
CONFIG_KEY_RELOAD               "RELOAD WEAPON"
CONFIG_KEY_MODE                 "WEAPON MODE"
CONFIG_KEY_USE                  "DOCK"
CONFIG_KEY_DROP                 "DROP ITEM"
CONFIG_KEY_EXIT                 "EXIT VEHICLE, SUICIDE"
CONFIG_KEY_HOLSTER              "HOLSTER WEAPON"
CONFIG_KEY_WEP1                 "STANDARD WEAPONS"
CONFIG_KEY_WEP2                 "PRIMARY WEAPONS"
CONFIG_KEY_WEP3                 "GRENADES, APM"
CONFIG_KEY_INV1                 "STANDARD INVENTORY, DEPLOYABLES"
CONFIG_KEY_INV2                 "MEDKIT, TOOLKIT, NUTRIPAK"
CONFIG_KEY_LAUNCH               "LAUNCH MISSILE"
CONFIG_KEY_MISSILES             "CYCLE MISSILES"
CONFIG_KEY_JAMMER               "MISSILE JAMMER"
CONFIG_KEY_MATCH                "MATCH TARGET SPEED"
CONFIG_KEY_NIGHTVISION          "NIGHT VISION"
CONFIG_KEY_HOLD                 "ALTITUDE HOLD"
CONFIG_KEY_AUTOPILOT            "AUTOPILOT CYCLE"
CONFIG_KEY_TRACTOR              "TRACTOR BEAM"
CONFIG_KEY_LEVEL                "AUTO LEVEL CRAFT"
CONFIG_KEY_STEER                "MOUSE STEER TOGGLE"
CONFIG_KEY_NEXT_TARGET          "NEXT TARGET"
CONFIG_KEY_PREV_TARGET          "PREVIOUS TARGET"
CONFIG_KEY_NEXT_WAYPOINT        "NEXT WAYPOINT"
CONFIG_KEY_PREV_WAYPOINT        "PREVIOUS WAYPOINT"
CONFIG_KEY_SINGLE_TRACKING      "SINGLE TARGET TRACKING"
CONFIG_KEY_LOS_TARGET           "LINE OF SIGHT TARGET"
CONFIG_KEY_NEAR_ENEMY           "CLOSEST ENEMY TARGET"
CONFIG_KEY_NEAR_ATTACKER        "CLOSEST ENEMY ATTACKER"
CONFIG_KEY_NEAR_TARGET_ATTK     "CLOSEST ATTACKER TO TARGET"
CONFIG_KEY_DESIGNATE            "DESIGNATE TARGET"
CONFIG_KEY_PRIORITIZE           "PRIORITIZE TARGET"
CONFIG_KEY_PRIORITY_LIST        "PRIORITY TARGETS LIST (CYCLE)"
CONFIG_KEY_TAC_OPS              "TACTICAL OPERATIONS MAP"
CONFIG_KEY_ORDERS_MENU          "ORDERS/COMMS/STATS MENU"
CONFIG_KEY_ORDERS               "ORDERS"
CONFIG_KEY_STATS                "STATS"
CONFIG_KEY_COMMS                "COMMLINK"
CONFIG_KEY_CHAT                 "TEAM ORDERS, CHAT (MP)"
CONFIG_KEY_GESTURES             "GESTURES"
CONFIG_KEY_NID                  "MINI MAP CYCLE"
CONFIG_KEY_MAP_ZOOM_IN          "MINI MAP ZOOM IN"
CONFIG_KEY_MAP_ZOOM_OUT         "MINI MAP ZOOM OUT"
CONFIG_KEY_TRS                  "RADAR CYCLE"
CONFIG_KEY_CHANGE_MENU          "CHANGE RACE (MP)"
CONFIG_KEY_GAME_DOCS            "GAME DOCS"
CONFIG_KEY_GAME_INFO            "GAME INFO"
CONFIG_KEY_VIEW_TOGGLE          "FRONT/EXTERNAL VIEW TOGGLE"
CONFIG_KEY_VIEW_LEFT            "LEFT VIEW"
CONFIG_KEY_VIEW_RIGHT           "RIGHT VIEW"
CONFIG_KEY_VIEW_REAR            "REAR VIEW"
CONFIG_KEY_VIEW_TOP             "TOP VIEW"
CONFIG_KEY_VIEW_BOTTOM          "BOTTOM VIEW"
CONFIG_KEY_VIEW_EXTERNAL        "EXTERNAL VIEW"
CONFIG_KEY_VIEW_FOLLOW          "FOLLOW VIEW"
CONFIG_KEY_VIEW_TARGET_EXTERNAL "EXTERNAL TARGET VIEW"
CONFIG_KEY_VIEW_ESCORTS         "EXTERNAL ESCORTS VIEW"
CONFIG_KEY_CALIBRATE            "CALIBRATE CONTROLLER"
CONFIG_INVERTPITCH              "INVERT Y AXIS"
CONFIG_CYCLE_EXTERNAL_VIEW      "CYCLE EXTERNAL VIEW MODES"
CONFIG_YAW_LEFT                 "YAW LEFT"
CONFIG_YAW_RIGHT                "YAW RIGHT"
CONFIG_PAD_PAUSE                "PAUSE"
CONFIG_CYCLE_VIEW               "CYCLE VIEW MODES"
CONFIG_KEY_NEAR_BASE            "TARGET NEAREST FRIENDLY STARBASE"
#
MESSAGE_LAST *
