SITER SKAIN Direct3D GameLibrary Start 2012/ 4/17  11:54
OS version : 148,5,1,2600,2,Service Pack 3
使用可能なアダプタ数は　1　個
アダプタ 0 番はIntel(R) HD Graphics Family

  0  :  640 x  480  : 16     60   70   72   75   60   70   72   75 
  1  :  720 x 1280  : 16     60   60 
  2  :  768 x 1024  : 16     60   60   70   70   75   75 
  3  :  768 x 1280  : 16     60   60 
  4  :  768 x 1360  : 16     60   60 
  5  :  768 x 1366  : 16     60   60 
  6  :  800 x  600  : 16     60   72   75   60   72   75 
  7  :  800 x 1280  : 16     60   60 
  8  :  864 x 1152  : 16     60   60 
  9  :  900 x 1440  : 16     59   59   60   60 
 10  :  960 x 1280  : 16     60   60 
 11  : 1024 x  768  : 16     60   70   75   60   70   75 
 12  : 1024 x 1280  : 16     60   60 
 13  : 1050 x 1400  : 16     60   60 
 14  : 1152 x  864  : 16     60   75   60   75 
 15  : 1280 x  600  : 16     60   60 
 16  : 1280 x  720  : 16     60   75   60   75 
 17  : 1280 x  768  : 16     60   75   60   75 
 18  : 1280 x  800  : 16     60   75   60   75 
 19  : 1280 x  960  : 16     60   75   60   75 
 20  : 1280 x 1024  : 16     60   75   60   75 
 21  : 1360 x  768  : 16     60   60 
 22  : 1366 x  768  : 16     60   60 
 23  : 1400 x 1050  : 16     60   75   60   75 
 24  : 1440 x  900  : 16     59   60   75   59   60   75 
 25  :  640 x  480  : 32     60   70   72   75   60   70   72   75 
 26  :  720 x 1280  : 32     60   60 
 27  :  768 x 1024  : 32     60   60   70   70   75   75 
 28  :  768 x 1280  : 32     60   60 
 29  :  768 x 1360  : 32     60   60 
 30  :  768 x 1366  : 32     60   60 
 31  :  800 x  600  : 32     60   72   75   60   72   75 
 32  :  800 x 1280  : 32     60   60 
 33  :  864 x 1152  : 32     60   60 
 34  :  900 x 1440  : 32     59   59   60   60 
 35  :  960 x 1280  : 32     60   60 
 36  : 1024 x  768  : 32     60   70   75   60   70   75 
 37  : 1024 x 1280  : 32     60   60 
 38  : 1050 x 1400  : 32     60   60 
 39  : 1152 x  864  : 32     60   75   60   75 
 40  : 1280 x  600  : 32     60   60 
 41  : 1280 x  720  : 32     60   75   60   75 
 42  : 1280 x  768  : 32     60   75   60   75 
 43  : 1280 x  800  : 32     60   75   60   75 
 44  : 1280 x  960  : 32     60   75   60   75 
 45  : 1280 x 1024  : 32     60   75   60   75 
 46  : 1360 x  768  : 32     60   60 
 47  : 1366 x  768  : 32     60   60 
 48  : 1400 x 1050  : 32     60   75   60   75 
 49  : 1440 x  900  : 32     59   60   75   59   60   75 
フォーマット数   2種類
22
23
HALのサポート              1
ウインドウモードでの描画   1
HARDWARE T&Lのサポート     1
HARDWARE T,L&Sのサポート   1
頂点トゥイーニングのｻﾎﾟｰﾄ  1
サポートするライトの数		8
要求する画面モード width:800 height:600 bitdepth:32 refresh:60
一致する画面モードを発見
CreateWindow	WindowSize;	800 x 600
現在の画面モードFORMAT：22
Direct3D Device作成	HAL HARDWARE T&L
Direct3Dの初期化に成功
トリプルバッファ用テクスチャ作成成功。
トリプルバッファ用Zバッファ作成成功。
クロスフェード用テクスチャ作成成功。
CreateDevice	Mouse	Successful;
CreateDevice	Keyboard	Successful;
LoadTexture	Failed;	FILENAME: system\system_font.sec
LoadTexture	Successful;	FILENAME: system\system_font.png
LoadTexture	Successful;	FILENAME: texture\player\player_body_ver2.sec
LoadMesh	Successful;	FILENAME: mesh\player\01body.x
LoadMesh	Successful;	FILENAME: mesh\player\02waist.x
LoadMesh	Successful;	FILENAME: mesh\player\03l_arm.x
LoadMesh	Successful;	FILENAME: mesh\player\04r_arm.x
LoadMesh	Successful;	FILENAME: mesh\player\05l_indirect.x
LoadMesh	Successful;	FILENAME: mesh\player\06r_indeirect.x
LoadMesh	Successful;	FILENAME: mesh\player\07l_leg.x
LoadMesh	Successful;	FILENAME: mesh\player\08r_leg.x
LoadTexture	Successful;	FILENAME: texture\player\a_ring.sec
LoadMesh	Successful;	FILENAME: mesh\player\a_ring.x
LoadMesh	Successful;	FILENAME: mesh\player\a_ring_arrow.x
LoadMesh	Successful;	FILENAME: mesh\player\npc_body.x
LoadTexture	Successful;	FILENAME: texture\common\splinter.sec
LoadMesh	Successful;	FILENAME: mesh\common\splinter_a.x
LoadMesh	Successful;	FILENAME: mesh\common\splinter_b.x
LoadMesh	Successful;	FILENAME: mesh\common\splinter_c.x
LoadMesh	Successful;	FILENAME: mesh\common\splinter_d.x
LoadTexture	Successful;	FILENAME: texture\common\splinter_rock.sec
LoadMesh	Successful;	FILENAME: mesh\common\splinter_rock.x
LoadTexture	Successful;	FILENAME: texture\common\item01.sec
LoadMesh	Successful;	FILENAME: mesh\common\item01.x
LoadTexture	Successful;	FILENAME: texture\common\missile01.sec
LoadMesh	Successful;	FILENAME: mesh\common\missile01.x
LoadTexture	Successful;	FILENAME: texture\common\missile02.sec
LoadMesh	Successful;	FILENAME: mesh\common\missile02.x
LoadTexture	Successful;	FILENAME: texture\system\dummy.sec
LoadMesh	Successful;	FILENAME: mesh\system\dummy.x
LoadTexture	Successful;	FILENAME: texture\player\player_body_ver2r.sec
LoadMesh	Successful;	FILENAME: mesh\player\01body.x
LoadMesh	Successful;	FILENAME: mesh\player\02waist.x
LoadMesh	Successful;	FILENAME: mesh\player\03l_arm.x
LoadMesh	Successful;	FILENAME: mesh\player\04r_arm.x
LoadMesh	Successful;	FILENAME: mesh\player\05l_indirect.x
LoadMesh	Successful;	FILENAME: mesh\player\06r_indeirect.x
LoadMesh	Successful;	FILENAME: mesh\player\07l_leg.x
LoadMesh	Successful;	FILENAME: mesh\player\08r_leg.x
LoadTexture	Successful;	FILENAME: texture\system\dummy.sec
LoadTexture	Successful;	FILENAME: texture\player\player_shot01.sec
LoadTexture	Successful;	FILENAME: texture\player\player_laser01.sec
LoadTexture	Successful;	FILENAME: texture\player\player_effect01.sec
LoadTexture	Successful;	FILENAME: texture\player\player_br_beam01.sec
LoadTexture	Successful;	FILENAME: texture\player\player_laser01.sec
LoadTexture	Successful;	FILENAME: texture\player\br_beamEffect01.sec
LoadTexture	Successful;	FILENAME: texture\player\player_severEffect.sec
LoadTexture	Successful;	FILENAME: texture\player\laser_lock.sec
LoadTexture	Successful;	FILENAME: texture\player\armer_lock.sec
LoadTexture	Successful;	FILENAME: texture\common\exprode001.sec
LoadTexture	Successful;	FILENAME: texture\common\exprode002.sec
LoadTexture	Successful;	FILENAME: texture\common\exproder_rock.sec
LoadTexture	Successful;	FILENAME: texture\common\E_AttackHLaser01.sec
LoadTexture	Successful;	FILENAME: texture\common\shockwave01.sec
LoadTexture	Successful;	FILENAME: texture\common\common_particle01.sec
LoadTexture	Successful;	FILENAME: texture\common\sun.sec
LoadTexture	Successful;	FILENAME: texture\player\player_laser01.sec
LoadTexture	Successful;	FILENAME: texture\common\light_ef.sec
LoadTexture	Successful;	FILENAME: texture\system\cinema_mask.sec
LoadTexture	Successful;	FILENAME: texture\system\system_font.sec
LoadTexture	Successful;	FILENAME: texture\common\system_font_flush.sec
LoadTexture	Successful;	FILENAME: texture\system\status01.sec
LoadTexture	Successful;	FILENAME: texture\system\status01.sec
LoadTexture	Successful;	FILENAME: texture\system\status01.sec
LoadTexture	Successful;	FILENAME: texture\system\status01.sec
LoadTexture	Successful;	FILENAME: texture\system\demonstration.sec
LoadTexture	Successful;	FILENAME: texture\system\fade_mask.sec
LoadTexture	Successful;	FILENAME: texture\common\lens_flare.sec
LoadTexture	Successful;	FILENAME: texture\common\system_font_bonus.sec
LoadTexture	Successful;	FILENAME: texture\common\system_font_bonus.sec
LoadTexture	Successful;	FILENAME: texture\common\system_font_bonus.sec
LoadTexture	Successful;	FILENAME: texture\common\pause.sec
LoadTexture	Successful;	FILENAME: texture\title\title_cursor.sec
LoadTexture	Successful;	FILENAME: texture\system\replayfont.sec
LoadTexture	Successful;	FILENAME: texture\system\ulkAch.sec
LoadTexture	Successful;	FILENAME: texture\system\ulkAch.sec
Load Mapdata	Successful;	FILENAME: map\enemy01.dat
LoadTexture	Successful;	FILENAME: texture\area05\gs_al.sec
LoadMesh	Successful;	FILENAME: mesh\opening\al_main.x
LoadTexture	Successful;	FILENAME: texture\area05\bg\a05_pipe03.sec
LoadMesh	Successful;	FILENAME: mesh\opening\al_bg.x
LoadTexture	Successful;	FILENAME: texture\area04\bg\a04bg_city01.sec
LoadMesh	Successful;	FILENAME: mesh\area04\bg\a04bg_city01.x
LoadTexture	Successful;	FILENAME: texture\area03\a03_Battleship.sec
LoadMesh	Successful;	FILENAME: mesh\area03\a03_BattleshipMain.x
LoadTexture	Successful;	FILENAME: texture\area04\a04se03.sec
LoadMesh	Successful;	FILENAME: mesh\area04\a04se03.x
LoadTexture	Successful;	FILENAME: texture\opening\opbg_domesky.sec
LoadMesh	Successful;	FILENAME: mesh\area03\bg\a03bg_domesky.x
LoadTexture	Successful;	FILENAME: texture\system\dummy.sec
LoadMesh	Successful;	FILENAME: mesh\area01\bg\a01_bgDomeStar.x
LoadTexture	Successful;	FILENAME: texture\opening\op_font01.sec
LoadTexture	Successful;	FILENAME: texture\opening\op_font01.sec
LoadTexture	Successful;	FILENAME: texture\opening\earth.sec
Load Mapdata	Successful;	FILENAME: map\enemy01.dat
FreeTexture and Pattern	TRUE	FILENAME: system\system_font.png
Release Texture	Successful;	FILENAME: system\system_font.png
FreeTexture and Pattern	TRUE	FILENAME: texture\common\common_particle01.sec
Release Texture	Successful;	FILENAME: texture\common\common_particle01.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\player\armer_lock.sec
Release Texture	Successful;	FILENAME: texture\player\armer_lock.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\player\laser_lock.sec
Release Texture	Successful;	FILENAME: texture\player\laser_lock.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\player\player_severEffect.sec
Release Texture	Successful;	FILENAME: texture\player\player_severEffect.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\player\br_beamEffect01.sec
Release Texture	Successful;	FILENAME: texture\player\br_beamEffect01.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\player\player_laser01.sec
Release Texture	Successful;	FILENAME: texture\player\player_laser01.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\player\player_br_beam01.sec
Release Texture	Successful;	FILENAME: texture\player\player_br_beam01.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\player\player_effect01.sec
Release Texture	Successful;	FILENAME: texture\player\player_effect01.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\player\player_laser01.sec
Release Texture	Successful;	FILENAME: texture\player\player_laser01.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\player\player_shot01.sec
Release Texture	Successful;	FILENAME: texture\player\player_shot01.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\common\light_ef.sec
Release Texture	Successful;	FILENAME: texture\common\light_ef.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\player\player_laser01.sec
Release Texture	Successful;	FILENAME: texture\player\player_laser01.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\common\sun.sec
Release Texture	Successful;	FILENAME: texture\common\sun.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\common\shockwave01.sec
Release Texture	Successful;	FILENAME: texture\common\shockwave01.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\common\E_AttackHLaser01.sec
Release Texture	Successful;	FILENAME: texture\common\E_AttackHLaser01.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\common\exproder_rock.sec
Release Texture	Successful;	FILENAME: texture\common\exproder_rock.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\common\exprode002.sec
Release Texture	Successful;	FILENAME: texture\common\exprode002.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\common\exprode001.sec
Release Texture	Successful;	FILENAME: texture\common\exprode001.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\system\dummy.sec
Release Texture	Successful;	FILENAME: texture\system\dummy.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\system\dummy.sec
Release Texture	Successful;	FILENAME: texture\system\dummy.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\opening\opbg_domesky.sec
Release Texture	Successful;	FILENAME: texture\opening\opbg_domesky.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\area04\a04se03.sec
Release Texture	Successful;	FILENAME: texture\area04\a04se03.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\area03\a03_Battleship.sec
Release Texture	Successful;	FILENAME: texture\area03\a03_Battleship.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\area04\bg\a04bg_city01.sec
Release Texture	Successful;	FILENAME: texture\area04\bg\a04bg_city01.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\area05\bg\a05_pipe03.sec
Release Texture	Successful;	FILENAME: texture\area05\bg\a05_pipe03.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\area05\gs_al.sec
Release Texture	Successful;	FILENAME: texture\area05\gs_al.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\system\dummy.sec
Release Texture	Successful;	FILENAME: texture\system\dummy.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\player\player_body_ver2r.sec
Release Texture	Successful;	FILENAME: texture\player\player_body_ver2r.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\common\missile02.sec
Release Texture	Successful;	FILENAME: texture\common\missile02.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\common\missile01.sec
Release Texture	Successful;	FILENAME: texture\common\missile01.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\common\item01.sec
Release Texture	Successful;	FILENAME: texture\common\item01.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\common\splinter_rock.sec
Release Texture	Successful;	FILENAME: texture\common\splinter_rock.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\common\splinter.sec
Release Texture	Successful;	FILENAME: texture\common\splinter.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\player\a_ring.sec
Release Texture	Successful;	FILENAME: texture\player\a_ring.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\player\player_body_ver2.sec
Release Texture	Successful;	FILENAME: texture\player\player_body_ver2.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\opening\earth.sec
Release Texture	Successful;	FILENAME: texture\opening\earth.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\opening\op_font01.sec
Release Texture	Successful;	FILENAME: texture\opening\op_font01.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\opening\op_font01.sec
Release Texture	Successful;	FILENAME: texture\opening\op_font01.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\system\ulkAch.sec
Release Texture	Successful;	FILENAME: texture\system\ulkAch.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\system\ulkAch.sec
Release Texture	Successful;	FILENAME: texture\system\ulkAch.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\system\replayfont.sec
Release Texture	Successful;	FILENAME: texture\system\replayfont.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\title\title_cursor.sec
Release Texture	Successful;	FILENAME: texture\title\title_cursor.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\common\pause.sec
Release Texture	Successful;	FILENAME: texture\common\pause.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\common\system_font_bonus.sec
Release Texture	Successful;	FILENAME: texture\common\system_font_bonus.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\common\system_font_bonus.sec
Release Texture	Successful;	FILENAME: texture\common\system_font_bonus.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\common\system_font_bonus.sec
Release Texture	Successful;	FILENAME: texture\common\system_font_bonus.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\common\lens_flare.sec
Release Texture	Successful;	FILENAME: texture\common\lens_flare.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\common\system_font_flush.sec
Release Texture	Successful;	FILENAME: texture\common\system_font_flush.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\system\fade_mask.sec
Release Texture	Successful;	FILENAME: texture\system\fade_mask.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\system\demonstration.sec
Release Texture	Successful;	FILENAME: texture\system\demonstration.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\system\status01.sec
Release Texture	Successful;	FILENAME: texture\system\status01.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\system\status01.sec
Release Texture	Successful;	FILENAME: texture\system\status01.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\system\status01.sec
Release Texture	Successful;	FILENAME: texture\system\status01.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\system\status01.sec
Release Texture	Successful;	FILENAME: texture\system\status01.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\system\system_font.sec
Release Texture	Successful;	FILENAME: texture\system\system_font.sec
FreeTexture and Pattern	TRUE	FILENAME: texture\system\cinema_mask.sec
Release Texture	Successful;	FILENAME: texture\system\cinema_mask.sec
