Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.12.8026]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     512 MB (via registry)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
Non platform assembly: data-02712058 (this message is harmless)
Non platform assembly: data-02778E18 (this message is harmless)
Non platform assembly: data-04BD0020 (this message is harmless)
Non platform assembly: data-0277ECC8 (this message is harmless)
Non platform assembly: data-02788500 (this message is harmless)
Platform assembly: D:\待处理\L盘\ADayInTheWoods\ADayInTheWoods_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\待处理\L盘\ADayInTheWoods\ADayInTheWoods_Data\Managed\Boo.Lang.dll (this message is harmless)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 2366.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2366.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
NullReferenceException: Object reference not set to an instance of an object
  at Intro.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Look rotation viewing vector is zero
UnityEngine.Quaternion:INTERNAL_CALL_LookRotation(Vector3&, Vector3&)
UnityEngine.Quaternion:LookRotation(Vector3)
Wisp:Update()

[C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp line 38] 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/Math.cpp Line: 38)

Shader warmup: 54 shaders 310 combinations 0.317s

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 4944.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
