THE HUD

To truly master control of the Havoc you will have to make full use of the information in the Heads Up Display (HUD).

A | > Shield Meter (Havoc Suit only)
B | > Havoc Energy
C | > Weapon selection
D | > Subtitles
E | > Weapon & ammo
F | > Remaining missiles
G | > Radar
H | > Targeting reticule
I | > Missile lock-on cursors
J | > Weapon lock-on cursor
K | > Enemy/allied unit health

A. Shield Meter
The Havoc Suit benefits from an all-encompassing shield. When not absorbing damage this shield will gradually replenish.

B. Havoc Energy
When the shield is fully depleted the Havoc Suit will lose energy whenever damage is absorbed. At the start of each mission energy will be at the maximum – 100%.
Remember to replenish your energy whenever you can by standing within close proximity of a re-energizer.

C. Weapon Selection
The weapon selector is automatically displayed when switching between Havoc Suit and Havoc Jet. Weapons can either be cycled or quick selected (see CONTROL). The weapon selector displays the weapon name, icon and remaining ammo (as a proportion of maximum).

D. Subtitles
Your Commander will communicate with you throughout each mission. These messages are subtitled so there’s no excuse for not paying attention!
Note that subtitles can be disabled in the game OPTIONS menu.

E. Weapon & Ammo
Use this to quickly reference your currently selected weapon and remaining ammunition. When your current weapon runs out of ammo you should quickly release the trigger to automatically select the next in the list.

F. Remaining Missiles
Each time you launch a set of auto-lock missiles this counter is depleted by 1. The number of auto-lock missiles at your disposal will increase as the game progresses. Remember that you have separate stocks of missiles in the Havoc Suit & Havoc Jet modes.

G. Radar
Keep an eye on your radar to spot important objects, identify key locations and foil enemy flanking maneuvers. When an object leaves your local radar a darker icon at the radar edge will represent it.

> Radar Key:

1. Enemy infantry

2. Enemy units

3. Enemy ships and buildings

4. Allied infantry

5. Allied units

6. Allied ships and buildings

7. (flashing) Incoming homing missile

8. Ammo Dump

9. Re-energizer

10. Mission critical location

H. Targeting Reticule
Use the targeting reticule to aim at your enemies. If the reticule turns red then you have targeted an enemy that is in range of the currently selected weapon. If the reticule turns blue then the targeted unit is friendly and you should not fire. If the reticule displays NO TARGET then the currently selected weapon will not hit the targeted object.

I. Missile Lock-On Cursors
While you have remaining auto-lock missiles the HUD will always display up to 4 viable targets. Your missiles will be divided evenly amongst these targets at the moment they are launched.

J. Weapon Lock-On Cursor
Some weapons can be locked-on to a target by holding the fire button. Successful lock-on is indicated by this cursor.

K. Enemy/Allied Unit Health
Target enemies and allies to view their current status.

PREVIOUS

009

NEXT